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posted
This beatmap was submitted using in-game submission on 24 октября 2016 г. at 0:48:33

Artist: Okean Elzy
Title: Ne tvoya viyna
Tags: not your war ukrainian rock cut short version wajinshu Ne tvoya voyna
BPM: 87
Filesize: 5620kb
Play Time: 02:33
Difficulties Available:
  1. Hard (2,79 stars, 275 notes)
  2. Normal (1,91 stars, 200 notes)
  3. wajinshu's Easy (1,25 stars, 124 notes)


Download: Okean Elzy - Ne tvoya viyna
Information: Scores/Beatmap Listing
---------------
https://www.youtube.com/watch?v=eOtEC4wCA40
posted
ты знаешь что я хочу о3о
posted
а я уже практически закончил O:
posted
~wajinshu's Easy~
  1. I would reduce HP and OD by 1 tick, they are too high right now imo.
  1. 00:54:183 (5) - Add a new combo here to emphasize the music change.
  2. 01:40:988 (2,3) - Kinda small mistake, but spacing is a little inconsistent here, you could fix it.


~Normal~
  1. Disable the Widescreen Support since there isn't any StoryBoard.
  1. 00:54:183 (6) - I highly recommend adding a new combo here due to the spacing change and slowdown, also if you notice the music changes here as well, so there are many reasons for doing it.
  2. 01:20:594 (1,2,3,4,5) - BPM is quite low, but I still find that there are too many circles in a row here, maybe you could add a slider at least in the middle of the pattern? Just a suggestion though, it's fine as is anyway.


~Hard~
  1. Current OD doesn't make much sense imo, I'd simply change it to 7.
  2. This AR feels too fast to me for this kind of song, what about 7.5 instead? Try that.
  1. 00:54:183 (7) - Same as Easy and Normal.
  2. 01:12:330 (6,7,8) - This stack is kinda tricky to see due to the combo color that you're using, I'd suggest to change the combo color if possible.
  3. 02:03:497 (7) - A new combo here would fit great to emphasize the jumpy pattern and the music crescendo.


Couldn't find much as expected, well done!
posted

Andrea wrote:

~wajinshu's Easy~
  1. I would reduce HP and OD by 1 tick, they are too high right now imo.I put 2 OD and 2 HP
  1. 00:54:183 (5) - Add a new combo here to emphasize the music change. Okay
  2. 01:40:988 (2,3) - Kinda small mistake, but spacing is a little inconsistent here, you could fix it. Fixed!
With Bakari's mod too
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59364
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 14419,34984,59529,83290,102320,104984,106316,126011,137772
DistanceSpacing: 0.8
BeatDivisor: 3
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Ne tvoya viyna
TitleUnicode:Не твоя війна
Artist:Okean Elzy
ArtistUnicode:Океан Ельзи
Creator:Sieg
Version:wajinshu's Easy
Source:
Tags:not your war ukrainian rock cut version wajinshu
BeatmapID:1080934
BeatmapSetID:507774

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg (2).jpg",0,0
//Break Periods
2,57059,58089
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 193,197,214
Combo2 : 51,54,77
Combo3 : 199,181,18
Combo4 : 45,140,181
SliderBorder : 232,20,20
SliderTrackOverride : 235,236,240

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Thank you very much!
posted
Yo, as requested.

[General]
  1. The word Short also fits with the tags fairly well. Since this is a moddified version and blah-blah-blah. Also, if you can think of any alternative romanzation methods, add those to the tags!


[wajinshu's Easy]

  • Did a few minor IRC suggestions, log can be found below
    code
    22:47 *Bakari is editing [https://osu.ppy.sh/b/1080934 Okean Elzy - Ne tvoya viyna [wajinshu's Easy]]
    22:47 Bakari: Давай од и хп на 2, чтобы проще было играть все эти смены бпм
    22:48 Bakari: И еще 00:29:585 (1,2) - бланкеты почини
    22:48 Bakari: 00:39:295 - лишние зеленые линии можно убрать кстати
    22:48 Bakari: 00:40:488 (1,2) - бланкеты
    22:49 Bakari: 00:56:859 (6) - можно нк поставить
    22:55 Bakari: 01:38:324 (4,1) - оверлап, некрасиво
    22:55 wajinshu: ffff
    22:55 wajinshu: аааа
    22:55 wajinshu: я не видела
    22:55 wajinshu: сообщений
    22:55 wajinshu: ;w;
    22:55 Bakari: Могу тупо в тред отписать лог, если надо
    22:56 wajinshu: Ну если тебе так будет удобнее то можешь
    22:57 wajinshu: но бланкеты эти я не буду чинить 00:29:585 (1,2) - -_-
    22:57 Bakari: 02:03:497 (4,1) - спейсинг
    22:57 Bakari: Мне без разницы, куда кидать \w/
    22:58 wajinshu: Ну ладно :3 давай тупо в тред
    22:58 Bakari: 02:33:542 (2) - еще тут можно слайдер, чтоб с хардом и нормалом не конфликтовало


