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Guilty Kiss - Strawberry Trapper

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Lanturn
From your queue. Puush isn't working or w/e so I'll try to explain without images.

Your timing should start at 00:06:127 - or 00:01:204 - so mods like nightcore and visual effects can perform correctly.

no green color? The one girl is blonde and green so it'd add a bit of color variety to the purple colors.

[Easy]
Rhythm is a little shaky and could be pretty difficult at points. Stuff below.
  1. 00:05:973 (1,2) - honestly this feels a bit lazy imo to put it bluntly. Note that you're starting off with a 3/2 gap here between each note so it may be best to have the spacing easier to guess. For example on (1) Try taking the slider from 00:08:435 (1) - and flipping it H and J, and reposition so it flows into the (2)
  2. 00:35:358 (2) - I suggest deleting this note. The power from each vocal at 00:33:204 (1) - creates a strong 1/1 rhythm here, and leads nicely into the next measure which is powerful when played along with this.
  3. 00:37:973 (1,2) - vs 00:42:897 (1,2) - Here you have two different rhythms (clicking wise) and the second one is a lot easier to play. It also hits the strong 00:38:743 - in the first one this way. Consider using the rhythm at 42 for 37!
  4. 00:44:897 (4) - Just a circle instead? Nothing really worth holding here, and it adds some emphasis to the 00:45:512 (1) - and it's rhythm change.
  5. 00:52:897 (1,2,3,4,5,1,2,3) - First off. You don't need the 1/2 slider on the last (3). A simple circle is strong enough here and it also doesn't give enough time to prepare for the upcoming spinner. Most new players may not even be able to spin for 300 on this just because of how sudden and short it is. If you're going to use a short slider, make sure there is ample time before starting it.
    Secondly. Perhaps you should use 3/2 repeats here. Demanding 3/2 rhythms can be difficult in some sense. Especially in the 00:54:281 (4,5,1,2) - area where you swap from 1/1 to 3/2 using only circles. I'm not saying it doesn't work, but consider how hard it may be for players who are just starting out!
  6. 01:00:127 (3) - Try removing the repeat, and then add a circle at 01:00:897 - to follow the rhythm a bit more. It does work the way you have it, but it doesn't follow the vocals strongly in this sense. The next measure starting at 01:01:358 (1,2,3) - follows it great though!
  7. 01:07:512 (3) - The tail is a bit forced. I would personally remove the repeat and have a little bit of a gap here. It's a nice break tbh.
  8. 01:31:666 (2) - Very awkward note to play really. It comes too fast after the previous two 3/2 repeat sliders. Most new players will actually think to wait that 3/2 again here and click late. The sound that does play is hard to hear and not really dominant anyways. Try deleting it, or moving it to 01:31:820 - to the start of the drums. I guess in a way. It's the same as 01:25:973 (1) -
[Normal]
CS 3.2-3.5 would suit this map more. The circles feel a little oversized and it makes your patterns feel a bit clumped up.
  1. 00:16:281 (2,5) - and similar notes with strong vocals. A lot of these don't offer much feedback in the hitsounds department. It's like I don't even hit them at all to be honest.
  2. 01:07:512 (4) - The end of this slider doesn't hit anything strong in the sound and is also used to create a fake snare hitsound. I'd suggest removing the repeat and either leaving it blank, or maybe use a slider starting at 01:08:281 - to capture the guitar.
  3. 01:14:435 (2) - Shouldn't the reverse be a whistle instead? There isn't any snare playing here. Also note that there really isn't any sound playing at 01:14:743 - There is a kick at 01:14:281 - though.
  4. 01:21:666 (2,3) - In cases like these, I prefer a 3/2 slider to capture the whole held vocal when there's nothing playing at 01:22:127 - that has a strong sound. The guitar here doesn't really count since it's playing the same strum over the whole measure.
