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Kano - Hello/How are you?

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Topic Starter
Shanipika
This beatmap was submitted using in-game submission on 18 février 2017 at 14:41:02

Artist: Kano
Title: Hello/How are you?
BPM: 95
Filesize: 7117kb
Play Time: 04:43
Difficulties Available:
  1. Celektus' Easy (1,21 stars, 195 notes)
  2. Harro, Hawayu? (4,92 stars, 879 notes)
  3. Normal (2,42 stars, 455 notes)
Download: Kano - Hello/How are you?
Information: Scores/Beatmap Listing
---------------
1st beatmap I'm actually seriously trying to make good? x)
Looking for mods for the map
Also could be interessting to have guest diff to make a complete mapset eventually.

Easy - Celektus
Normal - By me (90% done)
Hard - ??
Insane -??
Harro, Hawayu? - Actually prolly going to 100% re-map this... eventually
Celektus
Insane
Hi I hope you get at least something usefull from this mod since I'm not really mapper.
once your looked through all the stuff maybe reply to certain things why you may agree or disagree with


Overall


Overall a lot of the doubles have a bit inconsistent spacing I think

also most of the jumps or circle based patterns could look better 00:58:813 (5,6,7,8,9,10) - , maybe through Symmetrie,
Symmetrie on a tilted axis or Geometric spacing

most of the sliders I think do have better Symmetrie like this patter for example 00:13:234 (1,2,3,4,5,6) -

some sliders next to each other like these 00:18:392 (2,3,4) - ,00:23:971 (5,6,7) - 01:54:392 (4,5) - should have the same tilt and body

a lot of the sliders go into each other into in opposite flow I think, but when playing it happens In my opinion quiet often so it becomes something like a gimmick that's playable. You might need more mods to see if this is rankable if you try to do that

not sure but some angles of streams and the Sliders that go into each other look like they don't fit, like in these patterns 00:45:971 (4,5,6) - 02:51:550 (2,3,4,5) -

suggestions


the triple and the stream could have a different combo 00:34:813 (1,2,3,4,5,6,7) -

another suggestion these sliders 02:59:971 (1,2,6) - 00:30:707 (6) - could be blanketed nicely

5 degree tilts cause 20xx mapping 00:03:234 (1,2) - and 00:08:286 (1,2) - 02:01:128 (5) - 01:09:550 (6) -




no 20xx mapping degrees 01:36:076 (3) - 03:15:550 (6) - 02:01:971 (4) - I know some of the doubles have this too, but depending on how you would change them to look better could already fix this. other than that I just think that either they don't appear often enough or don't fit to the near patterns

this could be blanketed better 00:37:023 (6,8,1) - 01:45:550 (5) - 02:36:286 (6,1) - 00:10:181 (1) - 00:38:918 (4,5,6) - 00:50:602 (7,3,4) - 02:25:023 (2,5) -

this slider body 01:29:655 (4) - isn't blanketed like all the other ones that look like it... real nitpicking

is this 03:13:655 (4) - the only slider like this and it's not on a special sound

00:25:971 (1,2,3) - :>

patterns that look nice


patterns I like 00:00:708 (1,2,3) - 00:05:760 (1,2,3) - 00:13:234 (1,2,3,4,5,6,7) - 00:21:444 (3,4,5,6,7,8) - 00:23:339 (1,2,3,4,5,6,7,8) - 00:28:497 (1,2,3,4,5,6) - 00:33:234 (3,4,5,6,7) - 00:42:392 (1,2,3) - 00:43:550 (4,5,6,7,8,9) - 00:46:813 (1,2,3,4) - 00:51:760 (1,2,3) - 00:53:760 (2,3,4) - 00:55:339 (1,2,3,4,5,6) - 01:00:392 (1,1,2,3) - 01:03:760 (1,2,3,4,5,6,7,8) - 01:05:760 (1,2) - 01:16:076 (5,6,1,2) - 01:18:707 (1,2,3,4,5,6) - 01:26:918 (1,2,3,4,5,6,7,8) - 01:30:076 (5,6) - 01:41:023 (1,2,3,4,5,6,7) - 01:44:286 (1,2,3,4) - 01:47:655 (1,2,3,4,5,6,7,8,9,10) - 01:56:392 (1,2,3) - 01:59:128 (1,2,3,4,5) - 02:23:655 (1,2,3,4,5) - 02:29:760 (1,2,3,4,5) - 02:43:550 (1,2,3,4) - 02:47:444 (1,2,3,4) - 02:58:707 (1,2,3,4,5,6,7,8) - 03:34:181 (6,7,8,9) -
Topic Starter
Shanipika

Celektus wrote:

Insane
Hi I hope you get at least something usefull from this mod since I'm not really mapper.
once your looked through all the stuff maybe reply to certain things why you may agree or disagree with


Overall


Overall a lot of the doubles have a bit inconsistent spacing I think - Went through the map and tried to fix them. Since not pointing out any specifically might have missed some but overall think its better.

also most of the jumps or circle based patterns could look better 00:58:813 (5,6,7,8,9,10) - , maybe through Symmetrie,
Symmetrie on a tilted axis or Geometric spacing - Same here, went through the map and while I was fixing double made a lot of those circle parternt feel better? Or tried to, not exactly sure I fixed everything again.

most of the sliders I think do have better Symmetrie like this patter for example 00:13:234 (1,2,3,4,5,6) - - True. Usually when I used slider I had more of an idea of what I wanted the patterns to look like, still some of 'em have weird angle I think and prolly need fix.

