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Jake Kaufman - The Nightmare Woods (Run Run Rottytops!)

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Topic Starter
ColdTooth
This beatmap was submitted using in-game submission on Friday, January 6, 2017 at 7:03:02 PM

Artist: Jake Kaufman
Title: The Nightmare Woods (Run Run Rottytops!)
Source: Shantae and the Pirate's Curse
BPM: 145
Filesize: 2101kb
Play Time: 01:08
Difficulties Available:
  1. Advanced (2.23 stars, 153 notes)
  2. Easy (1.2 stars, 63 notes)
  3. Extra (5.36 stars, 320 notes)
  4. Hard (2.86 stars, 170 notes)
  5. Insane (3.87 stars, 261 notes)
  6. Normal (1.86 stars, 110 notes)
Download: Jake Kaufman - The Nightmare Woods (Run Run Rottytops!)
Information: Scores/Beatmap Listing
---------------
I'm back with another terrible map.

Changelog
-------------

9/17/16 - Map created and uploaded.
9/17/16 - pimpG's mod ingame
9/23/16 - Moon Dancer (Wolf)'s suggestion on Extra..
10/23/16 - tiny change
10/24/16 - Silynn and heyronii's mod
10/27/16 - Gabe's mod
12/8/16 - Good heavens, is this another ungrave?
1/7/16 - Another ungrave and a mod from Hobbes2.
pimp
log
2016-09-17 18:59 pimpG: nice map btw
2016-09-17 19:00 ColdTooth: ty
2016-09-17 19:02 pimpG: wow
2016-09-17 19:03 pimpG: two beats after spinner should be enough for easy / normal
2016-09-17 19:04 pimpG: advanced 1 beat is more than enough, as it's called advanced
2016-09-17 19:04 ColdTooth: True. I had issues with determining that, so I just went 4 beats
2016-09-17 19:07 pimpG: your last slider in easy should not have new combo
2016-09-17 19:07 pimpG: as normal does not have one
2016-09-17 19:08 pimpG: i don't like the new combo abuse at the end of all diff's to be hones
2016-09-17 19:08 pimpG: t
2016-09-17 19:08 ColdTooth: Wanted to make yellow my last combo
2016-09-17 19:08 ColdTooth: as i am an equal person
2016-09-17 19:09 pimpG: also
2016-09-17 19:09 pimpG: i think the last circle should not exist
2016-09-17 19:09 ColdTooth: in each difficulty?
2016-09-17 19:09 pimpG: the sound is so soft
2016-09-17 19:09 pimpG: yes
2016-09-17 19:09 pimpG: if the sound was louder it would be another story. my opinion anyway
2016-09-17 19:10 ColdTooth: I think it fits really, considering i got a normal finish. Although, you do bring up a valid point, so I think I'll remove them soon
2016-09-17 19:11 pimpG: 01:08:178 - you already have a loud sound here. this sound is mapped with finish
2016-09-17 19:12 ColdTooth: A drum finish
2016-09-17 19:12 pimpG: btw what you said about the extra new combo on easy is non sense
2016-09-17 19:12 pimpG: just change the color manually if you need
2016-09-17 19:14 pimpG: 00:33:005 (1,2,1) - word
2016-09-17 19:14 pimpG: ACTION is editing [https://osu.ppy.sh/b/1084434 Jake Kaufman - The Nightmare Woods (Run Run Rottytops!) [Hard]]
2016-09-17 19:14 ColdTooth: yes
2016-09-17 19:17 pimpG: 00:52:867 (5,6) - hard. this kind of spacing does not works very well on anything bellow insane, i think
2016-09-17 19:18 ColdTooth: Wanted to have some kind of jumps there, but forgot it wasn't insane so that happened. I'll fix it in the future.
2016-09-17 19:19 pimpG: 00:33:833 (1,2) - don't skip the red tick
2016-09-17 19:19 pimpG: blue tick*
2016-09-17 19:19 pimpG: extra
2016-09-17 19:20 pimpG: you did not skipped anywhere else
2016-09-17 19:20 ColdTooth: oh
2016-09-17 19:20 ColdTooth: added
2016-09-17 19:21 pimpG: 00:04:040 (1) - 1/1 on extra?
2016-09-17 19:23 ColdTooth: It's not the only 1/1 on extra
2016-09-17 19:23 pimpG: just noticed
2016-09-17 19:23 pimpG: and that's bad. extras are usually overmapped, not undermapped (yes you are skipping some sounds with 1/1)
2016-09-17 19:24 ColdTooth: It's already overamapped in 90% of the map lol
2016-09-17 19:24 ColdTooth: it's atleast 1 star above insane
2016-09-17 19:24 pimpG: i did not found any place overmapped
2016-09-17 19:25 ColdTooth: we're talking about my 2014 self
2016-09-17 19:25 ColdTooth: and trust me, this isn't a map where it's like 6 minutes long
2016-09-17 19:25 ColdTooth: it's a nice, casual 1 minute song
2016-09-17 19:25 pimpG: what's your point?
2016-09-17 19:25 pimpG: casual songs usually don't have extra diff's
2016-09-17 19:26 ColdTooth: there are some extras that are casual-like
2016-09-17 19:26 ColdTooth: do you want me to change the difficulty name?
2016-09-17 19:26 pimpG: the problem is not the name
2016-09-17 19:28 pimpG: but ppl expect a rhythm challenge if you map something above insane
2016-09-17 19:29 ColdTooth: k so spaced streams isn't a challenge
2016-09-17 19:29 ColdTooth: 00:24:316 (2,3,4,5,6) - this apparently isn't a challenge
2016-09-17 19:29 ColdTooth: streams outside of the kiai have different spacing between each note
2016-09-17 19:30 pimpG: okay so you call this a casual-like but you include ridiculous jumps
2016-09-17 19:30 ColdTooth: It's a casual extra
2016-09-17 19:31 ColdTooth: it's nothing like the extras im working on
2016-09-17 19:31 ColdTooth: ACTION is editing F-777 - Shaolin Warrior [Inner Harmony]