[Hard]
  1. 00:23:204 (1) - jump? Try placing it on 00:25:204 (1) - 's head.
  2. 00:40:589 (1,2) - swap? the strong kick is at 00:40:743 - while there isn't anything too powerful to play at 00:40:897 -
  3. 01:14:743 (4) - is a pretty weak note. Deleting it won't be missed, or you could swap with the (3) slider so only the tail end will play it. I personally think it plays pretty awesome deleted.
  4. 01:22:127 (3) - feels a bit forced to play as well. This section should really just follow the vocals here. Try extended (2) by 1/2 and then delete (3) it gives a nice separation from the vocals playing at 01:21:204 (1,2) - and the drums at 01:22:435 (1,2,3) -
[Doormat]
Toggle off widescreen support to match the other diffs settings.
  1. 00:55:512 (2,2) - Try moving these to 90 137. The issue is that these are constant 1/2 gaps unlike the 00:52:897 (1,2,1,2,1,2) - pattern so having an even DS would play smoother here. You also probably don't want to have too big of a gap which is why the suggestion is at 2.00 DS.
  2. 01:24:358 (3) - This hits nothing. It doesn't really match up with the upcoming patterns either this way.
  3. 01:32:743 (3) - This whole pattern is a little wonky looking, but at least move this to 186 192 to make it a little better.
[Kalibe]
  1. 00:08:127 (4,5,1) - effectively you want the 5->1 to be a bigger jump than 4->5 because of the powerful cymbals that play. Consider moving the (4,5) closer to each other. Consider even making (3,4,5) similar in DS and then have the (5,1) be a big jump.
  2. 00:15:666 (1) - really not a fan of this 1/4. There isn't anything strong instrumental or vocal wise to justify it. A better option imo would be to convert it to a single circle and then have a nice jump into 00:15:820 (2) - .. even if it's the same amount as 00:15:204 (3,4) -
  3. 00:31:512 (4) - A 1/2 slider would fit nicely here from the held vocals and the guitar strum at 00:31:666 -
  4. 00:36:281 (3,1,2) - a bit too close to the other notes imo. Try moving all of these to around 241 325 or even a bit further if you prefer.
  5. 00:55:358 (1,2,1,2,1,2) - For how challenging this difficulty is meant to be. This is pretty underwhelming to play. Try placing the 00:55:512 (2) - where 00:56:281 (1,2) - is. Move the 00:55:820 (1) - to where the 00:56:281 (1,2) - is. Leave the 00:55:973 (2) - and finally place the 00:56:281 (1) - where the 00:55:973 (2) - is and move the final 00:56:435 (2) - to where the 00:55:358 (1) - is. This will make the (1,2) be a jump, and have the (2,1)'s remain stationary.
  6. 01:17:050 (5,6,1) - strong notes compared to the previous ones. Imo the bigger jumps should be here. If not, then at least make it even with the previous ones at 2.3DS
  7. 01:22:435 (1,2,3,4) - The claps on (2,4) are really forced. remove them? The other diffs you probably copied from use streams here so the claps don't really work well with 1/2 gap circles.
  8. 01:31:820 (2,3) - honestly, just a triple here since the tail end of (3) doesn't have any drum hits.
[Kiss]
  1. 00:10:666 (2) - 00:14:973 (2) - 00:15:281 (6) - These are infact overmapped with no sounds to support them and the map honestly plays better without them.
  2. 00:21:358 (3) - should be 1/4 not 1/6 because of the hihat
  3. 00:20:281 (1,2,1) - I feel like the vocals should be the cause of movement here, not the drum kicks. The jump feels out of place that's all with the vocal mindset.
  4. 00:36:743 (1) - Slider has some dominance on the tail. Perhaps use two circles here? Even if they're close together, it'll play good. Try placing the new circle on 00:37:512 (1) - or something!
  5. 00:41:666 (1) - same as above.
  6. 00:58:589 (3) - NC for the SV change. It's noticable from 0.8 to 0.5 and otherwise looks like a 1/2 slider.
eh hopefully something helps. I'm a little rusty as it's been about 2 months since my last mod. Good luck!
Topic Starter
Pentori

