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MYTH & ROID - Paradisus-Paradoxum [Taiko]

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Topic Starter
FastBoy
This beatmap was submitted using in-game submission on 2017年10月14日 at 20:25:58

Artist: MYTH & ROID
Title: Paradisus-Paradoxum
Source: Re:ゼロから始める異世界生活
Tags: リゼロ re: zero kara hajimeru isekai seikatsu life in a different world from zero re:zero tv size op opening
BPM: 201
Filesize: 2261kb
Play Time: 01:28
Difficulties Available:
  1. Futsuu (2.37 stars, 198 notes)
  2. Kantan (1.97 stars, 107 notes)
  3. Muzukashii (3.05 stars, 333 notes)
  4. Oni (4.63 stars, 523 notes)
Download: MYTH & ROID - Paradisus-Paradoxum
Information: Scores/Beatmap Listing
---------------
For Rank
レムがすき :3
Hope that you guys would enjoy and help modding it~
Sivies
Kantan
7 seconds in - could put some notes on those hits there. like how you did in Fustuu
00:09:695 (1) - change to K
00:36:262 (1) - change so it ends on a red tick
00:47:904 (10) - change to K make bit note
Futsuu
00:09:695 (9) - change to K
00:36:262 (1) - change so it ends on a red tick
01:18:948 (3) - change to K
Muzu
00:09:695 (9) - change to K
00:36:262 (1) - change so it ends on a red tick
01:08:351 (147) - change two of this triples to 1 5plet
01:14:172 (181) - change to K
oni
00:09:695 (9) - change to K
00:24:023 (44) - Change to K
00:47:904 (164) - make big note
00:52:680 (193) - change to K
OVERALL
pretty good imo, i would suggest maybe in the early diffs reducing the size of the sliders so that you can put a big note on where the sliders currently end. maybe also putting a kiai time in all the diffs at around 00:09:695 (9) -
Topic Starter
FastBoy

Sivies wrote:

Kantan
7 seconds in - could put some notes on those hits there. like how you did in Fustuu
00:09:695 (1) - change to K
00:36:262 (1) - change so it ends on a red tick
00:47:904 (10) - change to K make bit note
Futsuu
00:09:695 (9) - change to K
00:36:262 (1) - change so it ends on a red tick
01:18:948 (3) - change to K
Muzu
00:09:695 (9) - change to K
00:36:262 (1) - change so it ends on a red tick
01:08:351 (147) - change two of this triples to 1 5plet
01:14:172 (181) - change to K
oni
00:09:695 (9) - change to K
00:24:023 (44) - Change to K
00:47:904 (164) - make big note
00:52:680 (193) - change to K
OVERALL
pretty good imo, i would suggest maybe in the early diffs reducing the size of the sliders so that you can put a big note on where the sliders currently end. maybe also putting a kiai time in all the diffs at around 00:09:695 (9) -
Kantan
7 seconds in - could put some notes on those hits there. like how you did in Fustuu that's OK
00:09:695 (1) - change to K No because I thnk D is much suitable according to the vocal and drum
00:36:262 (1) - change so it ends on a red tick No, if u slow the song down, u may find it
00:47:904 (10) - change to K make bit note No because I think D is more suitable according to the drum
Futsuu
00:09:695 (9) - change to K No by the reason mentioned
00:36:262 (1) - change so it ends on a red tick No by the reason mentioned
01:18:948 (3) - change to K No according to the drum
Muzu
00:09:695 (9) - change to K No by the reason mentioned
00:36:262 (1) - change so it ends on a red tick No by the reason mentioned
01:08:351 (147) - change two of this triples to 1 5plet excuse me what does it mean?
01:14:172 (181) - change to K No according to the drum
oni
00:09:695 (9) - change to K No by the reason mentioned
00:24:023 (44) - Change to K No according to the drum
00:47:904 (164) - make big note OK
00:52:680 (193) - change to K No d is better because there is a base sound and also it is one of the 1/16th notes
OVERALL
pretty good imo, i would suggest maybe in the early diffs reducing the size of the sliders so that you can put a big note on where the sliders currently end. i don't think that's a good idea because the sliders are too near to the notes in early diffs although the size of sliders are reduced maybe also putting a kiai time in all the diffs at around 00:09:695 (9) - well i am considering about it but now i'm not gonna put kiai time
Thanks for modding
Topic Starter
FastBoy
pressed the wrong button and so made a redundant comment
thomas1195
Kantan
I don't have many ideas for kantan since bits are constant. But some of the hit sound may not fit enough.
00:10:889 d>k
00:43:128 slider seems not a good idea. Put d instead
01:20:142 d>k

Futsuu
Well...This is the most challenge for me. I will not map like this if I do. Maybe it just the different of style. But keep find out some part which too much off-bit like 00:38:351 to 00:45:963. Seems not too fit on Futsuu and feel annoying for those player.

Oni
00:29:098 ~ 00:38:351 Add slow part on it.
00:45:516 ~ 00:46:411 Stream is not suitable. Try to break down like ddd k ddddkkd
00:46:710 d d d > k k k
00:52:083 Red stream is just too risky with that constant background. Change like constant bit like d kkk d k
01:07:456 The 2nd and 3rd of 'ddd' pathern seems too repeatable. ddd ddd ddd > ddd ddkkd k

Hope it may help you a little bit. Sorry if my mod is useless :(
Skylish
Hi, from Facebook's post. (Wow, Thomas modded, then I must mod.) Rdm mod here.

[General]

> I am not sure why do you add the characters name at 'tag' column. They are irrelevant to the song. Please remove them. (emilia rem ram natsuki subaru)

> Note spreads between Kantan and Futsuu is poor. Some cymbal crushes are not mapped with BIG notes as well.

> In Kantan and Futsuu, sliders are seriously abused.
[Kantan]

* Sliders are abused. It would be much better if you replace the sliders with notes and rest since the places you put sliders on are not necessary for the Katan level to play fully by following to the music. At the same time, you can put more notes to increase the note density, so far it is not ideal at Kantan,judging by SR and note spreads among the difficulties. (please also check Futsuu by your own)

For example, check the same timings between Kantan and Futsuu, you can see the note spread is too large, Kantan's note density is too low.

* Meanwhile, the notes you put are somehow confusing as they are not following any channels imo.