some sliders next to each other like these 00:18:392 (2,3,4) - ,00:23:971 (5,6,7) - 01:54:392 (4,5) - should have the same tilt and body - Fixed those.
a lot of the sliders go into each other into in opposite flow I think, but when playing it happens In my opinion quiet often so it becomes something like a gimmick that's playable. You might need more mods to see if this is rankable if you try to do that - This is kinda the idea of the map and also the reason most people hate the map as they can't play it and dont feel it's something playable but also the only thing that make this 95bpm song have any kind of harder diff without going just retard cross screen pp jump. Dont know if its rankable but it's much more fun to me than PP jump map

not sure but some angles of streams and the Sliders that go into each other look like they don't fit, like in these patterns 00:45:971 (4,5,6) - 02:51:550 (2,3,4,5) - - Emmm yeah those are weird. I'm trying to fix them but not sure they feel better everytime I change them x)

suggestions


the triple and the stream could have a different combo 00:34:813 (1,2,3,4,5,6,7) - - Done

another suggestion these sliders 02:59:971 (1,2,6) - 00:30:707 (6) - could be blanketed nicely - Done

5 degree tilts cause 20xx mapping 00:03:234 (1,2) - and 00:08:286 (1,2) - 02:01:128 (5) - 01:09:550 (6) - - Done?




no 20xx mapping degrees 01:36:076 (3) - 03:15:550 (6) - 02:01:971 (4) - I know some of the doubles have this too, but depending on how you would change them to look better could already fix this. other than that I just think that either they don't appear often enough or don't fit to the near patterns - Not 100% sure I get what you mean here but I changed that part to make it fit with new doubles pattern so prolly not there anymore

this could be blanketed better 00:37:023 (6,8,1) - 01:45:550 (5) - 02:36:286 (6,1) - 00:10:181 (1) - 00:38:918 (4,5,6) - 00:50:602 (7,3,4) - 02:25:023 (2,5) - - Done

this slider body 01:29:655 (4) - isn't blanketed like all the other ones that look like it... real nitpicking - Fixed that lol

is this 03:13:655 (4) - the only slider like this and it's not on a special sound - That was a missclick but its fixed now

00:25:971 (1,2,3) - :> - x)

patterns that look nice


patterns I like 00:00:708 (1,2,3) - 00:05:760 (1,2,3) - 00:13:234 (1,2,3,4,5,6,7) - 00:21:444 (3,4,5,6,7,8) - 00:23:339 (1,2,3,4,5,6,7,8) - 00:28:497 (1,2,3,4,5,6) - 00:33:234 (3,4,5,6,7) - 00:42:392 (1,2,3) - 00:43:550 (4,5,6,7,8,9) - 00:46:813 (1,2,3,4) - 00:51:760 (1,2,3) - 00:53:760 (2,3,4) - 00:55:339 (1,2,3,4,5,6) - 01:00:392 (1,1,2,3) - 01:03:760 (1,2,3,4,5,6,7,8) - 01:05:760 (1,2) - 01:16:076 (5,6,1,2) - 01:18:707 (1,2,3,4,5,6) - 01:26:918 (1,2,3,4,5,6,7,8) - 01:30:076 (5,6) - 01:41:023 (1,2,3,4,5,6,7) - 01:44:286 (1,2,3,4) - 01:47:655 (1,2,3,4,5,6,7,8,9,10) - 01:56:392 (1,2,3) - 01:59:128 (1,2,3,4,5) - 02:23:655 (1,2,3,4,5) - 02:29:760 (1,2,3,4,5) - 02:43:550 (1,2,3,4) - 02:47:444 (1,2,3,4) - 02:58:707 (1,2,3,4,5,6,7,8) - 03:34:181 (6,7,8,9) -
-jordan-
Add tags please so people can actually find this fun map!

[Normal]
Set tick rate to 2 since it is mapped at 95BPM and not 190BPM. (Same for Top diff)

In general, try to have your NC on downbeats in this map since it is a lower difficulty, ans where you have placed them seems inconsistent in this map.

00:30:967 (4) - Why don't you stop this slider on the red tick like the others?

01:14:230 (3,4,5,6,7,8,9) - This pattern really confusing for a normal.

01:22:441 (3,4,5,6) - Same here, but it isn't as bad. Especially for a normal difficulty I'd try to avoid these types of overlaps if you can.

01:46:757 (1,2,1,2,1,2,1,2) - Nice pattern.

01:50:230 (4,5) - Replace these with a 1/4 slider?

01:51:809 - Start Kiai here?

What's with the huge lead in with the end of the first break? I don't get the point of this.

03:53:073 (1,2,3,1,2,3,4,5,1,2,3) - So confusing for a normal difficulty. I think you need to reposition these, or try to make it more obvious of the 1/6 rhythm.

03:48:020 (1,2,1,2,1,2,1,2,1,2,1,2,1,1,1) - I think these patterns could be better. Something more spaced like the star patterns you used earlier would be nicer.

Map the outro?

Sorry, I'm not good at modding normal x)

[Harro, Hawayu?]
Racist diff name tbh :^)
CS3 circles are big.

00:04:757 (4) - NC

00:11:283 (2,3) - Now, you use these 1/6 doubles A LOT in your map. But the issue here isn't that you use them a lot, but the spacing between them is so huge. And since most players will be alternating these and not single tapping them, I reccomend you overlap them everywhere in your map like this.

I'm guessing that if you do this, it will noticeably lower the SR, so you could bump it up to CS4.

00:13:915 (6) - Why doesn't this slider end make a noise? I'm genuinely curious. Maybe its a bug and you have to delete and replace the slider.

00:28:441 (1) - Blanket on 00:27:809 (6) - ?

