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Brymir - Slayer Of Gods

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Topic Starter
LMT
This beatmap was submitted using in-game submission on 29 October 2016 at 16:30:39

Artist: Brymir
Title: Slayer Of Gods
BPM: 208
Filesize: 12433kb
Play Time: 08:29
Difficulties Available:
  1. War (6.46 stars, 2581 notes)
Download: Brymir - Slayer Of Gods
Information: Scores/Beatmap Listing
---------------
oh

My deepest gratitude for those who accepted testplay requests / gave feedback for this!
Hikan
mod xd
21:12 *Hikan is editing [https://osu.ppy.sh/b/1079567 Brymir - Slayer Of Gods [sLaiN]]
21:12 Hikan: kd farming <3 <3
21:13 LMT1996: ok :3
21:13 Hikan: 00:00:120 - map triple đi tại có trống nhẹ nhẹ :v
21:14 LMT1996: đó là 1/6 đó =))
21:14 LMT1996: thôi mới vô người chơi chưa biết bpm gì để 1 nốt thôi
21:14 Hikan: 1/4 mà O:
21:14 Hikan: để reverse slider í
21:15 LMT1996: 1/6 nhưng bắt đầu ở tick tím
21:16 LMT1996: nhanh quá dễ break nốt đầu =)) kì
21:16 LMT1996: với cả
21:16 Hikan: restart =))
21:16 LMT1996: 00:14:111 (1) - ở đây anh cũng ko theo
21:16 LMT1996: nếu theo ở đó thì đây anh cũng phải theo
21:16 LMT1996: kì lắm
21:18 Hikan: 00:41:514 (1,2,3,4,1) - ở đây chưa đẹp nè
21:19 Hikan: anh nhích đống 00:41:587 (2,3,4,1) - xuống chút thử xem :v
21:20 LMT1996: sửa tàm tạm
21:20 LMT1996: tại sợ cái slider ở dưới offscreen
21:20 Hikan: cho đoạn stream ấy lên chút là hết mà :v
21:21 LMT1996: nhưng mà dính cái đoạn stream trước =))
21:21 LMT1996: cố rồi muh :<
21:22 Hikan: 00:57:668 (2,3,4,5) - đoạn này ko biết a có chủ ý gì không nhưng mà e khuyến khích xài rotate hơn
21:22 Hikan: cho đẹp :v
21:22 LMT1996: anh thích đẹp rồi muh :v
21:22 LMT1996: rotate nó ko ra hình hoa =))
21:23 Hikan: lel =))
21:25 Hikan: hoa thì
21:26 Hikan: http://osu.ppy.sh/ss/6159522
21:26 Hikan: à mà để vậy overlap lung tung
21:26 LMT1996: đệp đó mà
21:26 LMT1996: uh =))
21:26 LMT1996: với cả anh anh muốn jump từ 5 lên 1
21:28 Hikan: 01:07:188 (2,4) - 2 cái này nên thẳng hàng nè
21:29 LMT1996: yup
21:29 LMT1996: rfixed
21:30 Hikan: 01:50:170 (1,2,3) - này nếu a muôn cho nó tam giác thì thử quay 120 độ xem sao? :v
21:30 Hikan: tại để vậy nhìn bựa quá :)))
21:32 LMT1996: ok fixed
21:32 LMT1996: anh muốn là để cái follow point nó trùng với đường đi của slider
21:32 LMT1996: mà thôi nhìn bựa thì phải đổi =))
21:32 Hikan: skin e quăng cái follow point rồi nên chả thây gì =)))
21:33 LMT1996: xd
21:33 LMT1996: uh thế kiểu nhiều ng ko có follow point
21:35 Hikan: 04:01:708 (1,2,3,4,5,6) - cái đống này cũng bựa không kém :)))
21:36 LMT1996: sao bựa :v
21:38 LMT1996: mà, có sửa chút
21:38 Hikan: http://osu.ppy.sh/ss/6159616
21:38 Hikan: nè, nếu anh để pattern kia thì e khuyến khích nên để vậy hơn :v
21:39 LMT1996: anh thích cái hiện giờ hơn
21:39 LMT1996: 04:01:708 (1,2) - song song với 04:02:141 (4,5) -
21:39 LMT1996: hiệu ứng :V
21:39 LMT1996: với cả muốn ép cho cái này xuống góc phải 04:02:574 (1) -
21:40 Hikan: vl follow point ý hửa :v
21:40 LMT1996: ờ =))
21:40 Hikan: nếu để hiện giờ thì e thấy 04:01:997 (3,4,5,6) - hơi nghịch chút
21:41 LMT1996: back and forth thôi mà
21:41 LMT1996: https://osu.ppy.sh/ss/6159636 trên máy anh hiện là vầy
21:42 Hikan: vậy thì lấy 04:02:429 (6) - stack với 04:02:141 (4) - đi, stack cục 04:01:636 (4) - này không hay :v
21:42 LMT1996: anh ban đầu để vậy
21:43 LMT1996: mà bấm ko hay
21:43 LMT1996: tại vì muốn jump to 04:02:429 (6,1) - cái này
21:43 LMT1996: thì 04:02:285 (5,6) - spacing chỗ này phải nhỏ đi
21:43 Hikan: blob:http://imgur.com/2dcb6943-0d2c-4152-9009-c87eb40ab156
21:44 Hikan: Illuminati :O
21:44 LMT1996: oops up chưa xong kìa =))
21:44 LMT1996: xin lại link
21:44 Hikan: dis =))
21:44 Hikan: https://imgur-archive.ppy.sh/Db7ADOh.png
21:45 LMT1996: xd
21:45 LMT1996: =)))))
21:46 Hikan: ok bỏ qua vụ đó vậy xd
21:46 Hikan: 04:32:862 (1,2,3,4,5,6) - anh làm cho nó tròn thêm xíu thử xem
21:47 Hikan: tạo cái slider tròn rồi để lên
21:49 LMT1996: đã cố
21:49 LMT1996: mà tại anh tăng ds x0.2
21:49 LMT1996: neen ko xài slider đổi đc =))
21:51 Hikan: http://osu.ppy.sh/ss/6159724
21:51 LMT1996: à rồi rồi để anh thử =))
21:52 Hikan: xd
21:53 Hikan: 04:59:977 (2,3,4,5,1,2,3,4,5) - pattern cool vỡi =)))
21:53 LMT1996: fixed
21:53 LMT1996: :3
21:54 Hikan: 06:00:699 -
21:54 Hikan: từ đây về sau nè
21:56 Hikan: e thấy chỉ cần nhấn mạnh 06:00:843 (1,2,3) - thôi
21:56 Hikan: mà 06:00:699 (2,1) - DS thốn quá xd
21:56 Hikan: 06:02:429 (2,3) - same
21:56 LMT1996: nốt đó nhấn mạnh rồi mà
21:57 LMT1996: 06:02:574 (3) - nốt này là phải nhấn rồi
21:57 Hikan: ý là 06:00:699 (2) - có phải nhấn đâu
21:57 LMT1996: nhấn 3
21:58 LMT1996: thì ds từ 2 sang 3 phải to chứ nhỉ :\
21:58 LMT1996: thôi chỗ này là chỗ đầu tiên ds nerf tí vậy
21:58 Hikan: à :v
21:58 Hikan: got it
21:58 Hikan: 06:12:093 (3,4) - thẳng hàng nè :v
21:59 LMT1996: thấy thẳng r mà :V, thôi copy paste cho chắc v
22:00 Hikan: 06:21:324 - nhịp này cần nhấn nè
22:00 Hikan: 06:21:468 - nhịp này nhẹ hơn
22:00 LMT1996: vừa fix :3
22:00 LMT1996: nhưng mà
22:00 LMT1996: vẫn muốn để sliderend ở đó
22:01 LMT1996: vừa lôi cái 2 ra ngoài 1 chút cân bằng ds
22:01 LMT1996: tại pattern slider 1/1
22:02 Hikan: 06:35:747 (1,2,3) -
22:02 Hikan: cái này có follow point không? :v
22:02 Hikan: để nghị để tam giác :v
22:02 LMT1996: mà có followpoint
22:02 LMT1996: tam giác rồi mà :v
22:03 LMT1996: đã kéo 3 xích lại gần chút
22:03 LMT1996: tam giác cân thôi ko chơi tam giác đều =))
22:04 Hikan: cân nó ko hoàn mỹ =)))
22:04 Hikan: nazi triangle
22:04 LMT1996: T__T
22:05 LMT1996: ok sẽ sửa
22:09 Hikan: từ 06:46:420 - tới 06:58:247 -
22:09 Hikan: anh thử map theo violin chưa? :v
22:09 Hikan: làm thêm vài cái shape cho đẹp map
22:09 LMT1996: violin chơi có 1 nốt à =.=
22:10 LMT1996: phá cấu trúc lắm
22:10 LMT1996: mà tin anh đi slider 1/2 chơi ko bao h chán =))
22:10 Hikan: naisu =))
22:10 LMT1996: mà anh thấy violin đánh cũng theo piano rồi
22:12 Hikan: uồi cả đoạn sau 1/3 stream không à =))
22:13 LMT1996: có chỗ ngừng mà =))
22:13 LMT1996: mà đoạn cuối rồi phải làm khó tí =))
22:15 LMT1996: mà ko biết chú có nghe thấy ko
22:15 LMT1996: 07:37:189 (1) - anh nghe như kiểu, toilet of hell
22:15 LMT1996: :))
22:15 LMT1996: spam NC ở đó luôn :))
22:15 Hikan: =))))))))
22:16 Hikan: toilet from hell chứ
22:16 LMT1996: uh toilet from hell =))
22:16 Hikan: bựa vl =)))))
22:21 LMT1996: mấy cái slider đoạn gần cuối đủ ngầu chưa hay cần thêm ngầu =))
22:21 Hikan: ngầu lòi rồi =)))
22:21 Hikan: mà thêm 1 chút sv vào thì sướng hơn
22:22 Hikan: 08:19:881 (2,3) - như 2 cái này sắp đến stream rồi thì lên 1,2x với 1,4x thì feel hơn :v
22:24 LMT1996: ok đã tăng 1.2 cho cả bầy
22:24 LMT1996: :v
