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Nakamura Meiko - Aka no Ha

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Topic Starter
Lily Bread

Atrue wrote:

M4M
//为什么是英文,看着头疼。

[General]
Need more work in detail personally speaking, but if you are really fine with it, it's not be too hard to get ranked with current work.
/*
上来第一句话听着就让人很不舒服。你的个人意见不能代表什么,这种说出来除了让人不快以外没有任何用处的话,说出来没有任何意义。我做这张图前后花了一个月,一天1-3小时不等,你看上去觉得可以改进,因为我都把时间花在思考这里应该是一个1/2滑条,还是两个圈;是钝角跳,还是PP跳之类的问题上,而不是这里blanket弯一点,那里blanket平一点。改一个圈对图质量的提升比10个blanket都高。
*/

According to http://syncarts.jp/sp/sacd4007/, I doubt about the current artist setting. Official artist should be SYNC.ART'S I believe.
//我查到的meta跟骏马一样,见2楼
//没搞懂,到底应该是什么?按你这么说的话,那么senya歌的都应该要写幽闭星光了吧...

[Easy]
  1. Structrual Issue
    Exactly the same thing as normal. Slider shapes.00:28:629 (1,2) - Things like this is not wrong, but just makes people think that it lacks design.
//不知道你为什么就用people做主语了,你只是你,不是people。


[Normal]
  1. Structrual Issue
    Some sliders are just not so good to look, but I guess that is pretty minor stuff. Generally speaking, people will avoid using the same kind of slider with different arcs consecutively, so it just made it look not so good sometimes.
    //我还觉得复制粘贴的人是在偷懒呢。

  2. Minor Picks
    01:21:629 (1,2) - This really looks not good. I don't know how to "fix" it but how about this?
//不好,两个滑条map到的音显然不同,那么做得不一样没什么问题。

[Advanced]
  1. Structrual Issue
    Still, detail is not really perfect, like blankets.

    00:07:463 - 01:22:463 - I strongly think the rhythm should be like this since the white tick is quite important and there is no reason for you to put it on a slider end. /*
    - 00:07:463 - 这里没有任何音,看看前面和后面就知道我为什么不按你那样做了。如果把你的2改成一个圈,那又会有一个停顿,感觉也不是很舒服。现在这样我也是权衡过的。
    */
[Hard]
  1. Structrual Issue
    This diff is well arranged.

    00:49:629 (1,2,3) - If you have a gap between 2 parts, just make the distance not so easy to be read as 1/2. You can use sinply stack for this case here.//不,实际上这种的叠起来才是真的坑。因为前两个是1/2gap,叠起来的话会让人非常想在第三个出来之前就按下去。
  2. Minor Picks
    00:37:129 (2) - Just speaking, if you can make the distance same as previous one, it will look not so squeezed for the sliders.
    //因为开了GS所以不好调,另外0.1x的ds差别根本不明显,除非我凑上去看,并且滚轮前后翻,不然我看不出有什么区别。

    01:17:629 (1,2,3) - 01:20:963 (2) - General detail about this diff is still not so perfect, like this arrangement, I would say if you make the notes equally spaced, it will look better. Now it's just not too bad.
    //为什么一定要等边三角形?等腰三角形也是一种很好的flow。
[Insane Collab]
  1. Structrual Issue
    Some issue with distance, and not tidy enough.

    00:01:296 (3) - Unsnapped slider.
    //帮ZZH改了

    00:20:629 (1,2,3,4) - This distance change between 2,3,4 is actually really confusing. I strongly suggest make 2,3 closer than 1,2
    00:24:629 (1,2,3) - This is reasonable, 00:26:296 (6,7,1) - but following this distance, I would say that there is not sign of suddenly accelerate. Since it's still in slower part of the song, it would lead to misreading. So how about this?
    00:28:629 - And since you copied that part, this part actually also fits to the mods mentioned.

    00:53:296 (3) - Another place that may make some confusions here. I would just suggest making a slider to cover the sound and make the distance more reasonable.//↑@ZZH

    01:29:629 - Just map it rather than using 2 reverse sliders to cover the whole part. Maybe using 1-reverse slider may help here?
    //太难,我觉得。我讨厌1/3 snap这种坑死人的东西。
  2. Minor Picks
    00:37:629 (1,2,3,4) - Stack, pattern, overall pattern placement needs improvement. Actually if you see the intensity of rhythm, it's even more intense than before, but you actually weakened this part in the higher diffs.

    00:39:796 (2,4) - At least stack them, but there is way to go if you want to make the distance more comfortable.

    00:41:796 (2) - Seems that you intentionally made this overlapped, but I still think that it would be better if you just make it stacked.
    //↑@ZZH

    01:08:296 (3) - Another place that you can make it stacked, and the blanket also seems not perfect./*
    //三个insane的这个部分我都绝对不会去动的... 在这三个vocal组上,我思考的时间应该占整个难度的50%左右
    */

    01:21:629 (1) - Moving it a bit will make the blanket better looked, or if you are not intended to do so, this will still help in overall pattern outlook.//没看到哪里有blanket了..我只是做出个flow而已

    01:26:629 - Just mentioning since here is really hard to change something. This whole part is lack of overall control of distance since you can see all kinds of distances between objects, especially when you apply blankets, you will see that no blankets are just actually doing the same visual distance. This will make it not so tidy.
    /*
    看不太懂。如果你是说间距问题的话,本来Hard以上的难度间距就只要有一个相对性就好了,所有跳都要x.x DS的话,所有人都别作图了。
    */
[Another]
  1. Structrual Issue
    General distance is bigger than I assume. Also need some flow-wise enhancement.

    00:08:129 - As I said in Extra, it's not hitsounded enough, just follow the mod in Extra and see if we can find something fit here
    //我的耳机确实听不到这里有鼓点,所以我认为这里是轻鼓点,因此不加音效

    00:55:629 (1) - This place is just too close to the previous note in the stream. Make it at around 0.5x will satisfy your need here.
    //好
  2. Minor Picks
    00:05:463 (4) - You can just move the note a bit upward to make the pattern more balanced.//不好。这里做出了钝角所以DS应该小一点。

    00:58:463 (4) - This flow is too harsh to suddenly jump to the corner of the map. I would like to see something like making it more intuitive to move rather than a note in a remote place, though you got a blanket here. How about making it under the slider 1? After testplaying it will not affect reading this note due to blocking. /*
    我遮挡尽量少用,因为不整洁。
    http://puu.sh/s9zSk/22a30e35c3.jpg
    ↑这种形状是我不得已的时候才用的;如果你开EZ让auto打一遍这个diff,你大概就懂我眼中的整洁和你眼中的整洁有什么区别了。
    */
    01:18:296 (3) - The reason people use blanket is to make the visual distance more balanced, but this blanket actually makes it less balanced in ditance. Just make it some other places to get a better look./*
    一个diff里的跳总是会有大有小的,即使它们表达的音乐差不多。所有跳都一样大的话就没法做图了。
    */
[Extra]
  1. Structrual Issue
    Not in my favor. You can use symmetry, but all sliders straight uprightly gives me a sense of lack of consideration. Another thing for symmetry is to pay attention to flow and distance, since it's easy to lose the balance between flow and symmetry patterning.

    00:08:129 (4,5,6) - Not enough hitsounded. I guess you can try Drum set and see if it works if you set: 00:08:129 - Drum finish, 00:08:296 - Drum clap, 00:08:463 - Drum Normal. This also applies to other places with similar arrangement.

    00:22:629 - this overlap is so unintended and it can be better if you move the heads totally stacked in the center. You may need to move some sliders to make them stacked, but I see no reason for the current overlaps.
    Some sliders may affected
    00:23:629 (1) - 00:25:629 (1) - 00:30:629 (1) - 00:31:629 (1) -
  2. Minor Picks
    00:03:629 (1,2) - Moving the slider heads to the horizontal axis can make it easier to use stacking, rather than incomplete overlapping. You also need to move this 00:04:629 (1) - is you do so.

    00:09:629 (1,2) - Same issue as above. Symmetry does make it easier to copy and paste, but in this place it can be used for ctrl + J or something else, rather than exactly the same thing.

    00:13:629 (1) - Move it a bit downward to make it symmetry.

    01:29:963 (2) - Moving it a bit upward can make it not overlapped.

    01:01:296 (3,4) - Rhythms like this can be designed as something like this to make the vocal more emphasised. //一看就是没看3楼的,所以整个ex的摸都没什么意义
Forum PM for any questions related. Thank you!
/*
blanket的话,因为我是开GS的,所以稍微歪一点很正常。不影响flow就可以。
认真一个个看完了,然后回了很多但是都删掉了,只把重要的地方回了吧..
你主观摸然后我回“我喜欢这样”,这没什么意思。
如果你觉得我这样不尊重modder..那我也只能抱歉了,因为我觉得是做论文摸的modder首先不尊重mapper的,就像那个doyak。
*/

edit: ↑过几天再回剩下的
既然一定要回那就今天回掉算了。很明显你的思路和我不在一个频道上,就像女人跟男人吵架,没有任何意义。所以说再多也没有什么意义。
另外,你不能代表整个社区;即使你能代表社区的喜好,这也不影响我飞图。如果什么都往社区喜好上凑,那么大家都应该只做PP图了。
能摸一张认真做的图摸出很多东西,那么多半是你摸图的角度不对。
Atrue
mod这个东西呢,是把能提的,对这个图有利的意见提出来,并且加以解释,帮对方想想办法的过程,你要接受就接受,不接受的话,懒得改不是理由。如果还有提升的空间,仅仅因为我懒得改就放过去,那是态度问题。
所以在这个立场上,我会把知道的都提出来,有重要的有不重要的,我也分了issue和minor pick这么两点,反正这也不是泡图也不是qua图,早期能多提出来加以注意避免以后翻船的话,何必等到后边,对吧?
关于审美这个东西,本来也就是主观的。我是从经验谈起,有些东西往往容易被接受,而有些没有那么容易。既然要走rank的流程,我就按照大家接受的形式来考虑,并没有说我就代表什么社区的主流意见,只是说我认为很多人可能会这么想,经验上来讲。
最后一点想说的是,不要认为mod都是跟你说,一定要改,不改不行的。不要有太大压力,搞得像受到迫害似的。第一点,无关泡的情况下,fix不fix是你自己看着来的,因为无关ranking process。如果是关系到ranking甚至dq,我觉得也不要太急躁,至少那样的情况说明,这种想法在有一部分人那里是过不去的。而这一部分人往往是bn qat,戳泡和dq都是在说,community暂时不认同这样的想法。你可以据理力争,但这时候就不能主观了,因为你的主观已经被deny了,这时候要从社区的角度来回应,考虑,是不是这种思路迎合了大众审美?如果没有或者暂时没有,那么不rank又如何呢?反正你自己做的图自己欣赏,本来也不是为社区着想或者服务的。
Topic Starter
Lily Bread
给你举几个例子,你看看这两个人的长摸跟你的有什么区别。
-Nanaka-,这个长摸改得我几乎remap,不过我不觉得他的摸有什么让人不适的地方。
t/377171/start=30

