forum

Itou Kanako - Kinkakuji

posted
Total Posts
55
show more
Topic Starter
Selee
SPOILER

Kytoxid wrote:

[General]

Why so many +s? You might as well raise them all to just Normal, Hard, Insane, Axanael. lol, okay...it was a joke though

[Easy+]

I recommend adding an extra kiai fountain in the middle of the first kiai section like you have on other diffs.

00:21:407 - Add a note? Sounds a bit empty here.

Looks good, spinners are a bit short.

[Normal+]

00:39:740 - Adding a note here will help with the timing of the next slider since it starts on a red tick. fixed~
00:42:907 (2) - Put the new combo here instead of the next note? It makes the 0.75x slider stand out by itself. fixed~
01:23:907 (2) - Lower the volume a bit in this section? fixed

No spinners here means the score is easily maxed out; add one somewhere? ;_; I didn't find anywhere fits spinner..also it isn't that easy to have 4 mod SS due to its difficulty...

[Hard+]

00:42:907 (2) - Add a new combo here for the same reason as Normal+? k fixed
00:50:574 (2,3,4) - Move the 4 a bit farther from the 2; these notes appear while a hitburst is covering them, so it looks like 2-4 is in a doublet. though it's an intentional trick...increased space between 4 and 2

Snapping error here too. oops...fixed

[Axanael+]

01:39:407 (1) - The pattern for the ending is quite hard to read.it's fine >_>

Pretty crazy stuff here. Get an experienced MAT or BAT that's better at the game than I am to testplay this last difficulty and give some comments, since I can't. XD appreciated

人生は一度だ!一度の人生なので遣り直せばいい

Thanks for your mod xD
Breeze
[General]
  1. mp3质量感觉不是很高,还是这歌本来就是这种感觉的?
[Timing]
  1. 我总感觉中间独白那段有些off,我觉得中间需要个红线来微调OFFSET:70062, 然后86073再一条红线回到原来的节奏上
[Easy]
  1. 00:43:407 (1) - 这里还是去掉whistle音吧, 这音和finish混一起实在感觉不好听. 高潮开始的finish音完全被哨音盖住了, 并没有高潮来的感觉,custom normal finish的音不够强, 建议这里用default finish, 音量70%会更好,个人感觉
  2. 00:54:074 (1) - ^
  3. 01:26:074 (1) - ^
  4. 00:56:407 (3) - 按照你加whistle的模式,这里是不是多加了一个?
  5. 01:41:240 spinner - 在这儿结束spinner,然后用70%音量的default finish吧, custom的力道太不足了
[Normal]
  1. 00:19:407 (1) - 为什么这里要加个finish? 听着不顺 :/
  2. 00:43:407 (2) - 同easy
  3. 00:54:074 (1) - ^
  4. 01:26:074 (1) - ^
  5. 01:04:740 (4) - 用custom normal finish挺好的,干嘛用soft finish,听着反而更怪
  6. 01:41:240 (1) - 用70%音量的default finish吧, custom的力道太不足了 >:(
[Hard]
  1. 00:10:907 (1) - 这里干嘛加whistle
  2. 00:19:407 (1) - 感觉音量太大,60%我觉得合适了,另外soft finish和whistle配合实在不好听,去掉finish音吧
  3. 00:43:407 (1) - 同easy
  4. 00:54:074 (1) - ^
  5. 01:26:074 (1) - ^
  6. 00:50:574 (2,3,4,5,6) - 这个排列也太无序了吧,不能摆的稍微有造型点么?像这样?或者摆个其他你喜欢的造型
  7. 01:41:240 (1) - 用70%音量的default finish吧
[Axanael]
  1. 00:11:240 (4) - 这里没必要加whistle吧
  2. 00:19:407 (1) - 感觉音量太大,60%我觉得合适了,另外soft finish和whistle配合实在不好听,去掉finish音吧
  3. 00:43:407 (1) - 同easy
  4. 00:54:074 (1) - ^
  5. 01:26:073 (1) - ^
  6. 01:41:239 (1) - 用70%音量的default finish吧
nice map
star
TTTTTTTTTTTT
SPOILER

