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Toto - Stranger in Town

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jericho2442
Normal
02:38:272 (4) - the empty space after this feels totally odd, the music does not weaken or become silent yet the mapping stopped, i would advise to put something after this point
02:46:012 - i would advise to add a note here, it will increase the flow on the pattern after, atm the pattern after feels to start wrong due to the red tick start while the music kind of pulls you to start on a main beat
03:00:720 (4) - you need a new combo here to flow with your pattern, which atm you are breaking

pointed out some sliders what could be better in irc as well

Jar's Hard
00:30:168 (1) - the position felt abit odd here, the anti spacing didnt really suit, i would advise to move it to the bottom like in this pic, it makes the flow better imo
00:56:486 - the song is totally asking for a note here, your following the vocals yet cut out too early, i advise a note here for that reason xD
01:53:184 (6,1) - i have to say this jump was totally unexpected and flowed really bad, also it felt forced rather than flowy, i advise to give this normal spacing, flows with the time at 01:57:054 (7) much better then as well
01:59:183 - again same reason as last time, really need a note here xD
03:29:166 (6,1) - again this jump felt the same as the last one, so i advise the same fix
03:35:165 - add a note dude, same reason again xD

Insane
00:42:353 (2,3,4) - this part of the jump pattern felt odd, before and after you have created a feel of wide jumps, then comes this part what feels too tight horizontally, the patten would feel better if it was made a more taller triangle spacing on the (2,4), atm it just feels abit odd
(suggestion) 00:50:287 (1,2) - really did not like this jump, just felt toooo far for the current feel of the map, something like this would flow better tbh
00:56:679 (8) - this note needs removing tbh, at a point what you have been fully following the vocals to add a note what does not follow the vocals felt odd to me, also it would flow with how you did 01:59:376 - better
02:36:724 (5,1) - out of everything this is prolly the jump what felt the worst, it totally tricked me and really did not suit the current part of the map, i do advise to either get rid of this jump, or try to make it work in a different way
(suggestion) 03:16:587 (1,2) - again this jump just felt toooo far
03:19:103 (8) - and remove this note for the same reason i said over removing the other note
(suggestion) 03:28:971 (1,2) - too far jump again imo
03:35:358 (8) - and remove same reason xD

-------- -------------- ------------
maps are getting good, just somethings what really felt to break your flow abit, check them things out, but for now you get a star ;)
Topic Starter
Shiro
Woah, shit, big mod =(

jericho2442 wrote:

Normal
02:38:272 (4) - the empty space after this feels totally odd, the music does not weaken or become silent yet the mapping stopped, i would advise to put something after this point Added a circle, I don't know how it plays though
02:46:012 - i would advise to add a note here, it will increase the flow on the pattern after, atm the pattern after feels to start wrong due to the red tick start while the music kind of pulls you to start on a main beat done, the pattern looks weird now though
03:00:720 (4) - you need a new combo here to flow with your pattern, which atm you are breaking I'm not sure I understand that but okay

pointed out some sliders what could be better in irc as well not "better" but "more perfect" ;_;


Insane
00:42:353 (2,3,4) - this part of the jump pattern felt odd, before and after you have created a feel of wide jumps, then comes this part what feels too tight horizontally, the patten would feel better if it was made a more taller triangle spacing on the (2,4), atm it just feels abit odd changed the patterns after
(suggestion) 00:50:287 (1,2) - really did not like this jump, just felt toooo far for the current feel of the map, something like this would flow better tbh I thought it was fine, since the map is accelerating due to the drums, and these two are the highest spacing, then it comes back to normal
00:56:679 (8) - this note needs removing tbh, at a point what you have been fully following the vocals to add a note what does not follow the vocals felt odd to me, also it would flow with how you did 01:59:376 - better done
02:36:724 (5,1) - out of everything this is prolly the jump what felt the worst, it totally tricked me and really did not suit the current part of the map, i do advise to either get rid of this jump, or try to make it work in a different way I kind of liked it... It separated the pattern mapped on the drums (before) and on the weird sounds (after)... removed anyway
(suggestion) 03:16:587 (1,2) - again this jump just felt toooo far Same answer, except I'll add that I agree that this jumps is exaggerately huge - but it's kind made on purpose
03:19:103 (8) - and remove this note for the same reason i said over removing the other note done as well
(suggestion) 03:28:971 (1,2) - too far jump again imo Didn't fix the first one, so not fixing it
03:35:358 (8) - and remove same reason xD done

-------- -------------- ------------
maps are getting good they aren't
just somethings what really felt to break your flow abit this map has no flow -too many patterns are bizarre - so it can't be broken
check them things out, but for now you get a star ;) I'd rather have more good mods ;_;
Thanks for the mod.
FireballFlame
The .mp3 is pretty quiet... maybe you could increase the volume?

