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posted
This beatmap was submitted using in-game submission on 2017年4月1日 at 22:43:11

Artist: Nakamura Meiko
Title: Aka no Ha
Tags: ZZHBOY Sweet & Fluffy
BPM: 180
Filesize: 4797kb
Play Time: 01:35
Difficulties Available:
  1. Advanced (2.19 stars, 155 notes)
  2. Another (4.72 stars, 326 notes)
  3. Easy (1.21 stars, 81 notes)
  4. Extra (5.43 stars, 325 notes)
  5. Hard (3.38 stars, 258 notes)
  6. Insane Collab (4.23 stars, 321 notes)
  7. Normal (1.66 stars, 121 notes)


Download: Nakamura Meiko - Aka no Ha
Information: Scores/Beatmap Listing
---------------
a pp map for myself
Insane Collab by ZZHBOY and Lily Bread.
other diffs by Lily Bread.

ZZHBOY: ~ 00:55:629
Lily Bread: 00:55:629 ~
posted

IamKwaN wrote:

下次圖臨近rank才找我吧。。
Unicode Title: 紅ノ葉
Romanised Title: Aka no Ha
Unicode Artist: 仲村芽衣子
Romanised Artist: Nakamura Meiko

References:
http://syncarts.jp/sp/sacd4007/
http://nakamurameiko.net/%E3%83%97%E3%8 ... %E3%83%AB/
Unicode Title: 虹の魔法
Romanised Title: Niji no Mahou
Unicode Artist: 霜月はるか
Romanised Artist: Shimotsuki Haruka
Source: FLOWERS - Le volume sur automne - (這跟你現在的source不同)

References:
https://www.youtube.com/watch?v=ceKGAh0R2tk
Title: ASH TO ASH
Unicode Artist: 岡田さとる
Romanised Artist: Okada Satoru
Source: スーパーロボット大戦OG ORIGINAL GENERATIONS

References:
http://www.lantis.jp/release-item/LACA-9094
http://media.vgm.io/albums/72/6527/6527-1213053707.jpg
https://www21.atwiki.jp/gamemusicbest10 ... /1779.html (關於作曲的唯一資料)
http://www.suparobo.jp/srw_lineup/srw_o ... index.html
http://www.suparobo.jp/srw_lineup/srw_ogps/


gl
thanks for IamKwan's metadata check! (by fourm PM)
posted
FAQ.

the structure of Extra diff: all circles/ slider tails are all on these 9 positions, then make the flow as good as posibile.
Extra难度的思路:所有圈和滑条都在这9个位置上,并且让flow尽可能好。



why these 3 Insane/Extra not in one style?
为什么这三个最高难度完全不是一个风格?

if i make these in one style, people will say "why your diffs look totally same?"
如果我做成一个风格,又会有人说 “为什么你这几个难度看起来一模一样?”
posted
[Extra]

不知道能说什么,我想起来入坑的时候玩的一个多小时的圆周率,所有的 note好像也都是在这几个点上

[Another]

00:04:629 (1) - 丑

00:50:629 (1,2,3) - 00:51:129 (4,5,6) - 00:51:629 (1,2,3) - 这几组跳最好不要放的一样大,感觉打起来的时候没什么意思

[Insane Collab]

00:10:629 (1,2,3) - 三角形摆正

00:43:129 (2,3) - 这里的节奏是怎么回事

01:29:629 (1,1) - 全1/3也不要这么懒啊

[Hard]

00:10:629 (1) - ctrl+G,个人认为变距出现在 NC比较好

01:29:629 (1,1) - 这里也是


你的图都好难写摸啊 .-.
posted

Speechless wrote:

[Extra]

不知道能说什么,我想起来入坑的时候玩的一个多小时的圆周率,所有的 note好像也都是在这几个点上
//呃

[Another]

00:04:629 (1) - 丑
//改了一下

00:50:629 (1,2,3) - 00:51:129 (4,5,6) - 00:51:629 (1,2,3) - 这几组跳最好不要放的一样大,感觉打起来的时候没什么意思
//这部分我想了挺久的..感觉这样挺好,跳的远的那个圈都是clap

[Insane Collab]

00:10:629 (1,2,3) - 三角形摆正
00:43:129 (2,3) - 这里的节奏是怎么回事
//↑@ZZH

01:29:629 (1,1) - 全1/3也不要这么懒啊
//因为是1/3嘛..不太好map,上面两个diff已经是1/3折返一次了

[Hard]

00:10:629 (1) - ctrl+G,个人认为变距出现在 NC比较好
//好

01:29:629 (1,1) - 这里也是
//一样..不知道怎么摆

你的图都好难写摸啊 .-.
//.-.
//thanks for mod!
posted
thanks for -Nanaka- 's test play and star.
posted
Hihi~~来送摸啦~~

