好像都这么说...
//thanks for mod!Regou wrote:
M4M
Extra
哭了這圖摸不動啊
唯一的建議就是我覺得OD再高一點應該也ok啊,8好像有點低 這如果真要跟another拉開差距的話感覺難度設定高一點會比較好
//;w; 本身是不想做得太难的...
Another
00:15:629 (1,2,3,4,5,6) - 這裡音階在下降呃,讓間距漸降應該會比較好??
//我也不知道为什么,就感觉这里应该是逐渐加大比较合适..
00:35:963 (2) - 頭加上drum-hitclap?
//好
00:36:296 (3) - 頭加上drum-hitfinish?
//好
00:55:296 (5,6,7,8,1) - 間距不一致
//嗯?这个我应该是用滑条生成的..为什么会这样..总之弄成一样的了
Insane
00:15:629 (1,2,1,2,1,2) - 個人感覺把那些疊起來的圈圈拉開一點會比較好打
像這樣↓
00:21:463 (3) - 這好像沒對到任何音吧...lol 雖然我知道不加上這個note聽起來會怪怪的但是在沒音的情況下還加個小跳感覺不太好(因為根本沒強調到任何東西)/w\||...要不像後面那樣疊起來?
00:28:629 (1,2,3,4,5,6,7,1,2,3) - 我說啊這是複製粘貼吧;w; (偷懶被抓包系列) 那個位置你也考慮要不要改吧
00:39:963 (3,4,5) - 這種鈍角跳打著比較難受,看看要不要換成銳角跳?
e.g.像下面這種
00:53:296 (3,4) - 這個可能不太好讀,這裡間距變少了但是兩個note之間的時間距離卻變長了...考慮下ctrl+G?
//↑@ZZH
01:29:629 (1,1) - 這麼多個repeat不太好吧.............
//就这样啦。1/3坑坑的
Hard
00:36:296 (3,1) - 我覺得這兩可以像前面那樣拉開距離啊
//好
00:45:963 (2) - 考慮換成圈?
//感觉都可以
01:27:629 (1,2,3) - 考慮下把他們弄成平衡的?
//不是啦,这间距是特地做成这样的
01:29:629 (1,1) - 同insane...反正我是擔心現在的新手未必能打這麼多個Repeat的slider ;w;
//但是拆开的话更难打呀...这样的直接按住就行了...
其他低難度沒什麼好說的都做得不錯
加油w
//thanks for mod!jukkaduei wrote:
Hello. From my M4M request.EasyThis map is already good. I can't find a mistakeNormal00:20:629 (1) - Move the middle point of the slider to x=396 y=184 then drag the end of the slider to x=416 y=76
//ok
00:22:629 (3) - Move the middle point of the slider to x=80 y=164 then drag the end of the slider to x=80 y=76
//ok
00:25:629 (2) - http://imgur.com/a/6iDiZ
//ok
00:28:629 (1) - Move the middle point of the slider to x=100 y=272 then drag the end of the slider to x=172 y=320
//this is not perfect imo
00:57:629 (1) - Move the slider to x=420 y=364
//ok
01:29:629 (1) - Move the middle point of the slider to x=68 y=204 then drag the end of the slider to x=152 y=188
//okAdvance00:20:629 (1) - http://imgur.com/a/rFqPK
//ok
00:36:629 (1) - Drag the end of the slider to x=216 y=64
//okHard00:03:963 (2) - Move the middle point of the slider to x=248 y=200 then drag the end of the slider to x=296 y=192
//ok
00:05:296 (3) - Move the middle point of the slider to x=180 y=48 then drag the end of the slider to x=188 y=16
//this is not perfect imo
00:05:629 (1) - Drag the end of the slider to x=188 y=212
00:05:963 (2) - Move the slider to x=112 y=248 before then drag the end of the slider to x=116 y=168
// - 00:05:629 (1,2,3) - these 3 sliders are copy and pasted.
00:36:629 (1) - Move the slider to x=112 y=92
//this is not perfect imo
01:12:629 (1) - Drag the end of the slider to x=352 y=308
//ok
I hope this is helpful.
