2016-11-19 02:17 Parachor: yo :3
2016-11-19 02:17 Protastic101: oboi, it's time
2016-11-19 02:20 Parachor: when you're ready
2016-11-19 02:21 Protastic101: Ok
2016-11-19 02:21 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/1081560 Culprate - Finger VIP]
2016-11-19 02:21 Protastic101: o boi
2016-11-19 02:21 Parachor: yee boiii
2016-11-19 02:21 Parachor: Where should we start
2016-11-19 02:21 Protastic101: K, i'ma nuke your HS first, cause that shit ain't flying fam
2016-11-19 02:22 Parachor: :'(
2016-11-19 02:22 Protastic101: Ok
2016-11-19 02:22 Protastic101: so
2016-11-19 02:22 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1111966 Culprate - Finger VIP [Beginner]]
2016-11-19 02:23 Protastic101: hm, a good idea would be to turn up my hs lol
2016-11-19 02:24 Protastic101: Ok, now for real we start
2016-11-19 02:24 Protastic101: 00:00:411 (411|0,1611|3,2811|1,4011|3) - These open hihats-b2 at 8% vol are pretty much inaudible
2016-11-19 02:25 Protastic101: I get that you're trying to get the vol to increase gradually, but start it somewhere higher Q_Q
2016-11-19 02:25 Protastic101: 00:00:711 (711|3) - same goes for the snare stuff too
2016-11-19 02:26 Parachor: The opening hihat is loud as hell
2016-11-19 02:26 Protastic101: I mean, at minimum, 15%, any lower and it's so quiet that with music/effect 90/100, it's not audible
2016-11-19 02:26 Parachor: It's probably because I know the song well, but the sounds your hearing at those two points are 99% hitsound
2016-11-19 02:27 Parachor: it overtakes the original sound so much
2016-11-19 02:27 Parachor: So if anything it's the song's sound that's inaudible at that point lol
2016-11-19 02:30 Protastic101: hm
2016-11-19 02:30 Parachor: The second one needs to be 10% though, I'll fix that
2016-11-19 02:30 Protastic101: rip
2016-11-19 02:30 Parachor: It sounds slighly quieter than the one before it which is lol
2016-11-19 02:31 Protastic101: Ok, that's fine then
2016-11-19 02:31 Parachor: Okay fixed the second one in all diffs
2016-11-19 02:32 Parachor: I made each hitsound so that it's louder than the original sound, but not overpowering it
2016-11-19 02:32 Parachor: (tested the hs|song volume ratio at different amounts just to check)
2016-11-19 02:33 Protastic101: I would suggest you increase the HS vol of the kicks like 00:04:311 (4311|0,4911|0) - to 40% or smth
2016-11-19 02:34 Protastic101: Just add like 10% to the kicks in the beginning. I really can't hear them ._.
2016-11-19 02:34 Parachor: The kicks in the next section are 35%, so I might make these 30%?
2016-11-19 02:35 Parachor: Note that the kick in the song at that point is super quiet
2016-11-19 02:35 Parachor: Sounds louder via the hitsound
2016-11-19 02:35 Protastic101: The kicks like at 00:09:711 - ?
2016-11-19 02:36 Protastic101: I'd say to put those at 40% instead of 35%
2016-11-19 02:36 Parachor: Woah are you sure? xD
2016-11-19 02:36 Parachor: Again, those kick hs sounds loud to me
2016-11-19 02:36 Protastic101: Yeah, I'm pretty sure
2016-11-19 02:37 Protastic101: I'm switching between sample vol 100% to 0% and there's no noticeable difference
2016-11-19 02:38 Parachor: This is weird because I notice a big difference
2016-11-19 02:38 Parachor: is that because I recognise the original kick or something?
2016-11-19 02:38 Parachor: Lemme just try to hl all these to change the vol
2016-11-19 02:38 Protastic101: ok
2016-11-19 02:38 Parachor: So you think 40?
2016-11-19 02:39 Parachor: Damn I need to do this to every diff now >_> Brb
2016-11-19 02:40 Parachor: That means this section too doesn't it 00:19:311 -
2016-11-19 02:40 Protastic101: Can't you just open up notepad and find the hitsound "35:KICK.wav" and replace with "40:KICK.wav"?