22:24 Hikan: 00:55:072 (1,2,3,4,5,6,7,8,1) - đống này anh cho nó thành hình tròn xem sao? :v
22:25 Hikan: http://osu.ppy.sh/ss/6160006
22:25 Hikan: 00:56:082 (3) - snap với đuôi 00:55:649 (1) -
22:26 LMT1996: cái stream ấy
22:26 LMT1996: anh thích để cái bây giờ hơn tại nó flow hơn =))
22:27 LMT1996: sao snap với đuôi? anh thấy để vầy hợp lí hơn chứ?
22:27 Hikan: lul
22:27 Hikan: vậy thì cho 00:55:144 (2,3,4,5,6,7,8) - tròn lại tí là được
22:28 LMT1996: đang lo tròn quá aim khó đây :))
22:28 LMT1996: để vậy thôi
22:28 Hikan: ok =))
22:29 Hikan: 01:49:304 (1,3) - hai cái này hình như chưa thẳng
22:30 LMT1996: fixed :v
22:30 Hikan: 02:35:170 (1,2) -
22:31 Hikan: lol chả lẽ giờ em lại đi bắt thẳng hàng :v
22:31 LMT1996: uh copypaste lại cho chắc ăn =))
22:32 Hikan: 03:09:208 (2,1) - overlap nà :v
22:32 Hikan: 03:08:920 (1,3) -
22:32 LMT1996: cố ý mờ
22:32 Hikan: à quên mất, bữa nói 1 lần :v
22:33 LMT1996: chỗ đấy chỗ khác nữa =))
22:33 Hikan: 03:10:650 (1,3,1) - phải chăng đây cũng cố ý :v
22:33 LMT1996: yep :v
22:33 LMT1996: miễn là overlap có cấu trúc là đc
22:34 Hikan: à mà sao anh không đặt kiai time
22:34 LMT1996: mà có sửa chút
22:34 LMT1996: à
22:34 LMT1996: lười
22:34 LMT1996: :))
22:35 LMT1996: đang đặt kiai đây
22:37 LMT1996: ok
22:38 Hikan: à
22:38 Hikan: chắc đến đây thôi :v
22:38 Hikan: mod tiếp e bắt NC các thứ nữa mất =)))
22:38 LMT1996: ừ , thế cũng kha khá rồi đó :3
22:38 LMT1996: thanks ku
gl <3 <3
Yamicchi
Hush Hush Wow~
19:01 LMT1996: mà
19:01 *LMT1996 is listening to [https://osu.ppy.sh/b/1079567 Brymir - Slayer Of Gods]
19:01 LMT1996: =)))))
19:01 Yamicchi: :))) sao
19:01 LMT1996: h có rảnh k?
19:01 Yamicchi: để submit rồi xem tiếp :3
19:02 LMT1996: ok :3
19:07 *Yamicchi is editing [http://osu.ppy.sh/b/1079567 Brymir - Slayer Of Gods [sLaiN]]
19:07 Yamicchi: chắc Yami sẽ chỉ ra mấy cái cần/nên sửa thôi
19:08 LMT1996: ok :3
19:08 LMT1996: k sao :3
19:08 Yamicchi: 00:09:784 (3) - cái phần đầu có phải nên làm cho nó song song kh :v
19:09 LMT1996: có =))
19:10 Yamicchi: cả cái phần đầu nhiều là lỗi thẩm mỹ thôi :v
19:11 Yamicchi: 01:36:324 (1,1,1) - emphasize cũng đc nhưng kh nhất thiết phải NC
19:12 LMT1996: fixed
19:12 Yamicchi: 01:54:208 (3) - đồ mưu mẹo :((
19:13 LMT1996: chưa ai chết chỗ đó
19:13 LMT1996: :)) bình tĩnh
19:13 Yamicchi: đúng, nhưng mà
19:13 LMT1996: à quên phải NC
19:13 Yamicchi: cứ giữ SV thôi :)) kh cần giảm đâu
19:15 Yamicchi: 01:58:247 (2,3,4) - thử cái gì đó như vầy xem, vì cái pattern hiện tại nó hơi sida http://puu.sh/rm7MI/d2bb69a8b7.jpg
19:15 Yamicchi: 02:02:862 (3) - hơi lệch so với 2 cái sliders phía trước
19:16 LMT1996: 01:58:247 (2,3,4) - fix 1 chút
19:17 Yamicchi: 02:18:727 (5,1) - hình như chỉ có chỗ này chuyển từ stream sang stream mà stack thôi
19:17 Yamicchi: 02:32:573 (5,1) - xet với mấy chỗ như này thì nó hơi inconsistent
19:17 LMT1996: 02:02:862 (3) - fixed
19:18 Yamicchi: 03:04:304 - chỗ này có nên clickable kh nhỉ?
19:18 LMT1996: gap 1/1 hoặc stack hoặc để xa ra đều được mà
19:19 LMT1996: nếu có người kêu nữa lmt sẽ đổi
19:20 Yamicchi: ừ đúng
19:20 Yamicchi: nhưng đối với mấy người trình xoàn xoàn
19:20 Yamicchi: thì nó hơi mất nết
19:20 Yamicchi: vì dễ choke cực kì :))
19:20 LMT1996: mấy cái 5 nốt đó mà stream ko được thì ko đáng pass map này
19:20 LMT1996: *evil*
19:21 LMT1996: chỗ kia thật ra clickable cũng được
19:21 LMT1996: nhưng mà đang muốn tạo pattern =))
19:21 Yamicchi: lol
19:22 LMT1996: thôi bù bằng hitsound sau chắc cũng đc :v
19:22 Yamicchi: kay
19:23 Yamicchi: 04:01:420 (2,3,4,1,2,3,4,5,6,1) - chắc chắn phải remap :^ cái pattern khó đỡ quá
19:24 Yamicchi: 04:33:727 (1,1,1) - tại sao lại chọn spacing khác nhau :^ ?
19:24 LMT1996: do chỗ đó lúc remap quên sửa :^)
19:24 LMT1996: 04:01:420 (2,3,4,1,2,3,4,5,6,1) - sao khó đỡ :v
19:24 LMT1996: nhìn xấu hả
19:25 Yamicchi: khó move
19:25 Yamicchi: xấu thì 1 phần nhỏ thôi
19:26 LMT1996: uh remap chút
19:26 LMT1996: nhưng vẫn giữ cấu trúc jump cuối
19:26 LMT1996: ko phải cái jump nào cũng dễ move :))
19:26 Yamicchi: và nên làm cái jump nó dễ move tí :))
19:26 LMT1996: ừa sửa chút rồi
19:26 LMT1996: có cái jump cuối là khó thôi
19:30 Yamicchi: okay đợi tí Spork đang nhờ kiểm GD hộ ổng
19:30 LMT1996: ok
19:33 Yamicchi: okay we're back
19:33 LMT1996: ok i'm here :3
19:33 Yamicchi: 04:39:785 (1,2,3,4,5,6,1) - and back with this devil pattern
19:33 Yamicchi: orz
19:34 Yamicchi: chưa đề cập đến việc nó là 1 cái mirror pattern siêu khó, sao 04:40:218 (4,5) - lại gần thế này?
19:34 LMT1996: hôm qua testplayers bảo buff đó tại lúc trước spacing nhỏ :v
19:34 LMT1996: xd
19:34 LMT1996: đổi chỗ 5 với 6
19:34 Yamicchi: Yami kh khuyên giữ cái pattern đó đâu :<
19:34 Yamicchi: nhưng thôi tùy lmt
19:34 Yamicchi: 04:51:035 (1,1,1) - lại lệch spacing, hmm cố tình hả?
19:34 LMT1996: ko khó thế đâu
19:34 LMT1996: lúc bấm mới phê :V
19:35 LMT1996: chỗ này thì cố tình
19:35 LMT1996: tại nốt cuối có vocal
19:35 Yamicchi: đúng nhưng về cơ bản cái pattern là cho cái tiếng instru kia
19:35 Yamicchi: nên thiết nghĩ dùng hitsound cho vocal, và giữ spacing đi
19:36 Yamicchi: 05:04:881 (1,1,1) - cái này Yami nghĩ chắc chắn kh phải cố tình nhỉ :v
19:36 LMT1996: uh ok
19:36 Yamicchi: 05:08:343 (1,1,1) - wait cố tình thật à :))
19:36 LMT1996: chắc đụng vô :v
19:37 LMT1996: chắc lúc map muốn làm tiếng cuối nó mạnh thêm
19:37 LMT1996: thôi để cùng spacing cho chắc
19:37 Yamicchi: 05:32:574 (2) - cái âm vang nó còn tới đâu đó tận 05:33:150 - cho nên nếu rảnh thì tạo 1 cái slider chậm đi :3
19:38 LMT1996: theo tiếng riff
19:38 LMT1996: tiếng ruỳnh ấy
19:38 Yamicchi: thì á cái tiếng ruỳnh nó còn tới tận chỗ kia lận
19:39 LMT1996: 04:19:881 (1) -
19:39 LMT1996: 04:23:343 (1) -
19:39 LMT1996: và cả bài =="
19:40 Yamicchi: welp tùy, tại cái khúc đó có 1 cái nãy h thôi :v
19:43 Yamicchi: 06:53:054 (1,2,3) - spacing lại hơi lỗi :v
19:43 LMT1996: nhìn đầu slider chứ =.=
19:43 Yamicchi: 07:04:304 (1) - so với 07:02:574 (1) - thì cái slider này bay khá xa
19:43 Yamicchi: vậy thì Yami nghĩ nên chỉnh vị trí lại, tại nhìn nó kh đc đẹp
19:44 LMT1996: thì chỗ đó khác muh :v
19:44 Yamicchi: hmmm
19:44 Yamicchi: 07:21:324 (3) - slider này là kì nhất trong đám :))
19:45 Yamicchi: và cái phần đó kh NC ổn kh?
19:45 LMT1996: NC lại hết r :v
19:45 LMT1996: chưa update
19:45 Yamicchi: 07:34:593 (1,1,1) - cũng vẫn kh tới nổi phải NC :v
19:45 Yamicchi: oh okay
19:45 LMT1996: 07:37:189 (1,1,1,1) - tại chung cấu trúc
19:47 LMT1996: cái slider đó cũng ... cool muh :<
19:48 Yamicchi: 08:10:650 (5,6,7) - kh có lý do gì để mà phải bẻ cua gấp ở đây cả :^
19:48 LMT1996: uh đang định sửa lol
19:49 Yamicchi: ok chắc có nhiêu đó thôi ;v
19:49 LMT1996: ok thanks :3
19:49 Yamicchi: ừa :v

