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Haruna Luna - Windia

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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on lundi 3 octobre 2016 at 11:44:26

Artist: Haruna Luna
Title: Windia
Source: ソードアート・オンライン -ホロウ・リアリゼーション-
Tags: akitoshi kalibe sword art online hollow realization game playstation 4 ps4 ps vita bandai namco games op opening sao
BPM: 168
Filesize: 22051kb
Play Time: 01:33
Difficulties Available:
  1. Akitoshi's Normal (2,03 stars, 167 notes)
  2. Easy (1,48 stars, 101 notes)
  3. Insane (4,33 stars, 337 notes)
  4. Kalibe's Hard (3,19 stars, 223 notes)
Download: Haruna Luna - Windia
Download: Haruna Luna - Windia (no video)
Information: Scores/Beatmap Listing
---------------
#18
Easy - me
Normal - Akitoshi
Hard - Kalibe
Insane - me
Hitsounds - me



My Sword Art Online Beatmaps:

Sword Art Online
LiSA - crossing field (OP1) | Aoi Eir - INNOCENCE (OP2)

Sword Art Online II
Aoi Eir - IGNITE (OP1) | Tomatsu Haruka - courage (OP2)

Sword Art Online: Alicization
LiSA - ADAMAS (OP1) | ASCA - RESISTER (OP2)

Sword Art Online: Alicization War of Underworld
Tomatsu Haruka - Resolution (OP1) | ReoNa - ANIMA (OP2)

Sword Art Online: Fatal Bullet
LiSA - Thrill, Risk, Heartless (OP)

Sword Art Online: Hollow Realization
Haruna Luna - Windia (OP)

Sword Art Online: Alicization Rising Steel
ASCA - Selfrontier (OP)

Sword Art Online: Alicization Lycoloris
ReoNa - Scar/let (OP)

Sword Art Online 10th Anniversary
ReoNa - Till the End (Theme Song)

Compilations
Compilation I | Compilation II
Froskya
Who made that beautiful banner? xdd
Topic Starter
Sotarks

Revialink wrote:

Who made that beautiful banner? xdd
Janpai, like all the banners for all my maps. "PERSONNAL BANNER MAKER NO STEAL MY JANPOI THX"
Froskya

Sotarks wrote:

Revialink wrote:

Who made that beautiful banner? xdd
Janpai, like all the banners for all my maps. "PERSONNAL BANNER MAKER NO STEAL MY JANPOI THX"
upuupupup oki owo
Korey
yo from #modreqs!
hope it helps


00:02:633 (1) - why not just a 1/1slider instead?
00:14:240 (3) - 1/2 slider instead? would flow into the stream and get rid of the pause which is good imo
01:18:526 (4) - ^
00:17:544 (6) - this seems overmapped
01:21:830 (6) - ^
00:29:419 (1) - less spacing
00:36:562 (1) - more spacing
00:37:276 (3,1) - may as well blanket these
00:42:990 (1,2) - maybe make the circles? would play better and differentiate it from 00:42:633 (1,2) -
01:00:133 (2,3,4,5) - spacing too large when the music is really quiet, 01:00:669 (5,1) - the jump from those two seems appropriate though
_handholding
from my m4m queue

Easy

  1. 00:00:848 (1) - A hitsound on this would be ideal, like a whistle or something
  2. 00:31:026 (1,2) - You' have used any objects 1/2 a beat apart anywhere else in the diff so why use it here? better to replace 1 with a circle imo
  3. 00:36:562 (3,4) - Make parallel? I get that you ctrl + h the sliders but because the change in angle is so small it would look better just parallel imo. You made the sliders at 00:47:990 (3,4) parallel so it'd make sense to do the same here as well.
  4. 00:57:990 (4,5) - use this rhythm? http://puu.sh/rigCs/a875dcd1cf.jpg the pause is really awkward
  5. 01:05:133 (1) - I'd end this on the blue tick and use 5% volume on the end of the spinner http://puu.sh/rigKg/255549ffa0.jpg

Normal

  1. 00:37:097 (4) - sounds better to remove the whistle and change to drum sampleset like 00:34:955 (6) . The whistle spam starts to get unfriendly with your ears, I also think you should save whistles for vocals only
  2. 00:57:990 (1,2,3) - I find it weird that you have a circle (2) played on slightly held vocals then have a massive pause and pick up on the instrument 01:00:133 instead of the vocal at 01:00:490. Overall it just creates a very awkward and forced rhythm

Hard

  1. Delete unused timing points in the beginning
  2. 00:24:597 (3,4,1) - I don't see why the spacing between (3,4) is bigger than the spacing between (4,1)
  3. 00:29:062 (4,5,1) - same as above.
  4. 00:34:419 (3,4) - There are only 2 places you've used 1/2 sliders with red points, here and the 00:51:562 (3,4) . In terms of design I don't see any reason for you to incoperate different sliders and there is no sound here that differs from the rest of the song. I also think it would just generally look better to use normal curved sliders. tl;dr I would recommend removing the red anchor points and replacing them with normal curves
  5. 01:20:312 (3,4,1) - Tbh the stack is really hard to read and the pattern overall is awkward to play inn terms of flow

Insane

  1. 00:24:508 (2) - This circle doesn't map the instruments or the vocals, it feels like it was just thrown in. Deleting the note would match the music and still have the pattern play just fine
  2. 00:28:883 (6,7,8) - The spacing just seems unreasonably big
  3. 00:31:472 (5) - Why is this note clickable? There is no sound here. Remove this circle and extend the slider here
  4. 01:19:597 - I would suggest making this note clickable like 01:22:455 (2) for consistency as well as the fact the note just feels like it needs to be clickable though up to you in the end I guess.
  5. 01:32:276 (1,2,3,4,5,6,7,8) - This part of the song doesn't really call for back on forth jumps imho. This is also similar to 00:27:990 (1,2,3,4,5,6,7,8) but you didn't use back and forth jumps here
[]
pls mod the Hey! Hey! diff and the collab extra if you can. GL!
Ryuusei Aika
Hey from ur mod queue~

mmm though u asked me to mod hard+insane diff but seems ur normal diff have a conflict audio preview time with other diffs

Hard
  • sooooooooooooo many unused green timing lines! pls delete em
    how about change ar to 8? 7 will make some part like 01:19:419 (1,2,3,4,1) - this part
    00:17:097 (2,3) - blanket?
    01:12:097 (1) - stack?
Insane
  • 00:42:990 (1) - why not nc there? i think this is a group with the previous 2 sliders
    00:28:883 (6,7,8) - those jumps are quite big......i think its not proper for a 4.3* map
    01:00:133 (2,3,4,5) - i think the ds here isnt quite reasonable since there is also the transition part and its quiet enough, so i think there is nothing must to be emphasized here
    01:32:276 (1,2,3,4,5,6,7,8) - this part may also too hard for a 4.3* map..... why not make them just like 00:27:990 (1,2,3,4,5,6,7,8) - since there has nearly the same rhythm?
actually cannot find anything;w; gl for rank~
_Meep_
ze mods by ze meep
I'll be focusing more on aesthetics because your maps are seriously good, so I can't deny most of the stuff,sorry.
Insane
00:05:490 (2) - Make the 2nd point(middle point) of the slider higher to give it a more suitable curve,then rotate it by 5 degrees and match it with the previous slider like this https://osu.ppy.sh/ss/6146056
00:23:705 - Move the timing point to 00:23:526 - and NC 00:23:526 (1) - instead of 00:23:705 (3) -
00:25:133 (1,2) - Not exactly a fan of this since it doesn't fit,I'd much rather prefer blankets
00:26:205 (3) - Oh yea,blanket please(if it's intentional then its fine)
00:29:955 (1,1,1) - NC all these (Idk how to express but it plays the powerful beats more smoothly
00:40:669 (5,6,1) - Why are the notes distanced away from the slider so much?
Kalibe's h@rd
00:14:240 (3) - Doesn't play well imo, two notes would play better
00:17:097 (2) - Blanket properly plez https://osu.ppy.sh/ss/6146110
00:40:669 - Triple fits this part,shorten the slider behind or make it a slider into a note and a slider http://osu.ppy.sh/ss/6146124 something like this
00:53:347 (3) - blanket properly plez https://osu.ppy.sh/ss/6146128
01:11:740 (2,1) - BLANKET PLEZ
Thats my mod,can't say much abt aki's normal and ur easy,it's too good xd
Well aside from the very awkward "straight" sliders,I feel that this map is fine,GL :D
William K
Hi, from my modding queue :3

[Insane]

  1. 00:06:919 (2) - How about CTRL+G-ing here to emphasize better since you put a pretty far one for drum at 00:08:347 (3) - and 00:06:205 (6) - .
  2. 00:23:347 (3) - To avoid players misreading this a jump like the others, NC-ing 00:22:990 (2) - would be some help. And it will keep the NC consistent there.
  3. 01:11:204 (2) - Mirror with the first kiai >w< luv it
  4. 01:18:169 (2,3,4) - I think the spacing here is a bit too big. How about lowering the spacing just for a bit, I know you're following the increase of pitch here.
  5. 01:23:526 (4) - NC here to keep it consistent with 01:20:669 (1) - . And there's a change in SV too.
  6. 01:27:276 (2) - same as 00:23:347 (3) -
  7. 01:00:133 (2,3,4,5) - The increase in spacing here seems too random, how about making the increase of the spacing consistent with each other. 0.20x/note maybe or something else.

Good luck :3
Topic Starter
Sotarks
d

William K wrote:

Hi, from my modding queue :3

[Insane]

  1. 01:00:133 (2,3,4,5) - The increase in spacing here seems too random, how about making the increase of the spacing consistent with each other. 0.20x/note maybe or something else. :arrow: heh, this is a build up son, i really like the way of this patern goes.. the linear flow makes already the patern sharp so it's emphasized well.

Good luck :3

_Meep_ wrote:

ze mods by ze meep
I'll be focusing more on aesthetics because your maps are seriously good, so I can't deny most of the stuff,sorry.
Insane
00:25:133 (1,2) - Not exactly a fan of this since it doesn't fit,I'd much rather prefer blankets :arrow: i'm not fan of blankets
00:26:205 (3) - Oh yea,blanket please(if it's intentional then its fine) :arrow: eh, fck blankets ?
00:29:955 (1,1,1) - NC all these (Idk how to express but it plays the powerful beats more smoothly :arrow: no reasons to tbh

Thats my mod,can't say much abt aki's normal and ur easy,it's too good xd
Well aside from the very awkward "straight" sliders,I feel that this map is fine,GL :D

Neanmoins wrote:

Hey from ur mod queue~

mmm though u asked me to mod hard+insane diff but seems ur normal diff have a conflict audio preview time with other diffs

Insane
00:28:883 (6,7,8) - those jumps are quite big......i think its not proper for a 4.3* map :arrow: comon it's the intense part of this song aaa
01:00:133 (2,3,4,5) - i think the ds here isnt quite reasonable since there is also the transition part and its quiet enough, so i think there is nothing must to be emphasized here :arrow: pls listen to this section, it's a piano build up, + voice aswell so yeah emphasized section is requiered/.
01:32:276 (1,2,3,4,5,6,7,8) - this part may also too hard for a 4.3* map..... why not make them just like 00:27:990 (1,2,3,4,5,6,7,8) - since there has nearly the same rhythm? :arrow: saem as above[/list]

actually cannot find anything;w; gl for rank~

Kisses wrote:

from my m4m queue

Easy

  1. 00:57:990 (4,5) - use this rhythm? http://puu.sh/rigCs/a875dcd1cf.jpg the pause is really awkward :arrow: eh no i like reverse here for the voice
  2. 01:05:133 (1) - I'd end this on the blue tick and use 5% volume on the end of the spinner http://puu.sh/rigKg/255549ffa0.jpg :arrow: it's ending on the sound

Insane

  1. 00:24:508 (2) - This circle doesn't map the instruments or the vocals, it feels like it was just thrown in. Deleting the note would match the music and still have the pattern play just fine :arrow: did U actually listen to the song? xD There's a clap here.
  2. 00:28:883 (6,7,8) - The spacing just seems unreasonably big :arrow: i don't think so since it's the intense part of this song.
  3. 00:31:472 (5) - Why is this note clickable? There is no sound here. Remove this circle and extend the slider here :arrow: i believe you're deaf, i swear.
  4. 01:19:597 - I would suggest making this note clickable like 01:22:455 (2) for consistency as well as the fact the note just feels like it needs to be clickable though up to you in the end I guess. :arrow: kinda harsh for this kind of diff to jump after a stream dude
  5. 01:32:276 (1,2,3,4,5,6,7,8) - This part of the song doesn't really call for back on forth jumps imho. This is also similar to 00:27:990 (1,2,3,4,5,6,7,8) but you didn't use back and forth jumps here :arrow: why not?
[]
pls mod the Hey! Hey! diff and the collab extra if you can. GL!

ikorza wrote:

yo from #modreqs!
hope it helps


00:02:633 (1) - why not just a 1/1slider instead? :arrow: to make all voice section clicable
00:14:240 (3) - 1/2 slider instead? would flow into the stream and get rid of the pause which is good imo :arrow: i wanted a pause here
01:18:526 (4) - ^ :arrow: same
00:17:544 (6) - this seems overmapped :arrow: not rly
01:21:830 (6) - ^ :arrow: ^
00:37:276 (3,1) - may as well blanket these :arrow: i don't want to blanket
01:00:133 (2,3,4,5) - spacing too large when the music is really quiet, 01:00:669 (5,1) - the jump from those two seems appropriate though :arrow: it's normal emphzere

thx for mods!
no reply=fixed
Deppyforce
general
fuk soterks
easy
00:11:919 (3,3) - almost overlap move slider more to the left if u care
00:15:133 (5,1) - 00:17:990 (4,1) - swap nc
00:25:133 (2) - try place anchors over the 1/2 ticks so it looks nicer
00:57:990 (4,5) - this is the only 1/2 clicking gap in this diff i wud try smth liek this so its easier to beginners
01:05:133 (1) - not 4 beat recovery time pls fix i know this is stupid but i did something lke this in ez diff and bn told me to change mayb change to sliderart
01:19:419 (5,1) - 01:22:276 (4,1) - swap nc
normal by akitoshi
od+1
00:02:990 - delete timing point
00:03:526 - not a kiai like other diffs? ok
00:24:240 (2) - curve this up a bit wud flow ncier and the sound is similar to 1 so it should have same shape imo
00:32:276 (1,2,3) - u mapped vocals on 3 but ignore the one on 00:32:812 - is bad consider change to
01:17:097 (2,3,4) - psl make this angle wider for a bit better flow (cuz 4 is straight slider so obtuse angle transition works better
hard by kalibe
00:02:633 - delete mutilple useless green lines
00:05:669 (3,1) - barely overlapping ends looks shit either overlap more or move 1 up so it wont overlap at all
00:12:276 (1,2) - sound on these 2 sliders head/tail are slightly different i would change one of them to circles on head and tail so its different
00:14:240 (3,4) - same
00:29:062 (4,5,1) - emphasize downbeat moer why is 51 lower than 45
00:54:776 - delete timing
01:06:919 -
01:10:847 (1,1) - pls stack
01:30:847 (1,2,3) - long vocals got ignroed 3 bad try this
insane
remap
zhuxiaoyan
Insane
00:07:812 (1,2,3) - this looks somewhat lopsided especially from 2 - 3, maybe 2 x:372 y:55 to make it look less lopsided