2016-11-19 02:41 Parachor: There might be 35 later in the map
2016-11-19 02:41 Parachor: the volumes get really specific in some places to make sure it's not overpowering
2016-11-19 02:41 Protastic101: This reminds me of MIKO :^)
2016-11-19 02:42 I guess you can just leave it for now and I'll let the next BN deal with it *runs before getting shot*
2016-11-19 02:42 Protastic101: Nah but really, in general, the hitsounds are really quiet
2016-11-19 02:42 Parachor: Uhh
2016-11-19 02:43 Parachor: They're not that quiet when compared to the song tbh
2016-11-19 02:43 Parachor: I'm not going to ruin the song with my shitty hitsounds over the top lmao
2016-11-19 02:43 Protastic101: Maybe in the beginning, it's ok to keep the current vol, but in the middle parts of the song like 00:19:311 - , it'd be best to increase vol by 5%-10%
2016-11-19 02:43 Protastic101: rip
2016-11-19 02:43 Protastic101: oh well
2016-11-19 02:43 Parachor: 00:09:711 - from here
2016-11-19 02:43 Parachor: I changed the kick to 40%
2016-11-19 02:44 Protastic101: ok, works
2016-11-19 02:44 Parachor: and now it's sounds really loud
2016-11-19 02:44 Protastic101: ._.
2016-11-19 02:44 Parachor: Like legit it's like the intro just went from nice volume to BAM KICKS BOIII
2016-11-19 02:44 Protastic101: Then just keep it
2016-11-19 02:44 Protastic101: I'm not about to go Kami on your HS
2016-11-19 02:44 Parachor: There's one section where 40 sounded good but I lost is aaaa xD
2016-11-19 02:45 Parachor: it*
2016-11-19 02:45 Protastic101: rip
2016-11-19 02:45 Parachor: I think from here 00:19:311 (19311|0) -
2016-11-19 02:45 Parachor: it's nice with the added 5%
2016-11-19 02:45 Parachor: so I'll go do that, brb
2016-11-19 02:46 Protastic101: 00:19:011 (19011|2) - I think it'd be better to turn this into a short note since the shifting sounds seem to pause for a second and then come back
2016-11-19 02:46 Protastic101: ACTION ded
2016-11-19 02:47 Parachor: I think it fades out with this one 00:18:861 (18861|1) -
2016-11-19 02:48 Parachor: Which is signalled by an SV in the later diffs
2016-11-19 02:48 Parachor: like here
http://prntscr.com/d95y5i2016-11-19 02:48 Parachor: So it's just mapped that way to stay consistent with the upper diffs
2016-11-19 02:48 Parachor: The SV does a slowdown where it slightly fades out so it gives the same effect
2016-11-19 02:49 Parachor: of course there's no SV in the easy though lol
2016-11-19 02:49 Protastic101: Yes, but seeing as this is the lowest diff, I think it's best to just use a single note to represent the loss in music for that specific part
2016-11-19 02:49 Parachor: On the third note?
2016-11-19 02:50 Protastic101: 00:19:011 (19011|2) - yeah
2016-11-19 02:50 Parachor: There's no loss on the third note though, it keeps rising, just quieter
2016-11-19 02:50 Parachor: It's just a pretty high frequency
2016-11-19 02:51 Protastic101: It's much shorter in sound than the other notes though
2016-11-19 02:51 Parachor: Just tested it out
2016-11-19 02:51 Parachor: But... it keeps going xD
2016-11-19 02:51 Parachor: It doesn't cut
2016-11-19 02:51 Parachor:
http://prntscr.com/d95yvy2016-11-19 02:51 Parachor: Now it adds an awkward jump
2016-11-19 02:51 Parachor: where it's supposed to be a glide
2016-11-19 02:52 Parachor: Sorry if I end up being really defensive btw, I've just spent a lot of time already thinking this stuff through xD
2016-11-19 02:52 Parachor: No nuke plxs
2016-11-19 02:52 Protastic101: That's kind of what I was going for since it's like a finger jump to represent the "odd sound out" kind of thing
2016-11-19 02:52 Protastic101: ACTION nukes
2016-11-19 02:52 Protastic101: jk
2016-11-19 02:52 Parachor: 00:19:011 (19011|2,19161|3) - are the same sound
2016-11-19 02:53 Parachor: One is just louder
2016-11-19 02:53 Parachor: Idk it just feels awkward to cut it instead of keeping it smoooooooth
2016-11-19 02:53 Parachor: Especially when it's supposed to be a gradual rise
2016-11-19 02:53 Protastic101: I think it feels awkward to keep it smooth when it sounds a bit broken off :<
2016-11-19 02:54 Parachor: omg it's not broken off though lmao
2016-11-19 02:54 Protastic101: The sound is so much shorter compared to the other LNs ._.
