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Nakamura Meiko - Aka no Ha

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Topic Starter
Lily Bread

jyu wrote:

Hi! from your m4m queue. I hope this can help you

[Easy]

  1. 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
  2. 00:42:629 - 00:43:629 - same reason as the above. i suggest at add a finish hitsound at 00:42:629 (3) - 's slider head and tail
    //same as another diff.
  3. 01:07:296 (1,2,3) - only suggestion for slider's pattern. i'd copy (1)'s shape for (2) and (3). First i copy paste (1) then ctrl+H and rotate it -75 degrees. it will form like this https://puu.sh/tsa6m/a4bf7956f8.jpg . then copy paste (2) and rotate it 30 degrees https://puu.sh/tsa9n/f1c7d3bd7a.jpg
    //hmm...
  4. 01:13:629 (2) - finish hitsound at slider's head would be nice
    //same
  5. 01:15:629 (1) - also only suggestion. i would re-adjust the shape like this https://puu.sh/tsain/00864df812.jpg for better flow
    //good idea, but current flow is also ok imo.
[Normal]

  1. 00:01:296 (2,3) - only weak suggestion about blanket. i tweaked the curve a bit for better blanket https://puu.sh/tsaIQ/019f7bac32.jpg
    //ok
  2. 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
  3. 00:42:629 (3) - finish hitsound at slider's head?
  4. 00:43:629 (4) - ^
    //same
  5. 01:13:629 (3) - ^
[Advanced]

  • umm not much to say about flow etc. maybe same suggestions about hitsound like previous diffs. maybe you can add some finish hitsounds at these places?
  1. 00:15:963 -
  2. 00:42:629 -
  3. 00:43:629 -
  4. 01:13:629 -
    //same
  5. 00:54:629 (3) - is it just me or i think its weird to end this slider at the red tick. idk only suggestion, it kinda plays better when you end this slider at 00:55:296 -
    //ok
[Hard]

  1. 00:12:629 (1) - k this is very minor. move the node at slider's tail a bit to the right for better blanket
  2. 00:17:629 (1) - remove nc. same combo consistency like previous diffs
    //in hard diff, i NC every bar lines in kiai part while NC every two bar lines in other parts.

    also same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  3. 00:15:963 -
  4. 00:42:629 -
  5. 00:43:629 -
    //same
  6. 01:12:629 (1) - remove nc. same combo consistency like previous diffs
    //same
will continue this afternoon >.<

EDIT: mod continuation

[Insane Collab]

  1. 00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
  2. 00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
  3. 00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
    //↑@ZZH
  4. 01:12:629 (1) - remove nc. same combo consistence like previous diffs
    //like other diffs
  5. 01:29:629 (1,1) - its the same like hard diff. since its insane, i recommend to make the gameplay more challenging like this https://puu.sh/tsBkN/223ffa2584.jpg i personally like it better since it kinda emphasis the ending
    //yeah but both methods are okay in gaps. i prefer reverse*3

    same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  6. 00:15:963 -
  7. 00:42:629 -
  8. 00:43:629 -
    //as another diff
[Another]

  1. 00:17:629 (1) - remove nc
  2. 01:12:629 (1) - ^
    //i NC every bar line

    same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  3. 00:15:963 -
    /*
    the reason is that i want to make these 6 drums continued, and i didn't move this circle away.
    */
  4. 00:42:629 -
  5. 00:43:629 -
    //okay, also add a finish at - 01:15:296 (8) -

    really fun to play wwwwww
    //thanks
also nothing to comment on Extra diffs, maybe same combo and hitsound suggestions like previous diffs
anyway i think this sucks :( its a solid mapset and fun to play www
//thanks
goodluck!
//thanks for mod!
Topic Starter
Lily Bread
#2 reply mods instead of ZZH .

[Manysi]
Insane Collab

00:00:629 (1,2,3) - This kind of slider building is not very beneficial since some ppl will leave the slider halfway and not complete it. Something like this would make more sense http://puu.sh/s7aRg/71faad378f.jpg
//current pattern is okay.

00:11:629 (1,2,3,4,5,6,1) - what about something like this instead? http://puu.sh/s7cCi/ee32b2ba72.jpg
//current pattern is better imo.

00:20:629 (1,2,3,4,5) - I dont think making the spacing such gimmicky here fits your map. I mean, whats the point on making 20% of the map wanting you to break combo when the other 80% is just mapped regularly. There is no change in the song's mood or anything.
//i don't know, either.

