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Yamanote Line - Yamanoted heaven [Yamanote Line x Second_hea

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Okoratu
i think you asked me to mod this or something??????

[general]
  1. what the fuck are these airhorns they throw me off so much when playing this ;_______________________;
  2. I've always wanted to add that Tickrate 2 fits the song best to one of my mods, because for everything up from advanced, it does.
[easy]
  1. 00:00:077 (1) - meh the recovery time makes the entire thing so not woth it. with a song this short you may as well just throw a circle into 00:00:077 - for the cymbal and then start mapping from 00:01:688 - because just having song start exploding while playarea is empty is :c
    also i think SV 1.0 would fit better. the 1/1 spacing at 0.8x base sv with 1.0 ds is so tiny that i thought it's 1/2 at first and panickhit stuff
  2. 00:14:578 - what kind of rhythm are these 3/1 sliders even following? would suggest to follow the flute the following way:
    00:14:578 (1) - 2/1
    00:16:189 (2) - 2/1 + circle in 00:17:398 -
    00:17:800 (1) - 2/1
    00:19:412 (2) - just a circle for rhythm variety maybe
  3. 00:27:468 - maybe map this as a circle? seems kinda underwhelming
[lyawi's normal]
  1. the stuff for easy can be applied to this diff as is (given you agree with the stuff on easy)
  2. 00:03:500 - since you're mapping to the melody here, i think this should not be left out (+ polarity would be nice if this was mapped), might require just deleting 00:03:098 (2) - or something
  3. 00:04:105 (3) - would fit melody better if it ended in 00:04:507 - ?
  4. 00:08:133 (3) - polarity to next circle could be better off if this was an 1/1 slider (may want to swap combos if you do this)
  5. 00:10:550 (2) - vocals would be better represented if this was a 3/4 repeat, feels kinda weird to be clicking something for 1/1 and hear 3/4 really really clearly. may requrie adjusting next combo if you do this (maybe deletion of 00:11:960 (2) - workds)
  6. 00:20:217 - idk these kind of kiai toggles work only if there's like stuff that fits the toggles, right now it's just YAY PARTY and no clicking, may just want to adjust this to be one continuous thing, a toggle like http://puu.sh/rfsw5/3ab0df3068.jpg (http://puu.sh/rfswJ/9517ca53e8.jpg ) could work
  7. 00:27:569 (1) - spinner appears kinda early encouraging people to leave the slider in panick for it, may move the start of it back to the red tick
[feb]
  1. ar 9 would be the absolute maximum i would put on a diff with this density and pattern complexity
  2. 00:20:217 (1) - pls wiggle at a constant speed the thing you're doing currently is mapping intestines
  3. 00:03:702 (1,2,3,4,1) - rhythm in this would be way clearer if 00:03:803 (2) - was a passive rhythm because then melody would me more clearly emphasised
  4. 00:10:248 (2) - blue tick start of this is kind of not suppported by anything, besides i think 00:10:348 - these two 1/4 sounds deserve clicks
  5. 00:10:852 - seems way more worth mapping with a sliderhead than the rest since the song actually supports it here
  6. 00:11:960 (1,1) - 1/4 slider + 4 circles would be what the song is doing, the problem i have with this is that 00:12:161 - to 00:12:463 - are all repeated vocal sounds and the one which goes offbeat is the one you have to click
  7. 00:17:196 (2,3) - 00:17:599 (5,6) - mapping these out contradicts 1. pacing of the part and the way you followed the melody with 00:14:578 (1,2,3) - making everything unpredictable
  8. 00:24:648 (3,4) - you buffered 00:09:341 (1,2) - but not these? kinda unfair.
  9. 00:26:662 (1,1) - tbh just doing http://puu.sh/rft7m/948585a159.jpg would be way easier to interpret
?_? this diff is like a collection of patterns and like half of these patterns don't really try to follow the song for me so the thing becomes way harder to interpret than what the song suggests