Vietnamese mappers has dominated this thread
LwL
Hey, M4M from your queue.

sLaiN
- Regarding the testplay: It plays well for the most part, but some of the streams were more or less unreadable (at least for someone of my level, but I'm assuming it's the same for anyone who isn't insanely good at this game), I'll specify which in the mod. General note: Many of these are only so hard to read because in addition to the overlap there's also a spacing change, and there's a huge difference between streams I call "hard to read" and "pretty much unreadable". The former is ok if not ideal, the latter is horrible to play.

- The capitalization in the difficulty name seems a bit random. Is there a logic or reference behind it? If so, it's fine, but otherwise idk.

00:00:265 (1) - I'd suggest making this a 1/4 repeat slider starting at 00:00:120. it works as it is but imo it'd be better if you caught all of it, since to the player it's not immediately apparent that you're skipping the drums. To do this you'll have to put an additional red line on the red tick (and keep the current one so the timing afterwards is correct). You could even be evil and make it a kickslider and keep the circle as it is (with very low spacing), would be a bit hard but keeps the emphasis on 00:00:265 (1).

00:12:380 until the end of the intro: You should make all the curved sliders that sort of blanket the previous/following sliders blanket them properly, as it is they're all a bit off.

00:14:976 (1,2,3,1,1,2,3,1,1,2,3,1,1,2,3) - I think it'd be cooler if you made these art sliders as well.

00:29:975 (2,3,4,5,6) - looks a bit messy. Should also make it follow the curve of the previous slider to look neater.

00:32:861 (3) - Why not make this two circles? Compared to the other sliders, the sound on the sliderend here is much more pronounced.

00:34:303 (3,1,2) - Is a bit hard to read with the overlap, but it's fine since it's slow.

00:41:226 (1,2,3,4,1,2,3,4) - Really hard to read, should probably change. Just changing the angles a bit so that the second part of the stream is consistently below the first part would probably go a long way in terms of clarity. If it's unclear what I mean by that: (2) should not be higher than (4).

00:44:976 (5) - Again, I think two circles would work better

00:52:620 (3) - I suggest rotating this a little so the visual spacing is consistent (like this)

00:54:856 (2,3,4,1,2,3,4) - This is essentially unreadable, while playing it just becomes a mess of circles because there's overlap everywhere.

00:55:361 (5,6,7,8) - You could emphasize the guitar sounds here if you replaced these with 2 kicksliders

00:57:091 (5) - Same thing about making it two circles instead, I'll stop pointing this out, you get the idea, if you decide to change it just do it everywhere past this as well.

00:57:091 (5,3,4) - Can be confusing to read, if you can, fix the overlap.

01:05:385 (2,3) - Why do you suddenly stop stacking these? I don't see anything in the music to suggest this change.

01:10:361 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Essentially unreadable, same reason as before

01:14:688 (1,1) - Make the spacing as in the stream, looks nicer and plays better. If you want to emphasize the beginning of the stream, make it a proper jump.

01:18:878 (1) - For this entire slow part: If there's a short break like that, it's generally nicer for the player if the map continues in roughly the same part of the screen where it ended. It's a bit of guesswork otherwise, and especially on high AR can be a bit annoying to react to.

01:37:622 (3,4) - If you ctrl-g these it'd do a better job at emphasizing 01:37:477 (2) even though it's stacked on the previous note since the flow gets reversed. You'll have to adjust 01:38:054 (1) accordingly if you do this.

01:54:208 (1) - Make this a 1/2 slider and then space 01:54:497 (1) as a jump to emphasize the vocals? This also wouldn't skip the drums on the red tick.

01:54:929 (3) - Slider starts on a red and ends on a white tick when both sound the same. Is a bit confusing to play since the white tick will seem stronger anyway - same thing you pointed out in my map. I'd suggest making 01:54:785 (2) a slider and mapping a circle on what is currently the end of (3).