Breeze wrote:

[General]
  1. mp3质量感觉不是很高,还是这歌本来就是这种感觉的?
[Timing]
  1. 我总感觉中间独白那段有些off,我觉得中间需要个红线来微调OFFSET:70062, 然后86073再一条红线回到原来的节奏上
[Easy]
  1. 00:43:407 (1) - 这里还是去掉whistle音吧, 这音和finish混一起实在感觉不好听. 高潮开始的finish音完全被哨音盖住了, 并没有高潮来的感觉,custom normal finish的音不够强, 建议这里用default finish, 音量70%会更好,个人感觉
  2. 00:54:074 (1) - ^
  3. 01:26:074 (1) - ^
  4. 00:56:407 (3) - 按照你加whistle的模式,这里是不是多加了一个?
  5. 01:41:240 spinner - 在这儿结束spinner,然后用70%音量的default finish吧, custom的力道太不足了
[Normal]
  1. 00:19:407 (1) - 为什么这里要加个finish? 听着不顺 :/
  2. 00:43:407 (2) - 同easy
  3. 00:54:074 (1) - ^
  4. 01:26:074 (1) - ^
  5. 01:04:740 (4) - 用custom normal finish挺好的,干嘛用soft finish,听着反而更怪
  6. 01:41:240 (1) - 用70%音量的default finish吧, custom的力道太不足了 >:(
[Hard]
  1. 00:10:907 (1) - 这里干嘛加whistle
  2. 00:19:407 (1) - 感觉音量太大,60%我觉得合适了,另外soft finish和whistle配合实在不好听,去掉finish音吧
  3. 00:43:407 (1) - 同easy
  4. 00:54:074 (1) - ^
  5. 01:26:074 (1) - ^
  6. 00:50:574 (2,3,4,5,6) - 这个排列也太无序了吧,不能摆的稍微有造型点么?像这样?或者摆个其他你喜欢的造型
    ATTACH[1.jpg]
  7. 01:41:240 (1) - 用70%音量的default finish吧
[Axanael]
  1. 00:11:240 (4) - 这里没必要加whistle吧
  2. 00:19:407 (1) - 感觉音量太大,60%我觉得合适了,另外soft finish和whistle配合实在不好听,去掉finish音吧
  3. 00:43:407 (1) - 同easy
  4. 00:54:074 (1) - ^
  5. 01:26:073 (1) - ^
  6. 01:41:239 (1) - 用70%音量的default finish吧
nice map
star

Download: Itou Kanako - Kinkakuji (Selee) [Easy].osu
Topic Starter
Selee
Breezy

Breeze wrote:

[General]
  1. mp3质量感觉不是很高,还是这歌本来就是这种感觉的?file it's from official OP...so...I guess it's fine
[Timing]
  1. 我总感觉中间独白那段有些off,我觉得中间需要个红线来微调OFFSET:70062, 然后86073再一条红线回到原来的节奏上
Due to some test play results, I decided not to add these lines...


[Normal]
  1. 00:19:407 (1) - 为什么这里要加个finish? 听着不顺 :/ 现在改了下 应该好一些
  2. 00:43:407 (2) - 同easy S-finish声音太短了 /.\ 加自定义的原因就是这样
  3. 00:54:074 (1) - ^
  4. 01:26:074 (1) - ^
  5. 01:04:740 (4) - 用custom normal finish挺好的,干嘛用soft finish,听着反而更怪 还是同上的原因...试了很多次 这样结尾个人感觉比较舒服 >_>
  6. 01:41:240 (1) - 用70%音量的default finish吧, custom的力道太不足了 >:( 抱歉 /.\ 还是一样的原因 配音乐用..默认的太短imo..
[Hard]
  1. 00:10:907 (1) - 这里干嘛加whistle fixed
  2. 00:19:407 (1) - 感觉音量太大,60%我觉得合适了,另外soft finish和whistle配合实在不好听,去掉finish音吧 fixed
  3. 00:43:407 (1) - 同easy 同理由 /.\ ...不是很想改
  4. 00:54:074 (1) - ^
  5. 01:26:074 (1) - ^
  6. 00:50:574 (2,3,4,5,6) - 这个排列也太无序了吧,不能摆的稍微有造型点么?像这样?或者摆个其他你喜欢的造型
    [attachment=0:18d16]1.jpg[/attachment:18d16] 多谢 <_< 原来的想法似乎不是很合适H..
  7. 01:41:240 (1) - 用70%音量的default finish吧同理...抱歉
[Axanael]
  1. 00:11:240 (4) - 这里没必要加whistle吧 fixed
  2. 00:19:407 (1) - 感觉音量太大,60%我觉得合适了,另外soft finish和whistle配合实在不好听,去掉finish音吧fixed
  3. 00:43:407 (1) - 同easy同理
  4. 00:54:074 (1) - ^
  5. 01:26:073 (1) - ^
  6. 01:41:239 (1) - 用70%音量的default finish吧同理
nice map
star
多谢咯 xD
Suzully
I came to mod as random modding (as my criteria).