> 00:07:904 (2) - Shift it 1/2 beat backwards to fit the 'start' of drum.
> 00:08:799 - it sounds like missing a d here to finish the whole drum session.
> 00:09:695 (1) - try this:
I prefer follow vocal here as the drum part is a bit complicated for mapping Kantan. The above notes can match the vocal part well, also consider the note density with Futsuu.
* 00:13:277 - Remove the spinner and put a D at 00:14:471 - , so you will have a nice K d K d pattern at 00:14:471 - .
> 00:18:799 - You can put D here since the strong base drum is quite outstanding. At the same time, I suggest that change 00:18:351 - to K to avoid creating too boring D D D pattern. Also, 00:18:351 - has a higher pitch than 00:18:799 - in terms of the strong base drum.
* 00:27:904 - remove the spinner and put some notes on the whole bar! Try this? 00:27:605 (14) -
those d d k D can match the drum hits well and the notes at Futsuu too. 00:28:799 - has a snare crush thereby mapping as D.
> 00:32:083 - put a d here to fill in the gap. The gaps are accumulating by those 4/1 notes put.
> 00:35:068 - ^ same advice
> 00:39:098 - / 00:41:635 - add a d, the gap ought to be narrowed because the backgroud accompaniments are stronger.
> 00:39:993 - / 00:40:441 - add a k
* 00:42:531 - Remove the slider! Put k and d at 00:42:680 - and 00:43:128 - respectively.
> 00:45:068 - add a k
* 00:52:083 - Remove the slider! Add a D at 00:52:680 - instead, leaving a rest for the players and re-construct another n n n / N n n pattern at 00:52:680 - . (Comparing with 00:47:904 - and 00:50:292 - )
* 00:56:262 (1) - Change the slider into spinner and ends at 00:57:157 - . I assume that there are some notes at the later on solo drums since you did map those drum hits at the beginning. Slider is too hard for the player to hit considering the no. of hits between slider(13) and spinner (5)
> 00:57:456 - you may follow exactly the same pattern at 00:07:307 - . The musical structures are the same, 00:57:456 - has a higher pitch only. However, I think it is not necessary to alter the notes into k due to those drumhits. For instance,
> 00:59:844 - It is quite a like to 00:09:695 - . Please make some variations (adding 1 to 2 notes) to prevent direct copying which is kinda boring.
* 01:04:023 - Remove the spinner and put some notes! 01:04:023 (9) -
> 01:05:516 - d can be put here to slight increase the note density.
> 01:07:605 - remove it since there are too many notes accumulated at the previous time, meanwhile I would add a d at 01:08:202 - (see below). The vocal part is fully mapped consequently.
* 01:08:202 (17) - Remove the spinner again. 01:08:202 (17) - d dkd D
+ 01:09:396 - Fix the patterns by yourself :D
> 01:14:172 - As large cymbal crush is heard, please use Finish. (same as 00:14:471 - )
> 01:18:501 - K can be added (same note pattern at 00:18:799 - , but different pitches)
* 01:23:128 - Remove the spinner. Put a D at 01:23:725 (9) - .
> 01:23:725 - The last part is a bit awkward. The notes are not strongly binded to the vocal. Let's try:

The SR might be high due to those off-beat patterns, but in terms of note spread, it is definitely fine.

[]

Have fun with mapping! :D
Topic Starter
FastBoy

thomas1195 wrote:

Kantan
I don't have many ideas for kantan since bits are constant. But some of the hit sound may not fit enough.
00:10:889 d>k
00:43:128 slider seems not a good idea. Put d instead
01:20:142 d>k

Futsuu
Well...This is the most challenge for me. I will not map like this if I do. Maybe it just the different of style. But keep find out some part which too much off-bit like 00:38:351 to 00:45:963. Seems not too fit on Futsuu and feel annoying for those player.

Oni
00:29:098 ~ 00:38:351 Add slow part on it.
00:45:516 ~ 00:46:411 Stream is not suitable. Try to break down like ddd k ddddkkd
00:46:710 d d d > k k k
00:52:083 Red stream is just too risky with that constant background. Change like constant bit like d kkk d k
01:07:456 The 2nd and 3rd of 'ddd' pathern seems too repeatable. ddd ddd ddd > ddd ddkkd k

Hope it may help you a little bit. Sorry if my mod is useless :(
Kantan
I don't have many ideas for kantan since bits are constant. But some of the hit sound may not fit enough.
00:10:889 d>k OK
00:43:128 slider seems not a good idea. Put d instead OK
01:20:142 d>k No due to the vocal and music

Futsuu
Well...This is the most challenge for me. I will not map like this if I do. Maybe it just the different of style. But keep find out some part which too much off-bit like 00:38:351 to 00:45:963. Seems not too fit on Futsuu and feel annoying for those player. i have no idea to fix it but tried

Oni
00:29:098 ~ 00:38:351 Add slow part on it. OK
00:45:516 ~ 00:46:411 Stream is not suitable. Try to break down like ddd k ddddkkd OK but i break it to ddd d kkddddd
00:46:710 d d d > k k k NO due to the music
00:52:083 Red stream is just too risky with that constant background. Change like constant bit like d kkk d k OK but i change it to d ddk d k
01:07:456 The 2nd and 3rd of 'ddd' pathern seems too repeatable. ddd ddd ddd > ddd ddkkd k but i think triple ddd is OK and i like it

Hope it may help you a little bit. Sorry if my mod is useless :( Thanks for ur useful modding :)
Topic Starter
FastBoy

Skylish wrote:

Hi, from Facebook's post. (Wow, Thomas modded, then I must mod.) Rdm mod here.

[General]

> I am not sure why do you add the characters name at 'tag' column. They are irrelevant to the song. Please remove them. (emilia rem ram natsuki subaru)

> Note spreads between Kantan and Futsuu is poor. Some cymbal crushes are not mapped with BIG notes as well.

> In Kantan and Futsuu, sliders are seriously abused.
[Kantan]

* Sliders are abused. It would be much better if you replace the sliders with notes and rest since the places you put sliders on are not necessary for the Katan level to play fully by following to the music. At the same time, you can put more notes to increase the note density, so far it is not ideal at Kantan,judging by SR and note spreads among the difficulties. (please also check Futsuu by your own)

For example, check the same timings between Kantan and Futsuu, you can see the note spread is too large, Kantan's note density is too low.

* Meanwhile, the notes you put are somehow confusing as they are not following any channels imo.

> 00:07:904 (2) - Shift it 1/2 beat backwards to fit the 'start' of drum.
> 00:08:799 - it sounds like missing a d here to finish the whole drum session.
> 00:09:695 (1) - try this:
I prefer follow vocal here as the drum part is a bit complicated for mapping Kantan. The above notes can match the vocal part well, also consider the note density with Futsuu.
* 00:13:277 - Remove the spinner and put a D at 00:14:471 - , so you will have a nice K d K d pattern at 00:14:471 - .
> 00:18:799 - You can put D here since the strong base drum is quite outstanding. At the same time, I suggest that change 00:18:351 - to K to avoid creating too boring D D D pattern. Also, 00:18:351 - has a higher pitch than 00:18:799 - in terms of the strong base drum.
* 00:27:904 - remove the spinner and put some notes on the whole bar! Try this? 00:27:605 (14) -
those d d k D can match the drum hits well and the notes at Futsuu too. 00:28:799 - has a snare crush thereby mapping as D.
> 00:32:083 - put a d here to fill in the gap. The gaps are accumulating by those 4/1 notes put.
> 00:35:068 - ^ same advice
> 00:39:098 - / 00:41:635 - add a d, the gap ought to be narrowed because the backgroud accompaniments are stronger.
> 00:39:993 - / 00:40:441 - add a k
* 00:42:531 - Remove the slider! Put k and d at 00:42:680 - and 00:43:128 - respectively.
> 00:45:068 - add a k
* 00:52:083 - Remove the slider! Add a D at 00:52:680 - instead, leaving a rest for the players and re-construct another n n n / N n n pattern at 00:52:680 - . (Comparing with 00:47:904 - and 00:50:292 - )
* 00:56:262 (1) - Change the slider into spinner and ends at 00:57:157 - . I assume that there are some notes at the later on solo drums since you did map those drum hits at the beginning. Slider is too hard for the player to hit considering the no. of hits between slider(13) and spinner (5)
> 00:57:456 - you may follow exactly the same pattern at 00:07:307 - . The musical structures are the same, 00:57:456 - has a higher pitch only. However, I think it is not necessary to alter the notes into k due to those drumhits. For instance,
> 00:59:844 - It is quite a like to 00:09:695 - . Please make some variations (adding 1 to 2 notes) to prevent direct copying which is kinda boring.
* 01:04:023 - Remove the spinner and put some notes! 01:04:023 (9) -
> 01:05:516 - d can be put here to slight increase the note density.
> 01:07:605 - remove it since there are too many notes accumulated at the previous time, meanwhile I would add a d at 01:08:202 - (see below). The vocal part is fully mapped consequently.
* 01:08:202 (17) - Remove the spinner again. 01:08:202 (17) - d dkd D
+ 01:09:396 - Fix the patterns by yourself :D
> 01:14:172 - As large cymbal crush is heard, please use Finish. (same as 00:14:471 - )
> 01:18:501 - K can be added (same note pattern at 00:18:799 - , but different pitches)
* 01:23:128 - Remove the spinner. Put a D at 01:23:725 (9) - .
> 01:23:725 - The last part is a bit awkward. The notes are not strongly binded to the vocal. Let's try:

The SR might be high due to those off-beat patterns, but in terms of note spread, it is definitely fine.

[]

Have fun with mapping! :D
sorry for "omitting" ur modding but i have no time to work on the map indeed
provided that i can't keep it not up-to-date for a long time
i have to first upload the temporary version of the map
i will do mod it asap and please accept my sincere apology :(
Topic Starter
FastBoy

Skylish wrote:

Hi, from Facebook's post. (Wow, Thomas modded, then I must mod.) Rdm mod here.

[General]

> I am not sure why do you add the characters name at 'tag' column. They are irrelevant to the song. Please remove them. (emilia rem ram natsuki subaru)

> Note spreads between Kantan and Futsuu is poor. Some cymbal crushes are not mapped with BIG notes as well.

> In Kantan and Futsuu, sliders are seriously abused.
[Kantan]

* Sliders are abused. It would be much better if you replace the sliders with notes and rest since the places you put sliders on are not necessary for the Katan level to play fully by following to the music. At the same time, you can put more notes to increase the note density, so far it is not ideal at Kantan,judging by SR and note spreads among the difficulties. (please also check Futsuu by your own)

For example, check the same timings between Kantan and Futsuu, you can see the note spread is too large, Kantan's note density is too low.

* Meanwhile, the notes you put are somehow confusing as they are not following any channels imo.

> 00:07:904 (2) - Shift it 1/2 beat backwards to fit the 'start' of drum.
> 00:08:799 - it sounds like missing a d here to finish the whole drum session.
> 00:09:695 (1) - try this:
I prefer follow vocal here as the drum part is a bit complicated for mapping Kantan. The above notes can match the vocal part well, also consider the note density with Futsuu.
* 00:13:277 - Remove the spinner and put a D at 00:14:471 - , so you will have a nice K d K d pattern at 00:14:471 - .
> 00:18:799 - You can put D here since the strong base drum is quite outstanding. At the same time, I suggest that change 00:18:351 - to K to avoid creating too boring D D D pattern. Also, 00:18:351 - has a higher pitch than 00:18:799 - in terms of the strong base drum.
* 00:27:904 - remove the spinner and put some notes on the whole bar! Try this? 00:27:605 (14) -
those d d k D can match the drum hits well and the notes at Futsuu too. 00:28:799 - has a snare crush thereby mapping as D.
> 00:32:083 - put a d here to fill in the gap. The gaps are accumulating by those 4/1 notes put.
> 00:35:068 - ^ same advice
> 00:39:098 - / 00:41:635 - add a d, the gap ought to be narrowed because the backgroud accompaniments are stronger.
> 00:39:993 - / 00:40:441 - add a k
* 00:42:531 - Remove the slider! Put k and d at 00:42:680 - and 00:43:128 - respectively.
> 00:45:068 - add a k
* 00:52:083 - Remove the slider! Add a D at 00:52:680 - instead, leaving a rest for the players and re-construct another n n n / N n n pattern at 00:52:680 - . (Comparing with 00:47:904 - and 00:50:292 - )
* 00:56:262 (1) - Change the slider into spinner and ends at 00:57:157 - . I assume that there are some notes at the later on solo drums since you did map those drum hits at the beginning. Slider is too hard for the player to hit considering the no. of hits between slider(13) and spinner (5)
> 00:57:456 - you may follow exactly the same pattern at 00:07:307 - . The musical structures are the same, 00:57:456 - has a higher pitch only. However, I think it is not necessary to alter the notes into k due to those drumhits. For instance,
> 00:59:844 - It is quite a like to 00:09:695 - . Please make some variations (adding 1 to 2 notes) to prevent direct copying which is kinda boring.
* 01:04:023 - Remove the spinner and put some notes! 01:04:023 (9) -
> 01:05:516 - d can be put here to slight increase the note density.
> 01:07:605 - remove it since there are too many notes accumulated at the previous time, meanwhile I would add a d at 01:08:202 - (see below). The vocal part is fully mapped consequently.
* 01:08:202 (17) - Remove the spinner again. 01:08:202 (17) - d dkd D
+ 01:09:396 - Fix the patterns by yourself :D
> 01:14:172 - As large cymbal crush is heard, please use Finish. (same as 00:14:471 - )
> 01:18:501 - K can be added (same note pattern at 00:18:799 - , but different pitches)
* 01:23:128 - Remove the spinner. Put a D at 01:23:725 (9) - .
> 01:23:725 - The last part is a bit awkward. The notes are not strongly binded to the vocal. Let's try:

The SR might be high due to those off-beat patterns, but in terms of note spread, it is definitely fine.

[]

Have fun with mapping! :D
finally finish it
it's a really good mod
nearly all the advice are accepted (some minor changes have been made)
anyway thanks for modding :)
Skylish
Actually I made a VERY HUGE ERROR in modding Kantan, which was actually very very very poor.

I need to re-mod it, find me in game for help, please.

**
I apologize for making such a bad mod, as it was not even a Kantan any more. I was not that proficient in modding at that time, and now I should be much better than me in the past half an year.

However, my points there are still solid, it can be served as a mod for Futsuu actually.... Nvm, I will re-mod soon.
davidminh0111
Hello from my modding queue:
Thanks for the Mod at my map:
[Muzukashii]
I think this one should be change to follow the rhythm
Before
After

00:42:754: In Muzukashii isn't like Oni, remove this circle
01:10:292: Remove this
01:10:590: Move this circe to the timing 01:10:441 to fit the music

[Oni]
00:47:083: Add Drum here
01:14:620: Move this circle to here 01:14:471 and change it to k
01:15:068: Add d to fit the song

Sorry for short mod but wow, great song for ranking.
Good luck
Topic Starter
FastBoy

davidminh0111 wrote:

Hello from my modding queue:
Thanks for the Mod at my map:
[Muzukashii]
I think this one should be change to follow the rhythm
Before
After

00:42:754: In Muzukashii isn't like Oni, remove this circle
01:10:292: Remove this
01:10:590: Move this circe to the timing 01:10:441 to fit the music

[Oni]
00:47:083: Add Drum here
01:14:620: Move this circle to here 01:14:471 and change it to k
01:15:068: Add d to fit the song

Sorry for short mod but wow, great song for ranking.
Good luck
[Muzukashii]
I think this one should be change to follow the rhythm
Before
After
plz slow down the song and u will find that i have followed the rhythm
so i'm not gonna change
00:42:754: In Muzukashii isn't like Oni, remove this circle initially i made the pattern like what u said but afterwards i think 5d is better than 3d
also it is quite normal in Muzukashii, sorry :/
01:10:292: Remove this here i follow the similar rhythm appearing at the beginning so it is no problem
01:10:590: Move this circe to the timing 01:10:441 to fit the music i know u r following the singer but i prefer following the drum so i would not change it

[Oni]
00:47:083: Add Drum here what does 'add "drum"' mean? if u r talking about adding d, i had already added before u modded it
01:14:620: Move this circle to here 01:14:471 and change it to k i know u r following the singer but i prefer following the drum so i would not change it
01:15:068: Add d to fit the song there is no drum so i'm not gonna add it

Sorry for short mod but wow, great song for ranking.
Good luck
thanks for modding and appreciating
Topic Starter
FastBoy

Skylish wrote:

Actually I made a VERY HUGE ERROR in modding Kantan, which was actually very very very poor.