Whirl wrote:

hey there m4m from your que


I alredy modded this, but it was a quick nm mod which isn't enough for full m4m

[Easy]

00:05:973 (1,2) - personally I'm not a big fan of how these are placed, they just don't look nice it flows decently so meh
00:33:204 (1) - a double reverse slider in easy is honestly not a good thing i really like this tho. there is enough time between reverses to tell it reverses again
00:41:820 (2,1) - fix blanket? intentionally not a blanket or else the slider would have a really shallow curve
00:56:281 (3) - 1/2 slider in a 195 bpm easy diff isn't good, also if you are going to keep it make sure it points to the center of the spinner? just made it a circle
01:13:204 (4) - can you make a softened-point triangle slider? i like how it is
it's an easy, there isn't MUCH to say

[Normal]

00:07:973 (6) - make the point softer for a more appealing look sure
00:09:973 (5,6) - I don't think this looks very nice, I don't know how to explain it more well i changed the angles a bit
00:35:666 (1,2) - make these the same shape please they are. ctrl j


woah, really nice diff!

[Hard]

00:25:204 (1,1) - these should be closer, I mean right now it's kind of hard to do the reverse slider + hit the slider without slider breaking this is the same as 00:46:127 (4,5) - i just put the slider on the other side for aethetics. people normally hold these sliders anyway so its fine
01:24:743 (1,2,3) - honestly hard to read, stack latency mostly stack leniency. but yeah it should be alright for a hard

oh sorry, i'm not that great at modding lower difficulties, well you know what the say long mod =/= good mod

[Kiss]

00:11:358 (2,3) - ctrl + g, it just feels a lot more natural flow wise circular flow here
00:16:435 (3,4) - I think this would be better pointing down than up, it just looks better I think i like how it is currently
00:28:897 (4) - center the red anchor? hm, it is? http://puu.sh/rCNGd/abbb08ea3f.jpg
00:46:743 (1,2,3,4,5,6) - polish this shape of stream a bit more please sure
01:23:050 (10,11) - seeing this is 1/2 shouldn't the gap here be bigger than 01:23:358 (11,1) - the gap here, because 01:23:358 (11,1) - that is 1/4 more spacing for emphasis

CookieBite wrote:

Hi there, m4m from your queue.

[Easy]
  1. 00:20:281 (4) - NC? unnecessary
  2. 00:23:204 - add a break here since its quite short i dont have break here so players dont take their hands of their keyboard/mouse
  3. 00:33:204 (1) - avoid using 2 arrow in 1 slider in easy difficulty should be fine since the player has time to react
  4. 00:41:820 (2,1) - blanket intentionally not a blanket :p
  5. 00:52:897 (1,2,3) - I would rather replace this with a slider with arrow since it confuse new players to hit offbeat circles for more emphasis
  6. 01:07:512 (3) - ctrl+j it flows downward after so i have it pointing down
  7. 01:12:435 (3) - just make it straight looks better what if i like it curved :<
  8. 01:16:127 (1,3) - improve blanket cant rly tell its off without looking deeply into it
  9. 01:29:666 (2) - ctrl+j follows the same flow from 01:28:435 (1)

[Normal]
  1. 00:07:973 (6,1) - switch NC nc for finish
  2. 00:16:281 (2) - move it lower until it line up with the last slider i moved it up a bit so that everything isn't cluttered
  3. 00:23:204 - same thing add break nuh
  4. 00:34:435 (3) - ctrl+j has symmetry here
  5. 00:54:743 (5) - ^ would be too close to 00:53:820 (3)

[Hard]
  1. 00:10:743 (4,1) - is there any reason why the distance is different from the others? its for emphasis on dominant beats
  2. 00:11:973 (4,1) - ^
  3. 00:13:204 (4,1) - ^
  4. well I stop pointing out these so fix the rest(or not) by yourself
  5. 00:19:973 (2,1) - stacking here players will get confuse for hard its fine
  6. 00:21:973 (1) - remove NC i nc'ed most downbeats
  7. 00:31:358 (3) - ctrl+j downward flow
  8. 00:38:435 (2) - add a little curve here sure
  9. 00:54:743 (2) - make it straight looks better? nothing wrong with it being curved either
  10. 00:56:127 (4) - i cannot hear any sound here, remove this circle drums here theyre just very quiet. for the sake of the pattern i have a beat here
  11. 01:12:897 (2) - ctrl+j
    If you didn't fix ^, please move 01:13:666 (5,6,1) - blanket to 01:12:897 (2) - it blankets the slider head

[Kiss]
  1. 00:55:050 (3,4) - ctrl+g i dont want the jump at 00:55:050 (3) - too big. also i can gradually build spacing here
  2. 00:57:358 (1) - remove NC for readability

Lanturn wrote:

From your queue. Puush isn't working or w/e so I'll try to explain without images.

