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Tokyo Karan Koron - Spice

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Topic Starter
Evil Dread
This beatmap was submitted using in-game submission on Saturday, 4 March 2017 at 11:56:58 PM

Artist: Tokyo Karan Koron
Title: Spice
Source: Shokugeki no Sōma
Tags: Shokugeki no Soma Food Wars Tokyo Karan Koron Spice Short Version 食戟のソーマ
BPM: 130
Filesize: 3680kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.26 stars, 87 notes)
  2. Hard (2.95 stars, 208 notes)
  3. Insane (3.59 stars, 255 notes)
  4. Normal (1.69 stars, 125 notes)
  5. Shokugeki (4.01 stars, 291 notes)
Download: Tokyo Karan Koron - Spice
Information: Scores/Beatmap Listing
---------------
Hitsounding in progress (I'll do this probably after some mods)

Easy - Done
Normal - Done
Hard - Done
Insane - Done
Shokugeki - Most probaly gonna scrap this difficulty so there's no need to mod this map***

Last Edited: 4/3/2017
Let's go~ \('-')/
Zallies
M4M

yeah i heard many people teaching us how to map
there are so many mod in here.. but improve skills can be a Elite Mapper XD
Btw use the Aimod and click the ds clear them but, if they have a blast shit part, then away it XD
sory idk how to speak english, i want you to improve mapping but i cant :d so i teach you a simple mapping

[Shokugeki]
  1. 00:00:624 (1) - NOPE. Instead moving 00:00:855 (1) - here and the timing
  2. 00:02:701 (1,2) - DS
  3. 00:03:855 - I recommend this part too 00:02:701 (1,2) - becuase its too quiet, plus its a hardest diff.
  4. 00:04:547 - and this part should be stream since its a insane or extra map ww; its the guitar making buzzing shitness idk the sound XD and start 00:06:393 (6) - here so nc
  5. 00:06:393 - so this part just copy the other part then remap it EZ
  6. 00:09:855 (1) - for some reason, there some slider can be red tick and white tick, but the flow is not right so i suggest: circle and a slider
  7. 00:11:240 (4,5) - and this part should be: https://puu.sh/rhAkp/52c0f227ad.png
  8. 00:13:547 - erase this circle, cuz theres no need to click this, the other 2 circles should be a jump
  9. 00:13:778 (1) - https://puu.sh/rhAlK/2f753b2029.png this too
  10. 00:16:547 (5,6) - I see this, just move the Beat Snap Divisor to 1/3 and fix that part
  11. 00:17:240 (1) - REMOVE REVERSE, and add circle here and move the slider
  12. 00:18:163 (4) - no 1/1 slider, just add a triplet and add 1/2 slider
  13. 00:19:086 (5,6) - super empty, i suggest copy paste the other pattern and remap it
  14. 00:20:240 (6,7,8) - 1/3
  15. 00:22:086 (4) here you can change into 2 circles and big normal jump
  16. 00:23:240 (2) - empty
  17. 00:23:701 (3) - as you can see, if you going to hitsound this, THIS IS BAD FLOW, from beat to clap. its bad so move the slider to white tick (you should follow the clap first then the beat) and to red tick, its easy to emphasis. so my suggestion is 2 cirlce make a normal big jump
  18. 00:24:047 (3,4) - i didnt here a circle here
  19. 00:24:624 (1) - LIKE I SAID ^^ bad flow make it white first and red tick
  20. 00:24:855 (1) - https://puu.sh/rhAFl/6ba6227b0d.png so this is the part. why red tick to white tick? you also can here this part as finish aka a blast song (lol idk XD) 00:26:009 (4,5) - so its a good flow
  21. 00:28:547 (2) - its start the nc here and then copy paste the other pattern and remap it
  22. 00:32:240 (1) - ^ btw if you here a different song (ofcourse) just erase the circle sliders, and star a flow part then patterns it
  23. 00:35:932 (1,2,3,4) - DONT MAKE circle lined, make it like star or etc.
  24. 00:38:470 (9) - hmm i think this is a slider there was a sound like long (lol idk the name ehh|)
  25. 00:38:932 - i here a sound here so add a circle or any[
  26. 00:43:547 (8,9,10,11) - so what are you trying to make 11? DS PLEASE, bad flow plus i here 00:44:470 - this part
  27. 00:45:393 (1) - like i said, clap first before beat. since its a beat clap beat, then circle and slider
  28. 00:46:663 - i here a sound
  29. 00:47:009 (1,2,3,4,5) - i like the flow, but the ds is away from them, please make it straight ds on them i mean make it all the same spacing is like 1.5 or 1.2 etc
  30. 00:50:355 - i here a sound here
  31. 00:53:009 (1,2,3) - ds
  32. 00:54:393 (1) - ds
  33. 00:55:086 (2) - too close, for a kiai part and the kiai part use to be much distance each other.
  34. 00:57:509 - the vocal starts to ishima~ mo so its like a triple here
  35. 00:57:163 (3,4) - too much ds
  36. 00:54:393 (1) - bad start of kiai, i think try remove the reverse and ass a circle
  37. 00:56:240 (1,2,3,4,5,6) - I like this part, nice flow. but the mapping is all about ds :d
  38. 00:58:547 (1) - ahhh so this is a 3 circle == make better flow i think XD
  39. 01:00:855 (7) - ^
  40. 01:01:316 (8) - this should be a circle, cuz the streams start here
  41. 01:01:778 - and so on... just copy paste the other patterns and remap it
  42. 01:07:547 (1,2,3,4,5,6) - WHAT THE * ARE YOU DOING? THIS IS OVERMAP. just the same with 01:08:470 (7,8,9,10) - ez and remap it
  43. 01:14:124 - circle here
  44. 01:15:163 (6) - the slider / circle should start here
  45. 01:15:855 - A CIRCLE
  46. 01:17:470 (3,4,5) - wrong triplet because its like 01:19:547 (2,3,4) - this
  47. 01:20:355 (5,6) - wats this? REMOVE THIS
  48. 01:22:547 (1,2,3,4,5,6,7) - HAHAHAHAHAHAHA
  49. 01:23:470 (1,1) - NO OVER IT IS NOT ALLOWED in spinner just move to the blue tick its ez
  50. or 01:25:778 - since its a insane, add a patterns, plus THIS IS NOT EASY TO NORMAL
Get more people,
hmmm try dont ask a m4m (but the best way to get a mod is m4m lel) I think you should NM becuase many people want the nood mapper become elite mapperz
or have a IRC mod to talk about flow patterns and structure
GL~
Topic Starter
Evil Dread