[General]

  • "Easy" has different KIAI (end of 2nd/3rd one). Please make it same as other diffs.

    Tick rate 0.5 is now unrankable. Set it at least 1.0.
[Easy]
  1. 00:51:407 (1,2,3) - Try the pattern below. That fits the music more for me.
  2. 01:34:074 (1,2,3) - ^
[Normal]

  • AR-1. AR6 is kinda high.
  1. 00:35:407 (1) - It's kinda hard to read this number of repeat. I recommend you to use one-repeat-slider.
  2. 01:04:740 (4) - Add new combo because the spacing changed?
  3. 01:23:074 (1) - I feel it doesn't follow the music. Try the pattern below.
[Hard]

  • OD +2 please because current one is too low as hard difficulty.
    And also HP+1? On normal, HP is 5 too.
  1. 00:42:074 (1) - You can make the shape more beautiful, try to use one below.
    269,88,42074,6,0,B|224:48|148:72|140:128,1,160,4|0
  2. 00:56:241 (7,8) - Try Ctrl+R to make the flow better. (That's like drawing a triangle.)
  3. 01:21:740 (3) - Add whistle to the top of slider? That sounds better for me.
[Axanael]
  1. 00:59:074 (3,4) - The flow is kinda bad...how about the formation below?
  2. 01:00:407 (10) - ^ due to same reason, how about trying Ctrl+R? I guess it will make good flow.
Good map!
There are many wide spacing overall, but it's able to be played and fun.
Please call me back to recheck after fix. :)

btw, inb4 I was taught mapping by you.
So, it's my turn for returning the favor to you :oops:


EDIT:Oh I forgot to write.
The quality of sound is too low. If you can, please try to find better one.


kanpakyin
o__o 好多mat阿...看來我不用來recheck了

歡迎回來
Topic Starter
Selee
Suzully > <

Suzully wrote:

I came to mod as random modding (as my criteria).

[General]

  • "Easy" has different KIAI (end of 2nd/3rd one). Please make it same as other diffs. Fixed

    Tick rate 0.5 is now unrankable. Set it at least 1.0. What? New rules?...alright~ fixed
[Easy]
  1. 00:51:407 (1,2,3) - Try the pattern below. That fits the music more for me. Fixed
    [attachment=0:3759d]screenshot291.jpg[/attachment:3759d]
  2. 01:34:074 (1,2,3) - ^Fixed
[Normal]

  • AR-1. AR6 is kinda high.Sure
  1. 00:35:407 (1) - It's kinda hard to read this number of repeat. I recommend you to use one-repeat-slider.Fixed
    [attachment=2:3759d]screenshot289.jpg[/attachment:3759d]
  2. 01:04:740 (4) - Add new combo because the spacing changed? lol, I kept changing this for 10 times...fixed
  3. 01:23:074 (1) - I feel it doesn't follow the music. Try the pattern below. Nice idea, really. Fixed
    [attachment=1:3759d]screenshot290.jpg[/attachment:3759d]
[Hard]