[Normal]
00:50:287 (1) - I think this "jump" is confusing. It appears consistently and is easy to spot once you've figured it out, but it kinda comes out of nowhere. Same at 00:54:163 (1), 01:52:990 (1), 01:56:861 (1), 03:12:717 (1), 03:16:587 (1).
01:43:315 (5) - Center this? Looks better with the spinner.
02:27:822 (1,2,3) - More jumps... Well, its not like they're hard to hit, but spacing changes are so rare in this map that it could catch players off guard. Same at 02:32:466 (1,2,3), 02:37:111 (1,2,3,4).
02:38:272 (4,5) - Again, center?
02:46:012 (7,1,2) - Would look better if the distance 7->2 wasn't smaller than 7->1 imo.
03:38:261 (1,2) - Make them symmetric to the center?

[Jar's Hard]
01:53:184 (6,1) - The jump surprised me. I'm not sure why though, since there is a jump at the same point in the first chorus. Maybe because it looks like 01:48:926 (1,2,1,2,3), which isn't one. Same at 03:29:166 (6,1).

[Insane]
Hmmm... I don't really like the difficulty spikes in this diff. It feels like a Hard diff (0:00-0:40) with Insane parts suddenly thrown in (0:40-0:44). Maybe you can try to even this out a little. As in, make the jump not that insane. Or the rest of the map a bit harder. Or both.
Topic Starter
Shiro

FireballFlame wrote:

The .mp3 is pretty quiet... maybe you could increase the volume? Actually, it was too loud at first... maybe I overdid it :/

[Normal]
00:50:287 (1) - I think this "jump" is confusing. It appears consistently and is easy to spot once you've figured it out, but it kinda comes out of nowhere. Same at 00:54:163 (1), 01:52:990 (1), 01:56:861 (1), 03:12:717 (1), 03:16:587 (1). It might surprise at first, but it's actually rather intuitive, so the next ones flow perfectly well.
01:43:315 (5) - Center this? Looks better with the spinner. grmblmbl fine
02:27:822 (1,2,3) - More jumps... Well, its not like they're hard to hit, but spacing changes are so rare in this map that it could catch players off guard. Same at 02:32:466 (1,2,3), 02:37:111 (1,2,3,4). These are intuitive as well...
02:38:272 (4,5) - Again, center? no, it completes the pattern with (1,2,3)
02:46:012 (7,1,2) - Would look better if the distance 7->2 wasn't smaller than 7->1 imo. that's a bit nazi, but fixed
03:38:261 (1,2) - Make them symmetric to the center? It would kind of break the spacing... And I don't see a reason why there should be jumps here.

[Jar's Hard]
01:53:184 (6,1) - The jump surprised me. I'm not sure why though, since there is a jump at the same point in the first chorus. Maybe because it looks like 01:48:926 (1,2,1,2,3), which isn't one. Same at 03:29:166 (6,1).

[Insane]
Hmmm... I don't really like the difficulty spikes in this diff. It feels like a Hard diff (0:00-0:40) with Insane parts suddenly thrown in (0:40-0:44). Maybe you can try to even this out a little. As in, make the jump not that insane. Or the rest of the map a bit harder. Or both. Actually, the difficulty is meant to be rather uneven, seeing the song itself is rather calm at first, then suddenly goes super excited.
Thanks for the mod.
Garven
I 'spose I should mod this now, eh?

[General]
Remove rock from tags since it'll be in the genre
American really needed in there? The language will be set to English anyway...
Strange that the first timing section is 155.020 BPM and all the others are 155.030.