2016-09-17 19:31 ColdTooth: I've been working on this map for a month or two
2016-09-17 19:31 ColdTooth: not even finished and it's really hard
2016-09-17 19:32 pimpG: do you think your map difficulty will raise one or two more stars if you get rid of the 1/1?
2016-09-17 19:33 ColdTooth: Not at all, it'll only increase by maybe .01 or not at all
2016-09-17 19:34 pimpG: for extra it's just 4 sliders
2016-09-17 19:34 pimpG: extra diffs usually have purple icon
2016-09-17 19:34 ColdTooth: Usually
2016-09-17 19:34 pimpG: you are almost there.
2016-09-17 19:35 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/315090 sakuzyo - Scattered Rose]
2016-09-17 19:35 extra w/ 4.71 *
2016-09-17 19:35 ColdTooth: RLC's*
2016-09-17 19:35 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/341285 Eagle - S!ck]
2016-09-17 19:35 pimpG: purple should be 5.0 ~ 5.25
2016-09-17 19:35 ColdTooth: Extra w/ 4.94*
2016-09-17 19:35 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/339055 Griffin Lewis - Princess of the Night]
2016-09-17 19:35 ColdTooth: Extra w/ 3.78*
2016-09-17 19:36 pimpG: rlc is a real mapper
2016-09-17 19:36 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/126715 Renard - GOT MY PONY SPAM FOR YOU]
2016-09-17 19:36 ColdTooth: Extra w/ 4.56*
2016-09-17 19:36 pimpG: he knew what he was doing
2016-09-17 19:36 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/319661 Gentle Stick X M2U - Hades in the Heaven]
2016-09-17 19:36 ColdTooth: Both Extra's below 5*
2016-09-17 19:36 pimpG: stuff mapped before 2015 does not counts
2016-09-17 19:37 pimpG: max star rating used to be 5.0
2016-09-17 19:37 ColdTooth: "2014 mapping style"
2016-09-17 19:37 pimpG: and red star
2016-09-17 19:37 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/678461 yes we cant - wh]
2016-09-17 19:37 ColdTooth: Both 2015 extras below 5*
2016-09-17 19:38 pimpG: short song
2016-09-17 19:38 ColdTooth: ACTION is listening to [https://osu.ppy.sh/b/824359 Streetlight Manifesto - The Blonde Lead The Blind]
2016-09-17 19:38 ColdTooth: 4.95* extra in 2017
2016-09-17 19:38 ColdTooth: 2016(
2016-09-17 19:39 ColdTooth: SO
2016-09-17 19:39 pimpG: you know that having a purple icon your map will be played more, don't you?
2016-09-17 19:39 ColdTooth: k lemme conduct my 1/1s into something else
2016-09-17 19:39 ColdTooth: and if it's not above 4.99*
2016-09-17 19:39 ColdTooth: im revertting it back
2016-09-17 19:39 pimpG: don't make noob patterns on extra diffs
2016-09-17 19:40 pimpG: 1/1 is for easy
2016-09-17 19:40 pimpG: i thought you were becoming a relevant mapper...
2016-09-17 19:41 ColdTooth: Oh, so you want me to map what every 2016 mapper enjoys, insanly fucking retarded maps that somehow gets ranked by idiotic BATs
2016-09-17 19:41 ColdTooth: ok
2016-09-17 19:41 pimpG: i just want you to use a fitting pattern for the difficulty level
2016-09-17 19:42 pimpG: the purple icon is close and possible
2016-09-17 19:42 pimpG: don't pp me. you know that i don't map pp
2016-09-17 19:43 pimpG: bats are gone. we have bn and qat
2016-09-17 19:44 ColdTooth: 4.97*
2016-09-17 19:44 ColdTooth: It only went up by .01
2016-09-17 19:45 ColdTooth: which means i need to change 00:59:074 (2,3,4,5,6) - in extra
2016-09-17 19:45 ColdTooth: into something like what i had earlier
2016-09-17 19:45 pimpG: the purple icon is optional
2016-09-17 19:45 ColdTooth: Nono
2016-09-17 19:45 pimpG: rhythm is a must
2016-09-17 19:45 ColdTooth: I'm going to make it purple
2016-09-17 19:45 ColdTooth: just for you
2016-09-17 19:46 pimpG: i don't play extra diff's
2016-09-17 19:46 pimpG: but i won't be quiet if i see such issues on maps
2016-09-17 19:47 pimpG: yes. i call this rhythm an issue
2016-09-17 19:47 ColdTooth: 5.11*
2016-09-17 19:47 ColdTooth: there
2016-09-17 19:47 ColdTooth: it's now an extra
2016-09-17 19:49 pimpG: good for you
2016-09-17 19:49 pimpG: don't forget to make the insane harder
2016-09-17 19:50 ColdTooth: y
2016-09-17 19:50 pimpG: it's bellow 4 star
2016-09-17 19:51 ColdTooth: How
2016-09-17 19:51 ColdTooth: do i make it
2016-09-17 19:51 ColdTooth: from 3.8 to 4.00
2016-09-17 19:52 ColdTooth: it has the red icon
2016-09-17 19:52 ColdTooth: im sure it's fine
2016-09-17 19:52 pimpG: you can start by adding circles after the 1st spinner
2016-09-17 19:53 pimpG: it's okay to have only half beat after spinner
2016-09-17 19:53 pimpG: on insane
2016-09-17 19:53 ColdTooth: that did nothing
2016-09-17 19:53 pimpG: at least you tried
2016-09-17 19:53 pimpG: thats good enough
2016-09-17 19:56 ColdTooth: anything else?
2016-09-17 19:57 pimpG: your mapping is mostly clean
2016-09-17 20:09 pimpG: i'll check more soon
2016-09-17 20:09 pimpG: a lot of ppl need my attention now
2016-09-17 20:09 ColdTooth: kk
2016-09-17 20:11 ColdTooth: you going to post the log on the forum or
2016-09-17 20:11 pimpG: sure
2016-09-17 20:11 pimpG: but i will check a bit more
2016-09-17 20:12 ColdTooth: kk, include it in the post if you want, cause i have to leave here shortly for about the rest of the night
2016-09-17 20:12 pimpG: sure
2016-09-17 20:12 pimpG: good knight