  • OD +2 please because current one is too low as hard difficulty. The main problem with this diff is that ... I can't add OD/HP, if I increase any of them, the star rating would be higher than axanael, which isn't expected....Maybe I just make my Insane too easy? lol...sigh HP+1 in Axanael diff...so fixed
    And also HP+1? On normal, HP is 5 too. ^
  1. 00:42:074 (1) - You can make the shape more beautiful, try to use one below. Actually that was intentional, err..fixed anyway
    269,88,42074,6,0,B|224:48|148:72|140:128,1,160,4|0
  2. 00:56:241 (7,8) - Try Ctrl+R to make the flow better. (That's like drawing a triangle.)Fixed
  3. 01:21:740 (3) - Add whistle to the top of slider? That sounds better for me.Sorry, whistle here doesn't appeal to me
[Axanael]
  1. 00:59:074 (3,4) - The flow is kinda bad...how about the formation below? Fixed
  2. 01:00:407 (10) - ^ due to same reason, how about trying Ctrl+R? I guess it will make good flow.^
Good map!
There are many wide spacing overall, but it's able to be played and fun.
Please call me back to recheck after fix. :)

btw, inb4 I was taught mapping by you.
So, it's my turn for returning the favor to you :oops:


EDIT:Oh I forgot to write.
The quality of sound is too low. If you can, please try to find better one.Hmm, I really not sure about this...
maybe you can compare mine to this http://osu.ppy.sh/s/26356?
Or is it because of the bass? It might sound like noise/interference, but it's part of music...

Really appreciated your mod >_> helps a lot~



kanpa

kanpakyin wrote:

o__o 好多mat阿...看來我不用來recheck了

歡迎回來


好友都成紫名了 羡慕嫉妒恨啊(笑

恭喜咯 >_>

喔 对了..迟到的新年快乐 xD
Suzully

Selee wrote:

Hmm, I really not sure about this...
maybe you can compare mine to this http://osu.ppy.sh/s/26356?
Or is it because of the bass? It might sound like noise/interference, but it's part of music...
Maybe not the bass, I feel the quality of sound is low overall. This is 192kbps but I feel like it's around 96kbps.
But that's just my mind, not a big deal :P

Oh, and please move this to pending forum.
Then...oops, I also forgot to write, please HP-1, OD -1 on Easy diff. They are high as easiest diff.


EDIT : Finally, I found a better mp3! --> http://puu.sh/cmgJ
If you replace it, try offset 725 (current one -16), and resnap all stuffs.
But I know you are quite good at timing, so please change it yourself if you feel wrong about my timing.
Topic Starter
Selee
Cool, mp3 changed, also easy fixed :)

Moved to pending. >_>\

Edit: too lazy to post again, fixed kiai..lol
Suzully

2nd KIAI in [Axanael] and 3rd KIAI in [Easy] are not snapped correctly after changing offset :(
Please resnap these again.

But the mapset looks pretty good now!
I'll bubble asap! :)


EDIT : Everything is fine now! then...

Bubbled!
Sandpig
\:D/

卧槽这坑填了
lolcubes
Hey there! Lets check some old bubbles.