01:57:093 (1,2,3,4,1,2,3,4,1,2,3,4) - Pretty much unreadable

02:10:434 (3,4,5,1,2,3) - Very hard to read. Would probably be much better if you kept the second part on the same side (same thing I suggested for 00:41:226)

02:12:237 (4,5,1,2,3,4) - ^

02:13:968 (10,11,1,2,3,4) - Would be much better to read if you changed the angle so it doesn't overlap in the beginning

02:19:088 (2,3,4,1,2,3,4,5) - ^, or what I suggested before that

02:20:819 (2,3,4,1,2,3,4,5) - ^

02:23:847 (4,2) - Should probably change the angles so these are spaced a bit further for reading purposes, but otherwise it's fine

02:27:670 (1,2,3,4,1,2,3,4,5,6) - Borderline unreadable

02:32:862 (1,2,3,4,1,2,3,4,5) - Very hard to read, if you changed the angles it wouldn't overlap in the beginning and be fine

02:36:900 (1,2,3,4,1,2,3,4) - Very hard to read, if you made the overlap a bit less extreme while keeping the second part on the left side it'd probably be fine

02:38:992 (2,3,4,1,2,3) - ^

02:40:938 (1,2,3,4) - This is a bit weird but I like it

02:42:237 (6,7,1,2,3,4,1,2,3) - Cut down on the overlap a bit, it's not too bad to read since the spacing difference is small, but with 02:42:669 (1,2,3,4) being the pattern they are, it'd be helpful if it was a bit easier to see what's going on.

02:43:896 (2,3,4,1,2,3,4,1,2,3) - ^

02:49:160 (3,4,1,2,3) - ^ but it's a bit better

02:52:477 (1,2,3,4,1,2,3,4,1,2,3,4) - pretty much unreadable

03:02:862 (1) - Isn't quite aligned with the stream before it

03:04:160 (3) - The white tick this ends on shouldn't be a sliderend, it's far too strong.

03:06:324 (1,2,3,4,1,2,3,4,1,2,3) - Pretty much unreadable

03:20:242 (2,3,4,1,2,3,4,5) - Hard to read, change it a little bit so the overlap in the beginning is gone and it's fine

03:26:949 (5,1) - Why stack these? (1) is far stronger than any of the circles before, so if anything spacing should be higher

03:36:972 (2,3,4,1,2,3,4) - Very hard to read

03:42:165 (2,3,4,1,2,3) - ^

03:43:968 (8,9,1,2,3) - ^

03:46:203 (2,3,4,1,2,3,4,1,2,3,4) - ^

03:46:924 (4,2,3,4) - Just change it a little bit so the overlap on these isn't as severe and it's good

03:50:891 (3,4,1,2,3,4) - Very hard to read

03:56:011 (9,10,11,1,2,3,4,5) - ^

04:21:612 (13,14) - I'd suggest making both of these stacks as well (with NC at the beginning), angled from the previous stack and with a little bit of spacing between them to make them jumpstreams.

04:25:073 (13,14) - ^

04:29:761 (2,3,4,1,2,3) - Hard to read

04:32:862 (1,2,3,4,5,6) - If you're gradually increasing the spacing like that, continue it through the entire pattern and don't just stop after 3 notes

04:58:391 (1,1) - I see no need to NC these, if anything it's confusing since previously you've used it to denote 1/1 gaps

05:52:766 (1,2,3,4) - Seems to me like (1) and (3) are stronger than the rest due to the guitar, so I'd change the spacing here to reflect that. The increase in spacing to (4) definitely feels random.

06:25:073 (1,2,3,4,1,2,3,4,5,6) - Borderline impossible to read

07:04:304 (1,2,3,4,5,1,2,3,4,5) - I'd have preferred it if you continued the previous pattern for these until the guitar sets in, it fit pretty well imo and there's not much reason to change it. Overall changing it up when the musical pattern continues for this long iis good so it doesn't become boring, but imo you should do so when there's something in the music to set it off, which in this case could be the guitar.

07:26:804 (1,2,3,4) - It's readable but a bit annoying

07:29:256 (5,1) - Should be spaced, (1) is really strong.

07:30:122 (5,1) - ^

07:37:045 (5,1) - ^

07:38:920 (1,2) - Slider overlaps on the circle directly after are always a bit annoying to read, they exist a lot in this part, won't point all of them out just look at the sliders and decide for yourself which you want to change, they're all a bit different.

07:39:785 (1,2) - This one is fine imo since it's at the curve of the end of it and not randomly somewhere in its body.

08:15:170 (7,1) - Slider curve should follow the curve of the stream to look nicer

08:22:958 (3,1,2,3,1,2,3) - This is incredibly hard to read. It's playable because it's slow, but you should probably change it since it's very confusing.

Got a bit tired near the end, hope it didn't impact the quality too much. Because of the long mod it may seem like there's much more wrong with the map than there actually is, it's just because I pointed out all of the hard to read streams. Aside from those there weren't really many severe problems - overall I think it does a great job of representing the song. Good Luck with it!

Oh, and if you ever need another testplay on this, feel free to PM me ingame whenever I'm online.
Hoa
Yet another VNese
15:11 LMT1996: a` irc mod ha :D
15:11 LMT1996: ok
15:11 LeKhanhHoa: dạ
15:12 LeKhanhHoa: 00:36:322 (3,1) - Em nghix giữa 2 chỗ này có 1 note sẽ nghe hay hơn
15:13 LMT1996: tại vì chỗ này chưa nhiều nốt ấy
15:13 LMT1996: đang muốn để note density thấp
15:13 LMT1996: nhưng sẽ xem xét thêm
15:13 LeKhanhHoa: uhm
15:14 LeKhanhHoa: 00:45:553 (2) - Sao chỗ này anh để spacing thấp nhỉ?
15:15 LMT1996: that ra thi spacing may cai slider nay thi chu yeu nhin thanh` circle ấy
15:16 LMT1996: chứ mấy cái đuôi slider 1/4 ở bpm này ko co nghĩa lắm
15:16 LeKhanhHoa: vậy thôi
15:16 LeKhanhHoa: 00:59:976 (1) - Em thấy chỗ này nó hơi xấu sao ấy
15:17 LMT1996: uh xấu thật :))
15:17 LMT1996: copy paste cho nhìn đỡ chuối
15:18 LeKhanhHoa: nhìn quá chuối :D
15:18 LeKhanhHoa: 00:59:976 (1) - Chỗ này cho thấp xuống 1 tí sẽ hay
15:19 LMT1996: phải cái cũ ko?
15:19 LeKhanhHoa: cái cũ là cái j ạ?
15:19 LMT1996: cái xấu á
15:19 LeKhanhHoa: ủa ko
15:19 LMT1996: với cái thấp xuống là 1 hả
15:20 LeKhanhHoa: lộn
15:20 LeKhanhHoa: 01:40:650 (1,2,3,4,5) -
15:20 LeKhanhHoa: cái này
15:20 LMT1996: hmm tại sao hay hơn?
15:20 LMT1996: nhảy qua 1 thuận tay hơn hả
15:21 LeKhanhHoa: thấp xuống em nghĩ nó hợp flow hơn, hoặc là mắt em bị so le :D
15:21 LMT1996: ok để thử :D
15:22 LeKhanhHoa: 01:44:112 (1) - Sao chỗ này anh ko stack luôn nhỉ?
15:22 LMT1996: stack 2 với 4 á?
15:22 LeKhanhHoa: dạ
15:23 LMT1996: tại hikan bữa kêu cái 2 với 4 read thốn
15:23 LMT1996: nên anh cho mấy cái đầu không stack
15:23 LMT1996: về sau quen pattern rồi thì stack
15:23 LMT1996: chứ ban đầu là stack
15:23 LeKhanhHoa: vậy em nghĩ nên overlap gần hơn đi
15:24 LeKhanhHoa: để xa xa vậy nhìn nó sao sao ấy
15:24 LMT1996: ok
15:24 LeKhanhHoa: 03:48:727 (1) - Chỗ này anh cho stream luôn đi
15:24 LeKhanhHoa: việc j phải kiêng cữ
15:25 LMT1996: tại nhạc mềm hẳn đi
15:25 LMT1996: với cả đoạn stream vừa rồi cũng khá dài
15:26 LeKhanhHoa: dài 10m với dài 12m nó cũng vậy anh ơi
15:26 LeKhanhHoa: :X
15:26 LMT1996: =]]
15:26 LMT1996: có đó
15:26 LMT1996: stream dài tốn stamina lắm
15:27 LMT1996: với cả để stream thì anh ko consistent với cái chỗ
15:27 LMT1996: 02:25:650 (1,1,1,1,1) -
15:28 LeKhanhHoa: vậy thôi khỏi
15:28 LeKhanhHoa: 04:20:747 (1) -
15:28 LeKhanhHoa: em nghĩ chỗ này chưa nên cho stream
15:29 LMT1996: ban đầu anh ko để stream nhưng mấy ng testplay kêu chỗ này nên để tại guitar chỗ này rõ ràng hơn
15:29 LMT1996: với cả giữ slider lâu chán
15:29 LeKhanhHoa: thì để 1 đoạn thôi
15:30 LMT1996: khổ cái là
15:30 LMT1996: cắt ngắn stream thì lại ko hợp lý
15:30 LMT1996: tại guitar đổi nốt ở downbeat
15:31 LMT1996: cắt bất kì chỗ nào thì cái reverse slider nó ko đều
15:32 LeKhanhHoa: ...
15:32 LeKhanhHoa: uhm
15:32 LeKhanhHoa: 04:31:997 (5) - Vì em thích consistency nên ...
15:33 LMT1996: nhưng coi cả đoạn này thì cái đó ko nc :p
15:34 LeKhanhHoa: nhưng cái shape nó ko giống
15:35 LMT1996: a` hmm đúng
15:35 LeKhanhHoa: 04:32:862 (1) - cái vòng tròn nhìn ko đẹp, đề nghị jump
15:37 LMT1996: anh thấy ok mờ :x
15:37 LeKhanhHoa: nooooo
15:37 LeKhanhHoa: em ko thích xoay vòng tròn lắm, cho nên ...
15:37 LMT1996: tại khó chơi
15:38 LMT1996: mà anh thấy hợp nhạc muh :x
15:38 LeKhanhHoa: vậy thôi anh để giữa màn hình đi
15:38 LeKhanhHoa: ít nhất nhìn nó còn đẹp
15:39 LMT1996: r` ok =))
15:40 LeKhanhHoa: 04:58:247 (1) - anh stack thử cái này lên 04:57:958 (1) - ko?
15:41 LMT1996: anh dùng perfect stack cho 1/2
15:41 LeKhanhHoa: ???
15:41 LMT1996: nhưng mà overlap nên có dịch ra 1 chút
15:42 LeKhanhHoa: perfect stack là j anh?
15:42 LMT1996: thì là stack thôi, nhưng như cái của anh là dịch ra 1 chút
15:42 LMT1996: thì đỡ đọc nhầm là 1/2
15:43 LeKhanhHoa: uhm
15:43 LeKhanhHoa: 05:06:612 (1) -
15:43 LeKhanhHoa: Em ko biết phải giải thích sao chỗ này nữa?
15:44 LMT1996: overlap?
15:44 LeKhanhHoa: flow tự nhiêu ngoặt vào
15:44 LeKhanhHoa: thấy nó kì kì sao
15:45 LMT1996: vậy dịch ra ngoài nhé
15:45 LeKhanhHoa: uhm
15:46 LeKhanhHoa: 06:14:977 (1) - sao đoạn này lại map ko giống đoạn đầu vậy anh?
15:46 LMT1996: vocal :x
15:46 LeKhanhHoa: ok
15:47 LeKhanhHoa: 06:19:304 (1) - Đoạn này thật kinh dị :X
15:47 LMT1996: là sao =))
15:48 LeKhanhHoa: mấy cái slider toàn hình dạng cao siêu ko. Sư phụ!
15:48 LMT1996: trông vậy chứ chơi dễ lắm
15:48 LMT1996: =))))
15:48 LMT1996: chả cao siêu gì đâu toàn đi mượn thôi
15:49 LeKhanhHoa: 07:22:045 (2,3,4) - Nên kéo xuống giống cái lúc đầu em chỉ.
15:50 LMT1996: oki
15:51 LeKhanhHoa: rồi thôi
Topic Starter
LMT

