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DystopiaGround - AugoEidEs

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Topic Starter
_Yiiiii
This beatmap was submitted using in-game submission on 2017年9月10日 at 15:47:45

Artist: DystopiaGround
Title: AugoEidEs
Tags: nao Demetori Marathon
BPM: 207
Filesize: 11373kb
Play Time: 06:36
Difficulties Available:
  1. Eternal (6.59 stars, 1772 notes)
Download: DystopiaGround - AugoEidEs
Information: Scores/Beatmap Listing
---------------

Too long for enjoying...

Remapped 2017.9.10
mp3 and meta source: https://osu.ppy.sh/s/346104
Try the version with 9eater's collab part here click
Topic Starter
_Yiiiii
I will change the diff name and bg later. Already changed.
Otosaka-Yu
This reply has been deleted on the request of its creator. It is no longer available.
HML
Oi, thanks for stopping by my queue

Modarino
00:33:596 (1,2,3,4,1,2,3,4,1,2,3,4) - This plays like trash imo. It doesn't flow, the triples overlap, so sometimes I hit the first note of the next one too early.
00:53:306 (1,2,3,4) - These are too close imo
01:04:755 (1) - Missed a hitsound here
01:22:871 (2,3) - Why not make these a slider instead? Copy 01:22:581 (1) - and Ctrl+G it
01:44:320 (1,2) - These are too close to eachother
02:03:451 (1,2) - Silence the slider ends maybe?
02:40:552 (4,5,1) - Move further apart
02:49:248 (1,1,1,1) - This was Hell to hit because of the SV
02:53:885 (1,2,3,1,2,3,1) - I'd make these sliders so someone doesn't try to stream 1/4 on these
03:15:914 (1,1,1) - Silence slider ends
04:25:480 (1) - I'm glad you added a deathstream. That's the one thing I didn't like about Raikozen's map. The only problem I have is that it looks really ugly, and is too spaced. Like, I get you need that SR, but if it's making cancer streams, plz no.
04:45:190 (1) - This one is much better! Except for here: 04:50:769 (6,7,8,1,2,3) - Looks ugly
04:56:639 (1) - Too spaced and looks ugly again
04:57:798 (1) - Too spaced
04:59:972 (5) - Make this NC, not 05:00:117 (1) -
04:59:972 (5,1,2,3) - I feel like this pattern is weak for this part of the song. It's too easy.
05:12:581 (1) - Should start 05:12:436
05:30:987 (1,2) - Silence slider ends
05:39:683 (2) - Missed a sound
06:27:074 (1) - Well that escalated quickly O.O Caught me off guard when playing
Sorry for the short mod!
Topic Starter
_Yiiiii

Suzuki_1112 wrote:

完全超出了大神的境界,请不要放弃app的机会

神马破

shuimo
00:35:335 (1) - finish移到00:35:769 (1) -
00:53:885 (1,2,3,4,1,2,3,4) - 连打间距突然变小,虽然这么做合适,但是毕竟背景音没有变小,所以用回之前00:53:885 (1,2,3,4) - 间距可 这个就涉及到打的感觉了,光看歌来说的确没什么变间距的理由,这个我考虑考虑,如果再有人提到这个我就改
00:58:958 (1) - 滑条头可用SC:1 finish 然而我并没有放SC1的finish在文件夹里啊
01:02:001 (3) - ctrl + g 这样太别手了
01:27:509 (3,4) - 这里间距突然变小太接近了吧,别stack在滑条尾啊 往下了一点点
01:33:306 (3,4) - ^ ,01:33:306 (3) - 可stack 01:33:740 (1) - 尾
01:43:740 (3) - move x:365 y:259 and ctrl + g 太别手了orz
01:44:175 (4) - move x:321 y:137 ^
01:44:610 (3,4,5) - 接近 01:44:320 (1,2) -
02:03:016 (1,2) - ctrl + g
02:53:885 (1,2,3,1,2,3,1) - 之前在群里应该说过,1/3不用靠太近,别挨着,可以用滑条代替circle比如:
03:24:175 (2,3,4,5,6,7) - 既然之前03:23:016 (2,3,4,5,6,7) - 都这样了可以考虑一下一样的间距
06:36:494 (91,5) - 在这之后你可以参考一下星爷的图做个比翅膀还牛逼的东西233 没脑洞了orz
以上

HML wrote:

Oi, thanks for stopping by my queue

Modarino
00:33:596 (1,2,3,4,1,2,3,4,1,2,3,4) - This plays like trash imo. It doesn't flow, the triples overlap, so sometimes I hit the first note of the next one too early. well, I think those notes without flow don't matter because it can highlight the beat
00:53:306 (1,2,3,4) - These are too close imo fixed
01:04:755 (1) - Missed a hitsound here It should be like so, whistle only on 1/1 slider in this stage
01:22:871 (2,3) - Why not make these a slider instead? Copy 01:22:581 (1) - and Ctrl+G it I put circles there because the sound is bass drum, sliders only on snare drum
01:44:320 (1,2) - These are too close to eachother fixed
02:03:451 (1,2) - Silence the slider ends maybe? Silenced the entire slider
02:40:552 (4,5,1) - Move further apart No, there is a NC
02:49:248 (1,1,1,1) - This was Hell to hit because of the SV I do think so, I'll change it if more people talk about them
02:53:885 (1,2,3,1,2,3,1) - I'd make these sliders so someone doesn't try to stream 1/4 on these already fixed
03:15:914 (1,1,1) - Silence slider ends fixed
04:25:480 (1) - I'm glad you added a deathstream. That's the one thing I didn't like about Raikozen's map. The only problem I have is that it looks really ugly, and is too spaced. Like, I get you need that SR, but if it's making cancer streams, plz no. I probably will make it looks better, and I don't think it is too spaced
04:45:190 (1) - This one is much better! Except for here: 04:50:769 (6,7,8,1,2,3) - Looks ugly I'll polish it later
04:56:639 (1) - Too spaced and looks ugly again I don't think so
04:57:798 (1) - Too spaced ^ but I changed the shape
04:59:972 (5) - Make this NC, not 05:00:117 (1) - Why?
04:59:972 (5,1,2,3) - I feel like this pattern is weak for this part of the song. It's too easy. This is a relaxing part, it is hard enough
05:12:581 (1) - Should start 05:12:436 fixed
05:30:987 (1,2) - Silence slider ends fixed
05:39:683 (2) - Missed a sound
06:27:074 (1) - Well that escalated quickly O.O Caught me off guard when playing fixed
Sorry for the short mod! It doesn't matter, thanks a lot!
-Atri-
希望我有很多動力...

m4m

  1. 那BG是大小1365x768,大多數的BG大小是 1366x768或者1024x768的,就算1px之差都會被DQ的,我有改了的版本, 順轉成jpg, 以減低容量
  2. Tags裡去了"lepidopodus", 那個是在happy30版本作GD的人,完全不須要.
  3. 00:35:335 (1,1) - 不知道有没有打算包,但是沒包好
  4. 00:38:088 (1,3,4,5) - ^ 那個都是
  5. 00:37:364 (2,3,4) - , 00:38:668 (3,4,5) - , 00:39:827 (3,4,5) - , 00:42:146 (3,4,5) - 等等的三連最好全部有一致的DS,的是全部stack掉
  6. 00:56:059 (1,2,3) - 不要碰到 00:55:769 (1) -
  7. 01:11:277 (3,4,5) - 那裡為什麼縮小距離了,前面的都是大跳的,除非那裡的音樂變弱的話最好與前方有一致的距離,不然會很怪
  8. 01:15:769 (3,4,5,6) - ^
  9. 01:17:074 (1,1) - 那SV轉變太突然了, 尤其是 01:17:509 (1) - 那麼快會很容易斷
  10. 01:18:668 (5,1) - 突然減短短的距離與那種Flow有些難打
  11. 01:22:146 (1) - 又是突然的快滑條問題
  12. 01:29:827 (3,4,5) - 01:30:987 (4,5,6) - 縮小距離的問題....其餘的不提了
  13. 01:53:451 (1,1,1) - 如果是那個梗的話最好中間那個Ctrl+G, 太長的話容易斷
  14. 02:03:016 (1,2) - Ctrl+G ?
  15. 02:04:030 (1) - 突然的快滑條..... 不提了
  16. 02:29:972 (1) - remove nc
  17. 02:34:900 (1) - ^
  18. 02:40:552 (4,5) - 這個可以放跳,疊起來的話很像沒有突出那種低音吉他聲,亦與 02:40:987 (1) - 的停頓感覺不太好2333333
  19. 02:44:320 (5,1) - 那樣放打起來卡住了, 建議移開一些
  20. 03:04:175 - 突然地SV變慢會卡住
  21. 要多加Finish與Claps~
  22. 除了突然的SV轉變外沒有車西可說了

