according to this thing
https://osu.ppy.sh/help/wiki/Ranking_Cr ... _Set_List/ u need these files to complete the "hitcircle set"
http://puu.sh/yVfoy/511f25544c.pngcopy pasting your hitcircle/hitcircle overlay files with those different names should work
panic
hitsounding stuff applies to lower diffs too
compare volume of first kiai to volume of second and third. they should be consistent
00:24:115 (5,6) - should get hitsounds like 00:30:115 (5,6) - 00:36:115 (5,6) - etc.
00:26:740 (8) - 01:07:240 (3) - 02:16:240 (4) - head needs a clap
00:28:990 (3) - should rotate counterclockwise by like 3 degrees. can tell that the head and tail are uneven
00:41:365 (1,2) - 00:49:240 (2,3) - claps should be swapped
01:04:990 (1) - 01:52:990 (1,1) - should start with higher hitsound volumes for clicking heads. you'd be fine lowering hitsound volume immediately after for the sliderslide, but heads shouldn't have practically silent feedback
01:04:990 (1) - 01:52:990 (1) - if you want sliderwhistle to get louder, you'll need to change smapleset of each green line during hte slider. glitch stops it from working otherwise
01:06:490 (1) - finish
01:30:490 (1) - clap should be on tail, not reverse
01:36:865 (2,4) - 01:39:115 (8) - 01:40:615 (4) - 01:43:615 (4) - 01:46:615 (5,7) - 01:48:115 (9) - 01:49:990 (4) - 02:00:115 (6) - should be whistles or no hitsound. claps almost always used for snares, so switching that up is misleading
01:43:990 (5) - ^only for head tho
nervous
00:34:990 (3) - should have no clap like top diff
01:04:990 (3,4) - because you're not using a long slider, the effect brought about by green lines here clashes with object composition. should remove green line stuff on this diff.
call me back!!!