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Panic! At The Disco - Hallelujah

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Topic Starter
riffy
Didn't change the 01:04:990 (1) - slider on Panic as I prefer to do fancy slider stuff. Also kept the 01:17:740 (5) - on Normal since I like the softer flow it gives

Everything else was applied, thank you!
Cloudchaser
Say Hallelujah~
ZekeyHache

Cloudchaser wrote:

Say Hallelujah~
Hallelujah~
Gordon123
hello owo
[General]

  • У меня в AiMod показывает что в Calm и Nervous куча объектов не на тиках. пофикси плз
[Calm!]

  • 02:06:490 (1,2,3) - это место немного пустое,ты упускаешь важный удар на красном тике,я предлагаю сделать вот как : https://osu.ppy.sh/ss/9022842 там где (3) можно стакнуть с (1). Как мне кажется это неплохо выглядит.
[Nervous!]
[Panic!]

  • 02:08:740 (6) - nc pls
    02:16:802 (6) - x:60 y:132 looks better
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Topic Starter
riffy

Gordon123 wrote:

hello owo
[General]

  • У меня в AiMod показывает что в Calm и Nervous куча объектов не на тиках. пофикси плз починил
[Calm!]

  • 02:06:490 (1,2,3) - это место немного пустое,ты упускаешь важный удар на красном тике,я предлагаю сделать вот как : https://osu.ppy.sh/ss/9022842 там где (3) можно стакнуть с (1). Как мне кажется это неплохо выглядит.
[Nervous!]
[Panic!]

  • 02:08:740 (6) - nc pls там потом на (1) нк, и (1) явно сильнее
    02:16:802 (6) - x:60 y:132 looks better а по флоу не идет, там выход на полукруг сбивает мне паттерн-арку

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
thanks!
Namki
ну как-то не, это же идет по всей диффке и из-за того, что это изик, приходится жертвовать чем-то в удобство игрокам.
спасибо~
Natsu
Panic!

  1. Yo dude, OD8 is way too much, considering the previous diff is using 4, change it to 6
  2. the hp is also really high dude, 6 is better ;c
  3. 00:24:865 (2,3,4,5,6) - this pattern looks really random, I really can't see structure behind it, how about trying something symetric?
  4. 01:04:990 (1) - being honest you're missing so many important sounds because of this slider, while I understand the slider art thing I also don't think it's appropriate here, since the music is offering you a lot more.
  5. 01:18:396 (8) - the only 1/8 thing in the full diff, also is not that nice, because the rhythm is a 5 beats stream, so the triplet don't really fit much, maybe just stick to the 1/4 rhythm?
  6. 01:50:458 (5,6,1) - blankets are kinda off
  7. 02:34:615 (4,5,6) - the map is really fun, but this kinda make it frustrating to acc and it's the last part of the map, just use a repeat slider like the other ones.
Nervous!

  1. 00:31:990 (4,7) - the ovelap doesn't looks nice
  2. turn on stacking in the editor, because a lot of your spacing get off 00:45:490 (1,2,3) - because of the stack leniency
  3. I feels that AR 5,5 is better at this diff.
Topic Starter
riffy

Natsu wrote:

Panic!

  1. Yo dude, OD8 is way too much, considering the previous diff is using 4, change it to 6
  2. the hp is also really high dude, 6 is better ;c holy shrimp, these two are way over the top. reduced them.
  3. 00:24:865 (2,3,4,5,6) - this pattern looks really random, I really can't see structure behind it, how about trying something symetric? sure!
  4. 01:04:990 (1) - being honest you're missing so many important sounds because of this slider, while I understand the slider art thing I also don't think it's appropriate here, since the music is offering you a lot more. I'll need your opinion here, the thing kinda revolves around the vocals, so the slider seems to make more sense?
  5. 01:18:396 (8) - the only 1/8 thing in the full diff, also is not that nice, because the rhythm is a 5 beats stream, so the triplet don't really fit much, maybe just stick to the 1/4 rhythm? whoops
  6. 01:50:458 (5,6,1) - blankets are kinda off fixed
  7. 02:34:615 (4,5,6) - the map is really fun, but this kinda make it frustrating to acc and it's the last part of the map, just use a repeat slider like the other ones. I mean, it's not meant to be an easy one-play SS, and even if it looks challenging, in reality it's a fairly easy thing, much like singletapping a very short burst of low BPM 1/4s.Additionally, I did everything to ease players into the rhythm, so it should be quite easy to get.
Nervous!

