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nao - Symmetric generation

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Snowy Dream
神麻婆疯狂做捏噗图
Topic Starter
raririn
Note for modders:

If Snowy's Hard is still unhitsounded when you're modding, just ignore the sound and look over the other part please~
Perhaps I was looking for mods too early :|

Also, don't hesitate to give out strict comments since both of us haven't mapped for years.




It's been over 4 years since I clicked 'All' and ask everyone in modding or mapping status for mods....
Well, it's kinda interesting though.
A Maker
stress
00:08:794 (3) - 这里的节奏换成滑条要好些
00:11:636 (7) - 尾巴拉到后面蓝线上紧凑后面的滑条要舒服些,我感觉从滑条头开始的拖音在白线上停下不太妥当。
00:12:899 (6,7) - 滑条7有点感觉有点多余啊,合成一个滑条试试?或者直接删了7
00:23:004 (7) - 这个节奏直接一个滑条感觉有点不太好,从00:23:162开始直接都可以继续用串,00:24:032也可以加个Circle
00:32:951 - 这儿貌似还是有节奏点的吧,再加个单点好些
00:33:425 (2,3,4,5) - 这段节奏下得有点奇怪
01:05:477 (4,5) - 这也有点奇怪
01:06:267 (1,1,1) - 这里我下的话我估计会放串

差不多就是这些吧,然后就是排列看起来乱乱的,好好整理下,曲子挺好听的,over~
_MiaoFUuU_

Stress


  • Timing
  1. 00:04:057 - 这里插红线,重音开头,后面自己查看NC,有很多错的
  2. 00:57:109 - 这个位置插红线,重音位置变了,NC重新排

general

  1. 难度名大写
  1. 00:01:531 - 用这种节奏(排列自办) http://osu.ppy.sh/ss/6161216
  2. 00:04:057 - 尾音用滑条开头的话,00:03:899 (4) - 这个叠上去更合适
  3. 00:06:899 (6) - 改成圈圈
  4. 00:07:531 (3) - 这个可以不要
  5. 00:07:689 - 用这个节奏(排列自办)http://osu.ppy.sh/ss/6161240
  6. 00:09:426 - 既然这里结尾不放可以按的,00:09:899 (4) - 这个滑条换成圈圈更合适
  7. 00:11:005 (3) - flow太难,主要是放太远
  8. 00:11:952 (1) - 改成折返
  9. 00:12:268 (2,3,4,5) - 建议连打
  10. 00:12:899 (6,7) - 短滑条不要,把长滑条提上去再拉伸一下
  11. 00:13:689 (1,2,3,1) - 圈圈DS相同,第三个叠上去滑条上
  12. 00:18:109 - 用这个节奏 http://osu.ppy.sh/ss/6161266
  13. 00:28:688 (3,4,5) - .....
  14. 00:33:425 (2,3,4) - 这里节奏都是错的
  15. 00:34:372 - 这里空了很多节奏点
  16. 00:57:030 - 这里补上,不然突出不了这个00:57:109 - 的
  17. 01:05:477 (4,5,1,1,1) - 这部分需要重做一下,节奏不对
  18. 01:29:951 - 填一填这段
  19. 01:31:530 - 我觉得后面的可以继续做下去啊,毕竟这里也算是一首歌的结尾部分
good luck~
Topic Starter
raririn
Light blue

Light blue wrote:

stress00:08:794 (3) - 这里的节奏换成滑条要好些 k
00:11:636 (7) - 尾巴拉到后面蓝线上紧凑后面的滑条要舒服些,我感觉从滑条头开始的拖音在白线上停下不太妥当。是这样的 但是我觉得拉到蓝线上也不怎么舒服 先观望一下
00:12:899 (6,7) - 滑条7有点感觉有点多余啊,合成一个滑条试试?或者直接删了7 orz
00:23:004 (7) - 这个节奏直接一个滑条感觉有点不太好,从00:23:162开始直接都可以继续用串,00:24:032也可以加个Circle
00:32:951 - 这儿貌似还是有节奏点的吧,再加个单点好些 调了一下
00:33:425 (2,3,4,5) - 这段节奏下得有点奇怪 ^
01:05:477 (4,5) - 这也有点奇怪 奇怪啊..难道就我自己听起来还可以? 回头再找个人问问
01:06:267 (1,1,1) - 这里我下的话我估计会放串

差不多就是这些吧,然后就是排列看起来乱乱的,好好整理下,曲子挺好听的,over~


_MiaoFUuU_

_MiaoFUuU_ wrote:

Stress


  • Timing
  1. 00:04:057 - 这里插红线,重音开头,后面自己查看NC,有很多错的
  2. 00:57:109 - 这个位置插红线,重音位置变了,NC重新排
gotta fix it after asking for some advice. not so sure about it since Gear did the timing

general

  1. 难度名大写
copied from NatsumeRin to use stress as name of unprepared diff ;D will change it days later
  1. 00:01:531 - 用这种节奏(排列自办) http://osu.ppy.sh/ss/6161216 ...sry?
  2. 00:04:057 - 尾音用滑条开头的话,00:03:899 (4) - 这个叠上去更合适 k
  3. 00:06:899 (6) - 改成圈圈 orz
  4. 00:07:531 (3) - 这个可以不要
  5. 00:07:689 - 用这个节奏(排列自办)http://osu.ppy.sh/ss/6161240 k
  6. 00:09:426 - 既然这里结尾不放可以按的,00:09:899 (4) - 这个滑条换成圈圈更合适 观望一下
  7. 00:11:005 (3) - flow太难,主要是放太远 才2.0都不到啊||| 稍微调整了一下
  8. 00:11:952 (1) - 改成折返
  9. 00:12:268 (2,3,4,5) - 建议连打
  10. 00:12:899 (6,7) - 短滑条不要,把长滑条提上去再拉伸一下
  11. 00:13:689 (1,2,3,1) - 圈圈DS相同,第三个叠上去滑条上
  12. 00:18:109 - 用这个节奏 http://osu.ppy.sh/ss/6161266 k
  13. 00:28:688 (3,4,5) - .....
  14. 00:33:425 (2,3,4) - 这里节奏都是错的 修了一下
  15. 00:34:372 - 这里空了很多节奏点
  16. 00:57:030 - 这里补上,不然突出不了这个00:57:109 - 的 k
  17. 01:05:477 (4,5,1,1,1) - 这部分需要重做一下,节奏不对
  18. 01:29:951 - 填一填这段
  19. 01:31:530 - 我觉得后面的可以继续做下去啊,毕竟这里也算是一首歌的结尾部分 好懒... 观望一下
good luck~
didn't change the part not mentioned..sry but perhaps I just couldn't get your point at these.
If you are serious on it, post with reasons please orz. I even don't know how to reply |||

