- Regarding the testplay: It plays well for the most part, but some of the streams were more or less unreadable (at least for someone of my level, but I'm assuming it's the same for anyone who isn't insanely good at this game), I'll specify which in the mod. General note: Many of these are only so hard to read because in addition to the overlap there's also a spacing change, and there's a huge difference between streams I call "hard to read" and "pretty much unreadable". The former is ok if not ideal, the latter is horrible to play.
- The capitalization in the difficulty name seems a bit random. Is there a logic or reference behind it? If so, it's fine, but otherwise idk.
yeah it's just a stupid thing i came up when i started mapping this, placeholder for now, will change it too something cool later.00:00:265 (1) - I'd suggest making this a 1/4 repeat slider starting at 00:00:120. it works as it is but imo it'd be better if you caught all of it, since to the player it's not immediately apparent that you're skipping the drums. To do this you'll have to put an additional red line on the red tick (and keep the current one so the timing afterwards is correct). You could even be evil and make it a kickslider and keep the circle as it is (with very low spacing), would be a bit hard but keeps the emphasis on 00:00:265 (1).
it's actually 1/6, and the added guitar strum is definitely stronger than the double kick00:12:380 until the end of the intro: You should make all the curved sliders that sort of blanket the previous/following sliders blanket them properly, as it is they're all a bit off.
fixed00:14:976 (1,2,3,1,1,2,3,1,1,2,3,1,1,2,3) - I think it'd be cooler if you made these art sliders as well.
there's a faint guitar sound, also too many sliders would be boring.00:29:975 (2,3,4,5,6) - looks a bit messy. Should also make it follow the curve of the previous slider to look neater.
fixed, hopefully00:32:861 (3) - Why not make this two circles? Compared to the other sliders, the sound on the sliderend here is much more pronounced.
idea was the music is still pretty calm here, but since many people think it's better to have 2 circles, changed.00:34:303 (3,1,2) - Is a bit hard to read with the overlap, but it's fine since it's slow.
not hard tho, there's definitely a pattern.00:41:226 (1,2,3,4,1,2,3,4) - Really hard to read, should probably change. Just changing the angles a bit so that the second part of the stream is consistently below the first part would probably go a long way in terms of clarity. If it's unclear what I mean by that: (2) should not be higher than (4).
no , overlapping streams (and objects in general as you can find throughout the map) are a very theme of this map, all the sharp turns are justified by a strong sound and unless you're using a very old skin I don't think it would clutter that much. Also almost all of the streams (except for very special ones that needs emphasising) do not have any circle fully overlapped so yes you technically can read all of them. Hopefully I get this message across somehow. 00:44:976 (5) - Again, I think two circles would work better
repatterned00:52:620 (3) - I suggest rotating this a little so the visual spacing is consistent (like
this)
it's parallel to 2, I guess that's consistent enough?00:54:856 (2,3,4,1,2,3,4) - This is essentially unreadable, while playing it just becomes a mess of circles because there's overlap everywhere.
i'll get more opinions on this, so far there's only been 1 complaint. I can play this part pretty ok so...00:55:361 (5,6,7,8) - You could emphasize the guitar sounds here if you replaced these with 2 kicksliders
but that means switching emphasis, I'm stressing the drums here.00:57:091 (5) - Same thing about making it two circles instead, I'll stop pointing this out, you get the idea, if you decide to change it just do it everywhere past this as well.
yeah this whole thing has been repatterned.00:57:091 (5,3,4) - Can be confusing to read, if you can, fix the overlap.
they're already quite far apart on the timeline, and the overlaps are neither too nasty nor too ugly.01:05:385 (2,3) - Why do you suddenly stop stacking these? I don't see anything in the music to suggest this change.
fixed 01:10:361 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Essentially unreadable, same reason as before
this is the climax in this whole section though, it's been nerfed 3 times fyi xd . I'll get more testplays on this but seems like most people can hit this to a certain extent.01:14:688 (1,1) - Make the spacing as in the stream, looks nicer and plays better. If you want to emphasize the beginning of the stream, make it a proper jump.