Good luck~
Topic Starter
_Yiiiii

KuranteMelodii wrote:

希望我有很多動力...

m4m

  1. 那BG是大小1365x768,大多數的BG大小是 1366x768或者1024x768的,就算1px之差都會被DQ的,我有改了的版本, 順轉成jpg, 以減低容量
  2. Tags裡去了"lepidopodus", 那個是在happy30版本作GD的人,完全不須要.
  3. 00:35:335 (1,1) - 不知道有没有打算包,但是沒包好本来没打算包的,现在包了
  4. 00:38:088 (1,3,4,5) - ^ 那個都是
  5. 00:37:364 (2,3,4) - , 00:38:668 (3,4,5) - , 00:39:827 (3,4,5) - , 00:42:146 (3,4,5) - 等等的三連最好全部有一致的DS,的是全部stack掉 第一个统一成0.5x了,第三个stack了,
  6. 00:56:059 (1,2,3) - 不要碰到 00:55:769 (1) - 啊啊啊,这是我当时没开stack做的,改好了
  7. 01:11:277 (3,4,5) - 那裡為什麼縮小距離了,前面的都是大跳的,除非那裡的音樂變弱的話最好與前方有一致的距離,不然會很怪 搞大了
  8. 01:15:769 (3,4,5,6) - ^ 这块的音弱了,不改
  9. 01:17:074 (1,1) - 那SV轉變太突然了, 尤其是 01:17:509 (1) - 那麼快會很容易斷 第一个改了,第二个之后再考虑考虑
  10. 01:18:668 (5,1) - 突然減短短的距離與那種Flow有些難打改了
  11. 01:22:146 (1) - 又是突然的快滑條問題 我找的测试的人都没在这种加速的地方出过问题,所以我暂时还不想改这个
  12. 01:29:827 (3,4,5) - 01:30:987 (4,5,6) - 縮小距離的問題....其餘的不提了 这两段都相对静一些啊
  13. 01:53:451 (1,1,1) - 如果是那個梗的話最好中間那個Ctrl+G, 太長的話容易斷
  14. 02:03:016 (1,2) - Ctrl+G ? 上个摸刚Ctrl+G过orz,我觉得现在这样合适些
  15. 02:04:030 (1) - 突然的快滑條..... 不提了
  16. 02:29:972 (1) - remove nc
  17. 02:34:900 (1) - ^ 这个算是因为间距梗才加的NC,不加不合适
  18. 02:40:552 (4,5) - 這個可以放跳,疊起來的話很像沒有突出那種低音吉他聲,亦與 02:40:987 (1) - 的停頓感覺不太好2333333 之后再考虑
  19. 02:44:320 (5,1) - 那樣放打起來卡住了, 建議移開一些
  20. 03:04:175 - 突然地SV變慢會卡住
  21. 要多加Finish與Claps~
  22. 除了突然的SV轉變外沒有車西可說了

Good luck~
谢摸~
Otosaka-Yu
This reply has been deleted on the request of its creator. It is no longer available.
Topic Starter
_Yiiiii

Suzuki_1112 wrote:

NO KDS
顺便说一下:02:40:987 (1) - 离 02:40:552 (4,5) - 太近
而且不介意的话我可以做个字幕sb什么的
啊,那个是玩DS梗的。sb没什么必要,不用了。
LMT
Hi!
  • [Frightening]
  1. 01:14:030 (1) - this is the only 1/1 slider that doesn't catch the vocals. If you want to follow the guitar then 01:04:755 (1,2,3) - why is this slider 1/2 instead of 1/1 ? (I personally think 1/2 follows the guitar more closely, so if you follow the guitar you should map 1/2 , if you follow the vocals you should map to 1/1, so as to make things less random)
  2. 01:19:827 (1) - why don't these 01:19:827 (1) - 01:24:465 (1) - have SV like the other two?
  3. 01:27:653 (4) - is there a reason why this slider starts on a red tick? Since by default white ticks are stronger than red ticks, you only map red tick sliders when the music tells you to. 01:28:813 (4) - same here. Basically I think white tick is stronger than red tick -> sliderhead should be on white tick.
  4. 01:30:262 (1) - why does this break the 1/1 slider structure?
  5. 02:02:001 (3,1) - quite a big red tick jump. Does it make sense to put 02:02:436 (1,2) - these objects here instead?
  6. 02:04:030 (1) - why is this 1/1 but 02:06:349 (1) - this is 1/2 even though they *might* be of the same structure. (You can argue against this actually, but I'd like to hear your reasoning on this)
  7. 02:31:567 (1) - idk but I think this being stacked on 02:30:986 (4) - this is kinda evil xd. Just pointing out, nothing wrong, probably.
  8. 03:22:436 (5) - again, music theory-wise white ticks always win against red ticks (or at least they're of equal importance) when the musical elements play sounds of equal strength at these ticks, so by putting a sliderhead on red tick you're saying that this red tick is "definitely" stronger than the white tick, that is only used for emphasis, like 03:22:726 (1) - this is a correct use because the guitar stresses (or in fact, "change chord" at) the red tick instead of the downbeat. Here, there shouldn't be any emphasis by the music, so it makes more sense to put the sliderhead on a white tick.
  9. 05:31:567 - there should be a timing point here to reset the downbeat. When you have done that, move all timing points from 05:30:118 - here on by 20ms forward because that is how much this timing point is early. Don't forget to resnap all objects after this.
  10. 05:39:393 (1,2) - Swap NC because downbeat is actually on 2. Recheck similar places to see if this is the case for other parts at downbeats.
That's all from me. That's a really good map, I have zero complaints about aesthetics/hitsounding as they're awesome, the amount of polish you have put into this map is insane. Best of luck!
onsaemiro
I'm sorry D: I didn't know your map was 6min when i accepted it from the queue
Since I already accepted it, I will give you a short mod
Frightening
i'll be honest. while this mod is short partially because i rushed through it, but its actually really good and i found very little to point out. this map was very well done in general (aesthetics, difficulty, hitsound, etc.) and i hope you aim for a ranked map ;)
01:04:320 (3,1) - should stack
01:14:030 (1,3) - overlap
01:43:016 (1,2,3) - even spacing would make 3 look less out of place
01:54:030 (1,2) - can prolly replace this with a slider that's same size as the ones before. this will
  1. make the follow up stream have an odd number of objects (6 circles + 1 slider)
  2. allow you to shorten the 3rd slider to match the shortening slider trend of the previous 2 sliders
02:02:726 (1,2) - somewhere along the line of ctrl+g these 2 notes. anyhow i think 02:03:016 (1,2) should be closer than 02:02:726 (1,1) even if by a little bit
02:13:740 (2,4) - blanket shouldn't touch
02:21:567 (2) - try putting this at x:48 y:304 for parallel looks (aesthetic)
03:21:711 (1,2,3,4,5) - try making it a perfect star (or at least somewhat flattened version of it) ctrl+shift+d
03:26:929 (1,2,1) - it bothers me that these are touching
03:49:827 (2,1) - stack the endings
04:23:885 (3,4,1) - blankets shouldn't touch. give some breathing room (can be like 2ptx)
04:59:682 (3,4,5,1,2,3) - try making perfect star
05:23:347 (4,1) - blanket
05:50:842 (2,1) - fix blanket
06:24:031 (3,4,5) - doesnt form a straight line -- move 06:24:248 (4,5) down and right
06:25:190 (3,4,5) - ^ (if you copied and pasted)

not gonna lie. this is easily one of the most impressive maps ive seen so far!
will throw a star if you give me kudosu :)
Topic Starter
_Yiiiii