zeroallies wrote:

M4M

yeah i heard many people teaching us how to map
there are so many mod in here.. but improve skills can be a Elite Mapper XD
Btw use the Aimod and click the ds clear them but, if they have a blast shit part, then away it XD
sory idk how to speak english, i want you to improve mapping but i cant :d so i teach you a simple mapping

[Shokugeki]
  1. 00:00:624 (1) - NOPE. Instead moving 00:00:855 (1) - here and the timing
  2. 00:02:701 (1,2) - DS
  3. 00:03:855 - I recommend this part too 00:02:701 (1,2) - becuase its too quiet, plus its a hardest diff.
  4. 00:04:547 - and this part should be stream since its a insane or extra map ww; its the guitar making buzzing shitness idk the sound XD and start 00:06:393 (6) - here so nc
  5. 00:06:393 - so this part just copy the other part then remap it EZ
  6. 00:09:855 (1) - for some reason, there some slider can be red tick and white tick, but the flow is not right so i suggest: circle and a slider
  7. 00:11:240 (4,5) - and this part should be: https://puu.sh/rhAkp/52c0f227ad.png
  8. 00:13:547 - erase this circle, cuz theres no need to click this, the other 2 circles should be a jump
  9. 00:13:778 (1) - https://puu.sh/rhAlK/2f753b2029.png this too
  10. 00:16:547 (5,6) - I see this, just move the Beat Snap Divisor to 1/3 and fix that part
  11. 00:17:240 (1) - REMOVE REVERSE, and add circle here and move the slider
  12. 00:18:163 (4) - no 1/1 slider, just add a triplet and add 1/2 slider
  13. 00:19:086 (5,6) - super empty, i suggest copy paste the other pattern and remap it
  14. 00:20:240 (6,7,8) - 1/3
  15. 00:22:086 (4) here you can change into 2 circles and big normal jump
  16. 00:23:240 (2) - empty
  17. 00:23:701 (3) - as you can see, if you going to hitsound this, THIS IS BAD FLOW, from beat to clap. its bad so move the slider to white tick (you should follow the clap first then the beat) and to red tick, its easy to emphasis. so my suggestion is 2 cirlce make a normal big jump
  18. 00:24:047 (3,4) - i didnt here a circle here
  19. 00:24:624 (1) - LIKE I SAID ^^ bad flow make it white first and red tick
  20. 00:24:855 (1) - https://puu.sh/rhAFl/6ba6227b0d.png so this is the part. why red tick to white tick? you also can here this part as finish aka a blast song (lol idk XD) 00:26:009 (4,5) - so its a good flow
  21. 00:28:547 (2) - its start the nc here and then copy paste the other pattern and remap it
  22. 00:32:240 (1) - ^ btw if you here a different song (ofcourse) just erase the circle sliders, and star a flow part then patterns it
  23. 00:35:932 (1,2,3,4) - DONT MAKE circle lined, make it like star or etc.
  24. 00:38:470 (9) - hmm i think this is a slider there was a sound like long (lol idk the name ehh|)
  25. 00:38:932 - i here a sound here so add a circle or any[
  26. 00:43:547 (8,9,10,11) - so what are you trying to make 11? DS PLEASE, bad flow plus i here 00:44:470 - this part
  27. 00:45:393 (1) - like i said, clap first before beat. since its a beat clap beat, then circle and slider
  28. 00:46:663 - i here a sound
  29. 00:47:009 (1,2,3,4,5) - i like the flow, but the ds is away from them, please make it straight ds on them i mean make it all the same spacing is like 1.5 or 1.2 etc
  30. 00:50:355 - i here a sound here
  31. 00:53:009 (1,2,3) - ds
  32. 00:54:393 (1) - ds
  33. 00:55:086 (2) - too close, for a kiai part and the kiai part use to be much distance each other.
  34. 00:57:509 - the vocal starts to ishima~ mo so its like a triple here
  35. 00:57:163 (3,4) - too much ds
  36. 00:54:393 (1) - bad start of kiai, i think try remove the reverse and ass a circle
  37. 00:56:240 (1,2,3,4,5,6) - I like this part, nice flow. but the mapping is all about ds :d
  38. 00:58:547 (1) - ahhh so this is a 3 circle == make better flow i think XD
  39. 01:00:855 (7) - ^
  40. 01:01:316 (8) - this should be a circle, cuz the streams start here
  41. 01:01:778 - and so on... just copy paste the other patterns and remap it
  42. 01:07:547 (1,2,3,4,5,6) - WHAT THE * ARE YOU DOING? THIS IS OVERMAP. just the same with 01:08:470 (7,8,9,10) - ez and remap it
  43. 01:14:124 - circle here
  44. 01:15:163 (6) - the slider / circle should start here
  45. 01:15:855 - A CIRCLE
  46. 01:17:470 (3,4,5) - wrong triplet because its like 01:19:547 (2,3,4) - this
  47. 01:20:355 (5,6) - wats this? REMOVE THIS
  48. 01:22:547 (1,2,3,4,5,6,7) - HAHAHAHAHAHAHA
  49. 01:23:470 (1,1) - NO OVER IT IS NOT ALLOWED in spinner just move to the blue tick its ez
  50. or 01:25:778 - since its a insane, add a patterns, plus THIS IS NOT EASY TO NORMAL
Get more people,
hmmm try dont ask a m4m (but the best way to get a mod is m4m lel) I think you should NM becuase many people want the nood mapper become elite mapperz
or have a IRC mod to talk about flow patterns and structure
GL~
Thank you for the mod! Made adjustments to some patterns like you suggested and they sound much better! Didn't change some stuff because they felt ok to me: will continue to get more mods to better this! :)
Haganenno


