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supercell - Sayonara Memories

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mardoka
Sorry about the really long mod, but I can listen to this song all day :)

[General]
  1. Nothing
[Sayonara]
  1. One thing I noticed while playtesting is that the flow is good, good job on that
  2. Try to not use finish hitsounds too loosely, they're generally used for cymbal crashes in mapping rock/pop/metal music, etc. While I think in electronic music like dubstep people use it for other sounds, anyway... Like here 01:18:851 (1) - it shouldnt be used. 00:59:351 (1) - here was good. If you want to emphasize vocals, generally people use whistle.
  3. There are a few blankets you need to fix but I wont mention all of them, only the most obvious ones, because I dont want this to become a blanket mod :^). You can go back and find them on your own
  4. Minor detail but shouldnt these be spaced the same? what I mean is http://puu.sh/rfSEE/f2f800159f.jpg
  5. 00:38:354 (1) - This pentagon can be moved to make the pentagon look nicer. Heck, if you want, you can even use the slider to blanket the 2 http://puu.sh/rfT1a/08c8fd6b46.jpg
  6. 00:41:335 (1,2,1,2,1,2,1,2) - Nailed the rhythm
  7. 00:49:038 (2,6) - ewww theyre barely touching
  8. 00:58:414 (4,1,2) - This part was unexpected while playtesting, flow felt a bit off since you're moving in a straight line, have to stop to click, then continue in the same direction with higher speed. I recommend something like this: http://puu.sh/rfTIV/032c0d6cb1.jpg
  9. 01:00:851 (1,2,3,4) -
  10. 01:02:351 (1,1) - eww theyre barely touching
  11. 01:10:601 (5,6) - play this part of the music at 50%, the beatsnap divisor is actually 1/6 i think. you might have to confirm, i dont trust my ears
  12. 01:25:601 (3) - sliderhead here sounds like a snare, should use clap for that. there are more of those throughout the song but im too lazy to find them all
  13. 01:24:851 (1,2,3,4) - glad youre not ignoring the vocalist here
    02:23:352 (1,3) - eww, they're like, touching
  14. 01:34:602 (15) - theyre barely touching eww. move it away
  15. 01:35:351 (1,3) - stack 3 to head of 1
  16. 01:53:352 (1,6) - stack 6 onto 1
  17. 01:55:602 (4,5,6) - blanket maybe? http://puu.sh/rfVOB/a50f8213a8.jpg
  18. 01:55:602 (4,5,6,7,8,9,1) - <3
  19. 01:59:352 (1,2) - blanket like dis http://puu.sh/rfVV8/e80669c7be.jpg
  20. 02:05:352 (1,2,3) - 02:06:477 (6,7,8) - these parts are overmapped
  21. 02:40:602 (3,4) - 1/6 i think
  22. 02:54:852 (1,2,3,4,5) - :D
    03:02:914 (2,3,4,1) - what are you mapping to here? At first I thought it was lyrics, but you ignored the vocal on the red tick. Not instrument either since you ignored the percussion on the white tick
  23. 03:17:914 (2) - blanket a tad off
  24. 03:18:664 (2,3,4) - overmap
  25. 03:46:602 (1,1,1,1,1,1,1) - consider making it colorful :^) http://puu.sh/rfWwT/567535e4f6.jpg universal sign for change to 1/3, it helps indicate the rhythm change to players
  26. 04:27:852 (1,2,1,2,1,2,3) - I like this rhythm http://puu.sh/rfX05/39a779ac03.jpg for that part
  27. 04:30:852 (1,2,1,2,3,4) - niceee
  28. 04:32:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - my hand :') (it's fine tho)
  29. 05:44:352 (1,2,1,2,1,2,1,2,1,2) - tbh I liked the flow here 00:41:335 (1,2,1,2,1,2,1,2) - better :')
  30. 05:23:352 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,10) - The jumps in this section deserves to be spacier imo. I can hear a slow build up in the music. also imo the slow and lengthy sliders dont fit the pace of that part. pls fix :(((
  31. 05:35:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream can be a bit spacier imo. listen to how loud the drums are here
Enjoyable map, had a lot of fun modding it.
Good luck!
Topic Starter
Domi200

nubery wrote:

Sorry about the really long mod, but I can listen to this song all day :) Not at all! I appreciate detailed mods

[General]
  1. Nothing
[Sayonara]
  1. One thing I noticed while playtesting is that the flow is good, good job on that Thanks >///<
  2. Try to not use finish hitsounds too loosely, they're generally used for cymbal crashes in mapping rock/pop/metal music, etc. While I think in electronic music like dubstep people use it for other sounds, anyway... Like here 01:18:851 (1) - it shouldnt be used. 00:59:351 (1) - here was good. If you want to emphasize vocals, generally people use whistle. Alright thanks I might have to redo the hitsounding anyways. Its not the best I know of that
  3. There are a few blankets you need to fix but I wont mention all of them, only the most obvious ones, because I dont want this to become a blanket mod :^). You can go back and find them on your own
  4. Minor detail but shouldnt these be spaced the same? what I mean is http://puu.sh/rfSEE/f2f800159f.jpg Yes they should my bad
  5. 00:38:354 (1) - This pentagon can be moved to make the pentagon look nicer. Heck, if you want, you can even use the slider to blanket the 2 http://puu.sh/rfT1a/08c8fd6b46.jpg Done
  6. 00:41:335 (1,2,1,2,1,2,1,2) - Nailed the rhythm Thanks ^-^
  7. 00:49:038 (2,6) - ewww theyre barely touching Fixed
  8. 00:58:414 (4,1,2) - This part was unexpected while playtesting, flow felt a bit off since you're moving in a straight line, have to stop to click, then continue in the same direction with higher speed. I recommend something like this: http://puu.sh/rfTIV/032c0d6cb1.jpg Agreed it does feel a bit weird. Changed it
  9. 01:00:851 (1,2,3,4) - ? there is a slight overlap with (4) and the sldier so I fixed that
  10. 01:02:351 (1,1) - eww theyre barely touching Fixed
  11. 01:10:601 (5,6) - play this part of the music at 50%, the beatsnap divisor is actually 1/6 i think. you might have to confirm, i dont trust my ears Hm hard to tell but I think 1/4 is fine
  12. 01:25:601 (3) - sliderhead here sounds like a snare, should use clap for that. there are more of those throughout the song but im too lazy to find them all ok changed it
  13. 01:24:851 (1,2,3,4) - glad youre not ignoring the vocalist here : D
    02:23:352 (1,3) - eww, they're like, touching Fixed
  14. 01:34:602 (15) - theyre barely touching eww. move it away Fixed
  15. 01:35:351 (1,3) - stack 3 to head of 1 Done
  16. 01:53:352 (1,6) - stack 6 onto 1 Done
  17. 01:55:602 (4,5,6) - blanket maybe? http://puu.sh/rfVOB/a50f8213a8.jpg Done
  18. 01:55:602 (4,5,6,7,8,9,1) - <3 <3
  19. 01:59:352 (1,2) - blanket like dis http://puu.sh/rfVV8/e80669c7be.jpg I dont get this one.. Doesnt it look like this already? xD
  20. 02:05:352 (1,2,3) - 02:06:477 (6,7,8) - these parts are overmapped
  21. 02:40:602 (3,4) - 1/6 i think Hm yes you might be right buit its just minimal on this double and for the gameplay I stick with 1/4 here.. inb4 aginst ranking criteria
  22. 02:54:852 (1,2,3,4,5) - :D :D
    03:02:914 (2,3,4,1) - what are you mapping to here? At first I thought it was lyrics, but you ignored the vocal on the red tick. Not instrument either since you ignored the percussion on the white tick Changed it. Its on the drums
  23. 03:17:914 (2) - blanket a tad off Changed
  24. 03:18:664 (2,3,4) - overmap Fixed it :(
  25. 03:46:602 (1,1,1,1,1,1,1) - consider making it colorful :^) http://puu.sh/rfWwT/567535e4f6.jpg universal sign for change to 1/3, it helps indicate the rhythm change to players Done
  26. 04:27:852 (1,2,1,2,1,2,3) - I like this rhythm http://puu.sh/rfX05/39a779ac03.jpg for that part Keeping the jumps to wake up the players Kappa
  27. 04:30:852 (1,2,1,2,3,4) - niceee Someone actually likes it :' )
  28. 04:32:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - my hand :') (it's fine tho) : D
  29. 05:44:352 (1,2,1,2,1,2,1,2,1,2) - tbh I liked the flow here 00:41:335 (1,2,1,2,1,2,1,2) - better :') THis one is more spaced
  30. 05:23:352 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7,8,9,10) - The jumps in this section deserves to be spacier imo. I can hear a slow build up in the music. also imo the slow and lengthy sliders dont fit the pace of that part. pls fix :((( Increase spacing here 05:21:852 (1,2,1,2,1,2,1,2) -
  31. 05:35:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this stream can be a bit spacier imo. listen to how loud the drums are here I thought I wont overdo it since its cuirved that much. Additional spacing here would just boost the star rating even more
Enjoyable map, had a lot of fun modding it. Thanks a lot and ty for the mod <3
Good luck!
Nostalgic
Rookie modder here. So just take w/e fits you. :D