[Normal]
  1. 00:19:604 (2) - cлабовато. Может уберем его, станет проще играть.
  2. 00:54:183 (6) - довольно внезапненько, может НК на него для красоты, читабельности и усиления?

    Конфетка!


[Hard]
  1. 00:24:166 (1) - как-то очень слабоо звучит. Может простые 1/2 и приглушить хвосты? А то овермаппингом отдает сильно.
  2. 00:36:372 (4,5) - выглядит весьма резко, и выбивается из общего фона. Ты уверен, что так и надо? Может попроще?
  3. 00:41:851 (4) - без какой-то причины в вокалах это выглядит страшненько.Давай уберем этот угол в хвосте?
    Важно: 01:02:812 (8) - аналогично
  4. 00:54:183 (6) - довольно внезапненько, может НК на него для красоты, читабельности и усиления?
  5. 01:12:002 (5,6,7,8) - не самый приятный стак в плане играбельности. Разбить бы и отделить первый серкл, чтобы было интуитивнее.

    Круто.


Looks cool, great job!

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
posted
@Andrea делал все кроме нот в нормале, вроде окей. И на харде 1 \ 3 стак, ну не знаю...
@Bakari думаю на что поменять эти слайдеры, чтоб все не переделывать :o
спасибо за моды <3
posted
M4M

Hard
01:32:857 (6,7) - хоть и мелочь, но сказать об этом стоит. В прошлых таких моментах у тебя был
спейсинг 0.06 , а здесь 0.07
02:13:539 (8,9,10) - а по какой причине ты увеличил спейсинг этой тройки, в других таких же
моментах у тебя тут 0.6 спейсиг
02:26:909 (1,2,3,4) - и 01:10:033 (1,2,3,4) - замапаны одинаково, как будто копировал ( так вроде и есть ), лучше замапай какую то часть по другому, чтобы не повторись паттерны
01:05:108 (2) - ctrl + G чтобы было так же как и тут 02:11:587 (2) -
01:19:223 (11) - мб стакнуть ее с 01:20:594 (1) -

Разве хп 6 + Кс 5 для 2.78 это не много ?

Normal
00:41:170 (2) - мб поставить на x310 y194, так даже красивее будет
01:56:287 (2,3) - а чего бланкет не сделаешь ?

wajinshu's Easy
01:54:306 (4) - у тебя тут обычно 2 ноты идут
01:55:639 (1) - а тут слайдер
posted
Hey from #modreqs

Listened to the song and I'm quite impressed by the lyrics and social-politic insights behind it. Really glad someone wants to rank something that different and interesting :)
[General]
  1. Tags Try to add "Bez mezh" into the tags, evem tho it's a single, this music is inside this album
  2. I undestand that the call of duty logo fits into this song, but I'll try to suggest other BGs:https://puu.sh/rmpXa.jpg https://puu.sh/rmr6T.jpg https://puu.sh/rmqGR.jpg https://puu.sh/rmr58.jpg

[Easy]
    1. The hitsound of the start of the music is not consistent, but maybe you did this for a purpose. The first combo 00:14:419 (1,2,3,4) - Uses 2/1 whistles and then two hitnormals inside the first interval 00:14:419 - ~00:18:552 - . The one after changes 00:18:552 (1,2,3,4,5) - . It starts with whistle as well but the gap now for the next hitsound is bigger 00:21:359 (3) - . The next combo as well uses the same gap of 5 white ticks to use the whistle 00:24:166 (1,2,3,4,5) - . And then final intro combo 00:29:585 (1,2,3) - uses the first one. I suggest you choose one of those and apply to the all intro until this point 00:33:634 - .

      But if you want to keep the variety at least uses the vocal for the following structure:
      A)Bii na svitanni, B)sontse i dym,
      A)Malo khto znaie, B)shcho zh bude z nym,

      So instead of the actual pattern A+B+B+A go with A+B+A+B.