Sonnyc,我一度认为他是来搞事的,但是他的摸挺有价值,说的也都比较有道理。
t/440558/start=75

说白了,你挑nazi可以,这是你的modding style,但是你要边挑nazi边说need more work,然后还不忘来句lack design什么的....你觉得这种话除了让人不舒服以外还有什么意义呢?摸图就摸图,没必要把自己的评价也附上。
Atrue

Lily Bread wrote:

给你举几个例子,你看看这两个人的长摸跟你的有什么区别。
-Nanaka-,这个长摸改得我几乎remap,不过我不觉得他的摸有什么让人不适的地方。
t/377171/start=30

Sonnyc,我一度认为他是来搞事的,但是他的摸挺有价值,说的也都比较有道理。
t/440558/start=75

说白了,你挑nazi可以,这是你的modding style,但是你要边挑nazi边说need more work,然后还不忘来句lack design什么的....你觉得这种话除了让人不舒服以外还有什么意义呢?摸图就摸图,没必要把自己的评价也附上。
图都不一样,这种比较没有意义,我的mod如果不合口味,何必来m4m呢?七花的日语mod我看得不太明白,sonnyc我也打过交道,modding也是不错的。再说改和不改取决于你。至于评价,我确实在照实说话。 这种情况rank是没啥问题,但明明还有更好的进步空间。 再说明白一点,我说的这句话的意思是,按照qat时代的思路,我不会点这种图,但我应该不会因为这些来dq。 每个modder也有自己的好坏评价标准,对我而言,细节虽然不是最重要的,但处处不拘小节会给人一种粗糙的感觉。粗糙感给人一种没有细致规划的感觉,是我的直感。 作为现在这个阶段,我个人是不推荐就这么push forward的。整体感对于modding很重要,结论是之后要做什么的指向,我很习惯这样给出一个风向标,以便mapper不至于注重局部而忽略了整体的结论。 还是回到那句话,mod是针对图的,don't take it personally. 在这个阶段,图都还没rank,没人能来所谓“找事”,无冤无仇的,写这么多字要是认为针对个人的话,未免太高看自己了。虚心一点,萝卜白菜各有所爱,着眼pattern构成固然重要,但细节更能决定成败。再说我也不是全都摸的nazi,之所以看着像nazi摸,是不希望干扰你的idea,所以误会还是有点深233
Topic Starter
Lily Bread
一般人摸图:“美女,试试这件衣服如何?看起来挺适合你的”,balabala。
你摸图:“虽然你长的磕碜了点,不过穿上这件衣服的话看起来还不至于太糟”,balabala。

↑大概是这种感觉
Atrue

Lily Bread wrote:

一般人摸图:“美女,试试这件衣服如何?看起来挺适合你的”,balabala。
你摸图:“虽然你长的磕碜了点,不过穿上这件衣服的话看起来还不至于太糟”,balabala。

↑大概是这种感觉
哪有说modder非得顺着你说话的道理,人都是平等的,再说直接比客气更高效。况且遣词用句,我也做到了礼仪适度。 我有直接说话的权利,也认为直接了当比客套话要强,至少我说明白了我的态度。
Topic Starter
Lily Bread
顺着别人意思来说话会让人比较容易接受,这是很正常的。你说你有说话的权利,那我自然也有不开心的权利,对吧。
以我的审美观来看的话,我摸过的50%左右的图需要大改,20%左右的图需要remap,只有不到30%的图大致符合我的标准,但是你有看见我直接和谁说过“你的图太差了,需要大量改进”之类的没有任何意义的话嘛?
嘛算了,跟程序员说这些大概也没什么用...
Atrue

Lily Bread wrote:

顺着别人意思来说话会让人比较容易接受,这是很正常的。你说你有说话的权利,那我自然也有不开心的权利,对吧。
以我的审美观来看的话,我摸过的50%左右的图需要大改,20%左右的图需要remap,只有不到30%的图大致符合我的标准,但是你有看见我直接和谁说过“你的图太差了,需要大量改进”之类的没有任何意义的话嘛?
嘛算了,跟程序员说这些大概也没什么用...
你说不说与我何干?我也没说谁的图“太差”啊,那句话是有实际作用的,用来判断你图到底是不是差不多能qua的。还有,这thread说关于你图的事儿,别扯有的没的,有则改之无则加勉。
yf_bmp
我看了下another质量应该是没什么问题的 顶多做做小修改
insane我怀疑有的部分是zzh做的 整洁度乱七八糟的 建议nuke他
再以下目测也没什么问题

说下Ex,这种风格可以,不过你要做成九宫格的感觉,这种整洁度真差了很多,即使是你有意为之那也是让我觉得很乱的,我随便截几个图你看看

好 你可能会说是你为了另外一些地方而不得不这样 但我还是要说一遍 如果真的要做成横竖九宫格这种感觉,需要非常干净整洁的铺面。
^对于这种情况我十分推荐改一下SV,让首尾都能完全重叠/有一端完全与其他分离(也必须要有固定间距),就不会产生凌乱的感觉。
Topic Starter
Lily Bread
我只能说你的理解也是有偏差,我一直在强调摸图就摸图,没有人来让你给评价。你觉得有问题就摸多,觉得没问题就摸少,为什么非得加一句“有待提高”?

to yf
你说的对,有的部分SV确实可以改一下,也不影响别的部分。另外我还是把这九个东西改成正方形吧,矩形的话似乎总有人会挑
A Maker
经验不多,送上水摸(大概提得多些是排列的美观,节奏的方向),应该写不了多少 Orz

[General]
所有难度的摆放给我一种很随心的感觉,下的节奏之间很多没有联系,显乱,具体下面说

[Easy]
00:11:629 (4) - 这个滑条位置不好看
00:16:629 (1,2,3,4) - 单点之间还是有点联系性排列好些,不然会很显乱
00:24:629 (1) - 我看过大部分Easy基本上都是类似一条线排列,上一根滑条是往上弯的话,跟音乐节奏走我觉得应该是先下后上的滑条更合拍,而不是突然跳到下方后的比较平滑的滑条
大概是这样的感觉?
00:46:629 (3) - 换成直线滑条吧,这个旋律连续的这种滑条感觉不太合,而且会使排列不那么好看,不知君意下如何?
后面的一些地方差不多也就是上面的说的这种感觉

[Normal]
00:02:296 (4) - 跟着上个滑条的方向就行,没理由出现右边
00:09:629 (3,4,1,2) - 像这种,你可以把3的尾巴和2的起点重叠,然后4和1与3 2的重叠点形成个三角型,排列绝对要好得多
00:20:629 (1,2,3) - 这种滑条之间就感觉联系得起来,就感觉要好很多,其余的好多地方就感觉没有这样融洽
后面大致也就是这样的问题了,滑条对于排列很重要的,感觉如果几个节奏之间如果没有联系的话就会显得很乱

[Advanced]
对于Hard来说又太过于一条线排列了,有些地方你两个节奏点之间的间距完全可以放成2倍到3倍之间,例如:
一开始:这样能起到的折返效果就很融入音乐,哪些地方适合这样呢,大概就是。。。噔~噔噔噔噔~~~的这个“噔~~~”有种拖着走的感觉的地方。说得有点含糊,不过应该还是能理解的吧 - -

00:22:629 (3,4) - 4的位置很奇怪
01:29:629 (1,2) - 丑。。

[Another]
00:00:629 (1,2,3,4,1) - 要么后面的1滑条首尾互换,要么3和4换位置,不然扭得很奇怪,不觉得么?
00:06:629 (1) - 首尾换
00:07:963 (3,4) - 尾巴朝上
00:09:629 (1) - 旋转90度
00:10:629 (1) - 旋转 - 90度
00:55:296 (5,6,7,8,1) - 丑
都是类似以上的建议

[Extra]
想法不错,但是总感觉有点怪怪的,估计是因为滑条头并没有在九个点上的缘故?
这类图更像练习图?因为9个点的限制明显感觉太局限曲子的那种旋律

[Hard]
00:01:629 (1,2) - 建议合成滑条
00:09:629 (1,2) - 同上
00:13:629 (1,2) - 同上
。。。。同上
Hard难度应该用不上多那个节奏点
改滑条的话,建议把这几个滑条的速度调慢些。Hard难度不知道限制这个不,很少做Hard难度,不清楚。

[Insane Collab]
00:50:296 - 加个滑条?去掉00:50:463 (3) - ?
这个难度前面和后面感觉就有点。。。还有待提升 - -

  • 大概就这么多了吧。觉得我的mod有帮助到你的话,以后随时可以找我mod图,不过要我游戏在线哈~ :)
    以上
Topic Starter
Lily Bread
@yf
尝试着做了一半,发现真的让滑条头也那样叠好的话,flow就比现在差太多了..我也只能在原来的基础上尽量改整洁一点了

Light blue wrote:

经验不多,送上水摸(大概提得多些是排列的美观,节奏的方向),应该写不了多少 Orz

[General]
所有难度的摆放给我一种很随心的感觉,下的节奏之间很多没有联系,显乱,具体下面说
//是嘛?

[Easy]
00:11:629 (4) - 这个滑条位置不好看
//看起来没什么问题的样子

00:16:629 (1,2,3,4) - 单点之间还是有点联系性排列好些,不然会很显乱
// - 00:17:629 (2,3,4) - 这三个其实已经很几何了..不过1是可以调一下——但是没有位置,所以还是算了

00:24:629 (1) - 我看过大部分Easy基本上都是类似一条线排列,上一根滑条是往上弯的话,跟音乐节奏走我觉得应该是先下后上的滑条更合拍,而不是突然跳到下方后的比较平滑的滑条
大概是这样的感觉?
//这个不能算突然了..已经隔了3拍了

00:46:629 (3) - 换成直线滑条吧,这个旋律连续的这种滑条感觉不太合,而且会使排列不那么好看,不知君意下如何?
//唔,没什么感觉...

后面的一些地方差不多也就是上面的说的这种感觉

[Normal]
00:02:296 (4) - 跟着上个滑条的方向就行,没理由出现右边
//可以

00:09:629 (3,4,1,2) - 像这种,你可以把3的尾巴和2的起点重叠,然后4和1与3 2的重叠点形成个三角型,排列绝对要好得多
//叠起来的话容易让人一下子反应不过来

00:20:629 (1,2,3) - 这种滑条之间就感觉联系得起来,就感觉要好很多,其余的好多地方就感觉没有这样融洽
//其实EN没必要追求blanket,像我这种懒得调blanket的一般都是做三角形flow做过去的。

后面大致也就是这样的问题了,滑条对于排列很重要的,感觉如果几个节奏之间如果没有联系的话就会显得很乱

[Advanced]
对于Hard来说又太过于一条线排列了,有些地方你两个节奏点之间的间距完全可以放成2倍到3倍之间,例如:
一开始:这样能起到的折返效果就很融入音乐,哪些地方适合这样呢,大概就是。。。噔~噔噔噔噔~~~的这个“噔~~~”有种拖着走的感觉的地方。说得有点含糊,不过应该还是能理解的吧 - -
//我的排版没什么问题,因为这个adv是按困难normal做的

00:22:629 (3,4) - 4的位置很奇怪
//行吧,调整一下flow

01:29:629 (1,2) - 丑。。
//嗯,那我调整一下位置

[Another]
00:00:629 (1,2,3,4,1) - 要么后面的1滑条首尾互换,要么3和4换位置,不然扭得很奇怪,不觉得么?
//这个我确实不觉得..

00:06:629 (1) - 首尾换
//一样..

00:07:963 (3,4) - 尾巴朝上
//意义不大,反而让跳变成了钝角

00:09:629 (1) - 旋转90度
00:10:629 (1) - 旋转 - 90度
//意义不明

00:55:296 (5,6,7,8,1) - 丑
//那我也没办法,总不能拆成大间距连打吧..

都是类似以上的建议

[Extra]
想法不错,但是总感觉有点怪怪的,估计是因为滑条头并没有在九个点上的缘故?
这类图更像练习图?因为9个点的限制明显感觉太局限曲子的那种旋律
//这个想法我刚开始作图的时候就有了,不过一直没有合适的曲子让我去实现,直到我听到了这首180BPM,3/4拍的曲子

[Hard]
00:01:629 (1,2) - 建议合成滑条
00:09:629 (1,2) - 同上
00:13:629 (1,2) - 同上
。。。。同上
//这里明显是有两个音的, - 00:01:629 (1) - 是提琴,- 00:01:796 (2) - 的头是clap,在hard里都不应该漏

Hard难度应该用不上多那个节奏点
改滑条的话,建议把这几个滑条的速度调慢些。Hard难度不知道限制这个不,很少做Hard难度,不清楚。
//如果是这样的话我觉得我还是有一点发言权的吧..毕竟我做自己了15个set的ENH,我觉得现在这个Hard,perfect

[Insane Collab]
00:50:296 - 加个滑条?去掉00:50:463 (3) - ?
这个难度前面和后面感觉就有点。。。还有待提升 - -
//↑@ZZH

  • 大概就这么多了吧。觉得我的mod有帮助到你的话,以后随时可以找我mod图,不过要我游戏在线哈~ :)
    以上
//挺有意思,感觉你会变成一个很有趣又厉害的mapper
//thanks for mod
-Atri-
Placehold for M4M, might come back if i am able to mod
-Atri-
Water mod4咕 request from PM

聽著黃油H情節的叫聲來摸圖真是酒池肉林

[Hard]
  1. 00:49:629 (1,2) - 這個最好放跳,這裡的鼓聲是突然間變重的,將 00:49:796 (2) - 疊上 00:50:296 (3) - 的話不但顯出重音,2至3的停頓比較適合一些
    本來想吐槽這個沒有在finish的地方放跳突顯出那個finish音的,不過看見你完全沒有放的話我當你是故意吧orz

[Insane Collab]
Fine.

[Another]
  1. 00:12:463 (6) - 這個移開一些,將它連 00:12:129 (4,5) - 作個三角形怎樣?感覺打得順手一些
  2. 00:13:129 (2) - 這個可以移上一些,大約疊著 00:12:129 (4) - 吧,現在的打起來有些被壓著的感覺
  3. 00:18:463 (4,1) - 這兩個最好不要疊,我打的時候差點卡住了
  4. 00:44:963 (2,3) - Ctrl + G,這個不應該是由裏至外的嗎
  5. 00:45:963 (2,3) - ^
  6. 01:05:629 (1) - 感覺 Ctrl + G 的話flow會順一些

[Extra]

  • 很像蝦仁的作圖風格啊。。。這樣我盡量摸了
  1. 00:06:629 (1) - 這樣硬伸出來打起來較不舒服,將 00:06:296 (3) - 的尾與 00:05:963 (2) - 的尾垂直對齊好嗎?反正 00:06:629 (1) - 不需要跳
  2. 01:20:963 (2) - 這個放近一點,感覺這樣flow會好一些

All lower diff is fine 教我怎樣摸

My map if you want to mod: https://osu.ppy.sh/s/443014

Good luck~
Topic Starter
Lily Bread

KuranteMelodii wrote:

Water mod4咕 request from PM

聽著黃油H情節的叫聲來摸圖真是酒池肉林
//..

[Hard]
  1. 00:49:629 (1,2) - 這個最好放跳,這裡的鼓聲是突然間變重的,將 00:49:796 (2) - 疊上 00:50:296 (3) - 的話不但顯出重音,2至3的停頓比較適合一些
    //ok
    本來想吐槽這個沒有在finish的地方放跳突顯出那個finish音的,不過看見你完全沒有放的話我當你是故意吧orz

[Insane Collab]
Fine.

[Another]
  1. 00:12:463 (6) - 這個移開一些,將它連 00:12:129 (4,5) - 作個三角形怎樣?感覺打得順手一些
    //突出一下 - 00:12:296 (5,6) - 好像也没问题
  2. 00:13:129 (2) - 這個可以移上一些,大約疊著 00:12:129 (4) - 吧,現在的打起來有些被壓著的感覺
    //不错
  3. 00:18:463 (4,1) - 這兩個最好不要疊,我打的時候差點卡住了
    //嗯,要的就是这种卡住的效果啦,因为这里确实是突然就安静下来了
  4. 00:44:963 (2,3) - Ctrl + G,這個不應該是由裏至外的嗎
  5. 00:45:963 (2,3) - ^
    //这个..我刚在前一个mod ctrl+g来着的..
  6. 01:05:629 (1) - 感覺 Ctrl + G 的話flow會順一些
    //现在的感觉也挺好

[Extra]

  • 很像蝦仁的作圖風格啊。。。這樣我盡量摸了
    内个..虾仁是谁(那个摸自己后脑勺的表情)
  1. 00:06:629 (1) - 這樣硬伸出來打起來較不舒服,將 00:06:296 (3) - 的尾與 00:05:963 (2) - 的尾垂直對齊好嗎?反正 00:06:629 (1) - 不需要跳
    //嗯,好
  2. 01:20:963 (2) - 這個放近一點,感覺這樣flow會好一些
    //可以

All lower diff is fine 教我怎樣摸

My map if you want to mod: https://osu.ppy.sh/s/443014

Good luck~
//thanks for mod!
-Atri-

Lily Bread wrote:

很像蝦仁的作圖風格啊。。。這樣我盡量摸了
内个..虾仁是谁(那个摸自己后脑勺的表情)
Hollow Wings
Topic Starter
Lily Bread
好像都这么说...
Regou
M4M

Extra
哭了這圖摸不動啊
唯一的建議就是我覺得OD再高一點應該也ok啊,8好像有點低 這如果真要跟another拉開差距的話感覺難度設定高一點會比較好

Another
00:15:629 (1,2,3,4,5,6) - 這裡音階在下降呃,讓間距漸降應該會比較好??
00:35:963 (2) - 頭加上drum-hitclap?
00:36:296 (3) - 頭加上drum-hitfinish?
00:55:296 (5,6,7,8,1) - 間距不一致

Insane
00:15:629 (1,2,1,2,1,2) - 個人感覺把那些疊起來的圈圈拉開一點會比較好打
像這樣↓
00:21:463 (3) - 這好像沒對到任何音吧...lol 雖然我知道不加上這個note聽起來會怪怪的但是在沒音的情況下還加個小跳感覺不太好(因為根本沒強調到任何東西)/w\||...要不像後面那樣疊起來?
00:28:629 (1,2,3,4,5,6,7,1,2,3) - 我說啊這是複製粘貼吧;w; (偷懶被抓包系列) 那個位置你也考慮要不要改吧
00:39:963 (3,4,5) - 這種鈍角跳打著比較難受,看看要不要換成銳角跳?
e.g.像下面這種
00:53:296 (3,4) - 這個可能不太好讀,這裡間距變少了但是兩個note之間的時間距離卻變長了...考慮下ctrl+G?
01:29:629 (1,1) - 這麼多個repeat不太好吧.............

