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DoubleTO & Han - Mysterious Messenger

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Topic Starter
Kirisakiii
This beatmap was submitted using in-game submission on November 20, 2016 at 12:52:53 AM

Artist: DoubleTO & Han
Title: Mysterious Messenger
Source: Mystic Messenger
Tags: mystic messenger cheritz opening otome
BPM: 128
Filesize: 13331kb
Play Time: 01:33
Difficulties Available:
  1. 707 (3.68 stars, 309 notes)
  2. Advanced route (2.62 stars, 202 notes)
  3. Easy route (1.53 stars, 95 notes)
  4. Hard route (2.99 stars, 253 notes)
  5. Normal route (2.02 stars, 142 notes)
Download: DoubleTO & Han - Mysterious Messenger
Download: DoubleTO & Han - Mysterious Messenger (no video)
Information: Scores/Beatmap Listing
---------------


Mysterious Messenger

  1. easy route: 100%
  2. normal route: 100%
  3. advanced route: 100%
  4. hard route: 100%
  5. 707: 100%
Why am i doing this lol anways hope you guys like it owo

Also, special thanks to these cookies ;w;
Modders
  1. Firetruck
  2. -Latias-
  3. Lilyanna
  4. Juiceys
  5. CuteFunnyCat
  6. xasuma
  7. Mir
  8. jukkaduei
  9. Dinshego
  10. Underdogs
Miyako-shi
I really like it. I'll be waiting for the other difficulties! Good luck! And God Seven bless you...
Topic Starter
Kirisakiii

Miyako-shi wrote:

I really like it. I'll be waiting for the other difficulties! Good luck! And God Seven bless you...
Wow, thank you! ;w; That means a lot to me since I'm only a beginner at mapping. I always worry if people find my beatmap weird or anything haha but I guess I feel better now after hearing you say that //this still needs modding though lol
Firetruck

aw man i haven't been able to play mystic messanger yet cuz life but i gotta

General
only the highest diff name is allowed to have a custom name, you need to change the other diff names to easy, normal, hard etc
you can delete ''mysterious messenger doubleto han'' from tags since they're already in the title/artist.
Zen
00:04:454 (3,1) - blanket can be improved
00:08:204 (4,1) - don't stack in easy, it's too hard to read for a newbie player, stacking in normal is fine though.
00:11:954 (3,1) - blanket can be improved
00:12:423 (1,2) - ^
00:16:173 (1,2,1,2) - you should do something like 00:19:923 (1,2,3) - instead. you'll avoid 00:17:579 (2) - ending on a strong sound and keep consistensy.
00:23:673 (2,3,1,2,3) - same goes for this section, make it long slider, circle, long slider like before to keep consistensy.
00:27:423 (1,1) - here too, since the spinner shouldnt really be there and the slider is basically following nothing
00:31:173 (1) - change this to 2 sliders too keep conistensy and make it more fun to play
00:33:048 (3,1) - make this a long slider instead
this way you'll keep consistensy with 00:34:923 (3,4,1,2) -
00:40:548 (1,2,3) - make a long slider and a circle after for same reasons as above
00:43:360 (1) - make a short slider and place a circle after to follow music + avoiding it ending on a very strong sound
00:49:923 (1,2) - make this like 00:48:048 (1,2) - here to keep consistensy
00:53:673 (2,1,2,3) - i suggest doing something like this
00:58:360 - add circle
00:59:298 (4) - you should make this like this and add a circle 01:01:173 - here
01:01:641 (1,2,3,1,2) - do this to make it more fun to play while keeping consistensy
01:08:673 (3,4,1,2,3) - do this pls, will be more fun and follows music better + consistensy
01:13:360 (1) - move this to 01:12:423 - to follow music. you can do something like this after
01:16:173 (1,1,2,3,4,1,2,3) - map this the same as the first kiai rhyhtm wise for consistensy
01:25:079 (1,2) - don't stack in easy
01:27:891 - start spinner here and end it at 01:33:048 - don't worry about it being too long, it's okay. (delete the other spinner lul)

this took me way longer than i expected so i might get into the other diffs some other day. i hope that's okay :D just remember consistensy and stuff on all diffs n stuff. i hope i didn't seem strict :o

anyways good luck!
Topic Starter
Kirisakiii
Sorry of the late reply quq there's school and everything so

Firetruck wrote:


aw man i haven't been able to play mystic messanger yet cuz life but i gotta ayy

General
only the highest diff name is allowed to have a custom name, you need to change the other diff names to easy, normal, hard etc Aww, I was hoping to include all of them :') fixed
you can delete ''mysterious messenger doubleto han'' from tags since they're already in the title/artist. fixed
Zen
00:04:454 (3,1) - blanket can be improved fixed
00:08:204 (4,1) - don't stack in easy, it's too hard to read for a newbie player, stacking in normal is fine though. I thought this would emphasize it. I'll keep it until someone brings that out again
00:11:954 (3,1) - blanket can be improved fixed
00:12:423 (1,2) - ^ fixed
00:16:173 (1,2,1,2) - you should do something like 00:19:923 (1,2,3) - instead. you'll avoid 00:17:579 (2) - ending on a strong sound and keep consistensy. changed
00:23:673 (2,3,1,2,3) - same goes for this section, make it long slider, circle, long slider like before to keep consistensy. changed
00:27:423 (1,1) - here too, since the spinner shouldnt really be there and the slider is basically following nothing does it? I changed a bit here though, and the spinner seems fine to me, so I'll keep it for now
00:31:173 (1) - change this to 2 sliders too keep conistensy and make it more fun to play changed
00:33:048 (3,1) - make this a long slider instead. this way you'll keep consistensy with 00:34:923 (3,4,1,2) - changed
00:40:548 (1,2,3) - make a long slider and a circle after for same reasons as above changed
00:43:360 (1) - make a short slider and place a circle after to follow music + avoiding it ending on a very strong sound changed
00:49:923 (1,2) - make this like 00:48:048 (1,2) - here to keep consistensy changed
00:53:673 (2,1,2,3) - i suggest doing something like this seems too consistent to me imo. I followed but changed a bit as well :)
00:58:360 - add circle It does not emphasize on anything? but I'll keep that in mind
00:59:298 (4) - you should make this like this and add a circle 01:01:173 - here I made the first one short and the next long, as in to build a climax or something
01:01:641 (1,2,3,1,2) - do this to make it more fun to play while keeping consistensy it's the same..? unless you're talking about a nc but I don't thank that's necessary
01:08:673 (3,4,1,2,3) - do this pls, will be more fun and follows music better + consistensy changed
01:13:360 (1) - move this to 01:12:423 - to follow music. you can do something like this after changed. not quote what you mean with the first part tho
01:16:173 (1,1,2,3,4,1,2,3) - map this the same as the first kiai rhyhtm wise for consistensy changed
01:25:079 (1,2) - don't stack in easy whoops :v
01:27:891 - start spinner here and end it at 01:33:048 - don't worry about it being too long, it's okay. (delete the other spinner lul)I made it that way thinking it could emphasize at that note. I don't understand why the first spinner should be removed tho

this took me way longer than i expected so i might get into the other diffs some other day. i hope that's okay :D just remember consistensy and stuff on all diffs n stuff. i hope i didn't seem strict :o constructive criticism is always good ;)

anyways good luck!
Thanks for the mod >u< It was a great help
Firetruck
i'll do a recheck :D i love helping people out and this song is rly good xd

just one thing, i recommend placing nc at downbeats to make it super consistent

Easy -

00:08:204 (4,1) - stacking in easy is unrankable :c
00:10:079 - you should place a note here since you placed one 00:11:954 (4) - here, it's the same sound
00:17:579 (2) - please don't end sliders on downbeats, if the downbeat doesn't have a strong sound to it it's okay but this one does. it makes it really awkward to play, you should make it clickable
00:28:594 (1) - what i meant before it, the spinner should actually start at 00:29:298 - since the dragging sound starts there but you can't really place it there so it's better off with no spinner at all.
00:51:329 (2) - ends on strong sound
00:56:954 (5) - ^
01:01:641 (1,2,3,1,2) - do this to make it more fun to play while keeping consistensy it's the same..? unless you're talking about a nc but I don't thank that's necessary it's not the same. the beginning of kiai is clickable which is also a downbeat. ending a slider on it would be inappropriate
01:11:954 (3) - add note here pls, since you added a note 01:10:079 (1) - here
01:13:360 (1) - ends on strong sound
01:17:579 (2) - ^
Topic Starter
Kirisakiii

Firetruck wrote:

i'll do a recheck :D i love helping people out and this song is rly good xd

just one thing, i recommend placing nc at downbeats to make it super consistent changed; unless I missed any of them :9

Easy -

00:08:204 (4,1) - stacking in easy is unrankable :c okie then :c I don't remember a criteria like that tho, but hopefully this change would work
00:10:079 - you should place a note here since you placed one 00:11:954 (4) - here, it's the same sound ok
00:17:579 (2) - please don't end sliders on downbeats, if the downbeat doesn't have a strong sound to it it's okay but this one does. it makes it really awkward to play, you should make it clickable ok
00:28:594 (1) - what i meant before it, the spinner should actually start at 00:29:298 - since the dragging sound starts there but you can't really place it there so it's better off with no spinner at all. ah, I see. removed
00:51:329 (2) - ends on strong sound done
00:56:954 (5) - ^ there is one at the beginning to keep the beat consistent, so followed but I changed a bit here
01:01:641 (1,2,3,1,2) - do this to make it more fun to play while keeping consistensy it's the same..? unless you're talking about a nc but I don't thank that's necessary it's not the same. the beginning of kiai is clickable which is also a downbeat. ending a slider on it would be inappropriate oh that. I wasn't sure about which part you were talking about, thanks
01:11:954 (3) - add note here pls, since you added a note 01:10:079 (1) - here added
01:13:360 (1) - ends on strong sound added
01:17:579 (2) - ^might seem weird here so followed but I changed a bit here
Thanks again! :)
-Latias-
M4M from my Q

707
00:00:938 (1,2) - idk, the distance here doesn't really reflect the music. maybe make it a blanket with 00:02:110 (6) ?
00:01:524 (3) - remove
00:01:641 - could add a slider here and remove 00:01:876 (4)
00:02:110 (6,7) - nc these ? sounds fitting for the song
00:12:423 - add something here
00:13:126 (3,4,5,6) - imo stream doesn't fit here, maybe add repeat slider ?
00:15:001 (3) - remove the 1/1 slider here, and add a 1 tick repeater slider (http://i.imgur.com/1YRSQRo.png), then add something here 00:15:469
00:16:173 (1,2) - hard to click for distance
00:21:329 (2,3,4) - make 2 end on 00:21:563, remove 3, add a slider at 00:21:798 and remove 4
00:44:063 (8,1) - 1/1 slider should start here 00:44:063
00:44:298 (1,1,1) - distance should not be this high after consecutive sliders
00:46:993 (3) - overmapped
00:50:626 (7) - nc
01:00:469 (2,3,4,5,6,7) - not a bad thing, but i personally dont like inconsistent streams
01:03:048 (1,2,3,4,5,6,7,8) - i dont think mapping only circles is good here, add some more slider here

Don't forget to do your part in the M4M !