00:29:388 (3) - Space this a bit further out.

00:30:651 (6) - NC.

00:34:757 (1,2,3,1,2,3,4) - What sounds is this stream mapped to?

00:35:915 (3) - Delete?

00:39:809 (1,2,3,4,5,6,7) - Same here i don't get what sounds you are mapping the stream to. I think changing them to something like this 00:45:494 (3,4,5,6) - would be much better as this pattern fits the music a lot better.

01:00:336 (1) - The sound you are mapping here starts 1/6 of a beat earlier.

01:05:704 (1) - Map the sounds instead of just putting a slider over them.

01:08:125 (7) - Delete this since seems over mapped and also you have the stream after it.

01:24:230 (3) - And here.

01:49:283 (1,2,3) - I think these jumps could be wider to emphasise the song.

01:50:230 (4,5) - Bring this jump closer together to make the change in rhythm more obvious?

01:52:441 (3,1) - Replace these with a 1/3 slider? Seems over mapped.

01:58:020 (1,2,3,4) - Doesn't really fit the song well. I'd delete 01:58:020 (1,3) - then extend 01:57:809 (7,2) - 1/6 of a beat.

01:58:441 (4,5) - Have this be a jump?

02:04:441 (7,1) - This jump though. Maybe shorten it a bit.

02:35:599 (4) - Move this slider forward 1/6 so it is mapped on to the drums.

I really like the section between the first and second Kiai nice mapping!

Similar comments go for the second and third Kiai as i said for the first. Just be sure not to over map these doubles.

03:22:862 (1) - End spinner at 03:25:283 -

03:48:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Nerf pls.

03:55:178 (5,6,7,8) - What is this mapped to? I think It'd be better if you added a slider at 03:54:967 (4) - leading right into 03:55:599 (5) - .

04:04:967 (6,7) - I don't think there is any need for this stream jump.

04:34:441 (2,3,4,5,6) - This overlap is confusing.

04:40:125 (4) - NC this?
Topic Starter
Shanipika

-Jordan- wrote:

Add tags please so people can actually find this fun map! - Tbh I just dont know what to add as tags for the song? x)

[Normal]
Set tick rate to 2 since it is mapped at 95BPM and not 190BPM. (Same for Top diff) - Fixed

In general, try to have your NC on downbeats in this map since it is a lower difficulty, ans where you have placed them seems inconsistent in this map. I'll look to do that I dont really know what I'm doing when I'm mapping lower diff tbh but I'm kinda just trying stuff.

00:30:967 (4) - Why don't you stop this slider on the red tick like the others? - Good question x) Fixed

01:14:230 (3,4,5,6,7,8,9) - This pattern really confusing for a normal. -But I love it Q-Q Rip triangles fixed I think?

01:22:441 (3,4,5,6) - Same here, but it isn't as bad. Especially for a normal difficulty I'd try to avoid these types of overlaps if you can. -I fixed this one but theres another one similar to this later that I didn't change simply cuz I didnt find a good way to change the other one :/

01:46:757 (1,2,1,2,1,2,1,2) - Nice pattern.

01:50:230 (4,5) - Replace these with a 1/4 slider? -Done

01:51:809 - Start Kiai here? - Also done

What's with the huge lead in with the end of the first break? I don't get the point of this. - Have no idea why it does that for some reason wasn't able to fix?

03:53:073 (1,2,3,1,2,3,4,5,1,2,3) - So confusing for a normal difficulty. I think you need to reposition these, or try to make it more obvious of the 1/6 rhythm. - Yeah just changed the doubles for slider cuz 1/6 doubles OP for normal

03:48:020 (1,2,1,2,1,2,1,2,1,2,1,2,1,1,1) - I think these patterns could be better. Something more spaced like the star patterns you used earlier would be nicer. - Now it's all star until the 3 last note that can't be a star cuz 3 note cant make a star Q-Q

Map the outro? - For some reason had not reaslized it wasn't mapped lol

Sorry, I'm not good at modding normal x)

[Harro, Hawayu?]
Racist diff name tbh :^) - Shush it's Kawaii name you baaaaka
CS3 circles are big. - Big circles are life tho cuz fuck CS5 and Irre CS7 map are cancer to me Q-Q

00:04:757 (4) - NC - Fixed

00:11:283 (2,3) - Now, you use these 1/6 doubles A LOT in your map. But the issue here isn't that you use them a lot, but the spacing between them is so huge. And since most players will be alternating these and not single tapping them, I reccomend you overlap them everywhere in your map like this.

I'm guessing that if you do this, it will noticeably lower the SR, so you could bump it up to CS4.
This is a change I won't make for now. I'm aware that it's hard to do but it's both single tappable and not that hard to aim if you're used to alternating. It's really the only reason why it's CS3 and not 4. Also making it CS4 would mess up a lot of the pattern in term of how they look like cuz the pattern are made in CS3 so I'll avoid that change as much as possible.

00:13:915 (6) - Why doesn't this slider end make a noise? I'm genuinely curious. Maybe its a bug and you have to delete and replace the slider. Dont know what you're talking about it does make one for me

00:28:441 (1) - Blanket on 00:27:809 (6) - ? Done

00:29:388 (3) - Space this a bit further out. Kinda done the pattern just moved from changing the blanket of the other slider

00:30:651 (6) - NC.

00:34:757 (1,2,3,1,2,3,4) - What sounds is this stream mapped to? Changed to the other pattern like all the Stream like this

00:35:915 (3) - Delete? Done

00:39:809 (1,2,3,4,5,6,7) - Same here i don't get what sounds you are mapping the stream to. I think changing them to something like this 00:45:494 (3,4,5,6) - would be much better as this pattern fits the music a lot better. Same as above

01:00:336 (1) - The sound you are mapping here starts 1/6 of a beat earlier. Tried changing the thing on all 1/6 rhythm instead of 1/8 but not sure it's ok now.