[General]
  1. Timing: Offset 710 (-12). Yours appears to be slightly late, and it's really noticeable in the calmer parts (SSd insane when playing with -10 too :\).
[Axanael]
  1. Towards the end, the HP drain becomes a little unstable. If people aren't FCing this, they might fail there, so I suggest HPdrain -1. This will not affect score, but will bug the star rating to 4.90 (which means nothing except that it will appear before Hard).
  2. 00:31:888 (9,1) - This spacing is horribly misleading and I actually slider broke here multiple times. You should definitely increase this spacing (due to the 0.5x section, the spacing will appear further away than it actually is).
  3. 00:37:221 (10,1) - Same thing here. Increase this spacing.
  4. 01:10:055 (1,2,3,4) - The spacing in this combo is just bad. You should definitely do something about the spacing between 2 and 3. Since you have a pause after this combo, try increasing the spacing between 2 and 3 in a way that you map the sliders 3 and 4 on the left side of the map.
  5. 01:28:971 (5) - This note felt wrongly snapped, because there is a drum hit at 01:28:888. I suggest that you either move it there, or you add a note there. Since there is nothing in the music at 01:28:971, I feel that moving that note would be the best solution.
  6. 01:35:888 (6) - I would suggest a new combo here because you swap from the vocals to the drum.
  7. 01:38:555 (5) - I would suggest a new combo here because you swap from the vocals to the drum.
  8. 01:41:221 (1) - Maybe use the default soft finish for this note? The custom one blends with the music too much and you get a feeling of a "weak" ending.
[Hard]
  1. 00:24:388 (1,2) - Maybe put the new combo on 2 instead? Follows the music (vocals) better and makes the pattern look better too.
  2. 00:45:388 (6) - This should be a new combo if you take a look at your combo logic you used after this part (00:48:055 (1)). For consistency, you should change either of these 2 (new combo on that 6, or remove the new combo from that slider 1 and put it on the next one). I would actually suggest the removal of the new combo on that slider because just before the kiai you used this combo logic (new combo on the next measure).
  3. 00:58:722 (1,2,3,4) - Same thing as the above, just the new combo should go on 4 then.
  4. 01:30:721 (1,2,3,4) - ^
  5. 01:35:888 (6) - Just like I suggested in the insane, you could place a new combo here to emphasize the swap from the vocals to the drum.
  6. 01:38:555 (5) - ^
  7. 01:41:221 (1) - Just like I suggested in the insane, maybe use a default soft finish for the same reason?
[Normal]
  1. HPdrain -1 please. It's a bit high.
  2. 00:34:055 (3) - This note felt wrong because the vocal lands at 00:33:888, and you followed it pretty often. Also, I would say that's a "heavy note" in the music as well, so having this note where it currently is feels weak too (you did this nicely right here: 00:37:221).
  3. 00:42:888 (1,2) - These combos are kinda inconsistent to your hard and insane for no apparent reason (that I can see). New combo on 2 would be a good thing to keep consistency. (you actually did this "correctly" here: 01:30:721 (5))
  4. 00:48:055 (1,2) - Similarly to the above (except that you used same comboing in Hard, which I already described as "wrong" haha), new combo on 2 would be a good thing to keep the consistency.
  5. 00:58:722 (1,2) - ^
  6. 01:41:221 (1) - Same suggestion about default soft finish here.
[Easy]
  1. 00:19:721 (5) - I find it a bit strange that you didn't map "let's go" lyrics because you did it up until this point. Don't get me wrong, this slider is perfectly fine, I'm just suggesting what you could do to make it "better" (in my opinion).
  2. 01:02:138 (1) - This spinner is a bit short for an easy diff. Maybe try this? Follows the music pretty nicely.
  3. 01:23:388 (3) - This whistle felt a bit weak since there is a big change (with lots of percussion) in the music. Maybe replace it with a finish?
  4. 01:36:721 (1,2,3) - This felt bad cause it's kinda late (by 1/2) to follow the music properly. Maybe try this? Follows the music much better.
That's pretty much it.
Insane was fun, so have a star.
Topic Starter
Selee

lolcubes wrote:

Hey there! Lets check some old bubbles.

