00:08 Evil Dread: Hellooo
00:08 Evil Dread: Give me a sec, gonna prepare
00:08 Noffy: oki
00:09 Evil Dread: Done!
00:10 Noffy: !
00:10 Evil Dread: Decided to copy paste shokugeki to a test map!
00:10 Evil Dread: That way it'll be easier!
00:10 Noffy: ! woo
00:11 Evil Dread: If you'd like, I can upload the current maps!
00:11 Noffy: ye!
00:11 Evil Dread: Decided to reduce the spacing in general, surprised the star rating didnt change much XD
00:11 Evil Dread: Ok sure!
00:11 Noffy: star rating is a mysterious creature
00:12 Evil Dread: Done!
00:12 Evil Dread: Indeed
00:12 Evil Dread: Cute dp btw XD
00:12 Evil Dread: Len again?
00:12 Noffy: yes :D
00:13 Evil Dread: Len 4 life eh? ahaha
00:13 Evil Dread: 00:52:987 -
00:13 Noffy: hmm the update button isn't showing for me
00:13 Evil Dread: Btw I stopped editing last night till there
00:13 Noffy: gonna redownload the set real quick
00:13 Noffy: oo ok
00:13 Evil Dread: Oh you can update from within osu?
00:13 Noffy: yes
00:13 Noffy: :0
00:14 Noffy: diff by diff that is
00:14 Evil Dread: Wat
00:14 Noffy: it'[ll say update to latest version on the right in song select
00:14 Evil Dread: Didnt know that!!!
00:14 Noffy: mhm~
00:14 Evil Dread: Oh so that's what it meant
00:14 Noffy: should I look at test or shokugeki?
00:14 Noffy: yesss
00:14 Evil Dread: Will file that for future ref huhu
00:15 Evil Dread: Test!
00:15 Noffy: alright~
00:15 Evil Dread: I might use test as the final map if it's better!
00:15 Noffy: ok so from the very 1st note
00:16 Noffy: http://puu.sh/rRmiu/a10fdead42.jpg
00:16 Noffy: angling it like so can be helpful, as the triangle you have set up, 1 flows to 3 more than it does to 2 which is ?? but by angling it this way, it forms a straight line, for example :D
00:17 Evil Dread: Ah ok gotcha!
00:17 Evil Dread: Will change that
00:18 Noffy: 00:03:833 (5,6) - hmm, these notes
00:18 Noffy: you see how the follow points coming from 5 lead almost straight back to 6? having it move straight back and forth, kind of messes with the expectation that you may get from super curved sliders which is
00:19 Noffy: that of thinking there will be a super curved movement
00:19 Noffy: http://puu.sh/rRms0/f3f49d8958.jpg so for example this is what I did (keeping 6's slider end stacked with 4)
00:21 Evil Dread: ooo that's nice!
00:21 Evil Dread: I see so in a way you're keeping the flow/
00:21 Evil Dread: ?*
00:21 Noffy: [http://puu.sh/rRmvb/404b3acc6a.jpg before] [http://puu.sh/rRmvp/1c5d64d300.jpg after]
00:21 Noffy: yes :D
00:21 Evil Dread: Nice I'll make that change
00:21 Evil Dread: I always had a little uncertainty for that part!
00:22 Noffy: 00:07:526 (5,6) - similar goes for this here, though it flows better than the previous one
00:22 Noffy: :3
00:23 Evil Dread: Righto!
00:24 Noffy: 00:10:064 (2,3) - now, this for example
00:24 Noffy: when you position a circle after a slider, you generally want to consider which way the slider is "pointing"
00:25 Noffy: so like if you look at this image http://puu.sh/rRmFn/68e8f085ff.jpg green would be the way the curve makes the player naturally move vs. how it's currently slightly off that path
00:27 Evil Dread: So I should straighten that slider so it flows better to 3?
00:28 Noffy: either that or move the circle to come straighter out of 2
00:28 Noffy: either option works, and that choice depends on what you want for the following pattern
00:29 Evil Dread: Ah ok!
00:29 Noffy: mhm~
00:30 Noffy: 00:10:064 (2,4) - since you had been spacing everything fairly far apart so far, these two notes being closer together looks a bit weird and kind of crowded.
00:31 Noffy: http://puu.sh/rRmUd/c089ecbc50.jpg ex of similar pattern but more space
00:32 Evil Dread: Did that already!
00:32 Evil Dread: What's next?
00:32 Noffy: :D!
00:32 Noffy: 00:10:756 (4,5) - something as simple as ctrl+g'ing 5 can help this part flow better
00:33 Noffy: since instead of heading down on 4, and then awkwardly heading up, it could be played in a nice circular-like motion
00:34 Evil Dread: That is a good suggestion *.*
00:34 Evil Dread: Done!