  1. 00:31:990 (4,7) - the ovelap doesn't looks nice
  2. turn on stacking in the editor, because a lot of your spacing get off 00:45:490 (1,2,3) - because of the stack leniency
  3. I feels that AR 5,5 is better at this diff.


Applied everything for Nervous.

Thank you!
Namki
Natsu, you forgot about Calm!
ZekeyHache
when bubblujah?
Natsu
burbuja ~

yeah the slider makes sense with the vocals
ZekeyHache
when kokoro?
pishifat
according to this thing https://osu.ppy.sh/help/wiki/Ranking_Cr ... _Set_List/ u need these files to complete the "hitcircle set" http://puu.sh/yVfoy/511f25544c.png

copy pasting your hitcircle/hitcircle overlay files with those different names should work

panic
hitsounding stuff applies to lower diffs too
compare volume of first kiai to volume of second and third. they should be consistent
00:24:115 (5,6) - should get hitsounds like 00:30:115 (5,6) - 00:36:115 (5,6) - etc.
00:26:740 (8) - 01:07:240 (3) - 02:16:240 (4) - head needs a clap
00:28:990 (3) - should rotate counterclockwise by like 3 degrees. can tell that the head and tail are uneven
00:41:365 (1,2) - 00:49:240 (2,3) - claps should be swapped
01:04:990 (1) - 01:52:990 (1,1) - should start with higher hitsound volumes for clicking heads. you'd be fine lowering hitsound volume immediately after for the sliderslide, but heads shouldn't have practically silent feedback
01:04:990 (1) - 01:52:990 (1) - if you want sliderwhistle to get louder, you'll need to change smapleset of each green line during hte slider. glitch stops it from working otherwise
01:06:490 (1) - finish
01:30:490 (1) - clap should be on tail, not reverse
01:36:865 (2,4) - 01:39:115 (8) - 01:40:615 (4) - 01:43:615 (4) - 01:46:615 (5,7) - 01:48:115 (9) - 01:49:990 (4) - 02:00:115 (6) - should be whistles or no hitsound. claps almost always used for snares, so switching that up is misleading
01:43:990 (5) - ^only for head tho


nervous
00:34:990 (3) - should have no clap like top diff
01:04:990 (3,4) - because you're not using a long slider, the effect brought about by green lines here clashes with object composition. should remove green line stuff on this diff.


call me back!!!
ZekeyHache
woo \o/
Aurele
"call me back" after graveing the map :thinking:
Namki
sad thing bakari doesn't want to work on this ;w;
Topic Starter
riffy
tomorrow.
Natsu

Bakari wrote:

tomorrow.
call me.
Topic Starter
riffy
01:04:990 (1) - 01:52:990 (1) - were mostly desiogned for sliderticks, though. i'm finw with the slidervolume as it is. (except for the heads, they should be louder now)

amen, brothers and sisters
pishifat
>sliderevdcircleoverlay.png

check aimod on top diff. delete the 60% line i assume

01:52:990 (1) - on nervous has wrong head volume
Topic Starter
riffy
should be all good now
pishifat
the slider end overlay pic has a more messed up name now :(
Topic Starter
riffy
i cna't type soryr
pishifat
b
ZekeyHache
\o/
Natsu
ok placeholder
Natsu
ok
Topic Starter
riffy
thanks man!
Kagetsu
gratz
Izzywing
this song :weary:

hey bakari map death of a bachelor and let me gd
Gordon123
не уж то дождался O:
gratz~
schoolboy
!!
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