[General]
  1. Timing: Offset 710 (-12). Yours appears to be slightly late, and it's really noticeable in the calmer parts (SSd insane when playing with -10 too :\).Fixed.
[Axanael]
  1. Towards the end, the HP drain becomes a little unstable. If people aren't FCing this, they might fail there, so I suggest HPdrain -1. This will not affect score, but will bug the star rating to 4.90 (which means nothing except that it will appear before Hard).ikr, but do I really need to change this? It's fine for me at least.
  2. 00:31:888 (9,1) - This spacing is horribly misleading and I actually slider broke here multiple times. You should definitely increase this spacing (due to the 0.5x section, the spacing will appear further away than it actually is).Hmm, yeah, it was intentional, thought it would be fun to play, also not that bad in AR9...I'll change if you really want to ~.~
  3. 00:37:221 (10,1) - Same thing here. Increase this spacing.^
  4. 01:10:055 (1,2,3,4) - The spacing in this combo is just bad. You should definitely do something about the spacing between 2 and 3. Since you have a pause after this combo, try increasing the spacing between 2 and 3 in a way that you map the sliders 3 and 4 on the left side of the map.Fixed.
  5. 01:28:971 (5) - This note felt wrongly snapped, because there is a drum hit at 01:28:888. I suggest that you either move it there, or you add a note there. Since there is nothing in the music at 01:28:971, I feel that moving that note would be the best solution....okay...fixed
  6. 01:35:888 (6) - I would suggest a new combo here because you swap from the vocals to the drum.Fixed
  7. 01:38:555 (5) - I would suggest a new combo here because you swap from the vocals to the drum.Fixed
  8. 01:41:221 (1) - Maybe use the default soft finish for this note? The custom one blends with the music too much and you get a feeling of a "weak" ending.lol...fixed, I've changed this so many times due to the guitar...
[Hard]
  1. 00:24:388 (1,2) - Maybe put the new combo on 2 instead? Follows the music (vocals) better and makes the pattern look better too.Fixed
  2. 00:45:388 (6) - This should be a new combo if you take a look at your combo logic you used after this part (00:48:055 (1)). For consistency, you should change either of these 2 (new combo on that 6, or remove the new combo from that slider 1 and put it on the next one). I would actually suggest the removal of the new combo on that slider because just before the kiai you used this combo logic (new combo on the next measure).Removed these new combos to follow Axanael diff.
  3. 00:58:722 (1,2,3,4) - Same thing as the above, just the new combo should go on 4 then.^
  4. 01:30:721 (1,2,3,4) - ^^
  5. 01:35:888 (6) - Just like I suggested in the insane, you could place a new combo here to emphasize the swap from the vocals to the drum.Fixed
  6. 01:38:555 (5) - ^Fixed
  7. 01:41:221 (1) - Just like I suggested in the insane, maybe use a default soft finish for the same reason?Fixed
[Normal]
  1. HPdrain -1 please. It's a bit high. Fixed
  2. 00:34:055 (3) - This note felt wrong because the vocal lands at 00:33:888, and you followed it pretty often. Also, I would say that's a "heavy note" in the music as well, so having this note where it currently is feels weak too (you did this nicely right here: 00:37:221). I was concerning about the difficulty, so I just put single note there; changed anyway.
  3. 00:42:888 (1,2) - These combos are kinda inconsistent to your hard and insane for no apparent reason (that I can see). New combo on 2 would be a good thing to keep consistency. (you actually did this "correctly" here: 01:30:721 (5))Considering the velocity change, I really need to have new combo here. Consistency...hmm, I wasn't worrying about that much, cuz only a few ppl would play normal then hard and notice the difference, lol...I'll change if you want me to.
  4. 00:48:055 (1,2) - Similarly to the above (except that you used same comboing in Hard, which I already described as "wrong" haha), new combo on 2 would be a good thing to keep the consistency.Vocal things...thought it looks better with a new vocal part.
  5. 00:58:722 (1,2) - ^ ^
  6. 01:41:221 (1) - Same suggestion about default soft finish here.Fixed
[Easy]
  1. 00:19:721 (5) - I find it a bit strange that you didn't map "let's go" lyrics because you did it up until this point. Don't get me wrong, this slider is perfectly fine, I'm just suggesting what you could do to make it "better" (in my opinion).hmm..seems hard to change without ruining the arrangement pattern..also fine imo, so not changed.
  2. 01:02:138 (1) - This spinner is a bit short for an easy diff. Maybe try this? Follows the music pretty nicely.Fixed
  3. 01:23:388 (3) - This whistle felt a bit weak since there is a big change (with lots of percussion) in the music. Maybe replace it with a finish?fixed
  4. 01:36:721 (1,2,3) - This felt bad cause it's kinda late (by 1/2) to follow the music properly. Maybe try this? Follows the music much better.fixed
That's pretty much it.
Insane was fun, so have a star.
Thanks for your mod&star =w=
lolcubes
Recheck time! Sorry it took so long, I actually forgot about this for a few days. :(
Well the comboing still looks a bit inconsistent, but I will not hold it against you because in either way they do make sense. Let's just leave em at that unless you want em to re-arrange them a bit.

