forum

Fleshgod Apocalypse - And The Vulture Beholds

posted
Total Posts
7
Topic Starter
MrKosiej
This beatmap was submitted using in-game submission on poniedziałek, 19 września 2016 at 14:53:28

Artist: Fleshgod Apocalypse
Title: And The Vulture Beholds
Tags: mrk black death metal
BPM: 250
Filesize: 9310kb
Play Time: 05:11
Difficulties Available:
  1. Black Vulture (7,22 stars, 2536 notes)
Download: Fleshgod Apocalypse - And The Vulture Beholds
Information: Scores/Beatmap Listing
---------------
Yeah!! 250

Status: Finished
Waiting for mods, some help

Fenza Passing This o.o

Enjoy :D
zev
nomod cuz i'm kinda hungry so i'm going eat some rice prbobaly
[B L AK CK K VULTUR E]
Hey nice 250 bpm deathstream at the begin of the map
00:03:660 (1,2,3,4,5,6,7,8,9) - this stream jump could be further right cuz of leniecy AND blanket with approach

00:02:220 (1) - Why did you decide to not emphasize this with a jump?

00:06:120 (6,7,8) - curve the stream around the approach circle http://puu.sh/rdk0H/1d6b3c1504.jpg

00:06:660 (3,4,5,6) - should be more curved you should go offscreen if theres no room

00:09:660 (1) - use 0.82 ds, you knw what to do
00:09:000 (6) - 0.54 is pretty big difference, make it 0.49ds?
00:21:180 (1,2,3,4,5,6,7) - http://puu.sh/rdlnY/d627d7cb40.jpg need more aesthetic quality,something what almost looks like a circle looks almost like something done good
00:29:580 (1,2,3) - the slider ending on the bluetick feels disruptive, what about reverse sliders? so they end on red ticks. would fit better imo
00:32:940 (3,1) - like if this was a reverse slider(and all previous 1/4 sliders) it would it more consistent cuz there is a note on the red tick... tho
00:49:980 (2,3,4,5,6,7,8,9,1) - is this intented? theres so much space right why so such a tight stream?
00:54:780 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - https://osu.ppy.sh/ss/6107569I don't approve this aesthetics sorry, curve around with a circle in a middle
01:28:500 (6) - x:245 y:42 it felt a little out of place

01:34:620 (2) - would stack it on 01:33:660 (1) -

02:11:820 (1,2,3) - ehh one more try... can u mae them reverse sliders ? xd

02:19:260 (1) - this sounds loud not fitting imo, would go with soft-hitnormals, and hitsounding the instruments with probably normal samples

02:59:340 (2,3,4) - these beats are NOT strong enough to break the 1/4 rhythm/stream, these are strong enough 03:03:420 (2,3) - u get the point
i think moar streams imo

03:11:640 (2,3,4) -

03:31:980 (1,2) - silence these slidertick -_ - their feedback is useless in this map

03:42:540 (1) - simply not rankable a map just recently got DQ'd for using small wiggles

03:43:620 (2,3,4,2,3,4) - what about da consitnetcy tho?

TL:DR of this mod, learn how to make curved streams around something, sometimes its hard sometimes you'll have to do weird shit but ye thts how it is.. will save u lot of work imo, playibility is fine we need 250 bpm maps... so.. theres literally nothing wrong with 250 bpm deathstreams 5 minute longs with no breaks
gl siiej
Topic Starter
MrKosiej

zev wrote:

nomod cuz i'm kinda hungry so i'm going eat some rice prbobaly
[B L AK CK K VULTUR E]
Hey nice 250 bpm deathstream at the begin of the map
00:03:660 (1,2,3,4,5,6,7,8,9) - this stream jump could be further right cuz of leniecy AND blanket with approach i'll correct slightly

00:02:220 (1) - Why did you decide to not emphasize this with a jump? for me epmhasizing starts after the jump is being heard, not before. It doesnt make sense for me. Idk if it's a good approach but's good for me.

00:06:120 (6,7,8) - curve the stream around the approach circle http://puu.sh/rdk0H/1d6b3c1504.jpg fixed as much as i could, still want to have that nice double curve there.