Thank your mod anyway!
Lily Bread
as request

[Normal]
00:09:584 (1) - 如果加了easy的话,这附近建议这样
http://puu.sh/rlOIw/c82243d1eb.jpg

00:13:689 (1) - 呃,这里确实是要加红线的吗?感觉好像直接用2/3折返就行了
http://puu.sh/rlOM5/85955257b3.jpg

00:54:741 (1,1) - 黏太近了...现在的规则不允许normal的转盘后面这么近接物件,至少要隔两拍

00:21:898 (5,6) - 唔,1/4折返在normal里好像不太好。意思一下就不错
http://puu.sh/rlOT4/c0b27fd29d.jpg
然后这两个有点歪了 - 00:23:004 (1,1) -

00:28:688 (5) - 这个也有点不对劲
http://puu.sh/rlOT4/c0b27fd29d.jpg

[Snowy's Hard]
00:44:635 - 是finish所以不能无视

00:49:372 (6,7,8,9,10) - 突然出来一个5连...1分

[stress]
00:18:583 (3,4,5) - 怪怪的,漏了个挺重的鼓点。试试这样
http://puu.sh/rlPjK/86dcbc2786.jpg

00:58:925 (2) - 比起overmap,不如跟一下音乐里本来就有的三连
http://puu.sh/rlPxc/ac680f16b3.jpg

01:01:688 (1) - 类似的
http://puu.sh/rlPCE/113fef94b7.jpg

现在的审核比12年的时候严很多,所以还是建议把set先齐一下,做个easy,然后normal把节奏稍微补全一下
Topic Starter
raririn
Lily Bread

Lily Bread wrote:

as request

[Normal]
00:09:584 (1) - 如果加了easy的话,这附近建议这样
http://puu.sh/rlOIw/c82243d1eb.jpg

00:13:689 (1) - 呃,这里确实是要加红线的吗?感觉好像直接用2/3折返就行了
http://puu.sh/rlOM5/85955257b3.jpg Gear做的timing╮(╯_╰)╭.... 我再问问

00:54:741 (1,1) - 黏太近了...现在的规则不允许normal的转盘后面这么近接物件,至少要隔两拍

00:21:898 (5,6) - 唔,1/4折返在normal里好像不太好。意思一下就不错
http://puu.sh/rlOT4/c0b27fd29d.jpg orz 改了
然后这两个有点歪了 - 00:23:004 (1,1) -

00:28:688 (5) - 这个也有点不对劲
http://puu.sh/rlOT4/c0b27fd29d.jpg

[Snowy's Hard]
00:44:635 - 是finish所以不能无视

00:49:372 (6,7,8,9,10) - 突然出来一个5连...1分 hahahaha鬼畜5d

[stress]
00:18:583 (3,4,5) - 怪怪的,漏了个挺重的鼓点。试试这样 get
http://puu.sh/rlPjK/86dcbc2786.jpg

00:58:925 (2) - 比起overmap,不如跟一下音乐里本来就有的三连 get
http://puu.sh/rlPxc/ac680f16b3.jpg

01:01:688 (1) - 类似的 get
http://puu.sh/rlPCE/113fef94b7.jpg

现在的审核比12年的时候严很多,所以还是建议把set先齐一下,做个easy,然后normal把节奏稍微补全一下


猴 非常感谢
Nunnally Lamperouge
先打包日日.-.
IN
总体:滑条拉好看点
00:03:426 (1,2,3,4) - 来个相等的DS吧,后面有很多这样的,感觉可以用相同DS试试,比如这边的00:11:952 (1,2,3,4,5,6) -
00:21:898 (1,2) - 近点
00:29:004 (5) - 往上拉点
00:48:425 (4) - 个人感觉,有点难看
00:50:635 (1,2,3) - 为何不和前面一个方向呢,感觉可以和像前面再次扩大
01:06:425 (1) - COME JUMP
其他没什么
还是感觉有点怪怪的,不过就这样吧
Topic Starter
raririn
积极将

Nunnally Lamperouge wrote:

先打包日日.-.
[box=IN]总体:滑条拉好看点
00:03:426 (1,2,3,4) - 来个相等的DS吧,后面有很多这样的,感觉可以用相同DS试试,比如这边的00:11:952 (1,2,3,4,5,6) -
00:21:898 (1,2) - 近点
00:29:004 (5) - 往上拉点
00:48:425 (4) - 个人感觉,有点难看
00:50:635 (1,2,3) - 为何不和前面一个方向呢,感觉可以和像前面再次扩大
01:06:425 (1) - COME JUMP
其他没什么
还是感觉有点怪怪的,不过就这样吧
基本都改了 懒回复了