Sayonara
  1. I edited a 192kbps version of this song, take it if you want https://www.dropbox.com/s/criz7xcfcvqmgc8/Sayonara%20Memories.mp3?dl=0
  2. If you add a note here 00:38:916 (3) you should another note here 00:39:667 as well.
  3. 00:40:698 - Add a note here?
  4. 00:44:241 - ^
  5. 01:04:601 (3) - Need a fix bc there's a drumbeat at the blue tick? It doesn't feel the same as 01:03:851 (1,2) or 01:04:976 (4) .
  6. 01:24:476 (5) - NC?
  7. 01:26:351 (1) - Super weird...Better not NC here, instead NC 01:26:726 (2)?
  8. 01:29:352 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Making them all NC? That would be more interesting
  9. 01:38:352 (1) - ^, NC 01:38:913 (2) instead?
  10. 02:03:102 (2,3) - Keep them vertically straight?
  11. 02:24:852 (1,2,3,4) - Would it work better like this? https://puu.sh/rhtEm/5da1f8fee9.png//https://puu.sh/rhtFx/fa8fbd7239.png
  12. 02:38:352 (1,2,3,4,5,6,7,8) - Here you don't use NC whereas 02:41:352 (1,2,1,2,1,2,1,2) you use 4 different NC. The star shape is not that blatant so better make them consistent imo.
  13. 02:40:602 (3,4) - Better flow like this?
  14. 02:45:477 (6) - NC?
  15. 02:47:258 - Add a note here.
  16. 02:49:414 (2) - Your last slider 02:48:852 (1) ends at the drumbeat, should this end at the white tick here 02:49:602 as well?
  17. 02:56:914 (1) - Don't think it needs to be repeated.
  18. 04:32:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How about 4 per NC?
  19. 05:10:977 (1,2) - This jump..uhm...I have no problem with it but the increase in distance is a bit uneven comparing with those previous.
  20. 05:32:352 (1) - There should be a triples, so I would be a note here 05:31:977 (4) instead of a slider.
  21. 05:35:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 4 per NC?
I think players with similar skill as me would definitely enjoy this map. がんばって!! :)
Topic Starter
Domi200

Nostalgic wrote:

  • Sayonara
  1. [spoilerbox][/spoilerbox
    ]I edited a 192kbps version of this song, take it if you want [url]https://www.dropbox.com/s/criz7xcfcvqmgc8/Sayonara%20Memories.mp3?dl=0ty[/url]
  2. If you add a note here 00:38:916 (3) you should another note here 00:39:667 as well.
  3. 00:40:698 - Add a note here? Mapping the guitar here not the drums
  4. 00:44:241 - ^ Added
  5. 01:04:601 (3) - Need a fix bc there's a drumbeat at the blue tick? It doesn't feel the same as 01:03:851 (1,2) or 01:04:976 (4) . When I add a note on the blue tick I would have to remove the note on the red tick but that would ruin the flow
  6. 01:24:476 (5) - NC? Only if I was mapping on the vocals here but Im pointing out the... idk that instruments name haha
  7. 01:26:351 (1) - Super weird...Better not NC here, instead NC 01:26:726 (2)? NC here implies a change of DS or a break. This case the little break
  8. 01:29:352 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Making them all NC? That would be more interesting THat would have no purpose and be just spammed. The HP is not that high that I would need that
  9. 01:38:352 (1) - ^, NC 01:38:913 (2) instead? I could Remove the NC on the following to make it less spammy but Removing it on (1) and NC on (2) would break up the combo pattern
  10. 02:03:102 (2,3) - Keep them vertically straight? THat would mess up the star pattern 02:02:914 (1,2,3,1,2) -
  11. 02:24:852 (1,2,3,4) - Would it work better like this? https://puu.sh/rhtEm/5da1f8fee9.png//https://puu.sh/rhtFx/fa8fbd7239.png Hmm I see no reason to change this but I fixed a stack on (2)
  12. 02:38:352 (1,2,3,4,5,6,7,8) - Here you don't use NC whereas 02:41:352 (1,2,1,2,1,2,1,2) you use 4 different NC. The star shape is not that blatant so better make them consistent imo. You're right - fixed
  13. 02:40:602 (3,4) - Better flow like this? THis works but I prefer mine
  14. 02:45:477 (6) - NC? Drums again not vocal
  15. 02:47:258 - Add a note here.
  16. 02:49:414 (2) - Your last slider 02:48:852 (1) ends at the drumbeat, should this end at the white tick here 02:49:602 as well? I can see what you mean but I think the guitar is more present here than the drum
  17. 02:56:914 (1) - Don't think it needs to be repeated. There is a small fading sound you can hear
  18. 04:32:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - How about 4 per NC? 8 works fine. I could do 16 aswell but that looks to much
  19. 05:10:977 (1,2) - This jump..uhm...I have no problem with it but the increase in distance is a bit uneven comparing with those previous.
  20. 05:32:352 (1) - There should be a triples, so I would be a note here 05:31:977 (4) instead of a slider.
  21. 05:35:352 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 4 per NC?No need
I think players with similar skill as me would definitely enjoy this map. がんばって!! :) Thanks a lot for the mod!
Nickelony


Hi. M4M here :)

00:36:480 (1) - curve too sharp, fix blanket to this: 00:37:041 (3)
00:44:803 (2) - pfix the blanket to this slider: 00:44:334 (4)
00:46:959 (5) - slider curve too sharp, make it softer: https://puu.sh/rhLSR.png
00:47:352 (1,2,3,4) - please apply distance snap here since it's ultra hard to read.
02:32:352 (1,2,3,4) - ^
01:13:976 (4) - this slider looks sooooooo bad, maybe just make 2 stacked circles.
01:26:351 (1) - fix blanket to this: 01:25:601 (3) - ?
01:31:977 (8) - nc
01:39:102 (1) - the slider curve looks terrible, how about making just a simple curve? https://puu.sh/rhM9P.png It also improves the gameplay.
01:54:852 (1) - maybe just a simple curve here? (if yes, then blanket to this: 01:55:414 (3) - !)
01:56:352 (1) - place it slightly lower. (x:192 y:320 should be fine.)
02:06:477 (6) - nc
02:12:852 (1) - fix blanket to this: 02:13:227 (3) - (I recommend you to re-check every blanket and use grid snap 4 and the approach circle as hint.)
02:40:602 (3,4) - make it a slider with a reverse arrow so you get a triplet. https://puu.sh/rhMvx.png
02:50:352 (1) - you broke the blanket, maybe do it like this: https://puu.sh/rhMB5.png
03:03:664 - add note here.
03:19:789 (8,1) - blanket?
03:23:352 (1) - please no such waves. Try this: https://puu.sh/rhMNc.png by rotating this: https://puu.sh/rhMP4.png
03:46:602 (1,1,1,1,1,1,1) - unrankable combo changing.
05:03:852 (7) - nc
05:07:602 (2) - nc

That's all.