GL!
//thanks for mod!Kashima wrote:
[Easy][Normal]
- 没什么问题的感觉..就是前面两kiai中间有点太空了
[Advanced]
- 00:25:629 (2,3) - 不好看 可以往左边拉 这样包的有点勉强
//前一个mod里改了一点- 00:32:629 (1,2,3) - 太空啦!normal放3个滑条比较好
//三个圈本质和3个2/1滑条没什么区别,这里用圈是为了体现这里的finish- 00:57:296 (4,1) - 没包好
//在前一个mod改了- 01:10:296 (2,1) - 黏在一起了
//改了[Hard]
- 00:07:296 (2,3) - 很怪..2在跟鼓 3在跟提琴 改成这样试试?
//你应该是想说2的头是鼓尾是提琴吧...这本身在低难度下没什么不妥,考察一下N和H的节奏就更合理了- 00:32:629 (1,2,3) - 太空啦
//跟N一样- 00:52:629 (1) - 往下放 这样和3叠在一起了显得很挤
//ok[Extra]
- 00:18:463 (4,1) - 突然1.86
//看上去1.86x只是因为绿线减速了...- 01:13:629 (1,2,3,1) - 之间的间距不一致
//这个..虽然看上去有点差别不过确实DS了- 01:15:629 (1) - 看上去像个没包好的包..?
[Another]
- 老图风真好看
[Insane Collab]
- 01:17:296 (3,1) - 1往右一点?
//没必要
- 00:59:963 (2,3,4) - 很别手
//不觉得- 01:01:629 (1,2) - 把1往下移会比较好 好看也有绕圈flow\
//为了不碰到- 01:02:463 (4) -
//thanks for mod!Dinshego wrote:
Hello! A M4M from my queue.Easy
00:01:629 (2,3) - Blanket these sliders owo)
00:56:629 (2,3) - ^
00:08:629 (1) - I would change the flow from clockwise to anticlockwise in this point. I would select the notes from 00:08:629 to 00:16:296, ctrl+h, and arrange it a bit.
//these are all optional. so no change
00:41:629 (2,3) - Fix the blanket.
00:28:629 (1) - To make it more variation, I would arrange the slider tail to be here 00:29:296 and add a circle here 00:29:629. You can do it on here 00:30:629 (3) and on other part like 00:32:629 (1,2)
//this is the lowest diff, so easier rhythm in quiet part is ok.Normal
00:19:629 (2) - I think it's better not to make the slider reversed, so you can add a circle on the next white tick and emphasizing the drum even better.
//these 5 drums are in one part imo.
00:24:629 (1,2,3) - <3
00:38:629 (3,4) - I think these should blanket.
00:42:629 (3,4) - ^ and these too.
//these are optional.
00:49:629 (2) - It'll be better if it can be replaced with a 1/2 slider.
//there is no 1/2 in this diff, so keep.
00:54:629 (3) - I think this part cannot be empty, since the drum starts again here.
//this part is ready for kiai part, and the drums are light. i only do a long slider in advanced diff, and even some circles in extra diff. it's ok to ignore in lower diffs.
01:22:629 (2,1) - Blanket. owo)
Tbh, I like this diff. :3Advanced
00:07:296 (2,3) - Mm.. This part is kinda weird for me. Try to make the slider starts from 00:07:629 to emphasizing the violin. And you can replace 00:07:296 (2) with a circle.
01:22:296 (2,3) - ^The same as the above.
//same, it's not weird for me.
00:36:629 (1) - It's better to make this slider straight, so it will make a better flow.
//this is optional.Hard
00:20:296 (5) - You can add a jump here
//there is no jump in this diff, so keep.
01:04:963 (2) - how about apply ctrl+h? and keep the position so it'll make a jump.
//this is not necessary imo.
Hope it helps. Good luck with your map.