[Atrue]
  1. Structrual Issue
    Some issue with distance, and not tidy enough.

    00:20:629 (1,2,3,4) - This distance change between 2,3,4 is actually really confusing. I strongly suggest make 2,3 closer than 1,2 //我也觉得,不过因为我连任何一个圈都看不懂所以完全没办法改..

    00:24:629 (1,2,3) - This is reasonable, 00:26:296 (6,7,1) - but following this distance, I would say that there is not sign of suddenly accelerate. Since it's still in slower part of the song, it would lead to misreading. So how about this?//同上

    00:28:629 - And since you copied that part, this part actually also fits to the mods mentioned.
    //什么,竟然是复制的,我让ZZH重新摆一下..

    00:53:296 (3) - Another place that may make some confusions here. I would just suggest making a slider to cover the sound and make the distance more reasonable.//那个音我不仔细听也听不到,所以应该没事
  2. Minor Picks
    00:37:629 (1,2,3,4) - Stack, pattern, overall pattern placement needs improvement. Actually if you see the intensity of rhythm, it's even more intense than before, but you actually weakened this part in the higher diffs.
    //在之前的mod里改了一下

    00:39:796 (2,4) - At least stack them, but there is way to go if you want to make the distance more comfortable.
    //这个...ZZH就是不叠的话应该是有原因的吧..

    00:41:796 (2) - Seems that you intentionally made this overlapped, but I still think that it would be better if you just make it stacked.
    //同上
[Light blue]
Insane Collab
00:50:296 - 加个滑条?去掉00:50:463 (3) - ?
//现在的节奏没问题,从伴奏来听的话是从现在的地方开始burst的没错

[Regou]
Insane
00:15:629 (1,2,1,2,1,2) - 個人感覺把那些疊起來的圈圈拉開一點會比較好打
像這樣↓
//确实会好打,不过现在这样也没什么不妥

00:21:463 (3) - 這好像沒對到任何音吧...lol 雖然我知道不加上這個note聽起來會怪怪的但是在沒音的情況下還加個小跳感覺不太好(因為根本沒強調到任何東西)/w\||...要不像後面那樣疊起來?
//我也觉得没对到任何音.. 不过因为完全一头雾水所以不知道该怎么改

00:28:629 (1,2,3,4,5,6,7,1,2,3) - 我說啊這是複製粘貼吧;w; (偷懶被抓包系列) 那個位置你也考慮要不要改吧
//打包ZZH

00:39:963 (3,4,5) - 這種鈍角跳打著比較難受,看看要不要換成銳角跳?
e.g.像下面這種
//应该是想用钝角跳来表达那种闷的鼓点吧

00:53:296 (3,4) - 這個可能不太好讀,這裡間距變少了但是兩個note之間的時間距離卻變長了...考慮下ctrl+G?
//不清楚呢...

[Suzuki_1112]
Insane 考拉不

00:05:296 (3,4) - 对齐
//这.. 不是很必要

00:20:129 (5,6) - 这两个可以离得远点,强调6的重音
//实际上已经够远了,打起来的感觉会比看上去远,因为之前两个圈是在原地点的

00:20:629 (1,2) - 这两个好奇怪啊,明明note在音乐上离这么远,但是间距这么近,如果非要把间距弄近的话不妨把00:21:296 (2) - 移得在近一些
//是呀好奇怪

00:28:629 (1,2) - 这段你复制的吧=。=…… ,^
//打包ZZH

[SLM]
Insane ZZHBOY

* 00:13:796 (2,3) - use this rhythm? http://puu.sh/tkZoq/1174992a6d.jpg
since sound 00:14:129 - here is stronger than 00:13:963 -
so making 00:14:129 - clickable would fit better imo.
//these two are all weak, so current rhythm is ok for me.

* 00:15:629 (1,2,1,2,1,2) - nerf spacing here? this is quite hard pattern although the music's pitch is getting lower.
//yeah but it's an insane diff.

* 00:36:629 - ~ 00:44:629 - use more slliders to make this part easier? this part is much more difficult than Another&Extra diff.
//this is collab diff so don't compare it with other diffs.

* 00:53:629 (4) - NC
//not necessary.

[Gloria Guard]
Insane

■ 00:04:296 (4,5) - 00:05:296 (3) - 00:05:963 (3,4) The patterns flow a little awkward. perhaps, this patterns can be further improved. Can you try the patterns flow Ctrl+G?
■ 00:07:629 (1,2) ^
//hmm... but it's okay imo.