Good luck! :)
Topic Starter
Domi200

Nickelony wrote:

00:36:480 (1) - curve too sharp, fix blanket to this: 00:37:041 (3) Fixed
00:44:803 (2) - pfix the blanket to this slider: 00:44:334 (4) Fixed
00:46:959 (5) - slider curve too sharp, make it softer: https://puu.sh/rhLSR.png Okay fixed now
00:47:352 (1,2,3,4) - please apply distance snap here since it's ultra hard to read. I used DS ?__?
02:32:352 (1,2,3,4) - ^ ^
01:13:976 (4) - this slider looks sooooooo bad, maybe just make 2 stacked circles. Changed the slider
01:26:351 (1) - fix blanket to this: 01:25:601 (3) - ? Done
01:31:977 (8) - nc That would mess up the stars tho :(
01:39:102 (1) - the slider curve looks terrible, how about making just a simple curve? https://puu.sh/rhM9P.png It also improves the gameplay. Changed it
01:54:852 (1) - maybe just a simple curve here? (if yes, then blanket to this: 01:55:414 (3) - !) Done and done
01:56:352 (1) - place it slightly lower. (x:192 y:320 should be fine.) fixed
02:06:477 (6) - nc Done
02:12:852 (1) - fix blanket to this: 02:13:227 (3) - (I recommend you to re-check every blanket and use grid snap 4 and the approach circle as hint.) Fixed.. yesh Im not that good with all those blankets.. I have to pay more attention to it while mapping
02:40:602 (3,4) - make it a slider with a reverse arrow so you get a triplet. https://puu.sh/rhMvx.png Fixed
02:50:352 (1) - you broke the blanket, maybe do it like this: https://puu.sh/rhMB5.png Fixed I think
03:03:664 - add note here. Done
03:19:789 (8,1) - blanket? Fixed
03:23:352 (1) - please no such waves. Try this: https://puu.sh/rhMNc.png by rotating this: https://puu.sh/rhMP4.png Changed it but had to morph it a bit to fit the following sliders
03:46:602 (1,1,1,1,1,1,1) - unrankable combo changing. Is it really unrankable? Im sure I saw it before on ranked maps. Its just to highlight the change to 1/3 - https://osu.ppy.sh/b/861381 at 00:55:354
05:03:852 (7) - nc Done
05:07:602 (2) - nc Done

That's all.

Good luck! :)
Thanks a lot for the mod <3
Zhuriel
hi there, from my queue. you were request #7 (first after the testing phase) with a priority of 25, this is mod #4.

SPOILER
  1. 00:33:667 (1,2) - i'd increase the spacing here, the 2 feels a bit too weak compared to 3
  2. 00:33:667 (1,2) - seems really weird to map some of the long guitar notes as sliders and some as circles, use sliders everywhere
  3. 00:45:834 (1,2,1,2,1,2,3,4,5) - hear the piano and snare here? it's grouped 3-3-2, so group your nc's accordingly also hitsound it to that because what is it even hitsounded to now
  4. 00:47:352 (1,2,3,4,5) - having this low spacing right after a stream that looks basically the same and never using it again is kinda dumb, space it like the rest of the section
  5. 00:47:352 - this entire section i can't really see the logic behind the rhythm choices. 00:48:101 (5,6) - here you seem to map to vocals but then don't at 00:48:851 (1,2,3,4) - then you map the same two sliders into nothing special at 00:51:101 (5,6) - so it seems you're just using a repeating pattern but then break it with 00:53:726 (3,4,5) - only to match the vocals again at 00:55:226 (3,4,5) -
  6. 01:02:351 (1,2,1,2,1,2,1,2) - can we (not just you so don't take this too personally) please stop this 2-combo jumpspam shit? it's not a particularly intense part and nor is the comboing indicated by any pattern in the music, if anything 4 notes would make more sense since the drum pattern repeats then, plus it only shows up once in this part which doesn't make too much sense
  7. 01:12:851 (2,5) - nc these two since they start a new measure and having a long combo on such a slow pattern is weird
  8. 01:15:851 (1,2,1,2,1,2,1,2) - here the comboing kinda makes sense because of the vocals but i'm still not a big fan
  9. 01:30:852 (5,9,13) - nc for new measure
  10. 01:41:352 (1,2,1,2,1,2,1,2) - kinda works here too but you combo it entirely differently later on for essentially the same pattern, decide on one version (i personally recommend the one with longer combos) and stick with it. 01:41:352 (1) - 01:41:352 (1) - seem more emphasized here though so 4 would still be the better grouping
  11. 01:58:977 - would probably be nicer to have this clickable and have something at 01:59:164 - too since the gap feels kind of empty
  12. 02:07:789 (1,2,3) - move the nc to 2 since that's the start of the vocal phrase, and maybe remove the one on 1 after
  13. 02:11:352 (1,2,3) - be consistent with the first repetition of this pattern at the beginning here. also the end of 3 should probably be clickable, the gap here feels really off
  14. 02:20:727 (1,2,3,1,2,3,1,2,1,2) - listen to the groupings again, you're comboing the part that's grouped in 2 in 3 and vice versa. you do it right at 02:02:352 (1,2,3,1,2,3,1,2) - for reference
  15. 02:45:102 (5) - sliders in this part mostly make sense except for this one
  16. 03:29:352 (1,2,1,2,3,4,5,6) - at least stick to the same ncing pattern within one jump section
  17. 04:11:352 - rhythm choices in this section feel very weird again
  18. 04:35:352 - combo the patterns here shorter
  19. 04:38:164 (1) - ends on a more emphasized note than it starts don't do that. same for 04:39:477 (7,10) - and a bunch of others in this section
  20. 05:33:852 (1,2,3,4) - 3-3-2 grouping doesn't make much sense here, there's not much emphasis but the main beats on the bass drum
  21. 05:54:710 - for things like this i like to add a note on the beat and start the spinner just after because clicking and getting a hitsound is much more powerful than starting to spin

flow-wise i can't find much to complain about, spacing makes sense too in general so it's already better than the other map for this song i modded

lot of the stuff repeats and i'm not gonna point out every single one of them so go look for more yourself

didn't comment much on the hitsounds because they didn't seem done, if that was supposed to be the case then oops i guess work on them a bit more
Topic Starter
Domi200

Zhuriel wrote:

hi there, from my queue. you were request #7 (first after the testing phase) with a priority of 25, this is mod #4.

SPOILER
  1. 00:33:667 (1,2) - i'd increase the spacing here, the 2 feels a bit too weak compared to 3
  2. 00:33:667 (1,2) - seems really weird to map some of the long guitar notes as sliders and some as circles, use sliders everywhere Im not sure what you mean. Are you saying its better to use slider on 2 and 3? If so I disagree
  3. 00:45:834 (1,2,1,2,1,2,3,4,5) - hear the piano and snare here? it's grouped 3-3-2, so group your nc's accordingly also hitsound it to that because what is it even hitsounded to now Im confused did you link the right timestamp?
  4. 00:47:352 (1,2,3,4,5) - having this low spacing right after a stream that looks basically the same and never using it again is kinda dumb, space it like the rest of the section I kept the spacing here but increased it here 00:46:959 (5,1) - so its easier to read
  5. 00:47:352 - this entire section i can't really see the logic behind the rhythm choices. 00:48:101 (5,6) - here you seem to map to vocals but then don't at 00:48:851 (1,2,3,4) - then you map the same two sliders into nothing special at 00:51:101 (5,6) - so it seems you're just using a repeating pattern but then break it with 00:53:726 (3,4,5) - only to match the vocals again at 00:55:226 (3,4,5) -
  6. 01:02:351 (1,2,1,2,1,2,1,2) - can we (not just you so don't take this too personally) please stop this 2-combo jumpspam shit? it's not a particularly intense part and nor is the comboing indicated by any pattern in the music, if anything 4 notes would make more sense since the drum pattern repeats then, plus it only shows up once in this part which doesn't make too much sense Fixed
  7. 01:12:851 (2,5) - nc these two since they start a new measure and having a long combo on such a slow pattern is weird Fixed
  8. 01:15:851 (1,2,1,2,1,2,1,2) - here the comboing kinda makes sense because of the vocals but i'm still not a big fan
  9. 01:30:852 (5,9,13) - nc for new measure okay fixed
  10. 01:41:352 (1,2,1,2,1,2,1,2) - kinda works here too but you combo it entirely differently later on for essentially the same pattern, decide on one version (i personally recommend the one with longer combos) and stick with it. 01:41:352 (1) - 01:41:352 (1) - seem more emphasized here though so 4 would still be the better grouping
  11. 01:58:977 - would probably be nicer to have this clickable and have something at 01:59:164 - too since the gap feels kind of empty Replaced the slider with notes and added one note aswell
  12. 02:07:789 (1,2,3) - move the nc to 2 since that's the start of the vocal phrase, and maybe remove the one on 1 after Removed it
  13. 02:11:352 (1,2,3) - be consistent with the first repetition of this pattern at the beginning here. also the end of 3 should probably be clickable, the gap here feels really off Filled the gap
  14. 02:20:727 (1,2,3,1,2,3,1,2,1,2) - listen to the groupings again, you're comboing the part that's grouped in 2 in 3 and vice versa. you do it right at 02:02:352 (1,2,3,1,2,3,1,2) - for reference Changed it
  15. 02:45:102 (5) - sliders in this part mostly make sense except for this one Replaced it
  16. 03:29:352 (1,2,1,2,3,4,5,6) - at least stick to the same ncing pattern within one jump section Fixed
  17. 04:11:352 - rhythm choices in this section feel very weird again
  18. 04:35:352 - combo the patterns here shorter Fixed
  19. 04:38:164 (1) - ends on a more emphasized note than it starts don't do that. same for 04:39:477 (7,10) - and a bunch of others in this section I dont want to emphazise the piano here
  20. 05:33:852 (1,2,3,4) - 3-3-2 grouping doesn't make much sense here, there's not much emphasis but the main beats on the bass drum Okay you lost me here again.. 3-3-2 grouping? What do you mean there are 2 repeaters followed by 2 kickslider..
  21. 05:54:710 - for things like this i like to add a note on the beat and start the spinner just after because clicking and getting a hitsound is much more powerful than starting to spin

flow-wise i can't find much to complain about, spacing makes sense too in general so it's already better than the other map for this song i modded

lot of the stuff repeats and i'm not gonna point out every single one of them so go look for more yourself

didn't comment much on the hitsounds because they didn't seem done, if that was supposed to be the case then oops i guess work on them a bit more