fixed spacing.01:18:878 (1) - For this entire slow part: If there's a short break like that, it's generally nicer for the player if the map continues in roughly the same part of the screen where it ended. It's a bit of guesswork otherwise, and especially on high AR can be a bit annoying to react to.
it's 9.5 and not like it's that far away.01:37:622 (3,4) - If you ctrl-g these it'd do a better job at emphasizing 01:37:477 (2) even though it's stacked on the previous note since the flow gets reversed. You'll have to adjust 01:38:054 (1) accordingly if you do this.
I don't feel like it's better emphasised though...01:54:208 (1) - Make this a 1/2 slider and then space 01:54:497 (1) as a jump to emphasize the vocals? This also wouldn't skip the drums on the red tick.
the 3/4 slider emphasises the guitar (dragged sound). If I try to emphasise the guitar i can't emphasise the vocals so that's a tradeoff. But i'll get more opinions on this.01:54:929 (3) - Slider starts on a red and ends on a white tick when both sound the same. Is a bit confusing to play since the white tick will seem stronger anyway - same thing you pointed out in my map. I'd suggest making 01:54:785 (2) a slider and mapping a circle on what is currently the end of (3).
snares are on red ticks, this applies to most of the map.01:57:093 (1,2,3,4,1,2,3,4,1,2,3,4) - Pretty much unreadable
i think it's readable since none of the circles are fully overlapped, haven't seen that many testplayers choked on this one. (i can play it too )02:10:434 (3,4,5,1,2,3) - Very hard to read. Would probably be much better if you kept the second part on the same side (same thing I suggested for 00:41:226)
same reason02:12:237 (4,5,1,2,3,4) - ^
^02:13:968 (10,11,1,2,3,4) - Would be much better to read if you changed the angle so it doesn't overlap in the beginning
i don't see this being a problem, sharp turns are what I'm aiming for these streams.02:19:088 (2,3,4,1,2,3,4,5) - ^, or what I suggested before that
^02:20:819 (2,3,4,1,2,3,4,5) - ^
^02:23:847 (4,2) - Should probably change the angles so these are spaced a bit further for reading purposes, but otherwise it's fine
^02:27:670 (1,2,3,4,1,2,3,4,5,6) - Borderline unreadable
^, it's really easy though?02:32:862 (1,2,3,4,1,2,3,4,5) - Very hard to read, if you changed the angles it wouldn't overlap in the beginning and be fine
^02:36:900 (1,2,3,4,1,2,3,4) - Very hard to read, if you made the overlap a bit less extreme while keeping the second part on the left side it'd probably be fine
actually fixed the overlap here since it totally submerges the second part for a circle.02:38:992 (2,3,4,1,2,3) - ^
fixed02:40:938 (1,2,3,4) - This is a bit weird but I like it
yeah that's to emphasise the guitar02:42:237 (6,7,1,2,3,4,1,2,3) - Cut down on the overlap a bit, it's not too bad to read since the spacing difference is small, but with 02:42:669 (1,2,3,4) being the pattern they are, it'd be helpful if it was a bit easier to see what's going on.
fair enough02:43:896 (2,3,4,1,2,3,4,1,2,3) - ^
^02:49:160 (3,4,1,2,3) - ^ but it's a bit better
i think that's enough to see 2 clearly.02:52:477 (1,2,3,4,1,2,3,4,1,2,3,4) - pretty much unreadable
no i think this is one of the easiest overlaps compared in the special set of streams.03:02:862 (1) - Isn't quite aligned with the stream before it
fixed, i guess03:04:160 (3) - The white tick this ends on shouldn't be a sliderend, it's far too strong.