    2. For the bridge, I suggest you invert the volume values of 00:54:183 - with this 00:56:859 - . Make the slider louder than the hitcircle.
    3. Change this sliderend here from the actual clap 01:20:594 (1) - to finish.
    4. 00:34:984 (1,2,3,4,5,1,2,3,4,5) - This two combo have a slightly different hitsound on 00:39:124 (4,4) - is this intencional? The next one as well 00:50:083 (5) - doesn't have any hitsound, but 00:39:124 (4) - has whistle.
    5. Improve blanket 00:29:585 (1,2) -
    6. ^ 00:40:488 (1,2) -
    7. Slightly move slider head a bit to fix this https://puu.sh/rms8h.jpg
    8. Rotate this 02:01:557 (2) - +1°
    9. Improve the blanket here 02:22:989 (2,3) - http://puu.sh/rmsxD.jpg
    10. Suggested blanket 02:29:569 (3,4) -
[Normal]
  1. Move 00:54:183 (1) - to x:262 to keep the distance snap. Right now if you remove the sv change you will see that this one is 0,83x further apart of 00:53:500 (5) - .
  2. DS slightly bigger here 01:52:635 (5) - , 0,97x. Move to x:257 y: 194 to keep it 0,93x .
[Hard]
  1. Check easy mod for hitsound suggestions
  2. I believe this could be separeted instead of the overlap 01:47:315 (6,7) -
  3. ^ 01:51:310 (3,4) -
  4. I don't understand the mapping behind this 01:55:639 (1) - . Reverse sliders usually you have either sounds 1/4, flow purposes, 1/2 sounds, but this interval here 01:55:639 - ~ 01:56:127 - has only 1 drum sound, and the intrumentals/melody are not having modifications as well inside this gap. This could easily be mapped with a hitcircle, a 3/4 slider or even 1/2 slider, but the reverse I don't quite see a reason. Maybe it's for flow purposes, wich is fine, but if that's the case you could probably silence the reverse 01:55:801 -
  5. This kicksliders are pretty unique 02:29:569 (6,7) - , this is a really optional suggestion. You could probably make them with red anchors points. Looks really good.
It seems you're open for m4m. If this is of any help, consider modding this mapset: https://osu.ppy.sh/s/502648 . You don't have to hurry with this mod. Actually, there's a lot of difficulites that still needs updates. So wait at least until next weekend before modding it.

I really liked the song. Good luck with this mapset. It's good enough and I almost couldn't find anything to mod. :D
posted
[Normal]
00:56:207 (2,3) - AiMod
01:20:594 (1,2,3,4,5) - Может сделать симетричнее? Четверочку на X: 343 Y:259, пятерочку на X: 365 Y: 337
02:32:224 (1) - Почти задевает HP Bar ы
01:36:274 (4) - На таком вокале заканчивается вокал эх
[Hard]
00:32:959 (5) - Давай 0,6 : D
01:02:812 (8) - Оно звучит одинаково 02:09:294 (8,9) -
01:12:002 (5,6,7,8) - Этот единственный во всей диффе и ему одиноко, да и думаю игроки могут заплутаться.
01:08:720 (13,14) - Идеальный бланкет?
01:55:639 (1) - Ctrl+C → 01:56:446 (3) - Ctrl+V + Ctrl+H? но звук мне не не нравится где он заканчивается то-ли 1/16 lol я вообще хз

Отвечу потом на моды, извини за такой мод

Fanteer wrote:

wajinshu's Easy
01:54:306 (4) - у тебя тут обычно 2 ноты идут Ты бы указал в какой части диффы они идут
01:55:639 (1) - а тут слайдер Я убрала слайдер для того чтобы подчеркнуть интересный звук тут 01:56:287 (2) -
[Easy]
  1. The hitsound of the start of the music is not consistent, but maybe you did this for a purpose. The first combo 00:14:419 (1,2,3,4) - Uses 2/1 whistles and then two hitnormals inside the first interval 00:14:419 - ~00:18:552 - . The one after changes 00:18:552 (1,2,3,4,5) - . It starts with whistle as well but the gap now for the next hitsound is bigger 00:21:359 (3) - . The next combo as well uses the same gap of 5 white ticks to use the whistle 00:24:166 (1,2,3,4,5) - . And then final intro combo 00:29:585 (1,2,3) - uses the first one. I suggest you choose one of those and apply to the all intro until this point 00:33:634 - .