kds pls xd
Noffy
Irc moddu on shokugeki

yes

now i am hungry
00:08 Evil Dread: Hellooo
00:08 Evil Dread: Give me a sec, gonna prepare
00:08 Noffy: oki
00:09 Evil Dread: Done!
00:10 Noffy: !
00:10 Evil Dread: Decided to copy paste shokugeki to a test map!
00:10 Evil Dread: That way it'll be easier!
00:10 Noffy: ! woo
00:11 Evil Dread: If you'd like, I can upload the current maps!
00:11 Noffy: ye!
00:11 Evil Dread: Decided to reduce the spacing in general, surprised the star rating didnt change much XD
00:11 Evil Dread: Ok sure!
00:11 Noffy: star rating is a mysterious creature
00:12 Evil Dread: Done!
00:12 Evil Dread: Indeed
00:12 Evil Dread: Cute dp btw XD
00:12 Evil Dread: Len again?
00:12 Noffy: yes :D
00:13 Evil Dread: Len 4 life eh? ahaha
00:13 Evil Dread: 00:52:987 -
00:13 Noffy: hmm the update button isn't showing for me
00:13 Evil Dread: Btw I stopped editing last night till there
00:13 Noffy: gonna redownload the set real quick
00:13 Noffy: oo ok
00:13 Evil Dread: Oh you can update from within osu?
00:13 Noffy: yes
00:13 Noffy: :0
00:14 Noffy: diff by diff that is
00:14 Evil Dread: Wat
00:14 Noffy: it'[ll say update to latest version on the right in song select
00:14 Evil Dread: Didnt know that!!!
00:14 Noffy: mhm~
00:14 Evil Dread: Oh so that's what it meant
00:14 Noffy: should I look at test or shokugeki?
00:14 Noffy: yesss
00:14 Evil Dread: Will file that for future ref huhu
00:15 Evil Dread: Test!
00:15 Noffy: alright~
00:15 Evil Dread: I might use test as the final map if it's better!
00:15 Noffy: ok so from the very 1st note
00:16 Noffy: http://puu.sh/rRmiu/a10fdead42.jpg
00:16 Noffy: angling it like so can be helpful, as the triangle you have set up, 1 flows to 3 more than it does to 2 which is ?? but by angling it this way, it forms a straight line, for example :D
00:17 Evil Dread: Ah ok gotcha!
00:17 Evil Dread: Will change that
00:18 Noffy: 00:03:833 (5,6) - hmm, these notes
00:18 Noffy: you see how the follow points coming from 5 lead almost straight back to 6? having it move straight back and forth, kind of messes with the expectation that you may get from super curved sliders which is
00:19 Noffy: that of thinking there will be a super curved movement
00:19 Noffy: http://puu.sh/rRms0/f3f49d8958.jpg so for example this is what I did (keeping 6's slider end stacked with 4)
00:21 Evil Dread: ooo that's nice!
00:21 Evil Dread: I see so in a way you're keeping the flow/
00:21 Evil Dread: ?*
00:21 Noffy: [http://puu.sh/rRmvb/404b3acc6a.jpg before] [http://puu.sh/rRmvp/1c5d64d300.jpg after]
00:21 Noffy: yes :D
00:21 Evil Dread: Nice I'll make that change
00:21 Evil Dread: I always had a little uncertainty for that part!
00:22 Noffy: 00:07:526 (5,6) - similar goes for this here, though it flows better than the previous one
00:22 Noffy: :3
00:23 Evil Dread: Righto!
00:24 Noffy: 00:10:064 (2,3) - now, this for example
00:24 Noffy: when you position a circle after a slider, you generally want to consider which way the slider is "pointing"
00:25 Noffy: so like if you look at this image http://puu.sh/rRmFn/68e8f085ff.jpg green would be the way the curve makes the player naturally move vs. how it's currently slightly off that path
00:27 Evil Dread: So I should straighten that slider so it flows better to 3?
00:28 Noffy: either that or move the circle to come straighter out of 2
00:28 Noffy: either option works, and that choice depends on what you want for the following pattern
00:29 Evil Dread: Ah ok!
00:29 Noffy: mhm~
00:30 Noffy: 00:10:064 (2,4) - since you had been spacing everything fairly far apart so far, these two notes being closer together looks a bit weird and kind of crowded.
00:31 Noffy: http://puu.sh/rRmUd/c089ecbc50.jpg ex of similar pattern but more space
00:32 Evil Dread: Did that already!
00:32 Evil Dread: What's next?
00:32 Noffy: :D!
00:32 Noffy: 00:10:756 (4,5) - something as simple as ctrl+g'ing 5 can help this part flow better