01:05:704 (1) - Map the sounds instead of just putting a slider over them. - Something like a Stream on the small ringing/magic kinda sound you can kinda hear behind the vocal? Not too sure about this

01:08:125 (7) - Delete this since seems over mapped and also you have the stream after it. - Done

01:24:230 (3) - And here. - And done

01:49:283 (1,2,3) - I think these jumps could be wider to emphasise the song. - Changed

01:50:230 (4,5) - Bring this jump closer together to make the change in rhythm more obvious? - Moved them just a little kinda look better with the jumps before

01:52:441 (3,1) - Replace these with a 1/3 slider? Seems over mapped. - I changed those that felt weird to me some still stayed cuz I think they kinda worked?

01:58:020 (1,2,3,4) - Doesn't really fit the song well. I'd delete 01:58:020 (1,3) - then extend 01:57:809 (7,2) - 1/6 of a beat. - Fixed

01:58:441 (4,5) - Have this be a jump? - Not sure why? I think it work ok like this

02:04:441 (7,1) - This jump though. Maybe shorten it a bit. - Fixed

02:35:599 (4) - Move this slider forward 1/6 so it is mapped on to the drums. - Fixed but feel a little weird to play to me but might just be me

I really like the section between the first and second Kiai nice mapping!

Similar comments go for the second and third Kiai as i said for the first. Just be sure not to over map these doubles. - Tried to fix a bunch of those things

03:22:862 (1) - End spinner at 03:25:283 - - Fixed

03:48:020 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Nerf pls. - Kinda nerfed? I just made the first couple of doubles less spaced until the last few ones think its easier but might still be OP but I don't wanna nerf it down too much cuz I think it worked okish already

03:55:178 (5,6,7,8) - What is this mapped to? I think It'd be better if you added a slider at 03:54:967 (4) - leading right into 03:55:599 (5) - . - Fixed

04:04:967 (6,7) - I don't think there is any need for this stream jump. - There is to make the Stream fit on the screen x) For now ill keep it like this

04:34:441 (2,3,4,5,6) - This overlap is confusing. - Fixed

04:40:125 (4) - NC this? - Aaaaannnnd Fixed
Mun
good, thanks

Harro, Hawayu?
00:00:652 (1,2) - When mapping, it's good to hold at least some sort of flow. In this case, it may not matter too much, but both circular flow and linear flow are very useful for making a more enjoyable experience for the player. Circular and linear flow are important to keep in mind, similarly to visual distance. In the case of 00:01:599 (3) - it is placed far enough away from the first two sliders that one might disassociate it from the original two sliders. This may not make any readability problems at this speed and AR, but it is aesthetically unattractive and makes patterns seem less solid. Try to keep visual distance between objects consistent.
00:10:125 (1) - This is snapped too late.
00:11:704 (4,5,6,7) - As I stated about visual distance earlier, this actually seems too closely associated with 00:11:283 (2,3) - and forms a rather odd looking shape. Try rotating the square and see what seems to fit best with your intentions.
00:15:178 (1,2,3) - This also makes use of some rather unusual visual distance, as it changes between each note, and also seems to have a very minor case of being way too far apart.
00:18:651 (3,4) - Really short sliders like these look dreadful when curved like this.
00:23:599 (3,4) - These few notes break a section of otherwise pretty consistent circular flow. Are you sure you want to do that here?
00:28:967 (2,3) - This overlap rubs me the wrong way.
00:30:651 (6) - This completely ignores a downbeat! Even if you are mostly following vocals, you should pay attention to the whole song, rather than just mapping a single track.
00:33:178 (3,4,5,6) - A few things here.
1) for this SV, the sliders are very sharply curved. There are cases in which this will work, but here, they simply don't seem to fit.
2) This all seems like a single pattern, so separating them at 00:33:494 (4,5) - provides a noticeable discrepancy in the pattern.
3) You use at least somewhat consistent spacing for this pattern, so using 00:34:125 (6,7) - very big spacing for the same gap in timing is hard to read and abrasive.
00:34:757 (1,2,3,4) - This generally doesn't seem like a solid pattern. For one, 00:34:757 (1,2) - this overlaps far more than it should. 00:34:757 (1,2,3) - This would probably be better if you stuck with one direction of flow instead of sharply suggesting a single direction and then immediately contradicting it. 00:35:388 (4) - Although it's the same slider shape, this doesn't relate to 00:34:757 (1) - in any way. This makes it look less cohesive. Here's a suggestion.
00:37:915 (1) - Despite the timing, if you are mapping to the vocals, this starts on a weak beat and ends on a strong one.
00:40:230 (2,3,4) - Why is spacing inconsistent? Why does 00:39:809 (1,2) - overlap? Why do you contradict your circular flow here? Lots of questions for this sort of pattern.
00:41:072 (5,6) - Blanketing this would look much cleaner.
00:42:336 (1,2,3) - When making this sort of pattern, try to make an equilateral triangle. Also, it's important to make it flow well. Try something like this.
00:43:494 (4,5,6,7,8) - I hadn't noticed until I disabled effect sounds, but this is even more overmapped than Halcyon. Map to sounds that are there. There is no way around it.
00:44:862 (1,2) - As I said before, blanket.
00:45:494 (3,4,5,6) - As with the same problems I had with all of the earlier iterations of this pattern, the overlap on the sliderend, the contradictory flow, and the weird sliders are all a problem.
00:46:757 (1) - Try to use the same distance between objects with the same duration between them. For example, this being 3/6 while 00:44:862 (1,2) - is 1/6 is confusing. This blanket is far better looking, though.
00:48:336 (1,2) - NC usually belongs on downbeats, so swap them here.
00:49:599 (4,1) - These two objects are way too close for comfort. When blanketing, try to keep every blanket with a consistent distance, and try not to make them this close.
00:50:336 (2,3,4) - This one is only half as bad as the other iterations of this rhythm. Improvement! ...it's still overmapped though.
00:58:757 (5,6,7) - Many people are sure to misread this.
01:00:020 (10) - You overmapped the whole song, but here you start ignoring drum beats?
01:04:757 (5,6,7,8) - Why does the distance change here?