Hope this mod helps ! :D
Topic Starter
Kirisakiii

-Latias- wrote:

M4M from my Q

707
00:00:938 (1,2) - idk, the distance here doesn't really reflect the music. maybe make it a blanket with 00:02:110 (6) ? not really sure what you mean by that but I changed it into something similar with 00:02:110
00:01:524 (3) - remove I thought maybe it could be consistent with 00:03:048 (1,2) but ok
00:01:641 - could add a slider here and remove 00:01:876 (4) sorry but no >< it does not emphasize on any notes imo and I'd like to keep this beat consistent
00:02:110 (6,7) - nc these ? sounds fitting for the song done
00:12:423 - add something here I'm deliberately leaving a pause here, but I'll keep that in mind :)
00:13:126 (3,4,5,6) - imo stream doesn't fit here, maybe add repeat slider ? I'm not sure about using repeat sliders honestly. Won't change it, but I'll keep that in mind
00:15:001 (3) - remove the 1/1 slider here, and add a 1 tick repeater slider (http://i.imgur.com/1YRSQRo.png), then add something here 00:15:469 this means putting a note at the start of the vocal, which also means I'll have to continue it. I decided to leave a long slider so I could start a new slider at downbeats
00:16:173 (1,2) - hard to click for distance I made it shorter. hopefully this works :D
00:21:329 (2,3,4) - make 2 end on 00:21:563, remove 3, add a slider at 00:21:798 and remove 4 I don't see why, sorry.
00:44:063 (8,1) - 1/1 slider should start here 00:44:063 left it there to emphasize on a downbeat so no
00:44:298 (1,1,1) - distance should not be this high after consecutive sliders hopefully this works :?
00:46:993 (3) - overmapped hmm thought I could emphasize on a note there. removed
00:50:626 (7) - nc done
01:00:469 (2,3,4,5,6,7) - not a bad thing, but i personally dont like inconsistent streams changed a bit here
01:03:048 (1,2,3,4,5,6,7,8) - i dont think mapping only circles is good here, add some more slider here honestly it felt weird for me as well xD but I can't exactly put my finger on it, so thanks! changed

Don't forget to do your part in the M4M !
working on it :)

Hope this mod helps ! :D
Thanks for the mod ouo
Lilyanna
Hi m4m from my queue

General

- disable widescreen support

easy :

- 00:03:985 (2,2,3) - this overlap is not appealing and also u can emprove the flow how about ctrl j this 00:05:860 (2) - and place it somewhere x211 y83
- 00:11:954 (2,3) - can improve blanket
- 00:12:423 (3) - why not nc since u nc on every downbeat
- 00:16:173 (1,2,3) - improve blanket on both curve and slider body - ok now u nc on every 2 downbeats u have to be consistent either each 1 downbeat or 2
- 00:21:798 (3,4,1) - same as before
- 00:27:423 (5) - nc should be here 00:29:298 (1) - remove nc
- 00:38:204 (8) - long combo and unconsistent with other pls fix just add nc on ever 2 downbeats
- 00:51:798 - this end on down beat is good there strong beat there
- 01:27:657 (1,1) - better avoid this on easy

normal :

- 00:07:266 (1,1) - no need to nc
- 00:14:063 (1) - ^
- 00:18:516 (1) - there is alot of ds unconsistency this is an example
- 00:19:454 (1,1) - not needed nc's its confusing nc only on downbeat
- 00:20:391 (1) - another ds unconsistency it change from 1.5 1.6 1.4 pls stay consistent in normal
- 00:28:594 (1,1) - recovery time sooo small unrankable
- 00:50:860 (1) - ok now the ds is 1.2 and 1.3 u should use one consistent ds snap
just same problems keep repeating including unconsistent ds and not needed and unconsistent new combos also u need polish blankets and stuff i wont point more its easy to fix by self mod x)

advanced :

- 00:01:173 (2) - nc here again since its the downbeat
- 00:06:798 (1,2,3) - just want say if u didnt nc each note in here so there no need to nc in other difficulty its not hard to read
- 00:13:946 - the blue tick is over mapped alot u can hear the strong finish beat here 00:14:063 - so this should be a clickable single note on red
- 00:29:298 (1) - imo this rly short spinner maybe just map that part with long slider also the downbeat feels should be clickable
- 00:42:188 (1) - remove nc on red
- 00:42:423 - also u ignoring strong beat here
- 01:03:048 (5) - it feels random revers on blue remove the next note and make it 1/1 revers
- 01:33:048 - clickable will feel better

Hard :

- 00:01:173 (2) - same as before
- 00:01:876 (3) - even tho u following vocals u ignoring this strong downbeat andits hard difficulty better not ignore it
- 01:10:430 - over mapped blue tick 01:10:548 - and the tail ending on strong beat feels wrong
- 01:22:266 (4,1) - overlap not appealing

the last diff ;

- 00:05:860 (1) - for better aesthatics make this look like 00:05:391 (1) -
- 00:45:704 (2,3,4,5) - they feel so saperate and easy to miss
- 01:10:548 (10) - nc should be here not after

Over all need fix lot of nc uncosistency and avoid sliders starts on red tick and ignoring downbeats which are strong beats.
I hope i helped good luck !
my map : https://osu.ppy.sh/s/529064
Topic Starter
Kirisakiii