[Normal]
00:49:513 (1,1) - Not a fan of tiny combos like this, tbh
Looks pretty solid now.

[Har's Jard]
Timing section at offset 199297 needs to be moved to 199296 to match other difficulties
02:28:596 (3,1) - This jump felt uncharacteristically large compared to the rest of the mapping
There were a few sliders scraping the HP bar, if you care about those.

[Insane]
00:28:039 (2) - Easily avoidable overlap
00:56:873 (1) - Have it right here looks more centered while in play mode.
02:44:464 (3,5) - Maybe shape these more to the BG?
03:12:330 (4,1) - Kind of odd choice for spacing.
03:25:488 (1) - Set this combo color to red.

Set looks much better than when I play-tested. Yar~
Azure_Kite
Hi there, Odaril. It's an AzureMod.

Suggestion Please improve this

[Normal]

00:30:168 (2) - This makes the Slider's Curve look a lot nicer to the eye - http://osu.ppy.sh/ss/89304. You would need to move (3) a little to maintain spacing, but the effect looks better this way.
00:56:873 (5) - Awesome, love it
01:37:897 (1) - You should totally copy and place the fixed 00:30:168 (2) here.
01:59:570 (5) - This is great, too. Simply make the few minor changes included in this screenshot (right side) http://osu.ppy.sh/ss/89305 It makes the curve much more circular, like the BG.
02:46:787 (2) - http://osu.ppy.sh/ss/89306 Follow the slider point pattern here please, Odaril. Pleaaaaaaaaaaaaaase?
03:19:296 (5) - That's..... Very well done!


A very well done Normakl Difficulty. keep up the good work!

[Jar's Hard]

00:56:873 (5) - Horseshoeeeeeeeee
01:55:893 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - Awesome spiral work
02:46:787 (4) - Should totally smoothen out the slider http://osu.ppy.sh/ss/89307
02:57:624 (4) - Same here, but flipped.
03:38:696 (1) - Don't set this an eighth after the first slider. Move it forwar 3/8ths, or to the next red Tick.


Other than that, awesome work.


[insane]
00:30:168 (2) - Sexy Curvy Slider.
00:42:160 (1,2,3,4,1,2,3,4) - Have this as a flip of the first two groups of four beats. http://osu.ppy.sh/ss/89311
00:52:615 (6) - http://osu.ppy.sh/ss/89313 :3?
01:25:319 (2) - http://osu.ppy.sh/ss/89315 :3?
01:44:863 (1,2,3,4,1,2,3,4) - Same story here as 00:42:160 (1,2,3,4,1,2,3,4)
02:30:531 (1) - http://osu.ppy.sh/ss/89318 perhaps change the Slider points here; the curve on the original is too tight, in my eyes.
03:19:296 (8) - <3

Again, an awesome map.




All in all, a good mapset. Keep it up, but consider the few Slider point changes i mentioned; They are really all I could find to improve on it.
Topic Starter
Shiro

Garven wrote:

I 'spose I should mod this now, eh?

[General]
Remove rock from tags since it'll be in the genre Alright.
American really needed in there? The language will be set to English anyway... removed
Strange that the first timing section is 155.020 BPM and all the others are 155.030. derp. fixed

[Normal]
00:49:513 (1,1) - Not a fan of tiny combos like this, tbh I tried to keep them consistent with Insane. Insane goes (1,2,3) (1,2), so Normal does that as well... Except they're sliders :/
Looks pretty solid now.

[Insane]
00:28:039 (2) - Easily avoidable overlap it doesn't overlap o.o
00:56:873 (1) - Have it right here looks more centered while in play mode. you're right, fixed
02:44:464 (3,5) - Maybe shape these more to the BG? sweet idea, I should have thought of it earlier
03:12:330 (4,1) - Kind of odd choice for spacing. Changed their placement, but I wonder if it's any better
03:25:488 (1) - Set this combo color to red. To have the same combo colours as the first chorus ? okay

Set looks much better than when I play-tested. Yar~
Thanks for the mod.