Your timing should start at 00:06:127 - or 00:01:204 - so mods like nightcore and visual effects can perform correctly. oh, never thought about it like that. moved to 00:01:204 - cos thats where the guitar starts

no green color? The one girl is blonde and green so it'd add a bit of color variety to the purple colors. its supposedly a dark themed rock group so green wouldnt suit that theme

[Easy]
Rhythm is a little shaky and could be pretty difficult at points. Stuff below.
  1. 00:05:973 (1,2) - honestly this feels a bit lazy imo to put it bluntly. Note that you're starting off with a 3/2 gap here between each note so it may be best to have the spacing easier to guess. For example on (1) Try taking the slider from 00:08:435 (1) - and flipping it H and J, and reposition so it flows into the (2) not quite clear about your point here. i interpreted that you want me to replace 00:05:973 (1) - for the same slider as 00:08:434 (1) - but i don't really want to repeat sliders this early. if u were talking about how the curve on 00:05:973 (1) - makes it difficult to judge the rhythm, then i'd have to say its fine because there really isn't anything worthy of clicking on the 1/1 to confuse the player
  2. 00:35:358 (2) - I suggest deleting this note. The power from each vocal at 00:33:204 (1) - creates a strong 1/1 rhythm here, and leads nicely into the next measure which is powerful when played along with this. ooh nice. i really like this
  3. 00:37:973 (1,2) - vs 00:42:897 (1,2) - Here you have two different rhythms (clicking wise) and the second one is a lot easier to play. It also hits the strong 00:38:743 - in the first one this way. Consider using the rhythm at 42 for 37! good idea
  4. 00:44:897 (4) - Just a circle instead? Nothing really worth holding here, and it adds some emphasis to the 00:45:512 (1) - and it's rhythm change. i did this for the kick that changes pitch for the transition
  5. 00:52:897 (1,2,3,4,5,1,2,3) - First off. You don't need the 1/2 slider on the last (3). A simple circle is strong enough here and it also doesn't give enough time to prepare for the upcoming spinner. Most new players may not even be able to spin for 300 on this just because of how sudden and short it is. If you're going to use a short slider, make sure there is ample time before starting it.
    Secondly. Perhaps you should use 3/2 repeats here. Demanding 3/2 rhythms can be difficult in some sense. Especially in the 00:54:281 (4,5,1,2) - area where you swap from 1/1 to 3/2 using only circles. I'm not saying it doesn't work, but consider how hard it may be for players who are just starting out! hm yeah true. the 1/1 to 3/2 rhythm change will probably be too difficult so i made those 3 circles a slider instead :d
  6. 01:00:127 (3) - Try removing the repeat, and then add a circle at 01:00:897 - to follow the rhythm a bit more. It does work the way you have it, but it doesn't follow the vocals strongly in this sense. The next measure starting at 01:01:358 (1,2,3) - follows it great though! i guess ill keep this for variety
  7. 01:07:512 (3) - The tail is a bit forced. I would personally remove the repeat and have a little bit of a gap here. It's a nice break tbh. sure
  8. 01:31:666 (2) - Very awkward note to play really. It comes too fast after the previous two 3/2 repeat sliders. Most new players will actually think to wait that 3/2 again here and click late. The sound that does play is hard to hear and not really dominant anyways. Try deleting it, or moving it to 01:31:820 - to the start of the drums. I guess in a way. It's the same as 01:25:973 (1) - mhm i moved it to the 3/2
[Normal]
CS 3.2-3.5 would suit this map more. The circles feel a little oversized and it makes your patterns feel a bit clumped up. sure. did 3.5
