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Ryu* - bloomin' feeling

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Nyan
태고난이도요청
yeahyeahyeahhh

gowww wrote:

dk!! 8-)
gowww
v2b
Nyan
BGA에 '☆' 붙은게 '걲'으로 바뀌어서 인식안됨.
fix please.
Mapper 31

ddrddr125 wrote:

태고난이도요청
Nyan

samiljul wrote:

ddrddr125 wrote:

태고난이도요청
난이도는 어렵지 않으니 안심하슈

Download: Ryu - bloomin' feeling (dksslqj) [ddr's Taiko].osu
Thite
:oops:
jnkinsu
good :)
Cyril Scarlet
;)
Yunochi_old
Wow very good :)

맵 비트랑 칼라랑 리듬이랑 소리도 다 재밌게 잘 플레이 했어요!

I will just say which part confused me '-^

Normal
00:03:479 (3,4)
00:06:131 (3,4)
01:07:457 (3)

Hard
00:54:363 (1,2)

not skilled enough to play insane properly lol ㅈㅅ ㅠㅠㅠ + 태고


별~ ☆
fanzhen0019
happy hardcore :3
Ryu☆ <3

☆~
ryanenter2
Ryu* !!
Mapper 31
태그에 ddrddr125 추가
termerys
Well, as your request =w=

Beginner: Fine

Normal: The slider velocity is too fast IMO

Hyper: Nice difficulty XD
00:50:716(5): new combo as the spacing changed
00:52:725(5,6,7,8,9,10,1,2,3,4,5,6,7,8,9): a bit tired IMO (change some to sliders?)

Another: This diff can kill me in 10 seconds lol (All good GREAT)

Taiko: Umm... No, I can't - -"

Well, nice map =w=b
*
val0108
Suggestion~
[Beginner]
OD+1?

[Normal]
00:12:263 (3) - new combo?
00:13:589 (1) - Re new combo?

awesome :3
Orgol
부탁받았기 때문 간단한 mod를 했습니다
*Only suggestion

General
Add "iidx" tag.

Normal
AR+1
34:473 Add a note
37:125 ^

Hyper
Fine~

Another
43:589 stack (5)'s End

Star~
Kuzino
8-)
NF3
Star~
Skyblue_old_1
헠헠
minyeob
Bubbled~
James2250
-Your source should just be 'beatmania IIDX', anything else can just be included in tags
-Ending the first kiai at 00:33:479 on every difficulty makes more sense to me
-Not a fan of all of the slider whistles but ok..

Normal:
00:03:479 (3,4) - I would expect these to be moved earlier to follow the main beat of the song more
00:06:131 (3,4) - ^

ddr's Taiko:
00:32:816 (1) - I don't know the exact spinner length rules on taiko but I am guessing this is ok

Hyper:
01:36:463 (5) - probably not a good idea to have a slider behind so many hit bursts

Another:
00:06:959 (1,2,3,4,5,6) - not sure if players will be able to see all of these, spread them out slightly more?
wring
sttar
Alace
revived
maxvsnoiz
(●・ω・)ノ。、::。.::・☆
Explosive
Ryu

~~

star~
KDS
=w=/~☆
Ragdoll96
:D
Zlew
bawwww :3
tsuka
nice ~ budi budi* happy happy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
arien666
Nice mapsets anyway >_>

버블 요청할꺼면 먼저 Pending으로 이동 하시길 바랍니다 orz
arien666
Since the mapset is fine and nothing to blame...
Here orz

inb4, OCTAGON!!!
Backfire
This stop sign is an Octagongongongongon. :D :D :D :D :D
Shohei Ohtani
Oh man! I forgot to bring an octagon joke!

Well you certainly mapped it better then I did ;D~. GJ.
SapphireGhost
Hi hi, felt like modding a bubble so here you are.

[General]
Length: Please end all difficulties at the same time! It doesn't make sense for only two difficulties to end with spinners.
Tags: Why is "nyan" in tags? I don't believe they relate to the song but let me know if they do. You could add "octagon" or "Jack Black" as a tag, I suppose.
Tick Rate: Please use the same Tick Rate on all difficulties, it's something that's decided by the music, not the map. Also it doesn't make sense why you would use Tick 1 on the first two difficulties, go down to Tick 0.5 on the third, and then go back up to Tick 1 on the hardest difficulty. In general, Tick 0.5 shouldn't be used because sliders should have ticks. Slider ticks are used to make sure that the player's cursor is on the slider ball! And lastly, some advice from a MAT:

I hope that didn't sound too harsh.

[Beginner]
00:09:611 (1) - Quick sliders with many repeats can be confusing for newer players.

[ddr's Taiko]
This difficulty should have a custom taiko background. You'll have to full submit to add this taiko background, so remove the .osb file while you're at it.

Starry eyed.
Topic Starter
Nakagawa-Kanon
ddrddr125 -> Nyan
so I addd his changed name

And I don't want to fix anything
Thx for your modding

About length

I think spinner nearly note object isn' fine in normal and easy diff
So I don't want to change it

Tick rate

Oh,, i don't think i should fix this... Why all tick rate become same?

Taiko BG

Same reason tick rate


About easy diff

Well I don't want to fix this too
Shiro
Random bubble checking time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why "17 " and "sirius" in tags ?
Beginner
  1. 00:42:760 (1,2,3) - This was quite confusing to me. I wasn't sure when to hit (3).
Normal
  1. I don't know much about the Beatmania series, but shouldn't the name be Standard, and not Normal ?
  2. Quite hard for a Normal. The sliders are too fast and the spacing is too high. This makes the difficulty gap with Beginner awfully high.
  3. I very strongly recommend to use the biggest circles because the spacing is really huge, and it would be extremely hard for new players to catch it.
  4. 00:02:318 (2) - I think that repeat sliders (1/2 or more) are too confusing to play, as their number of repeats can't be expected, and the repeat arrow is hidden under the cursor. This goes for 00:04:970 (2) - 00:09:611 (1) - 00:52:042 (1) - 01:03:976 (3) - 01:13:258 (1) -
    00:03:313 (3,4) - The fact that (4) comes back to (2) makes sense, but it might be quite confusing for new players.
  5. 00:05:965 (3,4) - Same.
  6. 00:11:766 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ?
  7. 00:32:816 (6) - Silencing beats like that is unrankable. 0% sections are as well.
  8. 00:54:197 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ?
  9. 00:58:672 (5,6) - That's very nazi of me, but stack their ends perfectly ?
  10. 01:03:976 (3) - 20% seems a bit low for that section... There are notes in the song at this point. Make this a bit louder ?
  11. 01:15:412 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ?
Hyper
  1. Tick rate 0.5 isn't unrankable, but it is getting removed and will be unrankable by next build. I strongly recommend to use tick rate 1.
  2. The timing sections with 40% volume are unhearable imo... Make them a bit louder.
  3. 00:32:816 (5) - Silencing beats like that is unrankable. 0% sections are as well.
  4. 00:33:479 (1,2,3,4,5,6) - This was very hard to read, thus confusing, because everything's stacked and it's hard to seen when the slider is, leading to clicking the 1/8 kick slider too late - thus combo breaking. My suggestion would be to change the slider for two circles, and unstack everything.
  5. 01:14:584 (1,2,3) - Silencing beats like that is unrankable. 0% sections are as well. Not to mention it's extremely confusing and doesn't make sense here, since there are notes in the song at that point.
  6. 01:37:125 (6) - The stack made this quite confusing... I was expecting it 1/2 earlier. I think it'd be better to unstack this.
Another
  1. 00:32:816 (9) - Silencing beats like that is unrankable. 0% sections are as well.
  2. 00:08:285 (5,6) - These sliders are barely visible...
    00:53:368 (7) - Silencing beats like that is unrankable. 0% sections are as well.
  3. 00:57:843 (4,5) - This was extremely confusing, because this rhythm is unexpected in the song, and doesn't match anything.
ddr's Taiko
  1. Since the mapper changed names to "nyan", rename it to "nyan's Taiko". Might as well add "Oni" hile you're at it.
Popping for the bold lines. The Normal needs more work, too.
Recheck SapphireGhost's mod as well. He has good points.