//thanks for mod!Yasaija 714 wrote:
I'm sorry. I'm late
//it's a NM request, so it's unnecessary to say sorry^^ thanks for come
日本語でもかまわないという事なので
[Extra]全体的に綺麗で言うことが無いです。ごめんなさい
- 00:13:629 (1,2) - 少し(2)が低いです
//hmm... i will try to fix- 00:17:629 (1) - なぜNCなのですか?
//i NC every bar line
Good luck!
//thanks for mod!Hollow Wings wrote:
m4mExtra
- 第一印象是。。。有点崩溃的,我看到artist以为是听歌向的图,没想到。。。。。。好吧反正都做完了就这样吧233
- 00:31:296 (2,3) - 换一下?
//可以- 00:40:629 (1) - 这种地方你可以试试stack,感觉更好点。
//可以- 图如果这么做的话基本就没啥可以吐槽的了,我想说的是曲子本身和图的相性对于我来说还是低了点。。。还有就是这个曲子的bpm很低所以无论你跳怎么放都不会过分,加上你图做成这种类型的话,可以入手的地方就很少了。我大概只能说可以不要纠结放九宫格那样的位置,或许还能让排列更加自然一点,这种曲子跟着flow走比较好,限定位置的摆法更加适合节奏或者某些音十分跳脱的曲子个人认为。
//老实讲没看太懂...Another
- 00:03:463 (4,1,2) - 还有00:05:629 (1,2,3) - 可以尝试全部掰弯,做个扇形之类之类的。。。自己看。
//喜欢直的- 00:16:629 (1) - 反向自然点,从你之前的跳来看的话。
//改了一下- 00:18:629 (1,1) - 变个排列试试stack看。
//这个要怎么stack...那个滑条的音是延续的,stack就太奇怪了- 00:23:296 (2,3,1) - 这里stack就。。。主要是接在00:22:629 (1) - 之后有点微妙。。。
//我怎么摆都还是感觉应该stack起来....- 00:38:963 (2,3,4,1) - 这里的跳可以奔放一点咯,和之前00:33:629 (1,2,3) - 的部分区分开来,毕竟不同part。
//可以- 00:52:629 (1) - 掰弯pls。后同,随你。
//唔- 01:01:963 (2,3,4,5,1,2,3,4) - 这里一组一组的是吧,可以试试ds渐大这样,你懂的。
//调整了一下- 01:22:129 (2) - 试试344,360.
//可以, - 00:07:129 (2) - 也调整了一下- 01:30:629 (1,2,3) - 间距再大点什么的。
//可以- 其实这种低bpm的图最难处理的就是ds,特别是1/2和1/1之间的关系。类似于01:11:629 (1,1) - 这种,距离和01:10:963 (2,3) - 差不多什么的,你可能觉得是随手一摆但其实挺影响手感的,如果实在觉得摆不下可以多尝试逆向flow或者读图梗来延长玩家打1/1跳所需要的反应时间,不会让打击感变得像是在打ds梗什么的。。。
//这个不算问题吧...这里已经绿线变速过了Insane Collab
- 我操,光00:16:629 (1) - 这个转盘之前的部分就够我射个星的了,zzb居然这么牛逼。
- ok,zzb的部分我给3星。
- 然而还是射1颗吧建议你看看zzb怎么做图的233(不过他摆那些梗的方式比较随意,你主要看他怎么控制间距的,其实他的排列也是很好看加上他ds控制的很好所以打起来很有感觉,如果实在摆脱不了要用几何什么的就重点看一下如何让ds配合曲子。
//不管是25%听还是开DT听都不得要领,因为ZZH太厉害了哎其实吧还是不要太早做这种奇葩的图比较好。。。先做到标杆麻婆,类似于超市柚子之类的图那样在搞这些图吧233Hard以下
- easy里:00:41:629 (2,3) - 这样的逆向flow最好少用,不,最好不用;
//叔叔哟,这里都隔了3拍了....
