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Culprate - Finger VIP [OsuMania]

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Topic Starter
Parachor
This beatmap was submitted using in-game submission on Monday, 5 December 2016 at 9:33:00 PM

Artist: Culprate
Title: Finger VIP
Tags: inspected inspector dubplate koan sound uk garage dubstep glitch hop sv
BPM: 100
Filesize: 6401kb
Play Time: 03:59
Difficulties Available:
  1. Beginner - 4Key (1.61 stars, 810 notes)
  2. Difficult - 4Key (3.18 stars, 2031 notes)
  3. Normal - 4Key (2.03 stars, 1202 notes)
  4. Trigger Finger - 4Key (4.24 stars, 2510 notes)
Download: Culprate - Finger VIP
Information: Scores/Beatmap Listing
---------------
33% LN | Heavy SV | Polyrhythms

Hey all! Nice of you to drop by. This is my newest main project since Figue Folle. I've put a lot of work into it so far, so I really hope you enjoy your time playing it!

I am going for rank with this, despite the fairly unorthodox mapping and extreme amount of SV. It'll be a challenge, but I'm up for it. With the exception of two particular parts (you'll know when you see it), the top difficulty is technically sightreadable, however don't be surprised at the amount of 200's you may get as this chart is very tricky to time correctly without prior knowledge of the song. If you have any feedback/criticism for the map in its current stage, I would be very glad to hear it!

Edit: I did it! Thanks to everyone that helped bring this project to life. :)

Here's some mildly interesting facts:
- Around one third of all of the notes are long notes (in the top difficulty).
- There are 1143 SV changes!
- It took almost 3 times as long to add the SV's than to actually map. Phew.
T H A N K S • T O :
Another Lie

| STAR x3 |

Ascension_H

| MOD |

CommandoBlack

| MOD |

Crusts

| STAR x7 |

Etsu

| MOD |

Feerum

| QAT CHECK x2 |

genkicho

| MOD |

JooF12

| MOD | STAR |

juankristal

| MOD | QUALIFY | REBUBBLE |

JztCallMeRon

| MOD |

laughingcomet

| MOD |

Lenfried-

| MOD | STAR |

No_sync

| MOD |

Protastic101

| MOD | BUBBLE | REQUALIFY |

puxtu

| MOD |

S e R i

| MOD |

Thanks to Xeo and juankristal for picking this map in the 2016 French 4k Tournament!

And thanks to Protastic101 and shadowsnoop for helping with finding hitsound samples~
M O D • S T A T U S
BEGINNER -=- 6 Mods -=-
NORMAL -=- 4 Mods -=-
DIFFICULT -=- 3 Mods -=-
TRIGGER FINGER -=- 8 Mods -=-
And of course, a ton of self-mods :L
picel
First of all, I need to say that you're a really good mapper, your patterns are AMAZING, but you aren't going to get rank in this map because of the song. It's not every music that you can map in mania, mainly songs like this one. I loved everything in your map, but it I bet this get ranked.

I didn't notice any ghost notes or something you actually need to delete.

Easy diff:
03:17:205 (197205|2) - A LN here would be better.
Nothing but this. It's an Easy diff, anyways.

Everything's okay in all the other diffs.
The only thing I would change is some SVs, there are one's that needs to be more "aggresive" and others that are just there for no reason.

Again, your patterns are amazing, but, because of the song, there are a lot of LNs, and a lot of stuff without rhythm.
Congratulations, are sorry!
genkicho
hii ^^
M4M
Column 1/2/3/4
[b][/Trigger Fingerb]
00:04:305 (4305|3,4905|3) - I suggest you to move this to /3/
00:07:305 (7305|2,7605|2,7905|2,8205|2,8505|2) - I suggest to move it
00:17:605 --> http://osu.ppy.sh/ss/6389186
00:18:705 maybe remove 1 LN (?) because the sound is not really loud
00:46:455 --> same like 00:56:005
00:49:305 --> http://osu.ppy.sh/ss/6389200
00:56:005 -- >http://osu.ppy.sh/ss/6389214
01:19:605 (79605|3,79655|2,79705|0,79755|1,79805|3,79855|2,80105|2,80155|1,80205|0,80255|2,80305|1,80355|3,80405|2,80455|1) - I suggest you to change it to LN just like 01:16:905 (76905|1,76905|0,77355|1,77355|0,78105|2,78105|3,78555|2,78555|3) -
01:21:105 add 1
01:39:755 (99755|1,99805|2,99855|3,100005|0,100055|1,100105|2,100155|3) - pls change this, I can hear the sound but the volume is really low
01:54:705 (114705|0,114905|0,115105|0) - ^
01:55:955 pls check the LN start, I think those LN don't start there, maybe like this -->http://osu.ppy.sh/ss/6389234
02:16:055 (136055|1,136055|2) - I think it don't start there, pls recheck
from 02:45:105 I suggest make it 1/12 and back to 1/6 at 02:48:105
03:02:155 I suggest --> http://osu.ppy.sh/ss/6389262
03:16:505 (196505|2) - move to /2/
03:22:905 rearrange like before
03:53:105 http://osu.ppy.sh/ss/6389284
03:53:655 (233655|3,233705|2,233755|0) - delete (?)

enough D: how did you map this song 1?!?!?!? rlly dude 1/6/1/12 and many more.. my brains XD
nicee
Topic Starter
Parachor
Hey, you! Yes you. That person who's about to look through these comments and mods. Just to avoid confusion, here's a guide to my mod responses:
Green = Accepted
Yellow = Unsure. (Will accept/deny it for now, but will likely end up gathering some more opinions on it later.)
Red = Denied
Purple = Comment

Okay now that that's done, time for modding~

Crymeno wrote:

First of all, I need to say that you're a really good mapper, your patterns are AMAZING, but you aren't going to get rank in this map because of the song. It's not every music that you can map in mania, mainly songs like this one. I loved everything in your map, but it I bet this get ranked.

I didn't notice any ghost notes or something you actually need to delete.

Easy diff:
03:17:205 (197205|2) - A LN here would be better. This particular sound isn't mapped to an LN anywhere else in this section, and also the last section, so it would be odd if I only did it here. I think having it without the LN is nicer in the way that it prepares the player for the double=snare association that will help keep some kind of rhythm throughout the map.
Nothing but this. It's an Easy diff, anyways.

Everything's okay in all the other diffs.
The only thing I would change is some SVs, there are one's that needs to be more "aggresive" and others that are just there for no reason. Do you have any specific examples of this? Hard to tell which ones you're talking about when there's over a thousand of them.

Again, your patterns are amazing, but, because of the song, there are a lot of LNs, and a lot of stuff without rhythm. LN-based maps are becoming more and more popular over time. You might be surprised at how many people want more LN maps ranked (including me), so I don't think the amount of LN will be a problem. So for the people that say "Why don't you go rank your own LN maps then!?", here I am! :D
Congratulations, are sorry!
Haha, I appreciate your concern, but I'll still be heading for rank with this set. There's nothing unrankable about it, and once it's been sufficiently modded and improved, there should be no reason why it can't be ranked. At least... from what I know now ^^;
Either way, I'm glad you liked my map! :)


genkicho wrote:

hii ^^ Hiiii :D
M4M
Column 1/2/3/4
[b][/Trigger Fingerb]
00:04:305 (4305|3,4905|3) - I suggest you to move this to /3/ The repetition in column 4 is on purpose
00:07:305 (7305|2,7605|2,7905|2,8205|2,8505|2) - I suggest to move it Same here
00:17:605 --> http://osu.ppy.sh/ss/6389186 This gives a very abrupt LRL pattern, as opposed to the current smooth slide. The patterning in this area is already jumpy enough without this. (Also that column 1 is wat)
00:18:705 maybe remove 1 LN (?) because the sound is not really loud I think the idea here is that the amount goes 3->1->2->3, as the noise starts off kind of loud, immediately drops, and then rises back up again. Plus, I like the aesthetic of having all 4 lanes covered. Makes the layering feel more hectic.
00:46:455 --> same like 00:56:005 I'm assuming you're talking about the triple after the time you linked. Fixed.
00:49:305 --> http://osu.ppy.sh/ss/6389200 I figured the continuous jack would end up being too strained, so I did the next best thing by leaving it all to the same hand. Also that extra note there, while quiet, is there for variance by creating a cool-ass polyrhythm 8-)
00:56:005 -- >http://osu.ppy.sh/ss/6389214 There's no sound here
01:19:605 (79605|3,79655|2,79705|0,79755|1,79805|3,79855|2,80105|2,80155|1,80205|0,80255|2,80305|1,80355|3,80405|2,80455|1) - I suggest you to change it to LN just like 01:16:905 (76905|1,76905|0,77355|1,77355|0,78105|2,78105|3,78555|2,78555|3) - Except this sound is more 'fluttered', and so the stair-like pattern keeps it as easy to hit, but maintains the flutter effect.
01:21:105 add 1 I think this sounds is *just* quiet enough and *just* loud enough to be either a single or a double. I'm leaving it as a single due to the reflection of the previous pattern.
01:39:755 (99755|1,99805|2,99855|3,100005|0,100055|1,100105|2,100155|3) - pls change this, I can hear the sound but the volume is really low Hmm, yes, this one may end up being a problem. I tried mapping the sounds as exact as I could (using 1/16) and it ended up playing terrible. So instead I simplified the pattern so that it's easier to hit and feels better to play. Think of it like a un-simplified LN. The fact that it's just a glide across the 4 keys gives it one continuous motion. And due to the speed of it, the timing of the notes doesn't matter so much as making that sliding motion. This one is vague, so I'll ask for some more opinions on this.
01:54:705 (114705|0,114905|0,115105|0) - ^ These are fine.
01:55:955 pls check the LN start, I think those LN don't start there, maybe like this -->http://osu.ppy.sh/ss/6389234 Ahh, I see where you're coming from. These particular sounds have a smooth attack, making it sound slightly delayed due to having to build up to the peak loudness. I mapped these LN's to start at the very start of the sound and not the peak. Otherwise these patterns would end up being awkward to play.
02:16:055 (136055|1,136055|2) - I think it don't start there, pls recheck Ahh yes, moved it forward a little. Much better! (Also fixed in the other 3 diffs)
from 02:45:105 I suggest make it 1/12 and back to 1/6 at 02:48:105 That would be incredibly out-of-place.
03:02:155 I suggest --> http://osu.ppy.sh/ss/6389262 That LN is cut short so that the double jacks would feel more comfortable (no one likes doing jackhammers on the same hand as an LN, haha). I see what you're talking about though, and this will probably end up being pointed out by another modder down the track :L .
03:16:505 (196505|2) - move to /2/ Yeah this could work, but I'm going to be annoying by keeping it, because I like the repeated note in column 3, as it serves as a mirrored version of the previous notes.
03:22:905 rearrange like before Same reason as before
03:53:105 http://osu.ppy.sh/ss/6389284 Nah I like the repetition during this lengthy sound.
03:53:655 (233655|3,233705|2,233755|0) - delete (?) Ah, the notes are 'following' the higher fluttering sound, instead of the low bass sound.

enough D: how did you map this song 1?!?!?!? rlly dude 1/6/1/12 and many more.. my brains XD With a lot of time and effort haha. The constant switching from 1/8 to 1/12 was indeed difficult to work with. I can imagine what it's like to mod it!
nicee
Thanks for your mod :)
laughingcomet
Ok. First of all if you're going for ranked you will need a better spread in this case you need to make easy way easier. aim for 1 star so you get 1*->2.03*->3.18*->4.24* this makes them all have about 1 star difference in between the diffs(this might be very hard without completely redoing the diff). I'm pretty sure you have to remove all your sv's in normal diff.

Ranking Criteria wrote:

Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert
Easy
i think i'm gonna focus on trying to bring the diff down to easy level and if you don't want that send me a PM and i'll go over it again.
sadly i was only able to get it down to 1.51 in SR with the changes below(and keeping them consistent throughout the map). This means that you will have to remove even more. so i would say look at your peaks such as 00:43:305 - ~ 01:09:105 - and really think if you can simplify things. maybe remove the doubles or remove some LN's. while i was modding the timing of everything looked fine.
00:43:305 - ~ 01:09:105 - and really think if you can simplify things. maybe remove the doubles or remove some LN's
00:01:205 (1205|1,1305|2) - if you want to remove some SR just remove the first note on all those patterns. It should work for a easy diff tho.
00:18:855 (18855|1,19005|2) - remove those two and extend the other ones would play better i think.
00:43:305 (43305|0,43305|1) - i would change all the non cymbal drums to just regular singles. 00:43:905 (43905|3,43905|2) - this is fine
i would say remove all the doubles that comes by the end of a LN 00:51:105 (51105|0,51105|1) - like those make them singles instead. this might not be the best for consistency but it will bring the SR down.
01:12:105 (72105|1) - i would remove all these 01:12:705 (72705|2) - 01:13:305 (73305|1) - 01:13:905 (73905|1) - 01:14:505 (74505|1) - 01:15:105 (75105|2) -
01:13:755 (73755|2) - i think this one is fine 01:15:705 (75705|0) -
01:49:705 (109705|2) - remove that. i think it's unnecessary for a easy diff. focus on mapping the drum snare/clap and cymbals.
02:04:305 (124305|0) - prob remove that one
02:11:505 (131505|0) - ^
02:38:505 (158505|0) - ^

Normal
Like i said at the start the sv's sadly gotta go if you want it ranked.
it looks fine in some places and in other places it doesn't but it still is consistent for that part. i really don't know what the hell is going on for most of this map. And because i don't, i feel like i should not really put myself into it and mod it sadly. so yeahhhh... sorry man.
Topic Starter
Parachor

laughingcomet wrote:

Ok. First of all if you're going for ranked you will need a better spread in this case you need to make easy way easier. aim for 1 star so you get 1*->2.03*->3.18*->4.24* this makes them all have about 1 star difference in between the diffs(this might be very hard without completely redoing the diff). I'm pretty sure you have to remove all your sv's in normal diff. Okay so, I went and asked some other mappers, modders and BN's as to what they thought of this. Due to SR being kinda broken at times, it's best not to compare SR differences, but instead the actual difficulty itself. Before I give more reasons, I just want to point out that I have a particular rulse when it comes to mapping Easy difficulties (and Normal as well). If the Easy difficulty is uninteresting, and/or it does not truly capture the song, then I will not submit it. Easy's and Normal's can be interesting, and I want to help spread that idea. I refuse to map a song with a note or two every 1/1 or 1/2 for the entire song, because I feel like I'm being lazy and not creative. I'm getting off on a little tangent here, and I definitely understand that you're not telling me to make my Easy diff super basic! I just want to point this out so that there's no misunderstandings later on. :L

The Easy diff has the lowest SR I could get while also staying true to my vision of the song. Randomly changing doubles to singles for the sole purpose of deflating the SR is a little ridiculous to me. I have a layering structure that involves mapping the snare to a double for a lot of the map, and if I'm going to break that, then I'll need a better reason than for the sake of making the SR gaps aesthetically pleasing. The biggest difficulty with this song is that the timing is super weird (but you've definitely noticed that haha). Making an Easy diff for this kind of song was bound to become more complicated than the average Easy difficulty.

Ranking Criteria wrote:

Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert
That's more a guide for the icons than a steadfast rule. There can be Insanes less than 3.75 and Normals higher than 2.25, etc. It just depends on context. There's no "Normal" and "Normal+" difficulty, so despite my Easy not having the E icon, it's still called Easy because of my perceived difficulty, not for SR. See my first ranked map 'Figue Folle', which technically had a NNHHII spread despite acting like ENHHIX. The Easy diff in that set is above 1.50, so it's definitely not unrankable.
Easy
i think i'm gonna focus on trying to bring the diff down to easy level and if you don't want that send me a PM and i'll go over it again.
sadly i was only able to get it down to 1.51 in SR with the changes below(and keeping them consistent throughout the map) It's pretty hard to get it down for this map, right? I tried lol. This means that you will have to remove even more For the sake of moving a number down?. so i would say look at your peaks such as 00:43:305 - ~ 01:09:105 - and really think if you can simplify things I spent the whole time mapping looking for ways to simplify things. This is what I came up with. maybe remove the doubles or remove some LN's. while i was modding the timing of everything looked fine. Nice! :)
00:43:305 - ~ 01:09:105 - and really think if you can simplify things. maybe remove the doubles or remove some LN's see above
00:01:205 (1205|1,1305|2) - if you want to remove some SR just remove the first note on all those patterns. It should work for a easy diff tho. It may technically work, but it's still pretty counter-intuitive. Both sounds are the same and yet only one is mapped. Makes it harder when it's left out imo
00:18:855 (18855|1,19005|2) - remove those two and extend the other ones would play better i think. Not a hard pattern. Also having 2 notes take the place of 4 when the pattern isn't hard enough to warrant that change is ehhh
00:43:305 (43305|0,43305|1) - i would change all the non cymbal drums to just regular singles. 00:43:905 (43905|3,43905|2) - this is fine The non-snares are usually mapped to a double at the start of a section (every 8 bars or so I think?) when the sound is particularly loud. Having a single there just doesn't have enough emphasis.
i would say remove all the doubles that comes by the end of a LN 00:51:105 (51105|0,51105|1) - like those make them singles instead. this might not be the best for consistency but it will bring the SR down. Not sacrificing anything for the sake of SR. I'm mapping for the song, not the difficulty.
01:12:105 (72105|1) - i would remove all these 01:12:705 (72705|2) - 01:13:305 (73305|1) - 01:13:905 (73905|1) - 01:14:505 (74505|1) - 01:15:105 (75105|2) - They're not hard, especially as [12] and [34]. The easiest doubles to hit. A bit of a grey area here, but it's just to make the pattern a little more interesting.
01:13:755 (73755|2) - i think this one is fine 01:15:705 (75705|0) -
01:49:705 (109705|2) - remove that. i think it's unnecessary for a easy diff. focus on mapping the drum snare/clap and cymbals. Oh I missed this one. Thanks!
02:04:305 (124305|0) - prob remove that one It's fine.
02:11:505 (131505|0) - ^ ^
02:38:505 (158505|0) - ^ ^

Normal
Like i said at the start the sv's sadly gotta go if you want it ranked. I also asked about this to make sure what I'm about to say is correct. It's not unrankable by any means. Especially in a map like this is, which by definition is an SV map. I removed the SV in the Easy as *that* would be too hard and likely unrankable. But removing all the SV in half of the set is pretty weird for a set that's meant to be heavily based on SV. I already spent hours pulling my hair out in frustration to try and tweak all of the Normal SV's to make them approachable. I assure you there's nothing to worry about here~
it looks fine in some places and in other places it doesn't but it still is consistent for that part. i really don't know what the hell is going on for most of this map. I don't blame you! ;o; And because i don't, i feel like i should not really put myself into it and mod it sadly. so yeahhhh... sorry man. No problem! Thanks for giving it a go anyway, I appreciate it.
This is probably the most complicated thing I've ever mapped, so I understand if it seems really confusing at times... because it *is* confusing lmao. I hope I've explained my reasoning enough. I assure you that I did take this mod seriously and went and sought after other opinions on the matter.
laughingcomet
Whew quite the work you put into that response lol :D well i appreciate you taking the time to respond like that. it made me feel like i had to make another response just to acknowledge it lol. Anyway thanks for the read, sorry for the bad mod and good luck with this map as it's a really interesting idea! i hope i will see it ranked soon ;)
Etsu
Hello!

