O SHIT IT'S HAPPENING
I'm everywhere oooo spoookyIdealism wrote:
MBomb's Platter evolves into Ascendance's Rain
thank you again monstrata!Monstrata wrote:
Rebub.
`Electoz wrote:
Popped the bubble as there's a conflicted volume settings at 01:15:811 in Conspiracy, also video seems to be missing in some difficulties so you might wanna recheck that again, feel free to ask Monstrata for a rebubble.
This mod was never addressed by Ascendance.Gordon123 wrote:
[Ascendance's Rain]
lol nice diff)
00:50:397 (4) - move it to x:144 y:112
00:50:486 (5) - move it to x:112 y:80
^ i think here better jump lol
00:59:071 (4) - move it to x:136 y:328
00:59:161 (5) - move it to x:176 y:296
^ better to have been sent to the 00:59:342 (6) - )~~~~~~~~~~~~~~~~~~~~~~~~~~~~
nice map
Good Luck
Sorry! Foxy actually pointed it out to me after the bubble (one of the reasons it got popped), but I guess I forgot to reply to it. I can assure you it was addressed. The point about the jump and the last point were accepted, but the rest was not for my "aesthetic" reasons. Sorry sorry sorry ;;ZiRoX wrote:
This mod was never addressed by Ascendance.Gordon123 wrote:
[Ascendance's Rain]
lol nice diff)
00:50:397 (4) - move it to x:144 y:112
00:50:486 (5) - move it to x:112 y:80
^ i think here better jump lol
00:59:071 (4) - move it to x:136 y:328
00:59:161 (5) - move it to x:176 y:296
^ better to have been sent to the 00:59:342 (6) - )~~~~~~~~~~~~~~~~~~~~~~~~~~~~
nice map
Good Luck
That unapplied mod isn't listed as a reason in the bubble pop post:Ascendance wrote:
Sorry! Foxy actually pointed it out to me after the bubble (one of the reasons it got popped), but I guess I forgot to reply to it. I can assure you it was addressed. The point about the jump and the last point were accepted, but the rest was not for my "aesthetic" reasons. Sorry sorry sorry ;;Gordon123 wrote:
[Ascendance's Rain]
lol nice diff)
00:50:397 (4) - move it to x:144 y:112
00:50:486 (5) - move it to x:112 y:80
^ i think here better jump lol
00:59:071 (4) - move it to x:136 y:328
00:59:161 (5) - move it to x:176 y:296
^ better to have been sent to the 00:59:342 (6) - )~~~~~~~~~~~~~~~~~~~~~~~~~~~~
nice map
Good Luck
Electoz also confirmed he never stated it as a reason for the bubble pop.Electoz wrote:
Popped the bubble as there's a conflicted volume settings at 01:15:811 in Conspiracy, also video seems to be missing in some difficulties so you might wanna recheck that again, feel free to ask Monstrata for a rebubble.
Sure, as I said to ZiRoX, and as I stated in the logs here I told FoxyGrandpa to make changes for me for the points I directed, which was the final point, and the one directed at the jump. I didn't say to apply them directly, so the coordinates are obviously not the same, but I did check after and agreed with the coordinates he moved them to. As such, I'll address the points I didn't accept.JBHyperion wrote:
Alright, let's take a step back for a second and stop attacking each other.
Mistakes can happen, stuff can be forgotten - it's not the end of the world. However, all mods still require a proper response in any case. Whilst I appreciate that the mod was made some time ago and it might be difficult to accurately recall what was applied from it, please do your best to give a response at your earliest convenience.
If there's no adequate response 24 hours from now, we will have to disqualify the map until such time that one can be produced. Consider this a grace period for an honest mistake, and try to make sure it doesn't happen again in the future (:
Again, sorry for the confusion this caused, but hopefully things are okay. If there's further questions, please let me knowGordon123 wrote:
[Ascendance's Rain]
lol nice diff)
00:50:397 (4) - move it to x:144 y:112 The slightly tilted vertical stack is something I've done quite often as of late, and it's used here as a good way to "catch" the leftwards movement. As such, I don't really want to change it.
00:50:486 (5) - move it to x:112 y:80 Instead of the full jump, the distance was slightly moved to create a perfect stack. As expected of a standard mapper B)
^ i think here better jump lol
00:59:071 (4) - move it to x:136 y:328 The same goes for here.
00:59:161 (5) - move it to x:176 y:296 seems he moved it slightly to keep the aesthetic consistent with the other stack
^ better to have been sent to the 00:59:342 (6) - )~~~~~~~~~~~~~~~~~~~~~~~~~~~~
nice map
Good Luck
Thanks for taking a look, though, directly insulting the ability of other modders isn't exactly the most polite thing to doSinnoh wrote:
Somehow your CtB diff got through with only two really small mods from CtB players that I can see in this thread. While I know you are confident in your mapping, no map is perfect (where did I say that before?). You should have had at least one good CtB modder look at it before it was ranked. If other people did look at this set then it should have been mentioned somewhere.
There was a couple things that really stood out to me that I would like addressed. I'd appreciate it if you would properly look over them.
Rain
00:30:246 (3,4) - This could almost be called an edge dash, but there is no change in anything at all in the song. The lyrics are slowly decreasing and has no real change until the slider end, so you could potentially make the distance snaps smaller as they go on in this bar, but a sudden increase makes no sense. You could give it a similar angle to the last two sliders to fix this, or something else you could do. It's unplayable unless you've memorised it's there. While the distance is admittedly a bit bigger, I don't think this warrants a DQ, as even if I was to change it, the distance would only drop one or two grids.