LMT1996 wrote:

Hi!
  • [Frightening]
  1. 01:14:030 (1) - this is the only 1/1 slider that doesn't catch the vocals. If you want to follow the guitar then 01:04:755 (1,2,3) - why is this slider 1/2 instead of 1/1 ? (I personally think 1/2 follows the guitar more closely, so if you follow the guitar you should map 1/2 , if you follow the vocals you should map to 1/1, so as to make things less random) I actually want to follow the bass drum.
  2. 01:19:827 (1) - why don't these 01:19:827 (1) - 01:24:465 (1) - have SV like the other two? That's because there's no sound of cymbals that the other two have. You have a point, but I chose slider or circle by following the snare drum or bass drum. I fixed this problem in other ways.
  3. 01:27:653 (4) - is there a reason why this slider starts on a red tick? Since by default white ticks are stronger than red ticks, you only map red tick sliders when the music tells you to. 01:28:813 (4) - same here. Basically I think white tick is stronger than red tick -> sliderhead should be on white tick. I think strength of beat is up to the type of drums, but you have a point, I fixed it in another way.
  4. 01:30:262 (1) - why does this break the 1/1 slider structure? There is a sound of bass drum at 01:29:864 - I followed that
  5. 02:02:001 (3,1) - quite a big red tick jump. Does it make sense to put 02:02:436 (1,2) - these objects here instead? You are right, fixed.
  6. 02:04:030 (1) - why is this 1/1 but 02:06:349 (1) - this is 1/2 even though they *might* be of the same structure. (You can argue against this actually, but I'd like to hear your reasoning on this) I didn't think that much, I just mapped by sense at that time, fixed.
  7. 02:31:567 (1) - idk but I think this being stacked on 02:30:986 (4) - this is kinda evil xd. Just pointing out, nothing wrong, probably. XD I am an evil man.
  8. 03:22:436 (5) - again, music theory-wise white ticks always win against red ticks (or at least they're of equal importance) when the musical elements play sounds of equal strength at these ticks, so by putting a sliderhead on red tick you're saying that this red tick is "definitely" stronger than the white tick, that is only used for emphasis, like 03:22:726 (1) - this is a correct use because the guitar stresses (or in fact, "change chord" at) the red tick instead of the downbeat. Here, there shouldn't be any emphasis by the music, so it makes more sense to put the sliderhead on a white tick. I found nothing wrong here, because there is a sound of cymbal at the start of the slider and nothing in the end, a slider just suit that case.
  9. 05:31:567 - there should be a timing point here to reset the downbeat. When you have done that, move all timing points from 05:30:118 - here on by 20ms forward because that is how much this timing point is early. Don't forget to resnap all objects after this. Oh, I'm just finding someone to check the timing things of this part, thanks, but it seems 20ms is not correct XD, I fixed the down beat problem.
  10. 05:39:393 (1,2) - Swap NC because downbeat is actually on 2. Recheck similar places to see if this is the case for other parts at downbeats. Fixed.

That's all from me. That's a really good map, I have zero complaints about aesthetics/hitsounding as they're awesome, the amount of polish you have put into this map is insane. Best of luck!
Thank you very much, you are a nice detail checker! I'll mod your map on this Friday.

chparkkim wrote:

I'm sorry D: I didn't know your map was 6min when i accepted it from the queue
Since I already accepted it, I will give you a short mod XXXXXDDDDD
Frightening
i'll be honest. while this mod is short partially because i rushed through it, but its actually really good and i found very little to point out. this map was very well done in general (aesthetics, difficulty, hitsound, etc.) and i hope you aim for a ranked map ;)
01:04:320 (3,1) - should stack Fixed.
01:14:030 (1,3) - overlap Fixed.
01:43:016 (1,2,3) - even spacing would make 3 look less out of place Ctrl+G to 1 made it looks better.
01:54:030 (1,2) - can prolly replace this with a slider that's same size as the ones before. this will
  1. make the follow up stream have an odd number of objects (6 circles + 1 slider)
  2. allow you to shorten the 3rd slider to match the shortening slider trend of the previous 2 sliders
I don't think it could be a reason and there is a sound at 01:54:175
02:02:726 (1,2) - somewhere along the line of ctrl+g these 2 notes. anyhow i think 02:03:016 (1,2) should be closer than 02:02:726 (1,1) even if by a little bit Sorry but I can't understand your reason for that changing, and I think they are good now XD
02:13:740 (2,4) - blanket shouldn't touch Fixed.
02:21:567 (2) - try putting this at x:48 y:304 for parallel looks (aesthetic) Fixed.
03:21:711 (1,2,3,4,5) - try making it a perfect star (or at least somewhat flattened version of it) ctrl+shift+d Fixed.
03:26:929 (1,2,1) - it bothers me that these are touching Fixed.
03:49:827 (2,1) - stack the endings OK
04:23:885 (3,4,1) - blankets shouldn't touch. give some breathing room (can be like 2ptx) I tried my best and polished it again XD
04:59:682 (3,4,5,1,2,3) - try making perfect star A star now but not perfect XD
05:23:347 (4,1) - blanket I'm lazy to make blanket with DS
05:50:842 (2,1) - fix blanket Fixed.
06:24:031 (3,4,5) - doesnt form a straight line -- move 06:24:248 (4,5) down and right Fixed with Ctrl+F, I don't know what caused that XD
06:25:190 (3,4,5) - ^ (if you copied and pasted)

not gonna lie. this is easily one of the most impressive maps ive seen so far!
will throw a star if you give me kudosu :) oh thanks!
Thank you for this mod that pointed out so many problems about aesthetics, I'll mod your map on this Friday.
Lily Bread
M4M

00:59:682 (3) - y=384,说明滑条头已经贴底线了,所以再向下弯就超界了
http://puu.sh/rtXif/4e1d41f7c7.jpg

01:17:074 (1) - 既然是ex的话,我建议类似这样的下法,这三个鼓还是挺重的...
http://puu.sh/rtXvr/df75c15200.jpg

01:19:248 (2,3) - 天然的三连
02:21:132 (2,1) - ^

02:40:262 (3) - 好像做成3/4会好一点

06:02:146 (2,1) - 这个感觉比 - 02:34:610 (2,1) - 合适一点,因为 - 06:02:146 (2) - 有一个很重的音..所以考虑把这个梗留到 - 06:02:146 (2,1) - 再用,这样来突出一下?

gl
Topic Starter
_Yiiiii

Lily Bread wrote:

M4M

00:59:682 (3) - y=384,说明滑条头已经贴底线了,所以再向下弯就超界了 已改
http://puu.sh/rtXif/4e1d41f7c7.jpg

01:17:074 (1) - 既然是ex的话,我建议类似这样的下法,这三个鼓还是挺重的... 把原本的那个条子改成一个折返滑条了
http://puu.sh/rtXvr/df75c15200.jpg

01:19:248 (2,3) - 天然的三连 已改
02:21:132 (2,1) - ^ 已改

02:40:262 (3) - 好像做成3/4会好一点 用其他方式改了

06:02:146 (2,1) - 这个感觉比 - 02:34:610 (2,1) - 合适一点,因为 - 06:02:146 (2) - 有一个很重的音..所以考虑把这个梗留到 - 06:02:146 (2,1) - 再用,这样来突出一下? 已改

gl
谢摸
ItashaS13
Hi from my Q

M4M

  • Frightening

    both soft-hitnormal and soft-hitnormal1 doesnt fit with the song
    add kiais?