  1. 00:16:281 (2,5) - and similar notes with strong vocals. A lot of these don't offer much feedback in the hitsounds department. It's like I don't even hit them at all to be honest. eh i mostly hitsounded to instruments so i dont rly know a solution to this x_x
  2. 01:07:512 (4) - The end of this slider doesn't hit anything strong in the sound and is also used to create a fake snare hitsound. I'd suggest removing the repeat and either leaving it blank, or maybe use a slider starting at 01:08:281 - to capture the guitar. similar to the easy, i completely agree with you here but when i made this a gap it felt really awkward given the normals density and just didnt feel right. i also try to map to guitar but since i never really followed the guitar beforehand it became difficult to interpret what was being followed. so i kept the pattern but i removed the clap on the slider end hopefully it should be a decent enough solution
  3. 01:14:435 (2) - Shouldn't the reverse be a whistle instead? There isn't any snare playing here. Also note that there really isn't any sound playing at 01:14:743 - There is a kick at 01:14:281 - though. yes it should be a whistle. and yeah skipping that kick so density isn't too crazy
  4. 01:21:666 (2,3) - In cases like these, I prefer a 3/2 slider to capture the whole held vocal when there's nothing playing at 01:22:127 - that has a strong sound. The guitar here doesn't really count since it's playing the same strum over the whole measure. made 01:21:665 (2,3) - a single slider instead
[Hard]
  1. 00:23:204 (1) - jump? Try placing it on 00:25:204 (1) - 's head. yeah i made it a jump but not that big :d
  2. 00:40:589 (1,2) - swap? the strong kick is at 00:40:743 - while there isn't anything too powerful to play at 00:40:897 - sure
  3. 01:14:743 (4) - is a pretty weak note. Deleting it won't be missed, or you could swap with the (3) slider so only the tail end will play it. I personally think it plays pretty awesome deleted. same
  4. 01:22:127 (3) - feels a bit forced to play as well. This section should really just follow the vocals here. Try extended (2) by 1/2 and then delete (3) it gives a nice separation from the vocals playing at 01:21:204 (1,2) - and the drums at 01:22:435 (1,2,3) - i think this is fine for a hard to have some element following the repeating guitar strums. also the kick on 01:22:280 -
[Kiss]
  1. 00:10:666 (2) - 00:14:973 (2) - 00:15:281 (6) - These are infact overmapped with no sounds to support them and the map honestly plays better without them. i hear these :/ hence the reason i mapped it like this. its all one drum roll from 00:10:588 - the volume just varies
  2. 00:21:358 (3) - should be 1/4 not 1/6 because of the hihat oops dont know how that happened
  3. 00:20:281 (1,2,1) - I feel like the vocals should be the cause of movement here, not the drum kicks. The jump feels out of place that's all with the vocal mindset. i guess i could just make these two 1/1s to follow vocals but thatd be boring imo :z
  4. 00:36:743 (1) - Slider has some dominance on the tail. Perhaps use two circles here? Even if they're close together, it'll play good. Try placing the new circle on 00:37:512 (1) - or something! i intentionally kept density quite low here until it picked up at 00:37:973 (1)
  5. 00:41:666 (1) - same as above.
  6. 00:58:589 (3) - NC for the SV change. It's noticable from 0.8 to 0.5 and otherwise looks like a 1/2 slider. true
thanks!!
Kalibe
did all from lanturn mod, thanks!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58820
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Strawberry Trapper
TitleUnicode:Strawberry Trapper
Artist:Guilty Kiss
ArtistUnicode:Guilty Kiss
Creator:Pentori
Version:Kalibe's Insane
Source:Lovelive! Sunshine!!
Tags:kalibe doormat ラブライブ!サンシャイン!! love live school idol project
BeatmapID:1099437
BeatmapSetID:506466