00:45:629 (2,3,4) - 变间距尽量避免。
//虽然这样说...算了,改了一下- 其他没有什么特别想说的。。。
还有强烈建议你:从现在开始杜绝使用和grid完全垂直或者水平的滑条,以及尽量不要用折线类的滑条,你再去做图,应该排版能变得更好些。
//是嘛?我一直都觉得横竖的很好看,打起来也很舒服
good luck
//thanks for mod!Suzuki_1112 wrote:
M4M
不好意思实在摸不出什么东西=。=Hard
00:11:296 (3) - 这里Ctrl+g怎么样?
//不太好
01:01:629 (1,2,3,1,2) - 这里看着挺难受,我感觉应该这样
如何?
//这里就是突出一个直滑条随机角度,因为是一个比较特别的part
01:06:629 (1,2) - 这两个应该平衡,就算刻意不平衡也该多斜一点
//modder真是种奇怪的生物,我平行的时候让我弄斜,我弄歪了又让我弄平...
01:13:629 (1,2,3,1) - 嗯。。这个看上去好奇怪啊,后面那个莫名NC,,01:13:629 (1,2,3) - 可以左右flow,01:14:629 (1) - 就别跟他们在一起了
//NC是一小节一NC;- 01:14:296 (3) - 反向是因为它的头是个finish,跟前面两个不一样
01:20:296 (3) - Ctrl+g
//感觉都可以
01:27:629 (1,2,3) - 平衡
//跟之前的类似
01:30:629 (1) - 移至x:336 y:100
01:31:629 (1) - 移至x:336 y:28
//碰到一起以示gap比1/2短Insane 考拉不
00:05:296 (3,4) - 对齐
00:20:129 (5,6) - 这两个可以离得远点,强调6的重音
00:20:629 (1,2) - 这两个好奇怪啊,明明note在音乐上离这么远,但是间距这么近,如果非要把间距弄近的话不妨把00:21:296 (2) - 移得在近一些
00:28:629 (1,2) - 这段你复制的吧=。=…… ,^
//↑@ZZH
00:59:629 (1,2) - blanket
//这个blanket看起来还好
这diff的地方我认为能stack就stack,能blanket就blanket,不然不美观而且我认为不好打。还有不要告诉我复制的地方是小可怜做的,嘻嘻Another
00:11:296 (3) - ctrl+g
//感觉原来的好
00:55:629 (1) - 这魔性的滑条是什么233
//为了让之后的flow顺一点: - 00:56:129 (2) -就这么多了,好久没摸图摸不出来,还请见谅;w;Extra
纯粹膜拜
这把解构星和TSUBAKI结合在一起了Orz横竖风,有没有交叉风又把diff看了一遍,这是九宫格啊
以上
//thanks for mod!SLM wrote:
Hello, from your queue.
Hope my mod could be helpful.
[HS]
* 00:20:629 - raise volume a bit? soft-hitclap is kinda hard to hear cuz of its small volume.
* 00:36:629 - ^ same with drum clap
* 00:40:296 - soft-hitclap2 here?
//okay, i will adjust hs.
[Easy]
* 00:51:629 (4,1) - maybe move like this? http://puu.sh/tkXlf/b4537e8245.jpg
making 00:50:629 (3) - 's sliderend and 00:52:629 (1) - symmetrical between 00:51:629 (4) -
//ok
* 01:09:296 (3,5) - maybe blanket them?(or improve blanket i would say)
* 01:10:963 (5) - maybe NC? like 01:07:296 (1) - 's sliderend.
//hmm.. it's not necessary imo.
[Normal]
* 00:23:629 (4) - ds error
//fixed
* 00:28:629 (1,2) - blanket?
* 01:30:629 (2) - minor ds error
//fixed
[Hard]
* 00:20:629 - ~ 00:34:629 - maybe use 2x longer NC cycle? The NC cycle here is even shorter than Insane.
//ok
* 00:43:629 (3) - NC
* 00:47:629 (3) - NC
* 01:20:963 (2) - decrease spacing (compared to 00:05:629 (1,2,3) - )
//hmm.. their spacing is similar imo
[Insane ZZHBOY]
* 00:13:796 (2,3) - use this rhythm? http://puu.sh/tkZoq/1174992a6d.jpg
since sound 00:14:129 - here is stronger than 00:13:963 -
so making 00:14:129 - clickable would fit better imo.