    00:42:726 (1) - move this down just a bit, I can see the circle under it xd
    00:43:378 (3) - add a circle here? and make something like https://osu.ppy.sh/ss/6221250 so you move this 00:43:596 (4) - to 149/124 to be part of the next pattern :p also consistent with 00:45:480 (1,2,3) -
    01:06:639 (3,4,5) - these jumps r too short compared to the rest, no?
    01:11:422 (4) - move this to the left, this jump is too long
    01:15:624 - this sound here in this white tick should be clickable
    01:34:610 (4) - since you can't properly stack this with the slider, why not move it to 55/140 or 101/26, or also you can move 01:34:465 (3) - to stack with 01:34:900 (1) - end and move the 4 somewhere else
    01:42:581 (4,5) - move this to the right
    01:47:074 (2,3) - ctrl+g on these? http://prntscr.com/cok8y9 this rythm would fit better 01:47:074 -
    02:01:277 (5,2) - stack
    03:57:653 (1) - ctrl+g < because the movement you make goes from right to left http://prntscr.com/cokaxk >
    04:18:668 (2,3,4,5,6) - move this up, its too close to 1
    04:37:943 (5,1) - these should not be stacked, the sound is different < suggestion https://osu.ppy.sh/ss/6221395 >
    https://osu.ppy.sh/ss/6221446 move this anchor up a bit https://osu.ppy.sh/ss/6221463
Sorry for short mod tho :<
GLGL
my map https://osu.ppy.sh/s/466254
Pata-Mon
M4M from my q

  1. 音效,s组你的hitnormal,我无责任推测这是你自己打图的皮肤音效?用来做这首曲子的音效根本就是莫名其妙.后面我关音效摸的
  2. 整体感觉flow不算顺……不过我打不了7*,这话得让能打的人说.所以不想具体挑了
  3. 01:04:755 (1,2) - 合成一个长滑条
  4. 01:15:117 (5) - 这overmap没必要
  5. 01:16:784 (2) - 这么重的音和前面这么近,还是个滑条尾
  6. 01:17:509 (1) - 1.8x的变速配直的长滑条感觉太差了,02:04:030 (1) - 同
  7. 01:25:624 (1,2,3) - 即使后面是渐变,这组也太近了,因为这几组音并没有那么明显的递进关系,只是音调不同,强弱没啥区别
  8. 02:21:422 (1,2,1,2,1,2,1,2) - 似乎有意识地做一个ds逐渐缩小的梗,那我觉得变化可以再强烈些
  9. 02:37:364 (3) - 虽说不提flow……像这种滑条,ctrl+G更符合前后的flow吧,好多这种弯滑条可能都是g一下更好
  10. 02:53:016 (2) - 跟前面太近了
  11. 03:00:262 (3) - 感觉会很容易读错,这形状配合前后的flow还有类似地方的节奏,都给人这是个半拍滑条的感觉
  12. 03:04:175 (1) - 还是这种变速滑条,尽量别用这种直的
  13. 03:18:378 (2,3,4,5,6,7) - 这两组太近了
  14. 03:58:668 (1,2) - 这overlap难看.另外03:58:378 (1,1) - 这里是要包吗,包好.这里可以重新摆一下
  15. 04:22:581 (1) - 跟前面比跟后面近,不合适
  16. 04:23:161 (1,2,3) - 这鼓点跟前面明显不同,可以用更大的ds摆连打
  17. 04:32:001 (3,4,1) - 这里感觉是该拉开跳的地方,太缩了
  18. 05:07:219 (1) - 这里为了跟吉他无视鼓点感觉并不好
  19. 05:13:078 - 这timing明显不准……太困懒得测了,再找人check吧.其实你25%或者50%听一下都可以了,这差得太多
  20. 05:13:078 (1,2) - 感觉不挨着更好啊……后同
  21. 05:36:639 (2,3) - 这里用两个半拍滑条更好,不漏鼓点也能更好地对应vocal
  22. 05:45:190 (5,1) - 为什么x标图的blanket贴这么近……其实不止这一个地方,但这里最不能忍在于都碰到了
  23. 05:50:118 (1,1,2) - 这overlap不好看
  24. 05:52:146 (5,1) - 包好
  25. 05:52:871 (2,3) - 同上建议俩半拍滑条
  26. 05:55:335 (3,4,5,6,1,2,3,4,5,6,7) - 怎么突然跳这么大,这曲子应该有别的更适合大跳的地方才对,这里跟前面并没有明显区别为什么突然这么大
  27. 06:20:117 (1,2) - 合一个滑条
  28. 06:21:277 (1,2) - 也是,用长滑条.这些地方大白线上都根本没音,是典型的重音提前半拍.后面还有,估计前面也有我没提的
  29. 06:25:770 (1,3) - nc应该在3才对
GL~
Topic Starter
_Yiiiii

Itasha_S13 wrote:

Hi from my Q

M4M

  • Frightening

    both soft-hitnormal and soft-hitnormal1 doesnt fit with the song I don't feel like that.
    add kiais? There are Kiais.

    00:42:726 (1) - move this down just a bit, I can see the circle under it xd Fixed
    00:43:378 (3) - add a circle here? and make something like https://osu.ppy.sh/ss/6221250 Fixed
    so you move this 00:43:596 (4) - to 149/124 to be part of the next pattern :p also consistent with 00:45:480 (1,2,3) - No, that mess up the DS
    01:06:639 (3,4,5) - these jumps r too short compared to the rest, no? Don't you think that should be a relaxing part?
    01:11:422 (4) - move this to the left, this jump is too long Fixed
    01:15:624 - this sound here in this white tick should be clickable I think a slider end fit the sound perfectly and I want to keep this patern 01:14:465 (2,3,1,2) -
    01:34:610 (4) - since you can't properly stack this with the slider, why not move it to 55/140 or 101/26, or also you can move 01:34:465 (3) - to stack with 01:34:900 (1) - end and move the 4 somewhere else Fixed in another way.
    01:42:581 (4,5) - move this to the right Fixed
    01:47:074 (2,3) - ctrl+g on these? http://prntscr.com/cok8y9 this rythm would fit better 01:47:074 - Fixed
    02:01:277 (5,2) - stack Fixed
    03:57:653 (1) - ctrl+g < because the movement you make goes from right to left http://prntscr.com/cokaxk > No, they 03:57:653 (1,2) - do flow but not 03:57:364 (6,1) -
    04:18:668 (2,3,4,5,6) - move this up, its too close to 1 Fixed
    04:37:943 (5,1) - these should not be stacked, the sound is different < suggestion https://osu.ppy.sh/ss/6221395 > Fixed
    https://osu.ppy.sh/ss/6221446 move this anchor up a bit https://osu.ppy.sh/ss/6221463 Fixed
Sorry for short mod tho :< It doesn't matter :)
GLGL
my map https://osu.ppy.sh/s/466254
Thanks for your mod

Pata-Mon wrote:

M4M from my q

  1. 音效,s组你的hitnormal,我无责任推测这是你自己打图的皮肤音效?用来做这首曲子的音效根本就是莫名其妙.后面我关音效摸的 的确是自己皮肤的,我觉得特别合适于是就拿来用了,我考虑换一个吧。
  2. 整体感觉flow不算顺……不过我打不了7*,这话得让能打的人说.所以不想具体挑了
  3. 01:04:755 (1,2) - 合成一个长滑条 已改
  4. 01:15:117 (5) - 这overmap没必要 1/4那个地方有一个声音有一点点变动,不过还是去掉了。
  5. 01:16:784 (2) - 这么重的音和前面这么近,还是个滑条尾 已改
  6. 01:17:509 (1) - 1.8x的变速配直的长滑条感觉太差了,02:04:030 (1) - 同 这个我找的tester和我自己滑起来都表示很爽的,先不改了。
  7. 01:25:624 (1,2,3) - 即使后面是渐变,这组也太近了,因为这几组音并没有那么明显的递进关系,只是音调不同,强弱没啥区别 已改
  8. 02:21:422 (1,2,1,2,1,2,1,2) - 似乎有意识地做一个ds逐渐缩小的梗,那我觉得变化可以再强烈些 的确有意识,更强烈了。
  9. 02:37:364 (3) - 虽说不提flow……像这种滑条,ctrl+G更符合前后的flow吧,好多这种弯滑条可能都是g一下更好 已改,这里好像是之前手残按出来的。
  10. 02:53:016 (2) - 跟前面太近了 已改
  11. 03:00:262 (3) - 感觉会很容易读错,这形状配合前后的flow还有类似地方的节奏,都给人这是个半拍滑条的感觉 不觉得有这个问题
  12. 03:04:175 (1) - 还是这种变速滑条,尽量别用这种直的 已改
  13. 03:18:378 (2,3,4,5,6,7) - 这两组太近了 已改
  14. 03:58:668 (1,2) - 这overlap难看.另外03:58:378 (1,1) - 这里是要包吗,包好.这里可以重新摆一下 前面改了,后面打个不是blanket,我干脆拆开了。
  15. 04:22:581 (1) - 跟前面比跟后面近,不合适 把前面DS改小了。
  16. 04:23:161 (1,2,3) - 这鼓点跟前面明显不同,可以用更大的ds摆连打 已改
  17. 04:32:001 (3,4,1) - 这里感觉是该拉开跳的地方,太缩了 已改
  18. 05:07:219 (1) - 这里为了跟吉他无视鼓点感觉并不好 的确有点怪,干脆把之后那串吉他的音也跟了。
  19. 05:13:078 - 这timing明显不准……太困懒得测了,再找人check吧.其实你25%或者50%听一下都可以了,这差得太多 考虑改成breaktime
  20. 05:13:078 (1,2) - 感觉不挨着更好啊……后同 ^
  21. 05:36:639 (2,3) - 这里用两个半拍滑条更好,不漏鼓点也能更好地对应vocal 已改
  22. 05:45:190 (5,1) - 为什么x标图的blanket贴这么近……其实不止这一个地方,但这里最不能忍在于都碰到了 间距不是问题,毕竟有NC撑着,这里弄的好看些了。
  23. 05:50:118 (1,1,2) - 这overlap不好看 我觉得挺好
  24. 05:52:146 (5,1) - 包好 已改
  25. 05:52:871 (2,3) - 同上建议俩半拍滑条 已改
  26. 05:55:335 (3,4,5,6,1,2,3,4,5,6,7) - 怎么突然跳这么大,这曲子应该有别的更适合大跳的地方才对,这里跟前面并没有明显区别为什么突然这么大 现在主流不是曲尾增难度么?我再考虑考虑吧。
  27. 06:20:117 (1,2) - 合一个滑条 已改
  28. 06:21:277 (1,2) - 也是,用长滑条.这些地方大白线上都根本没音,是典型的重音提前半拍.后面还有,估计前面也有我没提的 这个大白线有音
  29. 06:25:770 (1,3) - nc应该在3才对 这个是因为改了SV加的NC
GL~
谢谢!

I changed the diff name because every time I look at the old name I feel like I'm a amentia XD
Blitzfrog
Hi from my m4m queue:
I think since it's 7 star it allows more freedom with flow and DS so I didn't mod much in this map.

General:
Honestly the whistle doesn't fit the music very well.....I think the normal drum clap fits much better, just my opinion, but whereas places like 03:15:914 (1,2,3) probably sounds better with that monk sound


Tea Own Lee De-Fick Ulti
00:57:943 (1) - The guitar is on the blue tick not the white tick
01:09:827 (2) - Rotate by -23 (or somewhere near), flows better
01:44:248 - Feels empty without this note
01:49:248 (1) - Don't think NC here does much
02:20:407 (2) - You're mapping to the drum but there is not drum note here
03:27:943 (1) - Why NC here?
04:45:190 (1) - The streams don't need NCs that often, personally I think NC every key change is better, for example after 04:45:190 (1) the next NC should be at 04:46:348.

Hope I helped
GL with ranking
Topic Starter
_Yiiiii

Blitzfrog wrote:

Hi from my m4m queue:
I think since it's 7 star it allows more freedom with flow and DS so I didn't mod much in this map.

General: ↓I do agree, considering change it.
Honestly the whistle doesn't fit the music very well.....I think the normal drum clap fits much better, just my opinion, but whereas places like 03:15:914 (1,2,3) probably sounds better with that monk sound


Tea Own Lee De-Fick Ulti
00:57:943 (1) - The guitar is on the blue tick not the white tick Actually they both have.
01:09:827 (2) - Rotate by -23 (or somewhere near), flows better Fixed
01:44:248 - Feels empty without this note Yeah, but the song don't tell that.
01:49:248 (1) - Don't think NC here does much Removed
02:20:407 (2) - You're mapping to the drum but there is not drum note here But there is a sound to support this note.
03:27:943 (1) - Why NC here? SV changing
04:45:190 (1) - The streams don't need NCs that often, personally I think NC every key change is better, for example after 04:45:190 (1) the next NC should be at 04:46:348. Fixed

Hope I helped
GL with ranking
Thanks a lot~
[Kamiya]
HI M4M

第一次碰7星,有些不成熟的意见多多包涵

00:33:596 (1,2,3,4) - 这里包括后面00:34:175 (1,2,3,4) - 00:34:755 (1,2,3,4) - 虽然看起来很好但是会感觉滑条很僵 尤其是最后那部分接00:35:335 (1,2) - note1 这个地方会感觉不顺手 建议换滑条摆放方式或者00:35:335 (1,2) - ctrl +g (但是这样可能接滑条会不顺手 自己看着弄吧)
00:54:900 (1,1,1) - 建议SV调短点 看着稍显死板。(死板是什么鬼。。
00:58:523 (3) - 做成滑条接not4
https://osu.ppy.sh/ss/6242032
滑条自己改变形状 我感觉这里滑条更好
01:19:827 (1) - 你这里属于跳改的NC01:21:856 (5,6,1) - 这部分又是 5 6 属于大跳,1 6 并没跳 但按节奏上来说 应该是slider跳而不是 5 6
01:45:480 (1,2) - 这里note1 嗯 稍微感觉有点僵 要不放在slider的尾部?
01:30:262 (1,2,3) - 稍显僵硬。可能会读不懂。01:30:262 (1) - 建议Ctrl+ G
02:19:103 (1,2) - 这个部分也是属于节奏上不算大跳类型感觉用了大跳会不舒服
02:28:378 (1) - Ctrl+G 这里虽然感觉这样会更好但是说实在按这样改的话
02:28:668 (2,3) - ^
02:28:958 (4,5) -

↑这些是必须改动的 整体效果会有些突兀 自己看看改怎么改
05:34:755 (5) - 放在05:33:886 (1) - 的尾部试试
06:36:205 (6,7) - 这个部分简直吓人。。。感觉这么一个点包含了800PP了厉害了我的哥
最后加个spinner呗

好啦。。7星太难摸了 。。又是个****的马拉松 嘻嘻
GL :)
[Kamiya]
重复看了很多遍
05:02:001 (3) -
像这样线出来的自己多注意注意。
这里就不用给kudo了
Topic Starter
_Yiiiii

[Kamiya] wrote:

HI M4M

第一次碰7星,有些不成熟的意见多多包涵

00:33:596 (1,2,3,4) - 这里包括后面00:34:175 (1,2,3,4) - 00:34:755 (1,2,3,4) - 虽然看起来很好但是会感觉滑条很僵 尤其是最后那部分接00:35:335 (1,2) - note1 这个地方会感觉不顺手 建议换滑条摆放方式或者00:35:335 (1,2) - ctrl +g (但是这样可能接滑条会不顺手 自己看着弄吧)不,就是要别扭
00:54:900 (1,1,1) - 建议SV调短点 看着稍显死板。(死板是什么鬼。。故意弄别扭的
00:58:523 (3) - 做成滑条接not4 后面没音了,NC了一下就得了,而且照你那么改可能会被找事
https://osu.ppy.sh/ss/6242032
滑条自己改变形状 我感觉这里滑条更好
01:19:827 (1) - 你这里属于跳改的NC01:21:856 (5,6,1) - 这部分又是 5 6 属于大跳,1 6 并没跳 但按节奏上来说 应该是slider跳而不是 5 6 的确,已改
01:45:480 (1,2) - 这里note1 嗯 稍微感觉有点僵 要不放在slider的尾部?滑条Ctrl+G了
01:30:262 (1,2,3) - 稍显僵硬。可能会读不懂。01:30:262 (1) - 建议Ctrl+ G 噫,我当时怎么放出来这个智障玩意而且还没发现的,已改
02:19:103 (1,2) - 这个部分也是属于节奏上不算大跳类型感觉用了大跳会不舒服 的确有音支持大跳,不改了
02:28:378 (1) - Ctrl+G 这里虽然感觉这样会更好但是说实在按这样改的话 这个滑条是用来把flow掰过来的
02:28:668 (2,3) - ^
02:28:958 (4,5) -

↑这些是必须改动的 整体效果会有些突兀 自己看看改怎么改 动了一下2,整体感觉好了些
05:34:755 (5) - 放在05:33:886 (1) - 的尾部试试 可以
06:36:205 (6,7) - 这个部分简直吓人。。。感觉这么一个点包含了800PP了厉害了我的哥
最后加个spinner呗 不加,加了pp就少了

好啦。。7星太难摸了 。。又是个****的马拉松 嘻嘻 嘿嘿
GL :)
谢谢~
Topic Starter
_Yiiiii

[Kamiya] wrote:

重复看了很多遍
05:02:001 (3) -
像这样线出来的自己多注意注意。
这里就不用给kudo了
啊啊啊,kds给错地方了,上面的就不给了 XDDD
CrimsonClaw
Hey there, M4M from my queue;

[Nightmare]
Umm your tags LOL
I don't think that "cancer stream" should be in there, something like RSI would fit more imo lmfao
Also consider "marathon" as a tag.