i still don't like your new combo abuse. does not makes sense at all

good luck
Topic Starter
ColdTooth
Thank you for the mod, pimpG. I will see if anyone else agrees with your point on combo abuse. And apologies about my attitude, wasn't really in the mood last night with certain issues I was having.
787B
Went with Coldie and we made a small change on Extra.
http://puu.sh/rlGJ4/8db0a2afe3.txt
Topic Starter
ColdTooth
Haha, I forgot to upload the next version in game. Embarassing for me. Thanks Moon (Wolf) for helping me out.
heyronii
From your queue M4M.


I really like this song. Thanks for mapping this. I hope it gets ranked

General
  1. Volume fades out at the end? Maybe put a spinner?
  • Extra
    1. First of all I wouldn't suggest putting the spinner end to a dominant note. Consider changing the first part.
    2. 00:04:764 (5) - Silent note.
    3. 00:09:005 (1) - http://puu.sh/rTK7f/aac3b63eec.jpg This fits better imo.
    4. 00:11:488 (4) - 1 more back and forth would be better.
    5. 00:24:212 (2,3,4,5,6) - lol the stream stars. This is very hard to hit. Even though it's low bpm, this is 290 bpm singletap. There is no need for this difficulty peak.
    6. 00:26:695 (10) - Silent.
    7. 00:30:833 (4) - Don't map this please. There is no sound.
    8. 00:32:488 (3) - Again here?
    9. 01:07:247 (4) - Same.
    • Insane
      1. 00:02:592 (1,2,3) - Hitsounds on sliderends. I'm not used to this.
      2. 00:05:695 (1) -https://osu.ppy.sh/ss/6398435
      3. 00:24:316 (2,3) - Spacing should be larger here. It's spacing makes it look like 1/4. Or maybe make slider shorter and add a note for sliderend?
      4. 00:28:867 (1,2) - Sounds like 1 is a slider, 2 is a sliderend.
      5. 00:32:178 (1) - 1 less back and forth.
      6. 00:45:005 (4) - Can use 2 notes instead of a slider
      7. 00:47:385 (2) - Silent?
      • Hard
        1. 00:33:419 (1) - Why nc?
        2. 00:39:626 (3,4,5) -http://puu.sh/rTKVh/2a9acd4103.jpg sounds better imo.
        3. 01:02:592 (2,3,4,5) - Okay, something feels wrong here. Either 2 is silent or 4 I can't really tell. Maybe both?
        I can make GD if you allow
ryza
Heya, M4M here from your queue! :)

Easy
  1. 00:10:661 (2) - I think this current positioning is a bit ugly, I would move it down a bit (235,340ish)
  2. 00:21:420 (3) - move this slider up slightly (322,58)
  3. 00:25:558 (1) - same here (191,279)

    I think the rhythm in this diff is good so the only changes are really just polishing :) I would go through and make sure everything is exactly where you want it to be to make it as good looking as possible! The changes I listed are the ones that stood out the most to me, though.

Normal
  1. 00:15:626 (1) - I would change this curve - http://puu.sh/rTRkA.png
  2. 00:39:833 (6) - I would remove this slider and place a note at 00:40:040 instead, the rhythm being followed in this combo is the loud thumping noise, so this slider is off-putting imo. Might even remove the 3 in the same combo for this reason as well.

    Diff looks good :D

Advanced
I don't have any specific points for this difficulty, I think the rhythms and combos all work well. However I think you should consider increasing the spacing throughout the whole map to make a better spread. Something like 1.15x or 1.2x would be really nice with this map.