[General]
  1. Combo color 全是默认,太单调了啦。试试找些和bg颜色比较搭的color来用吧,比如:
  2. 有的地方的音量感觉有点太小了(30%-35%的那些)已经根本感觉不到音效的存在了……再调稍微大声一点比较好
[Extra]
  1. 这排列真的是有点圆周率风格2333不过讲真感觉并不够extra的难度,相比较而言我觉得这个更应该叫another比较好,算是风格很独特的一种insane;现在的another改名insane就好了2333另外要有所觉悟啊……这风格不是所有人都能接受的,估计会有人来搞事送红票什么的orz一定要有心理准备orz
  2. 00:27:629 (1,1) - 这里间距感觉实有点小了
  3. 00:40:296 (3,1) - 这里也是^
  4. 00:54:963 (3,4) - 这两个ctrl+g打起来感觉更爽一些
  5. 01:00:629 (1) - 这个感觉ctrl+g比较顺一些
  6. 01:16:129 (2,3,4,1) - 这flow感觉不太顺啊……把01:16:296 (3,4) - 交换下可能舒服一些
  7. 01:30:629 (1,2,3) - 感觉你挺经常用对称梗的,最后这里为什么不也用一下呢?这样结尾整体就对称了:
[Another]
  1. 00:04:296 (3,4) - 前面00:03:629 (1,2) - 已经anti-flow了,为何这里不也用anti统一呢?包括后面00:05:629 (1,2,3) - 这里你也是三个全部anti处理的,所以ctrl+g试试?
  2. 00:12:129 (4,5,6,1) - flow不太顺,00:12:296 (5,6) - 交换一下位置试试
  3. 00:14:463 (4,1) - 这个间距相比于前面00:13:463 (4,1) - 来说就显得太小了,况且音乐还是音调逐渐升高的,间距理应变大才对。试试这样?
  4. 00:46:629 (1,2) - 建议增大一些这里的ds,vocal明显有个高音的突变,而如果只是这样带过去显得太平平了
  5. 00:59:296 (3,4) - 这里也建议ctrl+g增大00:59:463 (4,1) - 的ds,突出一下vocal的重音比较带感
  6. 01:05:629 (1,2,3,1) - flow改成这样会更顺手一些:
[Insane Collab]
  1. 00:11:629 (1,2,3,4,5,6,1) - 这一坨看着感觉既难看又别手……
  2. 00:20:629 (1,2,3) - 这种ds是不是弄错了……怎么1/1节奏间距和后面1/2间距一样大?如果是玩ds梗请把2这个地方nc,后面也是,不然现在这样真的容易读错orz
  3. 这段复制粘贴有点明显啊(吐槽……
  4. 00:38:129 (4,5) - 节奏改成先1/2滑条后note,和前面00:37:129 (4,5) - 保持一致
  5. 00:41:629 (1,2,3,4,5,1,2,3) - 怎么这里突然就只跟鼓点了?明明前面还顾及着vocal这里突然就违和了……
  6. 01:00:296 (3) - 叠到00:59:629 (1) - 尾?
[Hard]
  1. 00:11:296 (3) - ctrl+g
  2. 00:26:629 (1,2,1) - 这间距也太挤了……至少调成和00:35:129 (2,3,4,1) - 这里差不多的间距吧
  3. 01:27:629 (1,2,3) - 调成平行吧
[Advanced]
  1. 00:31:629 (4,1,2,3) - 这里节奏密度太空了,和前后对比反差也太大……至少像00:24:629 (1,2,3) - 这样跟个vocal也好吧
    其它没什么硬伤

低难度我就不摸啦,感觉问题不是太多
嗯就这样啦~GL~
posted

Streliteela wrote:

Hihi~~来送摸啦~~
//谢谢s酱

[General]
  1. Combo color 全是默认,太单调了啦。试试找些和bg颜色比较搭的color来用吧,比如:

    //嗯好的
  2. 有的地方的音量感觉有点太小了(30%-35%的那些)已经根本感觉不到音效的存在了……再调稍微大声一点比较好
    //感觉还好?本来主歌跟副歌的音量差距就是有点大的
[Extra]
  1. 这排列真的是有点圆周率风格2333不过讲真感觉并不够extra的难度,相比较而言我觉得这个更应该叫another比较好,算是风格很独特的一种insane;现在的another改名insane就好了2333另外要有所觉悟啊……这风格不是所有人都能接受的,估计会有人来搞事送红票什么的orz一定要有心理准备orz
    /*
    和大家说的一样,自己想半天想出来个梗,其实别人早就用过了...
    叫ex没问题呀,好歹也是接近X标了嘛。我看有的PP图5星都叫ex。
    搞事吗...战回去就是了。不过我觉得应该没人会跟PP过不去..
    红票就更无所谓啦。看看我的图的评分就知道了..一向红票多的www
    */
  2. 00:27:629 (1,1) - 这里间距感觉实有点小了
    //这个还好呀,- 00:26:629 (1,3,1) - 这三个滑条头的音是差不多的
  3. 00:40:296 (3,1) - 这里也是^
    //这个就有点anti DS的意思了..因为远的位置不太好选
  4. 00:54:963 (3,4) - 这两个ctrl+g打起来感觉更爽一些
    //是故意让这里打起来不太爽的,有一种渐进的感觉
  5. 01:00:629 (1) - 这个感觉ctrl+g比较顺一些
    //不知道为什么ctrl+g以后- 01:01:296 (3) -变不顺手了,所以先放一放
  6. 01:16:129 (2,3,4,1) - 这flow感觉不太顺啊……把01:16:296 (3,4) - 交换下可能舒服一些
    //好
  7. 01:30:629 (1,2,3) - 感觉你挺经常用对称梗的,最后这里为什么不也用一下呢?这样结尾整体就对称了:

    //这样间距可能有点大?
[Another]
  1. 00:04:296 (3,4) - 前面00:03:629 (1,2) - 已经anti-flow了,为何这里不也用anti统一呢?包括后面00:05:629 (1,2,3) - 这里你也是三个全部anti处理的,所以ctrl+g试试?
    //不太对, - 00:04:296 (3,4) - 是跟鼓的,目的是强调下一个重音,而且 - 00:04:296 (3) - 这个音明显放缓了一点
  2. 00:12:129 (4,5,6,1) - flow不太顺,00:12:296 (5,6) - 交换一下位置试试
    //唔..交换好像也不太好
  3. 00:14:463 (4,1) - 这个间距相比于前面00:13:463 (4,1) - 来说就显得太小了,况且音乐还是音调逐渐升高的,间距理应变大才对。试试这样?