00:06:660 (3,4,5,6) - should be more curved you should go offscreen if theres no room it was, but then i started using slider-stream sonversion. Didn't go very well. #Freeshapingforeve

00:09:660 (1) - use 0.82 ds, you knw what to do no
00:09:000 (6) - 0.54 is pretty big difference, make it 0.49ds? fixed
00:21:180 (1,2,3,4,5,6,7) - http://puu.sh/rdlnY/d627d7cb40.jpg need more aesthetic quality,something what almost looks like a circle looks almost like something done good changed
00:29:580 (1,2,3) - the slider ending on the bluetick feels disruptive, what about reverse sliders? so they end on red ticks. would fit better imo hmm, actually good idea with reverse sliders
00:32:940 (3,1) - like if this was a reverse slider(and all previous 1/4 sliders) it would it more consistent cuz there is a note on the red tick... tho ^
00:49:980 (2,3,4,5,6,7,8,9,1) - is this intented? theres so much space right why so such a tight stream? cuz i like it
00:54:780 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - https://osu.ppy.sh/ss/6107569I don't approve this aesthetics sorry, curve around with a circle in a middle no, i like it how it is. It's not perfect circle cuz i dont want it to be perfect circle
01:28:500 (6) - x:245 y:42 it felt a little out of place no D: 01:28:500 (6,1) - spacing wiould be broken, also to long pattern would be created, i mean too monothone for me

01:34:620 (2) - would stack it on 01:33:660 (1) - sure

02:11:820 (1,2,3) - ehh one more try... can u mae them reverse sliders ? xd not these, sorry

02:19:260 (1) - this sounds loud not fitting imo, would go with soft-hitnormals, and hitsounding the instruments with probably normal samples fits for me

02:59:340 (2,3,4) - these beats are NOT strong enough to break the 1/4 rhythm/stream, these are strong enough 03:03:420 (2,3) - u get the point
i think moar streams imo it looks nice for me

03:11:640 (2,3,4) - what's wrong with those? if you meant the bigger curve, it won't happen

03:31:980 (1,2) - silence these slidertick -_ - their feedback is useless in this map fixed

03:42:540 (1) - simply not rankable a map just recently got DQ'd for using small wiggles D:

03:43:620 (2,3,4,2,3,4) - what about da consitnetcy tho? dont know what you're talking about :v looks beautiful to me :3

TL:DR of this mod, learn how to make curved streams around something, sometimes its hard sometimes you'll have to do weird shit but ye thts how it is.. will save u lot of work imo, playibility is fine we need 250 bpm maps... so.. theres literally nothing wrong with 250 bpm deathstreams 5 minute longs with no breaks
gl siiej
Big thanks for the mod zev :D
HML
oi
Modarino
00:23:340 (2) - Place ~x484 y340 for better flow?
00:27:420 (1,2,3) - This is ugly imo. Change it to something else?
00:30:300 (1) - No NC
00:30:540 (2) - NC cuz start of a new pattern
00:31:020 (1) - No NC
00:31:260 (2) - NC here start of a new pattern
00:33:180 (1) - No NC
00:33:420 (2) - NC
00:34:140 (2,3) - This plays bad because you're going from a circular flow to a straight one
00:41:820 (1,2,1,2) - 00:44:700 (1,2) - Same deal as before
00:45:660 (2,3) - Same deal as before
00:48:780 (3,1) - Ctrl+G flows better
00:57:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - I'd continue out with the deathstream to make the map feel less choppy
01:01:020 (2,3,4,5) - This pattern is boring to play for how EPIC this part of the song is. Maybe make them slider jumps?
01:10:860 (1,2,3,1,2) - Carry out deathstream
01:25:020 (1) - No NC
01:25:260 (2) - NC
01:25:740 (1) - No NC
01:25:980 (2) - NC
02:08:700 (9,1) - Streams too close imo, and 02:08:940 (1) - is at an ugly angle
02:22:620 - Missed sound
02:27:900 (1,2,3,4) - ^
02:37:380 (4) - NC
02:47:100 (1,2,1) - Carry out deathstream
02:52:860 (1,2,1,2,1,2) - ^
02:59:340 (2,3,4,1) - ^
03:13:020 (1,2,3) - ^ This part is too intense
03:15:180 (1,2,3) - ^
03:36:060 (1) - This slider is ugly
03:56:940 (1,2,3) - Make spacing even here
04:08:460 (1,2,3) - ^
04:26:400 (8,1,2,3,1,2,3) - Carry out Deathstream
04:38:160 (7,1,2,3,1,2,3,4,5) - ^
04:58:500 - Missed a sound
Sorry for the short mod
Topic Starter
MrKosiej