If you decide to do this, feel free to call me back for a re-check on this diff.

Hard
Again, I think the difficulty here should be increased. This hard feels more like a Normal+, and you already have plenty of easy diffs. I think it's bad to have a Hard with no streams into an Insane full of streams, so I would throw streams here and there throughout the map. Otherwise the map is good, but it's really breaking your spread right now.

If you decide to do this, feel free to call me back for a re-check on this diff.

Insane
Jump placement in this diff is good, but I think you need to be more careful with your stream placement. A lot of the streams look off and unpolished. I'll go over a few of them that stand out, but you should use the points I make and re-check every stream yourself to be sure. I also this there's a few things you can do to make some more interesting rhythms!
  1. 00:00:730 (1) - I would end this spinner at 00:01:971 and throw a note in on 00:02:385 instead. Try it out and playtest it, I think it feels a lot nicer!
  2. 00:07:867 (2,3,4,5) - I believe this stream would fit the music better and look nicer like this http://puu.sh/rTS5t.png
  3. 00:08:592 (6) - I would add a note on the red tick after this - maybe make it a jump to the start of the previous slider?
  4. 00:09:005 (1) - this would be neat if you ended it on the blue tick and place a note on the white tick instead! :)
  5. 00:10:661 (1) - same as above
  6. 00:14:488 (2,3,4,5) - small 1/4 jump might be overkill for this diff (lol), but i think this is a lot nicer! http://puu.sh/rTSfF.png
  7. 00:15:212 (6) - again, I would add a note on the red tick after this one
  8. 00:18:936 (1) - the following stream would flow better if this note was placed differently (around 151,79 maybe)
  9. 00:20:798 (2) - this slider is disconnected from the stream and it looks weird. try placing at 138,262 instead
  10. 00:22:247 (1) - if you're gonna do a slider like this here, i would move the red tick down further like so: http://puu.sh/rTSmD.png
  11. 00:25:143 (4) - another place where there should be a note following. it feels weird to have the combo end so abruptly when the melody you're following is still continuing
  12. 00:25:143 (4) - it might just be me, but the music sounds like this slider should be moving the opposite direction! something like this: http://puu.sh/rTSrn.png
  13. 00:29:695 (1) - no reason for NC here
  14. 00:34:143 (2) - this note should just be moved further down to connect the sliders in a more appealing way
  15. 00:37:764 (2) - this blanket is off pretty noticably
  16. 00:37:971 (3) - this is way too close to the previous slider. it feels very strange when playing, let your sliders breathe! don't blanket too close together
  17. 00:53:074 (6) - i feel like this should be placed at 464,176 so it's exactly opposite from 00:51:626 (6)
  18. From this point on, just look at the streams and try adjusting them so they're a bit neater looking :)

Extra
  1. 00:00:730 (1) - same as in Insane
  2. 00:04:350 (2,3) - i think these would be totally cool and flow better mapped like this http://puu.sh/rU642.png
  3. 00:07:557 (2,3,4,5,6,7,8) - i like the spacing but the stream needs to be tidied up more. this is an example of how i might do it: http://puu.sh/rU6d5.png
  4. 00:09:316 - should be a note here imo
  5. 00:11:074 (2) - maybe place this so it's blanketed by the slider?
  6. 00:18:316 (1) - remove NC, i would also stack it with 00:17:488 (2) - and change the shape of the slider a bit
  7. 00:19:143 (2,3,4,5,6,7,8,9) - since the main focus of this diff is the nice spaced streams, I think it would improve significantly if you put a little more effort into making pretty shapes with them like this: http://puu.sh/rU6xw.png (the next two streams are mostly fine though)
  8. 00:27:419 (2,3,1,2,1) - http://puu.sh/rU6NG.png try a pattern like this for this stream maybe? it flows well, and it fits the music here and the theme of the map :D
  9. 00:30:833 (4) - I don't like this note. I know it's in the music, but I don't think it fits. I'd rather just play to the melody here, and the melody doesn't include this note
  10. 00:32:488 (3,6) - these two as well.
  11. 00:34:143 (2,3) - stack these and blanket them with the slider?
  12. 00:38:281 (6,7) - i think this is nicer like this http://puu.sh/rU73Y.png
  13. 00:40:764 - I'd put a note here
  14. 00:44:074 (2,3) - i think every time i see notes hanging off the sliders like that i think it's ugly, so i'm gonna mention it again but totally up to you lol
  15. 01:07:764 (1,2,3,1) - http://puu.sh/rU7l9.png i think arranging the notes similar to this goes well with the fading out music

    That's all I have for this mod, but this difficulty definitely needs more work. You have a fun little map here but it's really rough atm so it needs to be shined up a bit :D Good luck!

Alright, finished now. Hope I was able to be of some help. Also the stars in extra are fun, don't let people getcha down ;p
Topic Starter
ColdTooth

Silynn wrote:

Heya, M4M here from your queue! :)

Easy
  1. 00:10:661 (2) - I think this current positioning is a bit ugly, I would move it down a bit (235,340ish) Yeah, but I have a note afterwards that would make sense. No change here
  2. 00:21:420 (3) - move this slider up slightly (322,58) Applied
  3. 00:25:558 (1) - same here (191,279) Applied

    I think the rhythm in this diff is good so the only changes are really just polishing :) I would go through and make sure everything is exactly where you want it to be to make it as good looking as possible! The changes I listed are the ones that stood out the most to me, though.

Normal
  1. 00:15:626 (1) - I would change this curve - http://puu.sh/rTRkA.png ok
  2. 00:39:833 (6) - I would remove this slider and place a note at 00:40:040 instead, the rhythm being followed in this combo is the loud thumping noise, so this slider is off-putting imo. Might even remove the 3 in the same combo for this reason as well. Sure, but I'm keeping the 3

    Diff looks good :D

Advanced
I don't have any specific points for this difficulty, I think the rhythms and combos all work well. However I think you should consider increasing the spacing throughout the whole map to make a better spread. Something like 1.15x or 1.2x would be really nice with this map.

If you decide to do this, feel free to call me back for a re-check on this diff.

That's what I should do, the circles here and there look so bunched up and I was thinking to myself earlier this month that maybe I should remap it.

Hard
Again, I think the difficulty here should be increased. This hard feels more like a Normal+, and you already have plenty of easy diffs. I think it's bad to have a Hard with no streams into an Insane full of streams, so I would throw streams here and there throughout the map. Otherwise the map is good, but it's really breaking your spread right now.

If you decide to do this, feel free to call me back for a re-check on this diff.

It's fine for me, there's a couple triplets here and there, but hards (usually my hards) don't have 5+ streams

Insane
Jump placement in this diff is good, but I think you need to be more careful with your stream placement. A lot of the streams look off and unpolished. I'll go over a few of them that stand out, but you should use the points I make and re-check every stream yourself to be sure. I also this there's a few things you can do to make some more interesting rhythms!
  1. 00:00:730 (1) - I would end this spinner at 00:01:971 and throw a note in on 00:02:385 instead. Try it out and playtest it, I think it feels a lot nicer! Applied
  2. 00:07:867 (2,3,4,5) - I believe this stream would fit the music better and look nicer like this http://puu.sh/rTS5t.png ok
  3. 00:08:592 (6) - I would add a note on the red tick after this - maybe make it a jump to the start of the previous slider? sure
  4. 00:09:005 (1) - this would be neat if you ended it on the blue tick and place a note on the white tick instead! :) Not needed
  5. 00:10:661 (1) - same as above ^
  6. 00:14:488 (2,3,4,5) - small 1/4 jump might be overkill for this diff (lol), but i think this is a lot nicer! http://puu.sh/rTSfF.png I basically changed to what i kinda had on
  7. 00:07:867 (2,3,4,5) -
  8. 00:15:212 (6) - again, I would add a note on the red tick after this one ok
  9. 00:18:936 (1) - the following stream would flow better if this note was placed differently (around 151,79 maybe) applied
  10. 00:20:798 (2) - this slider is disconnected from the stream and it looks weird. try placing at 138,262 instead fixed
  11. 00:22:247 (1) - if you're gonna do a slider like this here, i would move the red tick down further like so: http://puu.sh/rTSmD.png ok
  12. 00:25:143 (4) - another place where there should be a note following. it feels weird to have the combo end so abruptly when the melody you're following is still continuing Alrighty
  13. 00:25:143 (4) - it might just be me, but the music sounds like this slider should be moving the opposite direction! something like this: http://puu.sh/rTSrn.png Nah
  14. 00:29:695 (1) - no reason for NC here No change
  15. 00:34:143 (2) - this note should just be moved further down to connect the sliders in a more appealing way Looks fine the way it is
  16. 00:37:764 (2) - this blanket is off pretty noticably how did i not notice that lol
  17. 00:37:971 (3) - this is way too close to the previous slider. it feels very strange when playing, let your sliders breathe! don't blanket too close together It's fine imo
  18. 00:53:074 (6) - i feel like this should be placed at 464,176 so it's exactly opposite from 00:51:626 (6) nazi, but fixed
  19. From this point on, just look at the streams and try adjusting them so they're a bit neater looking :)



Extra
  1. 00:00:730 (1) - same as in Insane yup
  2. 00:04:350 (2,3) - i think these would be totally cool and flow better mapped like this http://puu.sh/rU642.png applied
  3. 00:07:557 (2,3,4,5,6,7,8) - i like the spacing but the stream needs to be tidied up more. this is an example of how i might do it: http://puu.sh/rU6d5.png It's fine as it is right now
  4. 00:09:316 - should be a note here imo added
  5. 00:11:074 (2) - maybe place this so it's blanketed by the slider? ok
  6. 00:18:316 (1) - remove NC, i would also stack it with 00:17:488 (2) - and change the shape of the slider a bit No change
  7. 00:19:143 (2,3,4,5,6,7,8,9) - since the main focus of this diff is the nice spaced streams, I think it would improve significantly if you put a little more effort into making pretty shapes with them like this: http://puu.sh/rU6xw.png (the next two streams are mostly fine though) Fixed
  8. 00:27:419 (2,3,1,2,1) - http://puu.sh/rU6NG.png try a pattern like this for this stream maybe? it flows well, and it fits the music here and the theme of the map :D this is plain evil but im adding it anyways
  9. 00:30:833 (4) - I don't like this note. I know it's in the music, but I don't think it fits. I'd rather just play to the melody here, and the melody doesn't include this note There's a beat on this, which is almost identical to the melody.
  10. 00:32:488 (3,6) - these two as well. ^
  11. 00:34:143 (2,3) - stack these and blanket them with the slider? No change
  12. 00:38:281 (6,7) - i think this is nicer like this http://puu.sh/rU73Y.png No change. Doesn't feel right imo
  13. 00:40:764 - I'd put a note here Not needed
  14. 00:44:074 (2,3) - i think every time i see notes hanging off the sliders like that i think it's ugly, so i'm gonna mention it again but totally up to you lol I personally think its fine
  15. 01:07:764 (1,2,3,1) - http://puu.sh/rU7l9.png i think arranging the notes similar to this goes well with the fading out music I moved the last note.