    But if you want to keep the variety at least uses the vocal for the following structure:
    A)Bii na svitanni, B)sontse i dym,
    A)Malo khto znaie, B)shcho zh bude z nym,

    So instead of the actual pattern A+B+B+A go with A+B+A+B.
  2. For the bridge, I suggest you invert the volume values of 00:54:183 - with this 00:56:859 - . Make the slider louder than the hitcircle.
  3. Change this sliderend here from the actual clap 01:20:594 (1) - to finish.
  4. 00:34:984 (1,2,3,4,5,1,2,3,4,5) - This two combo have a slightly different hitsound on 00:39:124 (4,4) - is this intencional? The next one as well 00:50:083 (5) - doesn't have any hitsound, but 00:39:124 (4) - has whistle.
  5. Improve blanket 00:29:585 (1,2) - No
  6. ^ 00:40:488 (1,2) -
  7. Slightly move slider head a bit to fix this https://puu.sh/rms8h.jpg Um where this?
  8. Rotate this 02:01:557 (2) - +1° ok
  9. Improve the blanket here 02:22:989 (2,3) - http://puu.sh/rmsxD.jpg I trying
  10. Suggested blanket 02:29:569 (3,4) - I don't want
Thank you!!!

P.s: Я не очень поняла его.
Тут http://puu.sh/rmAE9/b9bb78bf86.osu
posted

wajinshu wrote:

[*]Slightly move slider head a bit to fix this https://puu.sh/rms8h.jpg Um where this?
I'm sorry, I was checking the curve of this slider here 00:54:183 (1) - forgot to put the timestamp :/
posted

Fanteer wrote:

M4M

Hard
01:32:857 (6,7) - хоть и мелочь, но сказать об этом стоит. В прошлых таких моментах у тебя был
спейсинг 0.06 , а здесь 0.07

02:13:539 (8,9,10) - а по какой причине ты увеличил спейсинг этой тройки, в других таких же
моментах у тебя тут 0.6 спейсиг
02:26:909 (1,2,3,4) - и 01:10:033 (1,2,3,4) - замапаны одинаково, как будто копировал ( так вроде и есть ), лучше замапай какую то часть по другому, чтобы не повторись паттерны
это все минорно
01:05:108 (2) - ctrl + G чтобы было так же как и тут 02:11:587 (2) -
01:19:223 (11) - мб стакнуть ее с 01:20:594 (1) -
может

Разве хп 6 + Кс 5 для 2.78 это не много ?
нет?

Normal
00:41:170 (2) - мб поставить на x310 y194, так даже красивее будет
01:56:287 (2,3) - а чего бланкет не сделаешь ?
да

wajinshu's Easy
01:54:306 (4) - у тебя тут обычно 2 ноты идут
01:55:639 (1) - а тут слайдер
posted

Net0 wrote:

Hey from #modreqs

Listened to the song and I'm quite impressed by the lyrics and social-politic insights behind it. Really glad someone wants to rank something that different and interesting :)
[General]
  1. Tags Try to add "Bez mezh" into the tags, evem tho it's a single, this music is inside this album
    can work
  2. I undestand that the call of duty logo fits into this song, but I'll try to suggest other BGs:https://puu.sh/rmpXa.jpg https://puu.sh/rmr6T.jpg https://puu.sh/rmqGR.jpg https://puu.sh/rmr58.jpg
    yup, thanks, I prefer mine

[Normal]
    1. Move 00:54:183 (1) - to x:262 to keep the distance snap. Right now if you remove the sv change you will see that this one is 0,83x further apart of 00:53:500 (5) - .
      right
    2. DS slightly bigger here 01:52:635 (5) - , 0,97x. Move to x:257 y: 194 to keep it 0,93x .
      because of bpm, move a bit to make it even
[Hard]
  1. Check easy mod for hitsound suggestions
    well yes, it's more like to vary hitnormal, I'll look at this closely
  2. I believe this could be separeted instead of the overlap 01:47:315 (6,7) -
  3. ^ 01:51:310 (3,4) -
    prefer overlap
  4. I don't understand the mapping behind this 01:55:639 (1) - . Reverse sliders usually you have either sounds 1/4, flow purposes, 1/2 sounds, but this interval here 01:55:639 - ~ 01:56:127 - has only 1 drum sound, and the intrumentals/melody are not having modifications as well inside this gap. This could easily be mapped with a hitcircle, a 3/4 slider or even 1/2 slider, but the reverse I don't quite see a reason. Maybe it's for flow purposes, wich is fine, but if that's the case you could probably silence the reverse 01:55:801 -
    this one for the flow\pattern also there there is 1/4 sounds
  5. This kicksliders are pretty unique 02:29:569 (6,7) - , this is a really optional suggestion. You could probably make them with red anchors points. Looks really good.
    mhm, there is some point in this, I'll consider
It seems you're open for m4m. If this is of any help, consider modding this mapset: https://osu.ppy.sh/s/502648 . You don't have to hurry with this mod. Actually, there's a lot of difficulites that still needs updates. So wait at least until next weekend before modding it.
yup, sure