2016-11-19 02:54 Parachor: the sound goes all the way from 00:19:011 - to 00:19:161 -
2016-11-19 02:54 Parachor: it's the same length
2016-11-19 02:54 Parachor: There's no point where there isn't a sound
2016-11-19 02:55 Protastic101: Ok, good enough then
2016-11-19 02:55 Parachor: *puts radioactive-proof floof coat on*
2016-11-19 02:55 Parachor: oh wait that doesn't work here. I forgot about /me
2016-11-19 02:55 Protastic101: boi, 3 am modding is gonna be fun :^)
2016-11-19 02:55 Parachor: o boi
2016-11-19 02:56 Parachor: Crap, forgot to save the hitsound change I made
2016-11-19 02:57 Protastic101: rip
2016-11-19 02:57 Parachor: It's okay I fiiixed it :3
2016-11-19 02:59 Protastic101: 00:51:861 - think it'd be easier to time 00:51:561 (51561|1,52161|3) - if you added a note in between the space to represent the growl sound
2016-11-19 02:59 Parachor: Would have to add 2 notes then
2016-11-19 02:59 Parachor: one for each one
2016-11-19 03:00 Parachor: Meaning you'll have a 1/8 gap between one note and another lol
2016-11-19 03:00 Parachor: If that's fine
2016-11-19 03:00 Parachor:
http://prntscr.com/d960xc2016-11-19 03:00 Parachor: That's the only reason why I avoided that there
2016-11-19 03:01 Parachor: To avoid it becoming more complicated
2016-11-19 03:01 Protastic101: I think it's fine to leave out the 1/8, or you can remove 00:52:161 (52161|3) - which is also ok
2016-11-19 03:01 Parachor: Can't remove that though, or else I'm breaking consistency
2016-11-19 03:01 Parachor: as I map that sound everywhere else in thia section
2016-11-19 03:02 Parachor: So keeping with consistency, I'll have to either put the 1/8 in, or not map the growls
2016-11-19 03:02 Parachor: that's the problem I faced when mapping it to start with lol
2016-11-19 03:02 Parachor: Having such weird timings meant this stuff occured more often that I expected .-.
2016-11-19 03:03 Parachor: than*
2016-11-19 03:03 Protastic101: Dear god, first diff, not even a minute through and I'm already done ._.
2016-11-19 03:03 Parachor: Hahahaha
2016-11-19 03:04 Parachor: There's usually a reason for any kind of weird thing you see here
2016-11-19 03:05 Protastic101: 01:09:936 (69936|0) - I'm assuming you'll say no to splitting this LN and adding a note at 01:10:161 - like in Normal?
2016-11-19 03:05 Parachor: can that added note be an LN?
2016-11-19 03:05 Protastic101: 01:08:736 (68736|1,68961|2,69111|0,69111|3) - cause you basically did just that here
2016-11-19 03:05 Parachor: Yeah that works fine, fixed
2016-11-19 03:05 Protastic101: You can have it as an LN, though I'd prefer a short note since it's pretty short sounding
2016-11-19 03:06 Protastic101: 01:11:161 (71161|1) - same applies to this LN in this case, at 01:11:361 -
2016-11-19 03:06 Parachor: yeah
2016-11-19 03:07 Parachor: Done
2016-11-19 03:08 Parachor: I think I've done that elsewhere in this diff so I'll go hunting for that
2016-11-19 03:08 Protastic101: 01:21:011 (81011|1,81111|0) - I'd consider control J here just so the note goes from middle to index which is easier to hit imo
2016-11-19 03:08 Parachor: Will moving 01:21:011 (81011|1) - to column 3 work?
2016-11-19 03:08 Parachor: then there's a cool hop between 01:20:736 (80736|2,81011|2) -
2016-11-19 03:09 Parachor: Yeeee I like that
2016-11-19 03:09 Parachor: And yeah that does make it easier to hit, cool
2016-11-19 03:09 Parachor: 01:29:136 (89136|1) - cut this one too?