00:33 Noffy: since instead of heading down on 4, and then awkwardly heading up, it could be played in a nice circular-like motion
00:34 Evil Dread: That is a good suggestion *.*
00:34 Evil Dread: Done!
00:34 Noffy: ^^
00:34 Noffy: [http://puu.sh/rRn1K/eb40488312.jpg I like to draw so visualization of flow with yellow as previous and purple as new]
00:34 Noffy: (to keep in mind for the future when examing yourself)
00:35 Evil Dread: Perks of learning design XD
00:36 Evil Dread: Yeap that ss is pretty similar to what I got:D
00:36 Noffy: :D
00:36 Noffy: 00:11:680 (1,2,3) - the inconsistent spacing bothers me here, since in the song it's really part of one phrase
00:36 Noffy: that doesn't reall change intensity in the middle to warrant variation
00:37 Noffy: (00:12:141 (2,3) - though wait actuall just ctrl+g here fixes that nicely)
00:38 Evil Dread: 00:16:064 - Same goes here?
00:39 Noffy: part of the reason I suggested the last change is because it's more similar to what you did here xD
00:40 Noffy: 00:16:295 (4,6) - eek overlap
00:40 Evil Dread: I did here00:12:141 (2,3) - ?
00:40 Evil Dread: Oh snap I thought was acceptable XD
00:41 Noffy: well, it is, but when there's so much space on the field
00:41 Noffy: to go from nice well spaced to.. suddenly overlap
00:41 Noffy: it's like.. whyyyy
00:41 Evil Dread: You have a point gonna un-overlap it then!
00:42 Noffy: [http://puu.sh/rRnlE/b115863f83.jpg problem evasion /owo/]
00:43 Noffy: 00:17:449 (1,2) - same thing again about having circles coming from where sliders point for flow
00:43 Noffy: now, it doesn't need to be exact, but having such a harsh change from where the slider goes and where the pattern goes (especially a straight slider) aa
00:43 Noffy: for example, http://puu.sh/rRnqd/9b6da48746.jpg can help have that slight directional change without it feeling tooo too harsh
00:44 Evil Dread: Ok! Cant believe I didnt see that one ugh
00:44 Evil Dread: Oh btw 00:17:449 (1,2) - is the spacing here ok?
00:44 Evil Dread: 00:15:372 (1,2,3,4) - Actually more like here
00:44 Noffy: I think sos
00:45 Evil Dread: Yush
00:46 Noffy: 00:18:603 (5,1) - and another 1
00:47 Noffy: 00:19:756 (4,5,6) - I really like these, they look and play nicely.
00:49 Noffy: - also a random thing I noticed? you tend to favor placing patterns in the [http://puu.sh/rRnGy/a99269362e.jpg right area of the screen over the left]
00:50 Noffy: now, you do place some thing there, but just overall more of the important notes and patterns favor the right
00:51 Evil Dread: I did not notice that that too ._.
00:52 Evil Dread: Either it's something subconscious or I guess it's because of the way I mapped the parts before that I ended with that
00:52 Evil Dread: I should probably spread em out right?
00:52 Noffy: yeah, it's a subconcious thing, and that when you're aware of it try to space them out as appropriate
00:52 Noffy: (don't force it)
00:54 Evil Dread: Alright!
00:54 Noffy: I do it a lot too
00:54 Noffy: so I just whee
00:55 Evil Dread: XD
00:55 Evil Dread: Just whee
00:55 Evil Dread: What an expression lololol
00:55 Noffy: 00:21:141 (1,2,3) - now here you establish a lot of up and down movement but then at 00:21:833 (4) - you make a hard horizontal left an a less harsh downwards movement
00:57 Noffy: this one is super heavily personal preference but I'd move it around a bit [http://puu.sh/rRnZF/76ceb4a42f.jpg like this] (and then00:22:526 (6,1) - becomes a nice, contrasting horizontal thingy)
00:57 Noffy: (ALWAYS remember my screenshots are rough suggestions so space as your logic tells ye)
01:00 Evil Dread: Hmm I'm recalling why I did that in the first place
01:00 Noffy: what is that? :o
01:00 Noffy: I'm curious :D
01:01 Evil Dread: Ah!
01:01 Evil Dread: I remember
01:01 Evil Dread: I wanted to present the sliders like how I perceived the vocals!
01:02 Evil Dread: Notice how she sings "Fula fulaaa"
01:02 Noffy: oo I see~ yea