On a more serious matter:

[Easy]
  1. 01:02:043 (5) - Definitely new combo here. New section of the music is here.
Pretty much the only combo which does require a change. :)
The stuff I pointed out in my previous mod are nothing critical (except for the positioning which you already fixed), they are just suggestions which I believe would improve your map. If you don't like them, I am okay with that.

Forum PM me once you do this change so I can recheck it immediately.
Oh and no need to kudo this lame post.

Recheck done. Everything is in order pretty much.
Rebubbled.
Sakura
[Axanael]
(What does this difficulty name even mean?)
00:22:209 (2,3) - Any reason for this jump? the music doesn't hint me to a jump here.
00:24:876 (2,3) - Another jump out of nowhere. Also (3)'s path is covered by (1)'s Hitburst
00:29:043 (9,10) - This kind of jump doesn't fit either.
00:30:043 (1,2,3) - Iconsistent Spacing.
00:32:709 (1,2,3) - You know already what i'm going to say, but i'll say it anyways, inconsistent spacing.
01:28:043 (1,2,3,4) - Why the sudden increase of spacing here? the music hasn't changed so the spacing shouldn't change either.
01:29:209 (7,8) - Random Jump? i still don't see any musical difference here.
01:30:709 (1,2,3,4) - This doesn't flow well there's a sudden directional change you need to reverse selection on (1,2,3)
01:31:209 (4,5) - From lyric to drums all of a sudden? this jump doesn't follow anything either (nor does 5>6)
01:34:043 (1) - Previous note has shorter spacing in the grid but higher spacing on the timeline than the next? yup that makes a lot of sense to me.
Overall: You are using jumps when they dont fit, and when they do fit you don't use them at all.

[Hard]
00:56:043 (6,7,8,9) - Increase spacing like you've done with similar sections for consistency?

[Easy]
00:19:376 (4,5) - Plays awkward
01:12:710 (1) - A slider here isnt a good idea, use regular hitcircles instead.
01:18:043 (1) - Same as above.
Topic Starter
Selee

Sakura Hana wrote:

[Axanael]
(What does this difficulty name even mean?) "In Japanese, asanaeru means “to twist”, twisting lucky and misfortune.
"

00:22:209 (2,3) - Any reason for this jump? the music doesn't hint me to a jump here. ..is it a jump =_=?
00:24:876 (2,3) - Another jump out of nowhere. Also (3)'s path is covered by (1)'s Hitburst Okay...fixed
00:29:043 (9,10) - This kind of jump doesn't fit either. ...To be honest, I don't know how to respond to this, shall I say, I just feel like mapping this way?
00:30:043 (1,2,3) - Iconsistent Spacing.....okay..spacing increased....OTZ
00:32:709 (1,2,3) - You know already what i'm going to say, but i'll say it anyways, inconsistent spacing.I'd like to keep this for the vocal.
01:28:043 (1,2,3,4) - Why the sudden increase of spacing here? the music hasn't changed so the spacing shouldn't change either........
01:29:209 (7,8) - Random Jump? i still don't see any musical difference here.......
01:30:709 (1,2,3,4) - This doesn't flow well there's a sudden directional change you need to reverse selection on (1,2,3)It...flows well...
01:31:209 (4,5) - From lyric to drums all of a sudden? this jump doesn't follow anything either (nor does 5>6) err...is it necessary...
01:34:043 (1) - Previous note has shorter spacing in the grid but higher spacing on the timeline than the next? yup that makes a lot of sense to me. ......wat?......
Overall: You are using jumps when they dont fit, and when they do fit you don't use them at all. . . . . . . I'm sorry you don't like them. . . . . . . but I feel the music this way . . . . . . OTL . . . . . . I've tested, and asked other people to test many times . . . . . .and I do enjoy my mapset. . . . . . and I believe many players enjoyed it too. . . . . .could you let me not fix them? . . . . . .


[Hard]
00:56:043 (6,7,8,9) - Increase spacing like you've done with similar sections for consistency?Sorry, but I'd like to keep this spacing in hard...

[Easy]
00:19:376 (4,5) - Plays awkward lolcubes asked me to fix this part, so I changed to current one...
01:12:710 (1) - A slider here isnt a good idea, use regular hitcircles instead.Symmetry slider? doesn't make much difference tho...
01:18:043 (1) - Same as above.^...sorry
Staring at the mod, I really want to cry, even though I know you are trying to help...OTL...

thanks...I'm sorry...