00:34 Noffy: ^^
00:34 Noffy: [http://puu.sh/rRn1K/eb40488312.jpg I like to draw so visualization of flow with yellow as previous and purple as new]
00:34 Noffy: (to keep in mind for the future when examing yourself)
00:35 Evil Dread: Perks of learning design XD
00:36 Evil Dread: Yeap that ss is pretty similar to what I got:D
00:36 Noffy: :D
00:36 Noffy: 00:11:680 (1,2,3) - the inconsistent spacing bothers me here, since in the song it's really part of one phrase
00:36 Noffy: that doesn't reall change intensity in the middle to warrant variation
00:37 Noffy: (00:12:141 (2,3) - though wait actuall just ctrl+g here fixes that nicely)
00:38 Evil Dread: 00:16:064 - Same goes here?
00:39 Noffy: part of the reason I suggested the last change is because it's more similar to what you did here xD
00:40 Noffy: 00:16:295 (4,6) - eek overlap
00:40 Evil Dread: I did here00:12:141 (2,3) - ?
00:40 Evil Dread: Oh snap I thought was acceptable XD
00:41 Noffy: well, it is, but when there's so much space on the field
00:41 Noffy: to go from nice well spaced to.. suddenly overlap
00:41 Noffy: it's like.. whyyyy
00:41 Evil Dread: You have a point gonna un-overlap it then!
00:42 Noffy: [http://puu.sh/rRnlE/b115863f83.jpg problem evasion /owo/]
00:43 Noffy: 00:17:449 (1,2) - same thing again about having circles coming from where sliders point for flow
00:43 Noffy: now, it doesn't need to be exact, but having such a harsh change from where the slider goes and where the pattern goes (especially a straight slider) aa
00:43 Noffy: for example, http://puu.sh/rRnqd/9b6da48746.jpg can help have that slight directional change without it feeling tooo too harsh
00:44 Evil Dread: Ok! Cant believe I didnt see that one ugh
00:44 Evil Dread: Oh btw 00:17:449 (1,2) - is the spacing here ok?
00:44 Evil Dread: 00:15:372 (1,2,3,4) - Actually more like here
00:44 Noffy: I think sos
00:45 Evil Dread: Yush
00:46 Noffy: 00:18:603 (5,1) - and another 1
00:47 Noffy: 00:19:756 (4,5,6) - I really like these, they look and play nicely.
00:49 Noffy: - also a random thing I noticed? you tend to favor placing patterns in the [http://puu.sh/rRnGy/a99269362e.jpg right area of the screen over the left]
00:50 Noffy: now, you do place some thing there, but just overall more of the important notes and patterns favor the right
00:51 Evil Dread: I did not notice that that too ._.
00:52 Evil Dread: Either it's something subconscious or I guess it's because of the way I mapped the parts before that I ended with that
00:52 Evil Dread: I should probably spread em out right?
00:52 Noffy: yeah, it's a subconcious thing, and that when you're aware of it try to space them out as appropriate
00:52 Noffy: (don't force it)
00:54 Evil Dread: Alright!
00:54 Noffy: I do it a lot too
00:54 Noffy: so I just whee
00:55 Evil Dread: XD
00:55 Evil Dread: Just whee
00:55 Evil Dread: What an expression lololol
00:55 Noffy: 00:21:141 (1,2,3) - now here you establish a lot of up and down movement but then at 00:21:833 (4) - you make a hard horizontal left an a less harsh downwards movement
00:57 Noffy: this one is super heavily personal preference but I'd move it around a bit [http://puu.sh/rRnZF/76ceb4a42f.jpg like this] (and then00:22:526 (6,1) - becomes a nice, contrasting horizontal thingy)
00:57 Noffy: (ALWAYS remember my screenshots are rough suggestions so space as your logic tells ye)
01:00 Evil Dread: Hmm I'm recalling why I did that in the first place
01:00 Noffy: what is that? :o
01:00 Noffy: I'm curious :D
01:01 Evil Dread: Ah!
01:01 Evil Dread: I remember
01:01 Evil Dread: I wanted to present the sliders like how I perceived the vocals!
01:02 Evil Dread: Notice how she sings "Fula fulaaa"
01:02 Noffy: oo I see~ yea
01:02 Noffy: that's kind of what I was thinking too, I just chose to show it differently
01:02 Evil Dread: And then the 2nd "fula fulaaaaa" she drags it out a bit?