00:58:523 - i dont think you should make this clickable because the guitar just stops there.
01:10:117 (3,1) - close the slider a bit more to make a better blanket
01:17:509 (1) - this kicked me out when I played it, too fast slider .-.
01:15:190 (1,2) - downbeats, the white ticks should be clickable in some way
01:39:972 (2,3) - this seems out of place because its the first and last time i saw it P:
02:04:030 - why only kiai burst? I really think from 02:04:030 - here to 02:40:697 - here is kiai section o:
03:27:509 - ^same with this situation
02:40:480 (4,5,1) - i misread that as a triplet after the slider xD
02:31:276 (1,2,3,4) - im seeing a square here! Try to implement that.
---> Or do something like this! https://osu.ppy.sh/ss/6244086
04:24:175 - 04:58:958 - GODLIKE


I am sorry that I didn't find much. You mapped it really cleanly, I didn't even find any troubling overlaps.
Good luck on your way!
Topic Starter
_Yiiiii

CrimsonClaw wrote:

Hey there, M4M from my queue;

[Nightmare]
Umm your tags LOL
I don't think that "cancer stream" should be in there, something like RSI would fit more imo lmfao
Also consider "marathon" as a tag. Ok, changed

00:58:523 - i dont think you should make this clickable because the guitar just stops there. The burst of voice can support this circle.
01:10:117 (3,1) - close the slider a bit more to make a better blanket Fixed
01:17:509 (1) - this kicked me out when I played it, too fast slider .-. I just want to make that sense, but since too many people mentioned that, I am considering make the SV lower.
01:15:190 (1,2) - downbeats, the white ticks should be clickable in some way No, the voice at white line is very low.
01:39:972 (2,3) - this seems out of place because its the first and last time i saw it P: That's up to you~
02:04:030 - why only kiai burst? I really think from 02:04:030 - here to 02:40:697 - here is kiai section o: Actually I don't know when to toggle off the kiai so I just added a burst, and bursts work well.
03:27:509 - ^same with this situation ^
02:40:480 (4,5,1) - i misread that as a triplet after the slider xD Now I find that it is unreasonable DS changing and I fixed it.
02:31:276 (1,2,3,4) - im seeing a square here! Try to implement that. No because I think these make sense 02:31:567 (1,2,1) -
---> Or do something like this! https://osu.ppy.sh/ss/6244086
04:24:175 - 04:58:958 - GODLIKE Sorry, I don't get your meaning XD


I am sorry that I didn't find much. You mapped it really cleanly, I didn't even find any troubling overlaps.
Good luck on your way! :)
Thanks for modding!
Santtu
M4M from my modding queue!

General

  1. No problem here! :)

Nightmare

  1. I think AR is too high. BPM is already so fast that I don't think this needs any higher AR than 9.5. Just my opinion, it's all about you! :P
  2. I think the map is plain without claps (I'm talking about verses and choruses). You could think adding them so the game-play doesn't feel just tapping.
  3. Overall I see you are using different spaces between 1/4 distanced notes. For example you are using 0,50x distant snapping at 00:43:378 (3) - and then you using 0,60x at 00:46:929 (3) - . Having different spaces between these kinds of places aren't necessary, since there isn't anything in the music that would call you/us to use there different space than earlier. Another places you can find this issue: 00:48:088 (3) - 00:50:335 (3) - 00:51:567 (3) - 00:52:726 (3) - I think you got my idea. You must decide what distance you are using in those kind of places (when mapping normal verses/plain notes).
  4. 00:57:943 (1,2,1) - I think these overlaps are really hard to detect/understand. Somehow the last (1) circle is really hard to expect to be there. Maybe you could try other kind of pattern? :o
  5. 00:58:523 (1) - I'm not sure about this myself. You can deny this with any reason idc; but just somehow, the note doesn't feel right at all to me. I know there is something to map at that point, but when you play it with 100% speed it feels like you are mapping nothing. I suggest/urge you to put the note 1/4 earlier (to 00:58:451 - ). Idk, it just feels so much better when the note is at 00:58:451 -. I think the silence after the note makes is sound really weird at current way.
  6. 01:08:233 - You are missing finish hitsound
  7. 01:12:871 - Missing finis hitsound
  8. 01:14:030 (1,3) - To my mind, this overlap doesn't look good.
  9. 01:16:349 - Missing finish hitsound
  10. 01:26:784 - Missing finish hitsound
  11. 01:36:059 - Missing finish hitsound. Okay I won't mention every place where it should be. You can find those places yourself too.
  12. 01:54:248 (2,3,4,5,6,7,8) - The stream is really play, since it starts at blue tick. Please consider reducing the length of 01:54:030 (1) - note to 1/4 slider and add stream note (circle) at 01:54:175 - so the game play improves a lot.
  13. 02:10:407 (3,4,5,1) - The pattern is hard to play, since the flow isn't imo at it's best. Maybe you could come some other solution?
  14. 02:38:813 (1,2) - Totally too close to each other. There is no calling from the music that would be a reason to map this way, or so I think. And since there was normal distances just before this, you could use normal distances here too.
  15. 03:03:885 (3,1) - ^^ about distances, the notes are too close. Since the "slow part" doesn't start at 03:04:030 -, it should have normal distances as previously.
  16. 03:36:639 (5) - I think this note is too close to previous note.
  17. 05:06:132 - and 05:06:204 - You can hear that there is triple at this place. With the current way you are mapping, you are ignoring imo really important notes. Maybe you could reduce the length of the slider and map it? :o

Map is great. Yet it still needs improvements at flow. I listed the most important things and my thoughts. I hope this mod was useful!!!!
Best of luck! I hope seeing it at ranking! ☆~

Oh, and since it was m4m, you need to mod https://osu.ppy.sh/s/278431 OR https://osu.ppy.sh/s/349810 ! Thank you for doing m4m!!
Topic Starter
_Yiiiii

smsh150 wrote:

M4M from my modding queue!