Lilyanna wrote:

Hi m4m from my queue

General

- disable widescreen support fixed

easy :

- 00:03:985 (2,2,3) - this overlap is not appealing fized a bit here, hopefully this works and also u can emprove the flow how about ctrl j this 00:05:860 (2) - and place it somewhere x211 y83 changed
- 00:11:954 (2,3) - can improve blanket fixed
- 00:12:423 (3) - why not nc since u nc on every downbeat whoops, didn't notice that. fixed
- 00:16:173 (1,2,3) - improve blanket on both curve and slider body fixed- ok now u nc on every 2 downbeats u have to be consistent either each 1 downbeat or 2 got it, thanks!
- 00:21:798 (3,4,1) - same as before fixed
- 00:27:423 (5) - nc should be here 00:29:298 (1) - remove nc fixed
- 00:38:204 (8) - long combo and unconsistent with other pls fix just add nc on ever 2 downbeats I don't see how is it consistent? I'm following the same pattern as 00:31:173 (1,2,3) and 00:38:673 (1,2,3) so no changes here
- 00:51:798 - this end on down beat is good there strong beat there changed
- 01:27:657 (1,1) - better avoid this on easy aww okay

normal :

- 00:07:266 (1,1) - no need to nc changed
- 00:14:063 (1) - ^ ^
- 00:18:516 (1) - there is alot of ds unconsistency this is an example Didn't notice the ds issue, thanks!
- 00:19:454 (1,1) - not needed nc's its confusing nc only on downbeat fixed
- 00:20:391 (1) - another ds unconsistency it change from 1.5 1.6 1.4 pls stay consistent in normal fixed
- 00:28:594 (1,1) - recovery time sooo small unrankable already changed that haha sorry
- 00:50:860 (1) - ok now the ds is 1.2 and 1.3 u should use one consistent ds snap fixed
just same problems keep repeating including unconsistent ds and not needed and unconsistent new combos also u need polish blankets and stuff i wont point more its easy to fix by self mod x) really, I didn't notice the ds inconsistency so thanks! fixed

advanced :

- 00:01:173 (2) - nc here again since its the downbeat sure
- 00:06:798 (1,2,3) - just want say if u didnt nc each note in here so there no need to nc in other difficulty its not hard to read didn't notice that :D changed
- 00:13:946 - the blue tick is over mapped alot u can hear the strong finish beat here 00:14:063 - so this should be a clickable single note on red changed
- 00:29:298 (1) - imo this rly short spinner maybe just map that part with long slider also the downbeat feels should be clickable again, I already changed it-- probably when you were modding this lol but thanks :D
- 00:42:188 (1) - remove nc on red hmm I wonder why was it there :v
- 00:42:423 - also u ignoring strong beat here hmm hopefully changing this slider into notes would do the trick
- 01:03:048 (5) - it feels random revers on blue remove the next note and make it 1/1 revers hmm sorry still new at mapping and all so I don't really understand but I changed a bit here
- 01:33:048 - clickable will feel better changed

Hard :

- 00:01:173 (2) - same as before ok
- 00:01:876 (3) - even tho u following vocals u ignoring this strong downbeat andits hard difficulty better not ignore it changed
- 01:10:430 - over mapped blue tick 01:10:548 - and the tail ending on strong beat feels wrong changed them into notes. Does that work?
- 01:22:266 (4,1) - overlap not appealing changed them into sliders

the last diff ;

- 00:05:860 (1) - for better aesthatics make this look like 00:05:391 (1) - sorry, but I kinda like it this way :) but I'll keep that in mind
- 00:45:704 (2,3,4,5) - they feel so saperate and easy to miss changed
- 01:10:548 (10) - nc should be here not after whoops :9

Over all need fix lot of nc uncosistency and avoid sliders starts on red tick and ignoring downbeats which are strong beats.
I hope i helped good luck !
my map : https://osu.ppy.sh/s/529064
Thanks for the mod! :) Will be modding yours in the morning asap. It's late now haha :P
Juiceys
General: Check aimod, quite a few spacing errors

707:
00:26:485 (1,3) - This isn't blanketed very well, either lift the tail of 1 or lower the start of 3
00:32:110 (4,5) - Blanket error
00:36:328 (5,6) - ^
00:44:766 (1,1) - ^
00:45:704 (2,3,4,5) - Not a very appealing stream, it's pretty clunky visually and playstyle wise and I would recommend polishing it by not making so many zig-zags
01:00:704 (3,4,5,6) - Spacing is pretty inconsistent

Overall just check aimod and fix some a lot of blankets. Good Luck :D
Topic Starter
Kirisakiii
Sorry for the late reply!

Juiceys wrote:

General: Check aimod, quite a few spacing errors can't believe I didn't notice that :o but I also happen to notice that there's quite a few distance snap errors while using AiMod. It just repeats my mistakes even though I used distance snaps. So yeah, rest of them are jumps n stuff

707:
00:26:485 (1,3) - This isn't blanketed very well, either lift the tail of 1 or lower the start of 3 fixed
00:32:110 (4,5) - Blanket error fixed
00:36:328 (5,6) - ^ fixed
00:44:766 (1,1) - ^ fixed
00:45:704 (2,3,4,5) - Not a very appealing stream, it's pretty clunky visually and playstyle wise and I would recommend polishing it by not making so many zig-zags fixed
01:00:704 (3,4,5,6) - Spacing is pretty inconsistent I did it on purpose :P fixed a bit to make it prettier tho

Overall just check aimod and fix some a lot of blankets. Good Luck :D Thanks! (/w\)
Thank you for the mod! :)
CuteFunnyCat
Hi im from the moding que.
Easy Difficulty:
First thing what i noticed was the hit sound volume is a little low, but that might be your preference soo i dont know.
There are too many combos that are not needed and might confuse a beginner player, like here 00:43:360 (2,1,1,1,1,1) -.
00:14:063 (1,1) - This spinner recovery time must be one big white tick. So you could remove this spinner.