It's 2016 now but osu editor still stops while uploading 11%
MDZZ
Momizi
还债
[General]
  1. Song Setup里面的design栏中的Widscreen Support,如果不是有SB的话请关闭。(每个难度都要关)
[stress]
01:21:109 (8) - 01:22:214 (3) - snap,from ai mod
00:07:373 (2,3) - 个人感觉2 3 ctrl+G更加好一点,flow方面,现在这样子的总感觉怪怪的。跳起来有左有右比较舒服,比如 1 2互换,这是一般的跳的方式也是。不过这个角度还是怪怪的,所以推荐2 3互换
00:13:689 (1,2,3) - 这里其实应该不用加红线也行的,我不知道这种处理方式允许不允许,我感觉应该是右上角换3分拍其实,一般这种歌曲大概都是一根红线
00:14:320 (1,2,3) - 虽然没问题,不过贪吃蛇太多总感觉不太符合现在的作图感觉,不如2 3位置ctrl+G,然后分别ctrl+G
00:20:635 (1) - 考虑放远点,参考00:19:372 (1,4) - 相同的感觉 和00:19:846 (3,4) - 的距离
00:23:635 (1) - finish默认音效的那种。。这个custom感觉不合适,这一段(00:23:004 (7,1) - )的音感觉用滑条过去可惜了,可以一堆短滑条塞爆(不过看来是做IN,还是良心点也没事
00:24:109 (2) - 单独的这个滑条加速?因为音有那种一瞬间过去的感觉
00:34:214 (6,7) - 怪挂的,感觉这样子处理不如直接拿6做折返滑条到7的时间点
00:55:372 (1) - stack with 00:54:898 (5) - ,我个人喜欢这种摆法而已,只是个建议
01:10:056 (4,5,6,7) - kiai段用这种排列有点浪费,kiai应该是个难度增加的时段,我得建议是多用一些跳无论大小,比这样子的感觉会好些
01:12:267 (4) - 这个滑条感觉怪怪的,flow方面,我建议方向往下处理,比如https://osu.ppy.sh/ss/6173727
01:15:741 (5,6) - 这个5 6和之前的flow 也怪怪的,其实用3 4那样子的角度会好些https://osu.ppy.sh/ss/6173738
到结尾其实还可以mapping,这样子结束感觉有点突然结束的感觉,没有一个结尾的感觉。。
[Snowy's Hard]
00:05:320 (1,3) - 这两个有碰到,调整一下3?
00:14:320 (1) - finish?默认音效的那种。。这个custom感觉不合适
01:36:267 (1) - 这里开始到结尾没有下音效

easy和normal看了一遍没什么可以说的。。DS开着,看了下NC也没什么。就这样吧
good luck
Topic Starter
raririn
Momizi

Momizi wrote:

还债
[General]
  1. Song Setup里面的design栏中的Widscreen Support,如果不是有SB的话请关闭。(每个难度都要关)
好 说起来这什么东西 怎么没见过
[stress]
01:21:109 (8) - 01:22:214 (3) - snap,from ai mod ...摆N用1/2切回来奇怪的bug
00:07:373 (2,3) - 个人感觉2 3 ctrl+G更加好一点,flow方面,现在这样子的总感觉怪怪的。跳起来有左有右比较舒服,比如 1 2互换,这是一般的跳的方式也是。不过这个角度还是怪怪的,所以推荐2 3互换
00:13:689 (1,2,3) - 这里其实应该不用加红线也行的,我不知道这种处理方式允许不允许,我感觉应该是右上角换3分拍其实,一般这种歌曲大概都是一根红线 不是很懂 我再问问Gear
00:14:320 (1,2,3) - 虽然没问题,不过贪吃蛇太多总感觉不太符合现在的作图感觉,不如2 3位置ctrl+G,然后分别ctrl+G
00:20:635 (1) - 考虑放远点,参考00:19:372 (1,4) - 相同的感觉 和00:19:846 (3,4) - 的距离
00:23:635 (1) - finish默认音效的那种。。这个custom感觉不合适,这一段(00:23:004 (7,1) - )的音感觉用滑条过去可惜了,可以一堆短滑条塞爆(不过看来是做IN,还是良心点也没事
00:24:109 (2) - 单独的这个滑条加速?因为音有那种一瞬间过去的感觉 k
00:34:214 (6,7) - 怪挂的,感觉这样子处理不如直接拿6做折返滑条到7的时间点 k
00:55:372 (1) - stack with 00:54:898 (5) - ,我个人喜欢这种摆法而已,只是个建议 观望下
01:10:056 (4,5,6,7) - kiai段用这种排列有点浪费,kiai应该是个难度增加的时段,我得建议是多用一些跳无论大小,比这样子的感觉会好些
01:12:267 (4) - 这个滑条感觉怪怪的,flow方面,我建议方向往下处理,比如https://osu.ppy.sh/ss/6173727 k
01:15:741 (5,6) - 这个5 6和之前的flow 也怪怪的,其实用3 4那样子的角度会好些https://osu.ppy.sh/ss/6173738 orz 我还是特别这样排的 如果后面还有人提就改
到结尾其实还可以mapping,这样子结束感觉有点突然结束的感觉,没有一个结尾的感觉。。/__\懒 不过好像都这么说 还是搞一下
[Snowy's Hard]
00:05:320 (1,3) - 这两个有碰到,调整一下3?
00:14:320 (1) - finish?默认音效的那种。。这个custom感觉不合适
01:36:267 (1) - 这里开始到结尾没有下音效

easy和normal看了一遍没什么可以说的。。DS开着,看了下NC也没什么。就这样吧
good luck

十分感谢

有没有人教教我Chrome的外部调用程序怎么改啊 我换了个位置然后戳mod里面的时间点就不会有反应了
moonlightleaf

a32 wrote:

神麻婆回归
稍后edit mod 请耐心等待 :)
Vanilla Vat
新人摸图请多关照~
[stress]
00:03:426 (1,2,3,4) - 这里音乐停了,所以建议这几个note缩短间距
00:23:004 (7,8) - 我个人觉得这样比较好http://osu.ppy.sh/ss/6177444
00:23:635 (1,1,1) - 感觉摆的不够美观http://osu.ppy.sh/ss/6177465这样摆感觉好些
00:33:425 (2) - 这滑条里的那个音我觉得应该做出来
01:27:583 (1,3,1,4,6) - 这段里有几个重音,个人感觉适合把滑条头放在上面
:) 希望能有所帮助~
Topic Starter
raririn
Vanilla Vat