Azure_Kyte wrote:

Hi there, Odaril. It's an AzureMod. <3

Suggestion Please improve this

[Normal]

00:30:168 (2) - This makes the Slider's Curve look a lot nicer to the eye - http://osu.ppy.sh/ss/89304. You would need to move (3) a little to maintain spacing, but the effect looks better this way. Done. I'm not used to making these sliders so I kind of made random things
00:56:873 (5) - Awesome, love it thanks <3
01:37:897 (1) - You should totally copy and place the fixed 00:30:168 (2) here. Done.
01:59:570 (5) - This is great, too. Simply make the few minor changes included in this screenshot (right side) http://osu.ppy.sh/ss/89305 It makes the curve much more circular, like the BG. done
02:46:787 (2) - http://osu.ppy.sh/ss/89306 Follow the slider point pattern here please, Odaril. Pleaaaaaaaaaaaaaase? done
03:19:296 (5) - That's..... Very well done! thanks <3


A very well done Normal Difficulty. keep up the good work!


[insane]
00:30:168 (2) - Sexy Curvy Slider. thanks =p
00:42:160 (1,2,3,4,1,2,3,4) - Have this as a flip of the first two groups of four beats. http://osu.ppy.sh/ss/89311 okay
00:52:615 (6) - http://osu.ppy.sh/ss/89313 :3? hm, no, I like mine more
01:25:319 (2) - http://osu.ppy.sh/ss/89315 :3? yours isn't symmetrical =(
01:44:863 (1,2,3,4,1,2,3,4) - Same story here as 00:42:160 (1,2,3,4,1,2,3,4) ah, this time I won't
02:30:531 (1) - http://osu.ppy.sh/ss/89318 perhaps change the Slider points here; the curve on the original is too tight, in my eyes. I don't even know why I did that curve in the first place, it makes no sense - fixed

03:19:296 (8) - <3 <3

Again, an awesome map. thanks




All in all, a good mapset. Keep it up, but consider the few Slider point changes i mentioned; They are really all I could find to improve on it.
Thanks for the mod.
Garven

Odaril wrote:

Garven wrote:

I 'spose I should mod this now, eh?

[Insane]
00:28:039 (2) - Easily avoidable overlap it doesn't overlap o.o
Yes it does.


Just move it down one level 4 grid and it'd be fine~ /nazi
Topic Starter
Shiro
Oh. Fixed. My bad. :/
RandomJibberish
Dun make a sound

General
I'd suggest Tick rate 2 for this song.
An easy would be nice

Insane
00:43:708 (1) - Put this somewhere else? idk, it seems awkward doubling back after such a high pace section.
00:56:873 (1) - This sliderpoints are lol, but it works I guess :P. Also idk if that dent in the top's intentional, but it seems kinda random :/
01:30:736 (4,5) - This spacing confused me at first glance, but I'm probably just silly
01:59:570 (10) - Maybe make like this?

Jar's Hard
00:55:712 (1,2,3,4,5) - Eeww do this or something
01:58:409 (1,2,3,4,5) - Basically same issue as above

Normal
01:30:156 (1,2) - Uh, yeah.
01:40:993 (1,2,3) - ^, Looks like a resnap issue
02:55:301 (1,2) - ^
03:01:107 (2) - ^
03:09:234 (1,2) - ^
03:13:104 (1,2) - ^

02:41:371 - Feels kinda awkward without a note here
Topic Starter
Shiro

RandomJibberish wrote:

Dun make a sound

General
I'd suggest Tick rate 2 for this song. I really don't like how it sounds in this case
An easy would be nice I'll try...

Insane
00:43:708 (1) - Put this somewhere else? idk, it seems awkward doubling back after such a high pace section. changed its position
00:56:873 (1) - This sliderpoints are lol, but it works I guess :P. Also idk if that dent in the top's intentional, but it seems kinda random :/ it's intentional. When the singer goes for a tremolo the sliderball goes over that dent
01:30:736 (4,5) - This spacing confused me at first glance, but I'm probably just silly It plays like a stack, or at least I think it does, so I won't change this
01:59:570 (10) - Maybe make like this?

