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Aqours - Mijuku DREAMER

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Lumario
01:24:598 (1) - could be a personal thingy but this circle feels a bit far away (look at this lonely guy so far away from his friends :() [I think you should put the circle a bit higher, it feels more confortable to play]
02:08:660 (5) - kinda don't like the slider it throws me off when I'm playing that part
02:37:910 (5) - maybe add a circle instead of this slider to make this part a bit more confortable :P
03:18:223 (6) - I think a circle would fit better instead of this tine slider (I don't think that lil fella is really necassary)
03:24:598 (1) - I like the sync with the song but it feels odd that the slider is going "up" again although the music isn't [not sure if there is a better solution for this, if you can't find anything fitting just keep this as it is :3]
03:53:285 (2) - you should let the slider start a little bit later (I think that's just a personal thing)
05:14:098 (1) - Not sure what it is but this circle really feels off/odd (Can't pinpoint it sry :S)

I really liked your map, it felt really good to play
I hope my mod helps you to improve it further and because this is one of my first mods feel free to feedback my feedback ^.^
Topic Starter
NucleaRaven

KawaiiLuma wrote:

01:24:598 (1) - could be a personal thingy but this circle feels a bit far away (look at this lonely guy so far away from his friends :() [I think you should put the circle a bit higher, it feels more confortable to play] nerfed the distance a lil bit
02:08:660 (5) - kinda don't like the slider it throws me off when I'm playing that part havent seen anyone else get thrown off by this, and i cant just put a triple as that would be overmapping, so ill leave this unchanged
02:37:910 (5) - maybe add a circle instead of this slider to make this part a bit more confortable :P actually yea, changed
03:18:223 (6) - I think a circle would fit better instead of this tine slider (I don't think that lil fella is really necassary) im really against changing, the snare flam is really prominent, so matching it with a slider makes more sense in my head. I get that it looks weird, and that single circle plays better, but this is a more accurate way of representing the music imo
03:24:598 (1) - I like the sync with the song but it feels odd that the slider is going "up" again although the music isn't [not sure if there is a better solution for this, if you can't find anything fitting just keep this as it is :3] you are right is a lil weird, but i cant find something better, if someone can find a better alternative ill change it
03:53:285 (2) - you should let the slider start a little bit later (I think that's just a personal thing) instead i added a repeat
05:14:098 (1) - Not sure what it is but this circle really feels off/odd (Can't pinpoint it sry :S) reworked this section a lil bit... its better now

I really liked your map, it felt really good to play
I hope my mod helps you to improve it further and because this is one of my first mods feel free to feedback my feedback ^.^
thankyou for modding. it did improve my map, so so far id say your modding is going pretty well so far!
Irate
As I'm not very experienced with modding, please do take below with a grain of salt.

Anyway, here goes.

I'm currently a bit short on time, so for now my first version, more to follow either later on today or tomorrow.

00:20:848 (3,4) - this 1/2 jump has way higher spacing than 00:22:723 (2,3) - with no real change in music

00:53:098 (1) - unnecessary red tick for slider end

01:39:598 (1) - there's no more objects after this and before the pause but HP keeps draining - which isn't an issue since it's just HP5, but I figured I'd point it out anyway

03:18:223 (6) - this slider starts at the right note but the end does not correspond to any sound in the song I would consider mapping

03:24:598 (1) - this is minor criticism, the slider starts just right and goes down at the same time as the song does but then it goes up again while the sound in the song doesn't do so, I would place the slider end way below the second red tick

Also, looking at all the objects, I would maybe add some more to the corners of the map rather than those that leave the grid. More below.

These are objects that leave the grid, I'm not sure if those are okay, most of them are very barely outside, but you said I should point them out anyway:

SPOILER
00:09:223 (5) -
00:23:098 (1) -
00:25:348 (2) -
00:26:660 (3) -
00:29:098 (1) -
00:32:660 (2) -
00:34:348 (3) -
00:38:848 (1) -
00:51:598 (1) -
00:52:535 (4) -
00:53:098 (1) -
00:56:285 (2) -
01:13:348 (3,4) -
01:21:223 (4) -
01:25:723 (5) -
01:50:473 (3) -
01:53:098 (1,2) -
01:59:285 (2) -
02:02:848 (1) -
02:07:723 (5) -
02:09:973 (2) -
02:14:660 (3) -
02:19:160 (2) -
02:20:473 (3) -
02:23:848 (3) -
02:24:410 (5) -
02:28:160 (3) -
02:38:473 (3) -
02:39:035 (6) -
02:39:785 (2) -
02:44:660 (4) -
02:46:723 (4) -
02:48:223 (4) -
03:02:098 (1) -
03:04:535 (2) -
03:06:973 (2,3) -
03:08:285 (2) -
03:09:223 (5) -
03:10:348 (1) -
03:20:285 (2) -
03:50:098 (1) -
03:53:098 (1,2) -
03:55:348 (3) -
03:57:598 (1,2) -
03:58:535 (4) -
03:59:285 (1) -
04:03:410 (7) -
04:05:848 (5) -
04:09:973 (2) -
04:10:723 (4) -
04:12:223 (4) -
04:16:723 (4) -
04:18:223 (4) -
04:20:660 (2) -
05:00:223 (5) -
05:06:598 (1) -
05:08:098 (1) -
05:12:973 (2) -
05:35:098 (1) -
Topic Starter
NucleaRaven

Irate wrote:

As I'm not very experienced with modding, please do take below with a grain of salt.

Anyway, here goes.

I'm currently a bit short on time, so for now my first version, more to follow either later on today or tomorrow.

00:20:848 (3,4) - this 1/2 jump has way higher spacing than 00:22:723 (2,3) - with no real change in music the change is emphasis, adding the large jump adds more emphasis to the snare, there is no snare sound at 00:22:723 (2,3) - so i have uniform spacing

00:53:098 (1) - unnecessary red tick for slider end ye

01:39:598 (1) - there's no more objects after this and before the pause but HP keeps draining - which isn't an issue since it's just HP5, but I figured I'd point it out anyway nope, drain stops as soon as the extended break starts, test it and you will see

03:18:223 (6) - this slider starts at the right note but the end does not correspond to any sound in the song I would consider mapping theres a snare flam that is quite heavily emphasised imo, this slider represents that

03:24:598 (1) - this is minor criticism, the slider starts just right and goes down at the same time as the song does but then it goes up again while the sound in the song doesn't do so, I would place the slider end way below the second red tick changed

Also, looking at all the objects, I would maybe add some more to the corners of the map rather than those that leave the grid. More below.

These are objects that leave the grid, I'm not sure if those are okay, most of them are very barely outside, but you said I should point them out anyway:

SPOILER
00:09:223 (5) -
00:23:098 (1) -
00:25:348 (2) -
00:26:660 (3) -
00:29:098 (1) -
00:32:660 (2) -
00:34:348 (3) -
00:38:848 (1) -
00:51:598 (1) -
00:52:535 (4) -
00:53:098 (1) -
00:56:285 (2) -
01:13:348 (3,4) -
01:21:223 (4) -
01:25:723 (5) -
01:50:473 (3) -
01:53:098 (1,2) -
01:59:285 (2) -
02:02:848 (1) -
02:07:723 (5) -
02:09:973 (2) -
02:14:660 (3) -
02:19:160 (2) -
02:20:473 (3) -
02:23:848 (3) -
02:24:410 (5) -
02:28:160 (3) -
02:38:473 (3) -
02:39:035 (6) -
02:39:785 (2) -
02:44:660 (4) -
02:46:723 (4) -
02:48:223 (4) -
03:02:098 (1) -
03:04:535 (2) -
03:06:973 (2,3) -
03:08:285 (2) -
03:09:223 (5) -
03:10:348 (1) -
03:20:285 (2) -
03:50:098 (1) -
03:53:098 (1,2) -
03:55:348 (3) -
03:57:598 (1,2) -
03:58:535 (4) -
03:59:285 (1) -
04:03:410 (7) -
04:05:848 (5) -
04:09:973 (2) -
04:10:723 (4) -
04:12:223 (4) -
04:16:723 (4) -
04:18:223 (4) -
04:20:660 (2) -
05:00:223 (5) -
05:06:598 (1) -
05:08:098 (1) -
05:12:973 (2) -
05:35:098 (1) -
there all ok - but i did reposition a couple of them anyway

ty for mod, looking forward to next installment ~!
Kibbyyy
Sea of Dreams
00:21:035 (4,5) - I think it would look aesthetically better if these notes we're blanketed with 00:21:598 (1)
00:40:348 (4,5,6,7) - These jumps seem a bit too big for this slower part of the song. Decrease the DS a bit
00:47:098 (1,2,3,4) - Why change the DS here? I suggest making the DS between these sliders the same as 00:45:598 (1,2,3) to keep a somewhat consistent pattern
00:48:973 (2,3) - These bigger jumps don't quite make sense in this slow part. Try bringing 2 and 3 closer together
00:52:160 (2,3) - Blanket these with 1?
01:19:348 (1) - Why is this slider shape way differently than the others
01:56:473 (3,4,5,6,7,8) - This pattern is a bit awkward as the DS decreases. Try increasing it a bit
02:03:973 (2) - Blanket?
02:11:660 (3,4,5) - 4 should be closer to 3 since rhythmically, the notes are closer together, and 5 should be farther away from 4 since rhythmically, the notes are farther away
02:45:035 (6) - I think a slider would be more fitting. The space in between these notes seems very empty
03:18:223 (6) - I think this slider is snapped incorrectly. It should be 1/4, not 1/6
03:30:598 (1,2,3,4) - You seem to change the pattern between here and 03:32:098 (1,2,3,4) by switching from sliders to circles, making this part inconsistent.
04:28:723 (2,3) - I suggest that these notes should be their own combo. The gap between 1 an 2 is too big and the continuation of the combo is kinda awkward