Vanilla Vat wrote:

新人摸图请多关照~
[stress]
00:03:426 (1,2,3,4) - 这里音乐停了,所以建议这几个note缩短间距 /___\ 听你们的
00:23:004 (7,8) - 我个人觉得这样比较好http://osu.ppy.sh/ss/6177444 k
00:23:635 (1,1,1) - 感觉摆的不够美观http://osu.ppy.sh/ss/6177465这样摆感觉好些 k
00:33:425 (2) - 这滑条里的那个音我觉得应该做出来
01:27:583 (1,3,1,4,6) - 这段里有几个重音,个人感觉适合把滑条头放在上面 orz没懂...
:) 希望能有所帮助~

谢谢~
Sandrew
人懒作图不精,只能送水一摸,没什么帮助的话请不要客气给我0kd
stress
00:01:847 (5,6) - 滑条尾开始人声好难受,5改note,6改滑条试试?
00:11:163 (4,5,6) - 这个1/4滑条现在是ex级别了
00:13:689 (1,2,3) - 1/3的间距好像还不是太明显
00:21:898 (1,2) - hard这里都下满了,insane完全可以拉满两个折返滑条接连打(旧style当我没说
00:33:425 (2,3) - 这个排列副歌里出现就够了
01:03:425 (9,10) - 这个距离真的好远……
没赶上2012旧style不是理解的说……没什么帮助的话抱歉
normal
对eznm难度的规则知道得不多,就随便说说了(ez跳过
00:03:426 (1) - 这里用二分滑条也无不可
00:09:110 (6,2,2) - 三个重音都对上或者都不对会比较舒服,以及nm里stack的时间间隔貌似有规定来着……s
00:30:109 (7,8,1) - 滑条头和前两个note间距一致会比较好?
00:34:846 (2,3) - 1/1最好分开
hard不是很敢摸也摸不出什么,就这样了
最后,敢问阁下是拉拉铃前辈吗……
Topic Starter
raririn
Sandrew

Sandrew wrote:

人懒作图不精,只能送水一摸,没什么帮助的话请不要客气给我0kd
00:01:847 (5,6) - 滑条尾开始人声好难受,5改note,6改滑条试试? 观望下....
00:11:163 (4,5,6) - 这个1/4滑条现在是ex级别了 orz我感觉不太难啊...
00:13:689 (1,2,3) - 1/3的间距好像还不是太明显 拉大了一点
00:21:898 (1,2) - hard这里都下满了,insane完全可以拉满两个折返滑条接连打(旧style当我没说 和style没关系不过╮(╯_╰)╭.... 我摆摆看啊
00:33:425 (2,3) - 这个排列副歌里出现就够了 orz
01:03:425 (9,10) - 这个距离真的好远…… 其实才3多一点点....加上前面是可以提早收过来的 观望一下
没赶上2012旧style不是理解的说……没什么帮助的话抱歉 orz没有2012style什么事啊 都2016了 现在该怎么做还是怎么做啊
对eznm难度的规则知道得不多,就随便说说了(ez跳过
00:03:426 (1) - 这里用二分滑条也无不可
00:09:110 (6,2,2) - 三个重音都对上或者都不对会比较舒服,以及nm里stack的时间间隔貌似有规定来着……s 啊咧
00:30:109 (7,8,1) - 滑条头和前两个note间距一致会比较好 ? 都是0.8啊...
00:34:846 (2,3) - 1/1最好分开
hard不是很敢摸也摸不出什么,就这样了 毕竟mapping爱豆5d
最后,敢问阁下是拉拉铃前辈吗…… 黑人??? 您是哪位...

orz你们不要拿2012style什么的出来啊...都2016了 连标准都变了 图该什么样就什么样嘛
moonlightleaf
前面就懒得edit了 你改起摸不方便翻

红色表示你必须修的

[General]

Esay Hard视频没加载到

[N.Hime's Easy]

DS得统一,个别除外,比如00:03:426 (1)这里离前面空了很多拍,可以不需要1.2x DS

00:03:426 (1,2) - 对于新手有点难接,试试这样

00:06:426 (3,4) - 低难度尽量别overlap了

00:13:057 (1) - 这个转盘删掉是最合适的

00:52:846 (5) - NC?

00:54:898 (1) - 转盘跟太紧还是不适合,试试这个节奏


01:01:688 (1,2,3) - 试试降低星级


01:12:741 (2,3) - 合成一个滑条

01:22:530 (5) - 明显的没blanket

01:22:846 (1,2,3) - 试试降低星级


01:25:688 (1) - 转盘同上跟太紧无法rank,试试这种


01:27:898 (1,2,3,4,5) - 短链吃紧,还有5号短折很不友好试试降低星级


01:40:846 (6) - 试试这个?


[Normal]

00:01:531 (3,4) - 丑,换成ctrl+g+h+j后的样子

00:11:478 (2,3) - 漏了个很重要的音00:11:636,试试这种


00:14:320 (2,3,4,5) - 又不平行又不包不好看...2号请NC

00:30:109 (7,8,1) - 请等间距...正三角

00:51:583 (4) - blanket

00:57:109 (1) - 加Finish

01:30:109 (6) - Sampleaset:Normal +Finish

后面不做了?

排版不够整洁,flow也是,blanket...

[雪梦]

Hard上限3.75,HP就6.8了闹哪样,改6

00:11:478 (3) - 很远嗯嗯

00:14:793 (2,3,4,5) - 我会这样摆

00:16:846 (1,3) - 并不好看

00:26:951 (1) - ctrl+g

00:28:688 (6) - 蓝线什么鬼....