Thanks a lot for the mod! <3
Zhuriel

Domi200 wrote:

00:33:667 (1,2) - seems really weird to map some of the long guitar notes as sliders and some as circles, use sliders everywhere Im not sure what you mean. Are you saying its better to use slider on 2 and 3? If so I disagree
wrong timestamp, should've been 00:35:355 - the entire section

00:45:834 (1,2,1,2,1,2,3,4,5) - hear the piano and snare here? it's grouped 3-3-2, so group your nc's accordingly also hitsound it to that because what is it even hitsounded to now Im confused did you link the right timestamp?
the notes are grouped in 3 8th notes, then 3 8th notes, then 2. (this could technically be considered an 8/8 time signature instead of 4/4 but if i start getting into details on compound time signatures we'll be here until tomorrow)
there's emphasis on the first note of each of these groups, i.e the snare and piano on 00:45:835 - 00:46:397 - 00:46:960 - so that's what you should base your nc's on

04:38:164 (1) - ends on a more emphasized note than it starts don't do that. same for 04:39:477 (7,10) - and a bunch of others in this section I dont want to emphazise the piano here
i wasn't really talking about the piano, it's a new measure, chord change and new word in the lyrics so pretty much everything is more emphasized on the downbeat than just before

05:33:852 (1,2,3,4) - 3-3-2 grouping doesn't make much sense here, there's not much emphasis but the main beats on the bass drum Okay you lost me here again.. 3-3-2 grouping? What do you mean there are 2 repeaters followed by 2 kickslider..
the same principle as i explained above, only the inverse - by your rhythm choices, you're emphasizing these groupings of 3, 3 and 2, but the emphasis in the music is with the beat here so it doesn't fit
DeletedUser_423548
Hi~ From my modding queue :)


  • [Sayonara]
  1. 00:37:041 (3,2) - stackミスかな?
  2. 00:44:147 (3) - 今までの感じでNCつけましょう
  3. 00:47:352 (1,2,3,4) - 突然のDS変化についていけません少し離しましょう
  4. 00:48:101 (5,1) - stackしてないです
    意図ならスルーしてください
  5. 00:58:977 (2,1) - ^
  6. 01:01:226 (2,3,4) - 全てにfinishはいらないです
  7. 01:11:352 (1,1) - blanketになってないです
  8. 01:11:352 (1,2) - (1)の折り返し部分を(2)の始点に重ねてみてはどうでしょう?
  9. 01:18:101 (3,1) - こっちもstackしませんか?
  10. 01:25:226 (2,4) - finishうるさいので外してもいいかも
  11. 01:47:351 (1,1,1,2,3) - 自分は良いと思いますがあまり楽しくはなさそうです
  12. 02:09:102 (1,1) - ちゃんとstackできたら綺麗だなって思いました
この後も同じことばかりになるので同じ音を入れてる部分を見直してみてください
配置も綺麗に置けている部分と雑に置いている部分がはっきりわかりました
最初から最後まで綺麗におくことも大切だとおもいます!
後はstackしてるのかしてないのかはっきりしてない部分も多々あるのでstackしない部分はなるべく遠ざけましょう。

Good luck!
Kujinn
NM from Queue

[Sayonara]
  1. 00:35:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) - A lot of 1/1 space in this section.
  2. 00:47:352 (1,2,3,4) - space these out a little
  3. 01:06:476 (5,1,2) - kind of broke the flow here
  4. 01:11:352 (1,1,2,3,1) - Imo, I wouldn't of mapped to the piano, it'll throws player off when playing something calm coming to 01:15:851 (1,2,1,2,1,2,1,2) - because of the intensity of the jumps
  5. 01:26:352 (1,2) - should be a 1/1 slider
  6. 01:27:664 - completely ignored, there should be a note here
  7. 01:42:851 (1,2,3) - feels out of place, rhythm like this would of been suited best here 01:44:164 -
  8. 02:08:352 (1,1,1) - illuminati confirmed
  9. 02:47:352 (8,1) - off rhythm

    I feel like I'll be repeating myself if I continue, this map does need a lot of work. There is an over use of single notes and jumps. Spacing does needs to be fixed and rhythm also. I would advice to look over your map for these and try to improve it ^^
Good Luck!
KuroNeko1509
Hayo~ NM from the queue /w\ sorry for late mod lel
this map is OK needs a lot of improvement though, good luck !



[Sayonara]

  1. 00:37:041 (3,2) - fix overlap

  2. 00:47:914 (4,5,1) - ^

  3. 01:18:101 (3,1) - ^ Try avoiding overlaps, but if you can at least make them consistent

  4. 02:35:727 (3,2) - ^^^^^^^^^^^^^^^^^^^^^ pls fix all the nasty overlaps :? go over your map and fix them <3

  5. 04:40:414 (10,1) - ^

  6. 00:44:896 (1,2,3,4,5,1,2,1,2) - jumps are too small and are not able to emphasize the intensity of the part... also overlaps llook messy. make jumps follow the music, so when music is becoming more intense jumps should get more intense as well, and same when music is becoming less intense, but in your map they are always the same distance apart despite the fact that sound is larger or lower.

  7. 01:15:851 (1,2,1,2,1,2,1,2) - ^

  8. 01:27:851 (1,2,1,2,1,2,1,2,1) - ^

  9. 03:03:289 (3,4,5,1,2,3,1,2,3,1,2,1) - ^

  10. 03:27:852 (1,2,1,2,1,2,1,2) - ^

  11. 04:05:352 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3) - ^

  12. 04:56:352 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - ^

  13. 05:20:352 (1,2,3,4,5,6,7,8,1,2,1,2,1) - ^

  14. 01:51:851 (4) - slider doesnt emphasize the intensity of the part, make it into notes and then 01:52:226 (1,2,3,4) - ^ :roll:

  15. 00:58:976 (2,1) - stacking error

  16. 02:35:539 (2,1) - ^

  17. 04:21:477 (5,2) - ^

  18. 03:03:852 (1,3) - ^ (if its not meant to be stacked then its overlapping error lol)

  19. 04:58:414 (2,2) - ^ (if its not meant to be stacked then its overlapping error lol)

  20. 01:04:601 (3) - theres a large sound at white tic and red tic, and youre only following one of them, add there http://puu.sh/rnH1G/b917a82fb9.jpg

  21. 01:11:352 (1) - 01:14:351 (1) - I think this is not the best place to use these sliders, they are covering too many drum sounds which i think isnt good... Besides, 01:14:351 (1) - ends on blue tic which makes it even worse :P

  22. 03:42:477 (5) - ^

  23. 01:26:726 (2,3,4,5,6) - here on the other hand, you could make jumps a little less spaced so that jumps after that will stand out more due to the intensifying sound.

  24. 01:38:352 (1) - Youre ignoring large super noticable sound over here, the red tic should be recognized and clickable or something. 01:39:102 (1,1) - these 2 sliders dont have sound in the middle so they are fine, but this 01:38:352 (1) - one def. has to be fixed

  25. 03:14:352 (1) - ^ has large sound in the middle and it shouldnt be ignore imo...

  26. 04:26:352 (1) - ^

  27. 05:43:227 (6) - ^

  28. 01:41:538 (2,1,2,1,2,1,2) - since this is kiai part-the intense part, you should make everything a bit more intense in kiai parts :roll:

  29. 01:42:945 (2) - I dont see a reason for this note

  30. 03:31:320 - ^ delete this note maybe :?