2016-11-19 03:09 Protastic101: yeah
2016-11-19 03:10 Parachor: ok
2016-11-19 03:12 Protastic101: 01:12:111 - and 01:31:311 - They're the exact same note placements and rhythm. Not sure if you did that purposely, but I might consider changing up the LNs a bit to be a different chord like this
https://osu.ppy.sh/ss/6603792 (bad example) or to swap the LN and short notes so LNs on 2 and 3, and SNs on 1 and 4
2016-11-19 03:12 Parachor: When you get to it, I also cut this one 03:40:611 (220611|3) -
2016-11-19 03:12 Protastic101: ok
2016-11-19 03:13 Protastic101: 01:39:711 (99711|1,100011|3) - I don't really understand why these are split but 01:40:311 (100311|0) - isn't, when the short 1/6 burst is repeated
2016-11-19 03:13 Parachor: Oh that's on purpose yeah, to emphasise the notes with [12] and [34]
2016-11-19 03:14 Protastic101: ok
2016-11-19 03:14 Parachor: good point
2016-11-19 03:14 Parachor: that was probably because it looks like this further up
http://prntscr.com/d9648r2016-11-19 03:15 Parachor: Shall I cut the last one in half and put the latter in column 2?
2016-11-19 03:15 Parachor: Yeah that seems to work
2016-11-19 03:15 Protastic101: Idk, I was personally leaning towards combining 01:39:711 (99711|1,100011|3) - into 1 LN, but whatever you choose is fine
2016-11-19 03:16 Parachor: Seems fine with the split
2016-11-19 03:16 Parachor: Either way it works to be consistent \o/
2016-11-19 03:16 Parachor: works out to be*
2016-11-19 03:17 Protastic101: \o/
2016-11-19 03:19 Parachor: I cut this one too 03:43:536 (223536|3) -
2016-11-19 03:19 Protastic101: cool
2016-11-19 03:19 Parachor: That should be all of those done
2016-11-19 03:20 Protastic101: 02:55:311 (175311|1) - I think it's fine to delete this LN and just focus on the steps like 02:54:661 (174661|3,175111|0,175561|3,176011|0) - since the LN seems to break the rhythm you set up there
2016-11-19 03:20 Parachor: yeah it's kinda awkward
2016-11-19 03:20 Parachor: you think it's fine to just get rid of it?
2016-11-19 03:21 Parachor: Yeah that's much nicer to play
2016-11-19 03:21 Protastic101: Yeah, cause the Lns at 02:56:511 (176511|3,176886|2,177111|1,177411|0) - would stand out more in the chart since there's no LN leading up to it imo
2016-11-19 03:21 Parachor: Yep, fixed
2016-11-19 03:23 Protastic101: 03:20:511 - 03:20:961 - Think it's easier to read with notes here since the player would probably focus on the synth more than the kicks imo
2016-11-19 03:25 Parachor: I'd have to do that everywhere in this section then
2016-11-19 03:26 Protastic101: 03:30:111 (210111|2,210336|0,210561|2) - Well you basically did it here tho
2016-11-19 03:26 Parachor:
http://prntscr.com/d9674f2016-11-19 03:26 Parachor: does that work?
2016-11-19 03:26 Protastic101: Works
2016-11-19 03:27 Parachor: Feels like its drowning out the drums a little
2016-11-19 03:27 Protastic101: The HS on the note?