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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417,277,71511,1,2,0:0:0:0:
307,143,71665,2,0,P|317:98|356:42,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
325,234,71973,2,0,P|285:261|218:277,1,93.5000028533936,2|2,0:0|0:0,0:0:0:0:
238,171,72280,1,8,0:0:0:0:
427,253,72434,6,0,P|312:272|240:274,1,187.000005706787,4|2,0:0|0:0,0:0:0:0:
127,136,72896,2,0,P|170:144|222:163,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
154,335,73204,2,0,P|141:290|138:227,1,93.5000028533936,2|2,0:0|0:0,0:0:0:0:
153,61,73511,1,8,0:0:0:0:
332,169,73665,1,8,0:0:0:0:
332,169,73742,1,8,0:0:0:0:
332,169,73819,6,0,P|241:193|139:222,1,187.000005706787,8|8,0:0|0:0,0:0:0:0:
194,102,74280,1,2,0:0:0:0:
281,262,74434,1,0,0:0:0:0:
128,308,74588,2,0,P|138:263|157:201,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
281,82,74896,6,0,B|295:148|295:148|272:199|272:199|282:270,1,187.000005706787,4|0,0:0|0:0,0:0:0:0:
109,338,75357,1,8,0:0:0:0:
169,176,75511,1,0,0:0:0:0:
310,296,75665,1,2,0:0:0:0:
188,269,75819,1,8,0:0:0:0:
188,269,75896,1,8,0:0:0:0:
188,269,75973,1,8,0:0:0:0:
372,237,76127,6,0,P|266:255|159:273,1,187.000005706787,4|2,0:0|0:0,0:0:0:0:
265,107,76588,1,8,0:0:0:0:
369,206,76742,1,2,0:0:0:0:
262,26,76896,1,8,0:0:0:0:
187,237,77050,1,2,0:0:0:0:
400,168,77204,1,8,0:0:0:0:
169,115,77357,6,0,P|140:245|162:303,1,187.000005706787,4|2,0:0|0:0,0:0:0:0:
334,306,77819,2,0,P|289:286|232:275,1,93.5000028533936,8|2,0:0|0:0,0:0:0:0:
64,310,78127,2,0,P|110:305|155:292,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
303,191,78434,2,0,B|306:160|306:160|302:129,2,62.3333352355958,2|2|2,0:0|0:0|0:0,0:0:0:0:
245,276,78742,6,0,P|233:316|220:371,1,85,6|2,0:0|0:0,0:0:0:0:
379,227,79050,2,0,P|340:206|290:187,1,85,0|0,0:0|0:0,0:0:0:0:
160,286,79357,2,0,P|201:284|266:269,1,85,8|0,0:0|0:0,0:0:0:0:
413,211,79665,1,0,0:0:0:0:
413,211,79819,1,0,0:0:0:0:
318,107,79973,6,0,L|301:194,1,85,2|8,0:0|0:0,0:0:0:0:
431,293,80280,2,0,L|411:205,1,85,2|0,0:0|0:0,0:0:0:0:
304,61,80588,2,0,L|271:227,1,170,8|2,0:0|0:0,0:0:0:0:
313,337,81050,1,8,0:0:0:0:
145,243,81204,5,8,0:0:0:0:
145,243,81280,2,0,P|202:230|273:227,1,127.5,8|0,0:0|0:0,0:0:0:0:
431,293,81665,2,0,P|393:281|329:251,1,85,0|0,0:0|0:0,0:0:0:0:
304,61,81973,2,0,P|318:101|328:142,1,85,0|0,0:0|0:0,0:0:0:0:
287,300,82280,1,2,0:0:0:0:
245,120,82434,5,8,0:0:0:0:
391,188,82588,1,0,0:0:0:0:
220,227,82742,1,8,0:0:0:0:
304,61,82896,1,0,0:0:0:0:
454,130,83050,2,0,P|387:134|327:142,1,127.5,8|0,0:0|0:0,0:0:0:0:
305,166,83357,1,8,0:0:0:0:
88,197,83511,6,0,P|148:207|223:229,1,136,6|0,0:0|0:0,0:0:0:0:
368,295,83973,6,0,B|286:262|253:332|164:291,1,203.999993774414,6|8,0:0|0:0,0:0:0:0:
186,96,84434,1,8,0:0:0:0:
186,96,84511,1,8,0:0:0:0:
186,96,84588,1,8,0:0:0:0:
186,96,84665,1,8,0:0:0:0:
186,96,84742,6,0,P|207:168|222:241,1,136,6|0,0:0|0:0,0:0:0:0:
287,376,85204,6,0,P|308:261|340:166,1,203.999993774414,6|2,0:0|0:0,0:0:0:0:
470,272,85665,2,0,L|396:283,1,50.9999984436036,2|2,0:0|0:0,0:0:0:0:
334,178,85819,2,0,L|385:187,1,50.9999984436036,2|2,0:0|0:0,0:0:0:0:
470,167,85973,6,0,P|405:168|314:183,1,136,6|0,0:0|0:0,0:0:0:0:
200,273,86434,6,0,P|259:175|215:107,1,203.999993774414,6|0,0:0|0:0,0:0:0:0:
45,146,86896,1,8,0:0:0:0:
45,146,86973,1,8,0:0:0:0:
45,146,87050,1,8,0:0:0:0:
109,305,87204,6,0,B|126:246|126:246|125:169|125:169|142:95,1,203.999993774414,4|0,0:0|0:0,0:0:0:0:
304,160,87665,1,0,0:0:0:0:
230,13,87819,1,0,0:0:0:0:
147,199,87973,1,6,0:0:0:0:
304,80,88127,1,0,0:0:0:0:
336,272,88280,1,0,0:0:0:0:
406,205,88434,6,0,P|329:177|262:176,1,136,6|0,0:0|0:0,0:0:0:0:
56,248,88896,6,0,B|119:235|119:235|173:271|254:262,1,203.999993774414,6|2,0:0|0:0,0:0:0:0:
406,205,89357,1,4,0:0:0:0:
454,78,89665,6,0,P|419:150|404:216,1,136,6|0,0:0|0:0,0:0:0:0:
339,353,90127,6,0,P|282:217|236:164,1,203.999993774414,2|8,0:0|0:0,0:0:0:0:
108,85,90588,1,4,0:0:0:0:
22,151,90896,6,0,B|105:173|105:173|166:165,1,136,6|0,0:0|0:0,0:0:0:0:
272,40,91357,6,0,B|247:105|247:105|265:172|265:172|239:247,1,203.999993774414,6|2,0:0|0:0,0:0:0:0:
384,128,91819,1,2,0:0:0:0:
384,128,91896,1,8,0:0:0:0:
384,128,91973,1,8,0:0:0:0:
430,256,92127,6,0,B|375:241|331:258|331:258|277:281|221:261,1,203.999993774414,6|2,0:0|0:0,0:0:0:0:
90,208,92588,1,2,0:0:0:0:
288,168,92742,1,8,0:0:0:0:
200,352,92896,1,8,0:0:0:0:
168,136,93050,1,2,0:0:0:0:
336,256,93204,1,8,0:0:0:0:
80,320,93357,1,12,0:0:0:0:
Doormat
@Lanturn, i fixed all, thanks!