Medium Difficulty:
There is too many combos like in easy.
00:21:563 (2,3) - Avoid overlap. (Makes confusion)
00:32:110 (4,5,6) - Sliders overlap again soo you could move the slider like this to blanket it https://osu.ppy.sh/ss/6593064 .
01:27:657 (1,1) - Making two spinners might be not needed as you can delete the second spinner and make first one longer. Nothing changes with the second spinner so it is not needed.

Thats it for my mod :D
hope i helped.
Topic Starter
Kirisakiii

CuteFunnyCat wrote:

Hi im from the moding que.
Easy Difficulty:
First thing what i noticed was the hit sound volume is a little low, but that might be your preference soo i dont know. nah, gonna keep it that way, but I'll keep that in mind :)
There are too many combos that are not needed and might confuse a beginner player, like here 00:43:360 (2,1,1,1,1,1) - I did the same thing with all difficulties but I guess Easy can be an exception. fixed
00:14:063 (1,1) - This spinner recovery time must be one big white tick. So you could remove this spinner. wanted to keep the spinner so I changed something at the front, thanks!

Medium Difficulty:
There is too many combos like in easy. you meant the same section? cause I'm only giving it an exception for Easy since.. well, its easy.
00:21:563 (2,3) - Avoid overlap. (Makes confusion) fixed
00:32:110 (4,5,6) - Sliders overlap again soo you could move the slider like this to blanket it https://osu.ppy.sh/ss/6593064 fixed
01:27:657 (1,1) - Making two spinners might be not needed as you can delete the second spinner and make first one longer. Nothing changes with the second spinner so it is not needed. someone mentioned that as well but the end of the first slider is meant to emphasize on the end of the instrumental part

Thats it for my mod :D
hope i helped.
thanks! :)
xasuma
Hey there, this is my attempt at modding your mod from my M4M queue. Take/leave what you choose :)

707
I think this difficulty would be more fitting as ar=8 , it's too slow/easy for ar9 imo

00:04:219 (6,1) - The spacing here doesn't make sense
00:04:923 (3,1,1) - the distance here is way to big for no apparent reason
00:08:204 (1,2,3,4,5) - I don't see the need for this stream. Just make it a "normal" stream by moving (3) to y=328 and adjusting the spacing
00:36:329 (5,6) - blanket
00:37:735 (5,6,1) - The distance between all these is 1/2 but the spacing is so different. I see this a lot in the map and I personally don't like it.
00:39:141 (3,4) - blanket
00:44:298 (1,1,1) - blanket
00:47:813 (4,5) - blanket
00:51:329 (4,1,2) - ^
00:57:657 (4,5) - ^ and there is more.
00:58:829 (1,2,3,4,1) - This could be better. It's awkward here, doesn't fit the part imo. Earlier you had one like it that fit the part better.
01:27:071 (4,5,6,7) - I don't think this should be a stream. you could delete 01:27:071 (4,5,6) - since nothing is being mapped there.

In general, I have a lot of issues with the spacing in this map. The song is too slow for all the spacing inconsistencies. What I mean is that from one note to the other the distance was doubled/tripled and then the next note was 5 times closer to the next one, but they all followed a 1/2 for example.
Try using distance snap a bit more. It doesn't have to have the same distance through out the map, but I would avoid having 200%+ difference, at least for this song.

Hopefully this helps even a little. GL :)
Mir
From my queue.~

707

Insane

  1. 00:01:055 (2) – No sound here. :/
  2. 00:01:993 (5) - ^
  3. 00:06:563 (3,4,5) – For these three it feels weird to play because 3 ends on a downbeat and the triple is the slider not the circles after. Try something like https://puu.sh/smK7Q/4a7e0370fa.png instead?
  4. 00:12:423 – Why didn’t you map this downbeat? It’s a very strong note and I’m sure you can work this into the map somehow.
  5. 00:15:001 (3) – What is this slider even on? The head has no sound? In fact, 00:14:766 (2) – doesn’t have a sound either...
  6. 00:23:673 (4,5) – Really big jumps in my opinion. Even slider leniency would have trouble letting people hit this perfectly.
  7. 00:28:946 (4,5,6) – Overmapped. No sounds here.
  8. 00:40:548 (1,2,3) – Same spacing as 00:40:079 (6,1) – but have no gaps between them. Easy to misread, I suggest making these three closer together. Keep the same pattern too, it’s fine as it is, just too spaced out: https://puu.sh/smKn2/7fd5b0dc5b.png
  9. 00:42:774 (2) – No sound here.
  10. 00:44:063 (8,1) – Spacing though. 00:44:298 (1) – Gets no emphasis even though there’s a finish, downbeat, and the piano comes in here. I suggest moving 00:44:063 (8) – somewhere else.
  11. 00:52:969 – ¼ drums start here and the vocals stop at the same point, but you start the stream at 00:53:321. 00:52:735 (4) – goes on for too long, shorten it to the red tick.
  12. 00:56:954 (2) – Shorten this to the red, there’s nothing on the blue and it feels weird skipping the vocals on red.
  13. 01:06:212 (6) – No sound here.
  14. 01:08:087 (5) - ^
  15. 01:10:196 (7,9) - ^
  16. 01:11:368 (3) - ^
  17. 01:13:243 (4) - ^
  18. 01:14:414 (2) - ^
  19. 01:15:352 (8,10) - ^ also 01:15:587 (10,1) – SPACING! This jump is HUGE compared to the rest of the map.
  20. 01:19:571 (5) – No sound here.
  21. 01:23:555 (2) – Move this to 01:23:321 – if you want a triple. There’s no sound where it is atm.
  22. 01:24:727 (4) – No sound here.
  23. 01:25:079 (7,1) – Spacing! Huge jump compared to the rest of the map.
  24. 01:26:251 (1,2) – No sounds here. Also why so many control points? https://puu.sh/smKPz/7fc20705e3.png
  25. 01:30:821 (2) – No sound here.