Mania 4k M4M here from your queue (check here)

Columns: 0|1|2|3


[General]
  1. In all diff disable the "Widescreen Support" in Song Setup>Design.
  2. Currently size BG is 1366x768.
[Easy]
  1. 00:08:805 (8805|2,9405|2) - i think that should move column 3... is better for this note 00:09:705 (9705|1) - therefore repeats 00:08:505 (8505|1,9105|1) - or 00:09:705 (9705|1,10005|1) - move column 0 (so repeat same column 00:10:905 (10905|0,11205|0) - but is similar as 00:15:705 (15705|1,16005|1) - and 00:16:905 (16905|1,17205|1) - repeat in same column)
  2. 00:18:705 (18705|0,18855|1,19005|2,19155|3) - make only LN? actually it felt very hard for this diff imo
  3. 00:21:105 (21105|2) - make note as 00:30:705 (30705|2) - consistency?
  4. 00:37:905 (37905|1) - delete?
  5. 00:43:305 (43305|0) - ^ no sound high for this diff as similar 00:45:705 (45705|0) - ...
  6. 01:01:305 (61305|1) - feel this LN start in 01:01:455 -
  7. 01:08:430 - missing note? is better for the effect
  8. 01:16:605 (76605|2) - move column 0? I feel more comfortable (something weird for this note 01:16:155 (76155|1,76305|2) - in column 0 is empty ) imo
  9. 01:25:755 (85755|1) - make a note? similar as 01:28:155 (88155|2) -
  10. 01:40:005 (100005|3) - no is necessary this LN imo
  11. 01:40:005 (100005|3,120405|2,120555|3) - make note? I feel this LN is better for diff normal imo
  12. 02:09:705 (129705|1) - make note?
  13. 02:15:855 (135855|0,136105|1) - control + g?
  14. 02:25:755 (145755|2) - note?
  15. 02:36:105 (156105|2) - delete? similar as 01:36:705 -
  16. 03:30:555 - add note for effect? is better follow to 03:30:705 (210705|1) -
  17. 03:49:505 (229505|1) - is better remove is much to this diff imo (follow drum 03:49:305 (229305|3,229605|3) - )
[Normal]
  1. 00:03:255 (3255|1,3605|0) - control + g?
    00:18:705 (18705|0) - delete? It is somewhat uncomfortable for LN 00:18:705 (18705|3,18855|1,19005|2,19155|3,19305|1) -
    00:37:905 (37905|1) - delete? it is better to fill the four column in the next diff (same 00:38:505 - and 00:42:105 - )
    00:57:705 (57705|2) - make note?
    01:18:930 (78930|0) - move column 2?
    01:39:705 (99705|0,100005|0) - make only LN? maybe for change the effect but is little hard in this diff imo
    01:41:405 (101405|2) - make note.. is uncomfortable for 01:41:505 (101505|1,101505|0) - (same similar.. this mini LN feel that does not go with this diff so is better in next diff to effect imo)
    03:06:705 (186705|0,186855|0,187005|3,187155|3) - control + h?
    03:25:455 (205455|2) - move column 3 and 03:25:680 (205680|3) - column 1? is better for that change effect imo
    03:46:105 (226105|2) - move column 3?
    03:52:530 (232530|0) - move column 2... is better follow this sound 03:52:755 (232755|0,232980|0) -
[Hard]
  1. 00:03:255 (3255|1,3605|0) - control + g? to make similar as 00:00:855 (855|2,1005|0,1205|3,1305|1) - imo
  2. 00:26:805 - missing note? considering as 00:25:605 (25605|0) - ...
  3. 00:28:455 (28455|3,28605|2,28755|3) - delete? better follow vocal with LN is much to this diff... is better next diff imo
  4. 00:49:155 (49155|1) - move column 0?
  5. 01:36:105 - add a note for the double.. considering in 01:34:905 - ...
  6. 02:00:105 - feel that here is note for the knock (effect only 02:00:105 (120105|0,120405|0,120555|0) - imo)
  7. 03:04:605 - maybe add notes (in next diff have mas notes)
[Trigger Finger]
  1. 00:21:405 - maybe add LN for the effect imo
  2. 00:38:505 - add a note for the double? the blow is very strong and is better to finish in that section imo
  3. 00:42:505 - add a note? combine some sounds play
  4. 01:07:530 - missing note for 1/8? sound here
  5. 01:07:755 - ^
  6. 01:20:955 - add note?
  7. 01:21:105 - add note? is similar as 01:21:480 (81480|1,81480|3,81555|0,81555|3) - sound
  8. 01:23:355 - add same is sound as 01:23:130 (83130|0) -
  9. 02:15:105 - LN for that effect?
  10. 02:38:505 - add note for knock?
  11. 03:55:305 - ^?
I'm not really good with these LN with these effect but try to give my best opinion so you can do better both such as spread ... that's all from me and good luck~
Topic Starter
Parachor

Etsu wrote:

Hello!

Mania 4k M4M here from your queue (check here)

Columns: 0|1|2|3


[General]
  1. In all diff disable the "Widescreen Support" in Song Setup>Design. Thanks~
  2. Currently size BG is 1366x768.
[Easy]
  1. 00:08:805 (8805|2,9405|2) - i think that should move column 3... is better for this note 00:09:705 (9705|1) - therefore repeats 00:08:505 (8505|1,9105|1) - or 00:09:705 (9705|1,10005|1) - move column 0 (so repeat same column 00:10:905 (10905|0,11205|0) - but is similar as 00:15:705 (15705|1,16005|1) - and 00:16:905 (16905|1,17205|1) - repeat in same column) Haha I changed the column placement around. It may be close to what you were trying to say.
  2. 00:18:705 (18705|0,18855|1,19005|2,19155|3) - make only LN? actually it felt very hard for this diff imo Ehh, it's fine. This Easy is harder that your average Easy anyway. More like a Light Normal (if that existed.)
  3. 00:21:105 (21105|2) - make note as 00:30:705 (30705|2) - consistency? The LN takes care of the note that usually would be there (it's the same pressing action anyway). The LN is there for the slowdown/speedup effect. Having a double wouldn't work imo.
  4. 00:37:905 (37905|1) - delete? It's a pretty big sound though. A double LN is not that hard.
  5. 00:43:305 (43305|0) - ^ no sound high for this diff as similar 00:45:705 (45705|0) - ... Yeah this may be seen as inconsistency, but that's mapped to a double because it's the start of an entirely new section, and so the starting note is quite powerful. You'll notice this throughout the diff as sections switch over. I think having a single there is too minimal for the emphasis the song has at that point.
  6. 01:01:305 (61305|1) - feel this LN start in 01:01:455 - Simplified version of the LN's used in Normal and above. I am open to changing this if it ends up being a problem, however.
  7. 01:08:430 - missing note? is better for the effect Yeah, why not!
  8. 01:16:605 (76605|2) - move column 0? I feel more comfortable (something weird for this note 01:16:155 (76155|1,76305|2) - in column 0 is empty ) imo Yeah this is nice.
  9. 01:25:755 (85755|1) - make a note? similar as 01:28:155 (88155|2) - The latter should've been an LN anyway.
  10. 01:40:005 (100005|3) - no is necessary this LN imo Same sound as the LN before it though?
  11. 01:40:005 (100005|3,120405|2,120555|3) - make note? I feel this LN is better for diff normal imo ^ (Also a single LN is not too difficult for this diff lol
  12. 02:09:705 (129705|1) - make note? Nah, this is fine.
  13. 02:15:855 (135855|0,136105|1) - control + g? Swapped the columns.
  14. 02:25:755 (145755|2) - note? Same as before.
  15. 02:36:105 (156105|2) - delete? similar as 01:36:705 - It's more to avoid having absolutely nothing there. The example you gave eventually has more patterns, so adding the LN was unnecessary.
  16. 03:30:555 - add note for effect? is better follow to 03:30:705 (210705|1) - Yeah okay.
  17. 03:49:505 (229505|1) - is better remove is much to this diff imo (follow drum 03:49:305 (229305|3,229605|3) - ) I think it's fine. It shouldn't be too complicated to play, and the sounds are fairly strong.
[Normal]
  1. 00:03:255 (3255|1,3605|0) - control + g? Yup, sure.
    00:18:705 (18705|0) - delete? It is somewhat uncomfortable for LN 00:18:705 (18705|3,18855|1,19005|2,19155|3,19305|1) - It's pretty tame compared to the rest of the LN shenanigans. It's a nice middleground between the Hard pattern and the Easy pattern.
    00:37:905 (37905|1) - delete? it is better to fill the four column in the next diff (same 00:38:505 - and 00:42:105 - ) I don't see anything wrong with filling all 4 columns. It's not like they're a quad. Half of them are just releases!
    00:57:705 (57705|2) - make note? A double suffices.
    01:18:930 (78930|0) - move column 2? Repetition.
    01:39:705 (99705|0,100005|0) - make only LN? maybe for change the effect but is little hard in this diff imo Well it's on the other hand to the long LN so I don't see a problem.
    01:41:405 (101405|2) - make note.. is uncomfortable for 01:41:505 (101505|1,101505|0) - (same similar.. this mini LN feel that does not go with this diff so is better in next diff to effect imo) Okay I realise that this diff is being modded comparatively to most normals, but my aim for this difficulty is different a lot of other Normal diffs out there. I'm not holding the hand of the player through this song, and instead I'm giving them the opportunity to work on more difficult and strange patterns that are rarer to see in other maps. It's kind of the philosophy to this whole set: To not tiptoe around the strange. Despite the SR being fairly low, this is still a fairly advanced difficulty because of the timing, structure and style, so I feel that oversimplifying this stuff will only be detrimental to this set's aim. So yeah, a lot of the stuff I've denied in this section is because I'm aiming for a slightly different audience here.
    03:06:705 (186705|0,186855|0,187005|3,187155|3) - control + h? 'Tis fine.
    03:25:455 (205455|2) - move column 3 and 03:25:680 (205680|3) - column 1? is better for that change effect imo I quite like how it is at the moment. It's a subtle rise in pitch.
    03:46:105 (226105|2) - move column 3? Reserved for the next LN in col 3 :P
    03:52:530 (232530|0) - move column 2... is better follow this sound 03:52:755 (232755|0,232980|0) - ?? Same sound 4 times, same column. The repetition is nice.
[Hard]
  1. 00:03:255 (3255|1,3605|0) - control + g? to make similar as 00:00:855 (855|2,1005|0,1205|3,1305|1) - imo Yeah this is pretty nice :)
  2. 00:26:805 - missing note? considering as 00:25:605 (25605|0) - ... Yeah good point.
  3. 00:28:455 (28455|3,28605|2,28755|3) - delete? better follow vocal with LN is much to this diff... is better next diff imo I still quite like it in this diff. It's simplified in the lower ones anyway.
  4. 00:49:155 (49155|1) - move column 0? I want to keep everything in the middle two columns there.
  5. 01:36:105 - add a note for the double.. considering in 01:34:905 - ... Nice catch!
  6. 02:00:105 - feel that here is note for the knock (effect only 02:00:105 (120105|0,120405|0,120555|0) - imo) The second LN is just there for emphasis. Both because it's the main sound in that triplet, and also because it has the kick.
  7. 03:04:605 - maybe add notes (in next diff have mas notes) Simply just me simplifying the pattern a little more!
[Trigger Finger]
  1. 00:21:405 - maybe add LN for the effect imo Would be difficult to read because of the severity of the SV at that point. I think the SV does a better job of conveying that vague sound.
  2. 00:38:505 - add a note for the double? the blow is very strong and is better to finish in that section imo I think the double conveys the loudness nicely. Plus, I want to avoid the minijack there.
  3. 00:42:505 - add a note? combine some sounds play Not sure what you're hearing there.
  4. 01:07:530 - missing note for 1/8? sound here Okay. I quite like the new polyrhythm formed with this change too \o/
  5. 01:07:755 - ^ ^
  6. 01:20:955 - add note? I'm not really following that sound at that part (and it fades away anyway)
  7. 01:21:105 - add note? is similar as 01:21:480 (81480|1,81480|3,81555|0,81555|3) - sound I'm kind of partial to this one. Sure, it also could work as a double, but in a case like this where it doesn't interfere with anything, I'd rather keep it as a single as I like using reflective patterns in this map (as you may have noticed. In this case it's a reflection of the notes just before it). Gives it a swaying/hoppy feel, if that makes sense lol.
  8. 01:23:355 - add same is sound as 01:23:130 (83130|0) - Haven't done that anywhere else, won't do it here. First of all, the double LN takes care of that sound more than enough, as making a triple would just be too strong and would cause that pattern to be awkward. Second of all, that sounds is *ALWAYS* mapped to a double LN, in the same 2 columns as well! (woo consistency!)
  9. 02:15:105 - LN for that effect? I kind of like the gap there. Almost like a very very slight breather from LN before the next section starts. Also causes the player to be more aware of what's about to happen (the critical-timing staccatos).
  10. 02:38:505 - add note for knock? Originally I had notes there, but decided against it in the end. The SV is too strong to have notes there, and the transition isn't as smooth as I had hoped when you're playing 23232323 while holding LN.
  11. 03:55:305 - ^? I don't hear knocks here?
I'm not really good with these LN with these effect but try to give my best opinion so you can do better both such as spread ... that's all from me and good luck~
Wow, this was a really impressive mod! Thanks a lot for going through it all, there were some really nice changes in there :D
I'll mod your map over the weekend as soon as I can o/~
4hri
[trigger]
00:01:205 - i think that this part http://osu.ppy.sh/ss/6455552
00:03:605 (3605|1,3705|1) - this think same sound
00:04:005 (4005|1,4005|0,4305|3,4305|1,4605|3,4605|0,4905|3,4905|1) - sound up and sound down
00:04:005 - http://osu.ppy.sh/ss/6455526 00:04:605 - http://osu.ppy.sh/ss/6455526
another: this way http://osu.ppy.sh/ss/6455533

00:06:005 (6005|3,6105|3) - i think same sound
00:08:805 - 00:09:105 - i heard that drum sound and add the note
00:09:505 - http://osu.ppy.sh/ss/6455565
00:23:805 - https://osu.ppy.sh/ss/6455577 i think that original pattern is good and this part is an advice
00:24:905 - i think that this part sound start is fast and https://osu.ppy.sh/ss/6455592
00:26:205 - drum sound
00:33:105 (33105|3,33255|2,33405|1,33555|0) - http://osu.ppy.sh/ss/6455623 :!:
00:38:055 - i heard sound clock?
00:38:405 (38405|1) - ghost note
00:45:405 - fast drum sound http://osu.ppy.sh/ss/6455638
00:47:355 - https://osu.ppy.sh/ss/6455641 i think that two LN is continued
00:55:155 (55155|3) - hmm ghost note
00:59:055 - i think that this part here https://osu.ppy.sh/ss/6455668 first pattern is good <- this my advice
00:58:305 (58305|1,58305|0) - this sound end 00:58:505 -
00:58:905 - add a note
01:10:155 (70155|2,70155|1) - this LN end 01:10:355 - and this LN 01:10:305 (70305|0) - start0 1:10:355 - here
01:14:605 - i think this section https://osu.ppy.sh/ss/6565710
01:29:130 (89130|1,89155|3) - this LN end 01:29:405 - 01:29:355 (89355|2,89355|0) - this LN start 01:29:405 -
01:29:505 (89505|1) - this LN start 01:29:555 -
01:30:355 - this section : my idea is https://osu.ppy.sh/ss/6565727
01:43:255 (103255|2) - this LN start 01:43:255 -
01:43:255 - this LN end 01:50:905 -
01:50:905 - i don't understand this LNs
01:55:905 - http://osu.ppy.sh/ss/6565748
01:56:205 (116205|0,116505|3,116805|0) - i think that this LNs are to end or change the short norte
02:07:605 - add a note (gun reload sound?) and - 02:08:205 - and 02:08:805 -
02:10:155 - add a note SN or LN
02:10:155 - same 1:10:155
03:20:955 - https://osu.ppy.sh/ss/6565775
03:23:005 (203005|0,203055|2,203105|0) - i heard that this notes fast than original sound <- my opinion and as this note 03:23:242 (203242|1) -
03:26:305 - would you mind doing this part? http://osu.ppy.sh/ss/6565814

GL~ favorite this song
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

Trigger Finger
00:49:455 (49455|1) - remove
01:06:805 is missing a note
02:14:205 feels like something is missing here
02:38:505 Add a note here
03:19:230 is missing a note
03:39:405 add a note here
03:44:205 add a not here
Damn this must've taken long to chart
Topic Starter
Parachor

Ascension_H wrote:

[trigger]
00:01:205 - i think that this part http://osu.ppy.sh/ss/6455552 Understandable, but I'd like to avoid having any kind of jack in this intro section. It works better when it plays smoothly.
00:03:605 (3605|1,3705|1) - this think same sound ?? If you mean make it a jack, then same reason as above^
00:04:005 (4005|1,4005|0,4305|3,4305|1,4605|3,4605|0,4905|3,4905|1) - sound up and sound down
00:04:005 - http://osu.ppy.sh/ss/6455526 00:04:605 - http://osu.ppy.sh/ss/6455526 I dislike having both the repeated note on the same hand as the LN
another: this way http://osu.ppy.sh/ss/6455533 It's fine.

00:06:005 (6005|3,6105|3) - i think same sound As above
00:08:805 - 00:09:105 - i heard that drum sound and add the note Hence why there's a note already there.
00:09:505 - http://osu.ppy.sh/ss/6455565 Nah I think it works better as regular notes.
00:23:805 - https://osu.ppy.sh/ss/6455577 i think that original pattern is good and this part is an advice Very uncomfortable. Not the right sound to be mapped to LN.
00:24:905 - i think that this part sound start is fast and https://osu.ppy.sh/ss/6455592It's less focused on the vocals as it is the low whooshing sound. It's mapped to that instead to make it smoother to play. The vocal map there is more of a cool by-product.
00:26:205 - drum sound Hence the note. Not as emphasised as the double after it.
00:33:105 (33105|3,33255|2,33405|1,33555|0) - http://osu.ppy.sh/ss/6455623 :!: Yeah it was probably inevitable that this would be pointed out. I prefer the original pattern but it makes sense to have that extra note.
00:38:055 - i heard sound clock? Not needed.
00:38:405 (38405|1) - ghost note Not a ghost note, but I snapped it incorrectly. Fixed.
00:45:405 - fast drum sound http://osu.ppy.sh/ss/6455638 Nice catch!
00:47:355 - https://osu.ppy.sh/ss/6455641 i think that two LN is continued I'd prefer to keep this as it is. There is a small gap from one note to the other, but I decided to keep the gap length the same as the previous gaps to make it nicer to read.
00:55:155 (55155|3) - hmm ghost note The growl changing pitch. Feels flowy to have it there.
00:59:055 - i think that this part here https://osu.ppy.sh/ss/6455668 first pattern is good <- this my advice I quite like this how it is.
and later to continue mod
Thanks for the mod. Even if you continue it later, I thought I'd might as well respond to what you've posted so far :L

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195

Trigger Finger
00:49:455 (49455|1) - remove Ticking noise. Mostly there to create a smooth poly pattern.
01:06:805 is missing a note That's a pretty vague sound that wouldn't really work to map to. The LN takes care of the main one.
02:14:205 feels like something is missing here The LN release is enough
02:38:505 Add a note here Yeah okay.
03:19:230 is missing a note Nah I think it's fine without a note there.
03:39:405 add a note here Good point. Also fixed in two other places.
03:44:205 add a not here The LN release is enough.
Damn this must've taken long to chart Yeah, it did :L
Thanks for your mod~
Damaree
Hii, here's your mod request from Ly0 and Syadow's MANiA QUEUE(BONUS).

|1||2||3||4| my basis
NO KUDOS if it doesnt help my mod at all


Trigger Finger:
SPOILER
00:00:705 - would you consider to just use only a single? coz its a little unfair with this part 00:01:605 - ,00:02:805 - 00:04:005 - and so on.
and I just listen to the music, it really fits just to use single.
00:02:055 - and 00:02:355 - hear a little bit sound, you can consider add note here.
00:06:855 - add note
00:07:155 - ^
00:08:505 - add another note
00:08:805 - ^ for a click like sound
00:09:105 - add note
00:09:605 (9605|3) - make this an LN? up to here 00:09:605 (9605|3) - ?
00:15:805 (15805|1,15905|2) - is this ghost note? i hear sumthing here but its vocal, and only fit to LN, i think.
00:15:255 - add note
00:19:455 (19455|1) - make this an LN?
00:23:055 - add LN at col3 for vocal?
00:24:255 (24255|2) - make this LN?
00:24:555 - add note
00:32:955 - ^
00:38:155 - add LN here? or here 00:38:305 - ?
00:39:405 - add LN, up to u where it ends
00:43:305 - add note?
00:45:605 - ^
00:46:055 - 00:46:255 - ^
00:46:755 - loud enough, add note
00:49:005 (49005|2,49155|2) - make LN?
00:55:755 - 00:55:855 - add note
00:58:905 - click-like sound, add note
01:39:905 - add note to col3, 01:39:955 - to col2 or add anywhere you like
01:46:805 (106805|3,106905|0) - make this an LN?
02:10:155 (130155|3) - consider making thin an LN?
02:18:705 - add another note
02:38:605 - up to 02:39:105 - hear a sound, but cant catch where the exact location. . . just listen closely, up to up.
02:51:555 - 02:52:455 - 02:53:355 - add note
03:19:855 - ^
03:53:055 - ^

Hard:
SPOILER
HARD:
00:00:705 - same exlination as the last diff
00:09:105 - add note
00:14:605 - remove note, dont hear sound
00:24:555 - add note
00:28:155 - 00:32:955 - ^
00:45:405 - ^
00:52:455 - ^
01:00:855 (60855|0) - make LN?
01:27:555 - 01:29:805 - add note
02:01:005 - 02:01:605 - 02:02:205 - and so on ,add note
02:27:905 - ^
03:04:155 - 03:05:355 - 03:06:555 - ^
03:11:805 - add LN here up to here 03:11:955 - ?
03:14:205 (194205|2) - 03:15:405 (195405|2) - make LN

Normal:
SPOILER
00:00:705 - same as above
sorry that its a ruch, too lazy and im suck modding Normal aand Easy.