I'm going to stop there, because the map is filled with the same problems over and over.
General:
1) Are you sure you're mapping the same song I'm listening to? Because at least half of the objects in this map are placed to absolutely no sound. It's overmapped as hell, which is a pretty bad thing.
2) Early on in mapping, it is probably a pretty terrible idea to try to map such complex rhythm. Your lack of understanding shows, and you'd probably be better off mapping something much simpler, with a default snap divisor of 1/4 instead of 1/6.
3) The hitsounds are too loud, do not fit the song, etc.
4) You should work on your flow, visual distance, slider consistency, slider collaboration, and generally put more thought into your placements and spacing emphasis.
Flow: pishi has a good video on this. I urge you to watch it. Take notes if you have to.
Visual distance: what the player sees (rather than what the player plays). More important for sliders than circles.
Slider consistency: use of the same slider shape (through copy+paste, rotation, and flipping)
Slider collaboration: I forget the actual term people use for this, but make your sliders actually work together: flow into each other, complement each other, use similar angles, etc. Your sliders should make each other look good, even if they are weird or bad looking in a vacuum.
Spacing emphasis: strong beat = bigger spacing, usually. There are other ways to deal with this too. Also has to do with readability. Pishi has another great video on this.

Once again: map to the song. This feels entirely different from the song, it's very uncomfortable to read and play, it's hard to listen to, and it's generally laborious to look at - all because of the poor rhythm choices. Good rhythm flow contributes 90% of a map's playability and enjoyment.

The ideas are all there, you just need a base off of which you can execute them correctly.
Topic Starter
Shanipika

Mun wrote:

good, thanks

Harro, Hawayu?
00:00:652 (1,2) - When mapping, it's good to hold at least some sort of flow. In this case, it may not matter too much, but both circular flow and linear flow are very useful for making a more enjoyable experience for the player. Circular and linear flow are important to keep in mind, similarly to visual distance. In the case of 00:01:599 (3) - it is placed far enough away from the first two sliders that one might disassociate it from the original two sliders. This may not make any readability problems at this speed and AR, but it is aesthetically unattractive and makes patterns seem less solid. Try to keep visual distance between objects consistent.
00:10:125 (1) - This is snapped too late.
00:11:704 (4,5,6,7) - As I stated about visual distance earlier, this actually seems too closely associated with 00:11:283 (2,3) - and forms a rather odd looking shape. Try rotating the square and see what seems to fit best with your intentions.
00:15:178 (1,2,3) - This also makes use of some rather unusual visual distance, as it changes between each note, and also seems to have a very minor case of being way too far apart.
00:18:651 (3,4) - Really short sliders like these look dreadful when curved like this.
00:23:599 (3,4) - These few notes break a section of otherwise pretty consistent circular flow. Are you sure you want to do that here?
00:28:967 (2,3) - This overlap rubs me the wrong way.
00:30:651 (6) - This completely ignores a downbeat! Even if you are mostly following vocals, you should pay attention to the whole song, rather than just mapping a single track.
00:33:178 (3,4,5,6) - A few things here.
1) for this SV, the sliders are very sharply curved. There are cases in which this will work, but here, they simply don't seem to fit.
2) This all seems like a single pattern, so separating them at 00:33:494 (4,5) - provides a noticeable discrepancy in the pattern.
3) You use at least somewhat consistent spacing for this pattern, so using 00:34:125 (6,7) - very big spacing for the same gap in timing is hard to read and abrasive.
00:34:757 (1,2,3,4) - This generally doesn't seem like a solid pattern. For one, 00:34:757 (1,2) - this overlaps far more than it should. 00:34:757 (1,2,3) - This would probably be better if you stuck with one direction of flow instead of sharply suggesting a single direction and then immediately contradicting it. 00:35:388 (4) - Although it's the same slider shape, this doesn't relate to 00:34:757 (1) - in any way. This makes it look less cohesive. Here's a suggestion.
00:37:915 (1) - Despite the timing, if you are mapping to the vocals, this starts on a weak beat and ends on a strong one.
00:40:230 (2,3,4) - Why is spacing inconsistent? Why does 00:39:809 (1,2) - overlap? Why do you contradict your circular flow here? Lots of questions for this sort of pattern.
00:41:072 (5,6) - Blanketing this would look much cleaner.
00:42:336 (1,2,3) - When making this sort of pattern, try to make an equilateral triangle. Also, it's important to make it flow well. Try something like this.
00:43:494 (4,5,6,7,8) - I hadn't noticed until I disabled effect sounds, but this is even more overmapped than Halcyon. Map to sounds that are there. There is no way around it.
00:44:862 (1,2) - As I said before, blanket.
00:45:494 (3,4,5,6) - As with the same problems I had with all of the earlier iterations of this pattern, the overlap on the sliderend, the contradictory flow, and the weird sliders are all a problem.
00:46:757 (1) - Try to use the same distance between objects with the same duration between them. For example, this being 3/6 while 00:44:862 (1,2) - is 1/6 is confusing. This blanket is far better looking, though.
00:48:336 (1,2) - NC usually belongs on downbeats, so swap them here.
00:49:599 (4,1) - These two objects are way too close for comfort. When blanketing, try to keep every blanket with a consistent distance, and try not to make them this close.
00:50:336 (2,3,4) - This one is only half as bad as the other iterations of this rhythm. Improvement! ...it's still overmapped though.
00:58:757 (5,6,7) - Many people are sure to misread this.
01:00:020 (10) - You overmapped the whole song, but here you start ignoring drum beats?
01:04:757 (5,6,7,8) - Why does the distance change here?
I won't fully answer to the box above as I simply changed 90% of that whole section and most of what you pointed out dont even exist anymore.
I'm going to stop there, because the map is filled with the same problems over and over.
General:
1) Are you sure you're mapping the same song I'm listening to? Because at least half of the objects in this map are placed to absolutely no sound. It's overmapped as hell, which is a pretty bad thing. If about 50 object are 50% of 1000 i might have failed math at school 'cause that wouldn't have been my answer. Sure there was a bunch of Stream initally that were overmaps but helping with flow of the song in general, I changed those and now they're even worst breaking flow, looking bad and still overmap so I just took most of them out. Also looked around at ANY sound that was a double with no sound I took them off so a lot of pattern still need fix later. And maybe a few Stream like that too.
2) Early on in mapping, it is probably a pretty terrible idea to try to map such complex rhythm. Your lack of understanding shows, and you'd probably be better off mapping something much simpler, with a default snap divisor of 1/4 instead of 1/6. I mapped simpler and while maybe some stufff make more sense in thos 1/4 map, its not true that I have no understanding of how to do this and a lot of things work much better later in the map where you didnt even reach in your mod cause you stopped before.
3) The hitsounds are too loud, do not fit the song, etc. Too loud is litterally just bullshit but I can agree they dont fit the song for the most part it was more experimentation as its the first time really I did hitsounding
4) You should work on your flow, visual distance, slider consistency, slider collaboration, and generally put more thought into your placements and spacing emphasis. My flow isnt as broken through the whole map some stuff work some really dont and im aware of this and already trying to fix those farther in the song only problems you pointed out are stuff I only tried to change out from a previous mod. I'm also aware a lot of the pattern dont look good or kinda make other pattern look bad for how they are place and im trying to fix that too now. I didnt copy past all my slider and yeah its a problem I was going through the map and fixing those but I missed a bunch too so I'll fix that later and my placement/spacing emphasis is meh on this map.
Flow: pishi has a good video on this. I urge you to watch it. Take notes if you have to.
Visual distance: what the player sees (rather than what the player plays). More important for sliders than circles.
Slider consistency: use of the same slider shape (through copy+paste, rotation, and flipping)
Slider collaboration: I forget the actual term people use for this, but make your sliders actually work together: flow into each other, complement each other, use similar angles, etc. Your sliders should make each other look good, even if they are weird or bad looking in a vacuum.
Spacing emphasis: strong beat = bigger spacing, usually. There are other ways to deal with this too. Also has to do with readability. Pishi has another great video on this.

Once again: map to the song. This feels entirely different from the song, it's very uncomfortable to read and play, it's hard to listen to, and it's generally laborious to look at - all because of the poor rhythm choices. Good rhythm flow contributes 90% of a map's playability and enjoyment. Basicly, press CTRL+A Delete Thanks really appreciated... Your mod was generally pretty harsh you got sacarstic at some point and it just felt mean as hate of the map itself for being bad. And this is the exact reason I didnt want to get mod initially on this map as I knew they would look like this anyway

The ideas are all there, you just need a base off of which you can execute them correctly.
yaspo
Hi there!
Very first mod, not a pro mapper either, so take everything with a grain of salt.

Celektus' Easy
I have no idea about the mapping of an Easy difficulty, and the map seems to be structured fairly well. So, I'll just throw in some random nitpicks to feel accomplished.

01:36:652 (4,5,6,7) - This doesn't look very good, nor will players at this level be able to read it. Try to avoid overlapping.
01:31:599 (1) - 01:44:230 (2) I like the change in slider shapes here (and in general), matches the change in music well.
02:51:809 (8,1) - Blanket could be improved.
03:02:546 (1,2,3) - and 04:05:704 (1,2,3) - Could be cleaner, remove overlap.

As a side note, this difficulty breaks implied slider flow a lot. It isn't necessarily bad, but make sure the map stays aesthetically pleasing.
When object density is really low, you should try to keep the player entertained through nice visuals (I think).
Patterns like 00:20:862 (1,2) might be able to be done better to accommodate that.

Normal
No real idea here either, but I did find some things that I want to mention.

[Emphasis]
Make sure you emphasize similar sounds consistently, and bring attention to important sounds.

Examples :
00:24:651 (4,1) - I feel like the start of "Tiiiik" and "Tak" are both equally strong, but one falls on a slider tail, while the other falls on a note.
Maybe replace the slider with 2 notes ? This would bring out both sounds
00:32:862 (5) - Missing a note 1/2 beat before it, to match the upcoming section where the same sound does get emphasized.
00:50:231 (2,3,4) - 2 and 4 don't fall on any strong sounds.
Maybe remove 2 and turn 3-4 into a slider?
00:59:704 (4,1,2,3) - It's kinda sad to not put any emphasis on the start of the bell sound.
Though I can understand that's tricky to place it when it doesn't fall on a 1/4th beat. You could do the same as the Easy difficulty and start a slider on the red tick.
In either case, I don't feel like the notes after are a good way to emphasize it. The bells sound like a long, continuous sound, which single notes don't reflect at all.