[Oni]
  1. Any reason for od 5.4 in particular? i'd just suggest go OD 6 and HP 8 (and hp 8 since since rn a play like this is a legit pass :/)
  2. 00:03:500 - unlike the other doubles in the entire rest of the diff, vocals don't really support them so i'd suggest going http://puu.sh/rftqg/f3c44c3684.jpg or something like 00:03:702 - ddkdk
  3. 00:17:800 (84,85) - d d ? then you'd have a A B A structure instead of A B B for 00:14:578 - d d 00:16:189 - k k 00:17:800 - d d or something, or make 00:14:578 - k k to just repeat the same thing (which would be more boring than the other suggestion here)
  4. Idk if wording of the previous suggestion is understandable at all l o l
[Sergio]
  1. 00:14:578 - may want to toggle off kiai exactly here ??
  2. 00:01:285 - could end the first spinner here to map the downbeat which kind of seems worth mapping
  3. 00:14:578 - to not lower spacing hereat least or sv even is kinda :|
  4. 00:14:578 (1,2,3,4) - you're mixxing too many layers here. With the instruments you mapped you'd expect a triple on 00:15:988 - instead of just blank. if you're following the main flute like 00:16:189 (1,2,3) - then 00:15:383 (3) - would be better off as 3/2 slider
  5. 00:17:800 (1,2,3,4,5,1) - no idea what this is prioritising, rhythm is all over the place between both instruments.
    http://puu.sh/rfu72/9487e639dd.jpg would be way clearer with what's being followed
  6. how about a 3/2 slider for 00:20:217 (1) - to map 00:21:023 - ? also about the kiai flashes, may want to have a look at what i said about them on lyawi's diff
  7. 00:26:662 (2) - somehow downwards movement woudl make for more of a difference i guess.
[Lasse]
AAAA Airhorns
  1. i dont get the system to when stuff stacks upwards and when it just does customs downwards, besides i don't really find the custom stacks all over the place aesthetically pleasing to look at, to be honest.
  2. 00:01:688 (1) - starting your map with a 3/4 slider right off may feel super weird, try taking off one reverse and see if that feels better.
  3. 00:03:903 (4) - i feel like these should be circles
  4. 00:21:023 - doing the same thing for the melody hereafter is just really really boring to play. the song offers so many more batshit sounds and even gets more intense than the first half and you throwing jsut the exact same concept at it is kind of underwhelming
God i hate the airhorn

[Muzukashii]
  1. just go with od 5??? HP 8 or 8.5 for similar reasons as oni
  2. 00:05:917 - 00:12:362 - i feel like this would be way more interesting if you mapped these out
  3. 00:17:800 - is there any reason to suddenly go away from the concept you had for the past 2 measures? would rather delete 00:19:009 - for the rest moment instead of forcing one in that spot.
[:deciduous_tree:]
  1. YAY, NO AIRHORN
  2. 00:03:702 (5) - idk maybe rhythm might be clearer if you deleted this
  3. 00:07:327 (6,7,8,9) - i think 00:13:369 (3,4,5) - and 00:26:763 (5) - is so much cooler for the backghround sound
  4. 00:08:938 (5,6,7,8,9,10,11,12,1) - are you sure you wanna throw like 4 different things into one stream? i just think there's better ways to reflect this
  5. 00:21:627 (4,5) - this is a pain in the ass to comprehend, maybe if the first one wasnt an 1/8 repeat, this would be way easier?
yay

[insane]
  1. 00:03:299 (1,2) - i think these should get the same kind of objects since the melody doesn't change much
  2. 00:10:550 - Baumi's rhythm in this point is way easier to comprehend and arguably more fitting, you jsut throw 2 layers together and emphasise clicks while the song would suggest 3/4 rhythm for these really dominant vocals
  3. 00:12:564 - somehow would represent better if this was a click instead of 00:12:765 (4) -
  4. 00:20:922 - kinda weird that you didn't map this but the sounds before, also may want to buffer your 1/8 sliders
  5. 00:26:259 (4,1) - nothing on that blue tick really calls for this jump, so maybe don't map the blue tick as the focus of attention?
[kyshiro]
  1. 00:03:299 (1,2,3,4,5,6) - this rhythm, especially the jump from 2 - 3 doesn't feel representative of what's going on in the song melody-wise, i think 00:03:803 (4) - should have the bigger spacing
  2. 00:07:327 (1,2,3,4,5,6) - kinda anticlimactic to have loud hitsound and baybspacing like 00:14:981 (2,3,4,5) - going on here
  3. 00:10:550 (1,2,3,4) - a rhythm like http://puu.sh/rfvE5/10afe50863.jpg would reflect what vocals are doing better, this matters because you decide to map them just before in 00:08:938 (1,2,3,4,5,6) - so vocal focus is kind of expected
  4. 00:15:081 (3) - might either delete or have this as a sliderend, would fit the instrument you focus in this part way better
  5. 00:26:662 (1,2,3,4,5,1) - i don't hear any 1/8 drumroll here, are you sure there is even anything that suggests 1/8?
cool B)

not modding the diff that i can complete on 40% with NF
Lasse
Lasse
AAAA Airhorns
they are supposed to be train horns : (
i dont get the system to when stuff stacks upwards and when it just does customs downwards, besides i don't really find the custom stacks all over the place aesthetically pleasing to look at, to be honest.
initial direction of each stack is based on cursor movevent into it, then the direction stays for the whole stack. I think they are cute :c
00:01:688 (1) - starting your map with a 3/4 slider right off may feel super weird, try taking off one reverse and see if that feels better. will try that for now
00:03:903 (4) - i feel like these should be circles yes, also changed 00:23:238 (4) -
00:21:023 - doing the same thing for the melody hereafter is just really really boring to play. the song offers so many more batshit sounds and even gets more intense than the first half and you throwing jsut the exact same concept at it is kind of underwhelming totally get your point, but considering how advanced and hyper are mapped I don't think that would fit quite well ; / If I mapped like an Insane+ I would've done that

God i hate the airhorn :cry:
thanks!
I personally don't like str 2 at all, but if the other diffs end up using that I'd put it too

https://0paste.com/9167.txt
Bonsai
OMG HI OKO

Okorin wrote:

[:deciduous_tree:]
  1. YAY, NO AIRHORN
  2. 00:03:702 (5) - idk maybe rhythm might be clearer if you deleted this I wanted to include the vocals too a bit, but since someone else didn't get that either I now made 00:03:299 (3,4) a reverse-1/4-slider so there are more vocals in the section in general, shouldn't feel so out-of-place anymore
  3. 00:07:327 (6,7,8,9) - i think 00:13:369 (3,4,5) - and 00:26:763 (5) - is so much cooler for the backghround sound But that's kinda my transition to the more vocal-heavy half of the Kiai, idk the background-sound didn't really get to me here and the vocals seem so much more prominent
  4. 00:08:938 (5,6,7,8,9,10,11,12,1) - are you sure you wanna throw like 4 different things into one stream? i just think there's better ways to reflect this uhh it's just two things, the frist four female vocals and then the second four male vocals, and they're kinda differentiated by the edge/shape of the stream, imo that's enough :/ (I like the aesthetics of this combo-wombo)
  5. 00:21:627 (4,5) - this is a pain in the ass to comprehend, maybe if the first one wasnt an 1/8 repeat, this would be way easier? true, changed it to a 1/4-triplet
yay
\/
boxbox
osu file format v14

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[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Bonsai's Hyper
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng stefan lyawi mrsergio lasse bonsai feb irreversible ktgster kyshiro
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Hollow Delta
Modding cause I want to.

Easy
SPOILER
00:02:493 - I know it's an easy, so you need a breather when it comes to spinners. But can a note be placed here? The song's already gotten very intense, yet their's no note.
00:09:341 - ^

Lyawi's Normal
SPOILER
00:03:702 - Under map?
00:19:412 (2) - Not a very good flow, especially for a Normal. I'd suggest changing it to a straight slider so it looks parallel to 00:20:217 (1) -
00:20:620 - Is this much Kiai spam allowed? Wouldn't this lag a lot of computers? XD

Feb's Extra
SPOILER
:O Interesting diff.
00:21:828 (8) - I feel like this needs an NC.
00:23:641 (2) - To continue the swirly-flow of the beatmap, why not ctrl + g this?

Irrtgster's Second Heaven
SPOILER
00:05:917 (2) - ctrl + g to continue the flow?
00:14:578 - through 00:20:016 - is very easy for such a high-rated map. I can't tell you how to map it, but I'd definitely do something creative rather than just a simple stack.

MrSergio's Advanced
SPOILER
00:20:620 - I wasn't paying attention to see if this Kiai spam was in the other diffs, but I'd take this into consideration.

Stefan's Muzukashii
SPOILER
00:01:889 (2) - I feel it'd make a more interesting rhythm if you moved this note over to 00:01:990 -
00:22:936 - Why not put a don here?
Topic Starter
Stjpa

Okorin wrote:

[insane]
  1. 00:03:299 (1,2) - i think these should get the same kind of objects since the melody doesn't change much Just wanna emphasize the short break of the vocals there like I did 00:04:709 (5,1) - here
  2. 00:10:550 - Baumi's rhythm in this point is way easier to comprehend and arguably more fitting, you jsut throw 2 layers together and emphasise clicks while the song would suggest 3/4 rhythm for these really dominant vocals Alright.
  3. 00:12:564 - somehow would represent better if this was a click instead of 00:12:765 (4) - Done.
  4. 00:20:922 - kinda weird that you didn't map this but the sounds before, also may want to buffer your 1/8 sliders Also because of vocal emphasis, but gonna change it if someone else points it out I guess. Also I have no idea what you mean by "buffer 1/8 sliders" :(
  5. 00:26:259 (4,1) - nothing on that blue tick really calls for this jump, so maybe don't map the blue tick as the focus of attention? Tbh I thought they were 1/2 when I had to re-arrange some things because of a little remap.
Also did pmuch everything for Easy except the spinner thing at the end because imo it doesn't deserve a clickable object as it's not that audible.


@Bubblun: I already changed the beginning of Easy from Oko's mod, and I don't wanna place something on 00:09:341 because I'm following a simple rhythm scheme. Thanks for checking though!
Okoratu
what i meant was using 1/4 buffertime between 1/8 repeats and circles, this applies to 00:20:217 (1) - 00:21:627 (4) -
refer to 00:25:454 (3,4) - 00:09:341 (5) - , they already do that
as for 00:26:259 (4,1,2) - i was suggesting making 00:26:662 - clickable and doing sth like http://puu.sh/rfXKN/48ec7f5675.jpg or anything more passive for that bluetick lol
Lust
who wouldve thought someone would map another set of this lol
Zyl
Is this legal xDD?
Topic Starter
Stjpa

Okorin wrote:

what i meant was using 1/4 buffertime between 1/8 repeats and circles, this applies to 00:20:217 (1) - 00:21:627 (4) -
refer to 00:25:454 (3,4) - 00:09:341 (5) - , they already do that
as for 00:26:259 (4,1,2) - i was suggesting making 00:26:662 - clickable and doing sth like http://puu.sh/rfXKN/48ec7f5675.jpg or anything more passive for that bluetick lol
done


Lust wrote:

who wouldve thought someone would map another set of this lol
KittyAdventure wanted to threw away diffs for some reason, Stefan took them into his set and got lazy, so I'm doing it now and I don't even know why.
Seijiro
@iYiyo
00:25:454 (3,4) - unstacked
00:26:662 (2) - considering the note there, it is fine to be plain actually

@Shmiklak
fixed with above mod

@underforest
00:09:744 (1,3) - the blanket looks fine for me tho o.O
00:15:988 - I wanted to avoid heavy stuff since this part is calmer

@Lama Poluma
00:10:550 (3) - how is this terrible, lmao
00:14:578 (1,2,3,4) - and 00:16:189 (1,2,3) - . The difference there is in emphasis of the song. With the second combo the song is calmer, hence less notes
00:19:814 (1) - yep
00:22:231 (1) - nope
00:23:440 (1) - managed NCs on my own here since you are ignoring strong beats

@Oko
00:23:440 (1) - it's already toggled off there o.O (did someone change this before I checked...?
00:01:285 - but is it worth mapping this beat instead with the end of the spinner?
00:14:578 - I thought note density would be enough D: Tell me I don't have to fix a bunch of micro DS errors now just to add a small SV for 5 seconds D:
00:15:383 (3) - converted it into 1/1 slider
00:17:800 (1,2,3,4,5,1) - it had a meaning before you ruined me the pattern above >.< Tried to fix using your rhythm
00:20:217 (1) - like the spinner, I can't bring myself to map a non-existent beat at 00:20:821 - tho. No idea how those flashes are there. Probably from other old mapsets LOL
00:26:662 (1) - heh, I honestly placed that with no particular emphasis but downwards doesn't feel so great imo :/

@Bubblun
kiai removed from Oko's mod


Thanks all for the mods and sorry for late reply.


box
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Stefan

Stjpa wrote:

Lust wrote:

who wouldve thought someone would map another set of this lol
KittyAdventure wanted to threw away diffs for some reason, Stefan took them into his set and got lazy, so I'm doing it now and I don't even know why.
how mean, that's totally... correct.

I take care for oko's mod later.
accepted everything.