Hope this helps! ^3^
Topic Starter
NucleaRaven

Scarlet_Wolf wrote:

Sea of Dreams
00:21:035 (4,5) - I think it would look aesthetically better if these notes we're blanketed with 00:21:598 (1) ok
00:40:348 (4,5,6,7) - These jumps seem a bit too big for this slower part of the song. Decrease the DS a bit agreed, nerfed
00:47:098 (1,2,3,4) - Why change the DS here? I suggest making the DS between these sliders the same as 00:45:598 (1,2,3) to keep a somewhat consistent pattern they are tho?
00:48:973 (2,3) - These bigger jumps don't quite make sense in this slow part. Try bringing 2 and 3 closer together ya
00:52:160 (2,3) - Blanket these with 1? that spacing feels weird to me
01:19:348 (1) - Why is this slider shape way differently than the others changed i did a thing
01:56:473 (3,4,5,6,7,8) - This pattern is a bit awkward as the DS decreases. Try increasing it a bit adjusted a lil bit
02:03:973 (2) - Blanket? yea ok
02:11:660 (3,4,5) - 4 should be closer to 3 since rhythmically, the notes are closer together, and 5 should be farther away from 4 since rhythmically, the notes are farther away changed a tad
02:45:035 (6) - I think a slider would be more fitting. The space in between these notes seems very empty i did a at thing
03:18:223 (6) - I think this slider is snapped incorrectly. It should be 1/4, not 1/6 its meant to be 1/6 for the snares
03:30:598 (1,2,3,4) - You seem to change the pattern between here and 03:32:098 (1,2,3,4) by switching from sliders to circles, making this part inconsistent. made them sliders
04:28:723 (2,3) - I suggest that these notes should be their own combo. The gap between 1 an 2 is too big and the continuation of the combo is kinda awkward i originally did it like this coz follow point, but it looks better without it, and makes more sense. so changed ty

Hope this helps! ^3^
it most certaintly did -- thankyou ~!
Chocobo
Hi~ come from my modding queue;
There are not so many problems discovered during playing this map, but in the editing model:
It may be a little disappointing but I think there are a lot of things that can be improved;
Some of the moddings are quiet personal, so check twice before applying them~
MODDING
1. 00:05:285 (2,3,4) - Overlapping partly like this is unclean, try to separate them;
2. 00:11:848 (3,1) - Try to make the end of silder1 be at the same position of the end of slider3, just like this:;
3. 00:26:473 (2,3,4) - Keep the spacing the same may be better;
4. 00:27:598 (1,1) - The same as 2.;
5. 00:42:598 (1,2) - Not a good blanket;
6. 00:44:098 (1,2,3,4,1,2,3,4) - I suggest to use reverse sliders instead of using notes here;
7. 00:51:598 (1,2,3) - A blanket may be better;
8. 01:09:598 - It is the beginning of the melody, so I think u should use a new object here;
9. 01:12:223 - ^;
10. 01:12:598 - A drag sound here, a note only is not enough to express it;
11. 01:13:535 (4,1) - Not a good blanket;
12. 01:13:535 (4,1) - Unclean placement, separate them or use completely overlapping;
13. 01:28:348 (3,4,5) - I slightly change the style like this: ;
14. 01:28:723 (5,1,2,3) - Their position can be changed like this: ;
15. 01:31:160 (3,4) - Not a good blanket;
16. 01:39:598 (1) - A finish hit-sound here?
17. 01:46:910 (5,1,2,3) - They do not fit the music very well, why not sth like: ;
18. 01:51:598 (1,2,3) - Spacing between note1 and note2 should be larger since it is a drag sound;
19. 01:59:098 (1,2,3) - Spacing problems;
20. 02:04:160 (3,4,5,1) - In editing, u can clearly see that these ones are huddling together, its not a clean placement, why not move slider to a upper position and use a curve one instead;
21. 02:20:098 (1,3) - Same as 1.;
22. 02:22:348 (4,1) - Hmmmmm, u know why;
23. 02:44:848 (5,6) - Four consecutive notes here may fits the rhythm better;
24. 02:46:910 - Same as 8.;
25. 02:59:473 (2,4) - Same as 21.;
26. 03:00:598 (1,2,3) - Not a good flow;
27. 03:39:598 - Same as 8.;
28. 03:45:035 (5,1) - Same as 1.;
29. 03:55:723 (4) - A finish hit-sound here;
30. 04:04:348 (4) - Same as 10.;
31. 04:56:660 (3,4) - Not a good blanket;
32. 05:08:285 (2) - Same as 8.;
Some similar issues are not listed above, I hope my advise followed will help u find them all out and help you check your next map~
ADVISE
1. Overlapping is very important in mapping and bad ones like this make the map unclean and hard to read for players. If u insist using partly overlapping, make sure that similar styles are applied in similar rhythm. Or emphasize ur style by repeating them;
2. Although insane diff does not have a strict requirement for consistent DS, spacing between notes should not be changed suddenly unless u want to emphasize sth;
Hope my suggestions will help, good luck~
Topic Starter
NucleaRaven

Chocobo wrote:

Hi~ come from my modding queue;
There are not so many problems discovered during playing this map, but in the editing model:
It may be a little disappointing but I think there are a lot of things that can be improved;
Some of the moddings are quiet personal, so check twice before applying them~
MODDING
1. 00:05:285 (2,3,4) - Overlapping partly like this is unclean, try to separate them; k
2. 00:11:848 (3,1) - Try to make the end of silder1 be at the same position of the end of slider3, just like this:; that screws with hitsound scructure, so i changed in a way that improves flow
3. 00:26:473 (2,3,4) - Keep the spacing the same may be better; nerfed a bit, similar spacing doesnt emphasise the snare, so thats why its more spaced
4. 00:27:598 (1,1) - The same as 2.; fixed in own way
5. 00:42:598 (1,2) - Not a good blanket; fixed
6. 00:44:098 (1,2,3,4,1,2,3,4) - I suggest to use reverse sliders instead of using notes here; dont think i need to
7. 00:51:598 (1,2,3) - A blanket may be better; nah
8. 01:09:598 - It is the beginning of the melody, so I think u should use a new object here; yea ok
9. 01:12:223 - ^; no
10. 01:12:598 - A drag sound here, a note only is not enough to express it; im focusing on the snares, circles is better here
11. 01:13:535 (4,1) - Not a good blanket; fixed
12. 01:13:535 (4,1) - Unclean placement, separate them or use completely overlapping; ?
13. 01:28:348 (3,4,5) - I slightly change the style like this: ; changed
14. 01:28:723 (5,1,2,3) - Their position can be changed like this: ; k
15. 01:31:160 (3,4) - Not a good blanket; fixed i thnk
16. 01:39:598 (1) - A finish hit-sound here? nah
17. 01:46:910 (5,1,2,3) - They do not fit the music very well, why not sth like: ; i think its fine
18. 01:51:598 (1,2,3) - Spacing between note1 and note2 should be larger since it is a drag sound; k
19. 01:59:098 (1,2,3) - Spacing problems; changed slightly
20. 02:04:160 (3,4,5,1) - In editing, u can clearly see that these ones are huddling together, its not a clean placement, why not move slider to a upper position and use a curve one instead; changed differently
21. 02:20:098 (1,3) - Same as 1.; nah this is fine
22. 02:22:348 (4,1) - Hmmmmm, u know why; yaa
23. 02:44:848 (5,6) - Four consecutive notes here may fits the rhythm better; nup
24. 02:46:910 - Same as 8.; this is fine
25. 02:59:473 (2,4) - Same as 21.; this is intentional
26. 03:00:598 (1,2,3) - Not a good flow; i think its fine
27. 03:39:598 - Same as 8.; already tried multiple ways to map this, what i have works best imo
28. 03:45:035 (5,1) - Same as 1.; it looks messy but its fine
29. 03:55:723 (4) - A finish hit-sound here; no it sounds weird imo, even tho it makes sense i did it anyway after going over it a bit
30. 04:04:348 (4) - Same as 10.; ?
31. 04:56:660 (3,4) - Not a good blanket; xd
32. 05:08:285 (2) - Same as 8.; no
Some similar issues are not listed above, I hope my advise followed will help u find them all out and help you check your next map~
ADVISE
1. Overlapping is very important in mapping and bad ones like this make the map unclean and hard to read for players. If u insist using partly overlapping, make sure that similar styles are applied in similar rhythm. Or emphasize ur style by repeating them;
2. Although insane diff does not have a strict requirement for consistent DS, spacing between notes should not be changed suddenly unless u want to emphasize sth; i usually emphasise drums
Hope my suggestions will help, good luck~
ty for very good mod~!!
kanor
[Dream]
1.6sv is enough imo
00:00:598 (1,1) - just change into 2/1 sliders . 1/1 is unfittable because it is uncorrectly overmap
00:05:285 (2,4) - if i were you , i would stack them
00:08:473 (2,4) - ^ or you‘d better close the stack
00:09:598 (1,2,3,4) - like these note. As a app or insane diff, you should have a sense of controlling the difficulty by controlling the basic DS
00:10:160 (4,5) - ugly lap. Deeply advice to move 5 away
00:25:160 - missing vocal?
00:26:098 (1,2,3,4,5) - you'd better avoid random jump like this
00:32:660 (2,3) - this is 3/4
00:44:098 (1,2,3,4,1,2,3) - confusing pattern
00:49:160 (3,4,5) - better the blanket