General

  1. No problem here! :) lol

Nightmare

  1. I think AR is too high. BPM is already so fast that I don't think this needs any higher AR than 9.5. Just my opinion, it's all about you! :P I have just changed it from 9.5 to 9.7 because I found this stream is too hard to read 04:26:639 (1) -
  2. I think the map is plain without claps (I'm talking about verses and choruses). You could think adding them so the game-play doesn't feel just tapping. I tried my best to add more claps D:
  3. Overall I see you are using different spaces between 1/4 distanced notes. For example you are using 0,50x distant snapping at 00:43:378 (3) - and then you using 0,60x at 00:46:929 (3) - . Having different spaces between these kinds of places aren't necessary, since there isn't anything in the music that would call you/us to use there different space than earlier. Another places you can find this issue: 00:48:088 (3) - 00:50:335 (3) - 00:51:567 (3) - 00:52:726 (3) - I think you got my idea. You must decide what distance you are using in those kind of places (when mapping normal verses/plain notes). They are all 0.5x/1.0x now.
  4. 00:57:943 (1,2,1) - I think these overlaps are really hard to detect/understand. Somehow the last (1) circle is really hard to expect to be there. Maybe you could try other kind of pattern? :o That's up to your skill~
  5. 00:58:523 (1) - I'm not sure about this myself. You can deny this with any reason idc; but just somehow, the note doesn't feel right at all to me. I know there is something to map at that point, but when you play it with 100% speed it feels like you are mapping nothing. I suggest/urge you to put the note 1/4 earlier (to 00:58:451 - ). Idk, it just feels so much better when the note is at 00:58:451 -. I think the silence after the note makes is sound really weird at current way. OK, it is removed now. Somebody told me to add sth there so I did, but now I find it is strange XD
  6. 01:08:233 - You are missing finish hitsound I think there's no need of it, a clap instead.
  7. 01:12:871 - Missing finis hitsound Fixed
  8. 01:14:030 (1,3) - To my mind, this overlap doesn't look good. Fixed
  9. 01:16:349 - Missing finish hitsound Fixed
  10. 01:26:784 - Missing finish hitsound Fixed
  11. 01:36:059 - Missing finish hitsound. Okay I won't mention every place where it should be. You can find those places yourself too. Yeah, I fixed more.
  12. 01:54:248 (2,3,4,5,6,7,8) - The stream is really play, since it starts at blue tick. Please consider reducing the length of 01:54:030 (1) - note to 1/4 slider and add stream note (circle) at 01:54:175 - so the game play improves a lot. Fixed
  13. 02:10:407 (3,4,5,1) - The pattern is hard to play, since the flow isn't imo at it's best. Maybe you could come some other solution? OK
  14. 02:38:813 (1,2) - Totally too close to each other. There is no calling from the music that would be a reason to map this way, or so I think. And since there was normal distances just before this, you could use normal distances here too. Fixed
  15. 03:03:885 (3,1) - ^^ about distances, the notes are too close. Since the "slow part" doesn't start at 03:04:030 -, it should have normal distances as previously. Fixed
  16. 03:36:639 (5) - I think this note is too close to previous note. Yeah, you are right.
  17. 05:06:132 - and 05:06:204 - You can hear that there is triple at this place. With the current way you are mapping, you are ignoring imo really important notes. Maybe you could reduce the length of the slider and map it? :o Fixed

Map is great. Yet it still needs improvements at flow. I listed the most important things and my thoughts. I hope this mod was useful!!!!
Best of luck! I hope seeing it at ranking! ☆~ Oh, thanks

Oh, and since it was m4m, you need to mod https://osu.ppy.sh/s/278431 OR https://osu.ppy.sh/s/349810 ! Thank you for doing m4m!!
Thanks for modding!
_Stan
来了~ 这歌好熟悉啊,我记得有个map是不是最后有两个翅膀......

[Nightmare]
  1. 00:40:407 (1) - 重新拉一下下面的部分,让他和滑条2看起来像是包了一个圆圈或者是对称什么的,比如
  2. 01:17:509 (1) - 好直... 加点角度很小的折现或弧线?? 就是上下动一动那种
  3. 01:25:335 (5,3) - 这两个的位置不太好
  4. 01:53:306 (5,1) - 让这个滑条尾和5重合把,另外在调整一下中间01:53:740 (1) - 的位置,使得和你最初的想法一样是一个斜度和间隙
  5. 02:28:813 (3,1) - 没有重合好
  6. 03:58:668 (1,2) - blanket好一点??
没有了 不会摸... 好难... / 加油 GOOD LUCK ~ :)
Topic Starter
_Yiiiii

_Stan wrote:

来了~ 这歌好熟悉啊,我记得有个map是不是最后有两个翅膀......

[Nightmare]
  1. 00:40:407 (1) - 重新拉一下下面的部分,让他和滑条2看起来像是包了一个圆圈或者是对称什么的,比如 已改
  2. 01:17:509 (1) - 好直... 加点角度很小的折现或弧线?? 就是上下动一动那种 掰弯了
  3. 01:25:335 (5,3) - 这两个的位置不太好 改了
  4. 01:53:306 (5,1) - 让这个滑条尾和5重合把,另外在调整一下中间01:53:740 (1) - 的位置,使得和你最初的想法一样是一个斜度和间隙
  5. 02:28:813 (3,1) - 没有重合好 改了
  6. 03:58:668 (1,2) - blanket好一点?? 懒得包,改成overlap了
没有了 不会摸... 好难... / 加油 GOOD LUCK ~ :)
谢谢!
-Sh1n1-

STD Mod

Nightmare


  1. as 00:58:958 - is a strong sound, I was waiting a long jump between 00:58:813 (1,1) -, don't you want to add more distance?
  2. 01:25:262 (4,5) - weird pattern at testing, move 01:25:262 (4) - to 01:25:190 - to follow drums propertly
  3. 01:25:697 - you miss a note here, take a look at 01:44:320 (1,2,3,4,5) - as a reference
  4. 01:44:248 - here we go one more time, if you hear carefully, stream should start at 01:44:175 -, that means, you forgot a note at 01:44:248 - or you can change 01:44:175 (4) - into slider, up to you.
  5. from 01:49:682 - to 01:49:900 - I can hear an 1/4 stream, don't u want to add?
  6. 01:54:176 (2,3,4,5,6,7,8,9) - Overmapped, this is a good place to add jumps, I can't hear sounds in 1/4 tbh.
  7. 01:55:914 (1) - I'm not sure if such slider follow the sound propertly cause there are high pitchs on 01:55:914 - and 01:56:059 - that should be enphasized by jumps same as 01:56:494 (3,4) -
  8. 02:03:451 (1,2,1) - 05:30:987 (1,2,1) - I strongly recommend you to avoid this kind of patterns, 1: unsightly and 2: messy, at least add more distance as you did on 03:26:929 (1,2,1) -
  9. 02:16:349 (4,1) - try to add a little bit of more distance between slider and note when u are making blanquets to avoid overlapping with other notes like 02:16:204 (3,1) -
  10. 02:20:842 (1,2) - what are you following here cause the flow is awkward tbh, I suggest you to change 02:20:842 (1) - into note and move 02:21:132 (2) - to 02:20:987 -, finally add a note at 02:21:277 -
  11. 03:58:668 (1,2) - why overlap is you can make a blanquet between such sliders, just move 03:59:103 (2) - a bit down
  12. 04:05:624 (1,2) - no sense, change into 1 slider
  13. 04:12:871 (2,3,4,1) - wrong distance right? move 04:13:161 (1) - a bit up.
  14. 04:23:161 (1) - why 1/2 slider? drums are prominent here, change into 1/4 pls
  15. 04:42:581 (5,1) - why stack if there is a strong sound at 04:42:726 -? deserve a big jump imo
  16. 04:45:769 - NC right? the current combo is too long
  17. 04:46:929 (9) - same as above pls, add NC
  18. 04:48:088 - 04:49:248 - 04:50:407 - 04:51:567 - 04:52:726 -
  19. 05:00:117 (1,2,3) - keep consistency with 04:58:958 (1) - 05:01:277 (1) - 05:02:436 (1) - etc, to follow the propertly sound you need an slider as my examples.
  20. 05:10:407 (5,1) - talking about structure I feel that note should be first then slider, Ctrl+G
  21. 06:36:567 - why not spinner? feels weird this kind of ends when there is a strong sound with echo, anyways up to you, my suggestion is add a spinner.