01:02 Noffy: so the first fula is vertical, second is horizontal
01:02 Noffy: yep~
01:02 Noffy: (for how I'd think of it, anyways)
01:02 Evil Dread: ah! I wanted to present it with a somewhat break in the patterns?
01:03 Noffy: 00:22:987 (1) - [http://puu.sh/rRodW/013b2a3c17.jpg (lightning bolt makes for nice wave sliders btw)
01:03 Evil Dread: Eh smth like that if you get what I mean
01:03 Noffy: oo I see
01:03 Noffy: hm, in that case
01:03 Noffy: maybe moving 3 00:21:603 (3,4) - for these two way left may work better
01:04 Noffy: because 00:21:603 (3,4) - here the fu-la is super duper harsh, this way and back, sharp angle
01:04 Noffy: 00:22:526 (6,1) - here it gently glides down then heads the other way
01:04 Noffy: (I'm probably not making sense anymore oops)
01:04 Evil Dread: XD
01:04 Evil Dread: I think I get what youre saying!
01:05 Noffy: :D!!
01:05 Evil Dread: I was thinking moving 00:22:526 - down to like a curved slider then it connects with 00:22:987 -
01:05 Evil Dread: That ok?
01:05 Noffy: yeah!
01:06 Evil Dread: 00:21:603 (3,4) - So move these 2 left?
01:06 Noffy: just 3, I think.
01:07 Evil Dread: https://imgur-archive.ppy.sh/MYlmZJd.jpg like this?
01:07 Evil Dread: I'll move 4 dont worry XD
01:07 Noffy: yeah!:D
01:10 Noffy: admittedly, for the upcoming section, the flow gets so chaotic that it's hard to point out specific things instead of saying "reposition while considering what I said earlier " >_<
01:10 Evil Dread: https://imgur-archive.ppy.sh/WhaCuxA.jpg
01:10 Evil Dread: Chaotic XD
01:10 Noffy: oo this screenshot is nice! :D
01:10 Noffy: and .. yes chaos
01:11 Evil Dread: Oh dear will take note!
01:11 Evil Dread: Wanna send this for kds?
01:11 Noffy: sure! but wait
01:11 Noffy: lemme point out what I DO like first xD
01:11 Evil Dread: Just a few questions about the chaotic
01:11 Noffy: 00:31:064 (1,2,3,4) -
01:11 Noffy: ok
01:11 Evil Dread: Oh sure XD
01:11 Noffy: shoot the questions
01:12 Evil Dread: Lemme load my gun
01:12 Noffy: 00:32:218 (1,2,3,4,5) - is nice until 6 comes along (ctrl+g would make it naisu)
01:14 Noffy: 00:37:064 (1,2,3) - also naisu
01:14 Noffy: 00:38:680 (4,5) - continues the naisu
01:14 Evil Dread: 00:39:603 - 00:41:449 - This Section....00:46:987 - 00:48:833 - Similar section....00:52:987 - The blue combo....01:07:756 - This stream and 01:22:295 - these streamsss
01:15 Noffy: so00:39:603 (1,2,3,4) - I like the way this plays, but that 1 doesn't look the same as 2 bothers me since they're so close yet not quite
01:17 Evil Dread: https://imgur-archive.ppy.sh/vBwfix0.jpg For the 1st pt, is this overlap ok?
01:17 Noffy: I think it should be, especially since it's clean and is the highest diff.
01:17 Noffy: :D
01:17 Evil Dread: Noice
01:17 Evil Dread: :D
01:18 Evil Dread: 00:39:603 (1,2,3,4) - So what do you recommend I do?
01:18 Noffy: 00:41:448 (1,2,3,4,5,6) - this section, I'd personally move 6 down and to the right (almost like it's continuing from the 00:42:141 (2,3,4) - line)
01:18 Noffy: hmm
01:19 Noffy: 00:39:603 (1) - curve the first part of 1 a little bit more :)
01:19 Evil Dread: 00:41:448 (1,2,3,4,5,6) - Yush
01:20 Evil Dread: More to the left or right?
01:20 Noffy: 6 to the right and down
01:20 Noffy: 00:39:603 (1) - curve to the right
01:21 Evil Dread: Done!
01:21 Noffy: !
01:22 Noffy: 00:46:294 (3,4,5) - that 4,5 are stacked when you've been spacing 1/4s previously misleads the player into thinking they have different timing
01:22 Evil Dread: So space em?
01:23 Noffy: ye
01:23 Evil Dread: Okay!
01:24 Evil Dread: https://imgur-archive.ppy.sh/MxZCj5b.jpg Hope this is fine
01:24 Noffy: 00:46:987 (1,2,3) - for here, I suggest making 1 the same as 3, and spacing the pattern out more vertically.