Hard route

Hard

  1. 00:02:579 (4,5) – This blanket hurts my eyes.
  2. 00:07:969 (6,7) – Move these like this: https://puu.sh/smL90/7bf1bb9a2f.png
  3. 00:18:985 (1,1,1,1) – NC spam? I don’t see why.
  4. 00:26:719 (1,1,1) – Spacing and seemingly arbitrary NC spam.
  5. 00:33:985 (1,1,1,1) – It’s consistent but why? xD
  6. 00:53:204 (5) – Moving it like this would flow better: https://puu.sh/smLmT/ec1e58cf8d.png
  7. 00:57:423 (1,1) – Stack?
  8. 01:11:485 (2,2) – NC.
  9. 01:15:352 (4) – No sound here.

Good luck.~
jukkaduei
Hello. From M4M request

Normal route
00:03:751 (3) - Move to x=168 y=160
00:06:563 (3) - Move to x=432 y=148. Then drag the end of the slider to x=364 y=168 and move 00:07:266 (4) to x=348 y=344
00:28:126 (5) - Move to x=276 y=116
00:34:923 (5) - Move to x=340 y=176
00:36:798 (2) - Move to x=168 y=80
00:46:173 (1) - Move to x=16 y=16
00:48:985 (1) - Move to x=232 y=156
00:58:829 (2) - Move to x=508 y=64
01:09:610 (3) - Move to x=208 y=60
01:14:298 (1) - Move to x=392 y=164

I hope this will help you

Good luck :D
Topic Starter
Kirisakiii
Woah didn't expect 3 mods in one night :o thanks guys ;w;
will reply asap after finishing my homework c': or maybe procrastinate oops
Dinshego
Hullo! Noob modder here, so nice to matcha. ugh bad pun

easy route
  1. 00:08:204 (4) - how about replacing this to a circle? It'll make it easier to play.
  2. 00:12:423 (1) - imo, this spinner should end here 00:12:423 because that's when the music stops.
  3. 00:21:798 (3) - replacing this like these sliders 00:18:048 (3,4) can make a recognizable pattern. Like when you do it here 00:31:173 (1,2,3,4) and here 00:34:923 (1,2,3,4) :D
  4. 00:28:829 - adding a circle here would be better. I think it's awkward if you leave it empty since there's a percussion.
  5. 00:56:016 - instead of putting slider like this, try combining it with a shorter slider and a cicle like this https://osu.ppy.sh/ss/6604074
  6. 00:57:423 - NC should be here. Because there's a wide gap between 00:57:423 and 00:58:360 (1), the same combo color can give a trace. I'm not sure how to properly explain this part you can skip this if you want *cries*
  7. 01:16:173 (1) - this one is about pattern. Try to similize it with 01:01:173 (1,2) or vice versa.

normal route
  1. 00:29:063 - Add a circle here. I can hear the percussion.
  2. 00:37:501 - for me, I would change this https://osu.ppy.sh/ss/6604660 to this https://osu.ppy.sh/ss/6604669 since it's better to follow the rhythm pattern like this 00:33:751 (3)
  3. 00:38:673 - honestly, from this part until 00:43:829 the rhythms are kinda confusing, because I can't tell which part of music (vocal, or drum, or piano, etc) you're following.
  4. 00:52:501 (4) - Remove the circle, because it's following the previous rhythm.
  5. 00:54:141 (1) - Why 3/4? I can't see the reason why you put 3/4 here... how about putting it like this instead? https://osu.ppy.sh/ss/6604947
  6. 00:57:188 (2) - this slider is too early according to the cymbal's sound. Try placing it here 00:57:423
  7. 01:08:673 - 01:12:188 - this issue is the same as 00:38:673. I suggest you to fix this so the player can predict your rhythm.
  8. 01:22:501 (3) - this one is same as 00:54:141. remove the circle and replace it with reversed slider.

I'd like to continue my mod, but I need you to tell me which rhythm are you following. You can let me know by PM me, because I'm kinda confused modding your map ^^' sorry about that...
Topic Starter
Kirisakiii

xasuma wrote:

Hey there, this is my attempt at modding your mod from my M4M queue. Take/leave what you choose :)

707
I think this difficulty would be more fitting as ar=8 , it's too slow/easy for ar9 imo fixed

00:04:219 (6,1) - The spacing here doesn't make sense remapped
00:04:923 (3,1,1) - the distance here is way to big for no apparent reason remapped
00:08:204 (1,2,3,4,5) - I don't see the need for this stream. Just make it a "normal" stream by moving (3) to y=328 and adjusting the spacing fixed. adjust which spacing tho
00:36:329 (5,6) - blanket changed
00:37:735 (5,6,1) - The distance between all these is 1/2 but the spacing is so different. I see this a lot in the map and I personally don't like it. I see. I'll keep that in mind as well, thanks!
00:39:141 (3,4) - blanket fixed
00:44:298 (1,1,1) - blanket fixed
00:47:813 (4,5) - blanket fixed
00:51:329 (4,1,2) - ^ hopefully this works
00:57:657 (4,5) - ^ and there is more. like this? .-.
00:58:829 (1,2,3,4,1) - This could be better. It's awkward here, doesn't fit the part imo. Earlier you had one like it that fit the part better. changed
01:27:071 (4,5,6,7) - I don't think this should be a stream. you could delete 01:27:071 (4,5,6) - since nothing is being mapped there. fixed