I need to re-mod it, find me in game for help, please.

**
I apologize for making such a bad mod, as it was not even a Kantan any more. I was not that proficient in modding at that time, and now I should be much better than me in the past half an year.

However, my points there are still solid, it can be served as a mod for Futsuu actually.... Nvm, I will re-mod soon.
ok i will find u but when will u be online :3?
Skylish
IRC mod with FastBoy
2017-04-25 12:54 Skylish: you've got time right now? I am the modder from your Facebook post :)
2017-04-25 12:56 FastBoy: i know, i have time now :3
2017-04-25 12:57 Skylish: :D
2017-04-25 12:58 Skylish: I need to spend some time on reviewing my previous mod
2017-04-25 12:58 Skylish: wait :P
2017-04-25 12:59 FastBoy: ok
2017-04-25 13:01 Skylish: Apologize again if I inserted any wrong concept of mapping half an year ago
2017-04-25 13:01 Skylish: as I was not that good in modding at that time, and even my concept used not to be that valid
2017-04-25 13:01 Skylish: okay back to Kantan
2017-04-25 13:01 Skylish: Few things to clarify:
2017-04-25 13:02 Skylish: 00:07:307 (1,2,3,4) - / 00:59:844 (1,2,3,4) -
2017-04-25 13:02 Skylish: these off-beat patterns are really tough, too tough for Kantan level players, and some clear and concrete 1/1 patterns are literally forseen
2017-04-25 13:03 Skylish: Furthermore, the gaps of these off-beat patterns are too narrow, i.e. not enough breaks
2017-04-25 13:04 FastBoy: how about move 00:07:754 (2) to 00:07:904
2017-04-25 13:06 FastBoy: btw sometimes u can see 1/2 patterns in Kantan
2017-04-25 13:07 Skylish: wait my mom is ganking me :W:
2017-04-25 13:08 FastBoy: lol
2017-04-25 13:17 FastBoy: i have changed a few things in Kantan. would u please update the map :3
2017-04-25 13:21 Skylish: updated, but my mom still ganking
2017-04-25 13:21 FastBoy: ok lol it's fine to wait for u
2017-04-25 13:25 Skylish: okay, I am back, my mom is discussing about my academic stuff lol
2017-04-25 13:25 Skylish: 00:07:754 - why do you want to this note shift to 00:07:904 - ?
2017-04-25 13:27 Skylish: and the density of the updated Kantan is still high (that means my mod 6 months ago on your Kantan was literally going against with the mapping logic of Kantan)
2017-04-25 13:27 Skylish: so you need to cut down a lot of notes in Kantan lol
2017-04-25 13:27 FastBoy: say?
2017-04-25 13:27 Skylish: 00:09:695 (1) -
2017-04-25 13:27 Skylish: https://puu.sh/vvqgX/7bf070f592.png
2017-04-25 13:28 Skylish: ^ sth like this
2017-04-25 13:29 FastBoy: got it
2017-04-25 13:30 FastBoy: as u said, is it ok to delete 00:18:799 (2)?
2017-04-25 13:31 Skylish: yes, delete it as well
2017-04-25 13:31 Skylish: you need to trim these notes 00:07:307 (1,2,3,4) - too then
2017-04-25 13:31 Skylish: so you can see the principle from my screenshot
2017-04-25 13:32 Skylish: keep things clean, with suitable gaps (mostly 2/1 or even 4/1 )
2017-04-25 13:32 FastBoy: delete 00:28:053 (14,15,16) and add k at 00:28:650
2017-04-25 13:33 Skylish: umm
2017-04-25 13:34 FastBoy: or simply just delete 00:28:053 (14,15) -
2017-04-25 13:34 Skylish: 00:27:605 - d / 00:28:799 - D <-- how about just that?
2017-04-25 13:35 FastBoy: ok
2017-04-25 13:35 Skylish: 00:28:351 - I would say you can a note here, but the pattern will look weird, comparing with 00:24:023 (8,9,10) - / 00:26:411 (11,12,13) -
2017-04-25 13:35 Skylish: so I think keeping a d D pattern at 00:27:605 - is a wise choice
2017-04-25 13:36 Skylish: 00:36:262 (1) - the end of this spinner looks weird
2017-04-25 13:36 FastBoy: is it ok to make 00:08:351 to 00:07:307 (1,2,3)
2017-04-25 13:37 FastBoy: 00:07:307 (1,2,3,4) to 00:07:307 (1,2,3)
2017-04-25 13:37 Skylish: can you seperate a time slot by a pressing space bar once? so the timing slot will not stick tgt
2017-04-25 13:38 Skylish: and what do you mean by making 00:08:351 - to 00:07:307 - ???
2017-04-25 13:38 FastBoy: sorry i got things messed up ;w;
2017-04-25 13:39 FastBoy: wait a few seconds
2017-04-25 13:40 FastBoy: move 00:08:351 (3) to 00:08:501 (3) and delete 00:08:799 (4)
2017-04-25 13:41 Skylish: umm
2017-04-25 13:41 Skylish: not recommended
2017-04-25 13:42 Skylish: 00:07:904 (2,3) - are lagged behind 1/2 beat from the actual music
2017-04-25 13:43 Skylish: removal of 00:08:799 - is okay, but the structure looks pretty strange then, how about also remove 00:07:904 (2) - , and shift 00:08:501 - back to 00:08:351 - ?
2017-04-25 13:43 Skylish: so you will have a very very very clean d d pattern
2017-04-25 13:44 Skylish: they are all located on the strong beat of the melody, which is acceptable imo
2017-04-25 13:46 FastBoy: i think it is pretty strange to remove 00:07:904 - , would we place 3d at 00:07:307 - 00:07:904 - and 00:08:351 - respectively
2017-04-25 13:47 Skylish: still, 00:07:904 - is not the START of the melody
2017-04-25 13:47 Skylish: prefer 00:07:754 -
2017-04-25 13:48 FastBoy: well that's ok
2017-04-25 13:48 Skylish: 00:07:307 (1,2,3) - follow the pattern in Futsuu is fine
2017-04-25 13:48 Skylish: they should look the same
2017-04-25 13:48 Skylish: *consistent mapping style
2017-04-25 13:49 FastBoy: btw can we add k at 00:12:531 -
2017-04-25 13:49 Skylish: 00:36:262 (1) - I was talking about the end of this slider, I think ending at 00:37:904 - suits more
2017-04-25 13:49 Skylish: yes you can
2017-04-25 13:49 Skylish: the map is yours :D
2017-04-25 13:49 Skylish: not mine
2017-04-25 13:51 FastBoy: but if u slow the song down, u will find that the melody indeed ends at 00:37:829 -
2017-04-25 13:51 FastBoy: also it is just a spinner instead of a note
2017-04-25 13:51 FastBoy: i think it is fine
2017-04-25 13:52 Skylish: okay then
2017-04-25 13:54 FastBoy: delete 00:40:441 (5) - ?
2017-04-25 13:55 Skylish: before that, how about shifting 00:38:948 - to 00:39:098 - ?
2017-04-25 13:55 Skylish: 00:40:441 - okay it is fine to remove it
2017-04-25 13:56 FastBoy: ok
2017-04-25 13:57 Skylish: 00:57:456 - same as the beginning
2017-04-25 13:58 Skylish: 00:58:948 (4) - maybe remove it to consider consistency
2017-04-25 14:00 FastBoy: deleted
2017-04-25 14:01 Skylish: 01:00:590 - / 01:10:142 -
2017-04-25 14:01 Skylish: 01:00:292 - / 01:09:844 - shift them to these new timings?
2017-04-25 14:01 Skylish: the the SR can goes down
2017-04-25 14:01 Skylish: and match with the logic at 00:57:456 (1,2,3) -
2017-04-25 14:03 FastBoy: done
2017-04-25 14:04 Skylish: 01:01:635 (4,5,6,7,8) - I think this pattern is good to go
2017-04-25 14:04 Skylish: the notes fit the music, and the density in Kiai is acceptable
2017-04-25 14:05 Skylish: 01:14:172 - same as 00:14:471 - ?
2017-04-25 14:06 FastBoy: i've made them the same
2017-04-25 14:07 Skylish: 01:23:128 - remove this note to leave a space then?
2017-04-25 14:08 FastBoy: umm i think it isn't really good
2017-04-25 14:09 Skylish: alright
2017-04-25 14:10 Skylish: the last note place on 01:27:904 - / 01:28:202 - can fit the music
2017-04-25 14:10 Skylish: not like the current one, so vague
2017-04-25 14:11 FastBoy: i place d at 01:27:904 - and k at 01:28:202 -