01:02 Noffy: that's kind of what I was thinking too, I just chose to show it differently
01:02 Evil Dread: And then the 2nd "fula fulaaaaa" she drags it out a bit?
01:02 Noffy: so the first fula is vertical, second is horizontal
01:02 Noffy: yep~
01:02 Noffy: (for how I'd think of it, anyways)
01:02 Evil Dread: ah! I wanted to present it with a somewhat break in the patterns?
01:03 Noffy: 00:22:987 (1) - [http://puu.sh/rRodW/013b2a3c17.jpg (lightning bolt makes for nice wave sliders btw)
01:03 Evil Dread: Eh smth like that if you get what I mean
01:03 Noffy: oo I see
01:03 Noffy: hm, in that case
01:03 Noffy: maybe moving 3 00:21:603 (3,4) - for these two way left may work better
01:04 Noffy: because 00:21:603 (3,4) - here the fu-la is super duper harsh, this way and back, sharp angle
01:04 Noffy: 00:22:526 (6,1) - here it gently glides down then heads the other way
01:04 Noffy: (I'm probably not making sense anymore oops)
01:04 Evil Dread: XD
01:04 Evil Dread: I think I get what youre saying!
01:05 Noffy: :D!!
01:05 Evil Dread: I was thinking moving 00:22:526 - down to like a curved slider then it connects with 00:22:987 -
01:05 Evil Dread: That ok?
01:05 Noffy: yeah!
01:06 Evil Dread: 00:21:603 (3,4) - So move these 2 left?
01:06 Noffy: just 3, I think.
01:07 Evil Dread: https://imgur-archive.ppy.sh/MYlmZJd.jpg like this?
01:07 Evil Dread: I'll move 4 dont worry XD
01:07 Noffy: yeah!:D
01:10 Noffy: admittedly, for the upcoming section, the flow gets so chaotic that it's hard to point out specific things instead of saying "reposition while considering what I said earlier " >_<
01:10 Evil Dread: https://imgur-archive.ppy.sh/WhaCuxA.jpg
01:10 Evil Dread: Chaotic XD
01:10 Noffy: oo this screenshot is nice! :D
01:10 Noffy: and .. yes chaos
01:11 Evil Dread: Oh dear will take note!
01:11 Evil Dread: Wanna send this for kds?
01:11 Noffy: sure! but wait
01:11 Noffy: lemme point out what I DO like first xD
01:11 Evil Dread: Just a few questions about the chaotic
01:11 Noffy: 00:31:064 (1,2,3,4) -
01:11 Noffy: ok
01:11 Evil Dread: Oh sure XD
01:11 Noffy: shoot the questions
01:12 Evil Dread: Lemme load my gun
01:12 Noffy: 00:32:218 (1,2,3,4,5) - is nice until 6 comes along (ctrl+g would make it naisu)
01:14 Noffy: 00:37:064 (1,2,3) - also naisu
01:14 Noffy: 00:38:680 (4,5) - continues the naisu
01:14 Evil Dread: 00:39:603 - 00:41:449 - This Section....00:46:987 - 00:48:833 - Similar section....00:52:987 - The blue combo....01:07:756 - This stream and 01:22:295 - these streamsss
01:15 Noffy: so00:39:603 (1,2,3,4) - I like the way this plays, but that 1 doesn't look the same as 2 bothers me since they're so close yet not quite
01:17 Evil Dread: https://imgur-archive.ppy.sh/vBwfix0.jpg For the 1st pt, is this overlap ok?
01:17 Noffy: I think it should be, especially since it's clean and is the highest diff.
01:17 Noffy: :D
01:17 Evil Dread: Noice
01:17 Evil Dread: :D
01:18 Evil Dread: 00:39:603 (1,2,3,4) - So what do you recommend I do?
01:18 Noffy: 00:41:448 (1,2,3,4,5,6) - this section, I'd personally move 6 down and to the right (almost like it's continuing from the 00:42:141 (2,3,4) - line)
01:18 Noffy: hmm
01:19 Noffy: 00:39:603 (1) - curve the first part of 1 a little bit more :)
01:19 Evil Dread: 00:41:448 (1,2,3,4,5,6) - Yush
01:20 Evil Dread: More to the left or right?
01:20 Noffy: 6 to the right and down
01:20 Noffy: 00:39:603 (1) - curve to the right
01:21 Evil Dread: Done!
01:21 Noffy: !
01:22 Noffy: 00:46:294 (3,4,5) - that 4,5 are stacked when you've been spacing 1/4s previously misleads the player into thinking they have different timing
01:22 Evil Dread: So space em?
01:23 Noffy: ye
01:23 Evil Dread: Okay!
01:24 Evil Dread: https://imgur-archive.ppy.sh/MxZCj5b.jpg Hope this is fine
01:24 Noffy: 00:46:987 (1,2,3) - for here, I suggest making 1 the same as 3, and spacing the pattern out more vertically.
01:24 Noffy: yes that looks better :D
01:25 Evil Dread: Nicee