00:37:294 (2) - Same thing as above, while it's more justifiable because of the "drop", it's still too far to be have any flow. It flows fine though? It's coming out of a full circular-flow slider with the intention for the player to make the dash to the next note. Again, the distance is a bit far, but it's justified. If I was to change the distance, it wouldn't be much different than it is now.
Those two points above are the main reason why I feel it needs a DQ
00:39:463 (5) - Putting the circle on this side has some really weird flow, and there's no real change in the music to have antiflow like that. It's difficult to read because there's no way to predict it.
An example of that circle flow being used correctly was 01:17:076 (7) - While I didn't like the last one, this one is fine because you established the right left pattern with 01:16:172 (2) - just before. This is probably the only thing I'd change if there was a DQ. When I was playing around with it, it didn't seem so bad, but I wouldn't mind changing it. Though, still a minor adjustment that I don't think 100% warrants it. If the map gets DQ'd though, I'll fix it.
00:40:728 (4,1) - This hyperdash is insanely far compared to everything prior to chorus. While the singer does go a little bit lower, it's nowhere near enough to make this reasonable. Err the distance isn't that far from the lead-in to the kiai so I don't see a serious issue.
00:59:704 (1) - There aren't any non-hyperdash jumps in the kiai sections that are close to being this far apart. Move it closer or make it a hyperdash. What? This is just a normal jump.
01:14:342 (1) - If you're following the hitsound patterns of the other diff, then this needs to be soft. Sounds weird when half of the same bar is soft and half is not. I didn't do anything with hitsounds so it's not up to me.
Not worth a DQ on its own, but I'll mention that 00:21:210 (2) - might be too far by a couple pixels. That and the Final spinner is missing the whistle that is used on Hard/Insane/Conspiracy The slider is perfectly catchable due to 1's tilt Hitsounds aren't me though
I would ask that another good CtB modder takes a look at this if it does get a DQ, since I know that the BN/QA team is better at this than I am.
JBHyperion wrote:
Let's take a look.Regarding the other comments:
- 00:30:246 (3,4) - Hdash triggers at x-399, only seven pixels away, so yes, this could easily be considered an edge dash, and an unexpected one at that. Even just previously at 00:29:342 (1,2) - you used half the spacing for the same drum sound. changed the distance to something more comfortable
- Although the spacing at 00:37:294 (2) is not approaching an edge dash, the issue for me here is again how unexpected it is. The fact that (1) before it follows a nice curve actually exacerbates this problem, because one would expect a smooth movement for the weak-ish vocal sound on a red tick. Compare to 00:38:740 (3,4) - 00:40:186 (3,4) - which are walkable for significantly stronger vocal sounds for example. Dropped the distance a bit, rearranged stuff to keep the hdash
Some additional stuff you may want to consider:
- 00:39:101 (4,5) - I don't find this flow particularly odd since the movement is so slight. It's quite interesting and for players at this level shouldn't pose a reading challenge. That being said, I did adjust 00:39:463 (5) - so it wasn't so ugly anymore
- 00:40:728 (4,1) - 00:59:704 (1) - 00:20:668 (1,2) - could feel a little uncomfortable without prior knowledge of the spacing, though not as crucial as the above - I would prefer if these were dropped a little, but I leave the final decision to you. The first one was adjusted, the others were left as they were.
- 01:14:342 (1) - Change to soft does sound a little odd so you could make this consistent, though personally I would just opt for all Normal here, removing the clap from 01:15:065 Leaving it to foxy
I have no particular issue with the low number of mods - it's a clean map save for the points mentioned. At the very least, please consider the first two points mentioned before requalification. If you have any questions, please do not hesitate to ask.
- 00:48:318 (1,2,3) - Potentially a bit tricky due to significant difference in hyper strength, and also strangely, the stronger sound (3) is the weaker of the two. May want to consider rebalancing these for better flow leading into the kiai Done
- 01:22:678 (7,1) - Why hyper to the weak red tick sound and not one of the strong drum sounds such as 01:23:039 (2) - ? Plays quite strangely, moving (1) to the left for hyper between 01:22:859 (1,2) would work better, and don't forget to switch NC to the downbeat if you change this, for consistency with other NC patterns. I'm retarded
- 01:15:811 - 01:21:594 - 80% volume sounds a bit overpowering to me, I'd opt for the same volume as was used in the previous kiai, and as in the Std diffs. Foxy
thanks!Sinnoh wrote:
Somehow your CtB diff got through with only two really small mods from CtB players that I can see in this thread. While I know you are confident in your mapping, no map is perfect (where did I say that before?). You should have had at least one good CtB modder look at it before it was ranked. If other people did look at this set then it should have been mentioned somewhere.
There was a couple things that really stood out to me that I would like addressed. I'd appreciate it if you would properly look over them.
Rain
01:14:342 (1) - If you're following the hitsound patterns of the other diff, then this needs to be soft. Sounds weird when half of the same bar is soft and half is not. It's like this on every other difficulty.
That and the Final spinner is missing the whistle that is used on Hard/Insane/Conspiracy Added
osuskrub wrote:
DAB