    That's all I have for this mod, but this difficulty definitely needs more work. You have a fun little map here but it's really rough atm so it needs to be shined up a bit :D Good luck!

Alright, finished now. Hope I was able to be of some help. Also the stars in extra are fun, don't let people getcha down ;p if those stars are removed ima cry

heyronii wrote:

From your queue M4M.


I really like this song. Thanks for mapping this. I hope it gets ranked

General
  1. Volume fades out at the end? Maybe put a spinner?
Nah

  • Extra
    1. First of all I wouldn't suggest putting the spinner end to a dominant note. Consider changing the first part. Did for both insane and extra
    2. 00:04:764 (5) - Silent note.It's fine
    3. 00:09:005 (1) - http://puu.sh/rTK7f/aac3b63eec.jpg This fits better imo. You do make a good point.. will consider
    4. 00:11:488 (4) - 1 more back and forth would be better. I added a note instead
    5. 00:24:212 (2,3,4,5,6) - lol the stream stars. This is very hard to hit. Even though it's low bpm, this is 290 bpm singletap. There is no need for this difficulty peak. no change
    6. 00:26:695 (10) - Silent. I hear it?
    7. 00:30:833 (4) - Don't map this please. There is no sound. There is a beat there. I might have to remove it if a BN complains
    8. 00:32:488 (3) - Again here? ^
    9. 01:07:247 (4) - Same. ^
    • Insane
      1. 00:02:592 (1,2,3) - Hitsounds on sliderends. I'm not used to this. Not entirely sure what you mean?
      2. 00:05:695 (1) -https://osu.ppy.sh/ss/6398435 Applied
      3. 00:24:316 (2,3) - Spacing should be larger here. It's spacing makes it look like 1/4. Or maybe make slider shorter and add a note for sliderend? Applied, but might get reverted if a BN doesn't like it
      4. 00:28:867 (1,2) - Sounds like 1 is a slider, 2 is a sliderend. No change
      5. 00:32:178 (1) - 1 less back and forth. See above
      6. 00:45:005 (4) - Can use 2 notes instead of a slider Will consider
      7. 00:47:385 (2) - Silent? Nope
      • Hard
        1. 00:33:419 (1) - Why nc? Bass beat
        2. 00:39:626 (3,4,5) -http://puu.sh/rTKVh/2a9acd4103.jpg sounds better imo. no change
        3. 01:02:592 (2,3,4,5) - Okay, something feels wrong here. Either 2 is silent or 4 I can't really tell. Maybe both? Er.. no?
        I can make GD if you allow
Difficulties are full atm
Thanks to both of you, and I'm pretty sure they aren't silent, those notes are easy to spot
Aurele
m4m my boii

Easy
You're all set!

Normal
  1. 00:25:350 (7) - I don't think it is necessary to put a circle in here, as there's no beat to emphasize and if you look a little backward, there's no object @00:22:040 -;
  2. 00:59:902 (7) - Pretty much the same thing as the previous suggestion. I would rather change this slider for a circle instead as the slider doesn't follow anything at the end;
  3. 01:02:798 (1) - It might be intentional to put a new combo in here as it follow the higher note of the song, but I feel it should be there as there is no such thing @00:28:040 (4) - , which is the same exact thing.
Great map!

Advanced
  1. 00:05:695 (1,2,3,4) - I don't like the rhythm in here since it doesn't follow anything. You should highlight these notes and do a CTRL+G with them. The rhythm will follow the instruments way more. If you'd like to, you could also do the same thing @00:40:454 (1,2,3,4) - ;
  2. 00:44:385 - There's missing something in here that has to be clickable. I would suggest you to insert a circle.
Good job!

Hard
  1. 00:40:454 (1,2,3,4,5) - The rhythm feels a bit lost here. What if you do something like you've done @00:05:695 (1,2,3,4) - ?;
    Screenshot
  2. 01:06:936 (1,2) - I am really not a fan of these reversed sliders, if I can be honest with you. I would rather do something like you've done with the two previous reversed sliders. It's like, you're having two one-reversed sliders that covers a beat then right after it, you replace them with double-reversed sliders and it feels weird.
Nice :) !

Insane
  1. 00:24:212 - idk for you, but it feels like there's missing a beat in here;
  2. 00:27:936 (6) - This little slider plays awkwardly. I would rather see something like you've done @01:02:592 (5,6,7) - instead! :);
  3. 01:07:764 (3) - You should add a new combo to keep the consistency with 00:33:005 (1,2,3) -.
yasss mama

Extra
  1. 01:05:695 (4) - just a suggestion. I feel you could put a new combo in here as it will be easier to see the jump since you used the same objects (but rotated) previously?
werk
Topic Starter
ColdTooth

Gabe wrote:

m4m my boii

Easy
You're all set!