00:09:419 (1) - stack sliderend on 00:08:347 (3) - sliderstart pls

00:17:812 (8,1) - i know its a 1/4 gap and everything but i think this should have more emphasis (visual spacing) between them. 1 is a pretty strong beat and the jump is as small as 00:15:847 (1,2,3) - which has a weaker beat than 1

00:19:062 (3,1) - same thing as before, even though you are following vocals there is a pretty loud sound on 1

00:28:705 (5) - nc suggestion, pretty loud/strong beat in the jump

00:37:990 (1) - this looks nice

00:42:276 (5) - did you mean to forget to nc this?

00:49:419 (1) - looks a little smoother if you put red point at y:333 and last white point also at y:333

00:52:276 (1) - making the 2nd white point curve in at y:195 looks better (at least to me) like this

00:53:169 (4,5) - i don't understand why the distance decreased from here, even though the jump before it is pretty much the same sound.

00:53:347 (5) - ctrl+g doesn't play too bad

01:07:812 (1) - the slider looks the exact same without the white point right after the red point

01:16:383 (5,1) - again with the emphasis, i think this should have more emphasis (visual spacing) between them. 1 is a pretty strong beat compared to the previous jump

01:16:205 (4,5) - ??? what's with all the slider nodes

01:21:919 (7,8) - ^

01:22:097 (8,1) - again with the emphasis, i think this should have more emphasis (visual spacing) between them. 1 is a pretty strong beat compared to the previous jump

01:32:990 (1) - nc suggestion, pretty loud/strong beat in the jump

Kalibe's Hard
00:04:955 (1,2,3) - imo this looks disgusting

00:28:347 (2,3) - umm

01:12:097 (1) - stack this sliderend better under 01:10:847 (1) - sliderstart

01:19:776 (2) - stack this sliderstart better under 01:18:883 (4) - sliderstart


i really don't like this diff but i don't want to seem nit picky and point out everything that i don't like

Akitoshi's Normal
00:40:133 (5,6) - this stack can be confused as a different beat snap divisor in this difficulty, just pointing that out

00:47:812 (4,5) - same thing ^

01:13:526 (6,1) - same thing ^

Easy
00:03:526 (1) - looks nice

00:31:026 (1,2) - 1/2 in an easy huh, i think leaving a circle just here 00:31:026 - and removing 00:31:026 (1) - would be less confusing

00:52:812 (2,3) - FIX BLANKET

01:03:705 (5) - nc (2nd downbeat)

01:29:419 (2) - this looks nice

overall good mapset, not sure what to feel about kalibe's hard tho
Vespirit
MOD MOD MOD MOD MOD MOD MOD MOD MOD
[ Easy]
  1. 00:15:133 (5) - nc here and not the object after it?
  2. 00:17:990 (4,1) - ^
  3. 01:19:419 (5,1) - ^
  4. 01:22:276 (4,1) - ^
  5. 01:12:097 (2,3) - make these 2 the same? for aesthetics
[ Akitoshi's Normal]
  1. preview time is different here
  2. why the first kiai taken out in this diff, imo it should be kept in because its pretty much the same as the second kiai
  3. 00:36:383 - seems awkward to skip this vocal, i think you should put a circle there
[ Kalibe's Hard]
  1. 00:12:812 (2) - works better as 2 circles imo, emphasizes the pause in the music as in every other diff
  2. 00:38:526 (2,1) - increase in spacing between these?
[ Insane]
  1. a couple of unsnapped slider ends, 01:09:776 (2) and 01:12:632 (3)
  2. 00:14:419 - add something here? plays so weird without ;-;
  3. 01:18:705 - ^
  4. 00:37:276 (3) - idk maybe just me but i dont hear anything in the music to justify a circle slider
Thats all, not much i can find because its well done as always :)
gl ranking
Akitoshi

Kisses wrote:

Normal

  1. 00:37:097 (4) - sounds better to remove the whistle and change to drum sampleset like 00:34:955 (6) . The whistle spam starts to get unfriendly with your ears, I also think you should save whistles for vocals only
  2. 00:57:990 (1,2,3) - I find it weird that you have a circle (2) played on slightly held vocals then have a massive pause and pick up on the instrument 01:00:133 instead of the vocal at 01:00:490. Overall it just creates a very awkward and forced rhythm moved 00:59:240 (2) - to 00:59:419 -

Deppyforce wrote:

normal by akitoshi
od+1
00:02:990 - delete timing point
00:03:526 - not a kiai like other diffs? ok
00:24:240 (2) - curve this up a bit wud flow ncier and the sound is similar to 1 so it should have same shape imo
00:32:276 (1,2,3) - u mapped vocals on 3 but ignore the one on 00:32:812 - is bad consider change to
01:17:097 (2,3,4) - psl make this angle wider for a bit better flow (cuz 4 is straight slider so obtuse angle transition works better
@Frostwich the stacks on normal is fine

HydroCannon13 wrote:

[ Akitoshi's Normal]
  1. preview time is different here
  2. why the first kiai taken out in this diff, imo it should be kept in because its pretty much the same as the second kiai
  3. 00:36:383 - seems awkward to skip this vocal, i think you should put a circle there will too intense
no comment = fixed, thanks

a2312
osu file format v14

[General]
AudioFilename: niceSAOopening.mp3
AudioLeadIn: 0
PreviewTime: 66830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Windia
TitleUnicode:Windia
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Sotarks
Version:Akitoshi's Normal
Source:ソードアート・オンライン -ホロウ・リアリゼーション-
Tags:akitoshi kalibe sword art online hollow realization game playstation 4 ps4 ps vita bandai namco games op opening
BeatmapID:1081151
BeatmapSetID:507025

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.02
SliderTickRate:1

[Events]
//Background and Video events
0,0,"niceSAObg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
848,357.142857142857,4,2,1,32,1,0
3526,-100,4,2,1,52,0,1
12276,-100,4,2,1,52,0,0
15847,-100,4,2,1,42,0,0
67812,-100,4,2,1,52,0,1
79419,-100,4,2,1,42,0,0


[Colours]
Combo1 : 255,219,72
Combo2 : 107,130,233
Combo3 : 34,230,13
Combo4 : 255,113,141

[HitObjects]
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212,186,14776,2,0,L|137:182,1,51,8|8,0:0|0:0,0:0:0:0:
124,147,15133,6,0,L|49:151,2,51,0|0|8,1:0|1:0|0:0,0:0:0:0:
211,94,15847,2,0,P|258:106|300:156,1,102,8|0,0:0|1:0,0:0:0:0:
307,192,16383,1,8,0:0:0:0:
314,293,16740,2,0,B|368:298|368:298|436:288,1,102,8|0,0:0|1:0,0:0:0:0:
465,279,17276,1,8,0:0:0:0:
496,182,17633,2,0,P|497:147|493:124,1,51,8|8,0:0|0:0,0:0:0:0:
470,86,17990,6,0,L|476:27,2,51,4|0|8,1:0|1:0|0:0,0:0:0:0:
394,154,18705,2,0,P|348:172|281:169,1,102,8|0,0:0|1:0,0:0:0:0:
247,158,19240,1,8,0:0:0:0:
147,134,19597,2,0,B|135:184|135:184|144:253,1,102,8|0,0:0|1:0,0:0:0:0:
153,283,20133,1,8,0:0:0:0:
240,335,20490,2,0,L|302:331,1,51,8|8,0:0|0:0,0:0:0:0:
341,325,20847,6,0,P|357:285|352:211,1,102,4|8,1:0|0:0,0:0:0:0:
326,128,21562,1,0,0:0:0:0:
235,81,21919,1,8,0:0:0:0:
147,134,22276,2,0,L|56:130,2,76.5,0|0|0,1:0|1:0|1:0,0:0:0:0:
183,170,22990,2,0,P|204:220|197:280,1,102,8|8,0:0|0:0,0:0:0:0:
157,359,23705,6,0,P|205:369|272:340,1,102,4|8,1:0|0:0,0:0:0:0:
288,315,24240,2,0,L|403:314,1,102,0|0,0:0|1:0,0:0:0:0:
441,311,24776,1,0,0:0:0:0:
487,220,25133,2,0,B|500:167|500:167|480:115,1,102,4|0,1:0|0:0,0:0:0:0:
449,85,25669,2,0,P|393:88|343:76,1,102,0|0,1:0|0:0,0:0:0:0:
301,57,26205,1,0,1:0:0:0:
200,39,26562,6,0,B|98:32|98:32|36:72,2,153,4|0|0,0:0|0:0|0:0,0:0:0:0:
246,129,27990,2,0,P|263:171|254:237,1,102,0|0,1:0|1:0,0:0:0:0:
205,314,28705,2,0,L|151:311,1,51,0|0,1:0|1:0,0:0:0:0:
117,275,29062,2,0,L|63:272,1,51,0|8,1:0|0:0,0:0:0:0:
29,236,29419,6,0,P|15:194|54:91,1,153,4|4,1:0|1:0,0:0:0:0:
199,66,30490,2,0,B|250:72|297:55|297:55|364:67,1,153,4|4,1:0|1:0,0:0:0:0:
495,110,31562,2,0,L|491:174,1,51,8|8,0:0|0:0,0:0:0:0:
469,312,32276,6,0,P|415:324|316:287,1,153,2|2,0:0|0:0,0:0:0:0:
228,258,33169,1,2,0:0:0:0:
139,308,33526,2,0,B|81:311|81:311|37:293,1,102,2|0,0:0|0:0,0:0:0:0:
1,261,34062,1,0,0:0:0:0:
1,159,34419,2,0,P|43:129|101:124,1,102,0|2,0:0|0:0,0:0:0:0:
140,137,34955,1,0,3:0:0:0:
186,158,35133,6,0,L|307:154,1,102,2|0,0:0|0:0,0:0:0:0:
389,152,35847,2,0,P|409:191|406:259,1,102,0|0,0:0|0:0,0:0:0:0:
372,343,36562,2,0,B|323:354|323:354|257:341,1,102,2|0,0:0|0:0,0:0:0:0:
224,326,37097,1,0,3:0:0:0:
176,308,37276,2,0,P|124:297|67:318,1,102,2|0,0:0|0:0,0:0:0:0:
9,234,37990,6,0,L|14:122,1,102,2|0,0:0|0:0,0:0:0:0:
75,50,38705,2,0,P|111:39|177:48,1,102,0|0,0:0|0:0,0:0:0:0:
217,72,39240,2,0,B|270:82|270:82|337:73,1,102,2|0,0:0|0:0,0:0:0:0:
367,66,39776,1,2,0:0:0:0:
435,149,40133,1,2,0:0:0:0:
435,149,40312,2,0,P|451:192|448:261,1,102,2|0,0:0|3:0,0:0:0:0:
437,296,40847,6,0,L|319:292,1,102,2|0,0:0|0:0,0:0:0:0:
262,220,41562,2,0,L|144:216,1,102,0|0,0:0|0:0,0:0:0:0:
109,211,42097,1,2,0:0:0:0:
57,208,42276,2,0,P|47:163|63:104,1,102,2|0,0:0|0:0,0:0:0:0:
134,39,42990,2,0,P|179:29|238:45,1,102,0|8,1:0|0:0,0:0:0:0:
289,126,43705,6,0,B|343:133|343:133|401:119,1,102,4|0,1:0|1:0,0:0:0:0:
438,108,44240,2,0,P|473:148|481:207,1,102,2|2,0:0|0:0,0:0:0:0:
473,245,44776,1,0,1:0:0:0:
399,316,45133,2,0,L|273:314,1,102,0|0,1:0|1:0,0:0:0:0:
260,278,45669,2,0,L|134:276,1,102,0|0,3:0|3:0,0:0:0:0:
121,240,46205,1,8,0:0:0:0:
47,169,46562,6,0,P|52:117|99:64,1,102,0|0,1:0|1:0,0:0:0:0:
122,50,47097,1,2,0:0:0:0:
222,32,47455,1,2,0:0:0:0:
313,89,47812,1,2,0:0:0:0:
313,89,47990,2,0,L|306:212,1,102,0|0,1:0|1:0,0:0:0:0:
302,241,48526,1,0,3:0:0:0:
300,292,48705,2,0,P|337:326|401:337,1,102,0|8,1:0|0:0,0:0:0:0:
479,297,49419,6,0,B|495:248|495:248|482:187,1,102,0|0,1:0|1:0,0:0:0:0:
472,148,49955,1,2,0:0:0:0:
387,91,50312,1,2,0:0:0:0:
297,140,50669,2,0,P|246:150|185:137,1,102,2|2,0:0|0:0,0:0:0:0:
150,120,51205,1,0,1:0:0:0:
55,159,51562,2,0,B|41:209|41:209|55:274,1,102,0|0,1:0|1:0,0:0:0:0:
106,343,52276,6,0,L|220:339,1,102,0|0,1:0|1:0,0:0:0:0:
244,303,52812,2,0,L|358:299,1,102,0|0,3:0|3:0,0:0:0:0:
381,263,53347,1,0,1:0:0:0:
437,177,53705,2,0,P|438:117|405:65,1,102,0|8,1:0|0:0,0:0:0:0:
377,51,54240,1,0,0:0:0:0:
327,39,54419,2,0,L|255:42,1,51,0|0,1:0|1:0,0:0:0:0:
123,51,55133,6,0,P|55:91|28:181,2,153,2|2|2,0:0|0:0|0:0,0:0:0:0:
203,114,56562,2,0,L|190:285,2,153,2|2|2,0:0|0:0|0:0,0:0:0:0:
276,41,57990,6,0,P|339:66|377:142,2,153,2|2|2,0:0|0:0|0:0,0:0:0:0:
179,75,59419,1,2,0:0:0:0:
111,267,60133,2,0,L|109:338,2,51,2|2|2,0:0|0:0|0:0,0:0:0:0:
193,207,60847,6,0,P|234:193|302:205,1,102,2|0,1:0|0:0,0:0:0:0:
338,218,61383,2,0,P|379:232|447:220,1,102,2|0,1:0|0:0,0:0:0:0:
480,199,61919,1,2,1:0:0:0:
481,97,62276,2,0,P|452:64|387:40,1,102,2|2,1:0|1:0,0:0:0:0:
297,45,62990,1,2,1:0:0:0:
215,106,63347,1,2,1:0:0:0:
193,207,63705,6,0,B|190:258|190:258|159:311,1,102,2|0,1:0|0:0,0:0:0:0:
120,328,64240,2,0,P|66:333|22:302,1,102,2|0,1:0|0:0,0:0:0:0:
10,260,64776,1,2,1:0:0:0:
256,192,64955,12,0,66562,0:0:0:0:
55,53,67812,6,0,L|175:45,1,102,4|0,1:0|1:0,0:0:0:0:
207,40,68347,1,8,0:0:0:0:
308,52,68705,2,0,P|325:96|310:158,1,102,0|8,1:0|0:0,0:0:0:0:
300,197,69240,2,0,B|288:246|288:246|304:316,1,102,0|0,1:0|1:0,0:0:0:0:
386,349,69955,2,0,P|439:343|483:295,1,102,0|0,0:0|0:0,0:0:0:0:
492,264,70490,1,8,0:0:0:0:
494,162,70847,6,0,B|443:152|443:152|385:160,1,102,0|8,1:0|0:0,0:0:0:0:
300,197,71562,2,0,B|249:207|249:207|191:199,1,102,0|0,1:0|0:0,0:0:0:0:
149,188,72097,1,0,1:0:0:0:
59,238,72455,1,0,1:0:0:0:
110,326,72812,2,0,P|152:350|222:352,1,102,0|0,0:0|0:0,0:0:0:0:
308,336,73526,1,0,1:0:0:0:
308,336,73705,6,0,B|359:325|359:325|420:335,1,102,4|8,1:0|0:0,0:0:0:0:
492,275,74419,2,0,P|500:223|481:159,1,102,0|8,1:0|0:0,0:0:0:0:
460,133,74955,1,0,1:0:0:0:
365,95,75312,1,0,1:0:0:0:
277,147,75669,2,0,B|230:158|230:158|159:147,1,102,0|0,0:0|1:0,0:0:0:0:
127,136,76205,1,0,0:0:0:0:
30,167,76562,6,0,P|17:218|32:278,1,102,4|8,1:0|0:0,0:0:0:0:
53,308,77097,1,0,1:0:0:0:
147,346,77455,1,0,1:0:0:0:
233,291,77812,2,0,L|343:291,1,102,4|0,1:0|1:0,0:0:0:0:
385,292,78347,1,8,0:0:0:0:
478,250,78705,1,0,0:0:0:0:
502,151,79062,2,0,L|496:95,1,51,8|8,0:0|0:0,0:0:0:0:
460,64,79419,6,0,L|466:8,2,51,0|0|8,1:0|1:0|0:0,0:0:0:0:
370,113,80133,2,0,P|324:123|270:99,1,102,8|0,0:0|0:1,0:0:0:0:
228,80,80669,1,8,0:0:0:0:
140,28,81026,2,0,P|88:39|44:87,1,102,8|0,0:0|1:0,0:0:0:0:
36,119,81562,1,8,0:0:0:0:
32,220,81919,2,0,L|36:285,1,51,8|8,0:0|0:0,0:0:0:0:
71,307,82276,6,0,L|67:372,2,51,4|0|8,1:0|1:0|0:0,0:0:0:0:
143,234,82990,2,0,P|182:220|245:232,1,102,8|0,0:0|1:0,0:0:0:0:
280,261,83526,1,8,0:0:0:0:
343,340,83883,1,8,0:0:0:0:
447,329,84240,1,0,1:0:0:0:
447,329,84419,2,0,B|465:280|465:280|464:208,1,102,8|0,0:0|1:0,0:0:0:0:
461,128,85133,6,0,P|421:99|351:95,1,102,4|8,1:0|0:0,0:0:0:0:
319,100,85669,1,0,1:0:0:0:
271,117,85847,2,0,L|154:112,1,102,0|8,0:0|0:0,0:0:0:0:
96,184,86562,2,0,L|10:181,2,76.5,0|0|0,1:0|1:0|1:0,0:0:0:0:
132,220,87276,2,0,L|249:225,1,102,0|0,0:0|0:0,0:0:0:0:
285,226,87812,1,0,0:0:0:0:
335,221,87990,6,0,P|367:191|390:120,1,102,4|8,1:0|0:0,0:0:0:0:
385,86,88526,2,0,B|336:72|336:72|281:76,1,102,0|0,0:0|1:0,0:0:0:0:
234,81,89062,1,8,0:0:0:0:
161,152,89419,2,0,L|163:264,1,102,0|0,1:0|0:0,0:0:0:0:
158,304,89955,2,0,P|121:318|58:309,1,102,0|0,1:0|0:0,0:0:0:0:
21,277,90490,1,0,1:0:0:0:
2,176,90847,5,4,0:0:0:0:
256,192,91026,12,8,93526,0:0:0:0:
WingSilent
~~~~~~~~~~

Modding by Lumy