O
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Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Stefan's Muzukashii
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng stefan lyawi mrsergio lasse bonsai feb irreversible ktgster kyshiro
BeatmapID:1077320
BeatmapSetID:506464

[Difficulty]
HPDrainRate:8
CircleSize:4.8
OverallDifficulty:5
ApproachRate:4.8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Okoratu
the taikos are fine for me
Vespirit
ok sorry for late mod :/
[ Easy]
  1. 00:13:772 (3) - could centre the anchor for aesthetics
[ Lyawi's Normal]
  1. 00:03:702 - why skip this beat? cant find any reason that you did
  2. 00:23:440 (2,3,1) - could make this a straighter line
  3. 00:26:662 (1) - ctrl+h? this way it follows the flow from the previous slider
[ MrSergio's Advanced]
  1. 00:19:009 (4) - slider curves down, but then the next circle is much higher up
  2. 00:25:454 (1,3) - blanket?
[ Insane]
  1. 00:08:334 (3) - dont know if a circle should be here if you are following the vocals, a better idea imo would be to have (2) be a slider head and (3) be a slider end
  2. 00:22:030 (3) - why such large spacing to the next circle? to me it looked like a 1/2 gap even though its 1/4
[ Feb's Extra]
  1. 00:27:367 (1) - maybe just me, but i have no idea what sound this is for, like it would be better imo to have the spinner start without the object because really there isnt any strong sound there its just the beginning of the fade out
[ Irrtgster's Second Heaven]
  1. 00:04:608 (13) - move this to the other side of the line created by (12) and (14)? this way the curve from the 3 circles leads into the next slider and out from the previous one
  2. 00:12:161 (1,2,3,4) - try something like below? more readable, flows nicer and overall looks better imo

  3. 00:27:468 (2) - same thing i said from feb's diff

short mod for a short map, the diffs i skipped because i couldnt find anything (and i also cant mod taiko.) gl
Topic Starter
Stjpa
Will answer to the mod after ktg gave his mod.

Also deleted Lyawi's Normal on request and mapped my own Normal diff.
ktgster
It's a bit late and I'm tired, but here it is.

General
[General]

Imo, I really don't like the horn sound and they seem to distract more than fit to the song. I would honestly suggest you to remove it. A few other difficulties don't have the SB sound. Is that intentional?

Remove lyawi in tags.

Kyshiro's Extreme
[Kyshiro's Extreme]

1/8 Strings:

00:23:037 (3,4,5,6,1) - this is the only instance you do not ever map the 1/8, why?
00:24:850 (8,9,1) - these are also 1/8. Also trying to alternate back from 297.9 bpm streams to 148.95 bpm streams is a huge pain. Use 5 notes and an 1/8 repeat slider instead similar to 00:20:217 (1,2,3,4,5) -
00:25:454 (3,4) - Also 1/8 and the shift from this stream to the next jump pattern plainly just suck. The shift from a fast stream to alternating is simply too much for the player to handle

Other things:

00:03:803 (4,5,6,1) - the square strucuture is awkward to play and it seems a bit out of place due to the amount of round edges you used in the beginning. Change this to fit something similar to that.
00:06:522 (1) - shouldn't this be 1/4?
00:07:327 (1,2,3,4,5) - Unsure why you lowered the spacing down here, it's pretty random with all your spaced notes before this.
00:12:161 (1) - again, should be 1/4
00:13:873 (2) - ^
00:15:081 (3) - overmapped note, theres no sound here
00:22:634 (1,2) - space these more to emphasize the voice better.

Feb's Extra
[Feb's Extra]

00:09:341 (1,2) - these aren't 1/8's. There's nothing on the yellow ticks

00:04:105 (1,2,3,4) - there are actually hearable 1/4's here. Why didn't you map the blue ticks either by 1/4 slider or circles
00:06:320 (2,3,4,1,2,3,1) - exactly why is this stream spaced. This is the only one like this. Out of place and the jump on 00:06:824 (3,1) - is unnecessary and also not even readable at a glance
00:09:744 (1,2) - I am not really understanding why this is hidden behind the slider. It seems like it's like that just to be like that
00:11:758 (3,1,1) - ^ and this doesn't fit rhythmically. Object 2 ends on a white tick and the red basically starts on nothing significant making it hard to predict and also annoying.
00:17:297 (3,6) - there aren't any sounds on these notes.
00:19:210 (4,5) - Unsure why this is spaced out compared to the rest of the doubles in this section

Insane
[Insane]

This is awkward...