GENERAL:
Your Easy diff already reaches to N-logo, consider reduce a little to at least 1.4* flat.
Why there's no kiai time? Is this song dont have a chorus?

Sorry that I dont have much explination, so just listen to the song closely and you will just see it.


Your map and song is soo smexy. . . .and because of that, can I cuddle yo. . . ermm I mean to shoot u a star. :P :P
Well then hope it helps, then cyaaa. . . . . .
Topic Starter
Parachor

JooF12 wrote:

Hii, here's your mod request from Ly0 and Syadow's MANiA QUEUE(BONUS).

|1||2||3||4| my basis
NO KUDOS if it doesnt help my mod at all


Trigger Finger:
SPOILER
00:00:705 - would you consider to just use only a single? coz its a little unfair with this part 00:01:605 - ,00:02:805 - 00:04:005 - and so on.
and I just listen to the music, it really fits just to use single. This definitely works better as a double as I'm emphasising the snare sound. It suits this difficulty.
00:02:055 - and 00:02:355 - hear a little bit sound, you can consider add note here. Not clear enough to be mapped.
00:06:855 - add note ^
00:07:155 - ^ ^
00:08:505 - add another note Doesn't need to be a triple.
00:08:805 - ^ for a click like sound The absence of the note there is for the sake of giving it a swaying flow.
00:09:105 - add note ^
00:09:605 (9605|3) - make this an LN? up to here 00:09:605 (9605|3) - ? Nah I think it's fine how it is.
00:15:805 (15805|1,15905|2) - is this ghost note? i hear sumthing here but its vocal, and only fit to LN, i think. Did you paste the wrong timestamp here? lol
00:15:255 - add note Would make this pattern too dense.
00:19:455 (19455|1) - make this an LN?
00:23:055 - add LN at col3 for vocal?
00:24:255 (24255|2) - make this LN?
00:24:555 - add note
00:32:955 - ^ Yeah okay.
00:38:155 - add LN here? or here 00:38:305 - ?
00:39:405 - add LN, up to u where it ends Hmm, just a bit too subtle.
00:43:305 - add note? Just a triple to stay consistent.
00:45:605 - ^
00:46:055 - 00:46:255 - ^
00:46:755 - loud enough, add note I don't really want to repeat a column here with the next double, which would be inevitable if I added a note. However it does make sense consistency-wise. I'll think about this one some more.
00:49:005 (49005|2,49155|2) - make LN?
00:55:755 - 00:55:855 - add note
00:58:905 - click-like sound, add note Very quiet, and would cause the pattern to become incredibly awkward.
01:39:905 - add note to col3, 01:39:955 - to col2 or add anywhere you like
01:46:805 (106805|3,106905|0) - make this an LN?
02:10:155 (130155|3) - consider making thin an LN? Nah, conflicts with the patterning ahead.
02:18:705 - add another note Should be fine.
02:38:605 - up to 02:39:105 - hear a sound, but cant catch where the exact location. . . just listen closely, up to up. Yeah the SV takes care of this.
02:51:555 - 02:52:455 - 02:53:355 - add note I'm only picking out the most obvious sounds here.
03:19:855 - ^
03:53:055 - ^ I might come back to this one.

Hard:
SPOILER
HARD:
00:00:705 - same exlination as the last diff Same justification as last diff.
00:09:105 - add note ^
00:14:605 - remove note, dont hear sound ??? There's clearly a sound there haha
00:24:555 - add note
00:28:155 - 00:32:955 - ^ Fixed the same ones I changed in the TF difficulty.
00:45:405 - ^ Fixed!
00:52:455 - ^
01:00:855 (60855|0) - make LN?
01:27:555 - 01:29:805 - add note
02:01:005 - 02:01:605 - 02:02:205 - and so on ,add note That's incredibly overmapped.
02:27:905 - ^ Simplified version from TF
03:04:155 - 03:05:355 - 03:06:555 - ^ Keeping these empty.
03:11:805 - add LN here up to here 03:11:955 - ? That's not there only because I ignored that sound everywhere else in this section, and it would be odd to just do it once.
03:14:205 (194205|2) - 03:15:405 (195405|2) - make LN Nah it's fine.

Normal:
SPOILER
00:00:705 - same as above Same justification as above.
sorry that its a ruch, too lazy and im suck modding Normal aand Easy.

GENERAL:
Your Easy diff already reaches to N-logo, consider reduce a little to at least 1.4* flat. In this case it's fine to have the N logo. Star difficulty isn't an accurate indicator of difficulty, and mapsets only need a <2* difficulty to be rankable anyway. I've made the Easy diff as easy as I could (whilst also keeping it interesting).
Why there's no kiai time? Is this song dont have a chorus? Good point. Added kiai time to all diffs.

Sorry that I dont have much explination, so just listen to the song closely and you will just see it.


Your map and song is soo smexy. . . .and because of that, can I cuddle yo. . . ermm I mean to shoot u a star. :P :P :P
Well then hope it helps, then cyaaa. . . . . .
Ooo, the mapset's first star! Thanks for your mod~ :)
puxtu
catchy mapping style indeed :v
SPOILER
13:47 puxtu: o didnt see you were here :v
13:47 Parachor: just came on lol
13:47 puxtu: :v
13:47 Parachor: Uhh, still trying to find where it is
13:48 puxtu: 00:30:005 (30005|3,30105|1) -
13:48 *puxtu is editing [https://osu.ppy.sh/b/1111966 Culprate - Finger VIP [Easy]]
13:48 Parachor: Oh, got it
13:48 puxtu: im just checking the technical stuff, idk about playabilty xd
13:48 Parachor: tht's fine
13:49 puxtu: x))
13:49 puxtu: the snapping here is mind blowing
13:49 puxtu: aa
13:49 Parachor: hahahaha
13:50 puxtu: 00:25:155 (25155|3) - this one is a lil bit early, no?
13:51 Parachor: Yeah I'm trying to figure that one out
13:51 Parachor: the sound is so vague
13:52 Parachor: Yeah it should be one 1/12 snap later I'd say
13:52 Parachor: Oh god then it makes it different elsewhere
13:52 Parachor: aaaaaa
13:53 puxtu: 00:42:105 (42105|0) - i think the slider end should be at 1/2
13:55 puxtu: 00:47:105 (47105|3) - https://osu.ppy.sh/ss/6485306
13:58 puxtu: 00:51:855 - maybe add one note here
13:58 puxtu: 00:52:155 (52155|3) - sounds really late
13:58 puxtu: 00:52:155 (52155|3) - slider end 1/2
13:59 puxtu: * 00:52:305 (52305|1) - slider end at 1/2
14:00 puxtu: dude you there?
14:01 Parachor: yeah, still just trying to fix the first suggestion haha
14:01 Parachor: every difficulty is snapped wrong at the points you mentioned
14:01 Parachor: rip
14:01 puxtu: o rip
14:02 Parachor: 00:32:355 - wtf do I do here haha
14:02 Parachor: In the Normal difficulty, it follows the clicking noise
14:02 Parachor: but then I'm also changing it so that those notes are slightly later because of the kick
14:03 puxtu: hm
14:03 Parachor: http://prntscr.com/d2vqdk omg x_x
14:03 Parachor: Normal | Easy, in that screenshot
14:03 puxtu: maybe just layer the wub sound in this diff
14:03 puxtu: and ignore the ticking noise
14:03 Parachor: In the Normal?
14:04 puxtu: normal is fine as it is?
14:04 puxtu: tbh idk
14:04 puxtu: lol
14:04 Parachor: I think this is easily solved if I leave it slightly early
14:04 Parachor: Because the sound itself sorta starts inbetween
14:05 Parachor: so I can justify it that way
14:05 Parachor: By saying I'm avoiding unnecessarily awkward patterning lol
14:05 puxtu: yeah
14:05 puxtu: im not really sure
14:07 puxtu: lets just skip that part :v
14:08 Parachor: aaaaa this is annoying me now >-<
14:08 puxtu: same
14:08 *puxtu is editing [https://osu.ppy.sh/b/1110504 Culprate - Finger VIP [Normal]]
14:08 puxtu: whoa those green lines
14:08 Parachor: ye
14:08 puxtu: it's growing grass here :v
14:08 Parachor: okay 1 sec, I'll apply the other stuff you said afterwards
14:11 Parachor: Alright cool
14:15 puxtu: arite
14:15 puxtu: this diff seems fine for me
14:16 puxtu: :v
14:16 Parachor: :v
14:16 puxtu: 03:55:305 - maybe the slider here
14:16 puxtu: in all diffs
14:16 puxtu: is a lil bit too long :v
14:17 puxtu: or maybe it's just me
14:17 Parachor: Idk, I just did it until I couldn't hear the sound anymore
14:17 puxtu: 03:58:605 - the sound stopped right here, no?
14:17 Parachor: I can definitely still hear it at that point
14:18 puxtu: oh rip my headset then
14:18 Parachor: This is impossible aaaaaa
14:18 Parachor: 00:20:355 (20355|1,20355|0) -
14:18 Parachor: In the Trigger Finger diff
14:19 Parachor: (and it's probably the same for Hard i dunno)
14:19 Parachor: If I were to map this note correctly
14:19 *puxtu is editing [https://osu.ppy.sh/b/1081560 Culprate - Finger VIP [Trigger Finger]]
14:19 Parachor: http://prntscr.com/d2vtui
14:19 Parachor: Then it would look like that lol
14:19 puxtu: ah yes it sounds early
14:21 puxtu: aw man this song is so hard to mod
14:21 Parachor: this is the best I can do http://prntscr.com/d2vu59
14:21 puxtu: i go cri ;w;
14:21 Parachor: If it weren't for that stupid soung being slightly late ;-;
14:21 Parachor: sound*
14:21 Parachor: The problem arises with stuff like this 00:22:755 (22755|3,22755|2) -
14:22 puxtu: xD
14:22 puxtu: ;w;
14:23 puxtu: i cant help much im really sorry ;w;
14:23 Parachor: I can do this http://prntscr.com/d2vuns
14:23 Parachor: I can't even help myself right now haha
14:23 Parachor: Everything was fine before we noticed the note was slightly early xD
14:23 puxtu: xD
15:01 Parachor: Okay well
15:01 Parachor: I talked to Evening about it
15:01 Parachor: For now it's fine to keep it early
15:02 puxtu: yay :D
15:02 Parachor: For the sake of having the patterns flow correctly, and not adding random polyrhythms where they don't fit
15:03 Parachor: Was there anything else you wanted to suggest? Otherwise feel free to post this irc on the thread~~
15:05 puxtu: yeah i think that's all from me ;(
15:06 Parachor: That's okay, this was helpful haha
15:07 puxtu: <3
Reuju-
Trigger Finger
00:49:455 - delete this and m​odify surrounding note.
01:52:905 - https://osu.ppy.sh/ss/6494943 1/12 beat LN control?? no... it's very difficult to do. -> https://osu.ppy.sh/ss/6495068 i hope this is satisfactory.
01:53:205 - https://osu.ppy.sh/ss/6495024 Ctrl + H
02:22:605 - there's nothing here. you should add one.

i want to mod mapset a lot as you do, but this is perfect almost at present. sry :(
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
  1. 1280x720 i think that pass.
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. This mapset have rare values. Besides the SV's (OMG o.O) ... Suggestions:
    1. Easy: OD=5.8 -> OD=7. I don't understand why this very low value...
    2. Normal: Both values to 7.
    3. Hard: Both values to 7.5.
    4. Trigger Finger: Maybe OD to 8... Or HP to 9. .-. xD
  2. Very unique map must say.
Hitsound: PASS
  1. Try to find ... soon. (HS are a issue always xD)
Hitsound Volume: MISS
  1. Right now are very quiet... try to increase volume 5/10% more at least.
Kiai Time: PASS
  1. Even for the kiai is a bit strange this song, lol.
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS

Mod!
[Easy]
00:52:605 (52605|3,52755|3) - I think that is a bit hard for Easy diff, i rather move 00:52:755 (52755|2,52755|3) - one column to left.

02:22:905 (142905|1) - Maybe... if you move this LongNote to |3|.

The rest is cool here tbh. Hope that you still using this here, because a LongNote doesn't fit so much.

03:12:105 (192105|0,192105|3) - This sounds different, i rather move 03:12:105 (192105|3) - to |2|.

There some 1/4 LongNoteS, but the BPM is low, i think that are good.

[Normal]
00:59:805 (59805|2,59955|2) - I would move these two notes to |1| because is a bit empty there.

01:41:255 (101255|1,101405|2,101505|1) - I don't know.

There many 1/6 LongNoteS here. I don't have a clue about this. With the 100 BPM maybe is good.

Again the rest is cool here too.

[Hard]
00:28:305 (28305|0,28455|0,28605|0,28755|0) - I like this, but you can try 00:28:305 (28305|0) - to |3| , 00:28:455 (28455|0) - to |2| and 00:28:605 (28605|0) - to |1|

01:54:705 (114705|0,114905|0,115105|0) - I have some doubts about patterns like this and 02:00:105 (120105|0,120405|0,120555|0) - but if the amount is three is good, more than that and you need to spread imo.

03:06:705 (186705|2,186855|2,187005|2,187155|2) - Same as 00:28:305 : with a roll pattern for those LNs. 0->1->2->3 or 3->2->1->0

[Trigger Finger]
Good Work!

Nothing here.

To be honest... you really need mods? No, seriously for me is well mapped.

Good Luck! :)
Topic Starter
Parachor

S e R i wrote:

Trigger Finger
00:49:455 - delete this and m​odify surrounding note. Not sure why so many people are pointing this out hahaha. It's mapped to the ticking noise, and is also there for aesthetic and polyrhythmic interest.
01:52:905 - https://osu.ppy.sh/ss/6494943 1/12 beat LN control?? no... it's very difficult to do. -> https://osu.ppy.sh/ss/6495068 i hope this is satisfactory. The difficulty is definitely intentional. Doing LN lifts is a skill that is largely untouched in ranked maps, so it seems really strange, but I can personally attest to the fact that it's not as hard as it looks. I've gotten confirmation from other players too that it wasn't as hard to hit as they expected. Just needs some heavy-handed LN playing! :D
01:53:205 - https://osu.ppy.sh/ss/6495024 Ctrl + H Denied due to the previous suggestion being unchanged.
02:22:605 - there's nothing here. you should add one. Oh, can't believe I missed this one haha! Thanks~

i want to mod mapset a lot as you do, but this is perfect almost at present. sry :(
Ah, I appreciate it anyway. Thanks for the mod~

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
  1. 1280x720 i think that pass.
Video: PASS
  1. Not needed.
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. This mapset have rare values. Besides the SV's (OMG o.O) ... Suggestions:
    1. Easy: OD=5.8 -> OD=7. I don't understand why this very low value...
    2. Normal: Both values to 7.
    3. Hard: Both values to 7.5.
    4. Trigger Finger: Maybe OD to 8... Or HP to 9. .-. xD
  2. Very unique map must say.
Fixed the values to be a little less weird. The reason why the OD is much lower than the HP is because of the amount of LN and difficult LN timings. It's so that it's a liiiitle more lenient for people who aren't familiar with this kind of mapping (I don't blame them). The HP is a little lower than usual just because of the SV, but who knows, it may rise in future if I feel cruel enough.
Hitsound: PASS
  1. Try to find ... soon. (HS are a issue always xD)
Hitsound Volume: MISS
  1. Right now are very quiet... try to increase volume 5/10% more at least.
Yeah this will be changed when I officially hitsound it.
Kiai Time: PASS
  1. Even for the kiai is a bit strange this song, lol.
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS

Mod!
[Easy]
00:52:605 (52605|3,52755|3) - I think that is a bit hard for Easy diff, i rather move 00:52:755 (52755|2,52755|3) - one column to left. Oh, that note was not meant to be there! D: I must have accidentally added it when messing around with that pattern recently. Thanks for pointing it out though.

02:22:905 (142905|1) - Maybe... if you move this LongNote to |3|. It's supposed to glide into the LN after it.

The rest is cool here tbh. Hope that you still using this here, because a LongNote doesn't fit so much.

03:12:105 (192105|0,192105|3) - This sounds different, i rather move 03:12:105 (192105|3) - to |2|. Yeah this is pretty nice. Changed all of the notes to be in |2| to fit.

There some 1/4 LongNoteS, but the BPM is low, i think that are good. Yeah for a map like this it's fine.

[Normal]
00:59:805 (59805|2,59955|2) - I would move these two notes to |1| because is a bit empty there. Hmm, I understand what you mean, but I prefer those two notes to be in column |2| as it is. Instead, I changed the two notes before it to make column |1| a little less empty.

01:41:255 (101255|1,101405|2,101505|1) - I don't know.

There many 1/6 LongNoteS here. I don't have a clue about this. With the 100 BPM maybe is good. This is definitely fine for a Hard diff of this style.

Again the rest is cool here too. Cool~

[Hard]
00:28:305 (28305|0,28455|0,28605|0,28755|0) - I like this, but you can try 00:28:305 (28305|0) - to |3| , 00:28:455 (28455|0) - to |2| and 00:28:605 (28605|0) - to |1| I gave your suggestion a try, but I prefer the existing pattern. The repetition of a single column is needed to accentuate the skipped vocal chops.

01:54:705 (114705|0,114905|0,115105|0) - I have some doubts about patterns like this and 02:00:105 (120105|0,120405|0,120555|0) - but if the amount is three is good, more than that and you need to spread imo. Haha, don't worry. As you said, it's only 3. Also I don't see repetition of a column a bad thing if it fits with the song, as it helps create interesting and memorable effects.

03:06:705 (186705|2,186855|2,187005|2,187155|2) - Same as 00:28:305 : with a roll pattern for those LNs. 0->1->2->3 or 3->2->1->0 Denied for same reasoning as before.

[Trigger Finger]
Good Work!

Nothing here. Oh nice! Hahaha.