00:39:898 (2,3,4) - 试试

00:44:004 (5) - 建议叠6

00:45:583 (4) - ctrl+g呗 一路顺到底

00:47:162 (9) - bad flow 试试放(419,328)之类

00:49:372 (6,7,8,9,10) - 5连1分

00:51:898 (7) - 不如放(265,168)

00:52:846 (3,4) - 试试

00:54:109 (3,4) - 都ctrl+g善良点啊喂

01:01:846 (5,6) - ctrl+g顺

01:35:635 (3) - ctrl+g顺

排版不够整洁,可以参考kencho89月rank的hard,整洁的一逼

降星请把跳DS减小一些有E N又大于2 H可以3.6-3.7

[stress]

00:00:899 (2) - 叠3上比较有趣好玩

00:03:426 (1,2,3,4,1) - 我个人不喜欢这种顺的,不如放5边型

00:06:584 (5) - 蓝线是没音的 白线鼓点被你忽略

00:33:425 (2) - ^

00:07:848 (5,6) - 这样?

01:03:425 (9) - ctrl+g

01:06:267 (1,1,1,1) - ....这边并不适合做读图梗

还是做完后面part?

2012风格....还能提升不少质量和mapping技能,如果还能坚持一段时间的话,多摸点图学学排版之类的(我快死了233

可以看看kencho最近俩月的图, 我比较中意,顺flow,排版也好看,并不是推销233
Topic Starter
raririn
moonlightleaf

moonlightleaf wrote:

前面就懒得edit了 你改起摸不方便翻

红色表示你必须修的

[General]

Esay Hard视频没加载到 他俩大概下了个novid 改了

[Normal]

00:01:531 (3,4) - 丑,换成ctrl+g+h+j后的样子 节奏好像不对了啊 不慌我看看ctrl+h和j是干啥的

00:11:478 (2,3) - 漏了个很重要的音00:11:636,试试这种 有点怪 不过改了下


00:14:320 (2,3,4,5) - 又不平行又不包不好看...2号请NC 好 包了一下

00:30:109 (7,8,1) - 请等间距...正三角

00:51:583 (4) - blanket k

00:57:109 (1) - 加Finish 漏了 加了

01:30:109 (6) - Sampleaset:Normal +Finish 有意用的softwhistle来着 有人再提就改

后面不做了? 做的做的

排版不够整洁,flow也是,blanket...

[stress]

00:00:899 (2) - 叠3上比较有趣好玩

00:03:426 (1,2,3,4,1) - 我个人不喜欢这种顺的,不如放5边型

00:06:584 (5) - 蓝线是没音的 白线鼓点被你忽略

00:33:425 (2) - ^

00:07:848 (5,6) - 这样?

01:03:425 (9) - ctrl+g

01:06:267 (1,1,1,1) - ....这边并不适合做读图梗

还是做完后面part?

2012风格....还能提升不少质量和mapping技能,如果还能坚持一段时间的话,多摸点图学学排版之类的(我快死了233

可以看看kencho最近俩月的图, 我比较中意,顺flow,排版也好看,并不是推销233

写完作业具体回复

我觉得你们还是不要把2012来说_(:з」∠)_... 2012也有非常优秀 不输现在绝大多数的mapper 其实最终的问题还是本身做的不好呀 图做的不好不能推锅给入坑时间不是

快死了是什么鬼

Edit: Replied on Oct 1 and applied the changes
DeletedUser_423548
Hi~ From my queue :)

GD only English
(I'm not good at English


  • [General]
  1. Tagのchoujigentaisechoujigentaisenはなんですか?
  2. GDにvideoを追加してください

  • [N.Hime's Easy]
  1. Why Distance snap 1.20×?
    Easy does not 1.00 ×?
  2. 00:00:742 - Add finish
    Very strong sound is
  3. 00:03:426 (1) - Add whistle
    Whistle to suit vocal
  4. 00:03:426 (1,2) - It in this way
  5. 00:04:531 (1) - Whistle on the head
  6. 00:06:426 (3,4) - Not Easy
    00:06:426 (3) - Downward slider change
  7. 00:08:636 (1) - Why NC?
    If NC is 00:09:110 -
    +Add finish
  8. 00:13:057 (1,1) - Sufficient time is necessary
    01:25:688 (1,1) - 00:54:898 (1,1) - same
  9. 01:00:425 (2,2) - overlap
  10. 01:31:056 (6) - Add clap
  11. 01:40:846 (6) - 1/3 is
ごめんなさい現状ではEasyのみです
落ち着くまで1週間ください
そのときにまたNormalから見ます :o
Topic Starter
raririn

Yasaija 714 wrote:

Hi~ From my queue :)

GD only English
(I'm not good at English日本語でも大丈夫です!


  • [General]
  1. Tagのchoujigentaisechoujigentaisenはなんですか?  ああ 書き間違いましたorz 「超次元大戦」はずです
  2. GDにvideoを追加してください   k

  • [N.Hime's Easy]
  1. Why Distance snap 1.20×?
    Easy does not 1.00 ×?
  2. 00:00:742 - Add finish
    Very strong sound is
  3. 00:03:426 (1) - Add whistle
    Whistle to suit vocal
  4. 00:03:426 (1,2) - It in this way
  5. 00:04:531 (1) - Whistle on the head
  6. 00:06:426 (3,4) - Not Easy
    00:06:426 (3) - Downward slider change
  7. 00:08:636 (1) - Why NC?
    If NC is 00:09:110 -
    +Add finish
  8. 00:13:057 (1,1) - Sufficient time is necessary
    01:25:688 (1,1) - 00:54:898 (1,1) - same
  9. 01:00:425 (2,2) - overlap
  10. 01:31:056 (6) - Add clap
  11. 01:40:846 (6) - 1/3 is
ごめんなさい現状ではEasyのみです
落ち着くまで1週間ください
そのときにまたNormalから見ます :o
GDも日本語でおk~
とにかく ありがとうございました!