HML wrote:

oi
Modarino
00:23:340 (2) - Place ~x484 y340 for better flow? Yes
00:27:420 (1,2,3) - This is ugly imo. Change it to something else? i like it
00:30:300 (1) - No NC
00:30:540 (2) - NC cuz start of a new pattern
00:31:020 (1) - No NC
00:31:260 (2) - NC here start of a new pattern
00:33:180 (1) - No NC
00:33:420 (2) - NC ok for all nc's ^
00:34:140 (2,3) - This plays bad because you're going from a circular flow to a straight one fixed
00:41:820 (1,2,1,2) - 00:44:700 (1,2) - Same deal as before fixed
00:45:660 (2,3) - Same deal as before fixed
00:48:780 (3,1) - Ctrl+G flows better fixed
00:57:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - I'd continue out with the deathstream to make the map feel less choppy i know you would :v but i won't
01:01:020 (2,3,4,5) - This pattern is boring to play for how EPIC this part of the song is. Maybe make them slider jumps? idk, i like it how it is. I'll leave unchanged but i'll consider some changes
01:10:860 (1,2,3,1,2) - Carry out deathstream no
01:25:020 (1) - No NC
01:25:260 (2) - NC
01:25:740 (1) - No NC
01:25:980 (2) - NC fixed nc's
02:08:700 (9,1) - Streams too close imo, and 02:08:940 (1) - is at an ugly angle what :D i love that part, one of my fav from the map
02:22:620 - Missed sound on purpose, it's sth completely different and doesnt fit for my pattern
02:27:900 (1,2,3,4) - ^ ^
02:37:380 (4) - NC why
02:47:100 (1,2,1) - Carry out deathstream
02:52:860 (1,2,1,2,1,2) - ^
02:59:340 (2,3,4,1) - ^
03:13:020 (1,2,3) - ^ This part is too intense
03:15:180 (1,2,3) - ^ disaggree with carrying out those deathstreams. It's on the preference, and i like those lil brakes from streaming
03:36:060 (1) - This slider is ugly no, but maybe ill change :v
03:56:940 (1,2,3) - Make spacing even here yep
04:08:460 (1,2,3) - ^ ^
04:26:400 (8,1,2,3,1,2,3) - Carry out Deathstream no
04:38:160 (7,1,2,3,1,2,3,4,5) - ^ ^
04:58:500 - Missed a sound yes
Sorry for the short mod
np, thanks a lot for the mod :D
deadpon3
Siemka, #modreqs

General:

Nic szczególnego żeby się czepiać ;)

Black Vulture:

03:31:980 (1,2) - W takiej formie lepiej celi flow, który zaraz po tym patternie leci na lewą część ekranu: https://osu.ppy.sh/ss/6233705 (Oczywiście popraw blanket bo ja za chiny nie mogę xD)
03:32:940 (3) - Gdy zdecydujesz się przerobić powyższy pattern, połóż to kółko w X:413 Y:364
03:33:180 (1,2,3) - Muzyka w tym momencie zwalnia, więc można znerfić cały triangle stawiając 03:33:660 (3) - w X:34 Y:176
00:15:660 (9,1) - Jakby nie patrzeć to slider jest reverserem, więc widać go przez jakiś czas, dzięki czemu może być blanketem dla zaznaczonego kółka.
00:19:380 (5,1) - Strasznie blisko HP Baru położone, na niektórych skinach może go przykrywać :/
00:21:900 (2,3) - Polecam je ułożyć tak jak na screenie https://osu.ppy.sh/ss/6233793 Flow leci prosto w górę do następnych kółek, no i magiczny blanket gratis 8-)
00:22:260 (4,1) - Natomiast te skieruj w ten sposób, żeby flowem wychodziły do następnych https://osu.ppy.sh/ss/6233805
02:37:020 (1,2,3,4,5,6) - Możesz je obrócić o 15 stopni w ten sposób https://osu.ppy.sh/ss/6233833 Od linijki wyglądają średnio :p
03:43:620 (2,3,4,1) - Zestackuj kółka ze sliderem, to się naprawdę ciężko czyta.
03:44:340 (2,3,4,1) - ^

Nie jest to jakiś długi mod, ale siedziałem jakieś pół godziny nad tym i więcej problemów znaleźć na serio nie mogę. Dobra robota, powodzenia! :D
iamVill
Hi o/
I really like the map. It's great, fun and good for practice.

I think you should consider changing some parts though.
These for me seems to be destroying the intensity of the map at that point.
02:59:340 (2,3,4,1) -
03:01:740 (2,3) -
03:02:460 (2,3) -
03:03:180 (1,2,3,4,5,1,2,1,2,1,2) -
03:13:020 (1,2,3) -
03:15:180 (1,2,3) -
03:26:220 (1,2,1,2,1,2,3,1,2,1,2) -

I see that it fits the music, but to me it drags the intensity of that part down :p
Try to make it like this
I don't know if it will work out, but would like to try/see it in the map :D

Up to you if you wanna edit it :^)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply