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RADWIMPS - Yume Tourou

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Total Posts
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Topic Starter
Rampax
This beatmap was submitted using in-game submission on Thursday, 23 February, 2017 at 8:19:27 AM

Artist: RADWIMPS
Title: Yume Tourou
Source: Kimi no na wa
Tags: kimi no na wa
BPM: 170.5
Filesize: 2439kb
Play Time: 01:54
Difficulties Available:
  1. ar9 hp 6 (5.88 stars, 414 notes)
  2. Musubi remapped (6.7 stars, 442 notes)
  3. Musubi (5.88 stars, 404 notes)
Download: RADWIMPS - Yume Tourou
Information: Scores/Beatmap Listing
---------------
I love this intro <3

Thank you Rumia- for fixing my map <3
[ -Scarlet- ]
Where is my kudos >:(
Topic Starter
Rampax
u diam xd
SolarFox
NC SUGGESTIONS


REMOVE NC
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01:25:099 (1,1,1) - no reason to nc everything
01:26:447 (1,1,1) - ^
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01:49:200 (1,1,1,1,1,1,1) - again lol
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ADD NC
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tips on nc-ing = keep it consistent, always try to start on white tick (the long one). you can break this rule only if you have a good reason to(i.e. following drum patterns or intense vocals), and nc spam isn't really recommended.

00:57:122 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36) - Try to NC this stream every long white tick. Combos don't usually reach 20, much less 36 lol.

good luck with mapping~ sry not too much of a help lel
TequilaWolf
mod
Musubi remapped-

00:16:830 (2,3) - if you wanna map stacks like this map them further away from the repeat slider, it's tricky to read if it almost overlaps the slider

honestly I think you should just delete everything from the start till 00:24:463 (1) - because it is nearly no sound at all and therefore pointless to map objects. just that ee ee ee sound like mosquitoes or some shit

00:24:463 (1,2,3) - look at a cute edit I did http://puu.sh/ufFHX/54ba3469e3.jpg - yellow is player's cursor, it's awkward movement. instead you could try something like http://puu.sh/ufFN5/222733fa40.jpg

00:25:698 (4) - if you notice your reverse arrow is right on top of a strong beat (white tick), so it can't be clicked. better to use a circle+a slider here so your slider starts on white tick

00:26:227 (5,6) - same here, better to swap 5 and 6 (move slider on 5)

00:26:404 (6,7,8) - bad movement as what I mentioned earlier

00:26:933 (8) - this slider ends right on a white tick which needs to be clicked, so you can try deleting this whole thing, use 2 circles and one slider. also delete 00:27:463 (1) -

00:28:698 (1) - maybe one of the hardest parts of the map to sightread. if you check the timing right here 00:29:404 most people will automatically move away from the slider because they expect to click something else, not reverse for 20 years like that. if you wanna use a repeat slider try something like http://puu.sh/ufILD/3cc10371f8.jpg

00:30:109 (1,2,3) - 1->2 shouldn't be spaced like that. at least place 2 somewhere in the middle of the sliderend and 3. there is no reason to emphasize 1->2 if you listen to the song

00:30:815 (3) - this 'nooo' sound should be a long slider that lasts until the next white tick.

00:31:257 (1) - remember, white and red ticks are usually places to start objects, not blue. in this case your 'ha chi' is lost in the middle of the slider, it should be something like this instead: http://puu.sh/ufJbs/2b7901e60e.jpg notice how all your singletaps after that are on blue ticks too

00:47:294 (6,7) - you put stuff so far then suddenly put 00:47:631 (8) - right next to 7, this is hard to read. space them out. also, if you change sv to slow like that on 00:47:631 (8) - , people will be thrown off especially if they're playing this for the first time. use a new combo or use a fancy slider or something to indicate a speed change. better yet, don't even speed change at all. it's not necessary. keep it at 1x

00:50:626 (18,19,20,21) - same thing. put your triples somewhere else. also why is your combo up till 21. use new combo on like 00:48:941 (12) -

00:53:736 (8,9,10,11) - just so you know this is very hard to read, most players will move away from the slider right after it ends

00:59:466 (38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53) - ending is gg

01:10:758 (2) - end of this slider needs to be clicked. don't space these 01:11:432 (3,4) - like that, move 3 further away because people might think it's a double

01:14:466 (3,4,5) - compare distance 3->4 and 4->5. don't just blanket because it's cool. generally since this is the jumpy/intense part already stuff shouldn't be so close together ever 01:17:163 (2,3) - 01:33:343 (1,2) - 01:38:230 (1,1,2) -

01:18:174 (1,2,3,4,5,6) - what an exciting section, I can totally feel the jumps in the music. jk

01:28:792 (1,2,3,4,5,6,7,8,9) - wow are you evil don't make patterns like these. at least start 01:29:466 (6) - somewhere else. you of all people should know this is very hard to read

01:48:848 (3,4) - just use 123 and put a longer slider on 3, this quad doesn't fit

01:51:039 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - good ending
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