Normal
  1. 00:25:350 (7) - I don't think it is necessary to put a circle in here, as there's no beat to emphasize and if you look a little backward, there's no object @00:22:040 -; oops, you're right, removed circle
  2. 00:59:902 (7) - Pretty much the same thing as the previous suggestion. I would rather change this slider for a circle instead as the slider doesn't follow anything at the end; yep yep
  3. 01:02:798 (1) - It might be intentional to put a new combo in here as it follow the higher note of the song, but I feel it should be there as there is no such thing @00:28:040 (4) - , which is the same exact thing. alright
Great map!

Advanced
  1. 00:05:695 (1,2,3,4) - I don't like the rhythm in here since it doesn't follow anything. You should highlight these notes and do a CTRL+G with them. The rhythm will follow the instruments way more. If you'd like to, you could also do the same thing @00:40:454 (1,2,3,4) - ;
    Fixed the first pattern, the one at 00:40:454 (1,2,3,4) - should be fine
  2. 00:44:385 - There's missing something in here that has to be clickable. I would suggest you to insert a circle. Added
Good job!

Hard
  1. 00:40:454 (1,2,3,4,5) - The rhythm feels a bit lost here. What if you do something like you've done @00:05:695 (1,2,3,4) - ?;
    Screenshot Eh, alright
  2. 01:06:936 (1,2) - I am really not a fan of these reversed sliders, if I can be honest with you. I would rather do something like you've done with the two previous reversed sliders. It's like, you're having two one-reversed sliders that covers a beat then right after it, you replace them with double-reversed sliders and it feels weird. Adjusted the ending
Nice :) !

Insane
  1. 00:24:212 - idk for you, but it feels like there's missing a beat in here; If I add one here, it's gunna be pretty difficult tbh
  2. 00:27:936 (6) - This little slider plays awkwardly. I would rather see something like you've done @01:02:592 (5,6,7) - instead! :); sure
  3. 01:07:764 (3) - You should add a new combo to keep the consistency with 00:33:005 (1,2,3) -. ok
yasss mama

Extra
  1. 01:05:695 (4) - just a suggestion. I feel you could put a new combo in here as it will be easier to see the jump since you used the same objects (but rotated) previously? Applied
werk
Thank you!
Grrum
Hi. Hope this helps!

[General]

01:07:764 – It's really unfortunate that your mp3 starts fading out here. It'd be a lot better if the mp3 started its fade at 01:08:592 -

[Advanced]

00:28:040 (7,8) – I really feel these need stronger hitsounds for more emphasis like normal whistles. Probably should think about doing this to other diffs.

Diff looks good, but I'm not a good judge of quality, especially when it comes to structure/aesthetics.

[Insane]

00:16:454 (1,2) – the DS feels low

00:20:798 (2) – probably just me being goofy, but it felt odd to start off the stream with this reverse slider.

00:28:454 (8) – try using a normal whistle instead to emphasize the strong note here

00:54:523 – Kind of odd that this isn't clickable, I think you shouldn't have a ¼ slider at (7)
00:57:523 (5,6) – yeah, ¼ beats aren't as strong as 1/1 beats.

[Extra]

00:24:212 (2,3,4,5,6) – I don't think this is all that strong in the song. The song is using low pitch to build up the strong notes at 00:24:730 (7,8) - , which to me makes these notes feel relatively weak. So I think a huge spike in the pacing of the map feels unwarranted and not helpful for the map (at least to me who has only moderate success with spaced streams). My fear is that you are a player who really thrives on this kind of ¼ spacing, but I'm not so sure your audience shares that quality, resulting in this spike of difficulty for them that might throw some people off.

Good luck!
Topic Starter
ColdTooth

pinataman wrote:

Hi. Hope this helps!

[General]

01:07:764 – It's really unfortunate that your mp3 starts fading out here. It'd be a lot better if the mp3 started its fade at 01:08:592 - I think it's ok to mod fading out parts, as long as it ends on the next measure, there's still something to hit

[Advanced]

00:28:040 (7,8) – I really feel these need stronger hitsounds for more emphasis like normal whistles. Probably should think about doing this to other diffs. You do make a good point, I'll implement something like this later in the day

Diff looks good, but I'm not a good judge of quality, especially when it comes to structure/aesthetics.

[Insane]

00:16:454 (1,2) – the DS feels low Doesn't feel like a large jump imo

00:20:798 (2) – probably just me being goofy, but it felt odd to start off the stream with this reverse slider. I think it fits fine, but there might be an alternative up my sleeve

00:28:454 (8) – try using a normal whistle instead to emphasize the strong note here I just realized every difficulty has different hitsounds... shoot

00:54:523 – Kind of odd that this isn't clickable, I think you shouldn't have a ¼ slider at (7) Seems to fit for me
00:57:523 (5,6) – yeah, ¼ beats aren't as strong as 1/1 beats. ^

[Extra]