LawL4Ever wrote:

Hey, M4M from your queue.

sLaiN
- Regarding the testplay: It plays well for the most part, but some of the streams were more or less unreadable (at least for someone of my level, but I'm assuming it's the same for anyone who isn't insanely good at this game), I'll specify which in the mod. General note: Many of these are only so hard to read because in addition to the overlap there's also a spacing change, and there's a huge difference between streams I call "hard to read" and "pretty much unreadable". The former is ok if not ideal, the latter is horrible to play.

- The capitalization in the difficulty name seems a bit random. Is there a logic or reference behind it? If so, it's fine, but otherwise idk. yeah it's just a stupid thing i came up when i started mapping this, placeholder for now, will change it too something cool later.

00:00:265 (1) - I'd suggest making this a 1/4 repeat slider starting at 00:00:120. it works as it is but imo it'd be better if you caught all of it, since to the player it's not immediately apparent that you're skipping the drums. To do this you'll have to put an additional red line on the red tick (and keep the current one so the timing afterwards is correct). You could even be evil and make it a kickslider and keep the circle as it is (with very low spacing), would be a bit hard but keeps the emphasis on 00:00:265 (1). it's actually 1/6, and the added guitar strum is definitely stronger than the double kick

00:12:380 until the end of the intro: You should make all the curved sliders that sort of blanket the previous/following sliders blanket them properly, as it is they're all a bit off. fixed

00:14:976 (1,2,3,1,1,2,3,1,1,2,3,1,1,2,3) - I think it'd be cooler if you made these art sliders as well. there's a faint guitar sound, also too many sliders would be boring.

00:29:975 (2,3,4,5,6) - looks a bit messy. Should also make it follow the curve of the previous slider to look neater. fixed, hopefully

00:32:861 (3) - Why not make this two circles? Compared to the other sliders, the sound on the sliderend here is much more pronounced. idea was the music is still pretty calm here, but since many people think it's better to have 2 circles, changed.

00:34:303 (3,1,2) - Is a bit hard to read with the overlap, but it's fine since it's slow. not hard tho, there's definitely a pattern.

00:41:226 (1,2,3,4,1,2,3,4) - Really hard to read, should probably change. Just changing the angles a bit so that the second part of the stream is consistently below the first part would probably go a long way in terms of clarity. If it's unclear what I mean by that: (2) should not be higher than (4). no , overlapping streams (and objects in general as you can find throughout the map) are a very theme of this map, all the sharp turns are justified by a strong sound and unless you're using a very old skin I don't think it would clutter that much. Also almost all of the streams (except for very special ones that needs emphasising) do not have any circle fully overlapped so yes you technically can read all of them. Hopefully I get this message across somehow.

00:44:976 (5) - Again, I think two circles would work better repatterned

00:52:620 (3) - I suggest rotating this a little so the visual spacing is consistent (like this) it's parallel to 2, I guess that's consistent enough?

00:54:856 (2,3,4,1,2,3,4) - This is essentially unreadable, while playing it just becomes a mess of circles because there's overlap everywhere. i'll get more opinions on this, so far there's only been 1 complaint. I can play this part pretty ok so...

00:55:361 (5,6,7,8) - You could emphasize the guitar sounds here if you replaced these with 2 kicksliders but that means switching emphasis, I'm stressing the drums here.

00:57:091 (5) - Same thing about making it two circles instead, I'll stop pointing this out, you get the idea, if you decide to change it just do it everywhere past this as well. yeah this whole thing has been repatterned.

00:57:091 (5,3,4) - Can be confusing to read, if you can, fix the overlap. they're already quite far apart on the timeline, and the overlaps are neither too nasty nor too ugly.

01:05:385 (2,3) - Why do you suddenly stop stacking these? I don't see anything in the music to suggest this change. fixed

01:10:361 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Essentially unreadable, same reason as before this is the climax in this whole section though, it's been nerfed 3 times fyi xd . I'll get more testplays on this but seems like most people can hit this to a certain extent.

01:14:688 (1,1) - Make the spacing as in the stream, looks nicer and plays better. If you want to emphasize the beginning of the stream, make it a proper jump. fixed spacing.

01:18:878 (1) - For this entire slow part: If there's a short break like that, it's generally nicer for the player if the map continues in roughly the same part of the screen where it ended. It's a bit of guesswork otherwise, and especially on high AR can be a bit annoying to react to. it's 9.5 and not like it's that far away.

01:37:622 (3,4) - If you ctrl-g these it'd do a better job at emphasizing 01:37:477 (2) even though it's stacked on the previous note since the flow gets reversed. You'll have to adjust 01:38:054 (1) accordingly if you do this. I don't feel like it's better emphasised though...

01:54:208 (1) - Make this a 1/2 slider and then space 01:54:497 (1) as a jump to emphasize the vocals? This also wouldn't skip the drums on the red tick. the 3/4 slider emphasises the guitar (dragged sound). If I try to emphasise the guitar i can't emphasise the vocals so that's a tradeoff. But i'll get more opinions on this.