[Difficulty / Playability]
It's important to think about the players who will play this difficulty. They will most likely be beginners, so you need to make sure you don't confuse them.
Players at this level are still learning about the relation between distance and beats, which is why you should stick with distance snap pretty much all the time.

Examples:
01:46:757 (1,2,1,2,1,2,1,2) - Normal guidelines : Avoid spacing inconsistencies (close AND far placed notes within the same combo(s)) .
I'm not sure if this is really important, but it might be difficult for a new player to understand.
02:01:599 (1,2,3,4,5) - might be difficult to read for beginners, consider sticking with the curved line patterns like 01:52:125 (1,2,3,4) ? (might get repetitive, my bad)
03:00:967 (2) - 1/4th sliders should be avoided on Normal difficulties. Blue ticks in general are hard for newer players.
03:53:073 (1,2,1,2,3,1,2,1,2) - This rhythm seems too complex for just about anyone at this level. The sudden 1/6th beat and kicksliders are most likely too hard.
I suggest just not mapping this part, or undermapping it severely (with some fancy sliders), as that allows it to stand out from the rest.

A few positive notes to leave off on
The map flows pretty well in general, the note placements never feel like they're entirely in the wrong spot.
00:30:967 (4) - nice slider, don't be afraid to make more nice sliders to give the player something fun to look at.
01:41:388 (1,2,3,4,5,6) - I think little stars like these fit the map and song really well, as they're cute and magical.

Harro, Hawayu?
As Mun's post proposed that you make quite a few changes, I won't go over specifics here (assuming you're still working on things).

I do want to talk about Difficulty / Playability for this map as well, as I found that to be the largest issue.
It doesn't really matter if this song is mostly 1/6th, but doubles, and especially repeated ones, are very difficult for someone at this level.
At least, I remember having a lot of trouble with just stacked doubles myself (and still do, I'm not a rhythm champion yet :( ).
Keeping this in mind, players at this level would want to focus on playing the difficult rhythms accurately. The large spacing makes this hard, unnecessarily hard, in my opinion. It adds an extra layer of coordination, which makes them a lot to handle.
I suggest either stacking the notes more, as -Jordan- suggested, or keeping the doubles closer together and keeping their flow more consistent.
A bit like how you changed these doubles 00:13:178 (1,2,3,4,5,6) to be closer together. Doing that might give the player a bit more time to prepare for both coordination and accurate clicking.

Outside of that, I don't see anything that Mun didn't mention.
I definitely see some potential in this map. Good luck!
Topic Starter
Shanipika

yasporuben wrote:

Hi there!
Very first mod, not a pro mapper either, so take everything with a grain of salt.

Normal
No real idea here either, but I did find some things that I want to mention.

[Emphasis]
Make sure you emphasize similar sounds consistently, and bring attention to important sounds.

Examples :
00:24:651 (4,1) - I feel like the start of "Tiiiik" and "Tak" are both equally strong, but one falls on a slider tail, while the other falls on a note.
Maybe replace the slider with 2 notes ? This would bring out both sounds Fixed this, yeah was maybe a little weirdly done, tbh I have no idea what I'm doing when mapping easier diff
00:32:862 (5) - Missing a note 1/2 beat before it, to match the upcoming section where the same sound does get emphasized. For some reason that slider used to be longer uselessly before and I forgot to add that note back when I changed the slider thanks.
00:50:231 (2,3,4) - 2 and 4 don't fall on any strong sounds. Fixed
Maybe remove 2 and turn 3-4 into a slider?
00:59:704 (4,1,2,3) - It's kinda sad to not put any emphasis on the start of the bell sound. Also fixed this
Though I can understand that's tricky to place it when it doesn't fall on a 1/4th beat. You could do the same as the Easy difficulty and start a slider on the red tick.
In either case, I don't feel like the notes after are a good way to emphasize it. The bells sound like a long, continuous sound, which single notes don't reflect at all.

[Difficulty / Playability]
It's important to think about the players who will play this difficulty. They will most likely be beginners, so you need to make sure you don't confuse them.
Players at this level are still learning about the relation between distance and beats, which is why you should stick with distance snap pretty much all the time.

Examples:
01:46:757 (1,2,1,2,1,2,1,2) - Normal guidelines : Avoid spacing inconsistencies (close AND far placed notes within the same combo(s)) .
I'm not sure if this is really important, but it might be difficult for a new player to understand. Maybe it's too hard but I don't think it is. If its really a problem and get pointed out more I'll fix this, for now I'll keep it as it is.
02:01:599 (1,2,3,4,5) - might be difficult to read for beginners, consider sticking with the curved line patterns like 01:52:125 (1,2,3,4) ? (might get repetitive, my bad) Fixed the overlap to make this easier to read
03:00:967 (2) - 1/4th sliders should be avoided on Normal difficulties. Blue ticks in general are hard for newer players. Those 1/4 slider don't start on a 1/4 rhythm so I don't thin they are really harder but again, if it's really a problem I might fix them in the futur.
03:53:073 (1,2,1,2,3,1,2,1,2) - This rhythm seems too complex for just about anyone at this level. The sudden 1/6th beat and kicksliders are most likely too hard. lol yeah this was dumb tbh I don't even know why I tried to map those 1/6 rhythm even if for me they feel terrible when not mapped but it's normal diff and shouldnt be mapped
I suggest just not mapping this part, or undermapping it severely (with some fancy sliders), as that allows it to stand out from the rest.