  31. 01:46:695 - Id suggest adding a note

  32. 03:31:695 - ^

  33. 02:02:352 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2) - why NC is so random? try to keep it plain where you add it downbeats...

  34. 02:05:352 (1,2,3,4) - mm you could make this into 2 sliders that are reversing... will follow music way better imo, so delete notes and just make slider reverse until part where notes used to be

  35. 02:16:602 (1,2) - add one more note on the tic in between them, so it could be a triple, I feel like triple will follow music better

  36. 02:17:352 (1,2,1,2,1,2,1,2,1) - in part like this where you try to make it symmetrical, you should actually use symmetrical commands, so like make one slider and copy it, then move on to the time section where you want another slider to be, paste it, flip it whichever way you like. Repeat for all the sliders and taaadaaan perfectly symmetric sliders. lol. But if you dont wanna make them symmetric, dont place them like that :oops:

  37. 05:44:352 (1,2,1,2,1,2,1,2,1) - ^

  38. 03:16:789 (1,2,3,4,5,6,1) - feel like this part will be better if youd delete the stream and make it a 1/4 reverse slider

  39. 03:44:352 (1,2,3) - emm ok so, i think this part and sliders are fine but could be better, what you could do first is -> 03:45:102 (2) - make this slider end on a def. large sound thats trapped inside of it 03:45:477 - here ; Because 03:45:852 (3) - has sound at the begining and then 1/4 away, what you could do is c->s , add a circle on white big tic and start slider on the following red tic. Also make the last slider shorter so that it will end over here 03:46:414 - ; here how it should look like imo http://puu.sh/rnK28/c469ed2dad.jpg

  40. 04:29:352 (1,2,1,2) - I feel like if youre making something like this then you should make them equally spread, so 4 reverses on each slider would be good imo

  41. 04:33:758 (8,1,2) - This kind of curve on the stream isnt the best idea

  42. 04:35:539 (2,3,4,5,6) - too intense, this should be jumps... i think it would be better if youd make them into something liek this http://puu.sh/rnLRU/3ebca3bd27.jpg lol, idk into something that requires very little movement.

  43. 04:38:539 (2,3,4,5,6) - ^

  44. 04:36:852 (1) - feel like just making it a long slider (1/1) would be better than reverse slider

  45. 04:39:477 (7) - ^ except that it would be a 1/2 slider, and then on the big white tic, the downbeat add a note

  46. 04:46:414 (3,4) - make a slider

  47. 05:00:477 (1,2,3) - reverse this selection, so that it will be s-c-c

  48. 05:04:602 (3,4,5) - decrease distance

  49. 05:15:852 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - feels weird, especially the short slider, stream is fine just decrease distance between notes a little :roll:

  50. 05:17:914 (4,5,6) - decrease distance

  51. 05:23:352 (1,2,3,4,5,6) - i dont think this part should be jumps, part beefore this was way better for jumps, this should be like different things like notes and sliders but not just purely jumps

  52. 05:25:602 (4,5,6) - stacking would be better aesthetically imo

  53. 05:28:602 (6,7,8) - ^

  54. 05:29:352 (1,2,3,4,5,6,7,8) - make this part calm.. like i said before slower parts have to have slower and sort of boring jumps.. 05:32:352 (1,2,3,4,5,6,7,8) - where as this should be more intense for the music is getting more intense

  55. 05:33:852 (1,2,3,4) - maybe just do 2 sliders which reverse 5 times each, or 4 sliders that revers 2 times each, i meant its OK as it is rn but i think this way it will be better
Akali
m4m

00:36:104 (4,4) - lead guitar is kinda long and whole things keeps flowing, would just 1/2 sliders so there is no empty space

00:39:479 (5) - ^

00:40:604 (1,2,3) - map the drums no reason to skip rhythm variation

01:04:601 (3,4) - ^

01:42:945 (2) - seems overmapped

01:46:414 (3,4) - again, would like to see some rhythm when you can

02:06:758 (2) - overmapped

02:47:164 (7,8) - missing drums

03:31:414 (4,5) - ^ + no real reason for 03:31:320 (3) - vocals have 2 syllables not free and this background noise doesn't sound like it should be mapped

03:46:602 (1,1,1,1,1,1) - make sliders, only spot with 1/3, it comes out of nowhere and as NC spam is sort of readable as 1/3 it looks weird out of sudden

03:50:164 (5) - overmapped

03:51:664 (3) - overmapped (vocal syllable ENDING not starting shouldn't be mapped as an clickable object)

04:07:789 (2,3,4) - these are 1/6 dunno about simplifying like that

04:35:352 (1,2,3,4,5,6) - death stream is ok if you really want it, but this part of music is so calm after it that you probably should map it with sliders, this is sort of suprising/hard accuracy wise + it's mapped only to vocals which aren't so selective rhythmically. Also sudden hitsound volume drop is confusing, 04:35:352 (1) - at least have this the volume of the stream before

04:51:477 (3,4,5,6,7,8,9) - this rhythm doesn't make any sense at all here, keep stuff on beat

05:15:852 (1) - this looks awful lot like a 1/4 slider especially before stream, use normal SV, vocals alone shouldn't be reason for this especially that nothing outstanding happens with them

05:32:258 - drums

05:39:102 (4,3) - this guitar is too strong here to map it with slider ends and have akward space on it

Like said in PM, not a big fan of general structure, sometimes it's blanketed and stacked, sometimes you use overlaps, sometimes jumps are 1-2 comboed sometimes not (even though there is no much difference in the music) , sometimes things are just plain messy. Technically rankable I guess but you will have trouble in current state to find BNs
Topic Starter
Domi200

Kujinn wrote:

NM from Queue

[Sayonara]
  1. 00:35:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3) - A lot of 1/1 space in this section.
  2. 00:47:352 (1,2,3,4) - space these out a little Done
  3. 01:06:476 (5,1,2) - kind of broke the flow here Changed it a bit but Im not sure if it was off.. I feltz good to me
  4. 01:11:352 (1,1,2,3,1) - Imo, I wouldn't of mapped to the piano, it'll throws player off when playing something calm coming to 01:15:851 (1,2,1,2,1,2,1,2) - because of the intensity of the jumps I didnt map to the piano there at all. I think those jumps are still okay, its not like they're screenjumps
  5. 01:26:352 (1,2) - should be a 1/1 slider Im not mapping on the voice here
  6. 01:27:664 - completely ignored, there should be a note here I dont think so?= You could make a 1/1 slider there I guess but that wouldnt emphasize enough
  7. 01:42:851 (1,2,3) - feels out of place, rhythm like this would of been suited best here 01:44:164 - I stick with my version
  8. 02:08:352 (1,1,1) - illuminati confirmed Very
  9. 02:47:352 (8,1) - off rhythm
Thanks for the mod <3
Topic Starter
Domi200

KuroNeko1509 wrote:

[Sayonara]

  1. 00:37:041 (3,2) - fix overlap Fixed

  2. 00:47:914 (4,5,1) - ^ Fixed

  3. 01:18:101 (3,1) - ^ Try avoiding overlaps, but if you can at least make them consistent Fixed

  4. 02:35:727 (3,2) - ^^^^^^^^^^^^^^^^^^^^^ pls fix all the nasty overlaps :? go over your map and fix them <3 Fixed

  5. 04:40:414 (10,1) - ^ Fixed

  6. 00:44:896 (1,2,3,4,5,1,2,1,2) - jumps are too small and are not able to emphasize the intensity of the part... also overlaps llook messy. make jumps follow the music, so when music is becoming more intense jumps should get more intense as well, and same when music is becoming less intense, but in your map they are always the same distance apart despite the fact that sound is larger or lower. Not sure what you mean since I increased the DS on those 00:45:834 (1,2,1,2) - ?_?