01:54:929 (3) - Slider starts on a red and ends on a white tick when both sound the same. Is a bit confusing to play since the white tick will seem stronger anyway - same thing you pointed out in my map. I'd suggest making 01:54:785 (2) a slider and mapping a circle on what is currently the end of (3). snares are on red ticks, this applies to most of the map.

01:57:093 (1,2,3,4,1,2,3,4,1,2,3,4) - Pretty much unreadable i think it's readable since none of the circles are fully overlapped, haven't seen that many testplayers choked on this one. (i can play it too )

02:10:434 (3,4,5,1,2,3) - Very hard to read. Would probably be much better if you kept the second part on the same side (same thing I suggested for 00:41:226)
same reason
02:12:237 (4,5,1,2,3,4) - ^ ^

02:13:968 (10,11,1,2,3,4) - Would be much better to read if you changed the angle so it doesn't overlap in the beginning i don't see this being a problem, sharp turns are what I'm aiming for these streams.

02:19:088 (2,3,4,1,2,3,4,5) - ^, or what I suggested before that ^

02:20:819 (2,3,4,1,2,3,4,5) - ^ ^

02:23:847 (4,2) - Should probably change the angles so these are spaced a bit further for reading purposes, but otherwise it's fine ^

02:27:670 (1,2,3,4,1,2,3,4,5,6) - Borderline unreadable ^, it's really easy though?

02:32:862 (1,2,3,4,1,2,3,4,5) - Very hard to read, if you changed the angles it wouldn't overlap in the beginning and be fine ^

02:36:900 (1,2,3,4,1,2,3,4) - Very hard to read, if you made the overlap a bit less extreme while keeping the second part on the left side it'd probably be fine actually fixed the overlap here since it totally submerges the second part for a circle.

02:38:992 (2,3,4,1,2,3) - ^ fixed

02:40:938 (1,2,3,4) - This is a bit weird but I like it yeah that's to emphasise the guitar

02:42:237 (6,7,1,2,3,4,1,2,3) - Cut down on the overlap a bit, it's not too bad to read since the spacing difference is small, but with 02:42:669 (1,2,3,4) being the pattern they are, it'd be helpful if it was a bit easier to see what's going on. fair enough

02:43:896 (2,3,4,1,2,3,4,1,2,3) - ^ ^

02:49:160 (3,4,1,2,3) - ^ but it's a bit better i think that's enough to see 2 clearly.

02:52:477 (1,2,3,4,1,2,3,4,1,2,3,4) - pretty much unreadable no i think this is one of the easiest overlaps compared in the special set of streams.

03:02:862 (1) - Isn't quite aligned with the stream before it fixed, i guess

03:04:160 (3) - The white tick this ends on shouldn't be a sliderend, it's far too strong. fixed

03:06:324 (1,2,3,4,1,2,3,4,1,2,3) - Pretty much unreadable not really

03:20:242 (2,3,4,1,2,3,4,5) - Hard to read, change it a little bit so the overlap in the beginning is gone and it's fine same reasoning with the previous ones.

03:26:949 (5,1) - Why stack these? (1) is far stronger than any of the circles before, so if anything spacing should be higher fixed

03:36:972 (2,3,4,1,2,3,4) - Very hard to read

03:42:165 (2,3,4,1,2,3) - ^

03:43:968 (8,9,1,2,3) - ^

03:46:203 (2,3,4,1,2,3,4,1,2,3,4) - no previous testplays have shown that these are hard to read, even I can read it.

03:46:924 (4,2,3,4) - Just change it a little bit so the overlap on these isn't as severe and it's good path is clear enough imo.

03:50:891 (3,4,1,2,3,4) - Very hard to read

03:56:011 (9,10,11,1,2,3,4,5) - ^ no issues yet.

04:21:612 (13,14) - I'd suggest making both of these stacks as well (with NC at the beginning), angled from the previous stack and with a little bit of spacing between them to make them jumpstreams. that's way too intense for this section imo. About the NCs, it's consistent enough.

04:25:073 (13,14) - ^ ^

04:29:761 (2,3,4,1,2,3) - Hard to read i'll get more opinion on this because the change in spacing here is large so the player might not be able to react well enough to hit this properly. But so far no complaint yet

04:32:862 (1,2,3,4,5,6) - If you're gradually increasing the spacing like that, continue it through the entire pattern and don't just stop after 3 notes umm the spacing does increase with the same amount?

04:58:391 (1,1) - I see no need to NC these, if anything it's confusing since previously you've used it to denote 1/1 gaps no one has misread this once from the testplays. 1/1s are overlaps while 1/2s are spaced, the NCs are just there to emphasise the guitar.

05:52:766 (1,2,3,4) - Seems to me like (1) and (3) are stronger than the rest due to the guitar, so I'd change the spacing here to reflect that. The increase in spacing to (4) definitely feels random. the spacing increases gradually from 1 because of the increasing intensity of china cymbal.

06:25:073 (1,2,3,4,1,2,3,4,5,6) - Borderline impossible to read it's the climax, also no full overlaps.

07:04:304 (1,2,3,4,5,1,2,3,4,5) - I'd have preferred it if you continued the previous pattern for these until the guitar sets in, it fit pretty well imo and there's not much reason to change it. Overall changing it up when the musical pattern continues for this long iis good so it doesn't become boring, but imo you should do so when there's something in the music to set it off, which in this case could be the guitar. all guitar notes are emphasised, 5 stacked to 1 is to emphasise 1 really, it's like overmapping a triple stack on the downbeat to emphasise the downbeat.

07:26:804 (1,2,3,4) - It's readable but a bit annoying moved it out a little.

07:29:256 (5,1) - Should be spaced, (1) is really strong. having to reading stacks here is good enough to emphasise. Emphasis does not always have to be spacing. Also stacks in this section feels really fitting.

07:30:122 (5,1) - ^ ^

07:37:045 (5,1) - ^ ^

07:38:920 (1,2) - Slider overlaps on the circle directly after are always a bit annoying to read, they exist a lot in this part, won't point all of them out just look at the sliders and decide for yourself which you want to change, they're all a bit different. they're all intentional and i don't think it's hard to read.

07:39:785 (1,2) - This one is fine imo since it's at the curve of the end of it and not randomly somewhere in its body. all the other ones are near their centre of the slider's body.

08:15:170 (7,1) - Slider curve should follow the curve of the stream to look nicer yes

08:22:958 (3,1,2,3,1,2,3) - This is incredibly hard to read. It's playable because it's slow, but you should probably change it since it's very confusing. this is the climax of the ending. It could be slightly unfair tho i'll get more testplays on this. Stoof SS'd this pattern sightread, most others can hit it but had to take some time to read so there are 100 and 50s.

Got a bit tired near the end, hope it didn't impact the quality too much. Because of the long mod it may seem like there's much more wrong with the map than there actually is, it's just because I pointed out all of the hard to read streams. Aside from those there weren't really many severe problems - overall I think it does a great job of representing the song. Good Luck with it!

Oh, and if you ever need another testplay on this, feel free to PM me ingame whenever I'm online.
Thanks, that was really helpful!
LwL
I'd just like to clarify that I don't think anything is necessarily bad because it's hard to read (HW is one of my favorite mappers for a reason), it's just what struck me as the most negative thing during the testplay - not the modding process.

Also, after replaying it now that I know the map a bit better, the only parts I really had trouble reading were 01:10:289 (4,1,2,3,4,1,2,3,4,1,2,3,4) - , 02:52:405 (4,1,2,3,4,1,2,3,4,1,2,3,4) and 08:23:054 (1,2,3,1,2,3,1,2,3,1,1), which I'd take to mean that the concept generally works as it becomes intuitive after playing/looking at it a few times, it's just annoying when sightreading.
Topic Starter
LMT

LawL4Ever wrote:

I'd just like to clarify that I don't think anything is necessarily bad because it's hard to read (HW is one of my favorite mappers for a reason), it's just what struck me as the most negative thing during the testplay - not the modding process.