random jump and stack is the most problem which are though the whole diff
make the full use of ctrl + C V G H J
I love the song, it gives me some ideas like a fire flower><
GL :)
Topic Starter
NucleaRaven

kanor wrote:

[Dream]
1.6sv is enough imo im not changing this now
00:00:598 (1,1) - just change into 2/1 sliders . 1/1 is unfittable because it is uncorrectly overmap ok
00:05:285 (2,4) - if i were you , i would stack them no
00:08:473 (2,4) - ^ or you‘d better close the stack its fine as it is
00:09:598 (1,2,3,4) - like these note. As a app or insane diff, you should have a sense of controlling the difficulty by controlling the basic DS this is fine
00:10:160 (4,5) - ugly lap. Deeply advice to move 5 away done
00:25:160 - missing vocal? left on purpose for consistency
00:26:098 (1,2,3,4,5) - you'd better avoid random jump like this its not random. its emphasising the snare, i have done that throughout the entire intro
00:32:660 (2,3) - this is 3/4 its like this for playability
00:44:098 (1,2,3,4,1,2,3) - confusing pattern i havent seen anyone do this badly, not even on HR or DT
00:49:160 (3,4,5) - better the blanket made better

random jump and stack is the most problem which are though the whole diff theres nothing random about this diff at all. The stacks are done like on purpose coz i like the way they look, and the jumps are done so that they emphasise sounds that stick out to me
make the full use of ctrl + C V G H J
I love the song, it gives me some ideas like a fire flower>< Best song tbh
GL :)
ty for modding ^^
Yoshimaro
this song is best song tbh

moe anime girls being moe
tbh i feel like the intro is pretty ambiguously mapped, and follows mappers rhythm rather than songs rhythm. also, Ctrl + A and look at corners. for a 5+ minute song, i expected more usage of space. mapping this way really limits how you can map

nice hitsounding

00:29:848 (3) - emphasize the jump like you did here 00:26:848 (4) - . whatever that echoing clap noise is, its prominent enough to deserve its own signature emphasis, so be consistent with it everywhere.

00:39:598 (1) - if this gap were larger, i feel it would capture that ringing guitar strum (could just move the entire combo down tbh

00:57:598 (1) - emphasize with larger jump

01:15:598 (1) - ^

01:24:410 (4,1) - perfect, use this as an example of emphasis

01:57:598 (1) - ctrl g for flow reverse and beat emphasis?

02:39:035 (6) - emphasize

03:12:410 (5,6,1) - lol thats not straight how'd that happen

03:23:848 (3,4,5,6) - reduce spike jumps and emphasize 03:24:598 (1) - with larger jump

03:24:598 (1) - also lol i looked at it and thought what the fuck and then the song played through it and i thought this was a really funny and simply unique way to express that hahahaha... tbh i think it could shaped a little more interestingly but i like the idea of this, gj

03:44:660 (3,4) - this is where the distance should be, not 03:44:848 (4,5) -

03:51:598 (1) - emphasize

04:00:973 (2,3,4,5,6) - i like this idea but as it stands now i feel like the distance disturbs the aesthetic, clean this up to make this circular jump sequence nicer to look at

04:09:410 (7,1) - perfect

04:12:598 (1) - emphasis

basically the flow is good, just there are certain elements in the song that warrant larger emphasis, so thats pretty much all this mod is about. also that slider is so cute holy shit > <

Complimentary meme
tfw it's just too moe...

Topic Starter
NucleaRaven

- Yoshimaro - wrote:

this song is best song tbh YES

moe anime girls being moe
tbh i feel like the intro is pretty ambiguously mapped, and follows mappers rhythm rather than songs rhythm. also, Ctrl + A and look at corners. for a 5+ minute song, i expected more usage of space. mapping this way really limits how you can map eh, i dont really feel the need to map the corners just because space, i dont like mapping there unless i have a good reason to.

nice hitsounding eek ty

00:29:848 (3) - emphasize the jump like you did here 00:26:848 (4) - . whatever that echoing clap noise is, its prominent enough to deserve its own signature emphasis, so be consistent with it everywhere. yes

00:39:598 (1) - if this gap were larger, i feel it would capture that ringing guitar strum (could just move the entire combo down tbh fixed

00:57:598 (1) - emphasize with larger jump made it a lil bigger

01:15:598 (1) - ^ ^

01:24:410 (4,1) - perfect, use this as an example of emphasis

01:57:598 (1) - ctrl g for flow reverse and beat emphasis? mm, nah i think not

02:39:035 (6) - emphasize i think its better now

03:12:410 (5,6,1) - lol thats not straight how'd that happen xd

03:23:848 (3,4,5,6) - reduce spike jumps and emphasize 03:24:598 (1) - with larger jump

03:24:598 (1) - also lol i looked at it and thought what the fuck and then the song played through it and i thought this was a really funny and simply unique way to express that hahahaha... tbh i think it could shaped a little more interestingly but i like the idea of this, gj its hard to find a good shape for this
03:44:660 (3,4) - this is where the distance should be, not 03:44:848 (4,5) - im sorry i dont quite get what you mean here

03:51:598 (1) - emphasize its ok as it is rn i think

04:00:973 (2,3,4,5,6) - i like this idea but as it stands now i feel like the distance disturbs the aesthetic, clean this up to make this circular jump sequence nicer to look at i think its better now

04:09:410 (7,1) - perfect

04:12:598 (1) - emphasis i think its ok

basically the flow is good, just there are certain elements in the song that warrant larger emphasis, so thats pretty much all this mod is about. also that slider is so cute holy shit > < xd tytytyty

Complimentary meme
tfw it's just too moe...

ty for a very good mod ~!!!
Zonthem
Hi !
The m4m from #modreqs

[Sea of Dreams]
00:30:598(1) : a slider could be better there
00:32:098(1, 2, 3) : the rythm over there is quite weird, i would see something like that instead
00:46:160(2, 3, 4) : i think a its better to put circle-silder-slider instead of silder-silder-circle. If you find there is too much sliders in a row, you could replace 00:47:473(2) by two circles as well
01:10:348(3, 4) : how about invert slider and circle (i mean in the timeline) ? It flows better imo
01:19:910(4) : badly stacked
01:27:973(1, 2, 3, 4) : DS is really inconstant, it should be better if it wasnt
01:39:598 : why did you delay the break ?
03:18:223(6, 7) : it could be better to map the slider over 1/4 and stick the next circle with it. You could also replace the circle by a 1/4 slider
03:38:723(1, 1, 1, 1, 1) : NC is quite useless, and you should put a circle at 03:39:598 to add emphasis to the note
03:46:348(3, 5, 1) : this overlap doesnt look nice at all
04:00:973(2, 3, 4, 5, 6, 7) : DS is totally inconstant, you could try to use a low DS for (2, 3, 4) and increase it for the 3 next ones, but it would be better (to see and to play) if you dont use more than 2 differents DS
04:02:660(4) : it could rythically be better if you put 2 circles instead
04:21:973(2) : stack it with the previous slider ?
04:52:348 : a spinner could easily replace the break imo
05:11:660 (2, 3, 4) : its a detail but DS is inconstant^^
05:30:973(3) : try to get a better alignment with the circles

