Lets see
DONE I guess I update nowJBHyperion wrote:
hello againGeneral
- 00:25:354 (1) - 00:27:094 (1) - 00:32:311 (1) - 00:34:050 (1) - Missing whistle for kick drum sound Fixed
- 00:53:180 (1) - Missing a hitsound like a whistle here for this high pitch note, even a whistle would be fine imo Fixed
- 01:08:180 - 01:22:093 - Whistle on these red ticks would match with the ones at 01:07:311 - 01:21:224 - Fixed
- Are the Normal sampleset claps at 00:35:789 - in Evanent's Rain intentional? They overpower the song and sound so out of place compared to the other hitsounding, please switch this back to S:C2 like the other diffs. (Maybe breatless fix i think lol) Blooming Flowers also uses N:C1 but the whistles are barely audible and the S:C2 bell finishes sound so much better Since I prefer the N:C1 but somehow BN mention the hitsoundings from slider messed up, changed to S:C2 and added Finish Hitsounding like other diff
- Unsnapped objects in Platter - 00:32:954 (5) - 00:47:943 (1) - Wierd, maybe forgot to recheck once timing has been switched. Fixed.
Cup
- 00:14:485 (2,1) - Would like to see some more distance here to emphasise that loud crash cymbal. 00:13:181 (1,2) - doesn't need to be that strong since (2) is quite weak, or you could make (1) more hotizontal looks ok, but reworked a bit distance.
- 00:56:224 (4,1) - Again here could use some more spacing to emphasise the kiai start, it's currently smaller than 00:53:180 (1,2) - and 00:55:789 (3,4) - Changed to 1.50x distance, similar pattern also added distance.
SaladSo yeah, I want to see some better and more consistent dash usage before pushing this forward
- 00:05:354 (3,1) - Increased spacing is unexpected, especially when combined with antiflow, many players will try to walk this and miss. Reduce the spacing here to ensure this is a clear walk Fixed
- 00:07:094 (3,1) - No dash here? This cymbal sound is very strong and the 1/1 spacing is the perfect time to introduce the player to dash Fixed
- 00:13:833 (2,3,1) - Again, dash would be better swapped here to emphasise (1) with that loud cymbal, the bpm is quite high to be introducing 1/2 dashes this early, especially on unexpected sounds Fixed
- 00:20:790 (2,3,1) - ^ Except this time you combined unexpected dash with the antiflow wiggle on (3) which is so hard to react to. SOmething like this might work if you want to keep it Fixed
- 00:28:398 (4,1) - Again, not sure why this doesn't have a dash when the weaker 00:27:528 (2,3) - Fixed
- 00:34:051 (1,2) - Too much antiflow on (1) for my taste, new players will struggle with so many direction changes. Making (1) a bit more vertical would help Fixed
- 00:49:267 (1) - Why did you NC just this note? You kept 00:42:746 (1,2,3,4,5) - as all one combo... If you need to break these up, 00:44:485 (3) - 00:47:963 (3) - are the places to do it, as they emphasise the strong downbeats Fixed better if removed combo
- 00:49:267 (1,1) - Easy to overshoot, I'd opt for more spacing here. 00:50:572 (2,1) - is also quite big for a walk, so moving 00:49:702 (1,2) - to x-96 fixes both issues Fixed
- 00:52:528 (3,1) - Could use more spacing also, this dash is currently weaker than the one mentioned above despite being a stronger sound OK, with
- 00:55:789 (3) - Makes no sense for there to be a dash to this. 00:54:920 (1,2) - were the exact same sound and they had no dash. Also, you sacrifice a dash to the strongest sound in the whole song at 00:56:659 (1) - which makes the kiai feel flat right from the beginning. Followed how Cup was intended after mod applied
- Where are all the dashes in the kiai? You only have two clear ones at 01:24:050 (5,1) - as well as 01:09:485 (3,4) - which isn't even a strong note! No wonder it plays weird :p Changed Everything else is walkable... Some places where you could add clear dashes: 00:59:267 (3,1) - 01:13:180 (3,1) - OR 01:01:006 (2,1) - 01:14:920 (2,1) - depending on whether you want to follow consistency or pitch The 00:59:267 (3) - and related (did rework a bit distance, but not dash, but 01:01:876 (1) and related added dash since it was strong beats), 01:03:180 (4,1) - 01:17:528 (1) - and 01:07:963 (2,1) - 01:20:137 (5,1) - for downbeat emphasis, 01:09:702 (4,1) - and 01:21:876 (2,1) - DEFINITELY need a dash to emphasise the kiai midpoint and climax Looks better now
I already know salad was a mess back then, but then again, seems like mostly fixed completely. Might double checked first.Platter
- 00:01:876 (3,4,5) - Too high for walkable spacing in the calmest part of the map, and tap dashes don't fit here. 00:02:528 (5,1) - could warrant a dash for the downbeat, but (3) needs to be moved to the right for an easier introduction to the map and denser rhythms. Same applies to 00:03:615 (4,5) - 00:05:354 (4,5,6) - OK, seems better
- 00:06:876 (3,4) - This is the weakest sound in the section but the only one you made a dash to... why? 00:07:311 (4,5) - Is much more justified as a dash for the drum and instrument sounb OK
- 00:12:963 (7,1) - 00:19:920 (7,1) - 00:26:876 (3,1) - 00:33:833 (3,1) - Would like to see more of a dash on these since this section is mostly walkable right now and feels a bit boring to play I mapped based on flow but screw it i guess, added diff here
- 00:32:528 (4,5) - Quite a harsh spacing and fast slider repeat, consider lowering this a little and making (5) more vertical OK
- 00:35:572 (1) - Woah weird rhythm choice here, hyper to the red tick when the strong sound is on the downbeat plays very strangely, Recommend swapping the order of 00:35:354 (3,1) - OK, and did some self modding on 00:35:354 (3,1,2,3,4,5,1,2) flow cuz previous change :p
- 00:44:050 (5,1) - Missing dash, consistency with 00:37:311 (5,1) - doesn`t seem work well. but flow changed.