2017-04-25 14:12 FastBoy: of course 01:28:053 - is deleted
2017-04-25 14:13 Skylish: oaky
2017-04-25 14:13 Skylish: *okay
2017-04-25 14:13 Skylish: resonable for a stronger (denser) ending
2017-04-25 14:14 FastBoy: maybe my version differs yo urs. would u update the mapp and see whether the map is really sensible
2017-04-25 14:14 Skylish: have you updated?
2017-04-25 14:15 FastBoy: updated now
2017-04-25 14:16 what, my finalised ver. is 1.98 * lmao
2017-04-25 14:17 FastBoy: what :/
2017-04-25 14:19 FastBoy: is it ok to delete 00:39:098 (2) - ?
2017-04-25 14:19 Skylish: wait lemme, find out what's wrong first https://puu.sh/vvsgN/ed00c2611d.png
2017-04-25 14:20 Skylish: 00:10:142 - I do not have this note in my ver.
2017-04-25 14:21 FastBoy: oh yea cuz this note exists in the kiai time so i would like to add a note here also ;w;
2017-04-25 14:21 Skylish: 01:24:769 (12,16) -
2017-04-25 14:21 Skylish: it is okay for 00:10:142 -
2017-04-25 14:21 Skylish: it does not really matter about the SR
2017-04-25 14:21 Skylish: but for the last 01:24:769 (12,16) -
2017-04-25 14:22 Skylish: 01:24:322 (11,12) - / 01:26:710 (15,16) - will increase the SR
2017-04-25 14:22 FastBoy: delete them?
2017-04-25 14:23 FastBoy: i think 01:24:322 (11,12) - are ok
2017-04-25 14:23 Skylish: 01:24:919 (12) - my ver. https://puu.sh/vvspb/78a9585074.png
2017-04-25 14:23 Skylish: ddk d k dddk
2017-04-25 14:23 Skylish: any off-beat stuff will increase the damn SR
2017-04-25 14:24 Skylish: oh wait this matters too 00:10:142 - , add it --> 2.01* remove it --> 1.98*
2017-04-25 14:25 FastBoy: wt*...
2017-04-25 14:27 FastBoy: ok now mine should be tha same with urs
2017-04-25 14:27 Skylish: the main point now: keep the SR<2*
2017-04-25 14:27 Skylish: then all is well
2017-04-25 14:28 FastBoy: now is 1.98*
2017-04-25 14:28 Skylish: nice
2017-04-25 14:29 FastBoy: making a Kantan is really a troublesome...
2017-04-25 14:30 Skylish: lol
2017-04-25 14:30 FastBoy: trouble not troublesome, sorry for grammatical mistake'
2017-04-25 14:30 Skylish: kinda, yes
2017-04-25 14:31 Skylish: quite irrigating when you see the SR suddenly skyrocket >2*
2017-04-25 14:31 Skylish: then you need to re-map it most likely
2017-04-25 14:31 Skylish: but your case should be fine
2017-04-25 14:31 Skylish: and you can understand why my previous mod was not good at all
2017-04-25 14:31 FastBoy: so would u also mod Futsuu :3
2017-04-25 14:31 Skylish: although the concept was clear and concrete
2017-04-25 14:31 Skylish: I would just take a look
2017-04-25 14:32 Skylish: you update Kantan first
2017-04-25 14:32 Skylish: I have to re-dl the whole mapset
2017-04-25 14:33 FastBoy: updated
2017-04-25 14:34 Skylish: 00:14:919 (19,22) -
2017-04-25 14:34 Skylish: too complicated
2017-04-25 14:34 Skylish: you can do so in Muzukashii, but not in Futsuu, as we made some changes in Kantan already
2017-04-25 14:35 FastBoy: delete 00:14:919 (19,22) - right?
2017-04-25 14:35 Skylish: so removing 19 and 22 these 2 notes look much better
2017-04-25 14:35 Skylish: yes
2017-04-25 14:36 Skylish: 00:35:963 - d ?
2017-04-25 14:37 *concsistent with Kantan, and the pitch there is not really that high
2017-04-25 14:37 Skylish: 00:50:889 - k seems smoother
2017-04-25 14:38 Skylish: 00:51:784 - remove it for the sake of clear nnn nnn nnn structure among this section
2017-04-25 14:38 Skylish: 01:07:008 (79,80,81,82,83) - very boring spamming of d
2017-04-25 14:39 FastBoy: so how can i change 01:07:008 (78,79,80,81,82) -
2017-04-25 14:39 Skylish: 01:07:008 - I think it should be less densed, due to the presence of long note (less variation in the music)
2017-04-25 14:40 Skylish: maybe dk_kd
2017-04-25 14:40 Skylish: ^ in 1/1 gap
2017-04-25 14:40 Skylish: sounds a bit fun
2017-04-25 14:41 FastBoy: but it sounds weird to me :/
2017-04-25 14:41 Skylish: then fix it on your own :D
2017-04-25 14:41 Skylish: yeah that may be weird to others
2017-04-25 14:41 Skylish: 01:13:277 (97,98,99,100) - same problem here
2017-04-25 14:41 FastBoy: i think ddddd is fine due to the drum
2017-04-25 14:41 Skylish: too boring spamming of d
2017-04-25 14:41 FastBoy: i know but it fits the song
2017-04-25 14:42 FastBoy: i mean the former one
2017-04-25 14:42 FastBoy: well also the latter one
2017-04-25 14:42 Skylish: it does not really suit, as I said so, 01:07:008 - lack variations comparing with other melodies in Kiai
2017-04-25 14:43 Skylish: It can be either stayed as monochrome patterns or had it less packed with notes
2017-04-25 14:43 Skylish: and personally I prefer the latter, for a stronger presentation of the music
2017-04-25 14:43 Skylish: but it's all up to you
2017-04-25 14:43 Skylish: and still, speaking of monochrome patterns
2017-04-25 14:43 Skylish: spamming of 5 1/1 d, is really boring
2017-04-25 14:43 Skylish: maybe remove 01:07:904 -
2017-04-25 14:44 Skylish: 01:14:620 (101,104) - same as before, remove them
2017-04-25 14:44 FastBoy: well that's ok
2017-04-25 14:45 Skylish: 01:23:426 - k for consistency
2017-04-25 14:45 Skylish: ^ ?
2017-04-25 14:46 FastBoy: k isn't good but i'm thinking how to change it
2017-04-25 14:47 Skylish: 01:27:456 - weird 5 1/2 pattern
2017-04-25 14:47 Skylish: expect sth like nn_nn
2017-04-25 14:47 Skylish: based on 01:25:068 (23,24,25,26) -
2017-04-25 14:48 Skylish: maybe 01:27:456 - kk dk this time
2017-04-25 14:48 Skylish: all depends on how you fix these nn_nn patterns
2017-04-25 14:50 FastBoy: but i still think 5 1/2 pattern is fine cuz the drum at 01:27:754 - is strong enough
2017-04-25 14:51 FastBoy: but i will change 01:27:904 (35) - to d
2017-04-25 14:51 Skylish: aight, then you have to make the patterns smoother
2017-04-25 14:57 FastBoy: is it really improper to add d at 00:35:963 (41) - ?
2017-04-25 14:57 FastBoy: i think it's not bad
2017-04-25 14:58 Skylish: who say improper?
2017-04-25 14:58 FastBoy: also i do so cuz i wanna fit what i did in Oni
2017-04-25 14:58 FastBoy: u said the pitch there is not really that high
2017-04-25 14:59 Skylish: arh
2017-04-25 14:59 FastBoy: well maybe i got the wrong thought
2017-04-25 14:59 Skylish: I see what you mean
2017-04-25 14:59 Skylish: umm, I oversaw sth
2017-04-25 14:59 Skylish: you should change 00:35:963 - to d in KANTAN
2017-04-25 14:59 Skylish: that's fine
2017-04-25 15:00 Skylish: 00:35:963 - always d
2017-04-25 15:00 FastBoy: ok
2017-04-25 15:09 FastBoy: one more request. would u plz play Oni once while i watch u :3
2017-04-25 15:13 Skylish: k
2017-04-25 15:14 FastBoy: ok spectating u
2017-04-25 15:15 FastBoy: also plz copy these messages to the forum
2017-04-25 15:16 Skylish: damn it - -
2017-04-25 15:16 FastBoy: well-played :3
2017-04-25 15:16 FastBoy: lol
2017-04-25 15:17 Skylish: Those streams can be refined
2017-04-25 15:17 Skylish: repetitively kkkkdddd / kkddkkdd sounds too boring
2017-04-25 15:19 FastBoy: kkddkkdd i think it's ok but ddddkkkkd has actually been repeated so many times
2017-04-25 15:20 FastBoy: so i'm thinking how change it
2017-04-25 15:20 FastBoy: btw remember copying, i'm gonna give u a kudosu :3
2017-04-25 15:25 Skylish: okay