野菜さんがわすれったか?
onsaemiro
hello from my queue~! (y u askin a noob pls ლ(ಠ益ಠლ) )

Snowy's Hard
00:00:742 (1,2) - should be note and slider instead of slider and note. the beat is much more pronounced in 00:00:899 than in 00:01:057 (2) so it'd be fitting if slider began there and ended at where 2 is currently
00:05:320 (1,3) - 1 can blanket 3
00:08:478 (3,4) - fix blanket
00:09:584 (2,4) - 4 can blanket 2
00:10:689 (1,2) - blanket
00:14:951 (3,5) - ^
00:16:846 (1,3) - 1 can blanket the start of 3
00:20:004 (3,4) - blanket (3's end should curve in more)
00:23:162 (1) - spinner should not end at a major beat like this. end it 1/1 earlier and there should be a 1/2 slider where spinner's end used to be (kinda like this - https://osu.ppy.sh/ss/6190224) Also, if you don't want there to be anything overlapping with the spinner, then just dont add the extra slider, but still the spinner should end earlier
00:29:793 (2,4) - 2 can blanket the start of 4
00:33:109 (5,6) - blanket
00:33:109 (5,7) - ^
00:39:583 (1) - try ctrl+g'ing this for more consistent spacing?
00:43:530 (4,5) - blanket
00:46:214 (6,7,8) - ^ (7's end is closer to the circle than 7's start)
00:48:898 (5,6) - ^
00:55:372 (1,4,5) - ^
00:57:583 (3,4) - ^
00:59:320 (9) - try breaking this into 2 circles rather than a slider. both syllables in vocal are pretty equally loud and significant here
01:05:162 (2,3) - blanket
01:14:793 (1,2) - ^
01:25:372 (1) - what i said about spinner before (should end 1/1 earlier). but instead of a slider at 01:27:583 - a single note there would do the job here (again you don't have to add this note, but end the spinner earlier)
01:29:951 (8) - suggestion: how about adding a 1/4 repeat slider in the pause like this? (this would require that 7 & 8 don't stack to avoid confusion) https://osu.ppy.sh/ss/6190251. it works nicely with the music because there's something pretty intense going on to be ignored with a pause
01:36:741 (2,3) - blanket
01:37:846 (1,2) - ^

overall i felt that there were a few awk parts where you devalued pretty significant beats by making them slider ends D: other than that it was really good! :|
stress
00:00:899 (2,3) - should be further apart than 00:00:742 (1,2)
00:04:373 (2,3) - should be same as 00:04:847 (4,5) (copy and paste one of them into the other)
00:07:848 (5,3) - stack the start of both sliders for aesthetics
00:09:110 (1,2) - blanket
00:09:110 (1,2,3,4,5) - spacing is really weird here
00:16:846 (1,3) - try blanketing this
00:20:635 (1,2) - blanket
00:23:635 (1,1) - ^
00:48:741 (6,1) - overlap
00:49:372 (1,2,3) - 00:50:004 (1,2,3) - 00:50:635 (1,2,3) - 00:51:267 (1,2,3) - intentional or not, the spacing here looks really bad. please fix this. spacing should be same for at least within a comboset for this part. also tons of overlaps.
01:01:846 (2,3,4,5) - blanket
01:04:214 (1,2,3) - 1 is slightly further from 2 than 3 is from 2. should be even
01:06:267 (1,1,1) - feel like these should be evenly spaced out
01:27:740 (2,3) - blanket
01:29:793 (6) - in the other difficulty i suggested adding repeat sliders, but i would like to leave this as it is for this difficulty. the pause is long enough that the drumming noise is made somewhat less significant

the spacing was pretty weird and awkward throughout the whole map. it may be intentional, but please keep distance variation to moderate
Topic Starter
raririn
rearrange the notes ://


gotta replay the mods in 1-2 days


Edit: Uploaded Snowy and N.Hime's diffs. They are too lazy to reply mods lol
Misure
给老前辈们问好orz
[General]
  1. 统一widescreen support
  2. I和EX的gap太大了
[A32]
  1. 检查aimod
  2. 大间距连打我个人感觉实在是太过激了orz 建议nerf,我就提点其他的了
  3. 00:01:530 (2,3,4,5,6,7,8,9,10) - 开头这串有点突然 删掉00:01:768 (5,9) - 弄成两个三连感觉好一些 其实我不建议这里放连打.. 顺便最后一个note可以NC
  4. 开头部分间距还是感觉大 感觉用结尾那个part的间距会比较合适 也不会太突然
  5. 00:03:426 (2,3,4,5) - 用soft?normal音效太强了逐渐增强的效果表现的不太好
  6. 00:07:847 (3,1) - 突然变近了感觉不合适
  7. 00:13:689 (2,3,4) - 多个NC强调节奏变化?
  8. 00:15:583 - 这种地方感觉还是NC好吧 combo color太长了 还能突出00:18:109 (5) - 这种
  9. 00:55:372 (4) - 这角度有点斜 不如用和00:54:898 (2) - 对称的方向
  10. 01:06:741 (8) - NC吧
  11. 01:26:714 (3,4) - 前一个改成折返后一个去掉加个note突出一下四下重音?
  12. 01:30:109 (1,2,3,1) - 这么摆的话会产生break很长的错觉 然而后面是红线起滑条 所以建议要么3-1近一些 要么去掉3 在01:31:056 - 加note
[Insane]
  1. 00:00:742 (1,2,3) - 这个间距移动感可能不太好 要么前面间距大一些 要么后面大一些
  2. 00:01:847 (5,6,1) - )^这个顺向钝角flow感觉也不好 note可以离前面近点或者(换个位置卡个角度出来)
  3. 00:05:320 (6,1) - 交换NC
  4. 00:09:899 (4) - ctrl+G?因为我感觉2-3-4角度不太好 有点急
  5. 00:13:057 (6,1) - 近了 尤其滑条还加了速的 后面不甩远点感觉就不好了
  6. 00:14:106 (3,1) - 这个反而太远了吧...
  7. 00:20:477 (6) - 216|160左右?还是出于flow角度的考虑
  8. 00:21:898 (1,2) - I的话还是不要漏这种音吧 折返再拉一个然后物件都摆近点?
  9. 00:23:004 (7) - NC
  10. 00:32:477 (1,2,3,1) - 摆成这种?这里跳一下后面空拍stack感觉更带感
  11. 00:33:583 - 这音太明显了 滑条尾还是拉到这里吧
  12. 00:52:214 (1) - 前面摆了个梗的话这里用长滑条感觉突然丢了打击感 建议这里还是塞1/2
  13. 00:57:109 (4,5) - 这两个合成一个1/1滑条不好么 5号那个位置没什么打击感啊...顺便NC
  14. 01:06:267 (1,1,1) - 有这个NC组存在的话 最好其他过渡地方也适当多加些NC 不然一致性有点差
  15. 01:09:662 (3) - 这没必要这么摆吧
  16. 01:30:109 - 漏音不好 如果是想要空拍那种效果的话 不如种节奏
低难度扫了一眼应该没什么问题就不细看了 困了睡觉owo
就这样 Good luck!
[Mahua]
你也是点人
thzz
hi! for M4M
sorry for late~