  7. 01:15:851 (1,2,1,2,1,2,1,2) - ^ imo those are fine at a constant DS here

  8. 01:27:851 (1,2,1,2,1,2,1,2,1) - ^ Indreased it a bit here

  9. 03:03:289 (3,4,5,1,2,3,1,2,3,1,2,1) - ^ Increased it on the 2 strong beats

  10. 03:27:852 (1,2,1,2,1,2,1,2) - ^ I guess this could be increased but not

  11. 04:05:352 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3) - ^ Im keeping the DS here. I increased it on the important parts

  12. 04:56:352 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - ^ ^

  13. 05:20:352 (1,2,3,4,5,6,7,8,1,2,1,2,1) - ^ ^

  14. 01:51:851 (4) - slider doesnt emphasize the intensity of the part, make it into notes and then 01:52:226 (1,2,3,4) - ^ :roll: I think this is fine. there is no need to overspace the entire map. I mean I guess you could do it but I dont think its fitting

  15. 00:58:976 (2,1) - stacking error Fixed

  16. 02:35:539 (2,1) - ^ Fixed

  17. 04:21:477 (5,2) - ^ Assuming you meant thi 04:22:414 (2) - - fixed

  18. 03:03:852 (1,3) - ^ (if its not meant to be stacked then its overlapping error lol) I dont see it I might have fixed it already
  19. 04:58:414 (2,2) - ^ (if its not meant to be stacked then its overlapping error lol) Fixed
  20. 01:04:601 (3) - theres a large sound at white tic and red tic, and youre only following one of them, add there http://puu.sh/rnH1G/b917a82fb9.jpg If I would change that I would have to set a triple there but its not fitting into the flow here so I simplyfy it
  21. 01:11:352 (1) - 01:14:351 (1) - I think this is not the best place to use these sliders, they are covering too many drum sounds which i think isnt good... Besides, 01:14:351 (1) - ends on blue tic which makes it even worse :P
  22. 03:42:477 (5) - ^ Slow down intended
  23. 01:26:726 (2,3,4,5,6) - here on the other hand, you could make jumps a little less spaced so that jumps after that will stand out more due to the intensifying sound. imo the DS is fine
  24. 01:38:352 (1) - Youre ignoring large super noticable sound over here, the red tic should be recognized and clickable or something. 01:39:102 (1,1) - these 2 sliders dont have sound in the middle so they are fine, but this 01:38:352 (1) - one def. has to be fixed Thats not quite right Im focusing on the vocals to emphasize the upcoming kiai time. Chaning only the first slider also would make it inconsistent in mapping
  25. 03:14:352 (1) - ^ has large sound in the middle and it shouldnt be ignore imo... ^
  26. 04:26:352 (1) - ^ ^
  27. 05:43:227 (6) - ^ Im emphasizing the guitar in the entiore part here. So I wont break it up to emphaziose one more drum sound
  28. 01:41:538 (2,1,2,1,2,1,2) - since this is kiai part-the intense part, you should make everything a bit more intense in kiai parts :roll: Not sure what you mean.. If you are pointing out that I didnt change the DS here, then you obv dont get the relation between DS and SV.. That part is more spaced up
  29. 02:02:352 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2) - why NC is so random? try to keep it plain where you add it downbeats... Its not random
  30. 02:05:352 (1,2,3,4) - mm you could make this into 2 sliders that are reversing... will follow music way better imo, so delete notes and just make slider reverse until part where notes used to be I dont see how that would work out
  31. 02:17:352 (1,2,1,2,1,2,1,2,1) - in part like this where you try to make it symmetrical, you should actually use symmetrical commands, so like make one slider and copy it, then move on to the time section where you want another slider to be, paste it, flip it whichever way you like. Repeat for all the sliders and taaadaaan perfectly symmetric sliders. lol. But if you dont wanna make them symmetric, dont place them like that :oops: Euhm thats exactly how I did it but ok
  32. 05:44:352 (1,2,1,2,1,2,1,2,1) - ^ :roll: :roll: :roll:
  33. 03:16:789 (1,2,3,4,5,6,1) - feel like this part will be better if youd delete the stream and make it a 1/4 reverse slider Considirng there is a jumppart following I keep the stream but ofc you could make it with sliders. I prefer not to in this part
  34. 04:29:352 (1,2,1,2) - I feel like if youre making something like this then you should make them equally spread, so 4 reverses on each slider would be good imo No its intended and indicates the player it will speed up in pace
  35. 04:33:758 (8,1,2) - This kind of curve on the stream isnt the best idea Why?
  36. 04:35:539 (2,3,4,5,6) - too intense, this should be jumps... i think it would be better if youd make them into something liek this http://puu.sh/rnLRU/3ebca3bd27.jpg lol, idk into something that requires very little movement. eh? You're not making sense here so Im not sure what6 you mean. if you play that part you will notice tho that this spacing is nothing compared to the rest
  37. 04:38:539 (2,3,4,5,6) - ^ ^
  38. 04:36:852 (1) - feel like just making it a long slider (1/1) would be better than reverse slider I dont think so
  39. 04:39:477 (7) - ^ except that it would be a 1/2 slider, and then on the big white tic, the downbeat add a note Im mapping on the vocals here..
  40. 04:46:414 (3,4) - make a slider Fixed
  41. 05:00:477 (1,2,3) - reverse this selection, so that it will be s-c-c No
  42. 05:04:602 (3,4,5) - decrease distance Fixed
  43. 05:15:852 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - feels weird, especially the short slider, stream is fine just decrease distance between notes a little :roll: I like how you want me to make my entire jumps mopre spaced on every little drum beat but on a increasing stream beat you want to decrease it :roll: Not a fan of streams?
  44. 05:17:914 (4,5,6) - decrease distance ^
Not agreeing with a lot here but thanks a lot for pointing everything out thanks <3
Topic Starter
Domi200

Akali wrote:

m4m

00:36:104 (4,4) - lead guitar is kinda long and whole things keeps flowing, would just 1/2 sliders so there is no empty space Okay since several people mentioned this now I will change it

00:39:479 (5) - ^ Changed it

02:47:164 (7,8) - missing drums Fixed

03:31:414 (4,5) - ^ + no real reason for 03:31:320 (3) - vocals have 2 syllables not free and this background noise doesn't sound like it should be mapped Fixed (3)

03:50:164 (5) - overmapped Fixed

03:51:664 (3) - overmapped (vocal syllable ENDING not starting shouldn't be mapped as an clickable object) Fixed

04:07:789 (2,3,4) - these are 1/6 dunno about simplifying like that I think I keep them this way

04:35:352 (1,2,3,4,5,6) - death stream is ok if you really want it, but this part of music is so calm after it that you probably should map it with sliders, this is sort of suprising/hard accuracy wise + it's mapped only to vocals which aren't so selective rhythmically. Also sudden hitsound volume drop is confusing, 04:35:352 (1) - at least have this the volume of the stream before I made the hitsound on 04:35:352 (1) - louder

04:51:477 (3,4,5,6,7,8,9) - this rhythm doesn't make any sense at all here, keep stuff on beat Changed it

05:39:102 (4,3) - this guitar is too strong here to map it with slider ends and have akward space on it Not sure whats wrong with it? I also use it consistent like this on the next parts

Thanks for the mod <3
Ayyri
w

[General]
  1. BG should be 1366x768 not 1300x732.
  2. Try lowering the OD to 7 or so, 8 seems like too much.
  3. Your tags are rather empty. Add these: "さよならメモリーズ Ryo Today Is A Beautiful Day Sony Music Records" Source.
  4. Your hitsounding isn't really that much aside from finishes, try to experiment a little bit, and add some more in, because there are a lot of prominent beats that aren't being hitsounded in this song. Please don't overuse the finish sound. ;w;
[Sayonara]
  1. 00:27:292 - If you're going to follow the kicks at 00:28:042 - to 00:29:167 - , I would suggest making the start of them at 00:27:667 - clickable, or else it seems like you're still following the piano.
  2. 00:45:085 - / 00:45:459 - / 00:46:209 - These finishes seem a bit excessive, since they're not emphasizing anything that really stands out, just the middle beats. I'd suggest removing these, but if you wanted to, add a finish at 00:46:397 - to match with the one at 00:45:834 - and follow the build up that's going on here.
  3. 00:47:352 - to 00:47:914 - Maybe try a different kind of shape with these circles, because the patterning looks very similar to the stream you just had a moment before at 00:46:585 - to 00:46:866 - , so they could be misread as being the same. Also the fact that they look very close together. zz
  4. 00:49:227 - Weird that you used a slider for the held out vocals at 00:48:102 - and 00:48:477 - , but not here.
  5. 00:57:852 - This would work out better as a slider than the one you have at 00:58:414 - , since it would actually be following something that's being held out. Something like this might work for you.
  6. 00:29:566 - Unsnapped slider end.
  7. 01:01:986 - Unsnapped slider start.
  8. 01:02:173 - Unsnapped slider end.
  9. 02:51:660 - Unsnapped timing point.
I'm going to stop here for now, since I have some studying to do. ;w; Sorry. >w<
Topic Starter
Domi200