01:25 Evil Dread: oh you mean rotate that part vertically?
01:25 Noffy: mhm
01:26 Evil Dread: So the same previous section is hori and now vert?
01:26 Evil Dread: nicee
01:26 Noffy: yass
01:26 Noffy: 00:48:833 (1) - for this section, my main problem is this slider xD
01:27 Noffy: go to 00:49:064 - and position the red anchor at the center of the slider ball, ensuring the slider is equal length on each side
01:27 Noffy: (00:49:756 (4,5,6) - here, the harsh angle flow works better as it compliments the weird high thing the guitar does here)
01:31 Evil Dread: 00:49:756 (4,5,6) - So is that a good thing I did there or should I make it harsher? XD
01:31 Noffy: it's good as is xD
01:32 Noffy: 00:52:987 (1,2,3,4,5,6) - oo, I like the basic idea here, but I think it'd benefit from some hfff
01:32 Evil Dread: Ok just checking XD
01:32 Noffy: \symmetry\
01:32 Evil Dread: Vertical symmetry?
01:32 Noffy: horizontal
01:32 Noffy: one momento
01:33 Evil Dread: Sure
01:33 Noffy: http://puu.sh/rRpnf/2d912c49fd.jpg
01:33 Noffy: so like, have 1 and 2, then 3 at x 256 (the center of the playfield horizontally)
01:33 Noffy: then, take 1 and 2, copy, paste, flip horizontally, ctrl g
01:33 Noffy: position 6 at a higher x 256
01:33 Noffy: and.. magical balance
01:35 Evil Dread: *.*
01:35 Evil Dread: Is this the power of a design student...
01:35 Noffy: may b
01:35 Noffy: 01:01:756 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I'm a weakling for stars, but overall I like how this part plays :3
01:37 Evil Dread: Weakling for stars? XD
01:37 Evil Dread: And nice thanks!
01:37 Noffy: I'm predisposed to like them no matter when and where they're used xD
01:38 Evil Dread: Oh I didnt realise I patterned a star XD
01:38 Noffy: xDD
01:38 Evil Dread: I have a thing for triangles, especially those that go up or down the map as you play
01:38 Noffy: gooood
01:39 Noffy: I think the streams are alright, but they (like the rest of the map) would benefit greatly from some nice hitsounding
01:39 Evil Dread: 01:07:756 - 01:22:295 - All that's left are these 2!
01:39 Evil Dread: Aight
01:39 Noffy: 01:08:564 (1,2,3,4) - generally, it's pretty awkward to start a stream on a blue tick after a slider
01:39 Evil Dread: I wanted to finalise my objects before hitsounds XD
01:39 Noffy: I see, makes sense~
01:40 Evil Dread: Hmm so I should delete 1 then?
01:40 Noffy: because then the slider is ending on a stronger red note, and the circle clicking on a weaker blue
01:40 Evil Dread: Oh btw, regarding the streams, was thinking of playing with the volume
01:40 Noffy: either delete one, or end the slider a bit earlier and 01:08:449 - circle here
01:40 Noffy: the volume?
01:40 Evil Dread: Maybe high to low?
01:40 Evil Dread: Yeah to imitate the drums!
01:40 Noffy: sounds like a neat idea! :o
01:41 Evil Dread: Will try that out later then!
01:41 Noffy: 01:19:526 (3,4,5,6,7) - wh-what happened here..
01:42 Evil Dread: Oh that XD
01:42 Noffy: 01:22:294 (1,4) - these sliders randomly end slightly earlier than the blue ticks
01:42 Evil Dread: I didnt edit that far!
01:42 Noffy: oo I sees
01:42 Evil Dread: 01:22:294 (1,4) - What do you mean?
01:43 Noffy: look carefully at the timeline
01:43 Noffy: and you'll see that for some reason
01:43 Noffy: the slider ends aren't snapped
01:43 Noffy: http://puu.sh/rRpLx/39e4a941b5.jpg
01:43 Evil Dread: ?!!?!?!?!?!
01:43 Evil Dread: SNAP
01:43 Noffy: just make them an itsy bit longer and it'll be fine
01:43 Noffy: :D
01:44 Evil Dread: Ah sounds fuller now
01:44 Evil Dread: Well that's that!
01:44 Noffy: and you can check in ai mod ctrl+a just in case for other unsnapped objects
01:45 Noffy: and I think that's all I gotta say, hopefully it's helpful to you and your map omo
01:45 Evil Dread: Yesh it is!!
01:45 Noffy: :D!
01:45 Evil Dread: I gotta remap insane too ugh
Delis
hello there, from my m4m queue! though please don't miss the map that you should've modded, you modded wrong map..