To be honest... you really need mods? No, seriously for me is well mapped. I'm glad you think so :D Though I like to be absolutely sure that everything is okay before heading for bubble, hence why I like getting enough mods to make sure that I haven't overlooked anything~

Good Luck! :)
Thanks for your mod! :D
Koibenii
Hello! Mod requested from queue Sorry it took so long, was busy irl uwu

1|2|3|4

Easy
One of the hardest Easy diffs i've ever seen o wo but im not gonna complain about it since i've read about it from the previous mods ;)
02:56:005 (176005|0) - I think this should be in [3] since this is an Easy diff we wouldn't want to stress the new 4k players by handling a LN at the same time with a single note.
Normal
Damn that's alot of SVs lmao XD but hey, cool stuff 8-)
03:20:730 - i think there's a missing note here for the kick
03:25:455 (205455|2,205680|3) - i think these notes are better off as a LN, like this one 03:25:155 (205155|0)
03:39:930 - missing note for the kick also
There goes my mod. I felt like I had to focus on the Hard diff since it has less mods but I can't find any problems whatsoever ;( same for the last diff. Had more fun listening than modding lmao. Good luck in ranking this! Dank stuff 8-) 8-)
Topic Starter
Parachor

JztCallMeRon wrote:

Hello! Mod requested from queue Sorry it took so long, was busy irl uwu

1|2|3|4

Easy
One of the hardest Easy diffs i've ever seen o wo but im not gonna complain about it since i've read about it from the previous mods ;) I'm glad you checked out my previous responses haha
02:56:005 (176005|0) - I think this should be in [3] since this is an Easy diff we wouldn't want to stress the new 4k players by handling a LN at the same time with a single note. I think this should be fine how it is. There's a pretty big gap for it, and it's in that column to stay consistent with the contant 14141414 patterning going on before it.
Normal
Damn that's alot of SVs lmao XD but hey, cool stuff 8-) Hahaha yup. At least 95% of them are pretty weak.
03:20:730 - i think there's a missing note here for the kick I'm mostly just mapping the snare in this section, just so that there aren't too many doubles everywhere from all of the kicks. There are the few exceptions though, like when the sound is very prominent/surrounded by a sizeable gap/at the start of a section.
03:25:455 (205455|2,205680|3) - i think these notes are better off as a LN, like this one 03:25:155 (205155|0) I like this idea.
03:39:930 - missing note for the kick also Same reason as the other unmapped kick suggestion.
There goes my mod. I felt like I had to focus on the Hard diff since it has less mods but I can't find any problems whatsoever ;( same for the last diff. Had more fun listening than modding lmao. Good luck in ranking this! Dank stuff 8-) 8-)
Thank you! :)
Also I appreciate that you went and checked my previous replies and mod count \o/


Note: I'm thinking of changing the spread naming to be a little more balanced. Like so:

BEGINNER
NORMAL
DIFFICULT
TRIGGER FINGER

Would be nice to get an opinion on this from you guys, if you have one \o/
lenpai
hey the pending names look nice

here's my mod that almost never came

trigger finger
gotta love those weird snaps <3
00:13:305 - if this is a double 00:10:905 - shouldnt this be a double?
00:38:505 - 10/10 would prefer a teleport followed by a super slowjam that speeds up but w/e
01:50:580 - idk what i did here but i like how it plays. Testplayed this a couple of times. https://puu.sh/shR4W/daa36d7b60.png

ok that was hard to mod

hard looks really nice

ok that was was really short D:

GL~

might as well throw a star
Topic Starter
Parachor

Lenfried- wrote:

hey the pending names look nice

here's my mod that almost never came

trigger finger
gotta love those weird snaps <3
00:13:305 - if this is a double 00:10:905 - shouldnt this be a double? Nice catch!
00:38:505 - 10/10 would prefer a teleport followed by a super slowjam that speeds up but w/e Technically it is a slowjam that speeds up. Originally there was a faster SV for the teleport but it didn't play too well as I had hoped. The SV should be fine here.
01:50:580 - idk what i did here but i like how it plays. Testplayed this a couple of times. https://puu.sh/shR4W/daa36d7b60.png It's a pretty nice pattern, the problem comes from context with the patterns around it. I think I'd prefer the original one in that case. It also avoids the edge cases where some of the notes in that screenshot are mapped to extremely quiet sounds.

ok that was hard to mod

hard looks really nice

ok that was was really short D:

GL~

might as well throw a star
Thanks for the mod and the star :)
Crusts
hi para sorry i didn't mod your map and from what i have seen it was a great map but i just didn't make my intention of modding up because of the maybe the music just didn't get my motivation up so instead i'll throw star since this will be a great map seeing how you do the SV it really fit the music.

Good luck :)
Topic Starter
Parachor

Crusts wrote:

hi para sorry i didn't mod your map and from what i have seen it was a great map but i just didn't make my intention of modding up because of the maybe the music just didn't get my motivation up so instead i'll throw star since this will be a great map seeing how you do the SV it really fit the music.

Good luck :)
Hahaha, that's understandable :)

And woah, thanks a lot for the stars! ^^
juankristal
Quite short IRC before doing anything else. Revised minor patterns in the easiest diff and some snaps from Hard and Insane. Will check green snaps tomorrow with a minor review of the diffs once again. Protastic will handle the bubble at the end.

IRC
20:25 juankristal: ho ho ho
20:26 Parachor: merry juanmas
20:26 juankristal: yeee
20:26 *juankristal is editing [https://osu.ppy.sh/b/1111966 Culprate - Finger VIP [Beginner]]
20:27 juankristal: 00:18:711 (18711|0,18861|1,19011|2,19161|3) -
20:28 juankristal: maybe try this? http://puu.sh/srgk1/bfcfe96387.jpg
20:28 juankristal: since you didnt say anything I just drop that xD
20:29 Parachor: Yeah I went through this with protastic lol
20:29 Parachor: the first thing he pointed out too
20:29 juankristal: hahaha
20:29 juankristal: I was expectiing that
20:29 juankristal: :P
20:29 Parachor: Basically the 4 sounds are different enough for me to split it up. Also to stay consistent with the higher diffs
20:30 Parachor: He suggested turning the 3rd LN into a regular note but we decided against that in the end
20:30 juankristal: 00:18:861 (18861|1,19011|2) - then how ctrl+h that?
20:31 juankristal: *how about
20:31 Parachor: Trying to make it a single fluid slide motion as the sound keeps rising
20:31 juankristal: alright, fair enough
20:31 juankristal: wanted to play it a bit easier but it kinda is harder to read the way I suggested
20:31 juankristal: so cool
20:32 juankristal: 00:32:511 (32511|2) - move to 1 for balance?
20:32 juankristal: or maybe the whole 00:32:511 (32511|2,32811|1) - block
20:32 Parachor: first timestamp doesn't link to anything :<
20:32 juankristal: wut
20:32 juankristal: 00:32:511 -
20:33 juankristal: there is a note in column 3 there, right?
20:33 Parachor: There's a note in column 1 there
20:33 Parachor: 1|2|3|4
20:33 Parachor: OH
20:33 Parachor: WAIT
20:33 Parachor: AAA
20:33 juankristal: OOPS
20:33 juankristal: ?
20:33 Parachor: I was in the normal diff
20:33 juankristal: loooooooooooooool
20:33 juankristal: XD
20:33 Parachor: I must've tried to put it as the reference but clicked Edit instead lol
20:33 juankristal: it happens
20:33 juankristal: haha
20:34 Parachor: Okay let's see this
20:35 Parachor: http://prntscr.com/dalwwz
20:35 Parachor: Does this work?
20:35 juankristal: yup
20:35 juankristal: that works too
20:36 juankristal: 00:49:611 (49611|2) - mmh
20:36 juankristal: whats the purpouse of that note?
20:38 Parachor: 00:49:611 (49611|2,49761|1,49911|2) - is the last half of the kinda synth plucky thing
20:38 Parachor: Whereas 00:49:311 (49311|0) - covers just the fast part
20:38 juankristal: mmh
20:39 Parachor: Would it be more consistent if 00:49:011 (49011|1) - was turned into regular notes?
20:39 juankristal: well, the sound there is a bit hard to follow
20:39 juankristal: and the pattern is a bit complex for a beginner imo
20:39 Parachor: Isn't it just 1/4 patterning here?
20:40 juankristal: yeah but it has that 1/2 jack
20:40 juankristal: its like, super low bpm
20:40 juankristal: so nothing really that big honestly
20:40 juankristal: kinda fogot that this bpm is so low lmao
20:40 Parachor: Yeah lol
20:40 juankristal: http://osu.ppy.sh/ss/6634770
20:40 juankristal: would have done something like that tho
20:41 juankristal: 00:50:211 (50211|1) - and maybe move 00:50:211 (50211|1) - that 1 to the right but I feel those 2 are placed there intentionally
20:41 Parachor: they're on the same hand intentionally
20:41 juankristal: both LNs or just the last pointed?
20:42 Parachor: Both pairs 00:49:011 (49011|1,49311|0,50211|1,50511|0) -
20:42 Parachor: Lemme try something
20:43 Parachor: Hmm http://prntscr.com/dalzh9
20:43 Parachor: Having the last 3 notes slide doesn't seem as punchy
20:43 juankristal: that works better I feel because haviing both LNs in the same hand twice in a row might be a bit hard for beginners
20:43 juankristal: so yeah, that sounds fine
20:44 juankristal: its like making this 01:09:411 (69411|2) - an LN, it would work but probably too hard
20:44 Parachor: I switched two of the notes http://prntscr.com/dalzvu
20:44 juankristal: :ok_hand:
20:46 juankristal: 02:00:111 (120111|3,120411|2,120561|3) - thats great
20:46 juankristal: haha
20:46 Parachor: :D
20:47 juankristal: 02:46:608 - mindblock alert
20:47 juankristal: 158511,-100,4,2,1,15,0,0 also I believe
20:47 Parachor: lmao
20:47 juankristal: fuck
20:47 juankristal: you have 2 green lines here
20:47 juankristal: that should be deleted
20:48 juankristal: the 3rd and the 5th ones
20:49 Parachor: Oh yeah, that's weird
20:49 juankristal: also, 03:10:761 - here its the same thing as I first pointed I think
20:49 juankristal: or quite similar
20:49 juankristal: http://prnt.sc/dalwwz could do the same as here, or rearrange it in another way
20:50 juankristal: 03:22:611 - and here too
20:50 Parachor: http://prntscr.com/dam1nx
20:50 juankristal: yeee
20:51 Parachor: Okay fixed like before
20:51 juankristal: that sounds like it for beginner
20:51 juankristal: like, its overall a bit hard for a beginner
20:52 juankristal: due to the snappniig
20:52 Parachor: Wew
20:52 juankristal: jeez my I sucks
20:52 Parachor: Yeah, that was bound to happen
20:52 Parachor: That's why I renamed it from Easy
20:52 juankristal: because it is 100 bpm I dont think it is a big issue
20:52 Parachor: So it wasn't compared to other Easy's
20:52 juankristal: I would rather go for hard now isntead of normal
20:52 Parachor: 1/4 done \o/
20:52 juankristal: *instead
20:53 juankristal: since protastic did check the normal already I feel it would be better if we check the hard one first :P
20:53 Parachor: Oh okay lol
20:53 juankristal: oh it has SVs already
20:53 juankristal: normal had Svs?
20:53 Parachor: Yep
20:53 juankristal: *checks all green lines*
20:53 Parachor: Only Easy didn't because I'd get yelled at if it did lmao
20:53 juankristal: haha
20:54 Parachor: It look a week just to change all of the SV values to be easier
20:54 Parachor: The most tedious thing I've ever done in mapping tbh
20:54 Parachor: For both Hard and Normal
20:55 juankristal: I wonder if text compare can save my life
20:55 juankristal: for green lines
20:55 juankristal: I hope so
20:55 Parachor: lolol
20:55 juankristal: will check that later
20:55 juankristal: lets just see the map
20:55 Parachor: Alright
20:56 juankristal: I will likely do patterns first then I will check the SVs in a playtest
20:57 Parachor: Sounds good
21:00 juankristal: 00:45:411 (45411|0,45561|3) - any reason why that ends on 1/4?
21:00 juankristal: I mean, just simplification?
21:00 Parachor: My framerate is absolute ass right now and idk why
21:00 juankristal: lmfao
21:00 juankristal: welcome to my world of 30 fps modding
21:01 Parachor: 00:45:561 - the first growl changes here
21:01 juankristal: but the drums!
21:01 juankristal: :P
21:01 Parachor: Kinda abrupty, hence the regular note, then comes back at 00:45:711 -
21:02 Parachor: 00:45:561 (45561|3) - wasn't turned into a double to avoid a jack
21:02 Parachor: It seems to work as a single anyway imo
21:02 juankristal: I am getting a bit lost now
21:03 Parachor: lol
21:03 juankristal: like, in the insane you use 00:45:523 - that snap
21:03 juankristal: in the hard you use the red snap, intentionally
21:03 juankristal: right?
21:04 Parachor: Oh shit, the sound ends earlier doesnt it
21:04 juankristal: yeah
21:04 juankristal: thats what I said xD
21:04 Parachor: Oh this happened before in this diff too
21:04 Parachor: Okay I misunderstood sorry
21:04 Parachor: I thought you meant why did I not extend it further
21:04 juankristal: no problem haha
21:04 juankristal: also, how about adding a note 00:45:636 - here, for both hard and insane
21:04 juankristal: not sure how would that affect the SV tho
21:05 Parachor: Ehh doesn't really need it there
21:05 juankristal: alright
21:05 Parachor: Lemme check the end of the song where this LN also needs to be made earlier
21:05 Parachor: Okay fixed this one 03:19:011 (199011|1) -
21:05 juankristal: gotcha
21:06 Parachor: I'll check the other diffs too
21:06 Parachor: Wow... it was already changed in Trigger Finger
21:06 Parachor: Must've forgotten to apply it further down
21:06 juankristal: *mindblows*
21:07 Parachor: Okay I fixed both of them in Normal tho
21:07 juankristal: nice
21:07 juankristal: 00:52:311 (52311|0,52311|1) - shouldnt end 1/16 earlier?
21:07 juankristal: or at least the insane one cuts in that place
21:08 Parachor: Perhaps I should add an extra note to the insane pattern
21:08 juankristal: yeah
21:09 Parachor: Oh this is weird
21:09 juankristal: what is it?
21:09 Parachor: The sound kinda ends slightly earlier when you're using regular notes because there's no sound to hit at 00:52:611 -
21:09 Parachor: But when it's an LN to can carry it all the way to the silence
21:09 Parachor: you can*
21:10 juankristal: mmmh
21:10 juankristal: that makes sense actually
21:10 Parachor: That's probably why it ended up that way
21:10 juankristal: yeah
21:10 juankristal: jeez checking the snaps is a nightmare
21:10 juankristal: how you map this stuff pls
21:10 Parachor: I have no idea
21:10 juankristal: lmao
21:11 Parachor: I've practiced on other weirdly snapped songs beforehand so that helped a little
21:11 Parachor: Also Figue switched between snaps a fair bit too
21:12 juankristal: I blame using 100 bpm instead of 200
21:12 Parachor: lol
21:13 juankristal: 01:44:611 (104611|0) - intentional 1/12, right?
21:14 Parachor: Oops
21:14 juankristal: :P
21:14 Parachor: Fixed to the length in Insane
21:14 juankristal: cool
21:15 Parachor: That might have just been a simplification previously
21:15 Parachor: That's what I'm going to guess anyway lol
21:15 juankristal: its hard to call something simplificated on this chart honestly
21:15 juankristal: since you decided to simplificate almost nothing xD
21:15 Parachor: Huehue
21:16 Parachor: Allll the polyrhythmsssss \o/
21:16 juankristal: my brain
21:16 juankristal: is melting
21:16 Parachor: >:D
21:16 juankristal: and I am just checking snaps
21:16 Parachor: LOL
21:16 Parachor: The kiai section is the weirdest thing ever
21:17 Parachor: Hence why I put no SV there, so that players can just concentrate on WTF ARE THESE SNAPS
21:17 juankristal: what part of this map isnt the weirdest thing ever
21:17 Parachor: :D
21:17 Parachor: Gooood point
21:18 juankristal: 02:32:961 (152961|2) - wasnt there doubles before or I am just crazy
21:18 juankristal: might just be me being crazy already
21:18 Parachor: Actually yeah, were they?
21:18 Parachor: Lemme check
21:18 juankristal: if they were, I think simples fits better
21:18 Parachor: Ayy they were
21:19 juankristal: holy shit my memory is still working
21:19 juankristal: juan.exe is still working
21:19 Parachor: Oh wait
21:19 Parachor: This is the jack styled section
21:19 juankristal: juan.exe hast stopped working
21:19 Parachor: Each polyrhythm is jacked like this 02:30:561 (150561|0,150711|0) -
21:19 Parachor: Just for something different tbh
21:20 Parachor: It's based on the Insane diff where the kicks are doubled for this section
21:20 Parachor: Whereas in the earlier section it was different due to the synth LN's getting in the way
21:20 Parachor: if that makes ANY sense at all
21:20 juankristal: 01:13:761 (73761|2) - well
21:20 juankristal: that is the same jack
21:20 juankristal: :P
21:21 juankristal: 01:32:961 (92961|2,95361|1) - those as well
21:22 Parachor: http://prntscr.com/damax9 compared to http://prntscr.com/damb3g
21:22 juankristal: oh okey
21:22 juankristal: I still think those doubles are a bit akward
21:22 juankristal: but for now I am too confused to state that
21:22 juankristal: lemme just finish with the snaps first hah
21:23 Parachor: It's more to set up for the insane diff
21:23 Parachor: Which uses doubles surrounded by LN
21:23 Parachor: Except this diff removes the LN for that section to make it easier to read at this level
21:24 juankristal: I am surprised about how much using 1/16 snaps hurt my eyes
21:24 Parachor: I just automatically default to 1/12
21:24 juankristal: 03:19:011 - you told me you fixed this one as well, right?
21:24 Parachor: yeah
21:26 juankristal: oh my god snaps are over
21:26 juankristal: *goes back to 1/4*
21:26 Parachor: hahaha
21:29 juankristal: alright so about those doubles
21:29 juankristal: alright I see it now
21:30 Parachor: yee
21:31 juankristal: I think its mostly just about SVs because the map looks just fine
21:32 Parachor: Awesome to hear
21:32 Parachor: This is probably why it doesn't have as much mods
21:32 Parachor: A lot of people said the same
21:32 juankristal: I may have to warn you
21:32 juankristal: this will get into feerum's eyes
21:32 juankristal: and he will do whatever he can to unrank this map xD
21:32 juankristal: so prepare to defend your stuff :P
21:32 Parachor: LOL
21:32 Parachor: I'm ready
21:33 Parachor: I'm very used to coming up with counter-arguments for why stuff is how it is in this map by now
21:34 Parachor: My first mod was "this is probably unrankable because of the song and the Sv's"
21:34 Parachor: So that started strong \o/
21:34 juankristal: this is probably hard to mod
21:34 juankristal: thats for sure
21:34 Parachor: Yeah, whenever I've applied to queues, I've told them to just mod what they can
21:34 Parachor: And warned them beforehand that it's not too easy to mod
21:35 Parachor: That's why I haven't been bothered by people coming to the thread and going "I could only mod a little, sorry"
21:36 juankristal: 00:21:111 - mmh
21:36 juankristal: that SV feels a bit weird imo, not sure if it is the same as insane
21:36 juankristal: its like, it flows down the speed and it cracks
21:36 Parachor: cracks?
21:36 juankristal: feel that it should maybe crack earlier and slow down a bit faster I think
21:36 juankristal: dunno how to call it
21:37 juankristal: crack is like, it stops slowing down and goes up
21:37 juankristal: its like the SV feels like 0 for a second and then it goes bam
21:37 Parachor: It reaches it's lowest halfway
21:37 Parachor: so it's almost the same either side
21:38 Parachor: Except the sound rises faster than it drops
21:38 Parachor: So that's why it's like that
21:38 juankristal: mmh
21:39 Parachor: It's pretty standard for an SV map like this
21:39 juankristal: I was thinking about something similar than changing 0,3 to 0,4
21:39 juankristal: but yeah, should be fine
21:39 Parachor: Sure, that's easily done
21:39 juankristal: I feel the jump from 55->30 is a bit wild thats it
21:39 juankristal: *50-<30
21:39 juankristal: *50->30
21:41 Parachor: Perhaps someone should warn Feerum before hand that this map is a thing hahaha
21:41 Parachor: beforehand*
21:42 juankristal: well
21:42 juankristal: I told him I approved a map
21:42 juankristal: and he wanted to DQ it as soon as I said that so
21:42 juankristal: he didnt know about the map
21:42 juankristal: maybe he just doesnt notice this one ;)
21:42 Parachor: lolol
21:42 Parachor: Okay let's keep it hush hush :^)
21:42 juankristal: :V
21:43 juankristal: about this part 01:45:711 (105711|0,105711|1) -
21:43 juankristal: I think that could have an SV if you want to
21:43 juankristal: but dunno if you want to
21:43 Parachor: I'm just avoiding sV in this section altogether
21:43 juankristal: alright
21:43 Parachor: to allow the player to concentrate as best they can
21:45 juankristal: the other SVs are pmuch like the insane I believe
21:45 juankristal: some of them are a bit nerfed so
21:45 juankristal: thats cool
21:45 Parachor: Yes
21:46 Parachor: The ones that are unsightreadable (for some people) in the Insane were definitely nerfed down in this diff too
21:48 juankristal: this is 02:00:677 - the most enjoyable part imo haha
21:48 juankristal: I dont know why I usually 100% those SVs
21:48 Parachor: Ahahaha
21:48 juankristal: do you have mroe time or you had to go?
21:49 Parachor: I'll be leaving in 40mins
21:49 juankristal: alright
21:49 juankristal: we have a bit of time to at least see whats up with the insane
21:49 juankristal: although I believe there isnt much more
21:49 Parachor: 12:30pm for me, so that's 10:30pm for you I think
21:49 juankristal: yeah
21:50 juankristal: lets check patterns a bit fast here but I remember then being fine
21:50 Parachor: Alrighty
21:50 juankristal: I think I mentioned this on the hard
21:51 juankristal: 00:45:636 - but in the insane maybe you can add that note
21:51 juankristal: would be on 4 and moving the previous single to 1
21:51 Parachor: hrm
21:52 juankristal: 00:47:761 (47761|1) - I think it as kinda like this one
21:52 juankristal: or like those 00:46:111 (46111|2,46211|0) -
21:53 Parachor: Ueaj it seems to play pretty well
21:53 Parachor: Wtf. Yeah*
21:53 juankristal: Ueaj!
21:53 Parachor: Ueaj!!
21:53 juankristal: I think that applies for the last part as well
21:53 Parachor: Yeah did that one too
21:53 juankristal: 00:53:811 (53811|1,53961|2) - those shouldnt be in same column as well?
21:53 juankristal: like that 00:54:261 (54261|3,54411|3) -
21:54 juankristal: could be on column 1 and moving 00:54:111 (54111|0) - that to 3
21:54 Parachor: True
21:54 Parachor: Keeping this repetition 00:54:111 (54111|0,54111|1,54561|0,54561|1) -
21:54 Parachor: Putting both on |3| seems fine
21:55 juankristal: alright
21:55 Parachor: Fixed in the last part too
21:56 juankristal: sweet
21:58 juankristal: 01:52:911 (112911|2,112911|1,112911|3,113011|3,113111|2) - <3
21:58 Parachor: :D
21:58 Parachor: I am actually shocked that no one has complained about that pattern yet
21:58 juankristal: it is pmuch saying fuck you to the right hand
21:58 juankristal: but it has no svs
21:58 juankristal: so :D
21:58 Parachor: Hehe
21:59 juankristal: you could flip it tho
21:59 juankristal: but thats 100% personal preference
21:59 juankristal: since I coordinate a lot better with 4th column than with 3rd one
21:59 juankristal: :P
21:59 Parachor: It's moreso to keep the down motion
22:00 juankristal: 01:52:911 (112911|2,112911|3,113011|3,113111|2) - I mean just fliping this
22:00 juankristal: but yteah
22:00 Parachor: Yeah still just light pr for 01:53:011 (113011|3,113111|2) -
22:01 Parachor: Also 01:52:761 (112761|2) - is right before it
22:01 juankristal: yeah
22:02 juankristal: if it wasnt for all the green lines
22:02 juankristal: I would probably bubble it now
22:02 juankristal: and normal diff well
22:02 Parachor: lolol
22:03 juankristal: but I managed to make you fix something from normal without even looking at it
22:03 juankristal: B)
22:03 Parachor: Sneaky Juan B)
22:04 juankristal: 00:18:111 (18111|3,18411|3) - ultra picky
22:04 juankristal: (normal diff)
22:04 juankristal: move that to column 3
22:04 juankristal: haha
22:05 juankristal: 00:14:511 (14511|0,14811|0,15711|3,16011|3,16911|1,17211|1) - because of that :P
22:06 Parachor: Oh right
22:06 Parachor: Fixed
22:07 juankristal: 01:39:711 (99711|0,100011|0) - why are those LNs?
22:07 juankristal: oh
22:07 juankristal: right
22:07 juankristal: there is synth there
22:09 Parachor: Wow I just got a highlight because someone got #1 on a Culprate map that got ranked
22:09 juankristal: lmfao
22:09 Parachor: I have Culprate set as a keyword lol
22:09 juankristal: I have onecrystal
22:10 Parachor: Does that get highlighted often?
22:10 juankristal: only by steins and konner
22:10 juankristal: I get hld for worst stuff tho
22:10 juankristal: #GMT
22:10 juankristal: I might have time to check the green lines
22:10 juankristal: mmmh
22:10 Parachor: mmmmh grass
22:10 juankristal: ooor maybe not
22:11 juankristal: I have to dinner
22:11 juankristal: rip xD
22:11 Parachor: Oh
22:11 juankristal: I will check them after dinner I guess
22:11 Parachor: How long will that take btw
22:11 Parachor: I'll be leaving in just over 30mins
22:24 juankristal: dunno
22:24 juankristal: just finished eating
22:24 juankristal: but I recommend you to go and dont mind me
22:24 Parachor: welcome back
22:24 juankristal: I will likely do that later/tomorrow anyways, I am a bit stressed already haha
22:24 Parachor: I'm still here for a little
22:24 Parachor: Oh okay
22:24 juankristal: I will probably bubble it tomorrow so
22:25 juankristal: :D/
22:25 Parachor: You planning to just put any other suggestions as a thread post?
22:25 Parachor: o nice :D
22:25 juankristal: and probably yeah
22:25 Parachor: Cool
22:25 Parachor: Alright, thanks for your time today
22:25 juankristal: I will do a quick check again but shouldnt point out stuff
22:25 juankristal: nah, no problem man
22:25 juankristal: o/
22:25 Parachor: Hype~
22:25 juankristal: have fun there with your lunch ;)
22:25 Parachor: Thanks :P
Protastic101
Was asked to post first so here's an incomplete check