    //因为1这个滑条的flow方向的原因,间距小一点也没什么问题
  4. 00:46:629 (1,2) - 建议增大一些这里的ds,vocal明显有个高音的突变,而如果只是这样带过去显得太平平了
    //好
  5. 00:59:296 (3,4) - 这里也建议ctrl+g增大00:59:463 (4,1) - 的ds,突出一下vocal的重音比较带感
    //好
  6. 01:05:629 (1,2,3,1) - flow改成这样会更顺手一些:

    //不要,这个flow想了我好几天的
[Insane Collab]
  1. 00:11:629 (1,2,3,4,5,6,1) - 这一坨看着感觉既难看又别手……
  2. 00:20:629 (1,2,3) - 这种ds是不是弄错了……怎么1/1节奏间距和后面1/2间距一样大?如果是玩ds梗请把2这个地方nc,后面也是,不然现在这样真的容易读错orz
  3. 这段复制粘贴有点明显啊(吐槽……
  4. 00:38:129 (4,5) - 节奏改成先1/2滑条后note,和前面00:37:129 (4,5) - 保持一致
  5. 00:41:629 (1,2,3,4,5,1,2,3) - 怎么这里突然就只跟鼓点了?明明前面还顾及着vocal这里突然就违和了……
    //↑@ZZH
  6. 01:00:296 (3) - 叠到00:59:629 (1) - 尾?
    //其实这个副歌是对称流的...- 00:59:296 (3,3) - 这两个对称
[Hard]
  1. 00:11:296 (3) - ctrl+g
    //好
  2. 00:26:629 (1,2,1) - 这间距也太挤了……至少调成和00:35:129 (2,3,4,1) - 这里差不多的间距吧
    //后面那串是因为音量突然大了
  3. 01:27:629 (1,2,3) - 调成平行吧
    //这其实是故意的呀...
[Advanced]
  1. 00:31:629 (4,1,2,3) - 这里节奏密度太空了,和前后对比反差也太大……至少像00:24:629 (1,2,3) - 这样跟个vocal也好吧
    //这里想强调这两个finish来的...因为一直都是长滑条有点无聊

    其它没什么硬伤

低难度我就不摸啦,感觉问题不是太多
嗯就这样啦~GL~
//thanks for mod!
posted
//你的图红票哪里算多了……除非你跟ala 飞球这样的比
当然了 飞球的海苔红票多

[Easy]
  1. 00:16:629 (1,2,3) - 换成一个折返滑条可能会更有感觉,因为一个长音的开始,到一个锣声作为结束
  2. 一个这次大概也不会改的建议:像这样的节奏密度的话,出现大量的长滑条,那么作为easy,我觉得降低sv提高ds是一个比较好的选择.因为像你现在这样,00:22:629 (2,1) - 00:41:629 (2,3) - 有很多这种视觉ds和实际ds差很多的情况,我觉得就是因为sv快了,滑条太长于是没有空间而导致的.下次做节奏密度低的图的时候考虑一下吧~


[Normal]
  1. 00:50:629 (1,2) - 这种地方用包我觉得不如把2放到304,220好看


[Advanced]
  1. 00:07:296 (2) - 唔,我是觉得大白线+乐器头放滑条尾不太好.00:07:296 - 这里换note然后00:07:629 - 这里也note,跟后面00:07:796 (3) - 叠在一起放,这样也很好读很好打
  2. 按规则的话normal就完全可以变sv了,我觉得你到ad的话变一下会比较好,因为一直用x1的话00:20:629 (1) - 这之后这段滑条会明显非常长,但音乐上感觉是不需要这么长的
  3. 00:50:629 (1,2,3,4) - 1跟3,2跟4还是尽量摆开吧,我觉得会好看不少
  4. 01:11:629 (1,2) - 贴住了不太好看,2往上拉一点


[Hard]
  1. 00:19:629 (1,2,3,4,5) - 虽然不是不可以,但会有点偏难哦~毕竟你ad里1/2都是贴着的,这里直接5note.1、2叠,3、4叠,也会比较符合鼓点,考虑一下


[Insane]
  1. 00:21:296 (2,3) - 00:22:296 (6,7) - ……这段类似这种的都觉得ds太大了.前面快速段ds很多都没这么大的.这种音其实叠起来感觉都更好
  2. 00:43:963 (2,4) - 这种overlap感觉不太好看……要碰就多碰点
  3. 00:52:629 (1,2) - 没道理不跟啊……00:52:629 (1,2) - 这俩可是跟全了的


GL~
posted
M4M from your q xd

my map: https://osu.ppy.sh/s/504958

Insane Collab
  1. 00:02:296 (4,1) - Just a tip with stacks like this, you can make it perfect by ctrl+g (1) and stacking the heads together, then doing ctrl+g again.
    http://puu.sh/rXDv5/d76057556e.jpg becomes http://puu.sh/rXDtq/10ac539963.jpg. I know this is nitpicky, and I'll point out areas where you can do this, but if you don't care feel free to ignore these.
  2. 00:04:296 (4,1,3) - ^
  3. 00:09:296 (3,3) - ^
  4. 00:05:296 (3,4) - Your structure is generally stack based at this part of the song. Later ones are more appropriate with the triangle, but this one really stands out in this section. Could you stack it?
  5. 00:07:963 (3,4,5,6,7) - Not a nice blanket, try x460 y164
  6. 00:15:629 (1,2,1,2,1,2) - I guess this is okay, but wouldn't it be nicer to represent the music a bit more? maybe short 1/2 jumps with the distance decreasing in each pattern to represent the pitch of the violin going down. It'd be cooler to see something more music based here :(
  7. 00:16:629 (1) - I think it's more appropriate to put a note, then the spinner 1/4 after to represent the violin being held out, but it's up to you.
  8. 00:37:463 (5,1,2,3,4) - God I just really hate this shape :/ Couldn't come up with anything, but could you play around with it a bit? Aesthetically it just looks very weird.
  9. 00:38:629 (1) - pls do wavies like http://puu.sh/rXE0G/b7aeb96f17.jpg
  10. 00:41:629 (1,2,3,4,5) - Not a fan of the emphasis. 1,2,3,4 are generally the same distance - and the drum is slowly decreasing in the pitchy thing. It'd make sense to increase 5 if you were applying this to the whole jump pattern, but it's not. Why not place emphasis on 00:42:130 (4) instead, since it's when her vocal pitch changes, and then keep the rest of the jump pattern similarly distanced? That way it represents the vocals better.
  11. 00:43:963 (2,3,4,5) - Perhaps space 2,4 and 3,5 the same? Just copy and paste or someth idk
  12. 00:50:296 - couldn't you put a note here? The vocals start, it's really inappropriate to ignore it, especially with how powerful it is.
  13. 00:53:629 (4) - Same wavy slider thing, it'd be nice to make it look better, this looks really weird T_T
  14. 01:00:629 (1,2,3) - Flow break positioning here feels weird. 1,2 is emphasized by the sharp contrast in flow, and then give 2,3 a nicer more circular flow. I'd give 1,2 the nicer flow that goes into each other better and give 2,3 opposite flow to emphasize the high pitched vocals.
  15. 01:16:629 (1,2) - Feel like the rhythm here is better w/ ctrl+g, give it a try.
  16. 01:22:963 (3,4) - Feels weird, this is a really intense part of the song, would be nicer to map out the stream. I get that higher bpm streams like this on a low 4 star song may not be too appropriate, but it'd be nicer. Maybe, like, keep one, and then map the other as a stream? idk.
  17. 01:29:629 (1,1) - Ehh this is a bit lazy, no? :/ why not do something like.. 6 reverse sliders all together? http://puu.sh/rXEKi/68804bdac2.jpg
Another
  1. 00:05:963 (2,3,1) - Would be cool to structure these so 1 blankets 2 and 1 is equally distant from 2,3? ;D
  2. 00:07:963 (3,4) - I feel it's fine to map this out for an Another.
  3. 00:44:629 (1,2,3,1,2,3) - These are awfully random o-o I feel you could definitely make the flow here a lot better. Perhaps ctrl+g 00:44:963 (2,3) - both, then ctrl+g again individually, then ctrl+g both 00:45:963 (2,3) individually. It puts emphasis in good spots and flows a lot better.
  4. 00:48:629 (1,2,3) - I'd suggest similar here, but it may throw off the 1-2 jump after. Up to you.
  5. 00:50:296 - please map vocal.
  6. 00:57:629 (1) - Sharpen the second curve to blanket 00:58:463 (4) better.
  7. 00:59:629 (1,4) - ^
  8. 01:14:963 (5,1) - Not a great blanket, the first curve looks great though.
  9. 01:22:963 (3,4,1) - Map out? You could do short spacing, or stacked stream, but it's not fun to use kicksliders in upper 4 star and beyond unless it's 1/8.
  10. 01:31:629 (1,1) - Do this in the insane collab too, for consistency's sake :u it plays a lot better.
Extra
  1. I like the structure concepts behind this difficulty! Cool. May be nicer to straighten some things and make them parallel, though. 00:13:629 (1,2), for example, could be nicer if you lined em up.
  2. Also, I really take issue with the constant repetition of 00:32:629 (1,2,3,1,2,3). This pattern is way too prominent early in the song. It's nice to have structure like this, but if you're gonna pull a tsubaki you should try to spice it up and make it varied still.

Can't go too wrong with this I guess, cool concept.

good luck!
posted

↑ so i will fix ZZHBOY's part together. will reply mods in this weekend.
posted

Plaudible wrote:

M4M from your q xd

my map: https://osu.ppy.sh/s/504958

Insane Collab
  1. 00:02:296 (4,1) - Just a tip with stacks like this, you can make it perfect by ctrl+g (1) and stacking the heads together, then doing ctrl+g again.
    http://puu.sh/rXDv5/d76057556e.jpg becomes http://puu.sh/rXDtq/10ac539963.jpg. I know this is nitpicky, and I'll point out areas where you can do this, but if you don't care feel free to ignore these.
  2. 00:04:296 (4,1,3) - ^
  3. 00:09:296 (3,3) - ^
  4. 00:05:296 (3,4) - Your structure is generally stack based at this part of the song. Later ones are more appropriate with the triangle, but this one really stands out in this section. Could you stack it?
  5. 00:07:963 (3,4,5,6,7) - Not a nice blanket, try x460 y164
  6. 00:15:629 (1,2,1,2,1,2) - I guess this is okay, but wouldn't it be nicer to represent the music a bit more? maybe short 1/2 jumps with the distance decreasing in each pattern to represent the pitch of the violin going down. It'd be cooler to see something more music based here :(
  7. 00:16:629 (1) - I think it's more appropriate to put a note, then the spinner 1/4 after to represent the violin being held out, but it's up to you.
  8. 00:37:463 (5,1,2,3,4) - God I just really hate this shape :/ Couldn't come up with anything, but could you play around with it a bit? Aesthetically it just looks very weird.
  9. 00:38:629 (1) - pls do wavies like http://puu.sh/rXE0G/b7aeb96f17.jpg
  10. 00:41:629 (1,2,3,4,5) - Not a fan of the emphasis. 1,2,3,4 are generally the same distance - and the drum is slowly decreasing in the pitchy thing. It'd make sense to increase 5 if you were applying this to the whole jump pattern, but it's not. Why not place emphasis on 00:42:130 (4) instead, since it's when her vocal pitch changes, and then keep the rest of the jump pattern similarly distanced? That way it represents the vocals better.
  11. 00:43:963 (2,3,4,5) - Perhaps space 2,4 and 3,5 the same? Just copy and paste or someth idk
  12. 00:50:296 - couldn't you put a note here? The vocals start, it's really inappropriate to ignore it, especially with how powerful it is.
  13. 00:53:629 (4) - Same wavy slider thing, it'd be nice to make it look better, this looks really weird T_T
    //↑@ZZH
  14. 01:00:629 (1,2,3) - Flow break positioning here feels weird. 1,2 is emphasized by the sharp contrast in flow, and then give 2,3 a nicer more circular flow. I'd give 1,2 the nicer flow that goes into each other better and give 2,3 opposite flow to emphasize the high pitched vocals.
    //tested, and i don't think this flow is bad
  15. 01:16:629 (1,2) - Feel like the rhythm here is better w/ ctrl+g, give it a try.
    //your rhythm is okay, but i want to map drums here to make it different to Another and Extra.
  16. 01:22:963 (3,4) - Feels weird, this is a really intense part of the song, would be nicer to map out the stream. I get that higher bpm streams like this on a low 4 star song may not be too appropriate, but it'd be nicer. Maybe, like, keep one, and then map the other as a stream? idk.
    // i can't hear the drums, they are weak drums. so i won't map them too hard.
  17. 01:29:629 (1,1) - Ehh this is a bit lazy, no? :/ why not do something like.. 6 reverse sliders all together? http://puu.sh/rXEKi/68804bdac2.jpg
    //reverse slider is okay. it can map drums toghther with violin. 1/3 reverse once is a bit hard for me.
Another
  1. 00:05:963 (2,3,1) - Would be cool to structure these so 1 blankets 2 and 1 is equally distant from 2,3? ;D
  2. 00:07:963 (3,4) - I feel it's fine to map this out for an Another.
    //same reason, the drums are so weak.
  3. 00:44:629 (1,2,3,1,2,3) - These are awfully random o-o I feel you could definitely make the flow here a lot better. Perhaps ctrl+g 00:44:963 (2,3) - both, then ctrl+g again individually, then ctrl+g both 00:45:963 (2,3) individually. It puts emphasis in good spots and flows a lot better.
    //changed a bit.
  4. 00:48:629 (1,2,3) - I'd suggest similar here, but it may throw off the 1-2 jump after. Up to you.
    //same
  5. 00:50:296 - please map vocal.
    //i can choose not to map, for pattern. and it's not a very important vocal.
  6. 00:57:629 (1) - Sharpen the second curve to blanket 00:58:463 (4) better.
  7. 00:59:629 (1,4) - ^
  8. 01:14:963 (5,1) - Not a great blanket, the first curve looks great though.
  9. 01:22:963 (3,4,1) - Map out? You could do short spacing, or stacked stream, but it's not fun to use kicksliders in upper 4 star and beyond unless it's 1/8.
    //same reason.
  10. 01:31:629 (1,1) - Do this in the insane collab too, for consistency's sake :u it plays a lot better.
    //a circle is ok imo. i need some difference between these 2 insane diff.
Extra
  1. I like the structure concepts behind this difficulty! Cool. May be nicer to straighten some things and make them parallel, though. 00:13:629 (1,2), for example, could be nicer if you lined em up.
  2. Also, I really take issue with the constant repetition of 00:32:629 (1,2,3,1,2,3). This pattern is way too prominent early in the song. It's nice to have structure like this, but if you're gonna pull a tsubaki you should try to spice it up and make it varied still.

//see #1, i stack slider's tail, not head.
Can't go too wrong with this I guess, cool concept.

good luck!
//thanks for mod!
posted

Pata-Mon wrote:

//你的图红票哪里算多了……除非你跟ala 飞球这样的比
当然了 飞球的海苔红票多

[Easy]
  1. 00:16:629 (1,2,3) - 换成一个折返滑条可能会更有感觉,因为一个长音的开始,到一个锣声作为结束
    //3在finish上,改了可能会被说
  2. 一个这次大概也不会改的建议:像这样的节奏密度的话,出现大量的长滑条,那么作为easy,我觉得降低sv提高ds是一个比较好的选择.因为像你现在这样,00:22:629 (2,1) - 00:41:629 (2,3) - 有很多这种视觉ds和实际ds差很多的情况,我觉得就是因为sv快了,滑条太长于是没有空间而导致的.下次做节奏密度低的图的时候考虑一下吧~
    //有点个人喜好的感觉,这个E的SV已经0.8了,太慢的话反而让人不舒服


[Normal]
  1. 00:50:629 (1,2) - 这种地方用包我觉得不如把2放到304,220好看

//意义不大..

[Advanced]
  1. 00:07:296 (2) - 唔,我是觉得大白线+乐器头放滑条尾不太好.00:07:296 - 这里换note然后00:07:629 - 这里也note,跟后面00:07:796 (3) - 叠在一起放,这样也很好读很好打
    //不喜欢
  2. 按规则的话normal就完全可以变sv了,我觉得你到ad的话变一下会比较好,因为一直用x1的话00:20:629 (1) - 这之后这段滑条会明显非常长,但音乐上感觉是不需要这么长的
    //我不想变的话也没问题呀
  3. 00:50:629 (1,2,3,4) - 1跟3,2跟4还是尽量摆开吧,我觉得会好看不少
    //好
  4. 01:11:629 (1,2) - 贴住了不太好看,2往上拉一点
    //好


[Hard]
  1. 00:19:629 (1,2,3,4,5) - 虽然不是不可以,但会有点偏难哦~毕竟你ad里1/2都是贴着的,这里直接5note.1、2叠,3、4叠,也会比较符合鼓点,考虑一下
    //对难度分布我早有考虑,现在这个set一定没问题的


[Insane]
  1. 00:21:296 (2,3) - 00:22:296 (6,7) - ……这段类似这种的都觉得ds太大了.前面快速段ds很多都没这么大的.这种音其实叠起来感觉都更好
  2. 00:43:963 (2,4) - 这种overlap感觉不太好看……要碰就多碰点
  3. 00:52:629 (1,2) - 没道理不跟啊……00:52:629 (1,2) - 这俩可是跟全了的
    //↑@ZZH