Also, after replaying it now that I know the map a bit better, the only parts I really had trouble reading were 01:10:289 (4,1,2,3,4,1,2,3,4,1,2,3,4) - , 02:52:405 (4,1,2,3,4,1,2,3,4,1,2,3,4) and 08:23:054 (1,2,3,1,2,3,1,2,3,1,1), which I'd take to mean that the concept generally works as it becomes intuitive after playing/looking at it a few times, it's just annoying when sightreading.
yeah all of these occur at very climax moments in the song, hopefully that's justified.
I meant no offence in the reply so if my wording somehow was rude please do not take it as an offence but rather a direct answer to the problem.
Thanks for giving such helpful feedback!
ItashaS13
hi from meh q



  • sLaiN
    00:02:861 (3) - move this a bit down so you got the perfect blanket
    00:32:284 (1,2,3,4) - suggestion - http://osu.ppy.sh/ss/6284036 <if you do that also stack this 00:31:273 (4) - with 00:32:284 (1) - end and move a bit the previous sream to the left :p
    00:34:880 (1) - move to 236/208? :p
    00:35:745 (1,2) - suggestion - https://osu.ppy.sh/ss/6284059 with these blankets > http://prntscr.com/crp7ab
    00:39:495 (2) - why not moving this to 272/320, so you can clearly see that there are 2 kicksliders, because now its a little bit confusing
    00:45:553 (2,3,4,5) - rotate these to not look "messy" hmm something like http://prntscr.com/crp8ca ?
    00:47:428 (3) - check rotation of this slider, it can be better :p (equal to 2's)
    00:55:649 (1,3) - stack these properly?
    01:02:139 (4) - stack this with 01:01:563 (5) - END?
    01:11:226 (1,2,3) - and 01:11:659 (1,2,3) - looks a bit messy, suggestion - for the first 3 of them https://osu.ppy.sh/ss/6284137 and https://osu.ppy.sh/ss/6284154
    01:37:477 (1) - NC should ne here for the change of rythm?
    01:38:054 (1) - in this slider move this anchor just a bit to the right http://prntscr.com/crpb7r
    01:43:535 (5) - make this vertical in a line straight like the 6
    01:45:266 (2,4,2,4,2,4) - these overlaps are on porpuse right? so why you stacked 01:51:324 (2,4) - ? and 01:52:189 (2,4) - ?
    02:18:150 (14) - rotate this to a horizontal line
    02:26:227 (1,1) - you dont need nc in these
    03:43:247 (1,2,3,4,5) - move this whole stream to the left and down (or move the 6) https://osu.ppy.sh/ss/6284231
    03:57:093 (1,2,3,4,5) - same here? what I mean is.. to make the stream blanket with the 6
    04:27:958 (2,2) - stack
    05:16:852 (5,1,5,1) - I dont think stacking these is a good thing because the sounds are different.
    06:06:035 (3) - move this to 136/12
    06:44:689 (2) - move this to the right, in a middle point between the other sliders
    07:49:304 (1,1) - -not gonna say anything, just let you know about this so you can check, if this is on porpuse like that or if you wanted to make a perfect blanket or smth-

glgl
Topic Starter
LMT

Itasha_S13 wrote:

hi from meh q



  • sLaiN
    00:02:861 (3) - move this a bit down so you got the perfect blanket yeaa
    00:32:284 (1,2,3,4) - suggestion - http://osu.ppy.sh/ss/6284036 <if you do that also stack this 00:31:273 (4) - with 00:32:284 (1) - end and move a bit the previous sream to the left :p cool stuff, didn't stack tho since the overlap isn't bad.
    00:34:880 (1) - move to 236/208? :p nice
    00:35:745 (1,2) - suggestion - https://osu.ppy.sh/ss/6284059 with these blankets > http://prntscr.com/crp7ab nah that plays different, I prefer how mine plays.
    00:39:495 (2) - why not moving this to 272/320, so you can clearly see that there are 2 kicksliders, because now its a little bit confusing nah I want that overlap.
    00:45:553 (2,3,4,5) - rotate these to not look "messy" hmm something like http://prntscr.com/crp8ca ? yea
    00:47:428 (3) - check rotation of this slider, it can be better :p (equal to 2's) fixed
    00:55:649 (1,3) - stack these properly? yea
    01:02:139 (4) - stack this with 01:01:563 (5) - END? no cus i want the circle on the follow point.
    01:11:226 (1,2,3) - and 01:11:659 (1,2,3) - looks a bit messy, suggestion - for the first 3 of them https://osu.ppy.sh/ss/6284137 and https://osu.ppy.sh/ss/6284154 repatterned the sliderjumps my way xd. thx tho.
    01:37:477 (1) - NC should ne here for the change of rythm? yea
    01:38:054 (1) - in this slider move this anchor just a bit to the right http://prntscr.com/crpb7r yup
    01:43:535 (5) - make this vertical in a line straight like the 6 yea
    01:45:266 (2,4,2,4,2,4) - these overlaps are on porpuse right? so why you stacked 01:51:324 (2,4) - ? and 01:52:189 (2,4) - ? a testplay said it was a bit hard to read these stacks so I made the first few not perfectly stacked so that they get the pattern. might perfect stack again if it's brought up often
    02:18:150 (14) - rotate this to a horizontal line yes
    02:26:227 (1,1) - you dont need nc in these recovery point XDDDD
    03:43:247 (1,2,3,4,5) - move this whole stream to the left and down (or move the 6) https://osu.ppy.sh/ss/6284231 moved
    03:57:093 (1,2,3,4,5) - same here? what I mean is.. to make the stream blanket with the 6 didn't intend to blanket but fair enough
    04:27:958 (2,2) - stack yea
    05:16:852 (5,1,5,1) - I dont think stacking these is a good thing because the sounds are different. it's just like stacking triples to the downbeat to emphasise it, hopefully it's legit.
    06:06:035 (3) - move this to 136/12 nah it's the 45º rotation sliders
    06:44:689 (2) - move this to the right, in a middle point between the other sliders yep
    07:49:304 (1,1) - -not gonna say anything, just let you know about this so you can check, if this is on porpuse like that or if you wanted to make a perfect blanket or smth- want to fully overlap to emphasise the repeated vocal line. But fixed since the overlap is a little off.

glgl thxthx
Jonarwhal
Hey LMT~
NM requested in game.
Remember to only change what seems good to you!
[~Mod~]
  1. fix your bg, it's like a pixel off
  2. 00:31:129 (3,4,1) - Fix symmetry if it is.
  3. 00:45:120 (6,2) - See if you can do something about the overlap.
  4. 00:47:284 (2,3,4,5) - This pattern seems unfair/inconsistent, because it's more difficult in flow and in spacing than the previous patterns eg. 00:45:553 (2,3,4,5) - here. Try to make a pattern with a more smooth flow, and slightly lower spacing.
  5. 00:53:774 - / 00:55:649 - This section feels a little cluttered into the lower right corner. This causes overlaps.
  6. 01:01:418 (4,6) - fix the stack
  7. 01:14:399 - silence that
  8. 01:31:997 (1,2) - imo, since 1 is more emphasized in the music, it should receive more emphasis through distance that (2), ie., make it a bigger jump than (2)
  9. 01:32:574 (3,1,2,3) - just my opinion, but this shape would look better if it were less symmetrical. It feels out of place since symmetry isn't really your style.
  10. 01:44:400 (2,4) - Remove the big jump 01:44:833 (4) - here because there's no particular emphasis on that note in the music. Instead, 01:44:833 (4,1) - this would be a better place to make a jump for the violent strong vocal noise there.
  11. 01:45:410 (3,4,1) - ^, same deal
  12. 01:46:275 (3,4,1) - ^, ? I don't understand what you're doing with your distance. I'll stop with that right there because I could be wrong, and if I am I don't wanna waste any more space. Just explain your reasoning and I'll continue. If not, remember that you need to take advantage of spacing to emphasize strong vocals and guitar noises. Another example, 01:47:285 - here, you should have made this a jump with a good amount of spacing; instead, it isn't clickable. I recommend you make it clickable.
  13. ...modding assistant says:
    05:39:569 (1) - This 10 second spinner is excessive.
Good Luck and I hope I have helped you~ :3
Topic Starter
LMT

Jonawaga wrote:

Hey LMT~
NM requested in game.
Remember to only change what seems good to you!
[~Mod~]
  1. fix your bg, it's like a pixel off yeah but i don't know how to add 1 pixel xd
  2. 00:31:129 (3,4,1) - Fix symmetry if it is. not intended to be a symmetry, not that I can make it symmetrical as well
  3. 00:45:120 (6,2) - See if you can do something about the overlap. the overlap doesn't look that bad to me, also i don't really think I can find a better place for 6
  4. 00:47:284 (2,3,4,5) - This pattern seems unfair/inconsistent, because it's more difficult in flow and in spacing than the previous patterns eg. 00:45:553 (2,3,4,5) - here. Try to make a pattern with a more smooth flow, and slightly lower spacing. that is to build up for the upcoming jumps actually buffed it a little but with some build up and flows a bit better
  5. 00:53:774 - / 00:55:649 - This section feels a little cluttered into the lower right corner. This causes overlaps. all these overlaps are intentional as they provide a easier variation of the overlapping streams that i use throughout the map. It's cluttered locally because otherwise the spacing would be too big. At high bpm spacing has to be used with care.
  6. 01:01:418 (4,6) - fix the stack not meant to be stacked but i guess it's so close so why not.
  7. 01:14:399 - silence that yes
  8. 01:31:997 (1,2) - imo, since 1 is more emphasized in the music, it should receive more emphasis through distance that (2), ie., make it a bigger jump than (2) yes
  9. 01:32:574 (3,1,2,3) - just my opinion, but this shape would look better if it were less symmetrical. It feels out of place since symmetry isn't really your style. don't think that's a problem.
  10. 01:44:400 (2,4) - Remove the big jump 01:44:833 (4) - here because there's no particular emphasis on that note in the music. Instead, 01:44:833 (4,1) - this would be a better place to make a jump for the violent strong vocal noise there. changed this section around a bit to incorporate more emphasis from the vocals, though when I mapped this the vocals were not the main thing I wanted to emphasise, I'll try to incorporate a bit more.
  11. 01:45:410 (3,4,1) - ^, same deal changed when I fixed the previous point
  12. 01:46:275 (3,4,1) - ^, ? I don't understand what you're doing with your distance. I'll stop with that right there because I could be wrong, and if I am I don't wanna waste any more space. Just explain your reasoning and I'll continue. If not, remember that you need to take advantage of spacing to emphasize strong vocals and guitar noises. Another example, 01:47:285 - here, you should have made this a jump with a good amount of spacing; instead, it isn't clickable. I recommend you make it clickable. actually repatterned this part to be consistent with 01:52:766 (1,2,3,1,2,1) - these but again my emphasis are guitars and drums , so if you think that i'm missing my spacing for the guitar please do so. Also ds for back and forth patterns shouldn't be judged by ds since it really plays different from the conventional flow, the player usually leaves the sliderends a bit earlier so ds should be a bit bigger, in this case judge my visual spacing. Downbeats usually have more spacing, even more if there is a specific emphasis by the guitar. Vocals are very inconsistent in stresses so i'm not using that to follow it that much. Also players at this level do not notice small spacing variances so sometimes if you see me forsake consistent spacing for pattern-making then please excuse it xd.
  13. ...modding assistant says:
    05:39:569 (1) - This 10 second spinner is excessive. xd don't think that's a problem. Else i wouldn't make sense to map anything there, cutting a spinner is even worse because there's no place to cut
Good Luck and I hope I have helped you~ :3
I have to agree that the second part of this map is a lot more rigid though. If there are more complaints about the spacing in the first part i'll probably remap that part.
midori_wah
Incoming shitty mod that will probably do you no good. :o

#Mod
[War]
00:00:120 - You can probably put a triple here. (Can you even do this?)
01:10:649 (1,2,3,4,1,2,3,4) - This clump is kinda confusing. Maybe extend the spacing between these?
01:10:649 (1,2,3,4,1,2,3,4) - Why the random distance change? Maybe make these space between these about 0.1x larger?
01:17:378 (1) - I don't think this NC is needed.
01:19:178 (1) - ^
01:23:491 (1) - ^
01:26:024 (1) - ^
01:29:977 (3) - Maybe you can extend the distance by a bit?
01:32:862 (1,2,3) - I've seen many maps where the 2nd triangle is bigger than the previous, so maybe try this.
01:37:622 (2,3) - Extend the distance between these two by a bit. For aesthetics, of course.
01:57:670 (1,2,3,4) - Move this part of the stream a little bit.
02:45:554 (1,2,1,2,1,2,1,2,1,2,1,2) - Maybe tilt the sections a little bit to the left.
02:59:689 (3,4,5,6) - This part's kind of hard to hit. Maybe move the circles around a little bit?
03:06:324 (1,2,3,4,1,2,3,4,1,2,3,4) - These overlaps might cause the cursor to go on the circle beneath the circle that you meant to click. Move this around a little.
03:44:689 (1) - This circle's really difficult to see and hit. Extend 03:44:545 (6) - by one tick.
03:49:737 (3,4) - ^
03:51:468 (6,7) - ^
04:02:429 (6) - This circle is hard to hit since the player's already jumping everywhere, so a short jump could mess it up. Extend the spacing.
04:20:747 (1,2,3,4,5,6,7,8,9,10,11,12) - I don't think this stack should be here. It tires the player out and it ruins the flow set up by the previous three sliders.
04:24:208 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
04:39:785 (1,2,3,4,5,6,1) - This pattern's really hard to hit. Try a different pattern,
04:58:391 (1,1) - Don't NC these two. It could confuse the player.
05:11:372 (1,2,3) - Bigger triangle thing from earlier.
05:12:237 (1,1) - The NC tip before.
08:23:054 (1,2,3,1,2,3,1,2,3,1) - This part is really confusing. Consider changing the directions that the stream is turning to.

Bad modding done. :) b

Good luck! :D
Topic Starter
LMT

dark_assassin16 wrote:

Incoming shitty mod that will probably do you no good. :o

#Mod
[War]
00:00:120 - You can probably put a triple here. (Can you even do this?) it's actually 1/6, so no :p
01:10:649 (1,2,3,4,1,2,3,4) - This clump is kinda confusing. Maybe extend the spacing between these? not really, overlapping streams is the intended theme of this map and that is the climax of the whole section.
01:10:649 (1,2,3,4,1,2,3,4) - Why the random distance change? Maybe make these space between these about 0.1x larger? umm..no? Maybe you got the wrong timestamp.
01:17:378 (1) - I don't think this NC is needed.
01:19:178 (1) - ^
01:23:491 (1) - ^
01:26:024 (1) - ^ it's mainly to give the players a bit more health after passing that brutal section. It's consistent enough because 1 NC per downbeat is in effect.
01:29:977 (3) - Maybe you can extend the distance by a bit? yeah
01:32:862 (1,2,3) - I've seen many maps where the 2nd triangle is bigger than the previous, so maybe try this. doesn't mean i want to do it here. That would mean almost cross screen spacing, not comfortable to play at a relatively calm part.
01:37:622 (2,3) - Extend the distance between these two by a bit. For aesthetics, of course. that's way too much of a spike compared to the surroundings.
01:57:670 (1,2,3,4) - Move this part of the stream a little bit. ok
02:45:554 (1,2,1,2,1,2,1,2,1,2,1,2) - Maybe tilt the sections a little bit to the left. why?
02:59:689 (3,4,5,6) - This part's kind of hard to hit. Maybe move the circles around a little bit? quite easy actually, no one choked here from testplays.
03:06:324 (1,2,3,4,1,2,3,4,1,2,3,4) - These overlaps might cause the cursor to go on the circle beneath the circle that you meant to click. Move this around a little. nah no circles are completely obscured and perfectly readable, if they notelock, od is high enough and hp is low enough for not failing right away.
03:44:689 (1) - This circle's really difficult to see and hit. Extend 03:44:545 (6) - by one tick. that's why the NC is there :p . No worries no one choked here i believe.
03:49:737 (3,4) - ^
03:51:468 (6,7) - ^ ^
04:02:429 (6) - This circle is hard to hit since the player's already jumping everywhere, so a short jump could mess it up. Extend the spacing. spacing is not too small, also that's a way to emphasise the last note.
04:20:747 (1,2,3,4,5,6,7,8,9,10,11,12) - I don't think this stack should be here. It tires the player out and it ruins the flow set up by the previous three sliders.
04:24:208 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ the previous sliders used again is going to be boring. Also if the player can't burst this they wouldn't even survive until now tbh.
04:39:785 (1,2,3,4,5,6,1) - This pattern's really hard to hit. Try a different pattern, nah it's actually quite easy, can tell from the testplays, even I can play it no problem.
04:58:391 (1,1) - Don't NC these two. It could confuse the player. no , it actually helps the player since all the other NC spams are overlapped, spaced NC spam means it's different.
05:11:372 (1,2,3) - Bigger triangle thing from earlier. only works if the music goes more intense.
05:12:237 (1,1) - The NC tip before. same answer
08:23:054 (1,2,3,1,2,3,1,2,3,1) - This part is really confusing. Consider changing the directions that the stream is turning to. it's turning clockwise? Also this is the hardest pattern because it's the end.

Bad modding done. :) b

Good luck! :D
Thanks for modding!
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