Normal
01:30:156 (1,2) - Uh, yeah.
01:40:993 (1,2,3) - ^, Looks like a resnap issue
02:55:301 (1,2) - ^
03:01:107 (2) - ^
03:09:234 (1,2) - ^
03:13:104 (1,2) - ^
yes all of these are resnap issues... I fixed the red sections, and resnapped in 1/1 like a noob

02:41:371 - Feels kinda awkward without a note here it would be too soon after the spinner...
Thanks for the mod.
Natteke
Topic Starter
Shiro

Natteke wrote:

Kudosu'd for slider shape fixes.
xierbaliti
-Normal-
00:32:877 (1,2) - D:
01:24:740 (1,2) - D: D:
02:48:335 (2,3) - D: D: D:

-Insane-
emm.. about timing, you are using 155.03bpm in this diff but another two diffs not. =_=
00:46:423 - move this green line to 00:46:417. :P
00:59:582 (3) - +whistle?
02:02:279 (3) - +whistle?
03:21:618 (1) - +whistle?
03:22:005 (2) - +clap?
Topic Starter
Shiro

xierbaliti wrote:

-Normal-
00:32:877 (1,2) - D:
01:24:740 (1,2) - D: D:
02:48:335 (2,3) - D: D: D:
oh god I could I miss them ;_;

-Insane-
emm.. about timing, you are using 155.03bpm in this diff but another two diffs not. =_= I forgot to change the timing in Insane ;~;
00:46:423 - move this green line to 00:46:417. :P fixed ;_;
00:59:582 (3) - +whistle?
02:02:279 (3) - +whistle?
03:21:618 (1) - +whistle?
For the three above: no, I already explained why in previous replies to mods
03:22:005 (2) - +clap? okay
Thanks for the mod o/
Gonzvlo
[General]
  1. Rechecking :3
  2. The jumps in [Normal] are fine now, so I'm not sure if an [Easy] would be needed... as a minor suggestion you should consider mapping an [Easy] diff.

[Normal]
  1. 00:35:199 (1,2,3,4,5,6,7) - Isn't this combo's lenght a bit long for the easiest diff? Perhaps New Combo on (6)?
  2. 01:35:575 (1,2,3,4,5,6,7) - This combo seems a bit long too, Perhaps New Combo on (4)?
  3. 02:37:113 (1,2,3,4,5) - Expected a New Combo on (4) after the jumps like the previous patterns.
  4. 02:55:881 (2) - This sounds really odd to me, it sounds better like this
[Jar's Hard]
  1. Everything seems fine here.
[Insane]
  1. 00:41:966 (4,1) - It would be great if these 2 objects had the same spacing of the other circles (1.59~1.61) like you did with 01:43:315 -
  2. 00:54:163 (1,2) - Expected a jump here. (Same for 03:12:718 (1,2) -
  3. 01:34:414 (3,1) - Due to the previous jumps this anti-jump seems a bit random and confusing IMO.
Topic Starter
Shiro

Gonzvlo wrote:

[General]
  1. Rechecking :3 Thanks :3
  2. The jumps in [Normal] are fine now, so I'm not sure if an [Easy] would be needed... as a minor suggestion you should consider mapping an [Easy] diff. Normal was supposed to be the Easy diff... but it's the easiest I could make :/

[Normal]
  1. 00:35:199 (1,2,3,4,5,6,7) - Isn't this combo's lenght a bit long for the easiest diff? Perhaps New Combo on (6)?
  2. 01:35:575 (1,2,3,4,5,6,7) - This combo seems a bit long too, Perhaps New Combo on (4)?
    For both of them: this map has rather long combos because the lyrics themselves have rather long sentences. I don't think it's really a problem, so I didn't change them.
  3. 02:37:113 (1,2,3,4,5) - Expected a New Combo on (4) after the jumps like the previous patterns. You're right, fixed
  4. 02:55:881 (2) - This sounds really odd to me, it sounds better like this I like mine but I don't see a reason why I should refuse. Changed.
[Jar's Hard]
  1. Everything seems fine here.
[Insane]
  1. 00:41:966 (4,1) - It would be great if these 2 objects had the same spacing of the other circles (1.59~1.61) like you did with 01:43:315 - ah damn I didn't pay attention to it when re-making the pattern .-. fixed
  2. 00:54:163 (1,2) - Expected a jump here. (Same for 03:12:718 (1,2) - My point was to go increasing in difficulty for jumps, so... Having a stack here felt better instead of going to huge jumps right away
  3. 01:34:414 (3,1) - Due to the previous jumps this anti-jump seems a bit random and confusing IMO. It could indeed be, but of all the testplays, none missed that note. What I could do is reduce the spacing of the triangle, so the patterns lead to the center and this note appears less confusing.
Thanks for the mod o/
NoHitter
General
Kind of unsure about the timing.
IMO you should use Jarby's kiai. It suits the song better IMO.