~~~~~~~~~~

[Easy]
00:18:705 (1,2) - Revois un peu ton blanket, il est pas super près de la reverse.
00:21:562 (2,3) - Celui-ci pourrait être arrangé un chouilla de plus également.
01:16:205 (3,1) - Je vais passer pour un chiant, mais ce blanket est aussi à revoir legèrement.
01:27:633 - Pour limiter ce vide, rajoute un cercle non ? Il y avait le même aussi là > 00:23:347 -
01:25:848 (2,3) - Comme pour 00:21:562 (2,3) -

[Normal]
00:29:419 (1,2) - Bad idea, you could have used 4 circles to "click" the powerful sounds on those 4 spots.
00:38:526 - Something is missing here ?
01:09:776 - ^ Same as above, but this is the good place for a hitclap.

[Hard]
00:02:633 - | 00:02:901 - | 00:02:990 - | 00:03:437 - Those green ticks aren't used ? Then you should remove them.
00:06:562 (1) - Move the middle-square of this slider to 195/155 to avoid this > http://puu.sh/rpEK5.jpg you should have this after fix > http://puu.sh/rpENk.jpg
00:21:383 (2) - Better having this to fit the rhytm > http://puu.sh/rpEXu.jpg
00:28:705 (3) - http://puu.sh/rpF4h.jpg Isn't this better instead of a weird overlap ?
00:30:490 (3) - I would NC this for the tone change.
01:09:955 (3) - Same as 00:06:562 (1) -
01:10:847 (1,1) - You could stack theses if you want.

[Insane]
HP6.2 ça me parait un peu faible, tu pourrais monters vers 6.5 ou 6.7~

00:19:240 (1) - J'aurai courbé un peu comme ça > http://puu.sh/rpFp9.jpg mais c'est toi qui voit.
00:50:669 (1) - Ce slider viens de ruiner ton enchainement de hitsounds, c'est dommage. :/
01:18:705 - Il manquerai bien quelque chose ici..
01:24:776 (5,6,7,8) - Ce stream pourrait être courbé legèrement vers la gauche comme le début de ton slider se situe justement sur la gauche. Cela est juste "Logique".
Irohas
niceSAObg

insane
00:29:419 (1,2,3,4,5,6,7) - dans cette partie le son est trop fort jcrois
01:16:205 (4,5,1) - je me demande pourquoi c'est différent de 00:12:276 (1,2) - alors que ça devrait pas être si différent que ça
01:33:526 (8) - NC ?

00:12:812 (3,4) - finish? même son que 00:12:276 -
00:13:526 (1) - finish soft serait pas mal
00:51:919 (6) - clap ?
01:18:169 (2) - 00:13:883 - whistle ?
01:27:276 (1) - clap ?
[]
très gud diff veri fun to play

kalibe
00:04:597 (3,4) - feels weird that spacing between (3) and (4) is bigger than (4) and (1)
00:29:419 (1,2,3,4,1,2) - same as insane, it's too loud to me D:

00:51:919 - clap ?
01:16:205 (4) - ^
01:17:812 (1) - soft finish would be greaat imo
01:24:955 (4,5) - clap is missing
[]

akitoshi
preview point isn't snapped
why there is no 2 kiai part as others diffs ?