Ive made my possible to mod this, anyway this music is really great and your map is also great to play decontractly :D
@+
Topic Starter
NucleaRaven

Nherantelon wrote:

Hi !
The m4m from #modreqs

[Sea of Dreams]
00:30:598(1) : a slider could be better there i think its ok
00:32:098(1, 2, 3) : the rythm over there is quite weird, i would see something like that instead i like this rhythm
00:46:160(2, 3, 4) : i think a its better to put circle-silder-slider instead of silder-silder-circle. If you find there is too much sliders in a row, you could replace 00:47:473(2) by two circles as well hmmm, i like what ive got, but i see what you mean, ill put on hold for now
01:10:348(3, 4) : how about invert slider and circle (i mean in the timeline) ? It flows better imo my way works better in empahising 01:10:535 -
01:19:910(4) : badly stacked true
01:27:973(1, 2, 3, 4) : DS is really inconstant, it should be better if it wasnt made a little better
01:39:598 : why did you delay the break ? A E S T H E T I C S
03:18:223(6, 7) : it could be better to map the slider over 1/4 and stick the next circle with it. You could also replace the circle by a 1/4 slider i like what i have
03:38:723(1, 1, 1, 1, 1) : NC is quite useless, and you should put a circle at 03:39:598 to add emphasis to the note NC's are to get ppl to realise its a different rhythm to the rest of the map (1/3 vs 1/4) and it works. Also, in terms of ending the pattern on a sliderend, i have tried multiple different ways of mapping this, and i think what i have is my most preffered out of the options.
03:46:348(3, 5, 1) : this overlap doesnt look nice at all agreed
04:00:973(2, 3, 4, 5, 6, 7) : DS is totally inconstant, you could try to use a low DS for (2, 3, 4) and increase it for the 3 next ones, but it would be better (to see and to play) if you dont use more than 2 differents DS nah i like this, and i think it plays fine
04:02:660(4) : it could rythically be better if you put 2 circles instead but thats overmapping
04:21:973(2) : stack it with the previous slider ? i did my stack thing
04:52:348 : a spinner could easily replace the break imo no i dont think so
05:11:660 (2, 3, 4) : its a detail but DS is inconstant^^ ty
05:30:973(3) : try to get a better alignment with the circles i beleive this is better now

Ive made my possible to mod this, anyway this music is really great and your map is also great to play decontractly :D
@+
ty for modding !!!!!
Mir
From in game~

I love the song, and this map is great for cursordancing. -coughsitotallydidn'tdothatwhileplaytesting-

Onto the mod:

Sea of Dreams
Personally I feel that the slider velocity is too low for an insane map of this speed (160bpm). Also it makes the aesthetic of the map in general look displeasing. DISCLAIMER: this is my opinion and I'm just saying.

I don't get the diff name but whatever, that's not for me to say. I think.

00:03:598 (1,2) - Why is 00:03:598 (1) the opposite orientation of 00:04:348 (2,3) ?

00:05:285 (2,4) - Stack this?

00:07:348 (2,3) - Ctrl+g?

00:15:598 (1) - Remove NC? No point here really.

00:29:098 (1,4,1) - Stack these under the slider end of 00:29:098 (1) please?~

00:30:598 (1,2) - Why does this 00:29:098 (1,2) which comes literally 1.5 seconds before follow the vocals better than what you have here? I would suggest a ctrl+g of this section and extend the slider to the white tick.

00:34:910 (1) - This actually starts on this yellow tick 00:34:957 and ends on 00:35:051. No reverse arrow either.

00:40:535 (5,7) - Stack?

00:41:848 (3) - ^ Might as well stack this too?

00:44:285 (2,4,2,4) - The sound you're following here doesn't appear on the red ticks. Remove these.

01:14:098 (1,2,3) - I get it, but this looks ugly imo. The slider in the middle kills it.

01:36:598 (1) - You could continue to here like 01:33:598 (1,2,3,4)

01:45:598 (1) - Slider here please, it ends on a held note.

01:51:223 (5) - Ctrl+g to fit the pattern better.

01:53:848 (3) - This is a very low note, I don't know how I feel about this.

02:03:973 (2,3,4) - All of these trigger me, please blanket. ;-;

02:08:660 (5,6) - Why not a triple like 02:08:285 (2,3,4)?

02:26:285 (1) - Remove NC here and move it to 02:25:723 (4).

02:26:848 (4,6) - Stack 6 under slider end?

02:30:598 (1,2,3) - These could be larger since they're 1/1 jumps.

02:35:098 (1,2,3,4,5) - Ctrl+Shift+D for more perfect star?

02:36:598 (1) - Slider head and reverse tick could be hitcircles and you can end it with a slider to the next red tick.

02:39:035 (6) - Wow. Literally on the corner. I don't like this, but it's your choice if you want to keep it.

02:43:910 (6) - Ends on a downbeat you could use better.

02:49:723 (4,1) - Blanket please.

02:51:598 - Why did you not map this downbeat!? This is a really strong note!

03:09:598 (1) - The red beats sound wrong because whatever's on there isn't very strong. I suggest: https://puu.sh/ru3st/faff36bf63.png

03:16:348 - Could place a note here.

03:24:598 (1) - Jesus Christ this is ugly. I'm sorry but this really is unsightly. Please change it. There are prettier slider ideas that can map the same sound in that head of yours, I know it. This is not one of them.

03:38:723 (1,1,1,1,1) - NC why? This is unnecessary. I'd remove it.

03:39:473 (1) - Ends on a REALLY strong downbeat. I really recommend putting an active note here.

04:02:285 (1,2,3,4,5) - Why is 04:02:285 (1,2,3) a triplet but 04:02:660 (4,5) isn't again? I don't get it. It's the same sound.

04:03:598 (1) - This is a held note, please put a slider here.

04:06:598 (1) - ^

04:09:598 (1) - You did it here, but why not above!?

04:10:348 (3) - This not being in the complete center triggers me.

04:21:598 (1) - Slider here please, it's a held note.

04:28:723 (1,2,1,2,3,4,5) - These can totally be jumps.

05:00:598 (1) - Slider here, held note.

05:04:348 (4,1) - Stack is off.

05:13:160 (3,1) - Stack is off. Slider end isn't properly stacked with the hitcircle.

05:20:098 (3,4) - Blanket.

05:28:348 (2,2) - Stack is off with slider head.

05:32:473 (1,2) - Blanket.~

05:40:723 (3) - Reverse arrow is on a downbeat, which is also where the guitar plays its downbeat. Which is what you're following. Change it please. NC the change also.

Like the song, but the map is a little bit weird for me to play. It's not bad, just weird. Great for cursordancing, but weird. Some things above to help you out.~

Good luck!~
Topic Starter
NucleaRaven

Miryle wrote:

From in game~

I love the song, and this map is great for cursordancing. -coughsitotallydidn'tdothatwhileplaytesting-

Onto the mod:

Sea of Dreams
Personally I feel that the slider velocity is too low for an insane map of this speed (160bpm). Also it makes the aesthetic of the map in general look displeasing. DISCLAIMER: this is my opinion and I'm just saying. b-but i like the way it looks

I don't get the diff name but whatever, that's not for me to say. I think. lyrics

00:03:598 (1,2) - Why is 00:03:598 (1) the opposite orientation of 00:04:348 (2,3) ? coz having it the same makes spacing weird

00:05:285 (2,4) - Stack this? k

00:07:348 (2,3) - Ctrl+g? /i think this flows a lil better tbh

00:15:598 (1) - Remove NC? No point here really. large white tick

00:29:098 (1,4,1) - Stack these under the slider end of 00:29:098 (1) please?~ ok

00:30:598 (1,2) - Why does this 00:29:098 (1,2) which comes literally 1.5 seconds before follow the vocals better than what you have here? I would suggest a ctrl+g of this section and extend the slider to the white tick. im sorry i dont quite get what you mean here