Hard
00:36:296 (3,1) - 我覺得這兩可以像前面那樣拉開距離啊
00:45:963 (2) - 考慮換成圈?
01:27:629 (1,2,3) - 考慮下把他們弄成平衡的?
01:29:629 (1,1) - 同insane...反正我是擔心現在的新手未必能打這麼多個Repeat的slider ;w;

其他低難度沒什麼好說的都做得不錯
加油w
Topic Starter
Lily Bread

Regou wrote:

M4M

Extra
哭了這圖摸不動啊
唯一的建議就是我覺得OD再高一點應該也ok啊,8好像有點低 這如果真要跟another拉開差距的話感覺難度設定高一點會比較好
//;w; 本身是不想做得太难的...

Another
00:15:629 (1,2,3,4,5,6) - 這裡音階在下降呃,讓間距漸降應該會比較好??
//我也不知道为什么,就感觉这里应该是逐渐加大比较合适..

00:35:963 (2) - 頭加上drum-hitclap?
//好

00:36:296 (3) - 頭加上drum-hitfinish?
//好

00:55:296 (5,6,7,8,1) - 間距不一致
//嗯?这个我应该是用滑条生成的..为什么会这样..总之弄成一样的了

Insane
00:15:629 (1,2,1,2,1,2) - 個人感覺把那些疊起來的圈圈拉開一點會比較好打
像這樣↓
00:21:463 (3) - 這好像沒對到任何音吧...lol 雖然我知道不加上這個note聽起來會怪怪的但是在沒音的情況下還加個小跳感覺不太好(因為根本沒強調到任何東西)/w\||...要不像後面那樣疊起來?
00:28:629 (1,2,3,4,5,6,7,1,2,3) - 我說啊這是複製粘貼吧;w; (偷懶被抓包系列) 那個位置你也考慮要不要改吧
00:39:963 (3,4,5) - 這種鈍角跳打著比較難受,看看要不要換成銳角跳?
e.g.像下面這種
00:53:296 (3,4) - 這個可能不太好讀,這裡間距變少了但是兩個note之間的時間距離卻變長了...考慮下ctrl+G?
//↑@ZZH

01:29:629 (1,1) - 這麼多個repeat不太好吧.............
//就这样啦。1/3坑坑的

Hard
00:36:296 (3,1) - 我覺得這兩可以像前面那樣拉開距離啊
//好

00:45:963 (2) - 考慮換成圈?
//感觉都可以

01:27:629 (1,2,3) - 考慮下把他們弄成平衡的?
//不是啦,这间距是特地做成这样的

01:29:629 (1,1) - 同insane...反正我是擔心現在的新手未必能打這麼多個Repeat的slider ;w;
//但是拆开的话更难打呀...这样的直接按住就行了...

其他低難度沒什麼好說的都做得不錯
加油w
//thanks for mod!
jukkaduei
Hello. From my M4M request.

Easy
This map is already good. I can't find a mistake
Normal
00:20:629 (1) - Move the middle point of the slider to x=396 y=184 then drag the end of the slider to x=416 y=76
00:22:629 (3) - Move the middle point of the slider to x=80 y=164 then drag the end of the slider to x=80 y=76
00:25:629 (2) - http://imgur.com/a/6iDiZ
00:28:629 (1) - Move the middle point of the slider to x=100 y=272 then drag the end of the slider to x=172 y=320
00:57:629 (1) - Move the slider to x=420 y=364
01:29:629 (1) - Move the middle point of the slider to x=68 y=204 then drag the end of the slider to x=152 y=188
Advance
00:20:629 (1) - http://imgur.com/a/rFqPK
00:36:629 (1) - Drag the end of the slider to x=216 y=64
Hard
00:03:963 (2) - Move the middle point of the slider to x=248 y=200 then drag the end of the slider to x=296 y=192
00:05:296 (3) - Move the middle point of the slider to x=180 y=48 then drag the end of the slider to x=188 y=16
00:05:629 (1) - Drag the end of the slider to x=188 y=212
00:05:963 (2) - Move the slider to x=112 y=248 before then drag the end of the slider to x=116 y=168
00:36:629 (1) - Move the slider to x=112 y=92
01:12:629 (1) - Drag the end of the slider to x=352 y=308

I hope this is helpful.

GL! :D
Kashima
[Easy]
  1. 没什么问题的感觉..就是前面两kiai中间有点太空了
[Normal]
  1. 00:25:629 (2,3) - 不好看 可以往左边拉 这样包的有点勉强
  2. 00:32:629 (1,2,3) - 太空啦!normal放3个滑条比较好
  3. 00:57:296 (4,1) - 没包好
  4. 01:10:296 (2,1) - 黏在一起了
[Advanced]
  1. 00:07:296 (2,3) - 很怪..2在跟鼓 3在跟提琴 改成这样试试?
  2. 00:32:629 (1,2,3) - 太空啦
  3. 00:52:629 (1) - 往下放 这样和3叠在一起了显得很挤
[Hard]
  1. 00:18:463 (4,1) - 突然1.86
  2. 01:13:629 (1,2,3,1) - 之间的间距不一致
  3. 01:15:629 (1) - 看上去像个没包好的包..?
[Extra]
  1. 老图风真好看
[Another]
  1. 01:17:296 (3,1) - 1往右一点?
[Insane Collab]
  1. 00:59:963 (2,3,4) - 很别手
  2. 01:01:629 (1,2) - 把1往下移会比较好 好看也有绕圈flow
Topic Starter
Lily Bread

jukkaduei wrote:

Hello. From my M4M request.

Easy
This map is already good. I can't find a mistake
Normal
00:20:629 (1) - Move the middle point of the slider to x=396 y=184 then drag the end of the slider to x=416 y=76
//ok

00:22:629 (3) - Move the middle point of the slider to x=80 y=164 then drag the end of the slider to x=80 y=76
//ok

00:25:629 (2) - http://imgur.com/a/6iDiZ
//ok

00:28:629 (1) - Move the middle point of the slider to x=100 y=272 then drag the end of the slider to x=172 y=320
//this is not perfect imo

00:57:629 (1) - Move the slider to x=420 y=364
//ok

01:29:629 (1) - Move the middle point of the slider to x=68 y=204 then drag the end of the slider to x=152 y=188
//ok
Advance
00:20:629 (1) - http://imgur.com/a/rFqPK
//ok

00:36:629 (1) - Drag the end of the slider to x=216 y=64
//ok
Hard
00:03:963 (2) - Move the middle point of the slider to x=248 y=200 then drag the end of the slider to x=296 y=192
//ok

00:05:296 (3) - Move the middle point of the slider to x=180 y=48 then drag the end of the slider to x=188 y=16
//this is not perfect imo

00:05:629 (1) - Drag the end of the slider to x=188 y=212
00:05:963 (2) - Move the slider to x=112 y=248 before then drag the end of the slider to x=116 y=168
// - 00:05:629 (1,2,3) - these 3 sliders are copy and pasted.

00:36:629 (1) - Move the slider to x=112 y=92
//this is not perfect imo

01:12:629 (1) - Drag the end of the slider to x=352 y=308
//ok

I hope this is helpful.

GL! :D
//thanks for mod!

Kashima wrote:

[Easy]
  1. 没什么问题的感觉..就是前面两kiai中间有点太空了
[Normal]
  1. 00:25:629 (2,3) - 不好看 可以往左边拉 这样包的有点勉强
    //前一个mod里改了一点
  2. 00:32:629 (1,2,3) - 太空啦!normal放3个滑条比较好
    //三个圈本质和3个2/1滑条没什么区别,这里用圈是为了体现这里的finish
  3. 00:57:296 (4,1) - 没包好
    //在前一个mod改了
  4. 01:10:296 (2,1) - 黏在一起了
    //改了
[Advanced]
  1. 00:07:296 (2,3) - 很怪..2在跟鼓 3在跟提琴 改成这样试试?

    //你应该是想说2的头是鼓尾是提琴吧...这本身在低难度下没什么不妥,考察一下N和H的节奏就更合理了
  2. 00:32:629 (1,2,3) - 太空啦
    //跟N一样
  3. 00:52:629 (1) - 往下放 这样和3叠在一起了显得很挤
    //ok
[Hard]
  1. 00:18:463 (4,1) - 突然1.86
    //看上去1.86x只是因为绿线减速了...
  2. 01:13:629 (1,2,3,1) - 之间的间距不一致
    //这个..虽然看上去有点差别不过确实DS了
  3. 01:15:629 (1) - 看上去像个没包好的包..?
[Extra]
  1. 老图风真好看
[Another]
  1. 01:17:296 (3,1) - 1往右一点?
    //没必要
[Insane Collab]
  1. 00:59:963 (2,3,4) - 很别手
    //不觉得
  2. 01:01:629 (1,2) - 把1往下移会比较好 好看也有绕圈flow\
    //为了不碰到- 01:02:463 (4) -
//thanks for mod!
Dinshego
Hello! A M4M from my queue.

Easy

00:01:629 (2,3) - Blanket these sliders owo)
00:56:629 (2,3) - ^
00:08:629 (1) - I would change the flow from clockwise to anticlockwise in this point. I would select the notes from 00:08:629 to 00:16:296, ctrl+h, and arrange it a bit.
00:41:629 (2,3) - Fix the blanket.
00:28:629 (1) - To make it more variation, I would arrange the slider tail to be here 00:29:296 and add a circle here 00:29:629. You can do it on here 00:30:629 (3) and on other part like 00:32:629 (1,2)

Normal

00:19:629 (2) - I think it's better not to make the slider reversed, so you can add a circle on the next white tick and emphasizing the drum even better.
00:24:629 (1,2,3) - <3
00:38:629 (3,4) - I think these should blanket.
00:42:629 (3,4) - ^ and these too.
00:49:629 (2) - It'll be better if it can be replaced with a 1/2 slider.
00:54:629 (3) - I think this part cannot be empty, since the drum starts again here.
01:22:629 (2,1) - Blanket. owo)
Tbh, I like this diff. :3

Advanced

00:07:296 (2,3) - Mm.. This part is kinda weird for me. Try to make the slider starts from 00:07:629 to emphasizing the violin. And you can replace 00:07:296 (2) with a circle.
01:22:296 (2,3) - ^The same as the above.
00:36:629 (1) - It's better to make this slider straight, so it will make a better flow.

Hard

00:20:296 (5) - You can add a jump here
01:04:963 (2) - how about apply ctrl+h? and keep the position so it'll make a jump.