- 00:51:441 (1,2,3,1,2,3) - Suggest Ctrl+H this section to provide some variety from the surrounding patterns. You'll need to change something in order to regain the hyper at 00:52:746 (3,1) -, but since it's against the wall right now it's unrankable anyway Ooo ok, changed pattern
- 01:01:007 (3,4) - Quite a harsh dash leading onto hyper, consider reducing. Applies to 01:14:920 (3,4) - also Done
- 01:08:181 (2,3) - More dash into this stream would be cool to give a better flowing motion and emphasise the midpoint of the kiai. Applies to 01:22:094 (2,3) - also 00:44:050 (5,1) - Done
- 01:22:528 (5,6,1) - Considering how strong (1) is here, I'd consider removing (6) so you can add a hyper for more emphasis Looks fine but end up removing (6) and then fixing flow on 01:22:746 (1,2,3,4).
RainFact : This Is old Overdose map but turned Rain XD no wonder, looks different now
- 00:07:528 (3,4) - Remove the hyper here and stick to a regular dash, this sound is so much weaker than 00:07:963 (1) - which becomes much less important as a result OK switched
- 00:10:354 (3,4) - Regular dash here please, this is weaker than 00:08:615 (2,3) - which didn't have a hyper Done
- 00:14:485 (5,1) - 00:28:398 (8,1) - Aaaahhhh why are you not emphasising strong sounds with hypers they feel so ignored all the time D: Fixed
- 00:16:441 (5,1) - 00:17:311 (2,3) - See point above about 1/4 dashes Removed H-Dash on 00:17:311 (2,3) and retains HDash on 00:16:441 (5,1)
- 00:24:485 (1,2) - 00:31:442 (1,2) - Unfitting hyper, there's not even a snare sound here to justify this. In fact I'm not even sure why (2) is a 1/4 slider, that set of beats is clearly a triplet... Fixed including remapping on 00:21:876 (1,2,3,1), same related as 00:28:833 (1,2,3,1,2) just to fix the clap beat flow.
- 00:39:267 (1,2) - More spacing here please, this is a flowbreak that serves little purpose given your surrounding patterns OK
- 00:42:746 (1,2) - You didn't hyper this sound anywhere before this so not sure why you're doing it now... LOL no wonder XD OK Fixed
- 00:44:051 (4,5) - Strong sounds need emphasis and walks do not create that. When you dash to weak sounds and walk strong ones they feels so unimportant and ignored and it makes them sad inside 00:44:485 (5,6,1) Looks like I changed it to a bit like Platter
- 00:49:485 (8,1) - Bigger dash or even a hyper here would be nice for the pitch change Hyper!
- 00:56:659 (1,2,3,4,1,2,3,4) - I dislike how this first pattern in the kiai is a) different to all other kiai patterns which use sliders, and b) exactly the same as the buildup pattern 00:54:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) -. It literally feels like you just decided to start kiai early for no reason because nothing distinguishes the mapping to say "hey this is new and interesting please enjoy it!" Remapped 00:56:659 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) and 01:10:572 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5) Looks OK now since we need more movements.
- 01:10:572 (1,2,3,4,1,2,3,4) - Same as ^, something like this provides nicer contrast Followed using this and applied ^
Some hitsound self mod on 01:19:267 (1,2,3).Evanent's RainNothing else to say besides that, love this diff.
- 00:13:452 (2,3,4) - 00:20:409 (2,3,4) - 00:27:365 (2,3,4) - 00:34:322 (3,4,5,6) - 1/8 hypers are unrankable in Rain diffs over 120 BPM. Thankfully you're in luck, because these are actually wrongly snapped and should be on 1/6 for the string instrument, which would make them rankable (since the BPM is under 160).
Blooming FlowersSorry but this set still needs some more work, there's a lot of poor dash and hyper usage and the playability is weakened greatly because of it.
- 00:08:833 (5) - Could really do with more movement, feels plain right now. Try moving 00:07:528 (1,2,1,2,3,4,5) - right a little and making (5) more horizontal like 00:09:702 (2,4) - Cool
- 00:14:485 (3,1) - Once again, strong sounds not being emphasised and I'm never sure why... 00:14:267 (2,3) - Is literally right before it, with a similar finish cymbal sound and it has a hyper, 00:21:767 (4,1) - has a hyper for the same sound, sooo... Varieties, same beat but one must be no H-Dash, since it looks kinda repetitive once you played for a while, so thats why I never add H-dash in this section.But oh well, OK H-dash added.
- 00:46:007 (8,1) - Missing hyper for consistency with previous sections Fixed maybe
- 00:53:072 (8,1) - No hyper, no 1/8 trill, nothing interesting to emphasise this important buildup and loud sound ): I`m following the guitar (maybe lol) beat, not the strong beat in this section as it, but ok changed.
I knew it there`s something wrong with my mapset :3
There's also a lot of potential though, so please don't give up!
Good luck!