00:34:910 (1) - This actually starts on this yellow tick 00:34:957 and ends on 00:35:051. No reverse arrow either. ive fixed this up, but the reverse arrow is fine

00:40:535 (5,7) - Stack? it is, this is how ive stacked objects throughout the majority of the map

00:41:848 (3) - ^ Might as well stack this too? this is ok

00:44:285 (2,4,2,4) - The sound you're following here doesn't appear on the red ticks. Remove these. there are sounds tho

01:14:098 (1,2,3) - I get it, but this looks ugly imo. The slider in the middle kills it. i like this

01:36:598 (1) - You could continue to here like 01:33:598 (1,2,3,4) ok

01:45:598 (1) - Slider here please, it ends on a held note. kk

01:51:223 (5) - Ctrl+g to fit the pattern better. yea i originally had it like this, i think ill change it back

01:53:848 (3) - This is a very low note, I don't know how I feel about this. i moved it up a tiny tiny bit

02:03:973 (2,3,4) - All of these trigger me, please blanket. ;-;i blanketed 02:03:973 (2,3) - better, but im noy blanketing 3,4

02:08:660 (5,6) - Why not a triple like 02:08:285 (2,3,4)? O V E R M A P P I N G

02:26:285 (1) - Remove NC here and move it to 02:25:723 (4). im not sure on this, but ill go with it

02:26:848 (4,6) - Stack 6 under slider end? im sorry i dont quite get what you mean here, but i saw seomething i didnt like, and changed it.

02:30:598 (1,2,3) - These could be larger since they're 1/1 jumps. i mean yea they could be, but i think its fine right now

02:35:098 (1,2,3,4,5) - Ctrl+Shift+D for more perfect star? its not meant to be perfect

02:36:598 (1) - Slider head and reverse tick could be hitcircles and you can end it with a slider to the next red tick. guitar

02:39:035 (6) - Wow. Literally on the corner. I don't like this, but it's your choice if you want to keep it. moved slightly inwards

02:43:910 (6) - Ends on a downbeat you could use better. snare is emphasised

02:49:723 (4,1) - Blanket please. bad flow

02:51:598 - Why did you not map this downbeat!? This is a really strong note! i didnt think it was wirth mapping, but i put a note in

03:09:598 (1) - The red beats sound wrong because whatever's on there isn't very strong. I suggest: https://puu.sh/ru3st/faff36bf63.png unchanged

03:16:348 - Could place a note here. not needed

03:24:598 (1) - Jesus Christ this is ugly. I'm sorry but this really is unsightly. Please change it. There are prettier slider ideas that can map the same sound in that head of yours, I know it. This is not one of them. if you have a better shape suggest it, otherwise im leaving this. This does NOT call for a good looking shape. its a hold note that drops. If the slider comes back up, it doesnt follow the sound (which is what this used to be) Currently i see this slider as it is being the most accurate representation of the sound possible, and believe me, ive tried a lot of different shapes. UNCHANGED

03:38:723 (1,1,1,1,1) - NC why? This is unnecessary. I'd remove it. change in rhythm

03:39:473 (1) - Ends on a REALLY strong downbeat. I really recommend putting an active note here. doing it like that plays weird and doesnt allow the earlier notes to follow the drums well at all tbh

04:02:285 (1,2,3,4,5) - Why is 04:02:285 (1,2,3) a triplet but 04:02:660 (4,5) isn't again? I don't get it. It's the same sound. because its not the same sound, if i put a triple 04:02:660 (4,5) - here its overmapping

04:03:598 (1) - This is a held note, please put a slider here. k

04:06:598 (1) - ^ xd

04:09:598 (1) - You did it here, but why not above!? xd

04:10:348 (3) - This not being in the complete center triggers me.moved further away from the centre as i didnt like the overlap

04:21:598 (1) - Slider here please, it's a held note. no not here, a slider removes emphasis on the crash somewhat, i want to avoid that, i get what you mean, but emphasis is more important

04:28:723 (1,2,1,2,3,4,5) - These can totally be jumps. made a jump

05:00:598 (1) - Slider here, held note. ok

05:04:348 (4,1) - Stack is off. stack is fine

05:13:160 (3,1) - Stack is off. Slider end isn't properly stacked with the hitcircle. ty

05:20:098 (3,4) - Blanket. fixed

05:28:348 (2,2) - Stack is off with slider head. fixed

05:32:473 (1,2) - Blanket.~ i know this isnt what you meant, but i removed the blanket idea entirely as i didnt like it

05:40:723 (3) - Reverse arrow is on a downbeat, which is also where the guitar plays its downbeat. Which is what you're following. Change it please. NC the change also. changed

Like the song, but the map is a little bit weird for me to play. It's not bad, just weird. Great for cursordancing, but weird. Some things above to help you out.~

Good luck!~
ty for mod~!
Spicy Salsa
Hey, so here's the m4m as promised!

Sea of Dreams


00:08:473 (2,3,4,5) - I believe this pattern would look more structured if you placed 00:08:660 (3) - like

00:11:098 (1) - Could you move it a bit more to the right, so it doesn't nearly overlap with 00:10:160 (4) - ?

00:12:598 (1) - Change this slider's shape like for a better blanket.


00:13:535 (2) - Doesn't really fit here to be honest. IMO better go with a hitcircle at 00:13:723 -

00:21:598 (1) - Change this slider's shape to fit 00:21:410 (5) - as a blanket, rather than 00:21:035 (4) - . would look like

00:24:223 (3,1) - Spacing between those two may seem hard to read at this calm stage of the song, I'd go for a solution such as , where you move 00:24:598 (1) - sliderend up to 00:23:848 (2) - and ctrl+G 00:25:348 (2) -


00:26:660 (3,4,5) - Once again, spacing should IMO match the song's pace on such a calm part. I'd propose If you go for the suggestion above, please move 00:27:598 (1) - so the sliderend (or repeat end) overlaps completely with 00:26:473 (2) -


00:50:660 (3) - Instead of this shape and direction, please Ctrl+C, Ctrl+V, Ctrl+H, Ctrl+J 00:50:098 (1) - and make it a repeat slider for this pattern to look cleaner. If you decide to do this, please move 00:50:473 (2) - to a point where it is the same distance away from both sliders.

01:39:598 (1) - I would space this one further away in the same direction to accentuate the buildup suggested by the background music.

01:51:598 (1) - Would change 01:51:598 (1) - to the same form and location of 01:52:723 (5) - and Ctrl+H, Ctrl+J the actual 01:52:723 (5) - and then move it so the sliderend overlaps perfectly with the sliderend of 01:53:473 (2) -

If you applied the change above, it may play better if you also Ctrl+G 01:53:473 (2) - and Ctrl+G 01:53:848 (3,4) -
The whole product of those two changes would look like this
01:51:598 (1) -
01:52:723 (5,1,2) -
01:53:848 (3,4) -


02:01:535 (4) - Also, for more cleanness try and scan the map for little symmetry issues like this one (Spacing is off a little to create a perfect triangle) - won't point those out anymore though.

03:05:473 (2) - Ctrl+shift+R and rotate 30°, move up to blanket the start of 03:05:098 (1) - then move 03:05:848 (3) - further away for readability and playability

03:23:848 (3,4) - overlaps a little with 03:22:910 (6,7,1) - please fix those kinda overlaps for a cleaner map :3

03:39:348 (1,1,1) - For better playability of such an odd rhythm, I would replace the third note in the stack with a slider that ends at 03:39:691 -

04:05:473 (3,4) - One of those overlaps with 04:04:723 (5) - again, please fix!

04:12:598 (1) - Move the start of this slider a little to overlap perfectly with 04:11:098 (1) - for more distance to 04:12:223 (4) - (they were very close to an overlap) and a cleaer structure.

05:24:035 (4,1) - Spacing between those is a bit too small for such a long pause at such a slow part

So yeah, I think I'm done for now since that took long enough ^_^ Thanks for your mod as well and good luck!
Also, sorry for atrocious formatting but I noticed too late and was already too tired D: Hope it makes sense though!
Seolv
Hello from my modding queue
I suck at modding marathons, it usually takes me forever, forgive me if my mod sucks.