*boop*

General

  1. Don't wanna nitpick the OD values too much, but I think OD 6.5 is better for Beginner cause 6 is just way too easy imo.
  2. As for Normal, you could try OD 6.8 or something, which I think works nicely.
  3. For Difficulty, OD 7.2 would be just about right.
  4. SNARE1-C has a lot of unnecessary silence at the end. I cut it down for you http://puu.sh/srzjK.wav
  5. Same with the soft-hitnormal, here's the fix http://puu.sh/srzps.wav

Hitsounds


[Beginner]03:23:361 (203361|3) - I think this is more appropriate as a kick.

[Normal]10/10

[Difficult]00:26:811 (26811|3) - Missing kick
03:04:761 - Kind of hs related, but why isn't there a note here? There's a hihat click in the music, so it'd make sense to have a note for it right?
03:10:311 (190311|0) - missing SNARE C1 or whatever

[Trigger Finger]03:10:311 (190311|1) - Fam, where the SNARE C1 at?

Diffs


[Beginner]00:58:761 (58761|1,59061|0) - I'm thinking that maybe these should be doubles since they're the same snare sound as 00:58:311 (58311|2,58311|3) - but meh, I don't think anyone's going to nitpick the consistency on this map a lot due to the nature of the song.
02:01:911 (121911|2,122511|0) - might consider control H here cause I think 02:01:111 (121111|2,121411|2,121911|2) - was a bit awkward to play during my test play.
03:14:511 - Around here, it almost sounds like another sustained sound comes in, that's more high pitched than 03:12:111 (192111|0) - . My suggestion would be something like this https://osu.ppy.sh/ss/6636281

irc
2016-11-19 02:17 Parachor: yo :3
2016-11-19 02:17 Protastic101: oboi, it's time
2016-11-19 02:20 Parachor: when you're ready
2016-11-19 02:21 Protastic101: Ok
2016-11-19 02:21 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/1081560 Culprate - Finger VIP]
2016-11-19 02:21 Protastic101: o boi
2016-11-19 02:21 Parachor: yee boiii
2016-11-19 02:21 Parachor: Where should we start
2016-11-19 02:21 Protastic101: K, i'ma nuke your HS first, cause that shit ain't flying fam
2016-11-19 02:22 Parachor: :'(
2016-11-19 02:22 Protastic101: Ok
2016-11-19 02:22 Protastic101: so
2016-11-19 02:22 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1111966 Culprate - Finger VIP [Beginner]]
2016-11-19 02:23 Protastic101: hm, a good idea would be to turn up my hs lol
2016-11-19 02:24 Protastic101: Ok, now for real we start
2016-11-19 02:24 Protastic101: 00:00:411 (411|0,1611|3,2811|1,4011|3) - These open hihats-b2 at 8% vol are pretty much inaudible
2016-11-19 02:25 Protastic101: I get that you're trying to get the vol to increase gradually, but start it somewhere higher Q_Q
2016-11-19 02:25 Protastic101: 00:00:711 (711|3) - same goes for the snare stuff too
2016-11-19 02:26 Parachor: The opening hihat is loud as hell
2016-11-19 02:26 Protastic101: I mean, at minimum, 15%, any lower and it's so quiet that with music/effect 90/100, it's not audible
2016-11-19 02:26 Parachor: It's probably because I know the song well, but the sounds your hearing at those two points are 99% hitsound
2016-11-19 02:27 Parachor: it overtakes the original sound so much
2016-11-19 02:27 Parachor: So if anything it's the song's sound that's inaudible at that point lol
2016-11-19 02:30 Protastic101: hm
2016-11-19 02:30 Parachor: The second one needs to be 10% though, I'll fix that
2016-11-19 02:30 Protastic101: rip
2016-11-19 02:30 Parachor: It sounds slighly quieter than the one before it which is lol
2016-11-19 02:31 Protastic101: Ok, that's fine then
2016-11-19 02:31 Parachor: Okay fixed the second one in all diffs
2016-11-19 02:32 Parachor: I made each hitsound so that it's louder than the original sound, but not overpowering it
2016-11-19 02:32 Parachor: (tested the hs|song volume ratio at different amounts just to check)
2016-11-19 02:33 Protastic101: I would suggest you increase the HS vol of the kicks like 00:04:311 (4311|0,4911|0) - to 40% or smth
2016-11-19 02:34 Protastic101: Just add like 10% to the kicks in the beginning. I really can't hear them ._.
2016-11-19 02:34 Parachor: The kicks in the next section are 35%, so I might make these 30%?
2016-11-19 02:35 Parachor: Note that the kick in the song at that point is super quiet
2016-11-19 02:35 Parachor: Sounds louder via the hitsound
2016-11-19 02:35 Protastic101: The kicks like at 00:09:711 - ?
2016-11-19 02:36 Protastic101: I'd say to put those at 40% instead of 35%
2016-11-19 02:36 Parachor: Woah are you sure? xD
2016-11-19 02:36 Parachor: Again, those kick hs sounds loud to me
2016-11-19 02:36 Protastic101: Yeah, I'm pretty sure
2016-11-19 02:37 Protastic101: I'm switching between sample vol 100% to 0% and there's no noticeable difference
2016-11-19 02:38 Parachor: This is weird because I notice a big difference
2016-11-19 02:38 Parachor: is that because I recognise the original kick or something?
2016-11-19 02:38 Parachor: Lemme just try to hl all these to change the vol
2016-11-19 02:38 Protastic101: ok
2016-11-19 02:38 Parachor: So you think 40?
2016-11-19 02:39 Parachor: Damn I need to do this to every diff now >_> Brb
2016-11-19 02:40 Parachor: That means this section too doesn't it 00:19:311 -
2016-11-19 02:40 Protastic101: Can't you just open up notepad and find the hitsound "35:KICK.wav" and replace with "40:KICK.wav"?
2016-11-19 02:41 Parachor: There might be 35 later in the map
2016-11-19 02:41 Parachor: the volumes get really specific in some places to make sure it's not overpowering
2016-11-19 02:41 Protastic101: This reminds me of MIKO :^)
2016-11-19 02:42 I guess you can just leave it for now and I'll let the next BN deal with it *runs before getting shot*
2016-11-19 02:42 Protastic101: Nah but really, in general, the hitsounds are really quiet
2016-11-19 02:42 Parachor: Uhh
2016-11-19 02:43 Parachor: They're not that quiet when compared to the song tbh
2016-11-19 02:43 Parachor: I'm not going to ruin the song with my shitty hitsounds over the top lmao
2016-11-19 02:43 Protastic101: Maybe in the beginning, it's ok to keep the current vol, but in the middle parts of the song like 00:19:311 - , it'd be best to increase vol by 5%-10%
2016-11-19 02:43 Protastic101: rip
2016-11-19 02:43 Protastic101: oh well
2016-11-19 02:43 Parachor: 00:09:711 - from here
2016-11-19 02:43 Parachor: I changed the kick to 40%
2016-11-19 02:44 Protastic101: ok, works
2016-11-19 02:44 Parachor: and now it's sounds really loud
2016-11-19 02:44 Protastic101: ._.
2016-11-19 02:44 Parachor: Like legit it's like the intro just went from nice volume to BAM KICKS BOIII
2016-11-19 02:44 Protastic101: Then just keep it
2016-11-19 02:44 Protastic101: I'm not about to go Kami on your HS
2016-11-19 02:44 Parachor: There's one section where 40 sounded good but I lost is aaaa xD
2016-11-19 02:45 Parachor: it*
2016-11-19 02:45 Protastic101: rip
2016-11-19 02:45 Parachor: I think from here 00:19:311 (19311|0) -
2016-11-19 02:45 Parachor: it's nice with the added 5%
2016-11-19 02:45 Parachor: so I'll go do that, brb
2016-11-19 02:46 Protastic101: 00:19:011 (19011|2) - I think it'd be better to turn this into a short note since the shifting sounds seem to pause for a second and then come back
2016-11-19 02:46 Protastic101: ACTION ded
2016-11-19 02:47 Parachor: I think it fades out with this one 00:18:861 (18861|1) -
2016-11-19 02:48 Parachor: Which is signalled by an SV in the later diffs
2016-11-19 02:48 Parachor: like here http://prntscr.com/d95y5i
2016-11-19 02:48 Parachor: So it's just mapped that way to stay consistent with the upper diffs
2016-11-19 02:48 Parachor: The SV does a slowdown where it slightly fades out so it gives the same effect
2016-11-19 02:49 Parachor: of course there's no SV in the easy though lol
2016-11-19 02:49 Protastic101: Yes, but seeing as this is the lowest diff, I think it's best to just use a single note to represent the loss in music for that specific part
2016-11-19 02:49 Parachor: On the third note?
2016-11-19 02:50 Protastic101: 00:19:011 (19011|2) - yeah
2016-11-19 02:50 Parachor: There's no loss on the third note though, it keeps rising, just quieter
2016-11-19 02:50 Parachor: It's just a pretty high frequency
2016-11-19 02:51 Protastic101: It's much shorter in sound than the other notes though
2016-11-19 02:51 Parachor: Just tested it out
2016-11-19 02:51 Parachor: But... it keeps going xD
2016-11-19 02:51 Parachor: It doesn't cut
2016-11-19 02:51 Parachor: http://prntscr.com/d95yvy
2016-11-19 02:51 Parachor: Now it adds an awkward jump
2016-11-19 02:51 Parachor: where it's supposed to be a glide
2016-11-19 02:52 Parachor: Sorry if I end up being really defensive btw, I've just spent a lot of time already thinking this stuff through xD
2016-11-19 02:52 Parachor: No nuke plxs
2016-11-19 02:52 Protastic101: That's kind of what I was going for since it's like a finger jump to represent the "odd sound out" kind of thing
2016-11-19 02:52 Protastic101: ACTION nukes
2016-11-19 02:52 Protastic101: jk
2016-11-19 02:52 Parachor: 00:19:011 (19011|2,19161|3) - are the same sound
2016-11-19 02:53 Parachor: One is just louder
2016-11-19 02:53 Parachor: Idk it just feels awkward to cut it instead of keeping it smoooooooth
2016-11-19 02:53 Parachor: Especially when it's supposed to be a gradual rise
2016-11-19 02:53 Protastic101: I think it feels awkward to keep it smooth when it sounds a bit broken off :<
2016-11-19 02:54 Parachor: omg it's not broken off though lmao
2016-11-19 02:54 Protastic101: The sound is so much shorter compared to the other LNs ._.
2016-11-19 02:54 Parachor: the sound goes all the way from 00:19:011 - to 00:19:161 -
2016-11-19 02:54 Parachor: it's the same length
2016-11-19 02:54 Parachor: There's no point where there isn't a sound
2016-11-19 02:55 Protastic101: Ok, good enough then
2016-11-19 02:55 Parachor: *puts radioactive-proof floof coat on*
2016-11-19 02:55 Parachor: oh wait that doesn't work here. I forgot about /me
2016-11-19 02:55 Protastic101: boi, 3 am modding is gonna be fun :^)
2016-11-19 02:55 Parachor: o boi
2016-11-19 02:56 Parachor: Crap, forgot to save the hitsound change I made
2016-11-19 02:57 Protastic101: rip
2016-11-19 02:57 Parachor: It's okay I fiiixed it :3
2016-11-19 02:59 Protastic101: 00:51:861 - think it'd be easier to time 00:51:561 (51561|1,52161|3) - if you added a note in between the space to represent the growl sound
2016-11-19 02:59 Parachor: Would have to add 2 notes then
2016-11-19 02:59 Parachor: one for each one
2016-11-19 03:00 Parachor: Meaning you'll have a 1/8 gap between one note and another lol
2016-11-19 03:00 Parachor: If that's fine
2016-11-19 03:00 Parachor: http://prntscr.com/d960xc
2016-11-19 03:00 Parachor: That's the only reason why I avoided that there
2016-11-19 03:01 Parachor: To avoid it becoming more complicated
2016-11-19 03:01 Protastic101: I think it's fine to leave out the 1/8, or you can remove 00:52:161 (52161|3) - which is also ok
2016-11-19 03:01 Parachor: Can't remove that though, or else I'm breaking consistency
2016-11-19 03:01 Parachor: as I map that sound everywhere else in thia section
2016-11-19 03:02 Parachor: So keeping with consistency, I'll have to either put the 1/8 in, or not map the growls
2016-11-19 03:02 Parachor: that's the problem I faced when mapping it to start with lol
2016-11-19 03:02 Parachor: Having such weird timings meant this stuff occured more often that I expected .-.
2016-11-19 03:03 Parachor: than*
2016-11-19 03:03 Protastic101: Dear god, first diff, not even a minute through and I'm already done ._.
2016-11-19 03:03 Parachor: Hahahaha
2016-11-19 03:04 Parachor: There's usually a reason for any kind of weird thing you see here
2016-11-19 03:05 Protastic101: 01:09:936 (69936|0) - I'm assuming you'll say no to splitting this LN and adding a note at 01:10:161 - like in Normal?
2016-11-19 03:05 Parachor: can that added note be an LN?
2016-11-19 03:05 Protastic101: 01:08:736 (68736|1,68961|2,69111|0,69111|3) - cause you basically did just that here
2016-11-19 03:05 Parachor: Yeah that works fine, fixed
2016-11-19 03:05 Protastic101: You can have it as an LN, though I'd prefer a short note since it's pretty short sounding
2016-11-19 03:06 Protastic101: 01:11:161 (71161|1) - same applies to this LN in this case, at 01:11:361 -
2016-11-19 03:06 Parachor: yeah
2016-11-19 03:07 Parachor: Done
2016-11-19 03:08 Parachor: I think I've done that elsewhere in this diff so I'll go hunting for that
2016-11-19 03:08 Protastic101: 01:21:011 (81011|1,81111|0) - I'd consider control J here just so the note goes from middle to index which is easier to hit imo
2016-11-19 03:08 Parachor: Will moving 01:21:011 (81011|1) - to column 3 work?
2016-11-19 03:08 Parachor: then there's a cool hop between 01:20:736 (80736|2,81011|2) -
2016-11-19 03:09 Parachor: Yeeee I like that
2016-11-19 03:09 Parachor: And yeah that does make it easier to hit, cool
2016-11-19 03:09 Parachor: 01:29:136 (89136|1) - cut this one too?
2016-11-19 03:09 Protastic101: yeah
2016-11-19 03:10 Parachor: ok
2016-11-19 03:12 Protastic101: 01:12:111 - and 01:31:311 - They're the exact same note placements and rhythm. Not sure if you did that purposely, but I might consider changing up the LNs a bit to be a different chord like this https://osu.ppy.sh/ss/6603792 (bad example) or to swap the LN and short notes so LNs on 2 and 3, and SNs on 1 and 4
2016-11-19 03:12 Parachor: When you get to it, I also cut this one 03:40:611 (220611|3) -
2016-11-19 03:12 Protastic101: ok
2016-11-19 03:13 Protastic101: 01:39:711 (99711|1,100011|3) - I don't really understand why these are split but 01:40:311 (100311|0) - isn't, when the short 1/6 burst is repeated
2016-11-19 03:13 Parachor: Oh that's on purpose yeah, to emphasise the notes with [12] and [34]
2016-11-19 03:14 Protastic101: ok
2016-11-19 03:14 Parachor: good point
2016-11-19 03:14 Parachor: that was probably because it looks like this further up http://prntscr.com/d9648r
2016-11-19 03:15 Parachor: Shall I cut the last one in half and put the latter in column 2?
2016-11-19 03:15 Parachor: Yeah that seems to work
2016-11-19 03:15 Protastic101: Idk, I was personally leaning towards combining 01:39:711 (99711|1,100011|3) - into 1 LN, but whatever you choose is fine
2016-11-19 03:16 Parachor: Seems fine with the split
2016-11-19 03:16 Parachor: Either way it works to be consistent \o/
2016-11-19 03:16 Parachor: works out to be*
2016-11-19 03:17 Protastic101: \o/
2016-11-19 03:19 Parachor: I cut this one too 03:43:536 (223536|3) -
2016-11-19 03:19 Protastic101: cool
2016-11-19 03:19 Parachor: That should be all of those done
2016-11-19 03:20 Protastic101: 02:55:311 (175311|1) - I think it's fine to delete this LN and just focus on the steps like 02:54:661 (174661|3,175111|0,175561|3,176011|0) - since the LN seems to break the rhythm you set up there
2016-11-19 03:20 Parachor: yeah it's kinda awkward
2016-11-19 03:20 Parachor: you think it's fine to just get rid of it?
2016-11-19 03:21 Parachor: Yeah that's much nicer to play
2016-11-19 03:21 Protastic101: Yeah, cause the Lns at 02:56:511 (176511|3,176886|2,177111|1,177411|0) - would stand out more in the chart since there's no LN leading up to it imo
2016-11-19 03:21 Parachor: Yep, fixed
2016-11-19 03:23 Protastic101: 03:20:511 - 03:20:961 - Think it's easier to read with notes here since the player would probably focus on the synth more than the kicks imo
2016-11-19 03:25 Parachor: I'd have to do that everywhere in this section then
2016-11-19 03:26 Protastic101: 03:30:111 (210111|2,210336|0,210561|2) - Well you basically did it here tho
2016-11-19 03:26 Parachor: http://prntscr.com/d9674f
2016-11-19 03:26 Parachor: does that work?
2016-11-19 03:26 Protastic101: Works
2016-11-19 03:27 Parachor: Feels like its drowning out the drums a little
2016-11-19 03:27 Protastic101: The HS on the note?
2016-11-19 03:27 Parachor: I could delete this 03:20:211 (200211|2) -
2016-11-19 03:28 Parachor: nah just in general, like the notes mapped to the drums lost their emphasis a little
2016-11-19 03:28 Parachor: if I delete that note though
2016-11-19 03:28 Parachor: just like I did at that other section you linked
2016-11-19 03:29 Parachor: turns into this http://prntscr.com/d967nk
2016-11-19 03:29 Parachor: plays pretty well
2016-11-19 03:29 Parachor: I'd have to do it here too though 00:46:761 (46761|0) -
2016-11-19 03:29 Protastic101: I can ship it 10/10
2016-11-19 03:31 Parachor: It just means we're ignoring that little tshh before the note
2016-11-19 03:31 Parachor: which seems fine
2016-11-19 03:32 Protastic101: Yeah, that's cool. I mean, it's the lowest diff, you don't have to follow everything. I'd rather prefer that the more prominent sounds are followed actually, since that's what less experienced players tend to focus on a lot
2016-11-19 03:32 Parachor: Okee fixed
2016-11-19 03:32 Protastic101: ok, Beginner's chill
2016-11-19 03:32 Parachor: Woo, 1/4 done
2016-11-19 03:32 Protastic101: and only 3:30 am :^D
2016-11-19 03:33 Protastic101: No SV in Beginner -> http://puu.sh/snhPw.jpg in Normal wat XD
2016-11-19 03:33 Parachor: ahahahaha
2016-11-19 03:33 Parachor: Most of the SV in normal is invisible dw
2016-11-19 03:33 Protastic101: You know the SV has gotten serious when I take off HD to test them lol
2016-11-19 03:33 Parachor: I knew I'd get yelled at for putting SV in an Easy :(
2016-11-19 03:33 Protastic101: XD
2016-11-19 03:34 Parachor: lol
2016-11-19 03:35 Protastic101: My god these grid lines lol
2016-11-19 03:36 Parachor: Annoying having to switch between 1/8 and 1/12? lol
2016-11-19 03:36 Protastic101: 00:14:811 (14811|1) - Would suggest swapping this LN with 00:14:811 (14811|0) - so the LN is in 1 and jacked with 00:14:511 (14511|0) - , similar to 00:13:311 (13311|2,13611|2) - 00:12:111 (12111|1,12411|1) - 00:09:711 (9711|3,10011|3) - and etc
2016-11-19 03:36 Protastic101: 00:10:911 (10911|0,11211|1,11211|0) - if accepted, same applies to this LN
2016-11-19 03:38 Parachor: Yeah good point
2016-11-19 03:38 Parachor: I think I did that on purpose so that it wasn't the same, but repeating that idea also works well
2016-11-19 03:39 Parachor: So I shall fiiix
2016-11-19 03:39 Protastic101: wee
2016-11-19 03:39 Parachor: Oh although this one 00:14:811 (14811|1) -
2016-11-19 03:39 Parachor: is because of the change of section
2016-11-19 03:39 Parachor: The 4 LNs in that area
2016-11-19 03:40 Parachor: change to be not on the jack
2016-11-19 03:40 Parachor: if that makes sense lol
2016-11-19 03:40 Protastic101: ah, ok
2016-11-19 03:40 Parachor: But I fixed the other one
2016-11-19 03:41 Protastic101: 00:59:811 (59811|2,59961|2) - I'd consider moving this to 2 instead since the shield at 00:59:661 (59661|3) - makes it kind of hard to jack on the same hand right after, it that makes any sense?
2016-11-19 03:43 Parachor: Yeah I see what you mean, but it also just feels really nice that way
2016-11-19 03:43 Parachor: putting the 3 high pitched sounds on the same hand
2016-11-19 03:43 Protastic101: Yeah, that may also just be me as a bad player lol
2016-11-19 03:43 Parachor: It's 100bpm 1/4 too
2016-11-19 03:43 Parachor: any slower and it wouldnt be a jack lmao
2016-11-19 03:43 Protastic101: lol
2016-11-19 03:43 Protastic101: 100/100 bpm, would slow again
2016-11-19 03:44 Parachor: heh
2016-11-19 03:44 Protastic101: Ok, unrelated, but do you prefer coke or pepsi?
2016-11-19 03:45 Parachor: Neither :D
2016-11-19 03:45 Parachor: But probably coke
2016-11-19 03:45 Parachor: I can't tell the difference much
2016-11-19 03:45 Parachor: so it's likely more just brand recognition
2016-11-19 03:45 Protastic101: Can I screenshot your words
2016-11-19 03:45 Parachor: Sure lol
2016-11-19 03:46 Protastic101: K, sorry, having a coke vs. pepsi argument lol
2016-11-19 03:47 Protastic101: 01:43:311 (103311|0,103911|0) - I wouldn't really recommend spacing these LNs so close together on the Normal diff. I get it's a slow BPM, but i don't think players will really be expecting that, as the fastest jack used so far has only been 1/4
2016-11-19 03:49 Protastic101: 01:46:911 - Why don't you start the 1/4 LNs like the ones at 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1,108261|3) - here instead?
2016-11-19 03:50 Parachor: but it's not a jack?
2016-11-19 03:50 Parachor: @ the first suggest
2016-11-19 03:50 Protastic101: It kind of drowns out the lesser sounds like 01:47:111 (107111|1,107361|2) - that you're following
2016-11-19 03:50 Protastic101: shit i'm dumb
2016-11-19 03:50 Protastic101: I mean the release and repress tho
2016-11-19 03:50 Parachor: Not a very hard thing to do
2016-11-19 03:50 Parachor: it's just not common
2016-11-19 03:51 Protastic101: Idk, I find myself hitting 200s/100s on that, but ok
2016-11-19 03:51 Parachor: Oh I started those LNs at that point because the sounds seems longer. Before it it's kinda short beeps and boops.
2016-11-19 03:51 Parachor: So I thought I'd simplify it
2016-11-19 03:52 Parachor: By ignoring it until it became longer and louder
2016-11-19 03:52 Protastic101: 01:46:911 - sounds pretty loud here imo
2016-11-19 03:53 Parachor: I can't hear a sound there?
2016-11-19 03:53 Protastic101: It's the sounds like the Lns at 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1) - ?
2016-11-19 03:53 Protastic101: That repetitive beep
2016-11-19 03:54 Parachor: The beep that sounds like it rising?
2016-11-19 03:54 Protastic101: btw, I'ma go to sleep at 4, which is 7 mins, and finish the rest of the mod in a forum post
2016-11-19 03:54 Parachor: Ok cool
2016-11-19 03:54 Protastic101: 01:48:261 (108261|3) - it rises with this one, but all the others it's the same pitch
2016-11-19 03:54 Protastic101: 01:48:261 (108261|3) - actually lowers in this one nvm
2016-11-19 03:55 Parachor: I'm not hearing that at the time you posted
2016-11-19 03:55 Parachor: Is it the right timestamp?
2016-11-19 03:55 Protastic101: 01:46:911 - pretty sure
2016-11-19 03:55 Parachor: Because the 4 regular notes in that spot are for that sound
2016-11-19 03:55 Parachor: Yeah I hear nothing there
2016-11-19 03:56 Protastic101: https://osu.ppy.sh/ss/6603970 what I'm suggesting is that
2016-11-19 03:56 Parachor: Apart from a sound that I'm not following at all in this diff
2016-11-19 03:56 Parachor: http://prntscr.com/d96e2b
2016-11-19 03:56 Parachor: for context
2016-11-19 03:56 Parachor: the diff on the right follows that sound
2016-11-19 03:56 Parachor: because it's faster and whatnot
2016-11-19 03:57 Protastic101: then what are 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1,108261|3) - for?
2016-11-19 03:57 Protastic101: Cause I'm not talking about the 1/6 in the background, but those synth beeps or whatever
2016-11-19 03:57 Parachor: Uhh it's the same sound as 01:46:511 (106511|3,106761|2,107111|1,107361|2) -
2016-11-19 03:58 Parachor: Except longer
2016-11-19 03:58 Protastic101: T_T
2016-11-19 03:58 Protastic101: ok, i'll go with it
2016-11-19 03:58 Parachor: lmao
2016-11-19 03:59 Protastic101: ACTION shoots self
2016-11-19 04:00 Protastic101: 02:19:911 (139911|1,140061|0) - I think it's better to swap columns here since it's easier to press with middle finger first and then hold the index
2016-11-19 04:00 Parachor: It is? lol
2016-11-19 04:00 Parachor: Thought that'd vary person to person
2016-11-19 04:00 Protastic101: just my opinion
2016-11-19 04:02 Protastic101: meh, close enough
2016-11-19 04:02 Protastic101: I'll finish the rest in a forum post tomorrow or something
2016-11-19 04:02 Parachor: Alrighty
2016-11-19 04:02 Protastic101: I'ma go to bed now
2016-11-19 04:02 Parachor: Thanks for your time with this <3
2016-11-19 04:02 Protastic101: and stalk discord for another hour lol :^)
2016-11-19 04:02 Protastic101: np
2016-11-19 23:29 Parachor: Alrighty, just went through an fixed the kick volume in the intro like you suggested, for all diffs \o/
2016-11-19 23:30 Protastic101: woo
2016-11-19 23:30 Protastic101: \o/
Topic Starter
Parachor

Protastic101 wrote:

Was asked to post first so here's an incomplete check

*boop*

General

  1. Don't wanna nitpick the OD values too much, but I think OD 6.5 is better for Beginner cause 6 is just way too easy imo. Fixed
  2. As for Normal, you could try OD 6.8 or something, which I think works nicely. Fixed
  3. For Difficulty, OD 7.2 would be just about right. Fixed
  4. SNARE1-C has a lot of unnecessary silence at the end. I cut it down for you http://puu.sh/srzjK.wav Fixed
  5. Same with the soft-hitnormal, here's the fix http://puu.sh/srzps.wav Fixed

Hitsounds


[Beginner]03:23:361 (203361|3) - I think this is more appropriate as a kick. Fixed

[Normal]10/10

[Difficult]00:26:811 (26811|3) - Missing kick Fixed
03:04:761 - Kind of hs related, but why isn't there a note here? There's a hihat click in the music, so it'd make sense to have a note for it right? This pattern is also used in the beginning section. Basically I decided that those two hihats were so incredibly quiet compared to the rest of the hihats around it that it made more sense to simply map it to the release of the LN (that's why they release slightly earlier).
03:10:311 (190311|0) - missing SNARE C1 or whatever Fixed

[Trigger Finger]03:10:311 (190311|1) - Fam, where the SNARE C1 at? Fixed fam

Diffs


[Beginner]00:58:761 (58761|1,59061|0) - I'm thinking that maybe these should be doubles since they're the same snare sound as 00:58:311 (58311|2,58311|3) - but meh, I don't think anyone's going to nitpick the consistency on this map a lot due to the nature of the song. No I agree, this makes sense. I also changed it in the last section. I also had to change it in the Normal diff, both sections.
02:01:911 (121911|2,122511|0) - might consider control H here cause I think 02:01:111 (121111|2,121411|2,121911|2) - was a bit awkward to play during my test play. Doesn't seem that awkward at all. The repeated columns are intentional, the player should be used to odd timing and use of repeated columns by now as it's fairly late in the song.
03:14:511 - Around here, it almost sounds like another sustained sound comes in, that's more high pitched than 03:12:111 (192111|0) - . My suggestion would be something like this https://osu.ppy.sh/ss/6636281 Oh yeah, I see what you mean. My only problem with this is that it's going to heavily conflict with the patterning in the higher difficulties if I were to add it to all of them (for consistency), seeing as I make use of all 3 columns left for the vocal patterning. If it weren't for that I'd be pretty much fine with accepting this.

