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Nekomata Master - PRESENT Phase Opening

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Topic Starter
cheesiest
This beatmap was submitted using in-game submission on Thursday, September 29, 2016 at 5:31:57 PM

Artist: Nekomata Master
Title: PRESENT Phase Opening
Source: beatmania IIDX 22 PENDUAL
Tags: present
BPM: 165
Filesize: 4292kb
Play Time: 00:33
Difficulties Available:
  1. Collab Hyper (3.59 stars, 103 notes)
  2. Normal (1.99 stars, 58 notes)
  3. sm1's Another (4.42 stars, 114 notes)
Download: Nekomata Master - PRESENT Phase Opening
Download: Nekomata Master - PRESENT Phase Opening (no video)
Information: Scores/Beatmap Listing
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yeah
Akali
General

Don't steal from KONAMI are you INSANE? holy

tags WIP I guess, no gders there

od7 hyper and od 5- 5,5 normal?

Normal

Drain time? :)

Hyper collab

00:10:472 (6,7) - could ctrl+G to avoid different timing after 1/4 stack but that's probably desired effect anyway so bleh whatever

00:11:562 (2,3) - slightly imperfect blankut

00:13:381 (1,2) - these too are soooo paired should be the same, 1/2 slider not 1/1 note

00:28:653 (8,9,1) - ambigous but it seems there is 1/3 note here 00:28:775 - and 1/6 after that, I think it's ok to simplify though

sm1's another

00:10:472 (3,6) - random normal whistles add samba vibe, would remove, + they don't appear anywhere else

00:10:835 (6,7) - too small of a spacing considering piano building up to this

00:26:472 (1,2,3) - doesn't really fit, plays meh - it's part of the build up to the end, keep making sharp jumps. Could take this as an opportunity to transition 00:26:472 (1,2,3,4,5,6,1,2,3,4) - to the left side of the screen so it's more balanced

00:28:653 (1,2) - like on hyper, I think there is 2*1/3 into 1/6 here but should be ok to simplify

00:29:108 (1) - hyper ends on different tick
Topic Starter
cheesiest
applied od changes, 5.5 for normal, and yes tags are WIP and so is metadata tbh
ok i fixed the ctrl + g in hyper since wyh not its better probably and umm the blanket, i'll see what sm1 wants to do about that 1/1 note, and the 1/3 thing is a bit like imperfect so its simplified similarly in all diffs

i will wait to see what sm1 wants to do about the antoher tho

thanke for the mod!!!!!
Topic Starter
cheesiest
ok sm1 did smthing
zev
hey ceesheist

general:
spread needs a easy diff
i really like your songs.. very good song choice cheesiest!!

[sm1]
00:03:199 (4,5,6,7,1) - previous flow is accerlating so this stream feels very bumpy at the start of the song i strongly dislike that,
can you make this atleast 1.8 DS so it doesn't bump i think this is kinda important because its the start of the diff. whatimeam

00:04:836 (2) - I would nerf this jump because its not supported by the song
00:05:018 (3) - This deserves the jump a lot more 10/10 would make more sense cause that beat is more kinky
00:09:381 (3,4) - the bell sound is really important to associate with spacing emphasize so would modify the jumps that the bell is the most furthest away
00:11:926 (3,4,5,6) - I really like slider leniecy jumps but 5-->6 is too sharp
00:13:381 (1,2,3,4,5,6) - would rotate this pattern 90 degrees for spacing emphasize of the bell
00:17:744 (1,2) - these feel out of place tbh, can't you make both sliders start on the same sound?
i think this is best and supported by song
00:21:017 (3,4) - ctrl+g jumps
00:21:744 (1,2) - not rly a fan of this flow ctrl+g and buff 00:22:108 (2,3) - spacing ?
00:27:562 (1,2,3,4) - can you make this a triangle? that leads the flow into the last stream? just a suggestion could be somth else
00:28:653 (5) - remove this nc it brings nothing to playibility and the reverse slider will play better and look better cause of the ugly follow point
[cheestiest hyper]
00:10:472 (1) - NC to eliminate follow point and indicate 1/1 gap
00:11:199 (1) - you immediately want the player to follow the 1/2 rhythm again so make this a 1/2 slider!
00:16:653 (5) - no gap, make it slider
00:23:199 (6) - feels very close and slow downs the speed a lot
00:23:199 (6,7,8,9,10,11) - its a bit hard to hit suddenly spawned 6 circles with lineair flow with no song feedbek i would throw somewhere a reverse slider like 00:27:199 (4) - so player can recover their rhythm
00:28:290 (1) - nc because its different insturment and suddenly 1/4

[the last cheiset normal]
00:21:017 (3) - must maintain rhythm so circle here or extend reverse slider really works well too c:
00:24:653 (2) - ^^
i did not double chek mod hf
Topic Starter
cheesiest
hyper is acollab i will see my Parts also i did not chagen normal. thank you

so lets see hyper

i did the NC
next one is sm1's
also sm1's
changed to be part of the Pentagon
also changed ye
sm1's part as Well but i will change

now we wait
Topic Starter
cheesiest
sm1 did it again (smthing)
BanchoBot
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