■ 00:20:629 (1,2) You should widen the spacing. This part has a time difference.
//yeah i'm agree with you. but i don't know how to change because i don't know ZZH why he did this.

■ 00:34:296 (2,3,1) Unbalance spacing here.
//fixed in previous mod.

■ 00:35:629 (1,2) This is patterns a rhythm 3/4 but used big spacing. it's a player is confuse 1/4 rhythm here. Please decrease this patterns spacing.
//hmm... idk. will ask ZZH to reply.

[jyu]
Insane Collab

00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
//hmm... idk. will ask ZZH to reply.

00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
//current rhythm is ok for me.

00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
//this beat is very weak so it's ok imo.

//thank you all!
Nao Tomori
[extra]

http://puu.sh/tW63N/9c6dfb06fa.png haha very funny xd

the use of pure grid snap is consistent, but doing that led to some weird emphasis and spacing issues in my opinion.

00:01:296 (3,4,1) - feels very over spaced compared to things like 00:03:296 (3,4,1) - or 00:09:463 (4,1) - the next time that part repeats.

00:09:629 (1,2) - ends up being a rather large jump, even though 2 doesn't have very strong emphasis on it imo.

00:17:629 (1,2,3,4) - despite this section being definitively calmer these jumps are the same as the ones in the intro.

01:05:463 (4,1) - 4 has more emphasis than 1, with regards to spacing, but 1 has a strong vocal starting on it as well as a hitsound.

01:09:296 (3,4,1) - is a lot easier than 01:08:296 (3,4,1) - despite being the same sound and the 3rd of that pattern.

some of these issues are not that hard to deal with but others are very tough due to the restrictiveness of your concept.

other things

00:07:629 (1,4) - these overlaps are somewhat ugly in my opinion

00:35:463 (4) - i don't really think 4 should have the same emphasis as 2 and 3 since it's a quieter drum

00:35:963 (2,3) - does not sound like it needs a triple here.

00:55:129 (4,5) - these things not aligning looks kind of strange since the rest of the pattern is fully square.

01:02:129 (3,4) - i think this spacing is too large, compared to 01:01:629 (1,2) -

01:28:296 (5) - i believe this should be two notes since the violin has two notes

[another]

00:04:296 (3,4) - these should be a slider in my opinion, since the violin is playing three descending notes and 4 is not on a new note.

00:07:963 (3,4) - i don't think there is a constant 1/4 rhythm, especially not in the deeper drums that were followed at 00:15:629 (1,2,3,4,5,6) - .

00:35:463 (4) - i believe this note should have lowered spacing compared to 2 and 3.

00:57:629 (1,4) - this doesn't look very good imo. similar other sliders have this issue too.

01:19:296 - same thing as the first point.

[collab insane]
00:01:629 (1,2) - strange rhythm, the violin is clearly dominant here and is followed later but the drums are highlighted?

00:13:963 (3) - while it fits the pattern, i don't think 3 should have a wide angle into it since it's somewhat awkward to play, and 3 is not a very strong note to emphasize.

00:16:629 - better to put a clickable object right before a spinner imo.

00:19:713 (2) - this is clearly not in the song... and 3 is not a strong note that should be emphasized by an overmapped triple into it i think.

00:20:296 (6) - should be more spaced out imo.

00:36:379 (4) - unneeded overmap

00:56:962 (2) - seems like very small spacing for this note.


i think, the execution of the theme in the extra means that your mapping is too restricted in my opinion. i personally don't like it much, but i'm sure others do, since it's an interesting concept.

good luck.

edit: sorry for english mod X d
anna apple


bad meme
Topic Starter
Lily Bread

Nao Tomori wrote:

[extra]

http://puu.sh/tW63N/9c6dfb06fa.png haha very funny xd
//lol

the use of pure grid snap is consistent, but doing that led to some weird emphasis and spacing issues in my opinion.

00:01:296 (3,4,1) - feels very over spaced compared to things like 00:03:296 (3,4,1) - or 00:09:463 (4,1) - the next time that part repeats.
//yeah but i don't have a good idea to fix. i don't want to repeat one pattern in a part from start to end. this kind of DS adjust is ok imo.

00:09:629 (1,2) - ends up being a rather large jump, even though 2 doesn't have very strong emphasis on it imo.
// in fact, this DS is not so big. we don't need to move to 1's tail.