irc
2016-11-19 02:17 Parachor: yo :3
2016-11-19 02:17 Protastic101: oboi, it's time
2016-11-19 02:20 Parachor: when you're ready
2016-11-19 02:21 Protastic101: Ok
2016-11-19 02:21 Protastic101: ACTION is listening to [https://osu.ppy.sh/b/1081560 Culprate - Finger VIP]
2016-11-19 02:21 Protastic101: o boi
2016-11-19 02:21 Parachor: yee boiii
2016-11-19 02:21 Parachor: Where should we start
2016-11-19 02:21 Protastic101: K, i'ma nuke your HS first, cause that shit ain't flying fam
2016-11-19 02:22 Parachor: :'(
2016-11-19 02:22 Protastic101: Ok
2016-11-19 02:22 Protastic101: so
2016-11-19 02:22 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1111966 Culprate - Finger VIP [Beginner]]
2016-11-19 02:23 Protastic101: hm, a good idea would be to turn up my hs lol
2016-11-19 02:24 Protastic101: Ok, now for real we start
2016-11-19 02:24 Protastic101: 00:00:411 (411|0,1611|3,2811|1,4011|3) - These open hihats-b2 at 8% vol are pretty much inaudible
2016-11-19 02:25 Protastic101: I get that you're trying to get the vol to increase gradually, but start it somewhere higher Q_Q
2016-11-19 02:25 Protastic101: 00:00:711 (711|3) - same goes for the snare stuff too
2016-11-19 02:26 Parachor: The opening hihat is loud as hell
2016-11-19 02:26 Protastic101: I mean, at minimum, 15%, any lower and it's so quiet that with music/effect 90/100, it's not audible
2016-11-19 02:26 Parachor: It's probably because I know the song well, but the sounds your hearing at those two points are 99% hitsound
2016-11-19 02:27 Parachor: it overtakes the original sound so much
2016-11-19 02:27 Parachor: So if anything it's the song's sound that's inaudible at that point lol
2016-11-19 02:30 Protastic101: hm
2016-11-19 02:30 Parachor: The second one needs to be 10% though, I'll fix that
2016-11-19 02:30 Protastic101: rip
2016-11-19 02:30 Parachor: It sounds slighly quieter than the one before it which is lol
2016-11-19 02:31 Protastic101: Ok, that's fine then
2016-11-19 02:31 Parachor: Okay fixed the second one in all diffs
2016-11-19 02:32 Parachor: I made each hitsound so that it's louder than the original sound, but not overpowering it
2016-11-19 02:32 Parachor: (tested the hs|song volume ratio at different amounts just to check)
2016-11-19 02:33 Protastic101: I would suggest you increase the HS vol of the kicks like 00:04:311 (4311|0,4911|0) - to 40% or smth
2016-11-19 02:34 Protastic101: Just add like 10% to the kicks in the beginning. I really can't hear them ._.
2016-11-19 02:34 Parachor: The kicks in the next section are 35%, so I might make these 30%?
2016-11-19 02:35 Parachor: Note that the kick in the song at that point is super quiet
2016-11-19 02:35 Parachor: Sounds louder via the hitsound
2016-11-19 02:35 Protastic101: The kicks like at 00:09:711 - ?
2016-11-19 02:36 Protastic101: I'd say to put those at 40% instead of 35%
2016-11-19 02:36 Parachor: Woah are you sure? xD
2016-11-19 02:36 Parachor: Again, those kick hs sounds loud to me
2016-11-19 02:36 Protastic101: Yeah, I'm pretty sure
2016-11-19 02:37 Protastic101: I'm switching between sample vol 100% to 0% and there's no noticeable difference
2016-11-19 02:38 Parachor: This is weird because I notice a big difference
2016-11-19 02:38 Parachor: is that because I recognise the original kick or something?
2016-11-19 02:38 Parachor: Lemme just try to hl all these to change the vol
2016-11-19 02:38 Protastic101: ok
2016-11-19 02:38 Parachor: So you think 40?
2016-11-19 02:39 Parachor: Damn I need to do this to every diff now >_> Brb
2016-11-19 02:40 Parachor: That means this section too doesn't it 00:19:311 -
2016-11-19 02:40 Protastic101: Can't you just open up notepad and find the hitsound "35:KICK.wav" and replace with "40:KICK.wav"?
2016-11-19 02:41 Parachor: There might be 35 later in the map
2016-11-19 02:41 Parachor: the volumes get really specific in some places to make sure it's not overpowering
2016-11-19 02:41 Protastic101: This reminds me of MIKO :^)
2016-11-19 02:42 I guess you can just leave it for now and I'll let the next BN deal with it *runs before getting shot*
2016-11-19 02:42 Protastic101: Nah but really, in general, the hitsounds are really quiet
2016-11-19 02:42 Parachor: Uhh
2016-11-19 02:43 Parachor: They're not that quiet when compared to the song tbh
2016-11-19 02:43 Parachor: I'm not going to ruin the song with my shitty hitsounds over the top lmao
2016-11-19 02:43 Protastic101: Maybe in the beginning, it's ok to keep the current vol, but in the middle parts of the song like 00:19:311 - , it'd be best to increase vol by 5%-10%
2016-11-19 02:43 Protastic101: rip
2016-11-19 02:43 Protastic101: oh well
2016-11-19 02:43 Parachor: 00:09:711 - from here
2016-11-19 02:43 Parachor: I changed the kick to 40%
2016-11-19 02:44 Protastic101: ok, works
2016-11-19 02:44 Parachor: and now it's sounds really loud
2016-11-19 02:44 Protastic101: ._.
2016-11-19 02:44 Parachor: Like legit it's like the intro just went from nice volume to BAM KICKS BOIII
2016-11-19 02:44 Protastic101: Then just keep it
2016-11-19 02:44 Protastic101: I'm not about to go Kami on your HS
2016-11-19 02:44 Parachor: There's one section where 40 sounded good but I lost is aaaa xD
2016-11-19 02:45 Parachor: it*
2016-11-19 02:45 Protastic101: rip
2016-11-19 02:45 Parachor: I think from here 00:19:311 (19311|0) -
2016-11-19 02:45 Parachor: it's nice with the added 5%
2016-11-19 02:45 Parachor: so I'll go do that, brb
2016-11-19 02:46 Protastic101: 00:19:011 (19011|2) - I think it'd be better to turn this into a short note since the shifting sounds seem to pause for a second and then come back
2016-11-19 02:46 Protastic101: ACTION ded
2016-11-19 02:47 Parachor: I think it fades out with this one 00:18:861 (18861|1) -
2016-11-19 02:48 Parachor: Which is signalled by an SV in the later diffs
2016-11-19 02:48 Parachor: like here http://prntscr.com/d95y5i
2016-11-19 02:48 Parachor: So it's just mapped that way to stay consistent with the upper diffs
2016-11-19 02:48 Parachor: The SV does a slowdown where it slightly fades out so it gives the same effect
2016-11-19 02:49 Parachor: of course there's no SV in the easy though lol
2016-11-19 02:49 Protastic101: Yes, but seeing as this is the lowest diff, I think it's best to just use a single note to represent the loss in music for that specific part
2016-11-19 02:49 Parachor: On the third note?
2016-11-19 02:50 Protastic101: 00:19:011 (19011|2) - yeah
2016-11-19 02:50 Parachor: There's no loss on the third note though, it keeps rising, just quieter
2016-11-19 02:50 Parachor: It's just a pretty high frequency
2016-11-19 02:51 Protastic101: It's much shorter in sound than the other notes though
2016-11-19 02:51 Parachor: Just tested it out
2016-11-19 02:51 Parachor: But... it keeps going xD
2016-11-19 02:51 Parachor: It doesn't cut
2016-11-19 02:51 Parachor: http://prntscr.com/d95yvy
2016-11-19 02:51 Parachor: Now it adds an awkward jump
2016-11-19 02:51 Parachor: where it's supposed to be a glide
2016-11-19 02:52 Parachor: Sorry if I end up being really defensive btw, I've just spent a lot of time already thinking this stuff through xD
2016-11-19 02:52 Parachor: No nuke plxs
2016-11-19 02:52 Protastic101: That's kind of what I was going for since it's like a finger jump to represent the "odd sound out" kind of thing
2016-11-19 02:52 Protastic101: ACTION nukes
2016-11-19 02:52 Protastic101: jk
2016-11-19 02:52 Parachor: 00:19:011 (19011|2,19161|3) - are the same sound
2016-11-19 02:53 Parachor: One is just louder
2016-11-19 02:53 Parachor: Idk it just feels awkward to cut it instead of keeping it smoooooooth
2016-11-19 02:53 Parachor: Especially when it's supposed to be a gradual rise
2016-11-19 02:53 Protastic101: I think it feels awkward to keep it smooth when it sounds a bit broken off :<
2016-11-19 02:54 Parachor: omg it's not broken off though lmao
2016-11-19 02:54 Protastic101: The sound is so much shorter compared to the other LNs ._.
2016-11-19 02:54 Parachor: the sound goes all the way from 00:19:011 - to 00:19:161 -
2016-11-19 02:54 Parachor: it's the same length
2016-11-19 02:54 Parachor: There's no point where there isn't a sound
2016-11-19 02:55 Protastic101: Ok, good enough then
2016-11-19 02:55 Parachor: *puts radioactive-proof floof coat on*
2016-11-19 02:55 Parachor: oh wait that doesn't work here. I forgot about /me
2016-11-19 02:55 Protastic101: boi, 3 am modding is gonna be fun :^)
2016-11-19 02:55 Parachor: o boi
2016-11-19 02:56 Parachor: Crap, forgot to save the hitsound change I made
2016-11-19 02:57 Protastic101: rip
2016-11-19 02:57 Parachor: It's okay I fiiixed it :3
2016-11-19 02:59 Protastic101: 00:51:861 - think it'd be easier to time 00:51:561 (51561|1,52161|3) - if you added a note in between the space to represent the growl sound
2016-11-19 02:59 Parachor: Would have to add 2 notes then
2016-11-19 02:59 Parachor: one for each one
2016-11-19 03:00 Parachor: Meaning you'll have a 1/8 gap between one note and another lol
2016-11-19 03:00 Parachor: If that's fine
2016-11-19 03:00 Parachor: http://prntscr.com/d960xc
2016-11-19 03:00 Parachor: That's the only reason why I avoided that there
2016-11-19 03:01 Parachor: To avoid it becoming more complicated
2016-11-19 03:01 Protastic101: I think it's fine to leave out the 1/8, or you can remove 00:52:161 (52161|3) - which is also ok
2016-11-19 03:01 Parachor: Can't remove that though, or else I'm breaking consistency
2016-11-19 03:01 Parachor: as I map that sound everywhere else in thia section
2016-11-19 03:02 Parachor: So keeping with consistency, I'll have to either put the 1/8 in, or not map the growls
2016-11-19 03:02 Parachor: that's the problem I faced when mapping it to start with lol
2016-11-19 03:02 Parachor: Having such weird timings meant this stuff occured more often that I expected .-.
2016-11-19 03:03 Parachor: than*
2016-11-19 03:03 Protastic101: Dear god, first diff, not even a minute through and I'm already done ._.
2016-11-19 03:03 Parachor: Hahahaha
2016-11-19 03:04 Parachor: There's usually a reason for any kind of weird thing you see here
2016-11-19 03:05 Protastic101: 01:09:936 (69936|0) - I'm assuming you'll say no to splitting this LN and adding a note at 01:10:161 - like in Normal?
2016-11-19 03:05 Parachor: can that added note be an LN?
2016-11-19 03:05 Protastic101: 01:08:736 (68736|1,68961|2,69111|0,69111|3) - cause you basically did just that here
2016-11-19 03:05 Parachor: Yeah that works fine, fixed
2016-11-19 03:05 Protastic101: You can have it as an LN, though I'd prefer a short note since it's pretty short sounding
2016-11-19 03:06 Protastic101: 01:11:161 (71161|1) - same applies to this LN in this case, at 01:11:361 -
2016-11-19 03:06 Parachor: yeah
2016-11-19 03:07 Parachor: Done
2016-11-19 03:08 Parachor: I think I've done that elsewhere in this diff so I'll go hunting for that
2016-11-19 03:08 Protastic101: 01:21:011 (81011|1,81111|0) - I'd consider control J here just so the note goes from middle to index which is easier to hit imo
2016-11-19 03:08 Parachor: Will moving 01:21:011 (81011|1) - to column 3 work?
2016-11-19 03:08 Parachor: then there's a cool hop between 01:20:736 (80736|2,81011|2) -
2016-11-19 03:09 Parachor: Yeeee I like that
2016-11-19 03:09 Parachor: And yeah that does make it easier to hit, cool
2016-11-19 03:09 Parachor: 01:29:136 (89136|1) - cut this one too?
2016-11-19 03:09 Protastic101: yeah
2016-11-19 03:10 Parachor: ok
2016-11-19 03:12 Protastic101: 01:12:111 - and 01:31:311 - They're the exact same note placements and rhythm. Not sure if you did that purposely, but I might consider changing up the LNs a bit to be a different chord like this https://osu.ppy.sh/ss/6603792 (bad example) or to swap the LN and short notes so LNs on 2 and 3, and SNs on 1 and 4
2016-11-19 03:12 Parachor: When you get to it, I also cut this one 03:40:611 (220611|3) -
2016-11-19 03:12 Protastic101: ok
2016-11-19 03:13 Protastic101: 01:39:711 (99711|1,100011|3) - I don't really understand why these are split but 01:40:311 (100311|0) - isn't, when the short 1/6 burst is repeated
2016-11-19 03:13 Parachor: Oh that's on purpose yeah, to emphasise the notes with [12] and [34]
2016-11-19 03:14 Protastic101: ok
2016-11-19 03:14 Parachor: good point
2016-11-19 03:14 Parachor: that was probably because it looks like this further up http://prntscr.com/d9648r
2016-11-19 03:15 Parachor: Shall I cut the last one in half and put the latter in column 2?
2016-11-19 03:15 Parachor: Yeah that seems to work
2016-11-19 03:15 Protastic101: Idk, I was personally leaning towards combining 01:39:711 (99711|1,100011|3) - into 1 LN, but whatever you choose is fine
2016-11-19 03:16 Parachor: Seems fine with the split
2016-11-19 03:16 Parachor: Either way it works to be consistent \o/
2016-11-19 03:16 Parachor: works out to be*
2016-11-19 03:17 Protastic101: \o/
2016-11-19 03:19 Parachor: I cut this one too 03:43:536 (223536|3) -
2016-11-19 03:19 Protastic101: cool
2016-11-19 03:19 Parachor: That should be all of those done
2016-11-19 03:20 Protastic101: 02:55:311 (175311|1) - I think it's fine to delete this LN and just focus on the steps like 02:54:661 (174661|3,175111|0,175561|3,176011|0) - since the LN seems to break the rhythm you set up there
2016-11-19 03:20 Parachor: yeah it's kinda awkward
2016-11-19 03:20 Parachor: you think it's fine to just get rid of it?
2016-11-19 03:21 Parachor: Yeah that's much nicer to play
2016-11-19 03:21 Protastic101: Yeah, cause the Lns at 02:56:511 (176511|3,176886|2,177111|1,177411|0) - would stand out more in the chart since there's no LN leading up to it imo
2016-11-19 03:21 Parachor: Yep, fixed
2016-11-19 03:23 Protastic101: 03:20:511 - 03:20:961 - Think it's easier to read with notes here since the player would probably focus on the synth more than the kicks imo
2016-11-19 03:25 Parachor: I'd have to do that everywhere in this section then
2016-11-19 03:26 Protastic101: 03:30:111 (210111|2,210336|0,210561|2) - Well you basically did it here tho
2016-11-19 03:26 Parachor: http://prntscr.com/d9674f
2016-11-19 03:26 Parachor: does that work?
2016-11-19 03:26 Protastic101: Works
2016-11-19 03:27 Parachor: Feels like its drowning out the drums a little
2016-11-19 03:27 Protastic101: The HS on the note?
2016-11-19 03:27 Parachor: I could delete this 03:20:211 (200211|2) -
2016-11-19 03:28 Parachor: nah just in general, like the notes mapped to the drums lost their emphasis a little
2016-11-19 03:28 Parachor: if I delete that note though
2016-11-19 03:28 Parachor: just like I did at that other section you linked
2016-11-19 03:29 Parachor: turns into this http://prntscr.com/d967nk
2016-11-19 03:29 Parachor: plays pretty well
2016-11-19 03:29 Parachor: I'd have to do it here too though 00:46:761 (46761|0) -
2016-11-19 03:29 Protastic101: I can ship it 10/10
2016-11-19 03:31 Parachor: It just means we're ignoring that little tshh before the note
2016-11-19 03:31 Parachor: which seems fine
2016-11-19 03:32 Protastic101: Yeah, that's cool. I mean, it's the lowest diff, you don't have to follow everything. I'd rather prefer that the more prominent sounds are followed actually, since that's what less experienced players tend to focus on a lot
2016-11-19 03:32 Parachor: Okee fixed
2016-11-19 03:32 Protastic101: ok, Beginner's chill
2016-11-19 03:32 Parachor: Woo, 1/4 done
2016-11-19 03:32 Protastic101: and only 3:30 am :^D
2016-11-19 03:33 Protastic101: No SV in Beginner -> http://puu.sh/snhPw.jpg in Normal wat XD
2016-11-19 03:33 Parachor: ahahahaha
2016-11-19 03:33 Parachor: Most of the SV in normal is invisible dw
2016-11-19 03:33 Protastic101: You know the SV has gotten serious when I take off HD to test them lol
2016-11-19 03:33 Parachor: I knew I'd get yelled at for putting SV in an Easy :(
2016-11-19 03:33 Protastic101: XD
2016-11-19 03:34 Parachor: lol
2016-11-19 03:35 Protastic101: My god these grid lines lol
2016-11-19 03:36 Parachor: Annoying having to switch between 1/8 and 1/12? lol
2016-11-19 03:36 Protastic101: 00:14:811 (14811|1) - Would suggest swapping this LN with 00:14:811 (14811|0) - so the LN is in 1 and jacked with 00:14:511 (14511|0) - , similar to 00:13:311 (13311|2,13611|2) - 00:12:111 (12111|1,12411|1) - 00:09:711 (9711|3,10011|3) - and etc
2016-11-19 03:36 Protastic101: 00:10:911 (10911|0,11211|1,11211|0) - if accepted, same applies to this LN
2016-11-19 03:38 Parachor: Yeah good point
2016-11-19 03:38 Parachor: I think I did that on purpose so that it wasn't the same, but repeating that idea also works well
2016-11-19 03:39 Parachor: So I shall fiiix
2016-11-19 03:39 Protastic101: wee
2016-11-19 03:39 Parachor: Oh although this one 00:14:811 (14811|1) -
2016-11-19 03:39 Parachor: is because of the change of section
2016-11-19 03:39 Parachor: The 4 LNs in that area
2016-11-19 03:40 Parachor: change to be not on the jack
2016-11-19 03:40 Parachor: if that makes sense lol
2016-11-19 03:40 Protastic101: ah, ok
2016-11-19 03:40 Parachor: But I fixed the other one
2016-11-19 03:41 Protastic101: 00:59:811 (59811|2,59961|2) - I'd consider moving this to 2 instead since the shield at 00:59:661 (59661|3) - makes it kind of hard to jack on the same hand right after, it that makes any sense?
2016-11-19 03:43 Parachor: Yeah I see what you mean, but it also just feels really nice that way
2016-11-19 03:43 Parachor: putting the 3 high pitched sounds on the same hand
2016-11-19 03:43 Protastic101: Yeah, that may also just be me as a bad player lol
2016-11-19 03:43 Parachor: It's 100bpm 1/4 too
2016-11-19 03:43 Parachor: any slower and it wouldnt be a jack lmao
2016-11-19 03:43 Protastic101: lol
2016-11-19 03:43 Protastic101: 100/100 bpm, would slow again
2016-11-19 03:44 Parachor: heh
2016-11-19 03:44 Protastic101: Ok, unrelated, but do you prefer coke or pepsi?
2016-11-19 03:45 Parachor: Neither :D
2016-11-19 03:45 Parachor: But probably coke
2016-11-19 03:45 Parachor: I can't tell the difference much
2016-11-19 03:45 Parachor: so it's likely more just brand recognition
2016-11-19 03:45 Protastic101: Can I screenshot your words
2016-11-19 03:45 Parachor: Sure lol
2016-11-19 03:46 Protastic101: K, sorry, having a coke vs. pepsi argument lol
2016-11-19 03:47 Protastic101: 01:43:311 (103311|0,103911|0) - I wouldn't really recommend spacing these LNs so close together on the Normal diff. I get it's a slow BPM, but i don't think players will really be expecting that, as the fastest jack used so far has only been 1/4
2016-11-19 03:49 Protastic101: 01:46:911 - Why don't you start the 1/4 LNs like the ones at 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1,108261|3) - here instead?
2016-11-19 03:50 Parachor: but it's not a jack?
2016-11-19 03:50 Parachor: @ the first suggest
2016-11-19 03:50 Protastic101: It kind of drowns out the lesser sounds like 01:47:111 (107111|1,107361|2) - that you're following
2016-11-19 03:50 Protastic101: shit i'm dumb
2016-11-19 03:50 Protastic101: I mean the release and repress tho
2016-11-19 03:50 Parachor: Not a very hard thing to do
2016-11-19 03:50 Parachor: it's just not common
2016-11-19 03:51 Protastic101: Idk, I find myself hitting 200s/100s on that, but ok
2016-11-19 03:51 Parachor: Oh I started those LNs at that point because the sounds seems longer. Before it it's kinda short beeps and boops.
2016-11-19 03:51 Parachor: So I thought I'd simplify it
2016-11-19 03:52 Parachor: By ignoring it until it became longer and louder
2016-11-19 03:52 Protastic101: 01:46:911 - sounds pretty loud here imo
2016-11-19 03:53 Parachor: I can't hear a sound there?
2016-11-19 03:53 Protastic101: It's the sounds like the Lns at 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1) - ?
2016-11-19 03:53 Protastic101: That repetitive beep
2016-11-19 03:54 Parachor: The beep that sounds like it rising?
2016-11-19 03:54 Protastic101: btw, I'ma go to sleep at 4, which is 7 mins, and finish the rest of the mod in a forum post
2016-11-19 03:54 Parachor: Ok cool
2016-11-19 03:54 Protastic101: 01:48:261 (108261|3) - it rises with this one, but all the others it's the same pitch
2016-11-19 03:54 Protastic101: 01:48:261 (108261|3) - actually lowers in this one nvm
2016-11-19 03:55 Parachor: I'm not hearing that at the time you posted
2016-11-19 03:55 Parachor: Is it the right timestamp?
2016-11-19 03:55 Protastic101: 01:46:911 - pretty sure
2016-11-19 03:55 Parachor: Because the 4 regular notes in that spot are for that sound
2016-11-19 03:55 Parachor: Yeah I hear nothing there
2016-11-19 03:56 Protastic101: https://osu.ppy.sh/ss/6603970 what I'm suggesting is that
2016-11-19 03:56 Parachor: Apart from a sound that I'm not following at all in this diff
2016-11-19 03:56 Parachor: http://prntscr.com/d96e2b
2016-11-19 03:56 Parachor: for context
2016-11-19 03:56 Parachor: the diff on the right follows that sound
2016-11-19 03:56 Parachor: because it's faster and whatnot
2016-11-19 03:57 Protastic101: then what are 01:47:511 (107511|1,107661|3,107811|0,107961|2,108111|1,108261|3) - for?
2016-11-19 03:57 Protastic101: Cause I'm not talking about the 1/6 in the background, but those synth beeps or whatever
2016-11-19 03:57 Parachor: Uhh it's the same sound as 01:46:511 (106511|3,106761|2,107111|1,107361|2) -
2016-11-19 03:58 Parachor: Except longer
2016-11-19 03:58 Protastic101: T_T
2016-11-19 03:58 Protastic101: ok, i'll go with it
2016-11-19 03:58 Parachor: lmao
2016-11-19 03:59 Protastic101: ACTION shoots self
2016-11-19 04:00 Protastic101: 02:19:911 (139911|1,140061|0) - I think it's better to swap columns here since it's easier to press with middle finger first and then hold the index
2016-11-19 04:00 Parachor: It is? lol
2016-11-19 04:00 Parachor: Thought that'd vary person to person
2016-11-19 04:00 Protastic101: just my opinion
2016-11-19 04:02 Protastic101: meh, close enough
2016-11-19 04:02 Protastic101: I'll finish the rest in a forum post tomorrow or something
2016-11-19 04:02 Parachor: Alrighty
2016-11-19 04:02 Protastic101: I'ma go to bed now
2016-11-19 04:02 Parachor: Thanks for your time with this <3
2016-11-19 04:02 Protastic101: and stalk discord for another hour lol :^)
2016-11-19 04:02 Protastic101: np
2016-11-19 23:29 Parachor: Alrighty, just went through an fixed the kick volume in the intro like you suggested, for all diffs \o/
2016-11-19 23:30 Protastic101: woo
2016-11-19 23:30 Protastic101: \o/
Hype~
Protastic's Proficient Personal Paragraphed Process to Para Part II: Coming Soon(tm)
Protastic101
"Protastic's Proficient Personal Paragraphed Process to Para Part II: Coming Soon(tm)"

Rest of the diffs


[Normal]01:44:811 (104811|2) - I feel as if this note is a bit difficult to hit, for me at least, since it was a bit fast. I think it's fine to ignore the beep there and just map it to the kick, so remove 01:44:811 (104811|2) - is what I'm trying to get at but words are hard :<
02:55:311 (175311|2) - I mentioned in Beginner that this LN was kind of difficult to time with the rest of the steps, and I think the same applies here. So I think it's ok to ignore the small buildup and just focus on the footsteps.