00:21:410 (5) - Put the circle onto the green slider.
00:29:098 (1,2,3,4) - Flow isn't good in this place. Try changing the flow.
00:44:098 (1,2,3,4,1,2,3,4) - Why are you stacking notes in this place? Try making some jumps
00:47:098 (1,2,3,4) - Weird flow. Try with rotating every slider by 30 degrees and putting them away from each other.
01:45:223 (1,2,3,4,1) - Make a little stream on this place by enabling Distance Snap and putting it to spacing you like.
01:51:406 - Weird flow.
01:53:473 (2) - Overlap.
01:55:348 (4,5,1,2,3) - Change flow.
01:57:223 (6,7) - Overlap.
02:27:410 (8) - Unexpected. Overlap
03:09:598 (1,2,3,4,1,2,3) -Put jumps here instead.
03:24:598 (1) - WTF is this slider shape? Seriously tho, change it.
03:38:723 (1,1,1,1,1,1) - All different combos? Bad.
04:00:973 (2,3) - It confusing when you do this. Put on Distance Snap
04:29:098 (1,2,3,4,5) - Overlaps, avoid as much as you can making them it's no good.
04:52:723 - Put a spinner from here.
05:21:785 (1,2,3) - Spacing...
05:23:473 (1,2,3,4) - Again...


That's it for my mod!
I really hope you will avoid making overlaps and other bad things.
You could really work on the flow more.
Goodbye and good luck (btw, whenever you need a mod, you can always go to my modding queue)
Topic Starter
NucleaRaven

Spicy Salsa wrote:

Hey, so here's the m4m as promised!

Sea of Dreams


00:08:473 (2,3,4,5) - I believe this pattern would look more structured if you placed 00:08:660 (3) - like yea ok

00:11:098 (1) - Could you move it a bit more to the right, so it doesn't nearly overlap with 00:10:160 (4) - ? yaa

00:12:598 (1) - Change this slider's shape like for a better blanket. mmm


00:13:535 (2) - Doesn't really fit here to be honest. IMO better go with a hitcircle at 00:13:723 - no i think this is fine

00:21:598 (1) - Change this slider's shape to fit 00:21:410 (5) - as a blanket, rather than 00:21:035 (4) - . would look like mmmm


00:24:223 (3,1) - Spacing between those two may seem hard to read at this calm stage of the song, I'd go for a solution such as , where you move 00:24:598 (1) - sliderend up to 00:23:848 (2) - and ctrl+G 00:25:348 (2) - that ok actually nice


00:26:660 (3,4,5) - Once again, spacing should IMO match the song's pace on such a calm part. I'd propose changed but differently
If you go for the suggestion above, please move 00:27:598 (1) - so the sliderend (or repeat end) overlaps completely with 00:26:473 (2) -


00:50:660 (3) - Instead of this shape and direction, please Ctrl+C, Ctrl+V, Ctrl+H, Ctrl+J 00:50:098 (1) - and make it a repeat slider for this pattern to look cleaner. If you decide to do this, please move 00:50:473 (2) - to a point where it is the same distance away from both sliders.i cant qute get this section right, changed, but ill need more input to get it perfect

01:39:598 (1) - I would space this one further away in the same direction to accentuate the buildup suggested by the background music. buffed jump a tad

01:51:598 (1) - Would change 01:51:598 (1) - to the same form and location of 01:52:723 (5) - and Ctrl+H, Ctrl+J the actual 01:52:723 (5) - and then move it so the sliderend overlaps perfectly with the sliderend of 01:53:473 (2) - i get it, chenged slightly differently tho

If you applied the change above, it may play better if you also Ctrl+G 01:53:473 (2) - and Ctrl+G 01:53:848 (3,4) -
The whole product of those two changes would look like this
01:51:598 (1) -
01:52:723 (5,1,2) -
01:53:848 (3,4) -


02:01:535 (4) - Also, for more cleanness try and scan the map for little symmetry issues like this one (Spacing is off a little to create a perfect triangle) - won't point those out anymore though. ill change where needed

03:05:473 (2) - Ctrl+shift+R and rotate 30°, move up to blanket the start of 03:05:098 (1) - then move 03:05:848 (3) - further away for readability and playability actually i think ill leave this


03:23:848 (3,4) - overlaps a little with 03:22:910 (6,7,1) - please fix those kinda overlaps for a cleaner map :3 yaa

03:39:348 (1,1,1) - For better playability of such an odd rhythm, I would replace the third note in the stack with a slider that ends at 03:39:691 - man this parts hard to do right for some reason, i cant do your suggesstion as that goes against my kiai structure with not having sliders on heavily accented notes, but i will look into other ways to make this more playable, although 1-2-3 hit does seem ok to me tbh


04:05:473 (3,4) - One of those overlaps with 04:04:723 (5) - again, please fix! yaa

04:12:598 (1) - Move the start of this slider a little to overlap perfectly with 04:11:098 (1) - for more distance to 04:12:223 (4) - (they were very close to an overlap) and a cleaer structure. yas

05:24:035 (4,1) - Spacing between those is a bit too small for such a long pause at such a slow part
done

So yeah, I think I'm done for now since that took long enough ^_^ Thanks for your mod as well and good luck!
Also, sorry for atrocious formatting but I noticed too late and was already too tired D: Hope it makes sense though!
ty for mod~!

[ L u k a s ] wrote:

Hello from my modding queue
I suck at modding marathons, it usually takes me forever, forgive me if my mod sucks.

00:21:410 (5) - Put the circle onto the green slider. i think i get what you mean, but no
00:29:098 (1,2,3,4) - Flow isn't good in this place. Try changing the flow. its better
00:44:098 (1,2,3,4,1,2,3,4) - Why are you stacking notes in this place? Try making some jumps no point in having jumps for the sake of jumps. I like this, the changes in sound arent that drastic, this is fine
00:47:098 (1,2,3,4) - Weird flow. Try with rotating every slider by 30 degrees and putting them away from each other. no i dont like the way that looks tbh
01:45:223 (1,2,3,4,1) - Make a little stream on this place by enabling Distance Snap and putting it to spacing you like. yea a smol curve works better here ty
01:51:406 - Weird flow. fixed
01:53:473 (2) - Overlap. fixed
01:55:348 (4,5,1,2,3) - Change flow. no i like this
01:57:223 (6,7) - Overlap. fixed
02:27:410 (8) - Unexpected. Overlap whats wrong with this?
03:09:598 (1,2,3,4,1,2,3) -Put jumps here instead. see 3
03:24:598 (1) - WTF is this slider shape? Seriously tho, change it. lol
03:38:723 (1,1,1,1,1,1) - All different combos? Bad. how is making it easier to read bad?
04:00:973 (2,3) - It confusing when you do this. Put on Distance Snap no this plays exactly how i envison it, who even uses ds anyway xd. A better explanation is i see the snares as a build up so i can ultimately add emphasis to 04:03:598 (1) -this, so im not changing it
04:29:098 (1,2,3,4,5) - Overlaps, avoid as much as you can making them it's no good. this looks fine to me
04:52:723 - Put a spinner from here. why it doesnt fit?
05:21:785 (1,2,3) - Spacing...
05:23:473 (1,2,3,4) - Again... nothing wrong with these 2 ^^


That's it for my mod!
I really hope you will avoid making overlaps and other bad things. i like some overlaps tbh
You could really work on the flow more. this map isnt about flow its about emphasisl, but yea it can be touched up a but for sure
Goodbye and good luck (btw, whenever you need a mod, you can always go to my modding queue)
ty for modding !!
Pentori
hi!
im going to mostly focus on the whole mapset, instead of individual things that can be polished

[General]
i believe the bpm is actually 80 here, half of what you currently have. you can generally find this out by listening to the position of the downbeats and the tempo of the drums. music is generally structured (well at least anime) to have 2 dominant claps per measure on the 2nd and 4th beats, so if we take a snippet from the kiai you can hear there drums on 01:46:348 - 01:47:848 - you can see they're on the 3rd beats, but if the bpm is halved, these will land on the 2nd and 4th. also we can look at the length of a measure and how often the downbeats appear, after the first downbeat on 01:45:598 - the next one is at 01:48:598 - and not at 01:47:098 .
an easy fix would be to half your bpm and double your slider velocity

also you might want to consider adding combo colours

[Hitsounds]
some of your hitsounds (eg. soft-hitwhistle10, soft-hitfinishes) have more than a 5ms delay at the beginning of the hitsound. according to the ranking criteria, hitsounds must have less than 5ms delay so that hitsounds don't sound late when playing. you can use a program like audacity to trim muted sections of your hitsounds to fix this http://puu.sh/rCoJv/365c3f621c.png

also soft-hitwhistle is extremely low volume and pretty much can't be heard over the sound of normal clicks so i suggest amplifying the volume of that too

and lastly, hitsounds should be in .wav format so convert your .mp3 files to .wav (again this can be done in audacity)