00:17:629 (1,2,3,4) - despite this section being definitively calmer these jumps are the same as the ones in the intro.
/*
nope, there are claps on 3 and 4. this jump should be 2 or higher in intro part, see - 00:11:629 (1,2,3,4,5,6) - . it's already smaller due to calm music.
*/

01:05:463 (4,1) - 4 has more emphasis than 1, with regards to spacing, but 1 has a strong vocal starting on it as well as a hitsound.
//nice, changed a bit.

01:09:296 (3,4,1) - is a lot easier than 01:08:296 (3,4,1) - despite being the same sound and the 3rd of that pattern.
//ok, will consider of another pattern.

some of these issues are not that hard to deal with but others are very tough due to the restrictiveness of your concept.

other things

00:07:629 (1,4) - these overlaps are somewhat ugly in my opinion
//yeah, too hard to fix. i tried my best to reduce these overlap.

00:35:463 (4) - i don't really think 4 should have the same emphasis as 2 and 3 since it's a quieter drum
//too hard to fix. will consider of it.

00:35:963 (2,3) - does not sound like it needs a triple here.
//to avoid stack.

00:55:129 (4,5) - these things not aligning looks kind of strange since the rest of the pattern is fully square.
//i only dock slider's end, so don't have method to deal with it.

01:02:129 (3,4) - i think this spacing is too large, compared to 01:01:629 (1,2) -
//i don't have method to fix.

01:28:296 (5) - i believe this should be two notes since the violin has two notes
//ok, changed.

//really helpful!

[another]

00:04:296 (3,4) - these should be a slider in my opinion, since the violin is playing three descending notes and 4 is not on a new note.
//because these two beats are all clap.

00:07:963 (3,4) - i don't think there is a constant 1/4 rhythm, especially not in the deeper drums that were followed at 00:15:629 (1,2,3,4,5,6) - .
//my earphone can't hear any drums, so i used 1/4 reverse to map a feeling of "stop".

00:35:463 (4) - i believe this note should have lowered spacing compared to 2 and 3.
//okay

00:57:629 (1,4) - this doesn't look very good imo. similar other sliders have this issue too.
// a ok pattern imo.

01:19:296 - same thing as the first point.
//same.

[collab insane]
//i will reply instead of ZZH. but i don't know his structure, i don't want to ruin it, so i will reject as many as possible. sorry.

00:01:629 (1,2) - strange rhythm, the violin is clearly dominant here and is followed later but the drums are highlighted?
//he want to follow drums.

00:13:963 (3) - while it fits the pattern, i don't think 3 should have a wide angle into it since it's somewhat awkward to play, and 3 is not a very strong note to emphasize.
// i agree with you, but i don't know what ZZH think.

00:16:629 - better to put a clickable object right before a spinner imo.
//maybe he doesn't like it.

00:19:713 (2) - this is clearly not in the song... and 3 is not a strong note that should be emphasized by an overmapped triple into it i think.
//if we turn down the playback rate, we can hear a light 1/4 . (but i'm agree with you)

00:20:296 (6) - should be more spaced out imo.
//in fact it's already spaced out because - 00:19:963 (4,5) - not move

00:36:379 (4) - unneeded overmap
//i don't know what ZZH think...

//↑@ZZH

00:56:962 (2) - seems like very small spacing for this note.
//it's okay imo


i think, the execution of the theme in the extra means that your mapping is too restricted in my opinion. i personally don't like it much, but i'm sure others do, since it's an interesting concept.
//thanks.

good luck.

edit: sorry for english mod X d
//thanks for mod! very helpful.
Gaia
(路過

Extra:
00:15:629 (1,2,3,4,5,6) - 這個我覺得flow有點奇怪, 你覺得這樣如何? http://puu.sh/tXzGl/796fcd7d12.jpg

圖很有趣^^ 加油瞜/
Topic Starter
Lily Bread

Gaia wrote:

(路過

Extra:
00:15:629 (1,2,3,4,5,6) - 這個我覺得flow有點奇怪, 你覺得這樣如何? http://puu.sh/tXzGl/796fcd7d12.jpg