Hope it helps. Good luck with your map.
Topic Starter
Lily Bread

Dinshego wrote:

Hello! A M4M from my queue.

Easy

00:01:629 (2,3) - Blanket these sliders owo)
00:56:629 (2,3) - ^
00:08:629 (1) - I would change the flow from clockwise to anticlockwise in this point. I would select the notes from 00:08:629 to 00:16:296, ctrl+h, and arrange it a bit.
//these are all optional. so no change

00:41:629 (2,3) - Fix the blanket.
00:28:629 (1) - To make it more variation, I would arrange the slider tail to be here 00:29:296 and add a circle here 00:29:629. You can do it on here 00:30:629 (3) and on other part like 00:32:629 (1,2)
//this is the lowest diff, so easier rhythm in quiet part is ok.

Normal

00:19:629 (2) - I think it's better not to make the slider reversed, so you can add a circle on the next white tick and emphasizing the drum even better.
//these 5 drums are in one part imo.

00:24:629 (1,2,3) - <3
00:38:629 (3,4) - I think these should blanket.
00:42:629 (3,4) - ^ and these too.
//these are optional.

00:49:629 (2) - It'll be better if it can be replaced with a 1/2 slider.
//there is no 1/2 in this diff, so keep.

00:54:629 (3) - I think this part cannot be empty, since the drum starts again here.
//this part is ready for kiai part, and the drums are light. i only do a long slider in advanced diff, and even some circles in extra diff. it's ok to ignore in lower diffs.

01:22:629 (2,1) - Blanket. owo)
Tbh, I like this diff. :3

Advanced

00:07:296 (2,3) - Mm.. This part is kinda weird for me. Try to make the slider starts from 00:07:629 to emphasizing the violin. And you can replace 00:07:296 (2) with a circle.
01:22:296 (2,3) - ^The same as the above.
//same, it's not weird for me.

00:36:629 (1) - It's better to make this slider straight, so it will make a better flow.
//this is optional.

Hard

00:20:296 (5) - You can add a jump here
//there is no jump in this diff, so keep.

01:04:963 (2) - how about apply ctrl+h? and keep the position so it'll make a jump.
//this is not necessary imo.

Hope it helps. Good luck with your map.
//thanks for mod!
DeletedUser_423548
I'm sorry. I'm late

日本語でもかまわないという事なので


  • [Extra]
  1. 00:13:629 (1,2) - 少し(2)が低いです
  2. 00:17:629 (1) - なぜNCなのですか?
全体的に綺麗で言うことが無いです。ごめんなさい :o

Good luck!
Topic Starter
Lily Bread

Yasaija 714 wrote:

I'm sorry. I'm late
//it's a NM request, so it's unnecessary to say sorry^^ thanks for come

日本語でもかまわないという事なので


  • [Extra]
  1. 00:13:629 (1,2) - 少し(2)が低いです
    //hmm... i will try to fix
  2. 00:17:629 (1) - なぜNCなのですか?
    //i NC every bar line
全体的に綺麗で言うことが無いです。ごめんなさい :o

Good luck!
//thanks for mod!
Hollow Wings
m4m

Extra

  1. 第一印象是。。。有点崩溃的,我看到artist以为是听歌向的图,没想到。。。。。。好吧反正都做完了就这样吧233
  2. 00:31:296 (2,3) - 换一下?
  3. 00:40:629 (1) - 这种地方你可以试试stack,感觉更好点。
  4. 图如果这么做的话基本就没啥可以吐槽的了,我想说的是曲子本身和图的相性对于我来说还是低了点。。。还有就是这个曲子的bpm很低所以无论你跳怎么放都不会过分,加上你图做成这种类型的话,可以入手的地方就很少了。我大概只能说可以不要纠结放九宫格那样的位置,或许还能让排列更加自然一点,这种曲子跟着flow走比较好,限定位置的摆法更加适合节奏或者某些音十分跳脱的曲子个人认为。

Another

  1. 00:03:463 (4,1,2) - 还有00:05:629 (1,2,3) - 可以尝试全部掰弯,做个扇形之类之类的。。。自己看。
  2. 00:16:629 (1) - 反向自然点,从你之前的跳来看的话。
  3. 00:18:629 (1,1) - 变个排列试试stack看。
  4. 00:23:296 (2,3,1) - 这里stack就。。。主要是接在00:22:629 (1) - 之后有点微妙。。。
  5. 00:38:963 (2,3,4,1) - 这里的跳可以奔放一点咯,和之前00:33:629 (1,2,3) - 的部分区分开来,毕竟不同part。
  6. 00:52:629 (1) - 掰弯pls。后同,随你。
  7. 01:01:963 (2,3,4,5,1,2,3,4) - 这里一组一组的是吧,可以试试ds渐大这样,你懂的。
  8. 01:22:129 (2) - 试试344,360.
  9. 01:30:629 (1,2,3) - 间距再大点什么的。
  10. 其实这种低bpm的图最难处理的就是ds,特别是1/2和1/1之间的关系。类似于01:11:629 (1,1) - 这种,距离和01:10:963 (2,3) - 差不多什么的,你可能觉得是随手一摆但其实挺影响手感的,如果实在觉得摆不下可以多尝试逆向flow或者读图梗来延长玩家打1/1跳所需要的反应时间,不会让打击感变得像是在打ds梗什么的。。。

Insane Collab

  1. 我操,光00:16:629 (1) - 这个转盘之前的部分就够我射个星的了,zzb居然这么牛逼。
  2. ok,zzb的部分我给3星。
  3. 然而还是射1颗吧建议你看看zzb怎么做图的233(不过他摆那些梗的方式比较随意,你主要看他怎么控制间距的,其实他的排列也是很好看加上他ds控制的很好所以打起来很有感觉,如果实在摆脱不了要用几何什么的就重点看一下如何让ds配合曲子。

Hard以下

  1. easy里:00:41:629 (2,3) - 这样的逆向flow最好少用,不,最好不用;00:45:629 (2,3,4) - 变间距尽量避免。
  2. 其他没有什么特别想说的。。。
哎其实吧还是不要太早做这种奇葩的图比较好。。。先做到标杆麻婆,类似于超市柚子之类的图那样在搞这些图吧233

还有强烈建议你:从现在开始杜绝使用和grid完全垂直或者水平的滑条,以及尽量不要用折线类的滑条,你再去做图,应该排版能变得更好些。

good luck
Topic Starter
Lily Bread
实际上我确实完全看不懂zzh的部分。我大概也永远不可能理解为什么他能把明明就是1/1塞满部分做成1/2“乱摆”,以及前奏部分的排版哪儿好看了…我也不会停止使用完全水平和竖直的滑条,因为我觉得那既顺手又好看
不过,zzh把改摸的工作全权交给我,我又因为怕破坏zzh的结构所以摸都能不改就不改…只是因为我相信他都是认真做的,只是我看不懂而已

还有就是,叔叔辈的麻婆和学叔叔辈的图成长的麻婆似乎都喜欢乱玩梗,在一些我看来应该做成平淡无奇的部分“乱摆一通”…当然我知道这只是因为我看不懂所以才觉得你们是乱摆。然而我看同辈的麻婆的图就没有出现过这么大的理解困难,举几个例子,比如kencho,sahuang,pata-mon,vert,misure等等,他们的图已经很成熟了,但是在他们的图中我就很少见到这种“乱玩梗”的行为,尽管他们也经常和叔叔一样理解不了我的图,嘿嘿。

先上课,回来慢慢改摸

Hollow Wings wrote:

m4m

Extra

  1. 第一印象是。。。有点崩溃的,我看到artist以为是听歌向的图,没想到。。。。。。好吧反正都做完了就这样吧233
  2. 00:31:296 (2,3) - 换一下?
    //可以
  3. 00:40:629 (1) - 这种地方你可以试试stack,感觉更好点。
    //可以
  4. 图如果这么做的话基本就没啥可以吐槽的了,我想说的是曲子本身和图的相性对于我来说还是低了点。。。还有就是这个曲子的bpm很低所以无论你跳怎么放都不会过分,加上你图做成这种类型的话,可以入手的地方就很少了。我大概只能说可以不要纠结放九宫格那样的位置,或许还能让排列更加自然一点,这种曲子跟着flow走比较好,限定位置的摆法更加适合节奏或者某些音十分跳脱的曲子个人认为。
    //老实讲没看太懂...

Another

  1. 00:03:463 (4,1,2) - 还有00:05:629 (1,2,3) - 可以尝试全部掰弯,做个扇形之类之类的。。。自己看。
    //喜欢直的
  2. 00:16:629 (1) - 反向自然点,从你之前的跳来看的话。
    //改了一下
  3. 00:18:629 (1,1) - 变个排列试试stack看。
    //这个要怎么stack...那个滑条的音是延续的,stack就太奇怪了
  4. 00:23:296 (2,3,1) - 这里stack就。。。主要是接在00:22:629 (1) - 之后有点微妙。。。
    //我怎么摆都还是感觉应该stack起来....
  5. 00:38:963 (2,3,4,1) - 这里的跳可以奔放一点咯,和之前00:33:629 (1,2,3) - 的部分区分开来,毕竟不同part。
    //可以
  6. 00:52:629 (1) - 掰弯pls。后同,随你。
    //唔
  7. 01:01:963 (2,3,4,5,1,2,3,4) - 这里一组一组的是吧,可以试试ds渐大这样,你懂的。
    //调整了一下
  8. 01:22:129 (2) - 试试344,360.
    //可以, - 00:07:129 (2) - 也调整了一下
  9. 01:30:629 (1,2,3) - 间距再大点什么的。
    //可以
  10. 其实这种低bpm的图最难处理的就是ds,特别是1/2和1/1之间的关系。类似于01:11:629 (1,1) - 这种,距离和01:10:963 (2,3) - 差不多什么的,你可能觉得是随手一摆但其实挺影响手感的,如果实在觉得摆不下可以多尝试逆向flow或者读图梗来延长玩家打1/1跳所需要的反应时间,不会让打击感变得像是在打ds梗什么的。。。
    //这个不算问题吧...这里已经绿线变速过了

Insane Collab

  1. 我操,光00:16:629 (1) - 这个转盘之前的部分就够我射个星的了,zzb居然这么牛逼。
  2. ok,zzb的部分我给3星。
  3. 然而还是射1颗吧建议你看看zzb怎么做图的233(不过他摆那些梗的方式比较随意,你主要看他怎么控制间距的,其实他的排列也是很好看加上他ds控制的很好所以打起来很有感觉,如果实在摆脱不了要用几何什么的就重点看一下如何让ds配合曲子。
    //不管是25%听还是开DT听都不得要领,因为ZZH太厉害了

Hard以下

  1. easy里:00:41:629 (2,3) - 这样的逆向flow最好少用,不,最好不用;
    //叔叔哟,这里都隔了3拍了....