> Fix the structure in Kantan
> Do some review on Futsuu and Oni

This map needs more mod for striving a better quality, keep it on :P
Aisha
Hi! Mod (M4M ? xD) as requested on my queue t/579972
I hope this can be helpful for you :)

[General]
  1. Spread ✔. Haven't see something almost as exact as that on a while lol
  2. Background ✔
  3. PreviewTime: 59103 :arrow: 59098. I know this isn't that important but just to fill the redline (maybe you changed offset and this happened.
  4. Tags and Source ✔ according to standard ranked version (2016)
  5. BPM ✔, offset :arrow: 00:07:307 - . There's not neccesity to use that behind imo :P
    About volumes I suggest:
  6. 00:07:307 - 70%
  7. 00:09:695 - 80%
  8. 00:14:471 - 60%
  9. 00:19:247 - 70%
  10. 00:28:799 - 50%?
  11. 00:38:351 - 60%
  12. 00:55:068 - 70%
  13. 00:57:456 - 80%
  14. 00:59:844 - 90%
  15. 01:14:172 - 60%
  16. 01:18:948 - 80% ~til the end
    (also you could increase all of them +10 if you want to)
  17. Also Oni is the only diff with Widescreen Support disabled, make them all the same :)
  18. All OD's and HP's ✔
  19. You should use 1.2 SV on Kantan and Futsuu since it's 201bpm and it's kind of fast to read for new players :P
[Kantan]

  • In a general overview it's a little hard for Kantan. I get it's 201 bpm but I think isn't neccesary to make it almost 2* SR (yeah SR doesn't matter ikr)
    Also adding some 4/1 break should be even finer considering the bpm :P
    Trying to avoid redlines is a good way too, but kind hard according to the song :c
  1. 00:10:142 (2) - you could delete this for example to make a little break here. Also a little difference than 00:12:531 (6) - (and make it less dense)
  2. 00:19:844 (3) - I suggest you :arrow: 00:18:799 - to follow the drum better and make the this kat probably
  3. 00:24:620 (9) - :arrow: 00:25:814 - to make a consistency
  4. 00:27:008 (12) - :arrow: 00:28:202 - ^ and emphatise section change :P
  5. 00:39:098 (2) - for example you could remove this and make 00:39:993 (4) - and the 4/1 break is good enough imo
  6. 00:42:232 (7) - ^?
  7. 00:52:680 (21) - I'm not sure if this should be big note, maybe using d is enough imo
  8. 00:55:068 (24,25) - even them sound more like a big note
    well in my pov kiai is good, just a little dense but considering it's kiai should be fine :P
  9. 01:23:128 (9) - delete this for consistency and don't make big chain of notes
  10. 01:27:605 (18) - ^too?
[Futsuu]

  • Futsuu looks well structured :) just some little notes I want to point
  1. 00:19:247 (3) - K according to song?
  2. 00:25:516 (18,19,20,21,22,23) - this feels really strange. It was hard for me to get the rhythm... try using other pattern here :?:
  3. 00:35:665 (40) - :arrow: 00:35:814 - according to vocals
  4. 00:37:904 - what about finishing spinner here?
  5. 00:38:351 - from here you could delete some doubles (not all of them) since it's like the calm part of the song ^^ and some of them feels overmapped
  6. 00:48:202 (26) - you should remove this since there's a section full of triples and this quintuple doesn't fit at all
  7. 01:23:277 (14) - you could remove this to make it a less dense, also it's fine for Futsuu imo
[Muzukashii]
  1. 00:13:128 (24) - :arrow: 00:13:277 - and make kat, fills better, makes consistency and it's good for muzu I think
  2. 00:24:023 - from here I really got confused about what are you following, some of these triples feels strange at playing :/, maybe saving some of them for kiai is fine imo or making them monocolours (totally dumb suggestion but w/e). It's more about what are you following xD
  3. 00:37:904 - I'm not pointing the same suggestion as Futsuu since it's muzu and 1/4 notes are more allowed :P
  4. 00:42:680 (20,21,22) - I think this triple is unneccesary, you have the option of removing it, 00:42:829 - making it here or using a triple 00:45:217 - here too :P
  5. 00:46:710 (39,40,41) - I'm not sure about what to think about'em... I think you should simply delete 00:46:909 (40,41) - and add a note on 00:47:307 - sounds fine
    Well kiai sounds a little strange, triples are way placed too... random? I mean they suddenly start appearing around the second half and maybe a little forced :P you should save them to kiai imo :)
[Oni]