圖很有趣^^ 加油瞜/
是这样的,我这里想做一个间距逐渐变大的效果..
感谢!
_Yiiiii
NO KDS

Hard
  1. 01:00:296 (3,3) - 01:08:963 (2,1) - 据说这种能叠好,那我就发出来了,stack
    这个难度大概也该开始有clickable 1/4了,毕竟Insane里面五连1/4都出来了。
Insane Collab
  1. 01:31:629 - 加个圈?不加的话那个重音没东西感觉很别扭。
  2. 01:09:296 (3,1) - 01:08:296 (3,1) - 感觉可包blanket的地方挺多的,不考虑包一下吗?
Another
  1. 00:18:629 (1) - 忽然慢下来感觉在这个难度不太合适,你可以试试不改sv然后改滑条形状来降低实际sv
  2. 00:37:129 (2,1) - 有点像蓝龙的屎排列...我个人不太建议这种折的滑条复制旋转,因为这样会造成各种近45°角的直滑条什么的,建议改掉形状。
  3. 00:48:463 (4,3) - stack
  4. 00:55:629 (1) - 感觉怪出来的那一小段有点短,建议长点,或者干脆不拐。
Extra
  1. 01:29:629 (1,2,3) - 啊啊啊啊啊,这个擦边我每次看见都想来po一下,试试改cs啥的去掉吧orz
Topic Starter
Lily Bread

_Yiiiii wrote:

NO KDS

Hard
  1. 01:00:296 (3,3) - 01:08:963 (2,1) - 据说这种能叠好,那我就发出来了,stack
    //可

    这个难度大概也该开始有clickable 1/4了,毕竟Insane里面五连1/4都出来了。
    //spread完美,比市面上90%的图都好,放一万个心吧
Insane Collab
  1. 01:31:629 - 加个圈?不加的话那个重音没东西感觉很别扭。
    //这里不是有圈吗
  2. 01:09:296 (3,1) - 01:08:296 (3,1) - 感觉可包blanket的地方挺多的,不考虑包一下吗?
Another
  1. 00:18:629 (1) - 忽然慢下来感觉在这个难度不太合适,你可以试试不改sv然后改滑条形状来降低实际sv
    //没什么不合适的...
  2. 00:37:129 (2,1) - 有点像蓝龙的屎排列...我个人不太建议这种折的滑条复制旋转,因为这样会造成各种近45°角的直滑条什么的,建议改掉形状。
    //就这样吧,整个set除了ZZH的部分都是用红点滑条来代表这种闷的鼓点
  3. 00:48:463 (4,3) - stack
    //可
  4. 00:55:629 (1) - 感觉怪出来的那一小段有点短,建议长点,或者干脆不拐。
    //这是为了接下来的flow呀...这里停顿一下挺好
Extra
  1. 01:29:629 (1,2,3) - 啊啊啊啊啊,这个擦边我每次看见都想来po一下,试试改cs啥的去掉吧orz
    //改CS的话大概要改成CS7..
//thx for mod
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:07:629 (4) - 尾巴加个drum clap?我觉得每个diff都可以加一个
  2. 00:15:629 (4) - ^
Normal
  1. 00:28:629 (1,2) - blanket
Advanced
  1. Fine.
Insane Collab
  1. 00:16:629 - 加个note,转盘晚1/4开始?
  2. 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
  3. 00:33:629 (1) - remove nc? 前面就没加来着
  4. 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
  5. 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
  6. 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
  7. 00:53:629 (4) - nc?
  8. 00:59:629 (1,2) - blanket? 01:00:296 (3,4) - 也可以再摆开点
  9. 01:08:296 (3,1) - 01:09:296 (3,1) - nazi blanket

    虽然zzh的部分我写的比较多,但zzh的部分还是质量更高一点
Another
  1. 00:15:963 (3,5) - 可以加两个nc
  2. 00:48:463 (4,1) - 不摆个跳吗,1可以ctrl+g一下
  3. 01:00:629 (1,2,3,4) - 大钝角跳比较卡手

    感觉这个diff的后两个kiai的跳有点反flow,打起来不太舒服
Extra
  1. 致敬HW?
  2. 00:55:296 (5,6) - 这里的位置偏移会造成长时间的定点移动错位,后面接的长滑条就很容易miss了
图一般般吧……改了找我吧
Topic Starter
Lily Bread