I really liked the song. Good luck with this mapset. It's good enough and I almost couldn't find anything to mod. :D
tanks :3
posted

wajinshu wrote:

[Normal]
00:56:207 (2,3) - AiMod
да
01:20:594 (1,2,3,4,5) - Может сделать симетричнее? Четверочку на X: 343 Y:259, пятерочку на X: 365 Y: 337
да
02:32:224 (1) - Почти задевает HP Bar ы
все равно
01:36:274 (4) - На таком вокале заканчивается вокал эх
с этим сложно
[Hard]
00:32:959 (5) - Давай 0,6 : D
давай
01:02:812 (8) - Оно звучит одинаково 02:09:294 (8,9) -
ага
01:12:002 (5,6,7,8) - Этот единственный во всей диффе и ему одиноко, да и думаю игроки могут заплутаться.
ага
01:08:720 (13,14) - Идеальный бланкет?
и так сойдет
01:55:639 (1) - Ctrl+C → 01:56:446 (3) - Ctrl+V + Ctrl+H? но звук мне не не нравится где он заканчивается то-ли 1/16 lol я вообще хз
да вроде нормально?
<3
posted
With Shmik's mod
http://puu.sh/rnciZ/a3ff67b7fb.osu
пс я не обьяснила нормально 02:09:294 (8,9) - ритм лучше здесь , может стоило бы здесь такой же сделать 01:02:812 (8) - ? xddd
posted
m4m
[основное]
  1. а чем твои дефолты отличаются от стандартных то?
[wajinshu's Easy]
Did small irc chat. Removed break and two 1/2 objects.

Log: http://shmiklak.s-ul.eu/HxgqRmIz
[Normal]
  1. Ну тут пошли у нас кривые бланкеты 00:18:552 (1,2) - Не думаю что стоит указывать другие, ведь мы же не ради бланкетов модим о3о
  2. А смена СВ тут 00:54:183 (1) - не запутает нубчиков? Просто смена почти в половину, имо много для нормала. Если уж и менять то хотя бы до 0.75х. Бтв более того, во всей диффе нету больше замедлений что не совсем консистентно.
  3. 01:28:756 (1) - имеется небольшой оверлап с хп баром в разрешении 800х600
    аналогично 02:32:224 (1) - но во всех разрешениях
[Hard]
  1. А чего это хард имеет такой же СВ как и нормал?
  2. 00:24:166 (1) - вот этот и подобные слайдеры я бы реснапнул под 1/8, но оставил бы такое же количество репитов, ибо звук кончается на 1/4, а на 1/2 серкл бы. Более понятный вариант: http://shmiklak.s-ul.eu/BhTAYzPJ
  3. Что то мне не нравится движение назад 00:36:372 (4,5) - Играется стремно. Подвинь (5) на 508;197, так и ДС сохранится, и флоу, и играемее будет о3о
  4. Предлагаю добавить тут 00:52:304 - серкл. Милее что ли.
  5. 01:03:631 - сюда тоже надо серкл. Звук довольно сильный.
    02:09:785 - аналогично.
Прекрасный мапсет. Лови мою звезду! (жаль что лишь кудосу звезду, а не иконку ;w;)
posted
from discord 1:1 chat =w=
[general]
00:26:939 (3) - this BPM is not correct (offset) in my ear how about 26913 off set?
Fist kiai's Bpm Offset is 59505 check plz =w=

[Waji's Easy]
00:14:419 (1,2) - in my like u can make blanket each other http://puu.sh/rptBs/8ca3278298.jpg like this
00:29:585 (1,2) - fix blanket more correct
00:40:488 (1,2) - ^
00:51:791 - that is not sound so u don't take this timing
01:20:594 (1) - u can make this pattern like 00:51:449 (1,2,3) - this ( change 51:449 pattern more easy and change more hard 1:20:594)