Normal
00:24:363 (1) - IMO making this into three notes sound better. One at 00:24:363, 00:24:750 and 00:25:137. Something like 00:29:781 (1,2).
00:38:295 (6) - Shouldn't this part have no hitsound following the previous patterns?
01:27:060 (1) - Normal-Finish here? instead of Soft-Finish?
01:37:897 (4) - Same as above
02:23:953 (x) - IMO it would be better if you add a note with a finish here.

Jar's Hard
00:30:168 (1) - Perhaps place this not too close to the previous combo? A H-Flip would work.
01:59:570 (5,1,2,3,4) - H-Flip these notes to differ them from the previous chorus end?
02:23:953 (x) - IMO it would be better if you add a note here.

Insane
00:31:329 (4) - IMO it looks ugly stacked on a slider.
01:30:736 (4,5) - The overlap looks ugly.
02:23:953 (x) - IMO it would be better if you add a note with a finish here.
02:27:824 (1,2,3) - IMO the small spacing here doesn't fit.
02:32:468 (1,2,3) - Same as above
02:38:274 (5) - I don't think the music here fits for a Crumpled Slider
Topic Starter
Shiro

NoHItter wrote:

General
Kind of unsure about the timing. Discussed in PM
IMO you should use Jarby's kiai. It suits the song better IMO. okay

Normal
00:24:363 (1) - IMO making this into three notes sound better. One at 00:24:363, 00:24:750 and 00:25:137. Something like 00:29:781 (1,2). fixed
00:38:295 (6) - Shouldn't this part have no hitsound following the previous patterns? you're right, fixed
01:27:060 (1) - Normal-Finish here? instead of Soft-Finish? I blame the red section. Fixed.
01:37:897 (4) - Same as above damn red sections >=(
02:23:953 (x) - IMO it would be better if you add a note with a finish here. No, I'm not following the drums here, only the voices going mm mm mm mmmm mm mm m


Insane
00:31:329 (4) - IMO it looks ugly stacked on a slider. Looks fine ingame, and I use this kind of pattern pretty often... not changing
01:30:736 (4,5) - The overlap looks ugly. It flows exactly the way I want it to though =( not fixing
02:23:953 (x) - IMO it would be better if you add a note with a finish here. okay
02:27:824 (1,2,3) - IMO the small spacing here doesn't fit. It's supposed to establish a contrast between the patterns based on the voice, and this one which is based on the drums... changed the pattern
02:32:468 (1,2,3) - Same as above changed
02:38:274 (5) - I don't think the music here fits for a Crumpled Slider there's the guitar... which is what the slider is made for. not changing
Thanks for the mod o/
NoHitter
Bubbled
James2250
Some quick irc modding (changed the capitalization of the title, fixed an offset being 1ms different than the others on Hard, a few other minor combo/hitsound things)

All looks good now

Ranked~
Fight69
S'nul.

Congrats anyway :)
Gonzvlo
Grats Odaril :3
Xact
What's with the huge dead zones? There's like a minute where you're just sitting there, looking at the background, doing nothing. Probably the worst dead zones I've seen in a map. Don't get me wrong, I like having a break, but those are a bit too long.
xierbaliti
Grats Odaril :3

/me late again :cry:
Topic Starter
Shiro

Xact wrote:

What's with the huge dead zones? There's like a minute where you're just sitting there, looking at the background, doing nothing. Probably the worst dead zones I've seen in a map. Don't get me wrong, I like having a break, but those are a bit too long.
Both breaks are 18 seconds long, which is perfectly acceptable. The song in these breaks is extremely repetitive, so mapping something in it would have been extremely repetitive. And then, you would have whined about how these parts are boringly repetitive. So... Deal with it. Dance around a bit with your cursor or drink some tea or something.

I appreciate the feedback, though. Thanks for that.
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