[Harmony]
00:03:598 (1) - in this section, i dont feel that mapping 1/2 rhythms (or 1/4 rhythms when you change bpm) correctly represents the song's tempo, also on some of these beats there are no notes in the song 00:03:785 - 00:04:535 - 00:09:785 - so this amount of density kinda doesn't make sense. perhaps a nicer approach would be to follow the guitar here 00:03:598 - 00:05:098 - 00:06:598 - by using long sliders
00:12:598 (1) - add the whistles to each slider head, reverse and tail individually otherwise by adding it to the whole slider you're changing the slider-slide as well which don't sound that great
00:32:660 (2) - you might want to make 00:32:848 - clickable like you did for 00:26:848 - 00:29:848 - because its quite a strong beat
00:34:943 (1) - hm i'm not sure about this because the vocals are on the big white tick 00:35:098 - so by having it snapped to the other instrument you make the vocals unsnapped. so it might just be better to start this on 00:34:910
00:46:160 (2) - the chimes on 00:46:348 - 00:47:098 - 00:47:848 - don't seem to gain any attention here because the rhythms, distances mostly play the same. it would be nice if you could represent these with more distance compared to everything else and by making the object clickable
01:41:473 - did you intentionally drag your break to start here? a better place to start it might be on the vocal 01:40:910 - or if you didn't intend to do this just drag it back to normal
01:47:660 (3) - in terms of rhythm, since this song has very powerful drums try to make every drum a clickable object so the player knows what they are playing to. 01:47:848 - is an example of where a drum lands on a slider's end which you don't want to aim for. there are other places where this happens in all kiais eg. 02:04:348 - 03:44:285 - 04:59:285 - so if you plan to change this you should fix all of them
02:05:848 (3,4,5) - in terms of placement, using the same spacing for different rhythms can be a bit tricky and awkward to play because your cursor speed varies rapidly. but, don't get me wrong, when this is done right for emphasis it can work well. in this case its better to use visually large spacing for the bigger gaps 02:05:848 (3,4) - and smaller spacing for smaller gaps 02:06:223 (4,5) . 02:00:598 (1,2,3,4,5) - is a good example of where you did this well. there are a couple other places that this happens throughout the map 02:12:598 (1,2,3) - 03:14:098 (1,2,3) - 03:43:348 (4,5,6) - so try look for these
02:39:035 (6) - overlaps like these 02:38:473 (3) - 02:39:035 (6) - 02:39:785 (2) - can look pretty nasty, but i see how this can happen because you're stuck in a corner. perhaps try something else to space these out nicely
03:18:223 (6) - this isn't actually 2 drum beats, its just a very loud drum with an echo :P so i don't think snapping it like this is right
03:36:223 (4) - ^
03:39:098 (1) - nc'ing for 1/3 snapping is good but you don't need to have it on stacked notes since it can't really be seen
03:39:348 (1,1,1) - it might be better to space this out like a stream instead of stacking so that its easier to tell the 1/3
05:30:598 (1,2) - similar to the reasoning of my first point, clicking this much is probably not appropriate considering how calm the music is

good luck!
Topic Starter
NucleaRaven

Pentori wrote:

hi!
im going to mostly focus on the whole mapset, instead of individual things that can be polished

[General]
i believe the bpm is actually 80 here, half of what you currently have. you can generally find this out by listening to the position of the downbeats and the tempo of the drums. music is generally structured (well at least anime) to have 2 dominant claps per measure on the 2nd and 4th beats, so if we take a snippet from the kiai you can hear there drums on 01:46:348 - 01:47:848 - you can see they're on the 3rd beats, but if the bpm is halved, these will land on the 2nd and 4th. also we can look at the length of a measure and how often the downbeats appear, after the first downbeat on 01:45:598 - the next one is at 01:48:598 - and not at 01:47:098 .
an easy fix would be to half your bpm and double your slider velocity you are right

also you might want to consider adding combo colours lol ye

[Hitsounds]
some of your hitsounds (eg. soft-hitwhistle10, soft-hitfinishes) have more than a 5ms delay at the beginning of the hitsound. according to the ranking criteria, hitsounds must have less than 5ms delay so that hitsounds don't sound late when playing. you can use a program like audacity to trim muted sections of your hitsounds to fix this http://puu.sh/rCoJv/365c3f621c.png fixed

also soft-hitwhistle is extremely low volume and pretty much can't be heard over the sound of normal clicks so i suggest amplifying the volume of that too i can hear it fine on my end tho

and lastly, hitsounds should be in .wav format so convert your .mp3 files to .wav (again this can be done in auy) fixed

[Harmony]
00:03:598 (1) - in this section, i dont feel that mapping 1/2 rhythms (or 1/4 rhythms when you change bpm) correctly represents the song's tempo, also on some of these beats there are no notes in the song 00:03:785 - 00:04:535 - 00:09:785 - so this amount of density kinda doesn't make sense. perhaps a nicer approach would be to follow the guitar here 00:03:598 - 00:05:098 - 00:06:598 - by using long sliders remapped whole intro
00:12:598 (1) - add the whistles to each slider head, reverse and tail individually otherwise by adding it to the whole slider you're changing the slider-slide as well which don't sound that great fixed
00:32:660 (2) - you might want to make 00:32:848 - clickable like you did for 00:26:848 - 00:29:848 - because its quite a strong beat agreed
00:34:943 (1) - hm i'm not sure about this because the vocals are on the big white tick 00:35:098 - so by having it snapped to the other instrument you make the vocals unsnapped. so it might just be better to start this on 00:34:910 it was originally like this, but a modder pinted out that it should be snapped to the instrument rather than the vocals, so its caused a bit of confusion for me, but ill think ill revert it back
00:46:160 (2) - the chimes on 00:46:348 - 00:47:098 - 00:47:848 - don't seem to gain any attention here because the rhythms, distances mostly play the same. it would be nice if you could represent these with more distance compared to everything else and by making the object clickable im pretty sure i fixed
01:41:473 - did you intentionally drag your break to start here? a better place to start it might be on the vocal 01:40:910 - or if you didn't intend to do this just drag it back to normal yea that spot is better
01:47:660 (3) - in terms of rhythm, since this song has very powerful drums try to make every drum a clickable object so the player knows what they are playing to. 01:47:848 - is an example of where a drum lands on a slider's end which you don't want to aim for. there are other places where this happens in all kiais eg. 02:04:348 - 03:44:285 - 04:59:285 - so if you plan to change this you should fix all of them agreed changed
02:05:848 (3,4,5) - in terms of placement, using the same spacing for different rhythms can be a bit tricky and awkward to play because your cursor speed varies rapidly. but, don't get me wrong, when this is done right for emphasis it can work well. in this case its better to use visually large spacing for the bigger gaps 02:05:848 (3,4) - and smaller spacing for smaller gaps 02:06:223 (4,5) . 02:00:598 (1,2,3,4,5) - is a good example of where you did this well. there are a couple other places that this happens throughout the map 02:12:598 (1,2,3) - 03:14:098 (1,2,3) - 03:43:348 (4,5,6) - so try look for these will do, thanks
02:39:035 (6) - overlaps like these 02:38:473 (3) - 02:39:035 (6) - 02:39:785 (2) - can look pretty nasty, but i see how this can happen because you're stuck in a corner. perhaps try something else to space these out nicely i believe it doesnt look as jarring anymore
03:18:223 (6) - this isn't actually 2 drum beats, its just a very loud drum with an echo :P so i don't think snapping it like this is right im not completely sure on this one, i can deffinetely hear two snares, however im not sure if the second 'snare' is just a result of the guitar adding another snare like sound or not. I also looked at the waves in audacity and it appears to have to nearly identical wavelengths right where the snares are supposed to be - and when i play this on drums i always flam this (2 hits really close together - used to accent a note alot) so musically it makes sense for there to be 2 snares there. However, if there actually is a 2nd snare, ive incorrectly snapped it - but ill look a lot more on this and see if i can come up with a definite answer, but for now ill leave it as a slider
EDIT- ive done more testing, I am now nigh certain that it is indeed two snares very close together (a flam) - so im leaving it as a slider from now on, if anyone can find proof that it is only 1 hit then i will probably change it, but of not, its staying.