[Difficult af]00:22:761 (22761|3,22911|2,23211|3) - this is my opinion only, but I think it'd look nicer and be easier to hit with you control H and shift it twice to the right, so that it looks like this https://osu.ppy.sh/ss/6642353
01:13:211 (73211|1,73311|0,73311|2,73411|1) - Man, I hate this arrangement with a pattern lol. Maybe consider moving 01:13:311 (73311|2) - to 4, but that's just my opinion, so I'm cool with whatever.
01:54:711 (114711|0,114911|0,115111|0) - I feel like the release timing of these LNs is really difficult. I'd say it's ok in Trigger Finger to do something like this, but this is the first difficulty that introduces LNs using only 1/12 space apart. You could try ending this on 1/6 instead, or just move the LNs to different columns like so https://osu.ppy.sh/ss/6642387
02:39:111 - I just wanna say that for this difficulty, I think the constant 1/6 stream is way too much. I understand where in the music you're coming from, but to keep doing it for so long is a bit over kill I think. 1/3 would be better imo, since the lower two diffs just used silence, and Trigger Finger uses 1/6. Alternatively, you could use 1/16 jumpstreams and I'm sure everyone would insta qual that :^D

[Triggered af]01:02:611 (62611|1,62661|2,62711|0,62761|3,62811|1,62861|2,62911|0,62961|3,63011|1,63061|2) - That's some 10/10 LN usage <3
01:40:311 - 01:40:611 - Why didn't you map the 1/12 here? the LN 01:40:311 (100311|1) - doesn't really have a reason to be there since you didn't map the sound at 01:39:711 - either, so maybe consider removing it and trying this instead https://osu.ppy.sh/ss/6642731 ?
Topic Starter
Parachor

Protastic101 wrote:

"Protastic's Proficient Personal Paragraphed Process to Para Part II: Coming Soon(tm)"

Rest of the diffs



[Normal]01:44:811 (104811|2) - I feel as if this note is a bit difficult to hit, for me at least, since it was a bit fast. I think it's fine to ignore the beep there and just map it to the kick, so remove 01:44:811 (104811|2) - is what I'm trying to get at but words are hard :< This note shouldn't be hard to hit, due to the fact that there aren't any notes before and after it (there's a gap wide enough to make it easier), and also because it's on the same hand as the kick note, meaning the player just needs to slide across with those two fingers and hit it perfect every time.
02:55:311 (175311|2) - I mentioned in Beginner that this LN was kind of difficult to time with the rest of the steps, and I think the same applies here. So I think it's ok to ignore the small buildup and just focus on the footsteps. Ah yes, definitely.

[Difficult af]00:22:761 (22761|3,22911|2,23211|3) - this is my opinion only, but I think it'd look nicer and be easier to hit with you control H and shift it twice to the right, so that it looks like this https://osu.ppy.sh/ss/6642353 Your suggestion flows nicely. The reason for my patterning there, though, is so that the last 3 notes has a kind of "jump", to emphasise the double kick (as they're not mapped to doubles here due to the speed and density). This is just a minor reason, albeit the one I'm content with, but if you think this really needs to change then I'm happy to do so!
01:13:211 (73211|1,73311|0,73311|2,73411|1) - Man, I hate this arrangement with a pattern lol. Maybe consider moving 01:13:311 (73311|2) - to 4, but that's just my opinion, so I'm cool with whatever. Sure. Changed (but by moving a different note).
01:54:711 (114711|0,114911|0,115111|0) - I feel like the release timing of these LNs is really difficult. I'd say it's ok in Trigger Finger to do something like this, but this is the first difficulty that introduces LNs using only 1/12 space apart. You could try ending this on 1/6 instead, or just move the LNs to different columns like so https://osu.ppy.sh/ss/6642387 A few reasons for this. First, it's not the only place which uses 1/12 LN releases, it appears quite a lot in this difficulty, so it's not very unexpected. Second, it's to stay consistent with the Trigger Finger diff, so that they don't have different LN lengths for the same part. Third, they must be on the same column because the sound is repeated, and moving them around will lose that. I think it's less the fact that it's a difficult pattern, and moreso that players just aren't very used to it. After a couple of plays, anyone is able to release those LN's properly, which you'd hope for seeing as the difficulty up uses some 1/12 inverse LN!
02:39:111 - I just wanna say that for this difficulty, I think the constant 1/6 stream is way too much. I understand where in the music you're coming from, but to keep doing it for so long is a bit over kill I think. 1/3 would be better imo, since the lower two diffs just used silence, and Trigger Finger uses 1/6. Alternatively, you could use 1/16 jumpstreams and I'm sure everyone would insta qual that :^D Damn, I really hate to be denying another suggestion :( , I'll explain as best I can! This difficulty is the bridge between Normal and Trigger Finger, so it introduces concepts to the player that will be used in the higher difficulty. Because the higher difficulty is a 1/6 stream with polyrhythms and doubles, this difficulty tries to set up for that by just giving an incredibly simple 1/6 stream. Note the BPM is 100 so the stream is super slow. The other reason is that I actually took the time to make this stream as easy to hit as possible! Note that there's a lack of trills, the right and left hand is balanced, there's no Kamui stuff happening. All of the notes are placed so that they flow nicely, and thus the player doesn't have to work hard to hit them. If I were to map this to 1/3, I would be undermapping the sound in the background, and I feel it would confuse players even more to just play every second note instead of all of them. Finally, note the speed of the stream before this section, which is also 1/6. The 1/6 stream is used heavily in this song due to the ascending beep phrase that appears every now and then. So by now the player will be used to 1/6, and switching to 1/3 would end up doing more harm than good.

[Triggered af]01:02:611 (62611|1,62661|2,62711|0,62761|3,62811|1,62861|2,62911|0,62961|3,63011|1,63061|2) - That's some 10/10 LN usage <3 Huehuehue
01:40:311 - 01:40:611 - Why didn't you map the 1/12 here? the LN 01:40:311 (100311|1) - doesn't really have a reason to be there since you didn't map the sound at 01:39:711 - either, so maybe consider removing it and trying this instead https://osu.ppy.sh/ss/6642731 ? Oh yeah I definitely see what you mean with the LN. The reason why that didn't start earlier was because the notes beforehand took up the entire playfield, and having an LN in the middle of it would break the flow, but I also still wanted a 'buildup LN' so that I could utilise the *release* (which I do often if I want to emphasise a sound: I have a release before a note so that the player makes a 'jump' to hit the next note, and thus putting more pressure on it). If the LN is actually a problem though then I'll look at removing it. The 1/12 part though I don't think makes sense. The beeps around the LN are definitely a 1/6 melody, and any kind of sound in the 1/12 (which I can't hear) is so incredibly quiet in comparison that it wouldn't work to map it. Those notes are also pitch relevant, if you wanted to know exactly what it's mapping lol. The 1/12 glides beforehand are an approximation of the very fast beeps. I tried mapping it exactly to the sound and it played horribly, so the approximation ended up working really nicely with the patterns around it. So yeah, how that made sense.

Protastic101
Hey, all your SVs are unsnapped by 1-2ms :^D runs away of course I'm joking to any BN about to burst this bubble

Topic Starter
Parachor

Protastic101 wrote:

Hey, all your SVs are unsnapped by 1-2ms :^D runs away of course I'm joking to any BN about to burst this bubble

Wooo rainbow bubble! Thanks so much :D
juankristal
waits for the 24 hour rule
juankristal
Well, after a minor fix in the hardest diff (due to a burst that had to be fixed) I believe this map is ready to go :)

IRC proof that I did something
00:02 juankristal: almost there uh
00:02 juankristal: haha
00:03 Parachor: 6 minutes give or take a few seconds \o/
00:03 juankristal: :P
00:07 Parachor: One minute and 11 seconds
00:07 Parachor: lmao
00:08 juankristal: uuhh
00:08 juankristal: I think we should do some rechecks anyways
00:08 juankristal: so
00:08 juankristal: up for it?
00:08 Parachor: Sure
00:14 juankristal: mmh
00:14 Parachor: mmh
00:14 juankristal: well, they seem fine enough for me I would say
00:14 juankristal: gonna play the trigger one
00:14 Parachor: Alrighty
00:14 juankristal: just to check svs again but idk we will change anything
00:15 juankristal: (ofc if my internet lets me update the map
00:15 Parachor: lmao
00:15 juankristal: alright
00:15 juankristal: lets see
00:19 juankristal: rest in pc
00:19 juankristal: like +10 error xD
00:24 Parachor: haha
00:24 juankristal: https://osu.ppy.sh/ss/6650661
00:24 juankristal: well
00:24 juankristal: that wasnt too bad
00:24 Parachor: Oh nice
00:24 juankristal: there is one burst in the kiai I would like to give a closer look before qualifyt
00:24 Parachor: Better than me
00:24 Parachor: Sure, which one?
00:24 juankristal: 01:49:111 -
00:25 juankristal: I am not too sure which is the exact thing that causes me to suck at that every try
00:25 juankristal: I was thinking about 01:49:561 (109561|1,109661|1) - that note
00:25 juankristal: those
00:25 juankristal: or the fact that it enters into a 14-23 trill
00:25 Parachor: I was just thinking that
00:26 juankristal: also the fact that 01:49:761 (109761|0,109761|2,109911|2,109911|0) - those 2 are the same position
00:26 juankristal: even tho they are different kicks
00:26 Parachor: I'll take a look, lemme get to my desk, 1 sec
00:26 juankristal: sure
00:28 juankristal: as most of your burts usually end with a 1/6 jack
00:28 Parachor: 01:49:761 (109761|0,109761|2,109911|2,109911|0) - is unavoidable pretty much
00:28 Parachor: unless I want a 1/6 jack
00:29 juankristal: I think its fine to have a 1/6 jack there
00:29 juankristal: I would rather have it there I believe than before
00:29 juankristal: 01:49:811 (109811|0,109911|0) -
00:29 juankristal: like, you do there for example
00:30 Parachor: The placement of those doubles is annoying to work with
00:30 Parachor: Hmmm
00:31 juankristal: I would rather have 1/6s at the end (since you have the break just after that)
00:31 juankristal: like the 1/6 jack
00:31 Parachor: http://prntscr.com/dbhnaa
00:31 juankristal: and I meant 01:58:811 (118811|2,118911|2) -
00:31 juankristal: that jack
00:31 juankristal: lmao
00:31 juankristal: like, those 2 sections are similar but end differently
00:32 juankristal: https://osu.ppy.sh/ss/6650688
00:32 juankristal: I had that in mind
00:32 juankristal: it feels more messy, like the part of the song
00:33 Parachor: Column 1 jack feels awkward when the next note ahead is also column 1
00:33 Parachor: Perhaps it could just end in 23, even if it's the same
00:33 juankristal: well, your jack is at 4th
00:33 juankristal: which is the same thing xD
00:33 Parachor: Is it?
00:33 Parachor: I forgot what the original looked like
00:34 Parachor: Mine is messed up lol
00:34 juankristal: I mean the pic you sent
00:34 juankristal: I would go with the one I did send or a variation of it like yours but a little bit more splited
00:35 Parachor: I think your version with the |23| ending plays nicely
00:35 juankristal: like, the reason I rearranged it the way I sent to you is to keep the trill motion as the sound is a bit askldjakljrfasras
00:35 Parachor: Yeah I understand
00:35 Parachor: it works well
00:35 juankristal: can you picture the |23| version you have?
00:36 Parachor: http://prntscr.com/dbho6a
00:36 Parachor: Just seems a lot easier to hit that ending double that way
00:36 juankristal: rip jack
00:36 juankristal: both are jumptrilleable
00:36 juankristal: with or without the jack
00:36 juankristal: but lets see
00:37 Parachor: That would be bad if it's jumptrillable rip
00:37 juankristal: well, at that bpm
00:37 juankristal: its hard to jumptrill that
00:37 Parachor: Yeah
00:38 juankristal: but anyways
00:38 Parachor: You have to be able to play it so approximation is out
00:38 juankristal: I think both are okey so, up to your choice
00:38 Parachor: I just tested the pattern about 4 times
00:38 Parachor: I think I like your suggestion with the 23 ending
00:38 juankristal: Alright
00:39 juankristal: That was my only concern with the hardest diff
00:39 Parachor: Cool
00:39 Parachor: Updating now
00:39 Parachor: oh shit
00:39 Parachor: this means I need protastic to rebubble
00:39 juankristal: your bubble will explode
00:39 juankristal: no
00:39 juankristal: dont worry
00:40 Parachor: ;--------------;
00:40 juankristal: its a minor change so I can just qualify it
00:40 juankristal: :P
00:40 Parachor: Okay good hahaha
00:40 juankristal: even if it was a bigger thing, it would require A HUGE change for me to not be able to qualify it
00:40 Parachor: Ah okay
00:40 Parachor: There, uploaded
00:43 juankristal: 01:52:911 (112911|2,112911|3,112911|1,113011|3,113111|2) - ♥
00:43 juankristal: again
00:43 juankristal: had to say it :P
00:43 Parachor: <3
00:43 Parachor: If anyone complains about that pattern then one of the bingo squares is crossed off hahaha
00:44 juankristal: hahaha
00:44 juankristal: they shouldnt complain since no SV
00:44 juankristal: but with SV that would be ban target
00:44 Parachor: True
00:45 juankristal: alright then
00:45 juankristal: this seems to be good to go
00:45 Parachor: :DDDDD
00:45 juankristal: *picks up the .txt that explained how to qualify maps*
00:45 Parachor: Hahahaha

Good job here Para, really like this map. Keep up the good work, and good luck in the qualification week!

EDIT: This game stole my cool play after qualify :(



EDIT2: NEVERMIND THE GAME DECIDED TO REGRET
Topic Starter
Parachor

juankristal wrote:

Well, after a minor fix in the hardest diff (due to a burst that had to be fixed) I believe this map is ready to go :)

IRC proof that I did something
00:02 juankristal: almost there uh
00:02 juankristal: haha
00:03 Parachor: 6 minutes give or take a few seconds \o/
00:03 juankristal: :P
00:07 Parachor: One minute and 11 seconds
00:07 Parachor: lmao
00:08 juankristal: uuhh
00:08 juankristal: I think we should do some rechecks anyways
00:08 juankristal: so
00:08 juankristal: up for it?
00:08 Parachor: Sure
00:14 juankristal: mmh
00:14 Parachor: mmh
00:14 juankristal: well, they seem fine enough for me I would say
00:14 juankristal: gonna play the trigger one
00:14 Parachor: Alrighty
00:14 juankristal: just to check svs again but idk we will change anything
00:15 juankristal: (ofc if my internet lets me update the map
00:15 Parachor: lmao
00:15 juankristal: alright
00:15 juankristal: lets see
00:19 juankristal: rest in pc
00:19 juankristal: like +10 error xD
00:24 Parachor: haha
00:24 juankristal: https://osu.ppy.sh/ss/6650661
00:24 juankristal: well
00:24 juankristal: that wasnt too bad
00:24 Parachor: Oh nice
00:24 juankristal: there is one burst in the kiai I would like to give a closer look before qualifyt
00:24 Parachor: Better than me
00:24 Parachor: Sure, which one?
00:24 juankristal: 01:49:111 -
00:25 juankristal: I am not too sure which is the exact thing that causes me to suck at that every try
00:25 juankristal: I was thinking about 01:49:561 (109561|1,109661|1) - that note
00:25 juankristal: those
00:25 juankristal: or the fact that it enters into a 14-23 trill
00:25 Parachor: I was just thinking that
00:26 juankristal: also the fact that 01:49:761 (109761|0,109761|2,109911|2,109911|0) - those 2 are the same position
00:26 juankristal: even tho they are different kicks
00:26 Parachor: I'll take a look, lemme get to my desk, 1 sec
00:26 juankristal: sure
00:28 juankristal: as most of your burts usually end with a 1/6 jack
00:28 Parachor: 01:49:761 (109761|0,109761|2,109911|2,109911|0) - is unavoidable pretty much
00:28 Parachor: unless I want a 1/6 jack
00:29 juankristal: I think its fine to have a 1/6 jack there
00:29 juankristal: I would rather have it there I believe than before
00:29 juankristal: 01:49:811 (109811|0,109911|0) -
00:29 juankristal: like, you do there for example
00:30 Parachor: The placement of those doubles is annoying to work with
00:30 Parachor: Hmmm
00:31 juankristal: I would rather have 1/6s at the end (since you have the break just after that)
00:31 juankristal: like the 1/6 jack
00:31 Parachor: http://prntscr.com/dbhnaa
00:31 juankristal: and I meant 01:58:811 (118811|2,118911|2) -
00:31 juankristal: that jack
00:31 juankristal: lmao
00:31 juankristal: like, those 2 sections are similar but end differently
00:32 juankristal: https://osu.ppy.sh/ss/6650688
00:32 juankristal: I had that in mind
00:32 juankristal: it feels more messy, like the part of the song
00:33 Parachor: Column 1 jack feels awkward when the next note ahead is also column 1
00:33 Parachor: Perhaps it could just end in 23, even if it's the same
00:33 juankristal: well, your jack is at 4th
00:33 juankristal: which is the same thing xD
00:33 Parachor: Is it?
00:33 Parachor: I forgot what the original looked like
00:34 Parachor: Mine is messed up lol
00:34 juankristal: I mean the pic you sent
00:34 juankristal: I would go with the one I did send or a variation of it like yours but a little bit more splited
00:35 Parachor: I think your version with the |23| ending plays nicely
00:35 juankristal: like, the reason I rearranged it the way I sent to you is to keep the trill motion as the sound is a bit askldjakljrfasras
00:35 Parachor: Yeah I understand
00:35 Parachor: it works well
00:35 juankristal: can you picture the |23| version you have?
00:36 Parachor: http://prntscr.com/dbho6a
00:36 Parachor: Just seems a lot easier to hit that ending double that way
00:36 juankristal: rip jack
00:36 juankristal: both are jumptrilleable
00:36 juankristal: with or without the jack
00:36 juankristal: but lets see
00:37 Parachor: That would be bad if it's jumptrillable rip
00:37 juankristal: well, at that bpm
00:37 juankristal: its hard to jumptrill that
00:37 Parachor: Yeah
00:38 juankristal: but anyways
00:38 Parachor: You have to be able to play it so approximation is out
00:38 juankristal: I think both are okey so, up to your choice
00:38 Parachor: I just tested the pattern about 4 times
00:38 Parachor: I think I like your suggestion with the 23 ending
00:38 juankristal: Alright
00:39 juankristal: That was my only concern with the hardest diff
00:39 Parachor: Cool
00:39 Parachor: Updating now
00:39 Parachor: oh shit
00:39 Parachor: this means I need protastic to rebubble
00:39 juankristal: your bubble will explode
00:39 juankristal: no
00:39 juankristal: dont worry
00:40 Parachor: ;--------------;
00:40 juankristal: its a minor change so I can just qualify it
00:40 juankristal: :P
00:40 Parachor: Okay good hahaha
00:40 juankristal: even if it was a bigger thing, it would require A HUGE change for me to not be able to qualify it
00:40 Parachor: Ah okay
00:40 Parachor: There, uploaded
00:43 juankristal: 01:52:911 (112911|2,112911|3,112911|1,113011|3,113111|2) - ♥
00:43 juankristal: again
00:43 juankristal: had to say it :P
00:43 Parachor: <3
00:43 Parachor: If anyone complains about that pattern then one of the bingo squares is crossed off hahaha
00:44 juankristal: hahaha
00:44 juankristal: they shouldnt complain since no SV
00:44 juankristal: but with SV that would be ban target
00:44 Parachor: True
00:45 juankristal: alright then
00:45 juankristal: this seems to be good to go
00:45 Parachor: :DDDDD
00:45 juankristal: *picks up the .txt that explained how to qualify maps*
00:45 Parachor: Hahahaha

Good job here Para, really like this map. Keep up the good work, and good luck in the qualification week!
Thanks so much! :D
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