00:24:212 (2,3,4,5,6) – I don't think this is all that strong in the song. The song is using low pitch to build up the strong notes at 00:24:730 (7,8) - , which to me makes these notes feel relatively weak. So I think a huge spike in the pacing of the map feels unwarranted and not helpful for the map (at least to me who has only moderate success with spaced streams). My fear is that you are a player who really thrives on this kind of ¼ spacing, but I'm not so sure your audience shares that quality, resulting in this spike of difficulty for them that might throw some people off. What I could do is make the sliders faster, but I understand your point of view. I think I'll make a small change here, but as of right now, I think this is fast enough
Good luck!
Thanks, and nice job pointing out the hitsound failure I made
Aurele
Hm sorry? Revive this, plz
Topic Starter
ColdTooth

Gabe wrote:

Hm sorry? Revive this, plz
oh hi! i didnt see you there until now!

best mod here u go kds : )))
Izzywing
[Easy]

00:32:178 (4) - NC

00:39:626 (1) - remove NC

00:52:040 (3) - ugly shape remove one of the red nodes

00:57:006 (1) - Try something else don't blanket, that shape is hard to blanket properly because it has to match the curve and the straight part

[Normal]

00:15:626 (1) - no more than 1 reverse on 1/2 sliders in a normal

00:28:867 - should be clickable

00:30:523 (1) - NC

00:31:350 (5,6,7) - kinda hard for a normal, wouldnt use 3 1/2 circles in a row

00:50:385 (1) -

00:59:488 (6) - ctrl+h for flow

[Advanced]

I recommend increasing DS to 1.1 so that everything isn't touching

00:12:316 (1,2,3,4) - kinda undermapped comapred to the earlier measure

01:06:109 (1,2,3) - should probably touch to match earlier in the map 00:31:350 (3,4,5) -

[Hard]

make sure your comboing is consistent, NC every measure should be

00:16:867 (6,1) - time distance equality

00:24:316 (2) - nerf jump, there aren't really that many jumps in this map and this sound doenst justify one of the biggest in the map

00:28:040 (4) - better as a slider imo

00:43:350 (4) - nerf jump

00:53:074 (6) - move to x248 y224 did some math this looks better

00:53:695 (1) - move to x192 y:312

^alternatively, move 4 to be in the center of the hexagon

01:06:936 (1,2) - make these single reverse imo

[Insane]

00:06:005 (2,3) - nerf this

00:24:316 (2) - remove a reverse and have the white tick clickable

00:29:695 (1) - remove NC

00:32:178 (1,2,3,4) - there are multiple ways you can fix this, i suggest shorting it by one reverse and adding a circle

00:37:143 (1,2) - fix blanket

00:37:143 (1,2,3) - what i said on stream make the gaps equal

00:39:833 (4) - shorten to a 1/4 slider, then have a 3/4 slider on 00:40:040 -

00:57:523 (5) - the red tick is stronger thant he blue tick making this an uncomfrotable offbeatslider.

[Extra]

what i said on stream
Topic Starter
ColdTooth

Hobbes2 wrote:

[Easy]

00:32:178 (4) - NC kk

00:39:626 (1) - remove NC kk

00:52:040 (3) - ugly shape remove one of the red nodes ok

00:57:006 (1) - Try something else don't blanket, that shape is hard to blanket properly because it has to match the curve and the straight part adjusted

[Normal]

00:15:626 (1) - no more than 1 reverse on 1/2 sliders in a normal Adjusted

00:28:867 - should be clickable

00:30:523 (1) - NC

00:31:350 (5,6,7) - kinda hard for a normal, wouldnt use 3 1/2 circles in a row

All fixed and adjusted slightly

00:50:385 (1) - fixed

00:59:488 (6) - ctrl+h for flow sure

[Advanced]

I recommend increasing DS to 1.1 so that everything isn't touching

Lemme get an opinion on it

00:12:316 (1,2,3,4) - kinda undermapped comapred to the earlier measure Remapped

01:06:109 (1,2,3) - should probably touch to match earlier in the map 00:31:350 (3,4,5) - kk

[Hard]

make sure your comboing is consistent, NC every measure should be oops

00:16:867 (6,1) - time distance equality oops fixed

00:24:316 (2) - nerf jump, there aren't really that many jumps in this map and this sound doenst justify one of the biggest in the map ok

00:28:040 (4) - better as a slider imo true dat

00:43:350 (4) - nerf jump I think this is fine imo

00:53:074 (6) - move to x248 y224 did some math this looks better

00:53:695 (1) - move to x192 y:312

^alternatively, move 4 to be in the center of the hexagon

fixed

01:06:936 (1,2) - make these single reverse imo kk

[Insane]

00:06:005 (2,3) - nerf this Removed note on blue tick

00:24:316 (2) - remove a reverse and have the white tick clickable k

00:29:695 (1) - remove NC k

00:32:178 (1,2,3,4) - there are multiple ways you can fix this, i suggest shorting it by one reverse and adding a circle yep yep

00:37:143 (1,2) - fix blanket

00:37:143 (1,2,3) - what i said on stream make the gaps equal

kk

00:39:833 (4) - shorten to a 1/4 slider, then have a 3/4 slider on 00:40:040 - yeeee

00:57:523 (5) - the red tick is stronger thant he blue tick making this an uncomfrotable offbeatslider. fixed i hope

[Extra]

what i said on stream

Most of the things you said on stream I fixed, but I'm keeping those stars.
Thank you for modding.
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