  • Lol this is a mix of Oni and Inner xD but good enough as called as Oni :P
    Oni talking about structure is fine imo, but it's really overmapped for example:
  1. 00:12:083 - you could delete 00:12:157 (27,28) - to let a break here (also making 00:12:083 (26) - this kat)
  2. 00:17:904 (1,2,3) - I think they should be D D K instead
  3. 00:22:829 - from here you start losing some consistency (what you made really well in the first part imo :P
  4. 00:37:605 (5,6) - dd instead sounds better
  5. 00:42:083 (19,20,21,22,23,24,25,26,27,28,29) - these triples are way too louder for the slow part
  6. 00:46:262 (52,53) - make first one kat and delete the second one
    On Kiai it's fine to make it more dense :P
  7. 01:22:531 - same comment about losing some consistency
I think that's all for now... I really hope this can be helpful for you! Nice song so I wish you luck :)
Topic Starter
FastBoy

xfraczynho wrote:

Hi! Mod (M4M ? xD) as requested on my queue t/579972
I hope this can be helpful for you :)

[General]
  1. Spread ✔. Haven't see something almost as exact as that on a while lol
  2. Background ✔
  3. PreviewTime: 59103 :arrow: 59098. I know this isn't that important but just to fill the redline (maybe you changed offset and this happened.
  4. Tags and Source ✔ according to standard ranked version (2016)
  5. BPM ✔, offset :arrow: 00:07:307 - . There's not neccesity to use that behind imo :P
    About volumes I suggest:
  6. 00:07:307 - 70%
  7. 00:09:695 - 80%
  8. 00:14:471 - 60%
  9. 00:19:247 - 70%
  10. 00:28:799 - 50%?
  11. 00:38:351 - 60%
  12. 00:55:068 - 70%
  13. 00:57:456 - 80%
  14. 00:59:844 - 90%
  15. 01:14:172 - 60%
  16. 01:18:948 - 80% ~til the end
    (also you could increase all of them +10 if you want to)
  17. Also Oni is the only diff with Widescreen Support disabled, make them all the same :)
  18. All OD's and HP's ✔
  19. You should use 1.2 SV on Kantan and Futsuu since it's 201bpm and it's kind of fast to read for new players :P
[Kantan]

  • In a general overview it's a little hard for Kantan. I get it's 201 bpm but I think isn't neccesary to make it almost 2* SR (yeah SR doesn't matter ikr)
    Also adding some 4/1 break should be even finer considering the bpm :P
    Trying to avoid redlines is a good way too, but kind hard according to the song :c
  1. 00:10:142 (2) - you could delete this for example to make a little break here. Also a little difference than 00:12:531 (6) - (and make it less dense)
  2. 00:19:844 (3) - I suggest you :arrow: 00:18:799 - to follow the drum better and make the this kat probably
  3. 00:24:620 (9) - :arrow: 00:25:814 - to make a consistency
  4. 00:27:008 (12) - :arrow: 00:28:202 - ^ and emphatise section change :P
  5. 00:39:098 (2) - for example you could remove this and make 00:39:993 (4) - and the 4/1 break is good enough imo
  6. 00:42:232 (7) - ^?
  7. 00:52:680 (21) - I'm not sure if this should be big note, maybe using d is enough imo
  8. 00:55:068 (24,25) - even them sound more like a big note
    well in my pov kiai is good, just a little dense but considering it's kiai should be fine :P
  9. 01:23:128 (9) - delete this for consistency and don't make big chain of notes
  10. 01:27:605 (18) - ^too?
[Futsuu]

  • Futsuu looks well structured :) just some little notes I want to point
  1. 00:19:247 (3) - K according to song?
  2. 00:25:516 (18,19,20,21,22,23) - this feels really strange. It was hard for me to get the rhythm... try using other pattern here :?:
  3. 00:35:665 (40) - :arrow: 00:35:814 - according to vocals
  4. 00:37:904 - what about finishing spinner here?
  5. 00:38:351 - from here you could delete some doubles (not all of them) since it's like the calm part of the song ^^ and some of them feels overmapped
  6. 00:48:202 (26) - you should remove this since there's a section full of triples and this quintuple doesn't fit at all
  7. 01:23:277 (14) - you could remove this to make it a less dense, also it's fine for Futsuu imo
[Muzukashii]
  1. 00:13:128 (24) - :arrow: 00:13:277 - and make kat, fills better, makes consistency and it's good for muzu I think
  2. 00:24:023 - from here I really got confused about what are you following, some of these triples feels strange at playing :/, maybe saving some of them for kiai is fine imo or making them monocolours (totally dumb suggestion but w/e). It's more about what are you following xD
  3. 00:37:904 - I'm not pointing the same suggestion as Futsuu since it's muzu and 1/4 notes are more allowed :P
  4. 00:42:680 (20,21,22) - I think this triple is unneccesary, you have the option of removing it, 00:42:829 - making it here or using a triple 00:45:217 - here too :P
  5. 00:46:710 (39,40,41) - I'm not sure about what to think about'em... I think you should simply delete 00:46:909 (40,41) - and add a note on 00:47:307 - sounds fine
    Well kiai sounds a little strange, triples are way placed too... random? I mean they suddenly start appearing around the second half and maybe a little forced :P you should save them to kiai imo :)
[Oni]

  • Lol this is a mix of Oni and Inner xD but good enough as called as Oni :P
    Oni talking about structure is fine imo, but it's really overmapped for example:
  1. 00:12:083 - you could delete 00:12:157 (27,28) - to let a break here (also making 00:12:083 (26) - this kat)
  2. 00:17:904 (1,2,3) - I think they should be D D K instead
  3. 00:22:829 - from here you start losing some consistency (what you made really well in the first part imo :P
  4. 00:37:605 (5,6) - dd instead sounds better
  5. 00:42:083 (19,20,21,22,23,24,25,26,27,28,29) - these triples are way too louder for the slow part
  6. 00:46:262 (52,53) - make first one kat and delete the second one
    On Kiai it's fine to make it more dense :P
  7. 01:22:531 - same comment about losing some consistency
I think that's all for now... I really hope this can be helpful for you! Nice song so I wish you luck :)
[General]
  1. Spread ✔. Haven't see something almost as exact as that on a while lol
  2. Background ✔
  3. PreviewTime: 59103 :arrow: 59098. I know this isn't that important but just to fill the redline (maybe you changed offset and this happened. holy shit see how idiot I am lol thx
  4. Tags and Source ✔ according to standard ranked version (2016)
  5. BPM ✔, offset :arrow: 00:07:307 - . There's not neccesity to use that behind imo :P OK
    About volumes I suggest:
  6. 00:07:307 - 70% I change it to 80%
  7. 00:09:695 - 80% OK but the volumn is the same as the previous section under my thought, so I don't add it
  8. 00:14:471 - 60% I change it to 70%
  9. 00:19:247 - 70% I change it to 80%
  10. 00:28:799 - 50%? I change the time to 00:29:993 - and change the volumn to 60%
  11. 00:38:351 - 60% I change it to 70%
  12. 00:55:068 - 70% I change it to 80%
  13. 00:57:456 - 80% I change it to 90%
  14. 00:59:844 - 90% I change it to 100%
  15. 01:14:172 - 60% I change it to 80%
  16. 01:18:948 - 80% ~til the end I change it to 100%
    (also you could increase all of them +10 if you want to)
    Besides, I add 00:45:515 - 80% and 00:47:904 - 70%
  17. Also Oni is the only diff with Widescreen Support disabled, make them all the same :) omg I haven't noticed that lol thx
  18. All OD's and HP's ✔
  19. You should use 1.2 SV on Kantan and Futsuu since it's 201bpm and it's kind of fast to read for new players :P OK
[Kantan]