Ayyri wrote:

w

[General]
  1. BG should be 1366x768 not 1300x732. Changed it
  2. Try lowering the OD to 7 or so, 8 seems like too much. I think 8 is totally fine for this difficulty
  3. Your tags are rather empty. Add these: "さよならメモリーズ Ryo Today Is A Beautiful Day Sony Music Records" Source. Added thanks
  4. Your hitsounding isn't really that much aside from finishes, try to experiment a little bit, and add some more in, because there are a lot of prominent beats that aren't being hitsounded in this song. Please don't overuse the finish sound. ;w;
I will ltry to rework the hitsounding

[Sayonara]
  1. 00:27:292 - If you're going to follow the kicks at 00:28:042 - to 00:29:167 - , I would suggest making the start of them at 00:27:667 - clickable, or else it seems like you're still following the piano. Fixed
  2. 00:45:085 - / 00:45:459 - / 00:46:209 - These finishes seem a bit excessive, since they're not emphasizing anything that really stands out, just the middle beats. I'd suggest removing these, but if you wanted to, add a finish at 00:46:397 - to match with the one at 00:45:834 - and follow the build up that's going on here.Removed it but it will be reowrked anyways~
  3. 00:47:352 - to 00:47:914 - Maybe try a different kind of shape with these circles, because the patterning looks very similar to the stream you just had a moment before at 00:46:585 - to 00:46:866 - , so they could be misread as being the same. Also the fact that they look very close together. zz I think its reabable enough. I used a higher spacing on that part
  4. 00:49:227 - Weird that you used a slider for the held out vocals at 00:48:102 - and 00:48:477 - , but not here. It felt too boring that way
  5. 00:57:852 - This would work out better as a slider than the one you have at 00:58:414 - , since it would actually be following something that's being held out. Something like this might work for you. I see nothing wrong with my version here?
  6. 00:29:566 - Unsnapped slider end. Fixed
  7. 01:01:986 - Unsnapped slider start. Fixed
  8. 01:02:173 - Unsnapped slider end. Fixed
  9. 02:51:660 - Unsnapped timing point.Fixed
I'm going to stop here for now, since I have some studying to do. ;w; Sorry. >w<
Thanks for the mod <3
ShinodaYuu
Hi, from my queue

First part should be mapped too
00:27:480 - Fill
00:28:230 - ^
00:40:229 (3) - Slider?
00:47:352 - Hitsound are little too loud here imo
00:48:102 (5) - Consider making more like https://osu.ppy.sh/ss/10592486
01:02:351 (1,5) - Too close to each other
01:04:695 - Fill
01:14:351 (1) - End on 01:15:664 -
01:38:539 - Fill
01:44:726 (2,1,2) - Why flow changes direction here?
02:16:508 - Fill
02:34:789 (4,2) - Little too close to each other
03:31:695 - Fill]
03:34:414 (4,5,6) - Too hard compared to rest of the map
04:38:164 (1,2,3,4,5,6,7) - Scale more

GL
MrKosiej
Yo

01:11:352 (1,2) - shouldn't this be perfectly overlapped? I think it should. Or at least the head of the slider should be on that red anchor. I know it messes up a bit the blanket with 01:12:851 (1) - but it should be easy enough to fix with rotating.

01:15:851 (1,2,1,2,1,2,1,2) - ok, what's this. That a pretty random jump section. I mean, it's not random but overlapses are. 01:16:038 (2,1) - this is perfectly stacked, 01:15:851 (1,2) - this is overlapped just in 50% and 01:16:226 (1,2) - this is almost perfect overlaps. Make up your mind and decide what you want to use. You can't have everything :P Well, you can, but it looks messy, so don't.

01:20:726 (2,3,5) - stuff like this should be equally spaced if you want yor map to have good aesthetics.
01:22:976 (4,2,4) - same tbh. Use approach circle to measure the distance between to neighboring objects.

01:23:352 - a section startin from this point is pretty crumped. Everything is too close. It would be fine if you'd keep in mind overlapses and past objects, but you didnt, and now it looks crumped and messy.

01:34:602 (3,1) - this jump shouldn't decrease in spacing since you made every jump before "accelerating". Song doesn't change very much, it even supports a greater distance. My advice: use the same distance or greater as on jumps before.

01:39:663 (2,3) - should be stacked or sth. Like many objects in this map. You'll find them if you'd take the time to go back and see the overlapses. Btw, turn off hit animations in editor if you didnt already. It will help with that.

02:08:352 (1,1,1) - this is cool

02:17:727 (2,1,2,1,2) - how you didnt line this up breaks my mapping heart.

02:28:227 (2,1) - again, stacks. Go over the whole map and look for these. Your aesthetics will improve a lot.
03:22:227 (2,1) - should be stacked with tail

03:37:602 (4,2) - that could've been a nice blanket

03:46:602 (1,1,1,1,1,1) - i don't think its necessary to put every object on nc. It could be a one combo imo.

04:33:852 - make the spacing bigger than the previous stream. Or make the previous stream on lower ds since you can clearly hear the build up.

04:43:602 (4,5) - fix blanket
05:08:352 (1,1) -

04:50:352 (7,8,1,2,3,4,5) - stop breaking mah hart #_# Either line this up or put further apart.

05:16:602 (1,2,3) - not a perfect transition

05:45:477 (1,2) - #_#
Celektus

Sayonara


-
  1. really think you should map the piano intro as that part is intense enough to deserve to be mapped, you probably need flow time it with a lot of red line, but I personally think it would be worth the effort
  2. 00:27:480 - you skip a piano and drum sounds here, I think you were trying to add more emphasis on 00:27:667 (1) - through the gap but I think you can better do that with spacing instead of skipping out on your main layer. Skipping 00:28:230 - makes a bit more sense as you seem to switch to drum emphasis after 1, but even here i think adding a circle or slider end would be better
  3. 00:33:667 (1,2,3) - 2 gets a lot less emphasis than 3 as it's so close to 1, I think CTRL + G would help emphasize 2 and 3 the same while still keeping your visuals intact
  4. 00:38:354 (1,2,3,4) - would recommend stack leniency 6 or lower so 1/1 stacks like these overlap perfectly, looks a bit nicer and adds differentiation from 1/2 stacks
  5. 00:40:417 - you skipped a snare sound here which is really important from my perspective: I think a slider end here would fit to not add too much emphasis on it as opposed to the melody.
  6. 00:43:586 (1) - has a different sound on it (a tom before that is was cymbals) so add some variation like using 2 circles here, you can do something else ofc
  7. 00:44:896 (1,2,3,4,5) - really don't get why these don't have the same 1 2 NC pattern as the rest of the section, I think that would more consistently represent the build up in intensity
  8. 00:46:959 (5,1) - 1 is really strong, but spacing into is is really low which feels anti-climactic and adds a sudden break in momentum
  9. 00:47:352 (1,2,3,4,5) - all these overlap while rest of the section is spaced, I think making them overlap so much here breaks the momentum too much and feels really inconsistent with the rest of the section. highly suggest using something more spaced to keep everything consistent
  10. 00:58:038 (2,3,4) - this might seem odd, but I'd suggest removing these notes to express the lack in instrumentation. In case that seems too odd maybe try something like drastically lower rhythm density something like this for example
  11. 01:04:601 (3) - there's a double here in the song which would be worth mapping as there isn't any other layer in the way in terms of emphasis like before 01:04:601 (3) - you could also using something like a sliders to make the double more comfortable rhythm wise
  12. 01:38:539 - you skip a strong snare sound here, there aren't any in these 2 01:39:102 (1,1) - so it would make sense to add something there to make it stand out
  13. 01:55:602 (4,5,6,8,9,1) - these triples both have different sounds they follow so it would make sense to add some differentiation between them, like making one stacked or one a repeat slider you can do a few things to express that
  14. 02:12:102 (3,1,2,3) - there are strong guitar sounds on the end of 3 and these two circles 02:12:852 (2,3) - 1 has a rather weak sound which makes your rhythm here kinda weird. It would make more sense to use something like this would better suit the strong sounds in the music
  15. 00:35:355 - is the same as 02:11:352 - but the first one is way less intense and there's a huge difference in SV (1x vs. 1.4x). The Song progressed a bit, but I don't think that justifies one being more or less intense than the other to this degree. Would suggest changing the 2nd part to be more like the first, which would in turn also make the chorus stand out more
  16. Similar to above you started using 1 2 NC really consistently in this part 02:26:352 (1,2,1,2,1,2,1,2) - 02:29:352 (1,2,3,1,2,3,1,2) - etc. but the same section earlier in the song doesn't use any 1 2 NC 00:48:851 (1,2,3,4) - 00:50:351 (1,2,3,4) - the 2nd one now is more intense, but nothing really warrants using a different NC system so I suggest you make either of the sections more consistent with the other... also using less 1 2 NC would be better imo to make more special jump sections stand out more
  17. 03:05:352 - 1/1 spacing in this transition seems confusing as 1/1 is spaced almost as much as the 1/2 pattern before it. It would make more sense to either make all the 1/1 A LOT more spaced or increase the spacing of the 1/2 pattern while starting the 1/1 jumps with REALLY low spacing so contrast between the 2 rhythms is obvious. You can additionally use sliders or something else to make rhythm clearer
  18. 03:46:602 (1,1,1,1,1,1,1) - I see you're already using NC spam to hint at the 1/3, but I'd also use more spacing to make it more obvious it isn't 1/4 as you use spacing very similar to 1/4 (example 03:22:602 (4,5,6) - )
  19. 05:04:602 (3,4,5) - using spaced 1/4 5 minutes into your map isn't a good idea as this can be highly unpredictable without introducing spaced 1/4 earlier in the map. Besides that the intensity isn't much higher than the other kiais in the song so using spacing this high seems inconsistent
  20. 05:29:352 (1,2,3,4,5,6,7,8) - intensity drops here a lot, but spacing and rhythm density is still very high compared to previous patterns for example 05:23:352 (1,2,3,4,5,6) - It would make more sense to use lower rhythm density with a lot of sliders
  21. 05:54:710 (2) - is a lot more intense than 05:53:270 (3,1) - but they are spaced almost the same, it would make more sense to use higher spacing
Topic Starter
Domi200