GL~
//thanks for free mod
posted
m4m queue

00:14:629 (3) - This slider seems too curved compared to all the other sliders in the pattern.

not really good at modding easy diffs
00:32:629 (1,2) - These could be changed to sliders 2 beats long to match the vocals.
01:03:629 (1,3) - Curve these sliders to match the vocals going up and down.
00:24:629 (1,2) - These shouldn't be the same slider. 00:24:629 (1) is played during a two syllable word, while 00:25:629 (2) is played during a hold sound. I would change 1 to something like
00:32:629 (1,2) - Same thing as in Normal, change these to sliders two beats long.
00:38:629 (1) - You could end this slider 1/2 beat earlier where there is a weak sound, and add a hitcircle on the white tick to match vocals.
00:42:629 (1) - ^
01:14:629 (1) - Remove NC to show this slider is part of the pattern 01:13:629 (1,2,3)
00:07:796 (2,3,4,5,6,7) - Change this to something like because the sound at 00:07:963 is weak.
00:32:629 (1,2) - I don't hear any sound on the 1/4 tick, so get rid of the repeat.
01:31:296 (3,1) - The player gets the idea that this part is in 1/3, so at the very least you could remove the slider and make a 1/3 burst.
00:35:963 (2,3) - Same thing as in another diff. Delete the repeat
the jumps in this map are pretty awkward and not like any of the other diffs. Most of the jumps seem like duplicates from earlier jumps in the map.
99% of the sliders are straight. You should mostly curve sliders when they are mapped to vocals.

tbh I'm not a professional mapper/modder, but i feel this diff isn't really that good compared to your other ones.

EDIT: Apparently this diff is meant to be mapped like this. It's pretty cool if so, I guess.
I didn't point out any of these, but there are a lot of blanketing issues which you should fix.


gl with your map!
posted

MBmasher wrote:

m4m queue

00:14:629 (3) - This slider seems too curved compared to all the other sliders in the pattern.
//it's ok to me.
not really good at modding easy diffs
00:32:629 (1,2) - These could be changed to sliders 2 beats long to match the vocals.
//to stress finish.

01:03:629 (1,3) - Curve these sliders to match the vocals going up and down.
//meaningless.
00:24:629 (1,2) - These shouldn't be the same slider. 00:24:629 (1) is played during a two syllable word, while 00:25:629 (2) is played during a hold sound. I would change 1 to something like
//i can explain that they are mapping finish only.

00:32:629 (1,2) - Same thing as in Normal, change these to sliders two beats long.
//same
00:38:629 (1) - You could end this slider 1/2 beat earlier where there is a weak sound, and add a hitcircle on the white tick to match vocals.
00:42:629 (1) - ^
//changed a bit.

01:14:629 (1) - Remove NC to show this slider is part of the pattern 01:13:629 (1,2,3)
//i NC every bar line.
00:07:796 (2,3,4,5,6,7) - Change this to something like because the sound at 00:07:963 is weak.
//↑@ZZH
00:32:629 (1,2) - I don't hear any sound on the 1/4 tick, so get rid of the repeat.
//where is 1/4? if you say - 00:35:963 (2,3) - , i can hear 1/4.

01:31:296 (3,1) - The player gets the idea that this part is in 1/3, so at the very least you could remove the slider and make a 1/3 burst.
//i don't want. 1/3 stream is too difficult.
00:35:963 (2,3) - Same thing as in another diff. Delete the repeat
//same.

the jumps in this map are pretty awkward and not like any of the other diffs. Most of the jumps seem like duplicates from earlier jumps in the map.
99% of the sliders are straight. You should mostly curve sliders when they are mapped to vocals.

tbh I'm not a professional mapper/modder, but i feel this diff isn't really that good compared to your other ones.

EDIT: Apparently this diff is meant to be mapped like this. It's pretty cool if so, I guess.
//see #2 reply.
I didn't point out any of these, but there are a lot of blanketing issues which you should fix.


gl with your map!
//thanks for mod!
posted
M4M

[Extra]
00:01:629 (1,2) - 2的音明显比1的轻,把2 Ctrl+G了大概会好点,然后再改一下后面那个圈与2的距离

00:19:796 (2) - 调整y=300 这里1和2是一个音,放在同y感觉会好点

00:50:629 - 这一小段把有重音的圈都放在中线上如何?

01:29:629 (1,2,3) - 看见这遮挡我要死了


[Another]
00:15:629 (1,2,3,4,5,6) - 感觉这里的间距递增有点奇怪,虽说鼓声在渐强,但是无论鼓还是小提琴,音调都在降低,我个人感觉是间距递减好

00:50:629 (1,2,3,4,5,6) - flow转的太强势了,很别手。重点是34是大间距,而345却是顺着之前的flow的,然而345就应该形成逆时针了,把5放在(193,383)再往下一点的那个位置(要出界)就对了,改的话把整体往上挪一点点就好了


[Insane]
00:15:629 (1,2,1,2,1,2) - 每个combo之间的间距是不是太大了点?之前那段只有很强的重音才用了这么大的间距,这里是这一段的收尾部分,间距应适当的减小

00:20:629 (1,2) - 这个间距怎么回事?

00:52:629 (1,2) - 这俩和之前跟的是不同的音,DS不一样,但是滑条形状甚至位置都一样,太容易读错了,不过这么折腾人玩挺爽的XD,你改不改看心情吧

01:17:629 (1,3) - 0分


低难度我大概不摸出啥有价值的东西,不摸了orz,太神了

GL~
posted
reply instead of ZZH because he delegated this diff to me.
i will change as less as possible because our style is totally different, i don't want to ruin his structure.