  • In a general overview it's a little hard for Kantan. I get it's 201 bpm but I think isn't neccesary to make it almost 2* SR (yeah SR doesn't matter ikr)
    Also adding some 4/1 break should be even finer considering the bpm :P
    Trying to avoid redlines is a good way too, but kind hard according to the song :c ya that's my concern :/
  1. 00:10:142 (2) - you could delete this for example to make a little break here. Also a little difference than 00:12:531 (6) - (and make it less dense) OK
  2. 00:19:844 (3) - I suggest you :arrow: 00:18:799 - to follow the drum better and make the this kat probably OK
  3. 00:24:620 (9) - :arrow: 00:25:814 - to make a consistency I suggest removing both 00:24:620 - and 00:25:814 - to make a pattern like (o o o ooo o o ooo) with ur next suggestion
  4. 00:27:008 (12) - :arrow: 00:28:202 - ^ and emphatise section change :P OK
  5. 00:39:098 (2) - for example you could remove this and make 00:39:993 (4) - and the 4/1 break is good enough imo good suggestion
  6. 00:42:232 (7) - ^? No because the rhythm is strong enough and u can hear the clear drum sound. Also the density here is just the same as 00:39:545 (2,3) -
  7. 00:52:680 (21) - I'm not sure if this should be big note, maybe using d is enough imo ya u r right. I just use d in other diff, so ur suggestion is sensible in search of consistency. But actually if u remove the note and listen the song again, u may find that using D here is also right. However, I would still follow ur suggestion because it is indeed not necessary to place D here.
  8. 00:55:068 (24,25) - even them sound more like a big note I'm not gonna change them to big notes imao
    well in my pov kiai is good, just a little dense but considering it's kiai should be fine :P
  9. 01:23:128 (9) - delete this for consistency and don't make big chain of notes I remove 01:19:545 - and 01:21:933 - , not only to consider the consistency but also to shorten the length of that chain but I'm not gonna remove 01:23:127 - because it is really weird after removing
  10. 01:27:605 (18) - ^too? well this idea is not bad
[Futsuu]

  • Futsuu looks well structured :) just some little notes I want to point
  1. 00:19:247 (3) - K according to song? I think D is more suitable but I would change 00:18:351 (1) - to D (also change in Kantan)
  2. 00:25:516 (18,19,20,21,22,23) - this feels really strange. It was hard for me to get the rhythm... try using other pattern here :?: I don't think there are any problems OAO. Those notes follow the drum and rhythm strictly (I think lol). Also I see no problems when my friends play this diff (they are real newbies). But I'm pleased if u have any suggestion about it
  3. 00:35:665 (40) - :arrow: 00:35:814 - according to vocals No because I think it's weird to place 2 1/8 notes at that position. Although u can place 3 1/8 notes, it's too over in that part of Futsuu I think. Also the pattern now sounds not bad
  4. 00:37:904 - what about finishing spinner here? I have considered it for a long time and now I think ending at 00:37:904 - should be better (also change in Kantan and Muzukashii)
  5. 00:38:351 - from here you could delete some doubles (not all of them) since it's like the calm part of the song ^^ and some of them feels overmapped I can only remove 00:43:426 (15,16) - and I think it is acceptable because those doubles follow the drum and I don't think it is really overmapped :3
  6. 00:48:202 (26) - you should remove this since there's a section full of triples and this quintuple doesn't fit at all well u r right
  7. 01:23:277 (14) - you could remove this to make it a less dense, also it's fine for Futsuu imo I think I won't remove this ;w;
[Muzukashii]
  1. 00:13:128 (24) - :arrow: 00:13:277 - and make kat, fills better, makes consistency and it's good for muzu I think but i think mine is better and more consistent, so i would not change
  2. 00:24:023 - from here I really got confused about what are you following, some of these triples feels strange at playing :/, maybe saving some of them for kiai is fine imo or making them monocolours (totally dumb suggestion but w/e). It's more about what are you following xD i'm following the drum and violin and i think that's fine, but i still have tried to reduce the number of triples
  3. 00:37:904 - I'm not pointing the same suggestion as Futsuu since it's muzu and 1/4 notes are more allowed :P but for consistency, i still change it
  4. 00:42:680 (20,21,22) - I think this triple is unneccesary, you have the option of removing it, 00:42:829 - making it here or using a triple 00:45:217 - here too :P I accept the former one but the latter one because there's no triple drum sound
  5. 00:46:710 (39,40,41) - I'm not sure about what to think about'em... I think you should simply delete 00:46:909 (40,41) - and add a note on 00:47:307 - sounds fine i thnink mine is fine. but maybe it is overmapped, so i change those 3 notes to a spinner
    Well kiai sounds a little strange, triples are way placed too... random? I mean they suddenly start appearing around the second half and maybe a little forced :P you should save them to kiai imo :) of course they are not random. i have considered the drum, music and playability before placing them
[Oni]

  • Lol this is a mix of Oni and Inner xD but good enough as called as Oni :P
    Oni talking about structure is fine imo, but it's really overmapped for example:
  1. 00:12:083 - you could delete 00:12:157 (27,28) - to let a break here (also making 00:12:083 (26) - this kat) i think it is weirder after removing so i would not change
  2. 00:17:904 (1,2,3) - I think they should be D D K instead but i think K D D is better
  3. 00:22:829 - from here you start losing some consistency (what you made really well in the first part imo :P too much consistency is not a good thing cuz it will make things boring and i think mine is fine
  4. 00:37:605 (5,6) - dd instead sounds better kk is more suitable to such music at that part
  5. 00:42:083 (19,20,21,22,23,24,25,26,27,28,29) - these triples are way too louder for the slow part that part is indeed not a completely slow part. the rhythm and the drum sound there is also strong and rich enough to afford those triples
  6. 00:46:262 (52,53) - make first one kat and delete the second one placing k there is weird but removing the second one is a good idea
    On Kiai it's fine to make it more dense :P
  7. 01:22:531 - same comment about losing some consistency would not change it by the same reason above
I think that's all for now... I really hope this can be helpful for you! Nice song so I wish you luck :)
your modding in kantan and futsuu is great, but not really good in muzu and oni. however it's an awesome modding of high quality, thanks so much! i would mod ur map when i have time :)
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