    00:45:629 (2,3,4) - 变间距尽量避免。
    //虽然这样说...算了,改了一下
  2. 其他没有什么特别想说的。。。
哎其实吧还是不要太早做这种奇葩的图比较好。。。先做到标杆麻婆,类似于超市柚子之类的图那样在搞这些图吧233

还有强烈建议你:从现在开始杜绝使用和grid完全垂直或者水平的滑条,以及尽量不要用折线类的滑条,你再去做图,应该排版能变得更好些。
//是嘛?我一直都觉得横竖的很好看,打起来也很舒服

good luck
//thanks for mod!
Otosaka-Yu
占个坑,明天马上开模
Otosaka-Yu
M4M
不好意思实在摸不出什么东西=。=

Hard

00:11:296 (3) - 这里Ctrl+g怎么样?
01:01:629 (1,2,3,1,2) - 这里看着挺难受,我感觉应该这样
如何?
01:06:629 (1,2) - 这两个应该平衡,就算刻意不平衡也该多斜一点
01:13:629 (1,2,3,1) - 嗯。。这个看上去好奇怪啊,后面那个莫名NC,,01:13:629 (1,2,3) - 可以左右flow,01:14:629 (1) - 就别跟他们在一起了

01:20:296 (3) - Ctrl+g
01:27:629 (1,2,3) - 平衡
01:30:629 (1) - 移至x:336 y:100
01:31:629 (1) - 移至x:336 y:28

Insane 考拉不

00:05:296 (3,4) - 对齐
00:20:129 (5,6) - 这两个可以离得远点,强调6的重音
00:20:629 (1,2) - 这两个好奇怪啊,明明note在音乐上离这么远,但是间距这么近,如果非要把间距弄近的话不妨把00:21:296 (2) - 移得在近一些
00:28:629 (1,2) - 这段你复制的吧=。=…… ,^
00:59:629 (1,2) - blanket
这diff的地方我认为能stack就stack,能blanket就blanket,不然不美观而且我认为不好打。还有不要告诉我复制的地方是小可怜做的,嘻嘻

Another

00:11:296 (3) - ctrl+g
00:55:629 (1) - 这魔性的滑条是什么233

Extra

纯粹膜拜
这把解构星和TSUBAKI结合在一起了Orz横竖风,有没有交叉风 又把diff看了一遍,这是九宫格啊
就这么多了,好久没摸图摸不出来,还请见谅;w;
以上
Topic Starter
Lily Bread
//电脑没带所以用手机回摸

Suzuki_1112 wrote:

M4M
不好意思实在摸不出什么东西=。=

Hard

00:11:296 (3) - 这里Ctrl+g怎么样?
//不太好

01:01:629 (1,2,3,1,2) - 这里看着挺难受,我感觉应该这样
如何?
//这里就是突出一个直滑条随机角度,因为是一个比较特别的part

01:06:629 (1,2) - 这两个应该平衡,就算刻意不平衡也该多斜一点
//modder真是种奇怪的生物,我平行的时候让我弄斜,我弄歪了又让我弄平...

01:13:629 (1,2,3,1) - 嗯。。这个看上去好奇怪啊,后面那个莫名NC,,01:13:629 (1,2,3) - 可以左右flow,01:14:629 (1) - 就别跟他们在一起了


//NC是一小节一NC;- 01:14:296 (3) - 反向是因为它的头是个finish,跟前面两个不一样

01:20:296 (3) - Ctrl+g
//感觉都可以

01:27:629 (1,2,3) - 平衡
//跟之前的类似

01:30:629 (1) - 移至x:336 y:100
01:31:629 (1) - 移至x:336 y:28
//碰到一起以示gap比1/2短

Insane 考拉不

00:05:296 (3,4) - 对齐
00:20:129 (5,6) - 这两个可以离得远点,强调6的重音
00:20:629 (1,2) - 这两个好奇怪啊,明明note在音乐上离这么远,但是间距这么近,如果非要把间距弄近的话不妨把00:21:296 (2) - 移得在近一些
00:28:629 (1,2) - 这段你复制的吧=。=…… ,^
//↑@ZZH

00:59:629 (1,2) - blanket
//这个blanket看起来还好

这diff的地方我认为能stack就stack,能blanket就blanket,不然不美观而且我认为不好打。还有不要告诉我复制的地方是小可怜做的,嘻嘻

Another

00:11:296 (3) - ctrl+g
//感觉原来的好

00:55:629 (1) - 这魔性的滑条是什么233
//为了让之后的flow顺一点: - 00:56:129 (2) -

Extra

纯粹膜拜
这把解构星和TSUBAKI结合在一起了Orz横竖风,有没有交叉风 又把diff看了一遍,这是九宫格啊
就这么多了,好久没摸图摸不出来,还请见谅;w;
以上
//thanks for mod!
SLM
Hello, from your queue.
Hope my mod could be helpful.


[HS]

* 00:20:629 - raise volume a bit? soft-hitclap is kinda hard to hear cuz of its small volume.

* 00:36:629 - ^ same with drum clap

* 00:40:296 - soft-hitclap2 here?

[Easy]

* 00:51:629 (4,1) - maybe move like this? http://puu.sh/tkXlf/b4537e8245.jpg
making 00:50:629 (3) - 's sliderend and 00:52:629 (1) - symmetrical between 00:51:629 (4) -

* 01:09:296 (3,5) - maybe blanket them?(or improve blanket i would say)

* 01:10:963 (5) - maybe NC? like 01:07:296 (1) - 's sliderend.


[Normal]

* 00:23:629 (4) - ds error

* 00:28:629 (1,2) - blanket?

* 01:30:629 (2) - minor ds error


[Hard]

* 00:20:629 - ~ 00:34:629 - maybe use 2x longer NC cycle? The NC cycle here is even shorter than Insane.

* 00:43:629 (3) - NC

* 00:47:629 (3) - NC

* 01:20:963 (2) - decrease spacing (compared to 00:05:629 (1,2,3) - )


[Insane ZZHBOY]

* 00:13:796 (2,3) - use this rhythm? http://puu.sh/tkZoq/1174992a6d.jpg
since sound 00:14:129 - here is stronger than 00:13:963 -
so making 00:14:129 - clickable would fit better imo.

* 00:15:629 (1,2,1,2,1,2) - nerf spacing here? this is quite hard pattern although the music's pitch is getting lower.

* 00:36:629 - ~ 00:44:629 - use more slliders to make this part easier? this part is much more difficult than Another&Extra diff.

* 00:53:629 (4) - NC

[Insane Lily Bread]

* 00:56:962 (2) - ctrl+G? to make similar flow with 00:55:963 (2,3) -

* 01:31:629 - add a circle here?


[Another]

* 00:18:629 (1) - just my opinion, sv feels like it decreased too much.

* 00:51:129 (4,4) - maybe NC?

* 01:14:463 (4) - or 01:14:963 (5) - NC


[Extra]
lol is this Tsubaki V2? cool concept :O

* 00:21:629 (1,2,3) - ctrl+G? to have more spacing at 00:21:629 - this sound.

* 00:29:629 (1,2,3) - 00:33:629 (1,2,3) - ^


Sorry for short mod, I tried to but couldn't find very much. Imo they're good enough.
Good luck!
Gloria Guard
Hi. from your queue m4m.

[General]

The volume on this map is too small. I think the sound of the map 50 ~ 60% is better (ex -> 00:20:629 ~ 00:52:629 this part vocal and background volume so big. but you are used 30~40% small sounds.) but If it is intentional. keep this volume suggestion. :)

[Easy]

■ 00:07:629 (4) Can you put in the clap and sampleset drum?. It sounds very clear.
■ 00:19:629 (4) I think the note rhythm a little simple. because 00:19:629 ~ 00:20:296 this part is emphasized the sound of the drum. so my opinon, the put a 1/1 long slider is better imo.
■ 00:23:629 (2,1) nazi, Can you try this slider patterns more improve for blanket?
■ 00:36:629 ~ 00:52:129 This part notes the sound is too small. I think the note sounds increase 50~60% is better.
■ 01:02:629 (4) The slider head add finish here
■ 01:05:629 (3) The same ^
■ 01:07:629 (1) The slider end add finish please.
■ 01:09:629 (3) ^
■ 01:10:296 (4) ^
■ 01:13:629 (2) Really so many don't add finish sounds! this slider head add finish sound too !
■ 01:18:629 (4) ~ 01:30:629 You should be check this part missing finish sounds.


[Normal]

■ 01:05:963 (2) I think the slider flow is ctrl+g is better

Good diff :3


[Hard]

■ 01:07:463 (4) The note spacing is unbalance. move to x:4 y:232 here.


[Insane]

■ 00:04:296 (4,5) - 00:05:296 (3) - 00:05:963 (3,4) The patterns flow a little awkward. perhaps, this patterns can be further improved. Can you try the patterns flow Ctrl+G?
■ 00:07:629 (1,2) ^
■ 00:20:629 (1,2) You should widen the spacing. This part has a time difference.
■ 00:34:296 (2,3,1) Unbalance spacing here.
■ 00:35:629 (1,2) This is patterns a rhythm 3/4 but used big spacing. it's a player is confuse 1/4 rhythm here. Please decrease this patterns spacing.


Good luck with ranked :3/
Topic Starter
Lily Bread

SLM wrote:

Hello, from your queue.
Hope my mod could be helpful.


[HS]

* 00:20:629 - raise volume a bit? soft-hitclap is kinda hard to hear cuz of its small volume.