fixed03:06:324 (1,2,3,4,1,2,3,4,1,2,3) - Pretty much unreadable
not really03:20:242 (2,3,4,1,2,3,4,5) - Hard to read, change it a little bit so the overlap in the beginning is gone and it's fine
same reasoning with the previous ones.03:26:949 (5,1) - Why stack these? (1) is far stronger than any of the circles before, so if anything spacing should be higher
fixed03:36:972 (2,3,4,1,2,3,4) - Very hard to read
03:42:165 (2,3,4,1,2,3) - ^
03:43:968 (8,9,1,2,3) - ^
03:46:203 (2,3,4,1,2,3,4,1,2,3,4) -
no previous testplays have shown that these are hard to read, even I can read it.03:46:924 (4,2,3,4) - Just change it a little bit so the overlap on these isn't as severe and it's good
path is clear enough imo.03:50:891 (3,4,1,2,3,4) - Very hard to read
03:56:011 (9,10,11,1,2,3,4,5) - ^
no issues yet.04:21:612 (13,14) - I'd suggest making both of these stacks as well (with NC at the beginning), angled from the previous stack and with a little bit of spacing between them to make them jumpstreams.
that's way too intense for this section imo. About the NCs, it's consistent enough.04:25:073 (13,14) - ^
^04:29:761 (2,3,4,1,2,3) - Hard to read
i'll get more opinion on this because the change in spacing here is large so the player might not be able to react well enough to hit this properly. But so far no complaint yet04:32:862 (1,2,3,4,5,6) - If you're gradually increasing the spacing like that, continue it through the entire pattern and don't just stop after 3 notes
umm the spacing does increase with the same amount?04:58:391 (1,1) - I see no need to NC these, if anything it's confusing since previously you've used it to denote 1/1 gaps
no one has misread this once from the testplays. 1/1s are overlaps while 1/2s are spaced, the NCs are just there to emphasise the guitar.05:52:766 (1,2,3,4) - Seems to me like (1) and (3) are stronger than the rest due to the guitar, so I'd change the spacing here to reflect that. The increase in spacing to (4) definitely feels random.
the spacing increases gradually from 1 because of the increasing intensity of china cymbal.06:25:073 (1,2,3,4,1,2,3,4,5,6) - Borderline impossible to read
it's the climax, also no full overlaps.07:04:304 (1,2,3,4,5,1,2,3,4,5) - I'd have preferred it if you continued the previous pattern for these until the guitar sets in, it fit pretty well imo and there's not much reason to change it. Overall changing it up when the musical pattern continues for this long iis good so it doesn't become boring, but imo you should do so when there's something in the music to set it off, which in this case could be the guitar.
all guitar notes are emphasised, 5 stacked to 1 is to emphasise 1 really, it's like overmapping a triple stack on the downbeat to emphasise the downbeat.07:26:804 (1,2,3,4) - It's readable but a bit annoying
moved it out a little.07:29:256 (5,1) - Should be spaced, (1) is really strong.
having to reading stacks here is good enough to emphasise. Emphasis does not always have to be spacing. Also stacks in this section feels really fitting.07:30:122 (5,1) - ^
^07:37:045 (5,1) - ^
^07:38:920 (1,2) - Slider overlaps on the circle directly after are always a bit annoying to read, they exist a lot in this part, won't point all of them out just look at the sliders and decide for yourself which you want to change, they're all a bit different.
they're all intentional and i don't think it's hard to read.07:39:785 (1,2) - This one is fine imo since it's at the curve of the end of it and not randomly somewhere in its body.
all the other ones are near their centre of the slider's body. 08:15:170 (7,1) - Slider curve should follow the curve of the stream to look nicer
yes08:22:958 (3,1,2,3,1,2,3) - This is incredibly hard to read. It's playable because it's slow, but you should probably change it since it's very confusing.
this is the climax of the ending. It could be slightly unfair tho i'll get more testplays on this. Stoof SS'd this pattern sightread, most others can hit it but had to take some time to read so there are 100 and 50s.