A few positive notes to leave off on
The map flows pretty well in general, the note placements never feel like they're entirely in the wrong spot.
00:30:967 (4) - nice slider, don't be afraid to make more nice sliders to give the player something fun to look at. I just never know when I can make those slider Q-Q
01:41:388 (1,2,3,4,5,6) - I think little stars like these fit the map and song really well, as they're cute and magical.

Harro, Hawayu?
As Mun's post proposed that you make quite a few changes, I won't go over specifics here (assuming you're still working on things).

I do want to talk about Difficulty / Playability for this map as well, as I found that to be the largest issue.
It doesn't really matter if this song is mostly 1/6th, but doubles, and especially repeated ones, are very difficult for someone at this level.
At least, I remember having a lot of trouble with just stacked doubles myself (and still do, I'm not a rhythm champion yet :( ).
Keeping this in mind, players at this level would want to focus on playing the difficult rhythms accurately. The large spacing makes this hard, unnecessarily hard, in my opinion. It adds an extra layer of coordination, which makes them a lot to handle.
I suggest either stacking the notes more, as -Jordan- suggested, or keeping the doubles closer together and keeping their flow more consistent.
A bit like how you changed these doubles 00:13:178 (1,2,3,4,5,6) to be closer together. Doing that might give the player a bit more time to prepare for both coordination and accurate clicking. I'm gonna just put that out like this, this is NOT an insane diff. It's not too hard for player at this level since this isn't aiming to be an insane diff and so yeah, it's hard, heck really hard to do in some part of the map but it's INTENTIONALLY that hard, the main problem of those doubles in some places is how they don't flow well and that need to be fixed. I won't stack those doubles in this diff. The map is 4.88* only because the song is slow and uses a lot of slider, CS3 and never either have long Stream or absurdly spaced jumps. I could point out different maps that are harder around the same sr. Even using same kind of rhythm and spaced double

Outside of that, I don't see anything that Mun didn't mention.
I definitely see some potential in this map. Good luck!
Celektus

yasporuben wrote:

Hi there!
Very first mod, not a pro mapper either, so take everything with a grain of salt.


Celektus' Easy
I have no idea about the mapping of an Easy difficulty, and the map seems to be structured fairly well. So, I'll just throw in some random nitpicks to feel accomplished.

01:36:652 (4,5,6,7) - This doesn't look very good, nor will players at this level be able to read it. Try to avoid overlapping.
I made it all into a stack after the Slider with one extra note. wasn't too sure with it while making since I made a change I think later on that conflicted with the Distance Snap so I made that junk... still not too happy with it do you have any recommendations?

01:31:599 (1) - 01:44:230 (2) I like the change in slider shapes here (and in general), matches the change in music well.
02:51:809 (8,1) - Blanket could be improved.
I've fiddled around with it a bit but didn't really change much, so I asked Pika if he could try.

03:02:546 (1,2,3) - and 04:05:704 (1,2,3) - Could be cleaner, remove overlap.
slightly changed while disregarding Distance Snap a bit.

As a side note, this difficulty breaks implied slider flow a lot. It isn't necessarily bad, but make sure the map stays aesthetically pleasing.
When object density is really low, you should try to keep the player entertained through nice visuals (I think).
Patterns like 00:20:862 (1,2) might be able to be done better to accommodate that.
yaspo

Celektus wrote:

I made it all into a stack after the Slider with one extra note.
wasn't too sure with it while making since I made a change I think later on that conflicted with the Distance Snap so I made that junk... still not too happy with it do you have any recommendations?
In general, stacked notes are to be avoided (at least, according to the Easy guidelines, I don't mind them as much), and here it might be a bit much, like you said.

One option is to turn the stacked notes (and extra note) into a repeat slider, so you can still emphasize the sounds through movement.
I think it would also fit well in this section, as it is very slow. It also won't give you any problems with spacing.

Alternatively, you can make a triangle like I posted below, though I feel like that's rather unfitting for this section.


02:44:862 (3,4) - I might have missed this one in my first mod, wooooops. 4 will only be visible once the slider is done, this might be too difficult for an Easy.
You could try something like in the images below instead, it preserves spacing while avoiding the stacked notes. (if it doesn't mess up flow/style too much)

Example
02:46:757 (4) - is stacked on the end of 02:43:599 (2)
02:47:388 (5) - Ctrl + G
02:49:915 (7) - Ctrl + G


Celektus

yaspo wrote:

Celektus wrote:

I made it all into a stack after the Slider with one extra note.
wasn't too sure with it while making since I made a change I think later on that conflicted with the Distance Snap so I made that junk... still not too happy with it do you have any recommendations?
In general, stacked notes are to be avoided (at least, according to the Easy guidelines, I don't mind them as much), and here it might be a bit much, like you said.

One option is to turn the stacked notes (and extra note) into a repeat slider, so you can still emphasize the sounds through movement.
I think it would also fit well in this section, as it is very slow. It also won't give you any problems with spacing.

Alternatively, you can make a triangle like I posted below, though I feel like that's rather unfitting for this section.


02:44:862 (3,4) - I might have missed this one in my first mod, wooooops. 4 will only be visible once the slider is done, this might be too difficult for an Easy.
You could try something like in the images below instead, it preserves spacing while avoiding the stacked notes. (if it doesn't mess up flow/style too much)

Example
02:46:757 (4) - is stacked on the end of 02:43:599 (2)
02:47:388 (5) - Ctrl + G
02:49:915 (7) - Ctrl + G


I finally changed this and also forgot to say thanks to you last time ^^
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