01:16:205 (6) - clap ?
[]
fine to me

easy
preview point isn't snapped
00:37:276 (4,1) - ça serait cool si ils étaient parallèles
00:59:240 (5) - je pense qu'en easy cette note n'est pas vraiment utile
[]

Good and solid set, good luck! star!
no kd if no change
Shyotamaze
Hi, from in-game request

General
  1. Audio preview thingy isn't the same in Akitoshi's Normal, not sure if it's really important tho
Easy
  1. 00:23:705 (1,2) - J'comprends pas trop ton choix de courbes ici tbh, ce serait beaucoup + clean/simple de blanket imo, surtout que ce genre de slider 00:25:133 (2) - on le voit surtout dans des maps wubs :^)
  2. 01:27:991 (1,2) - ^ j'insiste sur ça parce que j'trouve que ça colle pas trop avec le reste de la map qui contient des courbes plutôt simples et claires tu vois
Kalibe's Hard
  1. 00:14:240 (3,4,1) - you could make a sick triangle pattern or whatever here if you know what I mean + if you're following the vocals here it feels kinda off bc the vocals "Ma-da" are starting on the white ticks lo
  2. 01:12:097 (1) - Fix stack with 01:10:847 (1) -
Insane
  1. 00:08:169 (2,3) - imo ce serait mieux de les inverser dans la timeline pour mieux suivre la voix
  2. 01:12:454 (2,3) - ^
Nice map, I don't have much to say as always lo teach me how to mod pls
Good luck!
Topic Starter
Sotarks
d

Shyotamaze wrote:

Hi, from in-game request

General
  1. Audio preview thingy isn't the same in Akitoshi's Normal, not sure if it's really important tho
Easy
  1. 00:23:705 (1,2) - J'comprends pas trop ton choix de courbes ici tbh, ce serait beaucoup + clean/simple de blanket imo, surtout que ce genre de slider 00:25:133 (2) - on le voit surtout dans des maps wubs :^)
  2. 01:27:991 (1,2) - ^ j'insiste sur ça parce que j'trouve que ça colle pas trop avec le reste de la map qui contient des courbes plutôt simples et claires tu vois
Ah mais... J'aime bien faire des style de slider dans mes easy, et ya pas vraiment de "type" de slider exprès pour les maps wubs, genre c'est inscrit nul part que je dois utiliser ça dans les wubs.. Et ya pleins de maps qu'utilise ce genre de slider art dans leurs easy.

Insane
  1. 00:08:169 (2,3) - imo ce serait mieux de les inverser dans la timeline pour mieux suivre la voix
  2. 01:12:454 (2,3) - ^
J'ai pas trop envi de faire ça car j'emphasis la voix sur le premier downbeat, mais je voulais que le clap soit clicable en fait, et ça fait une nice variation de rythmn pour les doigts si tu vois ce que je veux dire.. Ducoup je pense que je vais garder ça.
Nice map, I don't have much to say as always lo teach me how to mod pls THANKS buddy!
Good luck!

MugiwaraSekai wrote:

niceSAObg

insane
00:29:419 (1,2,3,4,5,6,7) - dans cette partie le son est trop fort jcrois bah la musique est forte en fait
01:16:205 (4,5,1) - je me demande pourquoi c'est différent de 00:12:276 (1,2) - alors que ça devrait pas être si différent que ça je voulais fait une variance maisssss je vais voir ce que je peux faire tqt
01:33:526 (8) - NC ? pourquoi faire ?

00:12:812 (3,4) - finish? même son que 00:12:276 -
00:13:526 (1) - finish soft serait pas mal
00:51:919 (6) - clap ?
01:18:169 (2) - 00:13:883 - whistle ?
01:27:276 (1) - clap ?
[]
très gud diff veri fun to play
thx rest fixed!

easy
preview point isn't snapped Si il est snap sur un 1/4 en fait xD
00:37:276 (4,1) - ça serait cool si ils étaient parallèles c'est juste une ctrl h en fait, c'est chiant les parallèles j'aime pas les maths!
00:59:240 (5) - je pense qu'en easy cette note n'est pas vraiment utile je vais attendre d'avoir plus d'opinion la dessus, mais si je l'enleve bah je suis plus la voix comme je le fait dans toute la map en fait, et en la retirant ça parait vide aaaaaa
[]

Good and solid set, good luck! star!
no kd if no change

Lumy wrote:

~~~~~~~~~~

Modding by Lumy


~~~~~~~~~~

[Easy]
00:18:705 (1,2) - Revois un peu ton blanket, il est pas super près de la reverse. Je blanket pas en fait.
00:21:562 (2,3) - Celui-ci pourrait être arrangé un chouilla de plus également. aaa les blanket mod
01:16:205 (3,1) - Je vais passer pour un chiant, mais ce blanket est aussi à revoir legèrement. ouai c'est chiant
01:27:633 - Pour limiter ce vide, rajoute un cercle non ? Il y avait le même aussi là > 00:23:347 - Je me focalise sur les vocaux sur cette easy.
01:25:848 (2,3) - Comme pour 00:21:562 (2,3) - dfgdg

[Insane]
HP6.2 ça me parait un peu faible, tu pourrais monters vers 6.5 ou 6.7~ Bah écoute la diff est facile, pourquoi tuer le HP.. :/

00:19:240 (1) - J'aurai courbé un peu comme ça > http://puu.sh/rpFp9.jpg mais c'est toi qui voit. Ouai, bonne idée.
00:50:669 (1) - Ce slider viens de ruiner ton enchainement de hitsounds, c'est dommage. :/ Ouai tu as raison, je voulais le changer anyway, mais je savais pas comment, mais voila!
01:18:705 - Il manquerai bien quelque chose ici.. Je trouve pas
01:24:776 (5,6,7,8) - Ce stream pourrait être courbé legèrement vers la gauche comme le début de ton slider se situe justement sur la gauche. Cela est juste "Logique". Ah j'avais pas envi de le courber celui la :/

HydroCannon13 wrote:

MOD MOD MOD MOD MOD MOD MOD MOD MOD
[ Easy]
  1. 00:15:133 (5) - nc here and not the object after it?
  2. 00:17:990 (4,1) - ^
  3. 01:19:419 (5,1) - ^
  4. 01:22:276 (4,1) - ^
  5. 01:12:097 (2,3) - make these 2 the same? for aesthetics
    ok all fixed xddd

[ Insane]
  1. a couple of unsnapped slider ends, 01:09:776 (2) and 01:12:632 (3) kk
  2. 00:14:419 - add something here? plays so weird without ;-;
  3. 01:18:705 - ^ I wanted the pause here dude
  4. 00:37:276 (3) - idk maybe just me but i dont hear anything in the music to justify a circle slider voice and why not xd
Thats all, not much i can find because its well done as always :)
gl ranking

Frostwich wrote:

[Insane]00:07:812 (1,2,3) - this looks somewhat lopsided especially from 2 - 3, maybe 2 x:372 y:55 to make it look less lopsided

00:09:419 (1) - stack sliderend on 00:08:347 (3) - sliderstart pls

00:17:812 (8,1) - i know its a 1/4 gap and everything but i think this should have more emphasis (visual spacing) between them. 1 is a pretty strong beat and the jump is as small as 00:15:847 (1,2,3) - which has a weaker beat than 1 it's already fine dude

00:19:062 (3,1) - same thing as before, even though you are following vocals there is a pretty loud sound on 1

00:28:705 (5) - nc suggestion, pretty loud/strong beat in the jump ah i don't wanaaanant

00:37:990 (1) - this looks nice

00:42:276 (5) - did you mean to forget to nc this?