* 00:15:629 (1,2,1,2,1,2) - nerf spacing here? this is quite hard pattern although the music's pitch is getting lower.
* 00:36:629 - ~ 00:44:629 - use more slliders to make this part easier? this part is much more difficult than Another&Extra diff.
* 00:53:629 (4) - NC
//↑@ZZH
[Insane Lily Bread]
* 00:56:962 (2) - ctrl+G? to make similar flow with 00:55:963 (2,3) -
//current flow is ok for me
* 01:31:629 - add a circle here?
//ok
[Another]
* 00:18:629 (1) - just my opinion, sv feels like it decreased too much.
//yeah, but the music gives me such an impression.
* 00:51:129 (4,4) - maybe NC?
* 01:14:463 (4) - or 01:14:963 (5) - NC
//uh, current NC is good for me. NC too much is hard to read.
[Extra]
lol is this Tsubaki V2? cool concept :O
* 00:21:629 (1,2,3) - ctrl+G? to have more spacing at 00:21:629 - this sound.
* 00:29:629 (1,2,3) - 00:33:629 (1,2,3) - ^
//hmm... current pattern maybe better imo.
Sorry for short mod, I tried to but couldn't find very much. Imo they're good enough.
Good luck!
//thanks for mod!Gloria Guard wrote:
Hi. from your queue m4m.
[General]
■ The volume on this map is too small. I think the sound of the map 50 ~ 60% is better (ex -> 00:20:629 ~ 00:52:629 this part vocal and background volume so big. but you are used 30~40% small sounds.) but If it is intentional. keep this volume suggestion.
//adjusted in previous mod.
[Easy]
■ 00:07:629 (4) Can you put in the clap and sampleset drum?. It sounds very clear.
//the violin is clearer, so i used whistle.
■ 00:19:629 (4) I think the note rhythm a little simple. because 00:19:629 ~ 00:20:296 this part is emphasized the sound of the drum. so my opinon, the put a 1/1 long slider is better imo.
//it's the lowest diff, so some space is ok.
■ 00:23:629 (2,1) nazi, Can you try this slider patterns more improve for blanket?
//i don't like blanket ;w;
■ 00:36:629 ~ 00:52:129 This part notes the sound is too small. I think the note sounds increase 50~60% is better.
//adjusted in previous mod.
■ 01:02:629 (4) The slider head add finish here
■ 01:05:629 (3) The same ^
■ 01:07:629 (1) The slider end add finish please.
■ 01:09:629 (3) ^
■ 01:10:296 (4) ^
■ 01:13:629 (2) Really so many don't add finish sounds! this slider head add finish sound too !
■ 01:18:629 (4) ~ 01:30:629 You should be check this part missing finish sounds.
//finish is too noisy for me so i prefer whistle.
[Normal]
■ 01:05:963 (2) I think the slider flow is ctrl+g is better
//but it should DS ;w;
Good diff :3
[Hard]
■ 01:07:463 (4) The note spacing is unbalance. move to x:4 y:232 here.
//ok
[Insane]
■ 00:04:296 (4,5) - 00:05:296 (3) - 00:05:963 (3,4) The patterns flow a little awkward. perhaps, this patterns can be further improved. Can you try the patterns flow Ctrl+G?
■ 00:07:629 (1,2) ^
■ 00:20:629 (1,2) You should widen the spacing. This part has a time difference.
■ 00:34:296 (2,3,1) Unbalance spacing here.
■ 00:35:629 (1,2) This is patterns a rhythm 3/4 but used big spacing. it's a player is confuse 1/4 rhythm here. Please decrease this patterns spacing.