In general, I have a lot of issues with the spacing in this map. The song is too slow for all the spacing inconsistencies. What I mean is that from one note to the other the distance was doubled/tripled and then the next note was 5 times closer to the next one, but they all followed a 1/2 for example.
Try using distance snap a bit more. It doesn't have to have the same distance through out the map, but I would avoid having 200%+ difference, at least for this song. I understand. I'll work on it ><

Hopefully this helps even a little. GL :)
Thank you for the mod! :)
Underdogs
from my queue t/522888&start=0

easy
00:01:173 (1,2,3) - This flows pretty bad. Also 00:02:579 (2,3) - has a slight blanket error. Slider end didn't blanket

00:04:923 (1,2) - This went off flow from 00:03:048 (3) - . I suggest repositioning, because having a strong beat on the right path is better

00:21:798 (3,4) - Blanket error. Slider end didn't blanket properly

00:23:673 (1,2,3) - ^ (00:23:673 (1) - didn't slider did not blanket properly with 00:25:079 (2) - and 00:25:548 (3) - curve didn't blanket)

00:31:173 (1,2) - This is pretty weird placement + shape. I suggest 00:32:110 (2) - has the same shape as 00:31:173 (1) -

00:51:329 (2,3) - Blanket error. 00:51:798 (3) - should be a bit closer to 00:51:329 (2) - so that the blanket is perfect

01:18:048 (3,4) - Weird flow. 01:18:985 (4) - being straight would fix this

01:19:923 (5) - If you accept the mod above, this beat should be ctrl+g. Also NC this beat

normal
00:11:954 (3) - Make this a bit curvy so it'll look better

00:25:548 (1,2) - This is bad placement tbh. In opposition with 00:23:673 (1,2) - . You also made this off flow. Maybe reposition and redo the slider?

00:32:110 (4,2) - Blanket error. 00:33:048 (2) - too curvy

00:33:751 (3) - the blue tick (00:34:102) didn't have any strong or important beat. I suggest extending the slider to 00:34:219, removing the repeat, and add a beat at 00:34:454, and also delete 00:34:688 (4) -

00:37:501 (3,1) - Not significant, but these are overlapped

00:47:579 (3,4) - Blanket error

00:49:688 (2,3) - ^

01:03:048 (1,2) - ^

01:04:923 (1,2) - ^

01:09:376 (2,3) - ^

01:11:251 (2) - Here, making it vertical and almost the same as 01:11:954 (3) - in terms of flow is ideal. In short, delete 01:11:251 (2) - , copy paste 01:13:126 (2) - on the same spot, ctrl+g, and fix the DS.

01:19:688 (2) - This is off-flow in it's shape. making 01:19:219 (1) - horizontal would fix

01:22:501 (3) - Again, the blue tick does not have a significant beat that needs to be emphasized. Fix this

01:30:938 (1) - This spinner needs to start at 01:31:173 instead, or actually delete this. Extend the first spinner to where it should be

Advanced
Advanced is the combination of Normal+Hard. And thus, please check AiMod. 39 DS mentions needs to be fix. At least reduce it to 4-7 DS mentions.

00:01:876 (2) - This is too straightforward. Can you make the flow curvy? Probably put it at X:304 Y:252

00:10:548 (2,3) - I don't like these stacked. Could have continued the flow

00:18:751 (2) - This should end on the red tick/this slider is too short

00:24:376 (3,4,5) - You're doing this wrong lol

00:30:001 This guitar here is strong please map

00:37:266 (1,1,1,1) - Why even NC these. please be consistent with your NC

00:41:016 (1) - Remove NC and NC 00:40:548 (5) -

00:44:298 (1,1,1,1) - I'd say this is overmapping. 1/1 circle is better so that you can emphasize the cymbal.

00:57:423 (3,1) - Why skip the beat between? If you're mapping Advanced you need to fill 1/2 at almost every section of the diff

00:59:532 (1) - I wouldn't skip the beat at 00:59:766 if I were you

01:04:923 (1,2) - I don't hear a decent beat that requires you to map like that. 1/1 fits better here

Hard
Increase AR to 7.3. Trust me it works better that way

00:15:001 (1) - Make this 1/2 slider. 00:15:235 Has a strong piano that should not be ignored

00:23:438 (1,2) - Blanket error

00:30:001 I mentioned this before, but this is really strong beat here and I don't think ignoring it is a good idea

00:46:876 (3,4,5) - If you're following the vocal then the triplet is not the deal. This is also overmapping

01:00:704 (1,1,1) - Why do you NC each of the circle?

707
00:00:938 (1,2,3) - Overmapping here. I dont hear a beat at 00:01:055

00:01:876 (4,5,1) - ^. But the 2nd beat is basically no sound at all

00:12:423 REALLY strong beat here. Don't skip big white tick please

00:15:118 could be a triplet here. Why skip?

00:57:891 strong beat here as well.

01:00:704 (3,4,5,6,1) - Poor burst structure. Fix it?