Celektus wrote:

Sayonara

-
  1. really think you should map the piano intro as that part is intense enough to deserve to be mapped, you probably need flow time it with a lot of red line, but I personally think it would be worth the effort | Im not too confident in mapping this intro and I dont think its that intense, so starting the map at my timestamp should be ok
  2. 00:27:480 - you skip a piano and drum sounds here, I think you were trying to add more emphasis on 00:27:667 (1) - through the gap but I think you can better do that with spacing instead of skipping out on your main layer. Skipping 00:28:230 - makes a bit more sense as you seem to switch to drum emphasis after 1, but even here i think adding a circle or slider end would be better | I skipped it here to shift the emphazise to the drums and highlight the start of 00:29:355 (1) - a bit more. Imo adding the piano sounds to the drums would overload the flow
  3. 00:33:667 (1,2,3) - 2 gets a lot less emphasis than 3 as it's so close to 1, I think CTRL + G would help emphasize 2 and 3 the same while still keeping your visuals intact | Agreed that is better
  4. 00:38:354 (1,2,3,4) - would recommend stack leniency 6 or lower so 1/1 stacks like these overlap perfectly, looks a bit nicer and adds differentiation from 1/2 stacks | Yea thats true they do look better now
  5. 00:40:417 - you skipped a snare sound here which is really important from my perspective: I think a slider end here would fit to not add too much emphasis on it as opposed to the melody. | Added
  6. 00:43:586 (1) - has a different sound on it (a tom before that is was cymbals) so add some variation like using 2 circles here, you can do something else ofc | I dont think that would fit in here. It would kinda break the flow and the difference in sound is very faintly
  7. 00:44:896 (1,2,3,4,5) - really don't get why these don't have the same 1 2 NC pattern as the rest of the section, I think that would more consistently represent the build up in intensity @ Imo there is a slight increase there so I went from star to 1,2 jumps to emphazise this. Its faintly but I dont think its hurting the flow like it is.
  8. 00:46:959 (5,1) - 1 is really strong, but spacing into is is really low which feels anti-climactic and adds a sudden break in momentum | Hmm well tbh thats exactly what I tried to do
  9. 00:47:352 (1,2,3,4,5) - all these overlap while rest of the section is spaced, I think making them overlap so much here breaks the momentum too much and feels really inconsistent with the rest of the section. highly suggest using something more spaced to keep everything consistent | Again from above. Not sure if its tooo anti-climatic, but ye thats what I intended
  10. 00:58:038 (2,3,4) - this might seem odd, but I'd suggest removing these notes to express the lack in instrumentation. In case that seems too odd maybe try something like drastically lower rhythm density something like this for example | Sure this is possible but I think my version is fitting aswell. Lowering the density like in your example feels like mapping the vocals tho so I stick with my version for now.
  11. 01:04:601 (3) - there's a double here in the song which would be worth mapping as there isn't any other layer in the way in terms of emphasis like before 01:04:601 (3) - you could also using something like a sliders to make the double more comfortable rhythm wise | Im following the guitar/bass here so I dont see how the double on the drum there is worth mapping and breaking the flow for it
  12. 01:38:539 - you skip a strong snare sound here, there aren't any in these 2 01:39:102 (1,1) - so it would make sense to add something there to make it stand out | Changed it
  13. 01:55:602 (4,5,6,8,9,1) - these triples both have different sounds they follow so it would make sense to add some differentiation between them, like making one stacked or one a repeat slider you can do a few things to express that | I can see what you mean but I dont see a nice and clean solution for it. I could make the second triple into a kickslider+note to kinda keepo the flow there but Im not happy with that either. So unless its a huge mistake, I'd like to keep it this way.
  14. 02:12:102 (3,1,2,3) - there are strong guitar sounds on the end of 3 and these two circles 02:12:852 (2,3) - 1 has a rather weak sound which makes your rhythm here kinda weird. It would make more sense to use something like this would better suit the strong sounds in the music | Yes there is a weird rythm in my mapping. I wanted to emphazies the longr guitar stroke here a bit more. Your version doesnt emphazise that tho, so I made a simple longer slider, Not quite happy with it, but its fitting better to the rythm.
  15. 00:35:355 - is the same as 02:11:352 - but the first one is way less intense and there's a huge difference in SV (1x vs. 1.4x). The Song progressed a bit, but I don't think that justifies one being more or less intense than the other to this degree. Would suggest changing the 2nd part to be more like the first, which would in turn also make the chorus stand out more | imo this part is a lot more intense than the first part at 0.35.. not sure if Im mistaken here but I think its clear, I even put the kiai there
  16. Similar to above you started using 1 2 NC really consistently in this part 02:26:352 (1,2,1,2,1,2,1,2) - 02:29:352 (1,2,3,1,2,3,1,2) - etc. but the same section earlier in the song doesn't use any 1 2 NC 00:48:851 (1,2,3,4) - 00:50:351 (1,2,3,4) - the 2nd one now is more intense, but nothing really warrants using a different NC system so I suggest you make either of the sections more consistent with the other... also using less 1 2 NC would be better imo to make more special jump sections stand out more | I would not agree that they are the same. THe vocal on the first part is way more intense. The only inconsistzency I could give you here would be the one 1,2 jump here 02:30:477 (1,2) - I could rearange this to a star pattern but I dsont think its such a throw off.
  17. 03:05:352 - 1/1 spacing in this transition seems confusing as 1/1 is spaced almost as much as the 1/2 pattern before it. It would make more sense to either make all the 1/1 A LOT more spaced or increase the spacing of the 1/2 pattern while starting the 1/1 jumps with REALLY low spacing so contrast between the 2 rhythms is obvious. You can additionally use sliders or something else to make rhythm clearer | I increased the spacing
  18. 03:46:602 (1,1,1,1,1,1,1) - I see you're already using NC spam to hint at the 1/3, but I'd also use more spacing to make it more obvious it isn't 1/4 as you use spacing very similar to 1/4 (example 03:22:602 (4,5,6) - ) | I think the previous sliders and the NC spam are hinting the change clearly enough.
  19. 05:04:602 (3,4,5) - using spaced 1/4 5 minutes into your map isn't a good idea as this can be highly unpredictable without introducing spaced 1/4 earlier in the map. Besides that the intensity isn't much higher than the other kiais in the song so using spacing this high seems inconsistent | Changed it and made it more consistent with the other kiais
  20. 05:29:352 (1,2,3,4,5,6,7,8) - intensity drops here a lot, but spacing and rhythm density is still very high compared to previous patterns for example 05:23:352 (1,2,3,4,5,6) - It would make more sense to use lower rhythm density with a lot of sliders | I prefer the singles here to keep the tension up and its also follwing the guitar
  21. 05:54:710 (2) - is a lot more intense than 05:53:270 (3,1) - but they are spaced almost the same, it would make more sense to use higher spacing | Changed it.

Thanks for the mod!
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