//↑@ZZH
Good luck with ranked :3/
//thanks for mod!jyu wrote:
Hi! from your m4m queue. I hope this can help you
[Easy][Normal]
- 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
- 00:42:629 - 00:43:629 - same reason as the above. i suggest at add a finish hitsound at 00:42:629 (3) - 's slider head and tail
//same as another diff.- 01:07:296 (1,2,3) - only suggestion for slider's pattern. i'd copy (1)'s shape for (2) and (3). First i copy paste (1) then ctrl+H and rotate it -75 degrees. it will form like this https://puu.sh/tsa6m/a4bf7956f8.jpg . then copy paste (2) and rotate it 30 degrees https://puu.sh/tsa9n/f1c7d3bd7a.jpg
//hmm...- 01:13:629 (2) - finish hitsound at slider's head would be nice
//same- 01:15:629 (1) - also only suggestion. i would re-adjust the shape like this https://puu.sh/tsain/00864df812.jpg for better flow
//good idea, but current flow is also ok imo.[Advanced]
- 00:01:296 (2,3) - only weak suggestion about blanket. i tweaked the curve a bit for better blanket https://puu.sh/tsaIQ/019f7bac32.jpg
//ok- 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
- 00:42:629 (3) - finish hitsound at slider's head?
- 00:43:629 (4) - ^
//same- 01:13:629 (3) - ^
- umm not much to say about flow etc. maybe same suggestions about hitsound like previous diffs. maybe you can add some finish hitsounds at these places?
[Hard]
- 00:15:963 -
- 00:42:629 -
- 00:43:629 -
- 01:13:629 -
//same- 00:54:629 (3) - is it just me or i think its weird to end this slider at the red tick. idk only suggestion, it kinda plays better when you end this slider at 00:55:296 -
//ok
- 00:12:629 (1) - k this is very minor. move the node at slider's tail a bit to the right for better blanket
- 00:17:629 (1) - remove nc. same combo consistency like previous diffs
//in hard diff, i NC every bar lines in kiai part while NC every two bar lines in other parts.
also same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?- 00:15:963 -
- 00:42:629 -
- 00:43:629 -
//same- 01:12:629 (1) - remove nc. same combo consistency like previous diffs
//samewill continue this afternoon >.<
EDIT: mod continuation
[Insane Collab][Another]
- 00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
- 00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
- 00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
//↑@ZZH- 01:12:629 (1) - remove nc. same combo consistence like previous diffs
//like other diffs- 01:29:629 (1,1) - its the same like hard diff. since its insane, i recommend to make the gameplay more challenging like this https://puu.sh/tsBkN/223ffa2584.jpg i personally like it better since it kinda emphasis the ending
//yeah but both methods are okay in gaps. i prefer reverse*3
same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?- 00:15:963 -
- 00:42:629 -
- 00:43:629 -
//as another diffalso nothing to comment on Extra diffs, maybe same combo and hitsound suggestions like previous diffs
- 00:17:629 (1) - remove nc
- 01:12:629 (1) - ^
//i NC every bar line
same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?- 00:15:963 -
/*
the reason is that i want to make these 6 drums continued, and i didn't move this circle away.
*/- 00:42:629 -
- 00:43:629 -
//okay, also add a finish at - 01:15:296 (8) -
really fun to play wwwwww
//thanks
anyway i think this sucks its a solid mapset and fun to play www
//thanks
goodluck!
//thanks for mod! very helpful.Nao Tomori wrote:
[extra]
http://puu.sh/tW63N/9c6dfb06fa.png haha very funny xd
//lol
the use of pure grid snap is consistent, but doing that led to some weird emphasis and spacing issues in my opinion.
00:01:296 (3,4,1) - feels very over spaced compared to things like 00:03:296 (3,4,1) - or 00:09:463 (4,1) - the next time that part repeats.
//yeah but i don't have a good idea to fix. i don't want to repeat one pattern in a part from start to end. this kind of DS adjust is ok imo.
00:09:629 (1,2) - ends up being a rather large jump, even though 2 doesn't have very strong emphasis on it imo.
// in fact, this DS is not so big. we don't need to move to 1's tail.
00:17:629 (1,2,3,4) - despite this section being definitively calmer these jumps are the same as the ones in the intro.