regarding the last pattern, i just made it into an equal star zzzz

http://puu.sh/rD9ZL/567123b2ff.zip
Lami
Hard

00:35:357 (5,1) - little ambiguous overlapped
01:18:434 (5,1) - ^
01:14:742 - consider to fill up this rhythm , cause it's kiai time

Doormat

01:32:588 (2,3,4,5,6,7) - wanna more perfect star shaps @_@

kalibe

00:31:665 - too empty rhythm in insane diff ?_?

Extra

00:30:434 (1) - remove nc fine, since music don't be strong in here
00:33:973 (6,7) - personally, i'd like to place (6) x108 y210, (7) x279 y8
00:37:511 (1) - remove nc/? as 00:42:434 (3) -
01:28:896 (1,2) - expected triplet rhythm in red tick

low diff fine :3
Topic Starter
Pentori

Lami wrote:

Hard

00:35:357 (5,1) - little ambiguous overlapped it's cos it uses 1/3 spacing instead
01:18:434 (5,1) - ^
01:14:742 - consider to fill up this rhythm , cause it's kiai time i think the space is nice for downbeat. plus there isn't really a significant beat here

Extra

00:30:434 (1) - remove nc fine, since music don't be strong in here looks nicer to nc like this instead of having nc on 00:30:588 (2) -
00:33:973 (6,7) - personally, i'd like to place (6) x108 y210, (7) x279 y8 nice i also moved (8) for a spicy triangle
00:37:511 (1) - remove nc/? as 00:42:434 (3) - yes
01:28:896 (1,2) - expected triplet rhythm in red tick oh ye

low diff fine :3
thank you!
nika mika
hey from my random Q
and sorry for being late...
there's really not much stuffs i can give mods thou, all about minor suggestions
[kiss]
00:45:820 (1) - overmapped streams? use some slow sliders to cover 00:45:588 - till 00:46:050 - and similar gaps between the drums, i mean like 0.5x sliders
00:55:050 (3,4) - ctrl+g
00:56:742 (1,2,3,4,1,2,3) - can make two sets of triangles here and the second one, if this is taken, should be larger
01:05:511 (3) - ctrl+g?
[hard]
00:10:281 (3) - not really using 1.2xds. rotate it a little bit so the blanket is kept?
00:59:820 (4) - spacing, can make a triangle here
but this 01:01:204 (4) - is not really needed since the jump does not contribute to any raise in difficulty...
01:01:358 (1) - make it like this? https://osu.ppy.sh/ss/6311691
01:03:820 (1) - this stack is to hard for a "hard" diff imo
nice map
so nice that im done modding this :|
reason i dont mod ur gd is i cannot really find any reasonable ideas to speak out
Topic Starter
Pentori

nika mika wrote:

hey from my random Q
and sorry for being late...
there's really not much stuffs i can give mods thou, all about minor suggestions
[kiss]
00:45:820 (1) - overmapped streams? use some slow sliders to cover 00:45:588 - till 00:46:050 - and similar gaps between the drums, i mean like 0.5x sliders there are actually drums here, just very low volume
00:55:050 (3,4) - ctrl+g quite awkward flow wise if i ctrl g so i'd rather keep as is
00:56:742 (1,2,3,4,1,2,3) - can make two sets of triangles here and the second one, if this is taken, should be larger the way i have it now gives lots of emphasis to the final beat 00:57:665 (3) - which i really like!
01:05:511 (3) - ctrl+g? carrying on that up and down flow from 01:04:588 (1,2,3)
[hard]
00:10:281 (3) - not really using 1.2xds. rotate it a little bit so the blanket is kept? mini jump
00:59:820 (4) - spacing, can make a triangle here sure
but this 01:01:204 (4) - is not really needed since the jump does not contribute to any raise in difficulty... i normally did mini-jumps for downbeats so i'd like to keep this consistent :p
01:01:358 (1) - make it like this? https://osu.ppy.sh/ss/6311691 wave is nicer :d
01:03:820 (1) - this stack is to hard for a "hard" diff imo should be alright imo, you can see the slider body quite clearly
nice map
so nice that im done modding this :|
reason i dont mod ur gd is i cannot really find any reasonable ideas to speak out
thanks for taking a look!
Rizia
great
just little few things

