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ALiCE'S EMOTiON - ~un;balance~

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marimarimari_old
;) star~★
Chocopikel
star~ ;)

Ignacio_old
:)
Topic Starter
momoco

quintitem wrote:

hihi~

SPOILER
[General]
- Your mp3 is 256kbps, it's unrankable so please re-encode to 128kbps~192kbps and full submit again.

- offset is different on diffs... hmm I think maybe [MeLLoN]'s 25605 is better, so please change [Normal] and [Insane]'s offset to 25605. Also, please don't forgot to resnap all notes and align all greenlines +5ms to timeline in [Normal] and [Insane].
And because you need to change mp3 so this one maybe need to change when you re-encode a mp3 then the offset maybe will change, but the offset in all diffs need to same is surely.

- Your lowest diff is 3.81 stars, it's too high for a lowest diff to unrankable now. please make [Normal] easier or make an [Easy].
(the guideline said need lower than 3 stars but hmmm if you really can't do so easy, I think lower than 3.24 stars then it's ok xD
/me runs.)

- Add guest diff mapper's name to tag in all diffs?

[Normal]
- 00:57:850 (7) - newcombo?
- 01:41:350 (7) - ^

[Insane]
- 00:42:475 This greenline is same with before one right? so please delete it. :3
that's all~
good first map >w<
star~ :D
almost done

thanx!
Topic Starter
momoco
star ありがとうございます :)
Sweet Melody_old
:)
KanaRin
Fight~
Topic Starter
momoco
star thanx!! :)
Sharp
:roll:
Topic Starter
momoco
star ありがとう~~!!
AisamaDX
star~
Topic Starter
momoco
star thanx :3
KRZY
=w=
MiLu
pantsu desu doumo
Patchouli
Nice Map :)
Armin
[General]

*BG are in total 2,20 MB, which is a bit high. Consider to convert that *.png to *.jpeg images.
I converted them for you:

http://www.uptiki.com/images/l55m9wflqpshb40qun1.jpg
http://www.uptiki.com/images/r8t69cywh2zp7eqmsn.jpg

*I'd say -6ms as offes (it sounds a bit late at the end)
* In Normal and Insane, recalculate all sliders' lenghts (Timing > Recalculate Slider Lenghts)

[Normal]

00:25:605 (1) - I'd add a finish at the start
00:25:605 (1,2,3) - Since you used a clap pattern in the next hitobjects I suggest you to add a clap at 1 and 2's end, in order to make hitsounds more homogeneous
00:35:355 (6) - I usually suggest to add a New combo when there are speed changes
01:39:105 (1,2,3,4,5,6) - A little confusing for the easier diff, isn't it? If you can, decrease the spacing and add some sliders
02:03:105 (1,2,3,4,5,6,7,8,9,1,2) - I expected a clap pattern (the same that you used here: 01:51:105 (1,2,3,4,5,6,7,8,9) - )

I didn't find real problems, but in general respect the space between hitobjects

[Insane]

00:35:636 (2) - This could be confusing, since you've followed the instrumental part. You should add a hitcircle here 00:35:542 (x) - and here 00:35:730 (x) OR add hitcircles here 00:35:542 (x), 00:35:636 (x), 00:35:823(x), 00:35:917(x).

Nothing else to complain. Good use of jumps, streams and patterns. :)

[MeLLoN]

Great.
MeLLoN

Armin wrote:

[General]

*BG are in total 2,20 MB, which is a bit high. Consider to convert that *.png to *.jpeg images.
I converted them for you:

http://www.uptiki.com/images/l55m9wflqpshb40qun1.jpg
http://www.uptiki.com/images/r8t69cywh2zp7eqmsn.jpg

*I'd say -6ms as offes (it sounds a bit late at the end)
* In Normal and Insane, recalculate all sliders' lenghts (Timing > Recalculate Slider Lenghts)

[MeLLoN]

Great.
Thanks Mod & BG Armin~ :oops:
Topic Starter
momoco

Armin wrote:

[General]

*BG are in total 2,20 MB, which is a bit high. Consider to convert that *.png to *.jpeg images.
I converted them for you:

http://www.uptiki.com/images/l55m9wflqpshb40qun1.jpg
http://www.uptiki.com/images/r8t69cywh2zp7eqmsn.jpg

*I'd say -6ms as offes (it sounds a bit late at the end)
* In Normal and Insane, recalculate all sliders' lenghts (Timing > Recalculate Slider Lenghts)

[Normal]

00:25:605 (1) - I'd add a finish at the start
00:25:605 (1,2,3) - Since you used a clap pattern in the next hitobjects I suggest you to add a clap at 1 and 2's end, in order to make hitsounds more homogeneous
00:35:355 (6) - I usually suggest to add a New combo when there are speed changes
01:39:105 (1,2,3,4,5,6) - A little confusing for the easier diff, isn't it? If you can, decrease the spacing and add some sliders
02:03:105 (1,2,3,4,5,6,7,8,9,1,2) - I expected a clap pattern (the same that you used here: 01:51:105 (1,2,3,4,5,6,7,8,9) - )

I didn't find real problems, but in general respect the space between hitobjects

[Insane]

00:35:636 (2) - This could be confusing, since you've followed the instrumental part. You should add a hitcircle here 00:35:542 (x) - and here 00:35:730 (x) OR add hitcircles here 00:35:542 (x), 00:35:636 (x), 00:35:823(x), 00:35:917(x).

Nothing else to complain. Good use of jumps, streams and patterns. :)

[MeLLoN]

Great.

All fixed done!

thanx armin ~ :3
tytm3
vv
Candy_old_1
:)
Topic Starter
momoco
star thanx~ :oops:
suraimu_su_
star~☆

nice map!!

がんばってください! :)
S o r d a
fight~
MayBe
:)
-Moccha_chii-
:shock:
Kyonko Hizara
:)
Sir Minelli
Hello,


[Normal]

00:32:350 (3) - Slider should end at white tick to fit the lyrics. After extending it, make sure to fix spacing here: 00:33:475 (4,5) -
01:07:975 (8) - Suggestion: Try to avoid placing sliders or beats quite up or down the grid.
This one here almost reaches the health bar while playing, and you can easily bring it down a few grids by moving the entire pattern down a bit.
There are other beats / sliders that assembles the one above. If you can fix them too, then good.
This will make the map look better aesthetically. You don't really need to do this though, you will still get the map ranked even if you don't.
It's up to you.
02:25:600 (4) - Slider should end at white tick to fit the lyrics.


[Insane]

00:36:667 (6) - I believe this beat is too close to the previous slider when considering the previous jump from (2) up to (3).
This makes the spacing confusing. I suggest moving it further away even if the spacing is correct. In other words, you will make another tiny jump that will match the pattern style by using intuitive spacing.
00:32:730 (4) - When playing, it's hard to notice that this is actually a slider because the previous slider score image will cover it up, making this unrankable.
I recommend giving it the same design as this one here: 00:31:980 (2) in order to avoid this issue. - Here is an example of how it would look:
00:43:417 (9) - New combo here to indicate the jump. (It also matches the vocals) Afterwards, undo new combo here: 00:43:605 (1) -


[MeLLoN]

I just noticed some unnecessary new combos such as 00:45:855 (1) -
But if you are using them to give more colour to your map, then it's fine I guess.
Something to consider though, is that if your map goes to multiplayer-tag, there will be a player who will just hit like 2-3 beats and then wait quite some time before he gets the to play again.


Good luck!
Konkord
;)
Shiva
GOD MAP
yurai3103
|ω'*)っ~☆.。.:*
R a f E L
8-)
BanchoBot
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