[Normal]
00:18:552 (1) - Delete NC and 00:21:359 (4) - put NC?
00:37:761 (6,7) - not good flow
00:54:183 (1) - finished in 00:56:207 (2) - this cause vocal finished in there and more emphasize 00:56:859 (3) - this
use 1 down stack NC in kiai time?
02:33:542 (3) - use SV change in this slider it make more emphasize

[Hard]
give 1 down stack NC plz
00:19:955 (3,4) - this DS is like 1/2 pattern make more close
00:24:166 (1) - in that timing that don't have sound u use 1/2 slider in this
00:29:585 (1) - ^ ... etc
00:36:372 (4,5) - this pattern is so confused cause u give more distant in other 1/4 pattern but that is so close u must give more distant in this pattern or more close in other patterns
00:39:636 (9) - it don't have any sound and i don't recommend make slider in blue tick
posted
Beep beep beep :)
posted

Shmiklak wrote:

m4m
[основное]
  1. а чем твои дефолты отличаются от стандартных то?
    да
[Normal]
  1. Ну тут пошли у нас кривые бланкеты 00:18:552 (1,2) - Не думаю что стоит указывать другие, ведь мы же не ради бланкетов модим о3о
    это точно
  2. А смена СВ тут 00:54:183 (1) - не запутает нубчиков? Просто смена почти в половину, имо много для нормала. Если уж и менять то хотя бы до 0.75х. Бтв более того, во всей диффе нету больше замедлений что не совсем консистентно.
    не должна
  3. 01:28:756 (1) - имеется небольшой оверлап с хп баром в разрешении 800х600
    фиг с ним
    аналогично 02:32:224 (1) - но во всех разрешениях
[Hard]
  1. А чего это хард имеет такой же СВ как и нормал?
    а что такого?
  2. 00:24:166 (1) - вот этот и подобные слайдеры я бы реснапнул под 1/8, но оставил бы такое же количество репитов, ибо звук кончается на 1/4, а на 1/2 серкл бы. Более понятный вариант: http://shmiklak.s-ul.eu/BhTAYzPJ
    слишком для харда
  3. Что то мне не нравится движение назад 00:36:372 (4,5) - Играется стремно. Подвинь (5) на 508;197, так и ДС сохранится, и флоу, и играемее будет о3о
    попробую
  4. Предлагаю добавить тут 00:52:304 - серкл. Милее что ли.
    сложно, рипит слайдер может
  5. 01:03:631 - сюда тоже надо серкл. Звук довольно сильный.
    02:09:785 - аналогично.
    хз, мне нравится как есть
Прекрасный мапсет. Лови мою звезду! (жаль что лишь кудосу звезду, а не иконку ;w;)
спасибо :3
posted

Oread wrote:

from discord 1:1 chat =w=
[general]
00:26:939 (3) - this BPM is not correct (offset) in my ear how about 26913 off set?
Fist kiai's Bpm Offset is 59505 check plz =w=
rechecked and current ones seems fair for me

[Waji's Easy]
00:14:419 (1,2) - in my like u can make blanket each other http://puu.sh/rptBs/8ca3278298.jpg like this
00:29:585 (1,2) - fix blanket more correct
00:40:488 (1,2) - ^
00:51:791 - that is not sound so u don't take this timing
01:20:594 (1) - u can make this pattern like 00:51:449 (1,2,3) - this ( change 51:449 pattern more easy and change more hard 1:20:594)

[Normal]
00:18:552 (1) - Delete NC and 00:21:359 (4) - put NC?
start combo should be 1 full measure long
00:37:761 (6,7) - not good flow
changed a bit
00:54:183 (1) - finished in 00:56:207 (2) - this cause vocal finished in there and more emphasize 00:56:859 (3) - this
use 1 down stack NC in kiai time?
well, yes but this doesn't matters a lot imo
02:33:542 (3) - use SV change in this slider it make more emphasize
nice idea, i'll make this in hard

[Hard]
give 1 down stack NC plz
00:19:955 (3,4) - this DS is like 1/2 pattern make more close
right
00:24:166 (1) - in that timing that don't have sound u use 1/2 slider in this
00:29:585 (1) - ^ ... etc
it actually have, a bit weak but it is
00:36:372 (4,5) - this pattern is so confused cause u give more distant in other 1/4 pattern but that is so close u must give more distant in this pattern or more close in other patterns
mhm. i'l consider that
00:39:636 (9) - it don't have any sound and i don't recommend make slider in blue tick
piano there
thanks :3
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