Popping the bubble again...can't breath now... Still waiting............
kanpakyin
Random recheck.

After few bat have popped the bubble, this map is near flawless.Just few things.

[Easy]
  1. 00:58:710 (3,1,2) - Inconsistent spacing here.Please fix it.
  2. 01:02:876 (2) - I think it should be much better if you choose to follow the drum instead of vocal.Extend this slider to 01:03:376 - and then add a finish at the end of the slider?
[Normal]
  1. 00:39:876 (6) - How about adding a new combo here?I think this chain of combo is too long for normal.
[Hard]
  1. 00:42:043 (7) - I would add a new combo here due to the slider speed change suddenly.
  2. 01:40:876 (3) - Probably change this to clap and remove whistle?
Topic Starter
Selee

kanpakyin wrote:

Random recheck.

After few bat have popped the bubble, this map is near flawless.Just few things.

[Easy]
  1. 00:58:710 (3,1,2) - Inconsistent spacing here.Please fix it. Done.
  2. 01:02:876 (2) - I think it should be much better if you choose to follow the drum instead of vocal.Extend this slider to 01:03:376 - and then add a finish at the end of the slider?._. lolcubes asked me to change this way, but w/e
[Normal]
  1. 00:39:876 (6) - How about adding a new combo here?I think this chain of combo is too long for normal.Done.
[Hard]
  1. 00:42:043 (7) - I would add a new combo here due to the slider speed change suddenly.Done.
  2. 01:40:876 (3) - Probably change this to clap and remove whistle?hmm, the whistle fits better imo since I wasn't planning to put any clap for last part..
Really thank you for checking.
/me hugs kanpa.
/me dies.
kanpakyin
After rechecking.Everything is looking cool, so

Rebubbled~
lolcubes
[Easy]
  1. 00:36:709 (3) - This seems really confusing. It does sound right, but everything up to this point was on white ticks (including 00:31:376 (3)), so having a sudden red tick is a bit weird. For variety, try making a repeater out of it and reposition it so it goes nice with the upcoming notes? Like this. You can, for example, swap 00:38:043 (1) and 00:40:043 (4) (and later on the blue combo 1 and 3 too), and slightly reposition them to avoid all possible issues.
    Else, if you're lazy, just extend it a bit.
  2. 01:39:376 (1) - In all diffs you used a soft finish here, except for this one. Maybe use soft here too? Just a suggestion to keep the consistency.
That's all, call me back once you check this so I can rank it finally, you have been waiting long enough lol.
Topic Starter
Selee

lolcubes wrote:

[Easy]
  1. 00:36:709 (3) - This seems really confusing. It does sound right, but everything up to this point was on white ticks (including 00:31:376 (3)), so having a sudden red tick is a bit weird. For variety, try making a repeater out of it and reposition it so it goes nice with the upcoming notes? Like this. You can, for example, swap 00:38:043 (1) and 00:40:043 (4) (and later on the blue combo 1 and 3 too), and slightly reposition them to avoid all possible issues.
    Else, if you're lazy, just extend it a bit.
  2. 01:39:376 (1) - In all diffs you used a soft finish here, except for this one. Maybe use soft here too? Just a suggestion to keep the consistency.
That's all, call me back once you check this so I can rank it finally, you have been waiting long enough lol.
Done~ Thx for rechecking..lol
lolcubes
Oh I like the change, brings variety too.
In any case, this was a rather long wait, and a well deserved heart.

Ranked!

Congratulations.
Spread Wings_old
Congratz
Faust
Congratulations, Selee.
Suzully
Finally, congrats! :)
DarkRingSystem
:D
Nanakase Gizumo
Congratz :D
spboxer3
喔喔!!! 終於有新rank了!! 恭喜搂
JoJo
恭喜! >A</
Beren
Itou Kanako <3
恭喜
AIR315
Congratz~

:)
Topic Starter
Selee
Just found this got ranked, lol.
Thank you, my friends.
Please sign in to reply.

New reply