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kamome sano - </emotional>

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Total Posts
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Topic Starter
SkinnyJommy
This beatmap was submitted using in-game submission on Sunday, September 25, 2016 at 2:28:56 PM

Artist: kamome sano
Title: </emotional>
BPM: 174
Filesize: 7909kb
Play Time: 05:22
Difficulties Available:
  1. Indulgence (6.4 stars, 1539 notes)
Download: kamome sano - </emotional>
Information: Scores/Beatmap Listing
---------------
Collab with [Haruka-Chan]

lets go for ranked BOYS

I mapped evens, he mapped odds
Topic Starter
SkinnyJommy
lul mod lul

00:22:939 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1) - this part is way to sudden of a difficulty increase compared to mine when the music doesnt change at all, so it doesnt fit too well

00:33:974 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - same thing with this part too, just it short and simple and not so many notes

00:56:560 (2) - this goes off screen, not good

01:18:112 (1) - ive had numerous people tell me that this sudden increase in speed starting from this note feels really bad, its supposed to be a build up part and its already going so fast it feels unnatural and forced

01:23:629 (1) - another offscreen as well here

01:40:181 (1) - with your part starting here, all the sliders generally look bad and are misshaped, even though it is really dubsteppy part, it still can look appealing without just looking bad.

01:41:733 (4,6) - the sliders dont really interact with each other as you see here, just mostly really bad looking overlaps makes it hard to read

overall your parts just generally look really messy, with a lot of overlaps and also people have said the rhythm you follow is very off-putting as well
Lumario
I'm probably not very helpful with this... but I tried to mod your map, I looked for mistakes or something that "feels off" and I didn't find anything to outstanding (maybe I'm just too noob to help you :)).

I liked your map it felt nice to play (at least for me) and lets hope it gets ranked ^.^
Topic Starter
SkinnyJommy

KawaiiLuma wrote:

I'm probably not very helpful with this... but I tried to mod your map, I looked for mistakes or something that "feels off" and I didn't find anything to outstanding (maybe I'm just too noob to help you :)).

I liked your map it felt nice to play (at least for me) and lets hope it gets ranked ^.^
thank you so much!!
TenkaiPalm
Oooo cool map, maybe I'll mod this sometime :)

If I don't remind me maybe

movie was amazing btw <3
Topic Starter
SkinnyJommy

TenkaiPalm wrote:

Oooo cool map, maybe I'll mod this sometime :)

If I don't remind me maybe

movie was amazing btw <3
"havent seen the movie yet, heard it is awesome though, thanks for the future mod if you decide to do it haha
_vanity
I am afraid to show my appreciation for this map.
Topic Starter
SkinnyJommy

_vanity wrote:

I am afraid to show my appreciation for this map.
Do as you please, Madam.
_vanity

SkinnyJommy wrote:

Do as you please, Madam.
👌👀
chainpullz
irc stuffs
16:54 SkinnyJommy: u down for a NEW MAP?
16:54 chainpullz: playing or mapping?
16:54 chainpullz: also, #improvement https://osu.ppy.sh/ss/6181236
16:57 SkinnyJommy: playing
16:57 SkinnyJommy: hanzer ew
16:57 SkinnyJommy: but nice play man
16:57 *SkinnyJommy is listening to [https://osu.ppy.sh/b/1090969 paraoka - Rainbow Archiver (Short ver.)]
17:00 SkinnyJommy: RIP
17:00 chainpullz: ar9.8 feels really bad just saying but yeah im not good at this type of map at this *rating
17:00 SkinnyJommy: hmmmmmmm
17:05 SkinnyJommy: i have another map
17:05 SkinnyJommy: i dont think i showed you yet
17:05 *SkinnyJommy is listening to [https://osu.ppy.sh/b/1084460 kamome sano - </emotional>]
17:06 chainpullz: cant even stream 200 rip lol
17:06 chainpullz: rucker woulda ss'd
17:06 SkinnyJommy: that map was full of copy paste patterns
17:06 chainpullz: yeah idk, i really liked the song
17:10 SkinnyJommy: rip :(
17:10 chainpullz: idk, i like naitoshi's better because I can actually play it :^)
17:11 SkinnyJommy: yea mines hella hard
17:11 SkinnyJommy: its a collab so some parts are a lot different from mine
17:11 chainpullz: there are a number of reasons that could have contributed to me playing like absolute hit
17:11 chainpullz: so idk, hard to evaluate it based on that one play
17:12 SkinnyJommy: yea its all good man
17:12 chainpullz: this is kind of just bad practice imo 02:01:128 (4,1,2) - 3 different ds's with a flow break included
17:13 chainpullz: like maybe if there wasn't the flow break just having 3 different velocities can work
17:13 chainpullz: but context dependant
17:14 SkinnyJommy: hmmm
17:14 SkinnyJommy: i see
17:14 chainpullz: 02:23:886 (4,1,2) - this changes ds one note too early
17:14 chainpullz: imo
17:15 chainpullz: like one way the 3 different velocities can work imo is if its like a non-flow breaky stream jump followed by a stream that's a bit faster than the first
17:16 chainpullz: or something like that where its more of a small large medium instead of small medium large progression
17:16 SkinnyJommy: hmmmmmmm
17:17 SkinnyJommy: i like the small medium large
17:17 SkinnyJommy: i think it provides more emphasis
17:17 chainpullz: across 3 notes?
17:17 chainpullz: you're emphasizing the notes that come after the strong beat more than the strong beat that way
17:17 chainpullz: if its like small x4 medium x4 large x4 then yeah I would agree
17:18 SkinnyJommy: 02:23:973 (1) - were talking about this right
17:18 SkinnyJommy: the stream that starts here
17:19 chainpullz: yeah, the 4,1,2
17:20 SkinnyJommy: hmm
17:20 chainpullz: also unless you are going for a stream jump the ds increase usually doesn't kick in until the white -> blue
17:20 SkinnyJommy: could you make an example pattern
17:21 chainpullz: example of what type of stream?
17:21 SkinnyJommy: ya
17:22 chainpullz: here is example of stream without jump https://osu.ppy.sh/ss/6181467
17:22 chainpullz: let me find one for with jump
17:24 chainpullz: https://osu.ppy.sh/ss/6181484 might be hard to tell but ds on yellow is ~1.04 and ds on green is ~1.2
17:24 chainpullz: the slight increase helps carry through that huge motion you get from the jump without losing the feel of a stream jump
17:25 SkinnyJommy: hmm yea that makes sense
17:25 chainpullz: so imo there are like 2 tools for emphasizing the white tick: jumps and bumps/corners
17:26 chainpullz: and both are kind of harsh to play so adding a slight increase on everything that comes after can help carry that extra energy
17:27 chainpullz: though simply doing a small large small works too but if you do that over and over it feels really uncomfortable often times
17:27 chainpullz: ie hanzer streams
17:28 SkinnyJommy: i tried the small medium small
17:28 chainpullz: small medium small is good too imo
17:29 chainpullz: its kind of similar to using a bump instead of a harsh corner
17:29 SkinnyJommy: ill update so you can see
17:30 SkinnyJommy: bancho pls
17:30 chainpullz: bumps are kind of cool for undermapping imo because you can visually emphasizing stuff without enforcing play emphasis
17:30 SkinnyJommy: yeah, i see what you mean
17:30 SkinnyJommy: ok updated
17:30 SkinnyJommy: 02:23:973 (1,2,3,4) -
17:31 chainpullz: yeah looks a lot better from a play standpoint
17:32 chainpullz: you elicit the same emotional response you were going for with this without making it feel aweful :^)
17:32 SkinnyJommy: yep, u right, u loyal
17:33 SkinnyJommy: 04:24:318 (1) - this stream is SICKKK
17:33 chainpullz: yeah, i really like those kinds of streams its just difficult to get them not looking like ass
17:35 SkinnyJommy: thanks for the help bro
17:35 chainpullz: np
17:35 SkinnyJommy: now i gotta make a 5 star map out this
17:35 chainpullz: how do I copy this window for that sweet useless kds again?
melloe
this is a really fun map! good luck on ranking
SpAceBounce
I have problems downloading the map since it tells me to zip the map and I dunno rly how to fix it... maybe if the beatmap could get fully zipped on every files it could get fixed
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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