00:49:419 (1) - looks a little smoother if you put red point at y:333 and last white point also at y:333

00:52:276 (1) - making the 2nd white point curve in at y:195 looks better (at least to me) like this

00:53:169 (4,5) - i don't understand why the distance decreased from here, even though the jump before it is pretty much the same sound. violin dud and whynot

00:53:347 (5) - ctrl+g doesn't play too bad nop

01:07:812 (1) - the slider looks the exact same without the white point right after the red point

01:16:383 (5,1) - again with the emphasis, i think this should have more emphasis (visual spacing) between them. 1 is a pretty strong beat compared to the previous jump

01:16:205 (4,5) - ??? what's with all the slider nodes

01:21:919 (7,8) - ^

01:22:097 (8,1) - again with the emphasis, i think this should have more emphasis (visual spacing) between them. 1 is a pretty strong beat compared to the previous jump

01:32:990 (1) - nc suggestion, pretty loud/strong beat in the jump aaaaa still noi

[Easy]00:03:526 (1) - looks nice

00:31:026 (1,2) - 1/2 in an easy huh, i think leaving a circle just here 00:31:026 - and removing 00:31:026 (1) - would be less confusing i don't think that rythmn is hard but i'm waiting for more opinions though

00:52:812 (2,3) - FIX BLANKET FUCK BLANKETS

01:03:705 (5) - nc (2nd downbeat)

01:29:419 (2) - this looks nice

overall good mapset, not sure what to feel about kalibe's hard tho

Deppyforce wrote:

general
fuk soterks
easy
00:11:919 (3,3) - almost overlap move slider more to the left if u care
00:15:133 (5,1) - 00:17:990 (4,1) - swap nc
00:25:133 (2) - try place anchors over the 1/2 ticks so it looks nicer
00:57:990 (4,5) - this is the only 1/2 clicking gap in this diff i wud try smth liek this so its easier to beginners
01:05:133 (1) - not 4 beat recovery time pls fix i know this is stupid but i did something lke this in ez diff and bn told me to change mayb change to sliderart
01:19:419 (5,1) - 01:22:276 (4,1) - swap nc
ALL FEXED

insane
remap ok done

thanks for modding!

@Akitoshiet I updated your diff xd
@Kaleeb pls fex
Akitoshi

Lumy wrote:

[Normal]
00:29:419 (1,2) - Bad idea, you could have used 4 circles to "click" the powerful sounds on those 4 spots. but there's any other spot to make them all clickable... might consider it but not for now.
00:38:526 - Something is missing here ? to avoid spam 1/2 :3
01:09:776 - ^ Same as above, but this is the good place for a hitclap. ^
[/notice]

MugiwaraSekai wrote:

akitoshi
preview point isn't snapped Sotarks didn't even update my diff :(
why there is no 2 kiai part as others diffs ? ^
I will let sotarks handle the hitsound as always


maybe you forgot me again to update things zz
please update tbh this is same code but ye
osu file format v14

[General]
AudioFilename: niceSAOopening.mp3
AudioLeadIn: 0
PreviewTime: 66830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Windia
TitleUnicode:Windia
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Sotarks
Version:Akitoshi's Normal
Source:ソードアート・オンライン -ホロウ・リアリゼーション-
Tags:akitoshi kalibe sword art online hollow realization game playstation 4 ps4 ps vita bandai namco games op opening
BeatmapID:1081151
BeatmapSetID:507025

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.02
SliderTickRate:1

[Events]
//Background and Video events
0,0,"niceSAObg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
848,357.142857142857,4,2,1,32,1,0
3526,-100,4,2,1,52,0,1
12276,-100,4,2,1,52,0,0
15847,-100,4,2,1,42,0,0
67812,-100,4,2,1,52,0,1
79419,-100,4,2,1,42,0,0


[Colours]
Combo1 : 255,219,72
Combo2 : 107,130,233
Combo3 : 34,230,13
Combo4 : 255,113,141

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Electoz
metadata pls

[General]

  1. Video is missing and preview time conflicts in Akitoshi's Normal. nvm just saw you didn't update aki's diff but better recheck them again just in case
[Easy]

  1. 00:21:562 (2) - Ctrl+G
  2. 00:34:419 (1) - Remove NC? This one looks unintentional to me.
  3. 01:16:205 (3,1) - Blanket.
  4. 01:16:562 - Using 52% volume here like 00:12:276 ? If you apply this please recheck other diffs also just to make sure.
[Akitoshi's Normal]

  1. HP OD should be bumped a bit, around 4 would be nice considering how rhythms are mapped.
[Kalibe's Hard]

  1. 01:13:347 (5) - Eh was expecting a triplet like 00:09:240 (5,6,1) if this is intended cuz variation then you should at least use 2 circles instead of a slider lol cuz a slider kinda kills the emphasis.
  2. 01:25:847 - Vocal here shouldn't be ignored imo regardless of what you're following, and a 1/1 slider here doesn't play that well compared to others like 01:22:633 (2) - 01:23:526 (1) - 01:25:133 (1) - etc which supports vocal/instruments better, well there's a cymbal on 01:25:669 but it's not that prominent and worthy enough for a 1/1 slider.
[Insane]

  1. 00:20:401 - I didn't hear anything here maybe I'm deaf wow
Ok that's all call me when you're done.
Topic Starter
Sotarks
ok fixed all for easy
and yeah u deaf for insane xd
I also fixed the volume!
thx
Kalibe

Electoz wrote:

[Kalibe's Hard]

  1. 01:13:347 (5) - Eh was expecting a triplet like 00:09:240 (5,6,1) if this is intended cuz variation then you should at least use 2 circles instead of a slider lol cuz a slider kinda kills the emphasis. both objects have diffirent rhythms lol. first one have noticeable kick on blue tick, but second one just doesn't have it.
  2. 01:25:847 - Vocal here shouldn't be ignored imo regardless of what you're following, and a 1/1 slider here doesn't play that well compared to others like 01:22:633 (2) - 01:23:526 (1) - 01:25:133 (1) - etc which supports vocal/instruments better, well there's a cymbal on 01:25:669 but it's not that prominent and worthy enough for a 1/1 slider. k
thx!
osu file format v14

[General]
AudioFilename: niceSAOopening.mp3
AudioLeadIn: 0
PreviewTime: 66830
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3526,12276,67812,76562,93526
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Windia
TitleUnicode:Windia
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Sotarks
Version:Kalibe's Hard
Source:ソードアート・オンライン -ホロウ・リアリゼーション-
Tags:akitoshi kalibe sword art online hollow realization game playstation 4 ps4 ps vita bandai namco games op opening
BeatmapID:1080602
BeatmapSetID:507025