[General]
your hitsounding is bad. for example, 00:02:680 - 00:03:833 - 00:04:295 - there are obviously strong sound that can be covered by hitsounds such as whistles, finishes, or claps. I assume whistles would be the best choice for them, and if you actually agreed with me then whistles on 00:04:756 (4,5,6) - are very questionable, they follow literally nothing. and the whistles for 00:08:448 (1,2,3,4,5,6,7) - also feel out of place to me, just putting non custom whistles on every red ticks here would be cool. and can you recheck the entire hitsounding you've done, there's pretty much of unnecessary things like whistles on slider bodies. and put finishes to where the music provides sound strongly.
also I recommend you to add renamed blank wav files as soft-sliderslide2.wav and soft-sliderslide3.wav. you can take it from: http://up.ppy.sh/files/blank.wav
[Insane]
timing is inconsistent with other difficulties.
can you hitsound this difficulty too D:
[Hard]
there's bunch of unsnapped objects, resnap all of them. timing tab, then re-snap the all notes. https://puu.sh/uwoKO/93bd11b4c0.png the screenshot is japanese but still tells you that where it is.
00:26:563 (2) - overmapping, don't need a circle here.
00:30:717 (3) - same as above, since it's a hard difficulty you should do something like this in higher difficulties.
00:34:986 (9) - missing clap on the slider tail
00:37:064 (4) - keep following the vocals maybe, something like: https://puu.sh/uwoY2/e043ffdc17.png
the triplets on the kiai are consdered to nerf, some of them are too much to be in a hard difficulty.
[Normal]
00:03:834 (2) - this kind of overlapping is bad, would be nice to avoid as well as possible.
00:27:603 (5) - move up the slider anchor of tail, it could cause off screen. and remove the whistle on slider body.
00:53:449 (2,1) - this stack isn't nice idea.
[Easy]
00:04:295 (2,3,4) - this kind of stacks are not nice for newbies.
00:17:449 (1) - unsnapping
00:21:141 (1) - spacing.
00:24:833 (1) - the distance between previous note is wrong.
00:37:295 (4) - unsnappiing
00:45:371 (1) - unsnapped.