EDIT: applying the right icon
Topic Starter
Nakagawa-Kanon

Odaril wrote:

Random bubble checking time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why "17 " and "sirius" in tags ?
Beginner
  1. 00:42:760 (1,2,3) - This was quite confusing to me. I wasn't sure when to hit (3).
I don't think so. and I think they can hit if they parctice

Normal
  1. I don't know much about the Beatmania series, but shouldn't the name be Standard, and not Normal ? k
  2. Quite hard for a Normal. The sliders are too fast and the spacing is too high. This makes the difficulty gap with Beginner awfully high.
  3. I very strongly recommend to use the biggest circles because the spacing is really huge, and it would be extremely hard for new players to catch it. k
  4. 00:02:318 (2) - I think that repeat sliders (1/2 or more) are too confusing to play, as their number of repeats can't be expected, and the repeat arrow is hidden under the cursor. This goes for 00:04:970 (2) - 00:09:611 (1) - 00:52:042 (1) - 01:03:976 (3) - 01:13:258 (1) - k I fixed but I can't fix 00:52:042 (1) - 01:03:976 (3) - 01:13:258 (1) - because I don't want.
    00:03:313 (3,4) - The fact that (4) comes back to (2) makes sense, but it might be quite confusing for new players. k
  5. 00:05:965 (3,4) - Same. k
  6. 00:11:766 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ? k
  7. 00:32:816 (6) - Silencing beats like that is unrankable. 0% sections are as well. k
  8. 00:54:197 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ? k
  9. 00:58:672 (5,6) - That's very nazi of me, but stack their ends perfectly ?k
  10. 01:03:976 (3) - 20% seems a bit low for that section... There are notes in the song at this point. Make this a bit louder ? k
  11. 01:15:412 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ? k
Hyper
  1. Tick rate 0.5 isn't unrankable, but it is getting removed and will be unrankable by next build. I strongly recommend to use tick rate 1. k
  2. The timing sections with 40% volume are unhearable imo... Make them a bit louder. k
  3. 00:32:816 (5) - Silencing beats like that is unrankable. 0% sections are as well. k
  4. 00:33:479 (1,2,3,4,5,6) - This was very hard to read, thus confusing, because everything's stacked and it's hard to seen when the slider is, leading to clicking the 1/8 kick slider too late - thus combo breaking. My suggestion would be to change the slider for two circles, and unstack everything.
  5. 01:14:584 (1,2,3) - Silencing beats like that is unrankable. 0% sections are as well. Not to mention it's extremely confusing and doesn't make sense here, since there are notes in the song at that point.
  6. 01:37:125 (6) - The stack made this quite confusing... I was expecting it 1/2 earlier. I think it'd be better to unstack this.
Another
  1. 00:32:816 (9) - Silencing beats like that is unrankable. 0% sections are as well. k
  2. 00:08:285 (5,6) - These sliders are barely visible... I can hit them and many player hit them.
    00:53:368 (7) - Silencing beats like that is unrankable. 0% sections are as well. k
  3. 00:57:843 (4,5) - This was extremely confusing, because this rhythm is unexpected in the song, and doesn't match anything.k
ddr's Taiko
  1. Since the mapper changed names to "nyan", rename it to "nyan's Taiko". Might as well add "Oni" hile you're at it.
k but "'s taiko" named him self so I don't want to change

Popping for the bold lines. The Normal needs more work, too.
Recheck SapphireGhost's mod as well. He has good points.k
Anticloud
both the song and the map are swesome, cant wait to see this ranked!
litmus_old
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
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