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.42
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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222,215,56562,2,0,B|155:186|116:241|56:212,2,170.4,2|2|2,0:0|0:0|0:0,0:0:0:0:
354,279,57990,6,0,P|333:178|387:144,2,170.4,2|2|2,0:0|0:0|0:0,0:0:0:0:
404,333,59240,2,0,B|353:310|293:337|293:337|228:297|184:371|123:313,1,284,2|2,0:0|0:0,0:0:0:0:
73,272,60312,1,2,0:0:0:0:
73,272,60490,2,0,L|57:203,1,56.8,2|2,0:0|0:0,0:0:0:0:
4,154,60847,6,0,B|66:188|119:158|119:158|148:143|190:157,2,181.050003453255,2|2|2,1:0|1:0|1:0,0:0:0:0:
124,46,62276,6,2,P|156:101|178:157,1,120.70000230217,2|2,1:0|1:0,0:0:0:0:
327,108,62990,2,2,P|294:163|272:219,1,120.70000230217,2|2,1:0|1:0,0:0:0:0:
218,363,63705,6,0,P|203:293|184:233,1,120.70000230217,2|0,1:0|0:0,0:0:0:0:
273,215,64240,2,0,P|287:137|310:81,1,120.70000230217,2|0,1:0|0:0,0:0:0:0:
221,25,64776,1,2,1:0:0:0:
256,192,64865,12,0,66562,0:0:0:0:
399,185,67812,6,0,B|344:159|309:210|245:172,1,149.099995449829,4|0,1:0|1:0,0:0:0:0:
190,104,68347,2,0,B|210:171|210:171|193:258,1,149.099995449829,8|0,0:0|1:0,0:0:0:0:
171,343,68883,1,0,1:0:0:0:
74,356,69062,1,8,0:0:0:0:
47,265,69240,6,0,P|115:253|197:248,1,149.099995449829,0|0,1:0|1:0,0:0:0:0:
313,219,69776,1,8,0:0:0:0:
210,179,69955,2,0,P|189:279|180:339,1,149.099995449829
286,327,70490,1,8,0:0:0:0:
317,235,70669,1,0,0:0:0:0:
210,179,70847,6,0,B|154:174|154:174|111:189|111:189|51:186,2,149.099995449829,0|8|0,1:0|0:0|1:0,0:0:0:0:
302,229,71740,1,0,1:0:0:0:
398,221,71919,1,8,0:0:0:0:
338,139,72097,6,0,P|260:134|204:192,1,149.099995449829,0|0,1:0|1:0,0:0:0:0:
168,261,72633,1,8,0:0:0:0:
227,337,72812,2,0,P|262:348|299:357,1,74.5499977249146,0|0,0:0|1:0,0:0:0:0:
341,269,73169,1,0,1:0:0:0:
242,253,73347,2,0,P|205:255|166:261,1,74.5499977249146,8|0,0:0|1:0,0:0:0:0:
98,318,73705,6,0,P|120:246|131:167,2,149.099995449829,4|8|0,1:0|0:0|1:0,0:0:0:0:
180,368,74597,1,0,1:0:0:0:
240,286,74776,1,8,0:0:0:0:
325,322,74955,6,0,P|390:273|371:216,1,149.099995449829,0|0,1:0|1:0,0:0:0:0:
307,146,75490,1,8,0:0:0:0:
217,216,75669,2,0,P|137:230|50:226,1,149.099995449829,0|0,0:0|1:0,0:0:0:0:
109,116,76205,2,0,P|126:150|147:199,1,74.5499977249146,8|0,0:0|3:0,0:0:0:0:
191,355,76562,6,0,P|198:284|222:201,1,142,4|8,1:0|0:0,0:0:0:0:
378,282,77097,2,0,P|304:296|226:299,1,142,0|0,1:0|1:0,0:0:0:0:
76,193,77812,6,0,P|144:198|222:217,1,142,4|0,1:0|1:0,0:0:0:0:
300,251,78347,1,8,0:0:0:0:
281,160,78526,2,0,L|266:83,1,71,4|0,1:0|0:0,0:0:0:0:
215,215,78883,2,0,L|179:293,1,71,8|8,3:0|0:0,0:0:0:0:
308,258,79240,1,8,0:0:0:0:
308,258,79330,1,8,0:0:0:0:
308,258,79419,6,0,L|393:249,1,71,0|0,1:0|1:0,0:0:0:0:
215,215,79776,2,0,P|129:200|61:193,1,142,8|8,0:0|0:0,0:0:0:0:
1,261,80312,1,0,0:0:0:0:
74,194,80490,1,0,0:1:0:0:
128,288,80669,6,0,P|187:305|276:320,1,142,8|8,0:0|0:0,0:0:0:0:
453,252,81383,1,0,1:0:0:0:
388,184,81562,2,0,P|318:195|249:214,1,142,8|8,0:0|0:0,0:0:0:0:
308,315,82097,1,8,0:0:0:0:
308,315,82187,1,8,0:0:0:0:
308,315,82276,6,0,P|316:280|321:232,1,71,4|0,1:0|1:0,0:0:0:0:
306,148,82633,2,0,P|243:107|171:106,1,142,8|8,0:0|0:0,0:0:0:0:
91,139,83169,1,0,0:0:0:0:
149,211,83347,1,0,1:0:0:0:
86,279,83526,6,0,B|114:214|73:214|92:136,1,142,8|8,0:0|0:0,0:0:0:0:
211,21,84240,1,0,1:0:0:0:
286,74,84419,2,0,B|211:55|211:96|144:80,1,142,8|0,0:0|1:0,0:0:0:0:
84,148,84955,1,0,1:0:0:0:
84,148,85044,1,0,1:0:0:0:
84,148,85133,6,0,P|148:161|229:154,1,142,4|8,1:0|0:0,0:0:0:0:
319,127,85669,1,4,0:0:0:0:
365,214,85847,2,0,P|330:219|287:227,1,71,2|0,0:0|1:0,0:0:0:0:
200,257,86205,1,8,0:0:0:0:
90,232,86383,1,8,0:0:0:0:
90,232,86472,1,8,0:0:0:0:
90,232,86562,6,0,P|72:281|63:343,2,106.5,0|0|0,1:0|1:0|1:0,0:0:0:0:
148,148,87276,2,0,B|224:128|224:128|295:149,1,142,8|8,0:0|0:0,0:0:0:0:
294,237,87812,1,0,0:0:0:0:
294,237,87901,1,0,0:0:0:0:
294,237,87990,6,0,L|150:190,1,142,4|8,1:0|0:0,0:0:0:0:
45,163,88526,2,0,L|53:244,1,71,0|0,0:0|1:0,0:0:0:0:
58,325,88883,1,0,1:0:0:0:
156,266,89062,2,0,L|239:293,1,71,8|0,0:0|0:0,0:0:0:0:
320,346,89419,6,0,P|307:269|365:239,1,142,4|0,1:2|0:0,0:0:0:0:
473,258,89955,2,0,P|388:267|341:215,1,134.899996397781,0|0,1:0|0:0,0:0:0:0:
316,164,90490,2,0,P|320:131|334:102,1,63.8999980499268,0|0,1:0|0:0,0:0:0:0:
382,36,90847,5,4,0:0:0:0:
382,36,91026,1,0,0:0:0:0:
441,187,91383,2,0,P|372:178|297:158,1,127.799996099854,0|0,0:0|0:0,0:0:0:0:
249,113,91919,2,0,P|238:82|230:35,1,63.8999980499268,2|0,0:0|1:0,0:0:0:0:
334,102,92276,6,0,P|325:134|310:177,1,63.8999980499268,2|0,0:0|0:0,0:0:0:0:
243,226,92633,2,0,P|210:231|165:237,1,63.8999980499268,2|2,0:0|0:0,0:0:0:0:
72,215,92990,5,8,0:0:0:0:
92,322,93169,1,8,0:0:0:0:
179,235,93347,1,0,1:0:0:0:
206,353,93526,1,8,0:0:0:0:
Topic Starter
Sotarks
Updated!

Changed aki's normal OD to 3,5 and HP to 3,5 aswell.
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