Overall, every diff didn't have a solid structure, One time you map it like this, and the next it was different. In short words : This map has a long way to go, and currently nowhere near rankable atm. But good luck
Topic Starter
Kirisakiii
For those who modded and I haven't replied: I wish to mod them as soon as possible but so much work piled up all of a sudden so I'll be taking a break from mapping for a few days. :| Just to clear things up here so nobody gets upset or anything >< And just so some of you might want to know, I have briefly read your mods already (so I will be giving you guys your kudosus this time, thanks guys!) and might consider remapping some difficulties as well since i sukkk lol

So yeah, that's all I guess. Again, thanks for the mods! :')
Leiwa
Sorry for late.

[easy]

00:12:423 (1) - tbh, you should put notes instead of spinner. Now it looks laziness of you.
00:35:860 (2,3,4) - why you don't make perfect stack?
194,209,35860,2,0,L|302:209,1,100,0|8,0:0|0:0,0:0:0:0:
392,184,36798,2,0,P|360:288|268:308,1,200,4|0,0:0|0:0,0:0:0:0:
181,294,38204,1,8,0:0:0:0:
00:47:579 (2,1) - ^
112,224,47579,1,4,0:0:0:0:
180,148,48048,6,0,B|232:184|212:252|212:252|216:304|272:328,1,200,8|0,0:0|0:0,0:0:0:0:
00:56:016 (4) - missing clap on tail?
01:01:173 (1) - add finish?

[normal]

00:14:298 (1) - current spinner is too short for normal diff. you must replace it with notes, or just delete.
00:29:298 (6) - missing finish?
00:38:204 - missing clap?
00:47:579 (3) - ^
00:49:454 (2) - ^
00:51:329 (2) - ^
00:54:141 (1) - ^
01:11:719 (3) - missplaced for 01:11:954 (3)?

[advanced]

00:27:423 (3) - stack
00:29:063 (7,8) - better with them?
308,120,29063,1,0,0:0:0:0:
330,29,29298,1,0,0:0:0:0:
00:37:266 (1,1,1,1) - why? you should their NCs and finishes, there are no sounds for NC or finish IMO.

[hard]

00:13:126 (2) - overmapping
00:57:423 (1) - why you put circle here?
01:00:704 (1,1,1) - why NCs?
01:01:055 (1) - you can put circle here, can't you?

[707]
you put some nonsense 1/4patterns like 00:08:673 (5,1).
you should remove them.
Also DS is corrupt. you can do it in better way.
00:03:751 (3,4,5,6,7) - you should take piano sounds...
01:15:587 (10,1) - YOU MUST CHANGE THIS. If you needs more detail, ok I'll write it.


gl
xasuma
No kudosu pls.

Just happened to notice your hitsounds are very low. Please turn them up a bit. Try double what they are now.
andrethomas
omg thank u so much! i reaaally love this game! :oops: :oops: :oops: :oops: :oops:
Topic Starter
Kirisakiii

andrethomas wrote:

omg thank u so much! i reaaally love this game! :oops: :oops: :oops: :oops: :oops:
hehe :D there's still a lot to work on but I'll try my best :)
yasss Mystic Messenger is lifeee
midori_wah
Wow I am late.

[707]
00:04:337 - You can put a circle here for the background sound.
00:07:266 (1,2,3,1,2,3) - Maybe you can try something like this?
00:08:673 (5,1) - I don't think you should do this, even if it is supposed to be an Insane difficulty.
00:09:376 (2,3) - Stack these or separate the two, as the spacing here can be confuse the player as the spacing for 00:09:610 (3,4) is nearly identical.
00:10:548 (5,1) - Same as earlier, but you can reduce the spacing to actually make it playable.
00:12:423 - You missed a strong beat.
00:11:954 (3,4,1,2) - Consider changing the pattern of this. It's a little confusing to read.
00:40:548 (1,2,3) - The 1/4 spacing could be confused for 1/2.
00:44:298 (1,1,1) - ^ Even if for emphasis.
01:15:587 (10,1) - Same as earlier. However in this case, the stream to the jump is unplayable on a 3* diff.

[Hard Route]
00:30:001 - You can add a triple or a slider here, since there is a noticeable sound.
00:57:423 (1) - Remove NC.
00:58:126 (1) - ^
01:00:704 (1,1,1) - Remove NC and add another circle on the blue tick since the sound goes over that to the white tick.

[Advanced Route]
00:09:844 (7) - You could Ctrl + G this to have better flow.
00:48:048 (6,7) - I don't suggest having this big of spacing on this diff when it's on 1/2 snap divisor. Try having a smaller gap.
00:48:985 (8,1) - ^
00:52:735 (3,1) - ^
01:26:719 (1) - Strong beat at the slidertail should be clickable.
01:30:235 (4,1) - Same as earlier.
01:32:344 (6,1) - ^
01:32:579 (1) - I suggest shortening the repeat by one, since there is no noticeable sound on the blue tick.
01:33:048 (2) - Add a finish hitsound.

[Normal Route]
01:16:876 - There is a sound here. Add a circle.
01:22:501 (3) - There is no sound on the blue tick. Maybe shorten the slider and add a circle after that or extending the slider to make a full 1/1 repeating slider.
01:27:657 (1,1) - I do not suggest putting two spinners together. Maybe have something like this timeline.

[Easy Route]
00:08:204 (4,1) - I don't suggest having a 1/2 spacing here, since Easy diffs are often mostly just 1/1.
00:12:423 (1) - Spinners must have at least a 4 measure break before starting again.

Okay. 1 down, something more to go.
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