2016-11-19 03:27 Parachor: I could delete this 03:20:211 (200211|2) -
2016-11-19 03:28 Parachor: nah just in general, like the notes mapped to the drums lost their emphasis a little
2016-11-19 03:28 Parachor: if I delete that note though
2016-11-19 03:28 Parachor: just like I did at that other section you linked
2016-11-19 03:29 Parachor: turns into this
http://prntscr.com/d967nk2016-11-19 03:29 Parachor: plays pretty well
2016-11-19 03:29 Parachor: I'd have to do it here too though 00:46:761 (46761|0) -
2016-11-19 03:29 Protastic101: I can ship it 10/10
2016-11-19 03:31 Parachor: It just means we're ignoring that little tshh before the note
2016-11-19 03:31 Parachor: which seems fine
2016-11-19 03:32 Protastic101: Yeah, that's cool. I mean, it's the lowest diff, you don't have to follow everything. I'd rather prefer that the more prominent sounds are followed actually, since that's what less experienced players tend to focus on a lot
2016-11-19 03:32 Parachor: Okee fixed
2016-11-19 03:32 Protastic101: ok, Beginner's chill
2016-11-19 03:32 Parachor: Woo, 1/4 done
2016-11-19 03:32 Protastic101: and only 3:30 am :^D
2016-11-19 03:33 Protastic101: No SV in Beginner ->
http://puu.sh/snhPw.jpg in Normal wat XD
2016-11-19 03:33 Parachor: ahahahaha
2016-11-19 03:33 Parachor: Most of the SV in normal is invisible dw
2016-11-19 03:33 Protastic101: You know the SV has gotten serious when I take off HD to test them lol
2016-11-19 03:33 Parachor: I knew I'd get yelled at for putting SV in an Easy
2016-11-19 03:33 Protastic101: XD
2016-11-19 03:34 Parachor: lol
2016-11-19 03:35 Protastic101: My god these grid lines lol
2016-11-19 03:36 Parachor: Annoying having to switch between 1/8 and 1/12? lol
2016-11-19 03:36 Protastic101: 00:14:811 (14811|1) - Would suggest swapping this LN with 00:14:811 (14811|0) - so the LN is in 1 and jacked with 00:14:511 (14511|0) - , similar to 00:13:311 (13311|2,13611|2) - 00:12:111 (12111|1,12411|1) - 00:09:711 (9711|3,10011|3) - and etc
2016-11-19 03:36 Protastic101: 00:10:911 (10911|0,11211|1,11211|0) - if accepted, same applies to this LN
2016-11-19 03:38 Parachor: Yeah good point
2016-11-19 03:38 Parachor: I think I did that on purpose so that it wasn't the same, but repeating that idea also works well
2016-11-19 03:39 Parachor: So I shall fiiix
2016-11-19 03:39 Protastic101: wee
2016-11-19 03:39 Parachor: Oh although this one 00:14:811 (14811|1) -
2016-11-19 03:39 Parachor: is because of the change of section
2016-11-19 03:39 Parachor: The 4 LNs in that area
2016-11-19 03:40 Parachor: change to be not on the jack
2016-11-19 03:40 Parachor: if that makes sense lol
2016-11-19 03:40 Protastic101: ah, ok
2016-11-19 03:40 Parachor: But I fixed the other one
2016-11-19 03:41 Protastic101: 00:59:811 (59811|2,59961|2) - I'd consider moving this to 2 instead since the shield at 00:59:661 (59661|3) - makes it kind of hard to jack on the same hand right after, it that makes any sense?
2016-11-19 03:43 Parachor: Yeah I see what you mean, but it also just feels really nice that way
2016-11-19 03:43 Parachor: putting the 3 high pitched sounds on the same hand
2016-11-19 03:43 Protastic101: Yeah, that may also just be me as a bad player lol
2016-11-19 03:43 Parachor: It's 100bpm 1/4 too
2016-11-19 03:43 Parachor: any slower and it wouldnt be a jack lmao
2016-11-19 03:43 Protastic101: lol
2016-11-19 03:43 Protastic101: 100/100 bpm, would slow again
2016-11-19 03:44 Parachor: heh
2016-11-19 03:44 Protastic101: Ok, unrelated, but do you prefer coke or pepsi?
2016-11-19 03:45 Parachor: Neither
2016-11-19 03:45 Parachor: But probably coke
2016-11-19 03:45 Parachor: I can't tell the difference much
2016-11-19 03:45 Parachor: so it's likely more just brand recognition
2016-11-19 03:45 Protastic101: Can I screenshot your words
2016-11-19 03:45 Parachor: Sure lol
2016-11-19 03:46 Protastic101: K, sorry, having a coke vs. pepsi argument lol
2016-11-19 03:47 Protastic101: 01:43:311 (103311|0,103911|0) - I wouldn't really recommend spacing these LNs so close together on the Normal diff. I get it's a slow BPM, but i don't think players will really be expecting that, as the fastest jack used so far has only been 1/4
2016-11-19 03:49 Protastic101: 01:46:911 - Why don't you start the 1/4 LNs like the ones at 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1,108261|3) - here instead?