[General]
  1. add red line at 00:04:215 - !! then, these red lines should be removed => 00:13:898 - 00:14:108 - 00:14:316 -
    comparing from 00:04:215 - and from 01:31:372 - , the heads of measures appear on different timing. not good for consistency and not correct with the song, is it?
  2. sometimes you use default soft-finish by using green lines, but it isn't still enough. listen to the song carefully and use cymbal sound aggressively.
    removinng soft-finish.wav is one of the way to do this. since current soft-finish.wav sound is similar with soft-clap.wav sound, it doesn't work as "finish".
    anyway, it means "you should listen to the cymbal sounds on the song more carefully."

[N.Hime's Easy]

placement/timing
I can't find which sound on the song you're following.
following the vocal and some strong sound on the song is a major way on this SD nowadays. I'll show some ways to follow these.
(note: for this song, sometimes, rather upbeat pattern is fit even if it's an Easy diff.)
  1. you shouldn't miss strong sound on 00:06:584 - I feel, so I suggest change 00:05:478 (2,3) - to like this.
  2. same reason above (00:10:373 - ), try to change 00:09:899 (2,3) - to this.
  3. 00:11:163 (3) - shorten this to 3/2 slider. 00:11:636 - is an important point.
  4. 00:14:320 (1,2,3) - do you listen to vocal? 00:15:583 - has a strong accent on the vocal, so it's clickable timing. try this.
I stop to give you concrete suggestions here. then,
  1. consider these strong sounds
    00:57:109 - 01:04:688 - 01:07:214 - 01:11:004 - 01:12:267 - 01:13:530 - 01:14:793 - 01:16:056 - 01:16:688 - 01:21:109 - 01:24:898 - 01:31:214 - 01:33:741 - 01:36:267 - 01:38:793 - 01:40:056 -
  2. consider these vocal accents.
    00:20:004 - 00:21:267 - 00:25:688 - 00:28:214 - 00:31:372 - 00:40:846 - 00:57:109 - 01:02:162 - 01:04:688 - 01:07:214 - 01:08:477 - 01:11:004 - 01:12:267 - 01:13:530 - 01:14:793 - 01:16:056 - 01:16:688 - 01:24:898 -
additional things.
  1. 00:28:846 (4,1) - this 1/1 stacking is too difficult as Easy I think.
  2. 01:40:846 (6) - should be this. listen the song carefully.
hitsounding
read General first.
also, I skip to give you concrete suggestion about hitsounding because you will change many placement by my previous mod.
however, remember these.
  1. it's much good way to follow cymbals on the song. try to add (default) soft-finishes on such places like 00:04:057 - 00:06:584 - 00:09:110 - ......
  2. basically, clap sound rings on 2,4 beats of measures. as an example, use clap on like 00:04:530 - 00:05:162 - 00:05:793 - 00:06:425 - ...... Normal diff also can be a good example I think.

[Normal]

placement/timing
  1. 00:01:531 (3) - . there's no sound at 00:01:768 - , change this to 3/2 slider with no repeat. (snare drum rings at 00:01:847 - though.)
  2. 00:10:373 - you shouldn't miss this strong sound imo because of 00:09:110 - . try to improve this.
    my suggestion: from 00:10:373 -
  3. 00:11:636 - ^
  4. 01:30:425 - I think some sound is needed here. consider not to take a rest here.
    my suggestion: change 01:29:477 (5) - to 3/2 slider (with a repeat).
hitsounding
read General first. assuming you would have removed soft-finish.wav,
  1. 00:19:372 - 00:24:425 - 00:29:477 - 00:30:741 - 00:32:004 - etc.... add finishes
  2. 01:27:583 (2,3,4,5) - remove all finishes / add claps
additional things.
  1. 00:12:742 - remove finish / Sampleset : Normal. it's the correct way for the song.
  2. 00:38:004 - missing whistle

[Snowy's Hard]
placement/timing
  1. 00:22:846 (4) - change this to one repeat slider cuz there's no sound at 00:23:083 - . then, I recommend to add deafult soft-finish sound at 00:23:004 - and start spinner from 00:23:083 -
  2. 01:12:109 (7,1) - considering vocal and cymbal sound, this pattern will fit better.
  3. 01:24:109 (5,6,7,8) - fix stack a bit?
  4. 01:30:267 - 01:30:425 - I want something on these.... just my preference.
    my suggestion : from 01:29:951 -
hitsounding
read General first. your hitsounding is relatively good, but missing many cymbal sounds and clap sounds.
  1. consider these cymbal(default soft-clap) sounds on the song.
    00:00:742 - 00:01:531 - 00:06:584 - 00:09:110 - 00:10:373 - 00:11:636 - 00:23:004 - 00:30:741 - 00:32:793 - 00:33:109 - 00:33:741 - 00:39:583 - 00:40:846 - 00:42:109 - 00:43:530 - 00:44:162 - 00:50:793 - 00:53:320 - 01:02:162 - 01:04:688 - 01:07:214 - 01:11:004 - 01:12:267 - 01:13:530 - 01:14:793 - 01:17:477 - 01:21:109 - 01:22:530 - 01:23:635 - 01:24:898 - 01:28:688 - 01:33:741 - 01:37:530 - 01:38:793 -
  2. listening to the song, consider to add clap on these.
    00:09:584 - 00:09:899 - 00:10:215 - 00:10:847 - 00:11:163 - 00:11:478 - 00:33:425 - 00:33:583 - 00:34:056 - 01:05:477 - 01:15:741 - 01:15:898 - 01:37:056 - 01:38:320 -
additional things
  1. from 00:04:057 - and from 01:31:214 - . why don't you take same hitsounding? these are same part, isn't it?
  2. 00:35:635 (3) - how about adding whistle here?
  3. 00:46:846 - missing current finish sound?