* 00:36:629 - ^ same with drum clap

* 00:40:296 - soft-hitclap2 here?

//okay, i will adjust hs.

[Easy]

* 00:51:629 (4,1) - maybe move like this? http://puu.sh/tkXlf/b4537e8245.jpg
making 00:50:629 (3) - 's sliderend and 00:52:629 (1) - symmetrical between 00:51:629 (4) -
//ok

* 01:09:296 (3,5) - maybe blanket them?(or improve blanket i would say)

* 01:10:963 (5) - maybe NC? like 01:07:296 (1) - 's sliderend.
//hmm.. it's not necessary imo.

[Normal]

* 00:23:629 (4) - ds error
//fixed

* 00:28:629 (1,2) - blanket?

* 01:30:629 (2) - minor ds error
//fixed

[Hard]

* 00:20:629 - ~ 00:34:629 - maybe use 2x longer NC cycle? The NC cycle here is even shorter than Insane.
//ok

* 00:43:629 (3) - NC

* 00:47:629 (3) - NC

* 01:20:963 (2) - decrease spacing (compared to 00:05:629 (1,2,3) - )
//hmm.. their spacing is similar imo

[Insane ZZHBOY]

* 00:13:796 (2,3) - use this rhythm? http://puu.sh/tkZoq/1174992a6d.jpg
since sound 00:14:129 - here is stronger than 00:13:963 -
so making 00:14:129 - clickable would fit better imo.

* 00:15:629 (1,2,1,2,1,2) - nerf spacing here? this is quite hard pattern although the music's pitch is getting lower.

* 00:36:629 - ~ 00:44:629 - use more slliders to make this part easier? this part is much more difficult than Another&Extra diff.

* 00:53:629 (4) - NC

//↑@ZZH

[Insane Lily Bread]

* 00:56:962 (2) - ctrl+G? to make similar flow with 00:55:963 (2,3) -
//current flow is ok for me

* 01:31:629 - add a circle here?
//ok

[Another]

* 00:18:629 (1) - just my opinion, sv feels like it decreased too much.
//yeah, but the music gives me such an impression.

* 00:51:129 (4,4) - maybe NC?

* 01:14:463 (4) - or 01:14:963 (5) - NC
//uh, current NC is good for me. NC too much is hard to read.

[Extra]
lol is this Tsubaki V2? cool concept :O

* 00:21:629 (1,2,3) - ctrl+G? to have more spacing at 00:21:629 - this sound.

* 00:29:629 (1,2,3) - 00:33:629 (1,2,3) - ^
//hmm... current pattern maybe better imo.

Sorry for short mod, I tried to but couldn't find very much. Imo they're good enough.
Good luck!
//thanks for mod!
Topic Starter
Lily Bread

Gloria Guard wrote:

Hi. from your queue m4m.

[General]

The volume on this map is too small. I think the sound of the map 50 ~ 60% is better (ex -> 00:20:629 ~ 00:52:629 this part vocal and background volume so big. but you are used 30~40% small sounds.) but If it is intentional. keep this volume suggestion. :)
//adjusted in previous mod.

[Easy]

■ 00:07:629 (4) Can you put in the clap and sampleset drum?. It sounds very clear.
//the violin is clearer, so i used whistle.

■ 00:19:629 (4) I think the note rhythm a little simple. because 00:19:629 ~ 00:20:296 this part is emphasized the sound of the drum. so my opinon, the put a 1/1 long slider is better imo.
//it's the lowest diff, so some space is ok.

■ 00:23:629 (2,1) nazi, Can you try this slider patterns more improve for blanket?
//i don't like blanket ;w;

■ 00:36:629 ~ 00:52:129 This part notes the sound is too small. I think the note sounds increase 50~60% is better.
//adjusted in previous mod.

■ 01:02:629 (4) The slider head add finish here
■ 01:05:629 (3) The same ^
■ 01:07:629 (1) The slider end add finish please.
■ 01:09:629 (3) ^
■ 01:10:296 (4) ^
■ 01:13:629 (2) Really so many don't add finish sounds! this slider head add finish sound too !
■ 01:18:629 (4) ~ 01:30:629 You should be check this part missing finish sounds.
//finish is too noisy for me so i prefer whistle.

[Normal]

■ 01:05:963 (2) I think the slider flow is ctrl+g is better
//but it should DS ;w;

Good diff :3


[Hard]

■ 01:07:463 (4) The note spacing is unbalance. move to x:4 y:232 here.
//ok

[Insane]

■ 00:04:296 (4,5) - 00:05:296 (3) - 00:05:963 (3,4) The patterns flow a little awkward. perhaps, this patterns can be further improved. Can you try the patterns flow Ctrl+G?
■ 00:07:629 (1,2) ^
■ 00:20:629 (1,2) You should widen the spacing. This part has a time difference.
■ 00:34:296 (2,3,1) Unbalance spacing here.
■ 00:35:629 (1,2) This is patterns a rhythm 3/4 but used big spacing. it's a player is confuse 1/4 rhythm here. Please decrease this patterns spacing.
//↑@ZZH

Good luck with ranked :3/
//thanks for mod!
Alex3i2
Hello thanks for mod .
Shooted a star
jyu
Hi! from your m4m queue. I hope this can help you

[Easy]

  1. 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
  2. 00:42:629 - 00:43:629 - same reason as the above. i suggest at add a finish hitsound at 00:42:629 (3) - 's slider head and tail
  3. 01:07:296 (1,2,3) - only suggestion for slider's pattern. i'd copy (1)'s shape for (2) and (3). First i copy paste (1) then ctrl+H and rotate it -75 degrees. it will form like this https://puu.sh/tsa6m/a4bf7956f8.jpg . then copy paste (2) and rotate it 30 degrees https://puu.sh/tsa9n/f1c7d3bd7a.jpg
  4. 01:13:629 (2) - finish hitsound at slider's head would be nice
  5. 01:15:629 (1) - also only suggestion. i would re-adjust the shape like this https://puu.sh/tsain/00864df812.jpg for better flow
[Normal]

  1. 00:01:296 (2,3) - only weak suggestion about blanket. i tweaked the curve a bit for better blanket https://puu.sh/tsaIQ/019f7bac32.jpg
  2. 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
  3. 00:42:629 (3) - finish hitsound at slider's head?
  4. 00:43:629 (4) - ^
  5. 01:13:629 (3) - ^
[Advanced]

  • umm not much to say about flow etc. maybe same suggestions about hitsound like previous diffs. maybe you can add some finish hitsounds at these places?
  1. 00:15:963 -
  2. 00:42:629 -
  3. 00:43:629 -
  4. 01:13:629 -
  5. 00:54:629 (3) - is it just me or i think its weird to end this slider at the red tick. idk only suggestion, it kinda plays better when you end this slider at 00:55:296 -
[Hard]

  1. 00:12:629 (1) - k this is very minor. move the node at slider's tail a bit to the right for better blanket
  2. 00:17:629 (1) - remove nc. same combo consistency like previous diffs
    also same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  3. 00:15:963 -
  4. 00:42:629 -
  5. 00:43:629 -
  6. 01:12:629 (1) - remove nc. same combo consistency like previous diffs
will continue this afternoon >.<

EDIT: mod continuation

[Insane Collab]

  1. 00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
  2. 00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
  3. 00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
  4. 01:12:629 (1) - remove nc. same combo consistence like previous diffs
  5. 01:29:629 (1,1) - its the same like hard diff. since its insane, i recommend to make the gameplay more challenging like this https://puu.sh/tsBkN/223ffa2584.jpg i personally like it better since it kinda emphasis the ending

    same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  6. 00:15:963 -
  7. 00:42:629 -
  8. 00:43:629 -
[Another]

  1. 00:17:629 (1) - remove nc
  2. 01:12:629 (1) - ^
    same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  3. 00:15:963 -
  4. 00:42:629 -
  5. 00:43:629 -

    really fun to play wwwwww
also nothing to comment on Extra diffs, maybe same combo and hitsound suggestions like previous diffs
anyway i think this sucks :( its a solid mapset and fun to play www
goodluck!
Topic Starter
Lily Bread

jyu wrote:

Hi! from your m4m queue. I hope this can help you

[Easy]

  1. 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
  2. 00:42:629 - 00:43:629 - same reason as the above. i suggest at add a finish hitsound at 00:42:629 (3) - 's slider head and tail
    //same as another diff.
  3. 01:07:296 (1,2,3) - only suggestion for slider's pattern. i'd copy (1)'s shape for (2) and (3). First i copy paste (1) then ctrl+H and rotate it -75 degrees. it will form like this https://puu.sh/tsa6m/a4bf7956f8.jpg . then copy paste (2) and rotate it 30 degrees https://puu.sh/tsa9n/f1c7d3bd7a.jpg
    //hmm...
  4. 01:13:629 (2) - finish hitsound at slider's head would be nice
    //same
  5. 01:15:629 (1) - also only suggestion. i would re-adjust the shape like this https://puu.sh/tsain/00864df812.jpg for better flow
    //good idea, but current flow is also ok imo.
[Normal]

  1. 00:01:296 (2,3) - only weak suggestion about blanket. i tweaked the curve a bit for better blanket https://puu.sh/tsaIQ/019f7bac32.jpg
    //ok
  2. 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
  3. 00:42:629 (3) - finish hitsound at slider's head?
  4. 00:43:629 (4) - ^
    //same
  5. 01:13:629 (3) - ^
[Advanced]

  • umm not much to say about flow etc. maybe same suggestions about hitsound like previous diffs. maybe you can add some finish hitsounds at these places?
  1. 00:15:963 -
  2. 00:42:629 -
  3. 00:43:629 -
  4. 01:13:629 -
    //same
  5. 00:54:629 (3) - is it just me or i think its weird to end this slider at the red tick. idk only suggestion, it kinda plays better when you end this slider at 00:55:296 -
    //ok
[Hard]

  1. 00:12:629 (1) - k this is very minor. move the node at slider's tail a bit to the right for better blanket
  2. 00:17:629 (1) - remove nc. same combo consistency like previous diffs
    //in hard diff, i NC every bar lines in kiai part while NC every two bar lines in other parts.