2016-11-19 03:50 Parachor: but it's not a jack?
2016-11-19 03:50 Parachor: @ the first suggest
2016-11-19 03:50 Protastic101: It kind of drowns out the lesser sounds like 01:47:111 (107111|1,107361|2) - that you're following
2016-11-19 03:50 Protastic101: shit i'm dumb
2016-11-19 03:50 Protastic101: I mean the release and repress tho
2016-11-19 03:50 Parachor: Not a very hard thing to do
2016-11-19 03:50 Parachor: it's just not common
2016-11-19 03:51 Protastic101: Idk, I find myself hitting 200s/100s on that, but ok
2016-11-19 03:51 Parachor: Oh I started those LNs at that point because the sounds seems longer. Before it it's kinda short beeps and boops.
2016-11-19 03:51 Parachor: So I thought I'd simplify it
2016-11-19 03:52 Parachor: By ignoring it until it became longer and louder
2016-11-19 03:52 Protastic101: 01:46:911 - sounds pretty loud here imo
2016-11-19 03:53 Parachor: I can't hear a sound there?
2016-11-19 03:53 Protastic101: It's the sounds like the Lns at 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1) - ?
2016-11-19 03:53 Protastic101: That repetitive beep
2016-11-19 03:54 Parachor: The beep that sounds like it rising?
2016-11-19 03:54 Protastic101: btw, I'ma go to sleep at 4, which is 7 mins, and finish the rest of the mod in a forum post
2016-11-19 03:54 Parachor: Ok cool
2016-11-19 03:54 Protastic101: 01:48:261 (108261|3) - it rises with this one, but all the others it's the same pitch
2016-11-19 03:54 Protastic101: 01:48:261 (108261|3) - actually lowers in this one nvm
2016-11-19 03:55 Parachor: I'm not hearing that at the time you posted
2016-11-19 03:55 Parachor: Is it the right timestamp?
2016-11-19 03:55 Protastic101: 01:46:911 - pretty sure
2016-11-19 03:55 Parachor: Because the 4 regular notes in that spot are for that sound
2016-11-19 03:55 Parachor: Yeah I hear nothing there
2016-11-19 03:56 Protastic101:
https://osu.ppy.sh/ss/6603970 what I'm suggesting is that
2016-11-19 03:56 Parachor: Apart from a sound that I'm not following at all in this diff
2016-11-19 03:56 Parachor:
http://prntscr.com/d96e2b2016-11-19 03:56 Parachor: for context
2016-11-19 03:56 Parachor: the diff on the right follows that sound
2016-11-19 03:56 Parachor: because it's faster and whatnot
2016-11-19 03:57 Protastic101: then what are 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1,108261|3) - for?
2016-11-19 03:57 Protastic101: Cause I'm not talking about the 1/6 in the background, but those synth beeps or whatever
2016-11-19 03:57 Parachor: Uhh it's the same sound as 01:46:511 (106511|3,106761|2,107111|1,107361|2) -
2016-11-19 03:58 Parachor: Except longer
2016-11-19 03:58 Protastic101: T_T
2016-11-19 03:58 Protastic101: ok, i'll go with it
2016-11-19 03:58 Parachor: lmao
2016-11-19 03:59 Protastic101: ACTION shoots self
2016-11-19 04:00 Protastic101: 02:19:911 (139911|1,140061|0) - I think it's better to swap columns here since it's easier to press with middle finger first and then hold the index
2016-11-19 04:00 Parachor: It is? lol
2016-11-19 04:00 Parachor: Thought that'd vary person to person
2016-11-19 04:00 Protastic101: just my opinion
2016-11-19 04:02 Protastic101: meh, close enough
2016-11-19 04:02 Protastic101: I'll finish the rest in a forum post tomorrow or something
2016-11-19 04:02 Parachor: Alrighty
2016-11-19 04:02 Protastic101: I'ma go to bed now
2016-11-19 04:02 Parachor: Thanks for your time with this <3
2016-11-19 04:02 Protastic101: and stalk discord for another hour lol :^)
2016-11-19 04:02 Protastic101: np
2016-11-19 23:29 Parachor: Alrighty, just went through an fixed the kick volume in the intro like you suggested, for all diffs \o/
2016-11-19 23:30 Protastic101: woo
2016-11-19 23:30 Protastic101: \o/