[Insane]

placement/timing
  1. 00:12:899 (5,6) - a bit overmapped. try to change to like this. (from 00:12:899 - )
    Image
    [img]http://puu.sh/rzG1D/575fe19191.jpg[img]
  2. 00:33:425 (2) - there's a strong sound (snare drum) at 00:33:583 - then, I suggest to shorten this to 1/2 slider.
  3. 01:03:741 (10,11,1) - this spacing is a bit difficult to read rhythm when I play. how about to add circle at 01:04:056 - ?
  4. 01:05:872 (5) - there's a strong vocal at 01:05:951 - then, (from 01:05:793 - )
  5. 01:09:662 (3) - remove. it's a bit difficult to 1/4 jump on 01:09:662 (3,4) - , and you can't respect the song here imo.
  6. 01:10:846 (9) - shorten this to 1/2 slider. strong sound (vocal and cymbal) at 01:11:004 -
  7. 01:16:056 (7) - no sound at 01:16:293 - . try this. (from 01:16:056 - )
  8. 01:22:214 (3,4,1) - consider this spacing.
hitsounding
read General first.
  1. from 00:04:057 - to 00:13:689 - . I can understand you considered the theory of claps on 2,4 beats. however, since you wronged where to put red line first, you should reconsider hitsound for now.
  2. consider default soft-finish sound on these.
    00:00:742 - 00:01:531 - 00:04:057 - 00:06:584 - 00:09:110 - 00:10:373 - 00:11:636 - 00:14:320 - 00:19:372 - 00:23:004 - 00:23:635 - 00:24:425 - 00:29:004 - 00:29:477 - 00:30:741 - 00:33:109 - 00:33:741 - 00:34:530 - 00:39:583 - 00:40:846 - 00:42:109 - 00:43:530 - 00:44:162 - 00:44:635 - 00:47:162 - 00:50:793 - 00:53:320 - 00:57:109 - 01:02:162 - 01:04:688 - 01:05:951 - 01:07:214 - 01:12:267 - 01:13:530 - 01:14:793 - 01:17:477 - 01:21:109 - 01:22:530 - 01:23:635 - 01:24:898 -
additional things
  1. 00:18:898 - add clap, listening to the song
  2. 00:21:267 (3) - add finish is better imo considering consistency.
  3. 00:34:056 (5) - add clap
  4. 00:38:635 - maybe you're missing whistle
  5. 00:41:162 - ^
  6. 00:49:372 (1) - why you put finish here? no strong sound rings on the song here.
  7. 01:05:477 - add clap
  8. 01:05:793 - ^
  9. 01:20:320 (3) - maybe missing whistle

[A32]

placement/timing
  1. 00:07:847 (3,1) - take more distance?
  2. from 00:23:635 - . you need one more slider here. it's a bit overmapped for now.
  3. 00:28:214 (5,1) - if you would like to use 1/1 gimmick, take much more distance or stack these.
  4. from 00:33:583 - , overmapped.
  5. there's a strong sound at 00:44:162 - , so try this pattern. (from 00:44:004 - )
  6. 01:30:583 (3) - remove. silent part here.
  7. 01:31:056 - rather, add circle here.
  8. 01:39:977 - if you're following the piano, add a circle.
hitsounding
read General first.
  1. 00:06:584 (1) - add finish considering the song.
  2. 00:14:320 - consider to add cymbal sound (default soft-finish or deafult normal-finish)
  3. 00:23:004 - ^
  4. 00:23:635 - ^
  5. 00:27:109 - remove whistle
  6. 00:27:425 - then, add soft-whistle. considering 00:28:056 (4) -
  7. 00:33:741 - add finish listening the song.
  8. 00:41:477 - add whistle, considering 00:40:214 -
  9. 00:44:162 - add finish (and whiste?)
  10. 00:47:162 (1) - add finish
  11. 00:50:636 (5) - remove finish / 00:50:794 (6) - add finish
  12. 01:33:741 (5) - add finish, same as 00:06:584 (1) -
  13. 01:38:477 (5) - remove clap
don't hesitate to ask me something.
good luck.
Topic Starter
raririn
>>thzz, Misure

I'm being too busy these days, I'll reply and apply the changes in several days. Sorry for that!
And thank for your mod!

>>thzz

Quite detailed mod with kinda high quality :o
Looking forward to see you as a member of BNG on next recruitment ~\



damn it i've applied the changes on pc at home but didn't do a submit
thzz

raririn wrote:

>>thzz, Misure

I'm being too busy these days, I'll reply and apply the changes in several days. Sorry for that!
And thank for your mod!
dont mind, I can understand it takes much time to check these.

raririn wrote:

>>thzz

Quite detailed mod with kinda high quality :o
Looking forward to see you as a member of BNG on next recruitment ~
thx :)
actually, I’d like to be so xd
Hanazawa Kana
很强
我艹我是不是又占2kd了
是的话我就edit个水摸
Topic Starter
raririn
小鸽两周 下周考完试再更
I改了一半后面还是一团

Hanazawa Kana wrote:

很强
我艹我是不是又占2kd了
是的话我就edit个水摸
!? 其实没2kd好像 前3天就有一个post
要不你可以等29号下一个2kd? 欢迎水摸

虽然不知道为什么但是蟹蟹香菜姥爷和肉丝姥爷的star~
[Mahua]
about a year ago
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