    also same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  3. 00:15:963 -
  4. 00:42:629 -
  5. 00:43:629 -
    //same
  6. 01:12:629 (1) - remove nc. same combo consistency like previous diffs
    //same
will continue this afternoon >.<

EDIT: mod continuation

[Insane Collab]

  1. 00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
  2. 00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
  3. 00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
    //↑@ZZH
  4. 01:12:629 (1) - remove nc. same combo consistence like previous diffs
    //like other diffs
  5. 01:29:629 (1,1) - its the same like hard diff. since its insane, i recommend to make the gameplay more challenging like this https://puu.sh/tsBkN/223ffa2584.jpg i personally like it better since it kinda emphasis the ending
    //yeah but both methods are okay in gaps. i prefer reverse*3

    same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  6. 00:15:963 -
  7. 00:42:629 -
  8. 00:43:629 -
    //as another diff
[Another]

  1. 00:17:629 (1) - remove nc
  2. 01:12:629 (1) - ^
    //i NC every bar line

    same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?
  3. 00:15:963 -
    /*
    the reason is that i want to make these 6 drums continued, and i didn't move this circle away.
    */
  4. 00:42:629 -
  5. 00:43:629 -
    //okay, also add a finish at - 01:15:296 (8) -

    really fun to play wwwwww
    //thanks
also nothing to comment on Extra diffs, maybe same combo and hitsound suggestions like previous diffs
anyway i think this sucks :( its a solid mapset and fun to play www
//thanks
goodluck!
//thanks for mod!
Topic Starter
Lily Bread
#2 reply mods instead of ZZH .

[Manysi]
Insane Collab

00:00:629 (1,2,3) - This kind of slider building is not very beneficial since some ppl will leave the slider halfway and not complete it. Something like this would make more sense http://puu.sh/s7aRg/71faad378f.jpg
//current pattern is okay.

00:11:629 (1,2,3,4,5,6,1) - what about something like this instead? http://puu.sh/s7cCi/ee32b2ba72.jpg
//current pattern is better imo.

00:20:629 (1,2,3,4,5) - I dont think making the spacing such gimmicky here fits your map. I mean, whats the point on making 20% of the map wanting you to break combo when the other 80% is just mapped regularly. There is no change in the song's mood or anything.
//i don't know, either.

[Atrue]
  1. Structrual Issue
    Some issue with distance, and not tidy enough.

    00:20:629 (1,2,3,4) - This distance change between 2,3,4 is actually really confusing. I strongly suggest make 2,3 closer than 1,2 //我也觉得,不过因为我连任何一个圈都看不懂所以完全没办法改..

    00:24:629 (1,2,3) - This is reasonable, 00:26:296 (6,7,1) - but following this distance, I would say that there is not sign of suddenly accelerate. Since it's still in slower part of the song, it would lead to misreading. So how about this?//同上

    00:28:629 - And since you copied that part, this part actually also fits to the mods mentioned.
    //什么,竟然是复制的,我让ZZH重新摆一下..

    00:53:296 (3) - Another place that may make some confusions here. I would just suggest making a slider to cover the sound and make the distance more reasonable.//那个音我不仔细听也听不到,所以应该没事
  2. Minor Picks
    00:37:629 (1,2,3,4) - Stack, pattern, overall pattern placement needs improvement. Actually if you see the intensity of rhythm, it's even more intense than before, but you actually weakened this part in the higher diffs.
    //在之前的mod里改了一下

    00:39:796 (2,4) - At least stack them, but there is way to go if you want to make the distance more comfortable.
    //这个...ZZH就是不叠的话应该是有原因的吧..

    00:41:796 (2) - Seems that you intentionally made this overlapped, but I still think that it would be better if you just make it stacked.
    //同上
[Light blue]
Insane Collab
00:50:296 - 加个滑条?去掉00:50:463 (3) - ?
//现在的节奏没问题,从伴奏来听的话是从现在的地方开始burst的没错

[Regou]
Insane
00:15:629 (1,2,1,2,1,2) - 個人感覺把那些疊起來的圈圈拉開一點會比較好打
像這樣↓
//确实会好打,不过现在这样也没什么不妥

00:21:463 (3) - 這好像沒對到任何音吧...lol 雖然我知道不加上這個note聽起來會怪怪的但是在沒音的情況下還加個小跳感覺不太好(因為根本沒強調到任何東西)/w\||...要不像後面那樣疊起來?
//我也觉得没对到任何音.. 不过因为完全一头雾水所以不知道该怎么改

00:28:629 (1,2,3,4,5,6,7,1,2,3) - 我說啊這是複製粘貼吧;w; (偷懶被抓包系列) 那個位置你也考慮要不要改吧
//打包ZZH

00:39:963 (3,4,5) - 這種鈍角跳打著比較難受,看看要不要換成銳角跳?
e.g.像下面這種
//应该是想用钝角跳来表达那种闷的鼓点吧

00:53:296 (3,4) - 這個可能不太好讀,這裡間距變少了但是兩個note之間的時間距離卻變長了...考慮下ctrl+G?
//不清楚呢...

[Suzuki_1112]
Insane 考拉不

00:05:296 (3,4) - 对齐
//这.. 不是很必要

00:20:129 (5,6) - 这两个可以离得远点,强调6的重音
//实际上已经够远了,打起来的感觉会比看上去远,因为之前两个圈是在原地点的

00:20:629 (1,2) - 这两个好奇怪啊,明明note在音乐上离这么远,但是间距这么近,如果非要把间距弄近的话不妨把00:21:296 (2) - 移得在近一些
//是呀好奇怪

00:28:629 (1,2) - 这段你复制的吧=。=…… ,^
//打包ZZH

[SLM]
Insane ZZHBOY

* 00:13:796 (2,3) - use this rhythm? http://puu.sh/tkZoq/1174992a6d.jpg
since sound 00:14:129 - here is stronger than 00:13:963 -
so making 00:14:129 - clickable would fit better imo.
//these two are all weak, so current rhythm is ok for me.

* 00:15:629 (1,2,1,2,1,2) - nerf spacing here? this is quite hard pattern although the music's pitch is getting lower.
//yeah but it's an insane diff.

* 00:36:629 - ~ 00:44:629 - use more slliders to make this part easier? this part is much more difficult than Another&Extra diff.
//this is collab diff so don't compare it with other diffs.

* 00:53:629 (4) - NC
//not necessary.

[Gloria Guard]
Insane

■ 00:04:296 (4,5) - 00:05:296 (3) - 00:05:963 (3,4) The patterns flow a little awkward. perhaps, this patterns can be further improved. Can you try the patterns flow Ctrl+G?
■ 00:07:629 (1,2) ^
//hmm... but it's okay imo.

■ 00:20:629 (1,2) You should widen the spacing. This part has a time difference.
//yeah i'm agree with you. but i don't know how to change because i don't know ZZH why he did this.

■ 00:34:296 (2,3,1) Unbalance spacing here.
//fixed in previous mod.

■ 00:35:629 (1,2) This is patterns a rhythm 3/4 but used big spacing. it's a player is confuse 1/4 rhythm here. Please decrease this patterns spacing.
//hmm... idk. will ask ZZH to reply.

[jyu]
Insane Collab

00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
//hmm... idk. will ask ZZH to reply.

00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
//current rhythm is ok for me.

00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
//this beat is very weak so it's ok imo.

//thank you all!
Nao Tomori
[extra]

http://puu.sh/tW63N/9c6dfb06fa.png haha very funny xd

the use of pure grid snap is consistent, but doing that led to some weird emphasis and spacing issues in my opinion.

00:01:296 (3,4,1) - feels very over spaced compared to things like 00:03:296 (3,4,1) - or 00:09:463 (4,1) - the next time that part repeats.

00:09:629 (1,2) - ends up being a rather large jump, even though 2 doesn't have very strong emphasis on it imo.

00:17:629 (1,2,3,4) - despite this section being definitively calmer these jumps are the same as the ones in the intro.

01:05:463 (4,1) - 4 has more emphasis than 1, with regards to spacing, but 1 has a strong vocal starting on it as well as a hitsound.

01:09:296 (3,4,1) - is a lot easier than 01:08:296 (3,4,1) - despite being the same sound and the 3rd of that pattern.

some of these issues are not that hard to deal with but others are very tough due to the restrictiveness of your concept.

other things

00:07:629 (1,4) - these overlaps are somewhat ugly in my opinion

00:35:463 (4) - i don't really think 4 should have the same emphasis as 2 and 3 since it's a quieter drum

00:35:963 (2,3) - does not sound like it needs a triple here.

00:55:129 (4,5) - these things not aligning looks kind of strange since the rest of the pattern is fully square.

01:02:129 (3,4) - i think this spacing is too large, compared to 01:01:629 (1,2) -

01:28:296 (5) - i believe this should be two notes since the violin has two notes

[another]

00:04:296 (3,4) - these should be a slider in my opinion, since the violin is playing three descending notes and 4 is not on a new note.

00:07:963 (3,4) - i don't think there is a constant 1/4 rhythm, especially not in the deeper drums that were followed at 00:15:629 (1,2,3,4,5,6) - .

00:35:463 (4) - i believe this note should have lowered spacing compared to 2 and 3.

00:57:629 (1,4) - this doesn't look very good imo. similar other sliders have this issue too.

01:19:296 - same thing as the first point.

[collab insane]
00:01:629 (1,2) - strange rhythm, the violin is clearly dominant here and is followed later but the drums are highlighted?

00:13:963 (3) - while it fits the pattern, i don't think 3 should have a wide angle into it since it's somewhat awkward to play, and 3 is not a very strong note to emphasize.

00:16:629 - better to put a clickable object right before a spinner imo.

00:19:713 (2) - this is clearly not in the song... and 3 is not a strong note that should be emphasized by an overmapped triple into it i think.

00:20:296 (6) - should be more spaced out imo.

00:36:379 (4) - unneeded overmap

00:56:962 (2) - seems like very small spacing for this note.


i think, the execution of the theme in the extra means that your mapping is too restricted in my opinion. i personally don't like it much, but i'm sure others do, since it's an interesting concept.

good luck.

edit: sorry for english mod X d
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