[Kiss]
00:08:434 (1) - ctrl+g better flow with 00:07:819 (3,4,5) -
00:17:819 (4) - flow feel a little bit stuck bwteen 00:17:819 (4) - and 00:17:973 (5,6,7) -

[Kalibe's Insane]
01:02:434 (4) - how about move to around x240 y322

call me back
Kalibe
pentori can you fix this for me?

thx rizia <3
Topic Starter
Pentori

Rizia wrote:

great
just little few things

[Kiss]
00:08:434 (1) - ctrl+g better flow with 00:07:819 (3,4,5) - ye
00:17:819 (4) - flow feel a little bit stuck bwteen 00:17:819 (4) - and 00:17:973 (5,6,7) - i dont think flow is too important for a slower part since spacing is low, but i moved the sliders closer to each other

[Kalibe's Insane]
01:02:434 (4) - how about move to around x240 y322 fix

call me back
thanks!

i also added CV's to tags
Rizia
bubbled
Topic Starter
Pentori
thx
Lanturn
nice. go go!
Cloudchaser
Yohane best waifoo
Seijiro


Not with that avatar ;)


PS: Kalibe's diff somehow triggers me with all those doubles on sliders :^)
Zallies
grats~

*feeling down :(
alacat
hi hi

Why did you use english version in source ?

I think the source should be "ラブライブ!サンシャイン!!" from official.





http://www.lovelive-anime.jp/uranohoshi/

Ranked maps are not fine :|
Topic Starter
Pentori
i used english source from http://www.lovelive-anime.jp/uranohoshi/worldwide/ as it is more preferred p/4561967
-NanoRIPE-
Grats!! ~ Love this song <3
alacat

Pentori wrote:

i used english source from http://www.lovelive-anime.jp/uranohoshi/worldwide/ as it is more preferred p/4561967
Yes, That's official and good. But we should use original version in source. Is this Japanese anime, right?

I don't know why you used english version instead of japanese.
Topic Starter
Pentori
according to Bakari's post here, english source takes priority. i was just following this

Bakari wrote:

Source

  1. 1. Try to use official English source provided, if there's any. Source should be mentioned if the song was produced for a certain anime/game/movie/TV-Show or anything of that kind.
    Note: Do NOT list YouTube channels, music shops or downloading/streaming website (such as Newgrounds).
  2. 2. In cases when there is no official English title use the source in the original language (for example: Japanese, if we are talking about an anime title). In this case, add possible unofficially translated alternatives to the tags.
alacat
asked Fycho and KwaN about this. They said it's correct. I thought we take the original language in source even if the official has English version. Sorry my bad, Thanks Pentori!
Kalibe

MrSergio wrote:

PS: Kalibe's diff somehow triggers me with all those doubles on sliders :^)
tricky :^)
Fycho
Let me clarify:

From the conclusions that metadata council meeting has come about, anything official are correct, anything from the official website directly has same priority. There are not "english source takes priority" such case, and do NOT follow it any more.
Topic Starter
Pentori

Fycho wrote:

Let me clarify:

From the conclusions that metadata council meeting has come about, anything official are correct, anything from the official website directly has same priority. There are not "english source takes priority" such case, and do NOT follow it any more.
oh ok then
Agatsu
congrats pentori!
IamKwaN
Gosh, why don't you map the full version :C?
CLSW

IamKwaN wrote:

Gosh, why don't you map the full version :C?
I guess the guitar solo part after 2 highlights are too complicated :(
Topic Starter
Pentori

IamKwaN wrote:

Gosh, why don't you map the full version :C?
i regret my decisions
Xinnoh
Is the metronome off by half a beat?
Topic Starter
Pentori

Sinnoh wrote:

Is the metronome off by half a beat?
i dont think so? the metronome is in time with the snares, most of the metronome resets are on offbeats making it appear off
Nyedra
Hi! Thanks for beatmap!
Can i ask where did you find this background art? Who is the author of it?
Topic Starter
Pentori

Feanist wrote:

Hi! Thanks for beatmap!
Can i ask where did you find this background art? Who is the author of it?
bg was done by me, i just threw the character renders on a background xD. feel free to use it, can be found in the beatmap folder
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