[Speechless]
Insane Collab

00:10:629 (1,2,3) - 三角形摆正
//ok

00:43:129 (2,3) - 这里的节奏是怎么回事
//只跟鼓点的话就变成这样了

[Streliteela]
Insane Collab
00:11:629 (1,2,3,4,5,6,1) - 这一坨看着感觉既难看又别手……
//其实还好啦,打起来感觉没什么问题

00:20:629 (1,2,3) - 这种ds是不是弄错了……怎么1/1节奏间距和后面1/2间距一样大?如果是玩ds梗请把2这个地方nc,后面也是,不然现在这样真的容易读错orz
//我也不太懂..一定是有什么深意吧..

这段复制粘贴有点明显啊(吐槽……
//(

00:38:129 (4,5) - 节奏改成先1/2滑条后note,和前面00:37:129 (4,5) - 保持一致
//这两个地方的鼓点还是有一点点差别的

00:41:629 (1,2,3,4,5,1,2,3) - 怎么这里突然就只跟鼓点了?明明前面还顾及着vocal这里突然就违和了……
// 和 - 00:37:629 (1,2,3,4,5) - 对比一下就会发现,其实这里是有结构的

[Pata-Mon]
Insane

00:21:296 (2,3) - 00:22:296 (6,7) - ……这段类似这种的都觉得ds太大了.前面快速段ds很多都没这么大的.这种音其实叠起来感觉都更好
//叠起来可能就跟我的ano太像了?

00:43:963 (2,4) - 这种overlap感觉不太好看……要碰就多碰点
//主观,所以不动

00:52:629 (1,2) - 没道理不跟啊……00:52:629 (1,2) - 这俩可是跟全了的
//你大概是复制错了..

[Plaudible]
Insane Collab
00:02:296 (4,1) - Just a tip with stacks like this, you can make it perfect by ctrl+g (1) and stacking the heads together, then doing ctrl+g again.
http://puu.sh/rXDv5/d76057556e.jpg becomes http://puu.sh/rXDtq/10ac539963.jpg . I know this is nitpicky, and I'll point out areas where you can do this, but if you don't care feel free to ignore these.
00:04:296 (4,1,3) - ^
00:09:296 (3,3) - ^
//current patterns are good to me. (i don't have so much time to adjust these small things)

00:05:296 (3,4) - Your structure is generally stack based at this part of the song. Later ones are more appropriate with the triangle, but this one really stands out in this section. Could you stack it?
//this is his mistake, imo.

00:07:963 (3,4,5,6,7) - Not a nice blanket, try x460 y164
00:15:629 (1,2,1,2,1,2) - I guess this is okay, but wouldn't it be nicer to represent the music a bit more? maybe short 1/2 jumps with the distance decreasing in each pattern to represent the pitch of the violin going down. It'd be cooler to see something more music based here
//current pattern is good imo. two circles in one group, they can express drums together with violin's change.

00:16:629 (1) - I think it's more appropriate to put a note, then the spinner 1/4 after to represent the violin being held out, but it's up to you.
//it will be a optional choice, so keep.

00:37:463 (5,1,2,3,4) - God I just really hate this shape :/ Couldn't come up with anything, but could you play around with it a bit? Aesthetically it just looks very weird.
// - 00:41:629 (1,2,3,4,5) - these are similar to - 00:37:463 (5,1,2,3,4) -, so i think he did these on popurse.

00:38:629 (1) - pls do wavies like http://puu.sh/rXE0G/b7aeb96f17.jpg
//maybe it's a preference.

00:41:629 (1,2,3,4,5) - Not a fan of the emphasis. 1,2,3,4 are generally the same distance - and the drum is slowly decreasing in the pitchy thing. It'd make sense to increase 5 if you were applying this to the whole jump pattern, but it's not. Why not place emphasis on 00:42:130 (4) instead, since it's when her vocal pitch changes, and then keep the rest of the jump pattern similarly distanced? That way it represents the vocals better.
//reasonable, changed a bit.

00:43:963 (2,3,4,5) - Perhaps space 2,4 and 3,5 the same? Just copy and paste or someth idk
//okay

00:50:296 - couldn't you put a note here? The vocals start, it's really inappropriate to ignore it, especially with how powerful it is.
//same as another diff.

00:53:629 (4) - Same wavy slider thing, it'd be nice to make it look better, this looks really weird T_T
//hmm... it's ok to me.

[MBmasher]
Insane Collab
00:07:796 (2,3,4,5,6,7) - Change this to something like because the sound at 00:07:963 is weak.
//i can hear drums here.

[_Yiiiii]
Insane
00:15:629 (1,2,1,2,1,2) - 每个combo之间的间距是不是太大了点?之前那段只有很强的重音才用了这么大的间距,这里是这一段的收尾部分,间距应适当的减小
//大概ZZH认为收尾部分应该加大距离

00:20:629 (1,2) - 这个间距怎么回事?
//这个嘛...我也不知道

00:52:629 (1,2) - 这俩和之前跟的是不同的音,DS不一样,但是滑条形状甚至位置都一样,太容易读错了,不过这么折腾人玩挺爽的XD,你改不改看心情吧
//这个还好啦...
posted

_Yiiiii wrote:

M4M

[Extra]
00:01:629 (1,2) - 2的音明显比1的轻,把2 Ctrl+G了大概会好点,然后再改一下后面那个圈与2的距离
//这种从两边往内滑的滑条虽然看上去DS挺大,但是打起来就感觉DS其实很小

00:19:796 (2) - 调整y=300 这里1和2是一个音,放在同y感觉会好点
//不对,这里的思路是clap=加大DS。看的是下一个物件。

00:50:629 - 这一小段把有重音的圈都放在中线上如何?
/*
这一段的思路是把重音都放在相隔根号5(假定每个小方格都是边长为1的正方形,虽然我故意弄成不是正方形)的距离上。第一个圈因为前一个物件是1/4滑条,所以没有弄太远
*/

01:29:629 (1,2,3) - 看见这遮挡我要死了
//那个摸自己后脑勺的表情..