if I modded this deeply it would be something remapping, read the ranking criteria (https://osu.ppy.sh/wiki/Standard_Ranking_Criteria) and gather more opinions to improve your mapping! good luck!
miradzin
[General]
  1. Please check AiMod in all diffs.
  2. Shokugeki no Soma, Tokyo Karan Koron, Spice are not needed in tags, since they are already in the source and song name and Artist.
  3. I would like the mapset to have a video :<
  4. Source should be "食戟のソーマ" instead of it written in romaji.
[Easy]
  1. It has many issues in regards to spacing of objects.
  2. You should avoid using sliders shorter than 1/2 of a beat.
  3. Aesthetics can be improved.
[Normal]
  1. 00:54:372 (1) - Not stacking this is probably a better option.
  2. Has some rhythm problems and aesthetics can be better.
  3. For example: 01:04:988 (3,4) - This should be a slider and then a circle, just like you did before, because 01:05:449 - this should be clickable
  4. 01:21:833 (3) - Same here and here 00:59:680 (6) -
  5. 01:01:756 - This should be better clickable too.
[Hard]
  1. 00:24:371 (3,4,5) - Spacing a stream like this should be avoided in a hard diff
  2. Not a bad diff too, but it can have its aesthetics improved too.
[Insane]
You asked some advise in this diff so I'm focusing more in this one.
  1. 00:03:141 (2,4) - Overlap is not looking good.
  2. 00:06:371 (5) - This slider should have same spacing than the other notes.
  3. 00:15:373 (1,2,3) - This pattern can be better.
  4. 00:16:871 (4,2) - I would prefer it stacked in the slider end than this overlap.
  5. 01:20:679 (1,3,4,5,2,1,2,3,4,5) - WAY too much overlaps, none of them are good :<
  6. 00:59:448 (6) - I see you're using too much sliders with reverses, not a real problem using them, but this one for example ends at a strong beat, 00:59:910 - This should be clickable.
  7. Aesthetics can be way better in this one too lol, almost all overlaps are not looking good, so you can whether get rid of them or making them look acceptable, this is a Insane diff so you can utilize better the mapping field. Rhythm seems good so does the flow in most part of the time, so this diff can get very good, just need some polishment.
  8. NC's seems so random, in kiai for example, should be NC'ed at 00:56:218 - 00:58:064 - 00:59:910 - 01:03:602 - 01:05:448 - 01:07:294 - 01:10:987 - 01:12:833 - 01:14:679 - 01:16:525 - 01:18:371 - 01:20:218 - 01:22:064 - I understand that sometimes you were making NCs when the vocals starts again, but it makes it a little inconsistent.
Well, not a long and good mod since yours were very small too.
Good luck with the map~ :3
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