03:36:223 (4) - ^ no this is 100% a flam
03:39:098 (1) - nc'ing for 1/3 snapping is good but you don't need to have it on stacked notes since it can't really be seen even tho it isnt visible, it still makes more sense to have them all NC's in my head, as 03:38:723 (1,1,1) - will have NC's as there are visible, and it doesnt make sense for the combos to have 2 in each as its triples
03:39:348 (1,1,1) - it might be better to space this out like a stream instead of stacking so that its easier to tell the 1/3 yea ok im with you on this one
05:30:598 (1,2) - similar to the reasoning of my first point, clicking this much is probably not appropriate considering how calm the music is i made it a little calmer

good luck!
ty very much for this mod, showing me where and how i can improve the map - very very helpful~!
anna apple
Hi

Harmony

  1. 00:08:473 (2,3,4) - There is no real reason for this kind of rhythm change, if you listen closely, you don't map this sound anywhere else in the intro.
  2. 00:12:598 (1) - take the whistle off of the slider body pls
  3. 00:17:098 (1,2,3) - this is a good pattern to set the pace of this section --aka I'm going to use it as reference pattern.
  4. 00:20:098 (1,2,3,4,5) - this is lacking consistency of pace, without any huge changes of music. 00:20:848 (3,4) - aka why is there a 1/4 jump, here, it makes this pattern way more intense than the majority of the section. Try to make 1/4 gaps either 00:21:410 (5,1) - OR 00:20:098 (1,2) -
  5. 00:26:098 (1,2,3,4,5) - this I have the same comment for, but also look at its spacing. 1-2 looks like your previous 1/4 gap I want you to change, (aka its not large enough to look quite like a 1/2 gap) and 3-4 looks the same as 1-2. Another issue with that is, it doesn't play very well because of 2-3-4 are sharing at least one direction. (horizontal)
  6. 00:27:223 (5) - increase spacing
  7. 00:29:660 (2,3) - this is another instance I think you should reduce spacing here.
  8. 00:30:410 (4,1) - if you denied the spacing suggestions on the 1/4 gaps, then change this spacing.
  9. 00:32:660 (2,3) - change spacing
  10. 00:33:223 (4,1) - this is a fine 1/2 gap
  11. 00:34:910 (1) - its actually impossible to snap this as a reverse slider with this timing, but the head should be at 00:34:957 -
  12. 00:36:598 - through 00:57:598 - every placement of circle or slider is random. there is not a sound every 1/4 tick. remap
  13. 01:09:598 (1,2,3,4) - look at how this follows the vocals pretty well. 01:10:910 (5) - this does not because the vocal on the white tick isn't clickable. also reduce the spacing for 3-4
too lazy to finish
make spacing more consistent, for rhythm try to follow one thing per section unless something is highlighted. And the thing making this map look worse is overlapping.
sample of overlapped things that hurt your map because they are overlapped.
  1. 01:48:973 (2) - and 01:49:723 (5) -
  2. 01:50:098 (1) - and 01:50:848 (4) -
  3. 01:50:285 (2) - and 01:51:223 (5) -
  4. 01:53:473 (3) - and 01:54:598 (1) -
  5. 01:28:535 (4,5) -
  6. 01:30:035 (4) - and 01:28:723 (5) -
  7. 01:30:035 (4) - and 01:31:160 (3) -
Topic Starter
NucleaRaven

Pyroflayer wrote:

Hi

Harmony

  1. 00:08:473 (2,3,4) - There is no real reason for this kind of rhythm change, if you listen closely, you don't map this sound anywhere else in the intro. mmm
  2. 00:12:598 (1) - take the whistle off of the slider body pls err i think its right now?
  3. 00:17:098 (1,2,3) - this is a good pattern to set the pace of this section --aka I'm going to use it as reference pattern.
  4. 00:20:098 (1,2,3,4,5) - this is lacking consistency of pace, without any huge changes of music. 00:20:848 (3,4) - aka why is there a 1/4 jump, here, it makes this pattern way more intense than the majority of the section. Try to make 1/4 gaps either 00:21:410 (5,1) - OR 00:20:098 (1,2) - i made it similar to the reference
  5. 00:26:098 (1,2,3,4,5) - this I have the same comment for, but also look at its spacing. 1-2 looks like your previous 1/4 gap I want you to change, (aka its not large enough to look quite like a 1/2 gap) and 3-4 looks the same as 1-2. Another issue with that is, it doesn't play very well because of 2-3-4 are sharing at least one direction. (horizontal) i cahnged this section a little bit, but its mostly left untouched as i want to emphasise the snare, i think its ok to emphasis this one more then the previous instances where the same sound occurs coz of the progression
  6. 00:27:223 (5) - increase spacing done
  7. 00:29:660 (2,3) - this is another instance I think you should reduce spacing here. emphasis
  8. 00:30:410 (4,1) - if you denied the spacing suggestions on the 1/4 gaps, then change this spacing. i dont quite get why
  9. 00:32:660 (2,3) - change spacing i changed it a bit but it was mainly for flow
  10. 00:33:223 (4,1) - this is a fine 1/2 gap
  11. 00:34:910 (1) - its actually impossible to snap this as a reverse slider with this timing, but the head should be at 00:34:957 - thats too late, and im going to stick what Pentori said was best
  12. 00:36:598 - through 00:57:598 - every placement of circle or slider is random. there is not a sound every 1/4 tick. remap well i mean its fair enough that youd say this considering i attempted to map literally every sound, and focused on individual sections for how i mapped it, but even tho it plays alright i guess, one would be correct in saying it doesnt really follow anything. So ill remap the parts that need it to make it consistently following something rather than everything, however, the notes already placed are certainly not random.
  13. 01:09:598 (1,2,3,4) - look at how this follows the vocals pretty well. 01:10:910 (5) - this does not because the vocal on the white tick isn't clickable. also reduce the spacing for 3-4 fixed
too lazy to finish the intro was the part i needed the most help with so ty anyway ^^
make spacing more consistent, for rhythm try to follow one thing per section unless something is highlighted. And the thing making this map look worse is overlapping.
sample of overlapped things that hurt your map because they are overlapped.
  1. 01:48:973 (2) - and 01:49:723 (5) -
  2. 01:50:098 (1) - and 01:50:848 (4) -
  3. 01:50:285 (2) - and 01:51:223 (5) -
  4. 01:53:473 (3) - and 01:54:598 (1) -
  5. 01:28:535 (4,5) -
  6. 01:30:035 (4) - and 01:28:723 (5) -
  7. 01:30:035 (4) - and 01:31:160 (3) - honestly these are fine i dont get why ppl hate overlaps so much like really, i can understand most but most of these overlaps arent even visiblly touching in the editor let alone when playing, and alot of the time removing an overlap can negatively impact play-ability which is honestly more important than aesthetics anyway. Anyhow i did change 1 or 2 very smally for flow reasons
ty for modding ^^
Foxy Grandpa
I'm a month late

fucking kill me i completely forgot

m4m:

  • [General]
  1. Widescreen-desu
  • [Harmony]
  1. 00:20:660 (2,3) - Can u completely overlap this, just for structure sake
  2. 00:46:160 (2) - kind of a gross slider shape ww
  3. 00:49:723 (3,1) - Fix blanket pleas
  4. 00:52:723 (4,5) - This is such a high vocal note, you should emphasize this a lot more
  5. 00:56:098 (3,4) - Fix overlap w
  6. 01:19:348 (3,4,3) - For structure sake, you should stack all of these
  7. 01:48:598 (1,1) - overlap w
  8. 02:08:848 - For here you should stop the kiai, then flash it again at 02:09:598 - for a more poppy effect
Really what needs work is your structure honestly, theres not a lot to point out other than overlaps and blankets and such, just make sure everything can fit in neatly and cleanly. Monstrata maps are a prime example of god tier structure.

I'm so fucking sorry i'm so late with this, best of luck :D
Topic Starter
NucleaRaven

FoxyGrandpa wrote:

I'm a month late

fucking kill me i completely forgot dw i really dont mind ~~

m4m:

  • [General]
  1. Widescreen-desu
  • [Harmony]
  1. 00:20:660 (2,3) - Can u completely overlap this, just for structure sake yaa
  2. 00:46:160 (2) - kind of a gross slider shape ww ww
  3. 00:49:723 (3,1) - Fix blanket pleas w
  4. 00:52:723 (4,5) - This is such a high vocal note, you should emphasize this a lot more i agree
  5. 00:56:098 (3,4) - Fix overlap w w
  6. 01:19:348 (3,4,3) - For structure sake, you should stack all of these yes you right
  7. 01:48:598 (1,1) - overlap w w
  8. 02:08:848 - For here you should stop the kiai, then flash it again at 02:09:598 - for a more poppy effect
i don really like doing that tho tbh w , maybe might in future tho w

Really what needs work is your structure honestly, theres not a lot to point out other than overlaps and blankets and such, just make sure everything can fit in neatly and cleanly. Monstrata maps are a prime example of god tier structure. i know - the more i 'improve' the map - the more i realise how bad it is - im gonna prolly do a semi remap in the future when im a lil better tbh - and try again.

I'm so fucking sorry i'm so late with this, best of luck :D its fine www - thanks for modding >///<
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