[Another]
00:15:629 (1,2,3,4,5,6) - 感觉这里的间距递增有点奇怪,虽说鼓声在渐强,但是无论鼓还是小提琴,音调都在降低,我个人感觉是间距递减好
//感觉还是递增的好,算是惯例了

00:50:629 (1,2,3,4,5,6) - flow转的太强势了,很别手。重点是34是大间距,而345却是顺着之前的flow的,然而345就应该形成逆时针了,把5放在(193,383)再往下一点的那个位置(要出界)就对了,改的话把整体往上挪一点点就好了
//要改的话感觉也应该改 - 00:51:463 (6,1) - ..不过现在的形状我想了好几天才定下来的,是权衡了间距,形状和flow的结果..看起来也只能这样了


[Insane]
00:15:629 (1,2,1,2,1,2) - 每个combo之间的间距是不是太大了点?之前那段只有很强的重音才用了这么大的间距,这里是这一段的收尾部分,间距应适当的减小

00:20:629 (1,2) - 这个间距怎么回事?

00:52:629 (1,2) - 这俩和之前跟的是不同的音,DS不一样,但是滑条形状甚至位置都一样,太容易读错了,不过这么折腾人玩挺爽的XD,你改不改看心情吧
//↑@ZZH

01:17:629 (1,3) - 0分
//?

低难度我大概不摸出啥有价值的东西,不摸了orz,太神了

GL~
//thanks for mod!
posted
M4M

Easy
00:22:629 (2,1) - 2 doesnt lead to 1. I suggest you to ctrl+g 1 and adjust the distances.
00:41:629 (2,3) - not the prettiest blanket i've seen. http://puu.sh/s7b6c/199d1e3e08.jpg
01:12:629 (1,2) - Would you let those pretty girls in the bg see something ugly like this? :( Not cool man.
Make those 2 sliders look like a full curve or something.

Normal
00:05:296 (2,3,1) - would look nice if you could arrange this kind of junctions as triangles. Currently it looks like this: http://puu.sh/s7bq5/f1b3c2afad.jpg
00:09:629 (3,2) - ^ is the appropriate solution for avoiding this kind of overlaps http://puu.sh/s7bvK/b2a9584a22.jpg

Advanced
00:07:296 (2) - This sliderend is stronger in every way then the head. The current slider fits your map's style well so i'm not sure if its a problem or not.
00:20:629 (1,2) - Try to make thease slider blankets look more organised. I could make it better in seconds... http://puu.sh/s7bLh/093ce15d83.jpg
If you can do something like this 00:30:629 (3,4) - , why would you do 00:22:629 (3,4) - then? It feels like you ran out of space and was lazy to rearrange stuff.

Hard
00:21:629 (1) - You should just nc every 2 downbeats in this section (00:32:629 (1,2,1,2,1) - can stay because there would be some logic behind it)
00:54:963 (2) - I would use circles instead cuz the slider ends on a stronger beat than its head unlike 00:54:629 (1) and it doesnt represent any hold sound.
(00:54:629 (1) - is fine cuz the head is stronger)
01:01:629 (1,2,3,1,2) - Thease slider rotations look totally random to me. Try using rotations of 60 or 45 degrees so they will look more organised.

Insane Collab

00:00:629 (1,2,3) - This kind of slider building is not very beneficial since some ppl will leave the slider halfway and not complete it. Something like this would make more sense http://puu.sh/s7aRg/71faad378f.jpg
00:11:629 (1,2,3,4,5,6,1) - what about something like this instead? http://puu.sh/s7cCi/ee32b2ba72.jpg
00:20:629 (1,2,3,4,5) - I dont think making the spacing such gimmicky here fits your map. I mean, whats the point on making 20% of the map wanting you to break combo when the other 80% is just mapped regularly. There is no change in the song's mood or anything.
01:18:213 i would use a triple here just to make it interesting.

Another

00:12:629 (1,2) - making a blanket out if them would look nice
00:36:629 (1,2) - This kind of arrangement looks kinda ok but if you pull thease together you will see that thats not the case http://puu.sh/s7dvW/488d4de8c6.jpg
00:46:629 (1,2) - looks a bit ugly right now. Use 1's shape for 2.

Extra

Not gonna mod this diff since i disagree with the core idea of it.


I liked how the diffs play in general. However i can clearly see that you couldnt be bothered to make your sliders look good with eachother.
posted
送个摸。虽然小提琴不能算是法老控专利,但由于法老控玩这个特别溜,每次听到小提琴总会往那个方向想。。。这季度的舞武器舞乱伎bgm也是这样

General

  1. 前奏是不是不弄成kiai比较好?毕竟不是副歌。

Extra

  1. 挺特殊的风格啊。除了nazi还有啥好摸的吗= =
  2. 00:36:629 (1) - 跟2对齐吧,看前几个或者看后几个物件,都是对齐了看着舒服
  3. 01:11:629 (1,1) - 个人倾向把这两个对齐
  4. 01:29:296 (4) - 个人倾向叠在1上,因为时间上1比4近,这样叠跟后面3个折返也比较搭

Insane

  1. 太明显了,蓝线前面绝对是ZZB做的= =
  2. 01:07:963 (2) - 建议移动到(84,152)的位置。滑条头跟1前一个3等高,也算一种对齐吧。而且这样的话后面的看起来更顺。
  3. 01:29:629 (1,1) - 建议用Another难度的那种滑条,I难度这绝对不算难。现在这两个长长的感觉比较无趣。

Hard

  1. 00:05:296 (3,1) - 把这两个视觉的间距搞远一点,现在这个看起来跟前后不太协调。比如把3的头搞到(194,118)左右的位置。

感觉值得一提的就这么多了。。祝你好运~

edit: 我去,2kd被抢了:(
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