/*
nope, there are claps on 3 and 4. this jump should be 2 or higher in intro part, see - 00:11:629 (1,2,3,4,5,6) - . it's already smaller due to calm music.
*/
01:05:463 (4,1) - 4 has more emphasis than 1, with regards to spacing, but 1 has a strong vocal starting on it as well as a hitsound.
//nice, changed a bit.
01:09:296 (3,4,1) - is a lot easier than 01:08:296 (3,4,1) - despite being the same sound and the 3rd of that pattern.
//ok, will consider of another pattern.
some of these issues are not that hard to deal with but others are very tough due to the restrictiveness of your concept.
other things
00:07:629 (1,4) - these overlaps are somewhat ugly in my opinion
//yeah, too hard to fix. i tried my best to reduce these overlap.
00:35:463 (4) - i don't really think 4 should have the same emphasis as 2 and 3 since it's a quieter drum
//too hard to fix. will consider of it.
00:35:963 (2,3) - does not sound like it needs a triple here.
//to avoid stack.
00:55:129 (4,5) - these things not aligning looks kind of strange since the rest of the pattern is fully square.
//i only dock slider's end, so don't have method to deal with it.
01:02:129 (3,4) - i think this spacing is too large, compared to 01:01:629 (1,2) -
//i don't have method to fix.
01:28:296 (5) - i believe this should be two notes since the violin has two notes
//ok, changed.
//really helpful!
[another]
00:04:296 (3,4) - these should be a slider in my opinion, since the violin is playing three descending notes and 4 is not on a new note.
//because these two beats are all clap.
00:07:963 (3,4) - i don't think there is a constant 1/4 rhythm, especially not in the deeper drums that were followed at 00:15:629 (1,2,3,4,5,6) - .
//my earphone can't hear any drums, so i used 1/4 reverse to map a feeling of "stop".
00:35:463 (4) - i believe this note should have lowered spacing compared to 2 and 3.
//okay
00:57:629 (1,4) - this doesn't look very good imo. similar other sliders have this issue too.
// a ok pattern imo.
01:19:296 - same thing as the first point.
//same.
[collab insane]
//i will reply instead of ZZH. but i don't know his structure, i don't want to ruin it, so i will reject as many as possible. sorry.
00:01:629 (1,2) - strange rhythm, the violin is clearly dominant here and is followed later but the drums are highlighted?
//he want to follow drums.
00:13:963 (3) - while it fits the pattern, i don't think 3 should have a wide angle into it since it's somewhat awkward to play, and 3 is not a very strong note to emphasize.
// i agree with you, but i don't know what ZZH think.
00:16:629 - better to put a clickable object right before a spinner imo.
//maybe he doesn't like it.
00:19:713 (2) - this is clearly not in the song... and 3 is not a strong note that should be emphasized by an overmapped triple into it i think.
//if we turn down the playback rate, we can hear a light 1/4 . (but i'm agree with you)
00:20:296 (6) - should be more spaced out imo.
//in fact it's already spaced out because - 00:19:963 (4,5) - not move
00:36:379 (4) - unneeded overmap
//i don't know what ZZH think...
//↑@ZZH
00:56:962 (2) - seems like very small spacing for this note.
//it's okay imo
i think, the execution of the theme in the extra means that your mapping is too restricted in my opinion. i personally don't like it much, but i'm sure others do, since it's an interesting concept.
//thanks.
good luck.
edit: sorry for english mod X d
是这样的,我这里想做一个间距逐渐变大的效果..Gaia wrote:
(路過
Extra:
00:15:629 (1,2,3,4,5,6) - 這個我覺得flow有點奇怪, 你覺得這樣如何? http://puu.sh/tXzGl/796fcd7d12.jpg
圖很有趣^^ 加油瞜/
//thx for mod_Yiiiii wrote:
NO KDS
HardInsane Collab
- 01:00:296 (3,3) - 01:08:963 (2,1) - 据说这种能叠好,那我就发出来了,stack
//可
这个难度大概也该开始有clickable 1/4了,毕竟Insane里面五连1/4都出来了。
//spread完美,比市面上90%的图都好,放一万个心吧Another
- 01:31:629 - 加个圈?不加的话那个重音没东西感觉很别扭。
//这里不是有圈吗- 01:09:296 (3,1) - 01:08:296 (3,1) - 感觉可包blanket的地方挺多的,不考虑包一下吗?