01:24 Noffy: yes that looks better :D
01:25 Evil Dread: Nicee
01:25 Evil Dread: oh you mean rotate that part vertically?
01:25 Noffy: mhm
01:26 Evil Dread: So the same previous section is hori and now vert?
01:26 Evil Dread: nicee
01:26 Noffy: yass
01:26 Noffy: 00:48:833 (1) - for this section, my main problem is this slider xD
01:27 Noffy: go to 00:49:064 - and position the red anchor at the center of the slider ball, ensuring the slider is equal length on each side
01:27 Noffy: (00:49:756 (4,5,6) - here, the harsh angle flow works better as it compliments the weird high thing the guitar does here)
01:31 Evil Dread: 00:49:756 (4,5,6) - So is that a good thing I did there or should I make it harsher? XD
01:31 Noffy: it's good as is xD
01:32 Noffy: 00:52:987 (1,2,3,4,5,6) - oo, I like the basic idea here, but I think it'd benefit from some hfff
01:32 Evil Dread: Ok just checking XD
01:32 Noffy: \symmetry\
01:32 Evil Dread: Vertical symmetry?
01:32 Noffy: horizontal
01:32 Noffy: one momento
01:33 Evil Dread: Sure
01:33 Noffy: http://puu.sh/rRpnf/2d912c49fd.jpg
01:33 Noffy: so like, have 1 and 2, then 3 at x 256 (the center of the playfield horizontally)
01:33 Noffy: then, take 1 and 2, copy, paste, flip horizontally, ctrl g
01:33 Noffy: position 6 at a higher x 256
01:33 Noffy: and.. magical balance
01:35 Evil Dread: *.*
01:35 Evil Dread: Is this the power of a design student...
01:35 Noffy: may b
01:35 Noffy: 01:01:756 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I'm a weakling for stars, but overall I like how this part plays :3
01:37 Evil Dread: Weakling for stars? XD
01:37 Evil Dread: And nice thanks!
01:37 Noffy: I'm predisposed to like them no matter when and where they're used xD
01:38 Evil Dread: Oh I didnt realise I patterned a star XD
01:38 Noffy: xDD
01:38 Evil Dread: I have a thing for triangles, especially those that go up or down the map as you play
01:38 Noffy: gooood
01:39 Noffy: I think the streams are alright, but they (like the rest of the map) would benefit greatly from some nice hitsounding
01:39 Evil Dread: 01:07:756 - 01:22:295 - All that's left are these 2!
01:39 Evil Dread: Aight
01:39 Noffy: 01:08:564 (1,2,3,4) - generally, it's pretty awkward to start a stream on a blue tick after a slider
01:39 Evil Dread: I wanted to finalise my objects before hitsounds XD
01:39 Noffy: I see, makes sense~
01:40 Evil Dread: Hmm so I should delete 1 then?
01:40 Noffy: because then the slider is ending on a stronger red note, and the circle clicking on a weaker blue
01:40 Evil Dread: Oh btw, regarding the streams, was thinking of playing with the volume
01:40 Noffy: either delete one, or end the slider a bit earlier and 01:08:449 - circle here
01:40 Noffy: the volume?
01:40 Evil Dread: Maybe high to low?
01:40 Evil Dread: Yeah to imitate the drums!
01:40 Noffy: sounds like a neat idea! :o
01:41 Evil Dread: Will try that out later then!
01:41 Noffy: 01:19:526 (3,4,5,6,7) - wh-what happened here..
01:42 Evil Dread: Oh that XD
01:42 Noffy: 01:22:294 (1,4) - these sliders randomly end slightly earlier than the blue ticks
01:42 Evil Dread: I didnt edit that far!
01:42 Noffy: oo I sees
01:42 Evil Dread: 01:22:294 (1,4) - What do you mean?
01:43 Noffy: look carefully at the timeline
01:43 Noffy: and you'll see that for some reason
01:43 Noffy: the slider ends aren't snapped
01:43 Noffy: http://puu.sh/rRpLx/39e4a941b5.jpg
01:43 Evil Dread: ?!!?!?!?!?!
01:43 Evil Dread: SNAP
01:43 Noffy: just make them an itsy bit longer and it'll be fine
01:43 Noffy: :D
01:44 Evil Dread: Ah sounds fuller now
01:44 Evil Dread: Well that's that!
01:44 Noffy: and you can check in ai mod ctrl+a just in case for other unsnapped objects
01:45 Noffy: and I think that's all I gotta say, hopefully it's helpful to you and your map omo
01:45 Evil Dread: Yesh it is!!
01:45 Noffy: :D!
01:45 Evil Dread: I gotta remap insane too ugh