Good Luck~~ take my star :3
Topic Starter
_Yiiiii

-Sh1n1- wrote:

STD Mod

Nightmare


  1. as 00:58:958 - is a strong sound, I was waiting a long jump between 00:58:813 (1,1) -, don't you want to add more distance? Added more distance
  2. 01:25:262 (4,5) - weird pattern at testing, move 01:25:262 (4) - to 01:25:190 - to follow drums propertly oops, that was done by mistake, fixed
  3. 01:25:697 - you miss a note here, take a look at 01:44:320 (1,2,3,4,5) - as a reference But there's no sound
  4. 01:44:248 - here we go one more time, if you hear carefully, stream should start at 01:44:175 -, that means, you forgot a note at 01:44:248 - or you can change 01:44:175 (4) - into slider, up to you. Really? I now don't know whether my ears are ok or not XD
  5. from 01:49:682 - to 01:49:900 - I can hear an 1/4 stream, don't u want to add? Added
  6. 01:54:176 (2,3,4,5,6,7,8,9) - Overmapped, this is a good place to add jumps, I can't hear sounds in 1/4 tbh. Fixed
  7. 01:55:914 (1) - I'm not sure if such slider follow the sound propertly cause there are high pitchs on 01:55:914 - and 01:56:059 - that should be enphasized by jumps same as 01:56:494 (3,4) - Nice catch! Fixed
  8. 02:03:451 (1,2,1) - 05:30:987 (1,2,1) - I strongly recommend you to avoid this kind of patterns, 1: unsightly and 2: messy, at least add more distance as you did on 03:26:929 (1,2,1) - I want to keep them, so added distance.
  9. 02:16:349 (4,1) - try to add a little bit of more distance between slider and note when u are making blanquets to avoid overlapping with other notes like 02:16:204 (3,1) - Fixed
  10. 02:20:842 (1,2) - what are you following here cause the flow is awkward tbh, I suggest you to change 02:20:842 (1) - into note and move 02:21:132 (2) - to 02:20:987 -, finally add a note at 02:21:277 - Good idea
  11. 03:58:668 (1,2) - why overlap is you can make a blanquet between such sliders, just move 03:59:103 (2) - a bit down I have to make blanket with a slider has 4 white tick if I do so
  12. 04:05:624 (1,2) - no sense, change into 1 slider Fixed it in another way
  13. 04:12:871 (2,3,4,1) - wrong distance right? move 04:13:161 (1) - a bit up. Fixed
  14. 04:23:161 (1) - why 1/2 slider? drums are prominent here, change into 1/4 pls I can't hear 1/4 with my ears, ???????
  15. 04:42:581 (5,1) - why stack if there is a strong sound at 04:42:726 -? deserve a big jump imo Fixed
  16. 04:45:769 - NC right? the current combo is too long Not too long yet
  17. 04:46:929 (9) - same as above pls, add NC
  18. 04:48:088 - 04:49:248 - 04:50:407 - 04:51:567 - 04:52:726 -
  19. 05:00:117 (1,2,3) - keep consistency with 04:58:958 (1) - 05:01:277 (1) - 05:02:436 (1) - etc, to follow the propertly sound you need an slider as my examples. Fixed
  20. 05:10:407 (5,1) - talking about structure I feel that note should be first then slider, Ctrl+G Removed the slider
  21. 06:36:567 - why not spinner? feels weird this kind of ends when there is a strong sound with echo, anyways up to you, my suggestion is add a spinner. Players will be annoyed if there is a 40s long spinner, and I think it is good to listen to the guitar while looking at the score that just played, like the old ver Version 0

Good Luck~~ take my star :3 :33333
Thanks a lot for modding!
hi-mei
from my queue:

00:37:364 (2,3,4) - not linear
00:40:407 (1,4) - make it stacked?
00:41:132 (3,2) - and them too?
00:43:161 (2,3,4) - fix ds inbetween them
00:53:885 (1,2,3,4,1,2,3,4) - sound doesnt change here, why did u change the pattern
01:11:711 (1,2,3,4,5,6) - i dont like the flow here, what about this https://osu.ppy.sh/ss/6314362
02:01:567 (1,2,3) - not linear
04:06:784 (1,2,3) - ^
04:07:364 (1,2,3) - ^
04:07:943 (1,2,3) - ^
01:17:509 (1) - Lmao what is it, i dont see any reason for such hs/pattern usage, cuz then you shud do the same 01:19:827 (1) - and 01:22:146 (1) - and 01:24:465 (1) -
03:46:059 (1) - same thing as above
04:12:291 (2,3,4) - ds?
05:33:886 (1) - this shud be the same as 05:31:567 (1) -
i mean its just unlogical
06:19:393 (2,3,4) - not linear lmao
06:24:031 (3,4,5) - ^
06:25:190 (3,4,5) - ^
06:27:074 - kiai time here i think

its a good map, just fix some structure issues and its done

if u mind m4m:
https://osu.ppy.sh/s/496609
Topic Starter
_Yiiiii

-himei wrote:

from my queue:

00:37:364 (2,3,4) - not linear Fixed
00:40:407 (1,4) - make it stacked? That's meaningless, moved 4 to another position
00:41:132 (3,2) - and them too? Fixed
00:43:161 (2,3,4) - fix ds inbetween them omg, how did you find that's not on DS XD, fixed
00:53:885 (1,2,3,4,1,2,3,4) - sound doesnt change here, why did u change the pattern OK, more than one modder mentioned that, fixed
01:11:711 (1,2,3,4,5,6) - i dont like the flow here, what about this https://osu.ppy.sh/ss/6314362 I can't understand the reason for you the make them like that
02:01:567 (1,2,3) - not linear Fixed
04:06:784 (1,2,3) - ^
04:07:364 (1,2,3) - ^
04:07:943 (1,2,3) - ^
01:17:509 (1) - Lmao what is it, i dont see any reason for such hs/pattern usage, cuz then you shud do the same 01:19:827 (1) - and 01:22:146 (1) - and 01:24:465 (1) - It has a extremely strong sound of cymbal, but the others don't
03:46:059 (1) - same thing as above
04:12:291 (2,3,4) - ds? idk what you mean XD
05:33:886 (1) - this shud be the same as 05:31:567 (1) - No, same reason as 01:17:509 (1) -
i mean its just unlogical
06:19:393 (2,3,4) - not linear lmao Fixed
06:24:031 (3,4,5) - ^
06:25:190 (3,4,5) - ^
06:27:074 - kiai time here i think It actually does start there

its a good map, just fix some structure issues and its done

if u mind m4m:
https://osu.ppy.sh/s/496609
Thanks for modding!
hi-mei
04:12:871 (2,3,4) - i meant this
(3) - 348/170
(4) - 354/154
Topic Starter
_Yiiiii

-himei wrote:

04:12:871 (2,3,4) - i meant this
(3) - 348/170
(4) - 354/154
NO, 04:12:871 (2,3,4,1) - blanket
SCANDiO
00:35:480 (2) - add clap, not finish. not compatible with other hitsound.
00:58:813 (1) - add clap, reason on top
01:17:509 (1) - change velocity from 1.80x on 1.40x, cause too abrupt
01:22:146 (1) - from 1.80x on 1.60x
02:04:030 (1) - from 1.70x on 1.50x
02:31:567 (1) - https://puu.sh/tGvdM.png lined a little bit, to make it passable
02:04:030 (1) - add kiai not on one slider, on the chorus
02:22:001 (1) - stopped kiai
02:22:581 (1) - continue kiai
02:40:987 (1) - stopped kiai
03:16:349 (1) - https://puu.sh/tGvFZ.png
03:16:784 (1) - https://puu.sh/tGvHC.png
03:18:523 (4) - add clap, other delete
03:18:813 (7) - add clap, other delete
03:19:393 (1) - add clap, other delete
03:19:682 (3) - add clap, other delete
03:19:972 (7,8,9) - add clap on first circle of sliders
03:20:842 (4) - add clap, other delete
03:21:132 (7) - add clap, other delete
03:21:711 (1) - add clap on the first circle
03:22:001 (2) - add clap
03:22:291 (4,5) - add clap
03:23:161 (4) - add clap, other delete
03:23:451 (7) - add clap, other delete
03:24:320 (4) - add clap, other delete
03:24:610 (7) - add clap, other delete
03:27:509 (1) - add kiai on full chorus
03:44:320 (1) - add clap on slider
03:45:480 (1) - stopped kiai
03:46:059 (1) - continue kiai
04:24:030 (4) - https://puu.sh/tGwq0.png make it passable
04:26:494 (1) - add kiai
04:44:755 (1) - stopped kiai
04:45:190 (1) - continue kiai
04:53:885 (2) - stopped kiai
04:54:320 (1) - continue kiai
05:31:567 (1) - add kiai on full chorus
05:49:538 (1) - stopped kiai
05:50:117 (1) - continue kiai
06:15:624 (3) - add clap, other delete
06:15:914 (3) - add clap, other delete
06:16:059 (1) - delete hitsound to
06:17:798 (1) - stopped kiai

i think, that's all. i hope that's should help to your map.
BanchoBot
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