Extra
- 00:18:629 (1) - 忽然慢下来感觉在这个难度不太合适,你可以试试不改sv然后改滑条形状来降低实际sv
//没什么不合适的...- 00:37:129 (2,1) - 有点像蓝龙的屎排列...我个人不太建议这种折的滑条复制旋转,因为这样会造成各种近45°角的直滑条什么的,建议改掉形状。
//就这样吧,整个set除了ZZH的部分都是用红点滑条来代表这种闷的鼓点- 00:48:463 (4,3) - stack
//可- 00:55:629 (1) - 感觉怪出来的那一小段有点短,建议长点,或者干脆不拐。
//这是为了接下来的flow呀...这里停顿一下挺好
- 01:29:629 (1,2,3) - 啊啊啊啊啊,这个擦边我每次看见都想来po一下,试试改cs啥的去掉吧orz
//改CS的话大概要改成CS7..
//thx for mod! waiting for ZZHKoiyuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
EasyNormal
- 00:07:629 (4) - 尾巴加个drum clap?我觉得每个diff都可以加一个
- 00:15:629 (4) - ^
//我试了一下,感觉有点违和..可能是因为默认音效比较大声?还是算了..Advanced
- 00:28:629 (1,2) - blanket
//fixedInsane Collab
- Fine.
Another
- 00:16:629 - 加个note,转盘晚1/4开始?
- 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
- 00:33:629 (1) - remove nc? 前面就没加来着
- 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
- 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
- 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
- 00:53:629 (4) - nc?
- 00:59:629 (1,2) - blanket? 01:00:296 (3,4) - 也可以再摆开点
//这个距离感觉差不多?稍微修一下吧- 01:08:296 (3,1) - 01:09:296 (3,1) - nazi blanket
//关于blanket,其实这个难度的blanket我都故意稍微弄歪了一点点.. 以此来表示我没有在做blanket
虽然zzh的部分我写的比较多,但zzh的部分还是质量更高一点Extra
- 00:15:963 (3,5) - 可以加两个nc
//不要,NC太多不好看- 00:48:463 (4,1) - 不摆个跳吗,1可以ctrl+g一下
//好- 01:00:629 (1,2,3,4) - 大钝角跳比较卡手
//这里其实确实只是因为空间不够才摆的钝角跳,不过作为补偿,DS比一般的跳小了0.5x以上,应该还是可以打的
感觉这个diff的后两个kiai的跳有点反flow,打起来不太舒服
//呃,你觉得有哪里要改?具体举几个地方吧.. 我感觉不到哪里会卡图一般般吧……改了找我吧
- 致敬HW?
//其实不是.. 做这图的时候我还没打过tsubaki- 00:55:296 (5,6) - 这里的位置偏移会造成长时间的定点移动错位,后面接的长滑条就很容易miss了
//你说的对,但是这似乎没办法改,因为我是叠滑条尾的
Insane Collab确实是all fixed了.. @老m 建议你再检查一下,可能我有的地方改搓了
- 00:16:629 - 加个note,转盘晚1/4开始?
- 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
- 00:33:629 (1) - remove nc? 前面就没加来着
- 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
- 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
- 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
- 00:53:629 (4) - nc?
thanks!Koiyuki wrote:
bubbled
thanks!Plaudible wrote:
hype! \o/
thanksNao Tomori wrote:
wow bubbled, congrats.
不好意思呢,我现在不太想摸图(看我主页),而且你的曲子...EleganLty wrote:
感觉这么排列会懵?(我只个纯新看不懂诶。。。
顺便求摸
osu.ppy.sh/b/1235080