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:07:629 (4) - 尾巴加个drum clap?我觉得每个diff都可以加一个
  2. 00:15:629 (4) - ^
    //我试了一下,感觉有点违和..可能是因为默认音效比较大声?还是算了..
Normal
  1. 00:28:629 (1,2) - blanket
    //fixed
Advanced
  1. Fine.
Insane Collab
  1. 00:16:629 - 加个note,转盘晚1/4开始?
  2. 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
  3. 00:33:629 (1) - remove nc? 前面就没加来着
  4. 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
  5. 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
  6. 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
  7. 00:53:629 (4) - nc?
  8. 00:59:629 (1,2) - blanket? 01:00:296 (3,4) - 也可以再摆开点
    //这个距离感觉差不多?稍微修一下吧
  9. 01:08:296 (3,1) - 01:09:296 (3,1) - nazi blanket
    //关于blanket,其实这个难度的blanket我都故意稍微弄歪了一点点.. 以此来表示我没有在做blanket

    虽然zzh的部分我写的比较多,但zzh的部分还是质量更高一点
Another
  1. 00:15:963 (3,5) - 可以加两个nc
    //不要,NC太多不好看
  2. 00:48:463 (4,1) - 不摆个跳吗,1可以ctrl+g一下
    //好
  3. 01:00:629 (1,2,3,4) - 大钝角跳比较卡手
    //这里其实确实只是因为空间不够才摆的钝角跳,不过作为补偿,DS比一般的跳小了0.5x以上,应该还是可以打的

    感觉这个diff的后两个kiai的跳有点反flow,打起来不太舒服
    //呃,你觉得有哪里要改?具体举几个地方吧.. 我感觉不到哪里会卡
Extra
  1. 致敬HW?
    //其实不是.. 做这图的时候我还没打过tsubaki
  2. 00:55:296 (5,6) - 这里的位置偏移会造成长时间的定点移动错位,后面接的长滑条就很容易miss了
    //你说的对,但是这似乎没办法改,因为我是叠滑条尾的
图一般般吧……改了找我吧
//thx for mod! waiting for ZZH
Topic Starter
Lily Bread

Insane Collab
  1. 00:16:629 - 加个note,转盘晚1/4开始?
  2. 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
  3. 00:33:629 (1) - remove nc? 前面就没加来着
  4. 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
  5. 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
  6. 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
  7. 00:53:629 (4) - nc?
确实是all fixed了.. @老m 建议你再检查一下,可能我有的地方改搓了
Koiyuki
bubbled
Plaudible
hype! \o/
Topic Starter
Lily Bread

Koiyuki wrote:

bubbled
thanks!

Plaudible wrote:

hype! \o/
thanks!
Nao Tomori
wow bubbled, congrats. :o
Topic Starter
Lily Bread

Nao Tomori wrote:

wow bubbled, congrats. :o
thanks
EleganLty
感觉这么排列会懵?(我只个纯新看不懂诶。。。
顺便求摸
osu.ppy.sh/b/1235080
Topic Starter
Lily Bread

EleganLty wrote:

感觉这么排列会懵?(我只个纯新看不懂诶。。。
顺便求摸
osu.ppy.sh/b/1235080
不好意思呢,我现在不太想摸图(看我主页),而且你的曲子... :o
Zero__wind
滑条苦手究极进化
Topic Starter
Lily Bread

Zero__wind wrote:

滑条苦手究极进化
smallboat
[General]

None.

[Hard] (前3個diff沒什麼大問題能說,但我看了這個diff音效好像有些可以考慮加些,看看全diff要不要採用)

00:50:629 (1,3,1,3) - finish音挺重,加一下我覺得可行。
01:30:629 (1) - 這80音量聽起來好像太大聲了? 因為背景音樂挺小聲,建議可以降小點音量。

[Insane Collab]

00:37:963 (3,4) - 這距離..看起來有點遠啊,讀不太懂這個note jump。 (後面的diff都沒拉這麼遠)
00:53:296 (3) - Stack在00:53:629 (1) - 滑條頭上會玩的有感覺imo。

[Extra]

01:20:963 (2) - 也許能考慮放到(132|67)座標位置不就不會pattern凸出了? 移了看起來Flow還挺順。(但缺點是跳的間距變小了))
01:25:963 (2) - 同上
Topic Starter
Lily Bread
那个finish没改,因为感觉声音更接近clap一点…还有,那个叠到滑条头感觉太远了…其它都改啦。thx for mod
smallboat
恩恩~OK !

沒關係,就同意你說的,不強迫改那一段,可以接受。

Nothing to say that mapset again.

Qualified !
Topic Starter
Lily Bread
thanks a lot!
Plaudible
gratz lily! loved the extra
Topic Starter
Lily Bread

Plaudible wrote:

gratz lily! loved the extra
thanks!
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