00:01:688 (1,2,3,4,5,6,7,8) - breaks theme of using only vertical and horizontal movement
00:02:896 (3,4,5,6,1) - ^
00:06:522 (1,2,3,4,1) - Unsure why these aren't 1/4. It's also a bit out of place to be using jumps here instead of streams.
00:08:133 (1,2,3,4) - Awkward to play and a bit unfitting, just stack 3 on 4 and make these doubles instead of just a triple
00:12:161 (1,2,3) - Ctrl+G this. Starting with a slider and ending with two notes is a bit annoying to do and honestly, I would also suggest you to use 5 circles instead
00:13:772 (1,2,3,4,5,6,7,8,1) - space these out from the previous object more due to the swift speed changes on 00:13:369 (3,4) - to this pattern.
00:19:412 (1) - why a reverse slider, use circles and map the second red tick too while you're at it
00:20:217 (1) - First, the 1/8 ends on the white tick. Second, ending a sliderend on a white tick can have the player slip up pretty easily, especially on an insane
00:21:828 (1,2,3) - space these farther from the previous object
00:22:433 (6,7,1,2) - For players of this caliber, the doubles here are not very friendly overall and it would be more suitable to use a simple stream despite it fitting less to the song
00:25:454 (3,4) - not sure why you mapped this as 1/8 when this simiar section is mapped as 1/4 00:24:648 (3,4,5,6,1) -

Bonsai's Hard
[Bonsai's Hard]

This is missing SB hitsounds

00:03:903 (5,6,7) - stack these instead simiar to the pattern used at the very beginning
00:07:730 (8,9) - it's a bit hard to read these especially since this is coming out of a stack and the low AR doesn't help either. Also it would probably fit better to use circles instead

Not much here.

Lasse's Hard
[Lasse's Hard]

Abuse of kiai:

Unsure about its rankability, but there are several 1 second kiai parts that seem to just start and abruptly end overall to fit with the SB hitsounds. This can be considered as an unintended use of kiai and can be a factor into a DQ. Please change this.

00:07:327 -
00:13:772 -
00:20:217 -

Other things:

00:10:348 (4) - this is the only 1/4 slider in the whole map. Use a triple instead to be consistent.

MrSergio's Advanced
[MrSergio's Advanced]

New Combo's

From 00:20:217 - to the end, the NCing seems kind of random. There's no real sense of logic behind them and feel random as a result. You may want to redo this section instead as you have a lot of sliderends ending on downbeats and it just feels strange to play overall.

00:21:224 (1) -
00:22:231 (1) -
00:23:440 (1) -
00:24:648 (1) -
00:25:454 (1) -

Other things:

00:05:514 (3) - should stack on object 2

The rest of the difficulties are fine.
Bonsai

ktgster wrote:

Bonsai's Hard
[Bonsai's Hard]

This is missing SB hitsounds I don't even know what hitsounds those are, but I think I'm fine without them lel

00:03:903 (5,6,7) - stack these instead simiar to the pattern used at the very beginning haihai
00:07:730 (8,9) - it's a bit hard to read these especially since this is coming out of a stack and the low AR doesn't help either. Also it would probably fit better to use circles instead Ehh, making them circles too would be rather bland since everything before thatis circles too and I don't wanna change those, also I'm extremely in love with 00:07:730 (8,9,1,2,3,4) bc it kinda resembles railroads, so I'd rather accept people retrying a 30s-map (I don't think any player of that level will sightread-FC it anyways) than changing it bc of readability :/

Not much here.
thx!
diff in a box
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77
Countdown: 0
SampleSet: None
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23440
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.299998

[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Bonsai's Hyper
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng stefan lyawi mrsergio lasse bonsai feb irreversible ktgster kyshiro
BeatmapID:1077312
BeatmapSetID:506464

[Difficulty]
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CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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Also I had a random look into your & Irre's diff again, being delighted that 00:19:814 (13,1) isn't stacked anymore, but 1) I don't see why (14) is not stacked anymore as it doesn't seem different or special in any way to me and kinda takes away the emphasis / specialness from the following 1/8-stream, and 2) I don't really understand why you guys extend that 1/8-stream until 00:20:670 (10,1) since there is no 1/8 at (1) anymore making it overmapped and it seems quite unintuitive to play to me, why not end it on the white tick and have five spaced 1/4s there?
Lasse
The horns are no sb hitsounds, they are simple additions I used when hitsounding my diff, so all diffs that copied my hitsounding probably have them lol.
I think they fit with the other noises and train sounds at those spots.
So do the kiais I put on the corresponding sliders, don't think they are an issue at all, kiai is used to make them stand out more.
I'll check that 1/4 slider thing on Monday or Tuesday when I'm back home
Topic Starter
Stjpa
@Hydrocannon13: Only changed that slider suggestion thingy. That 1/4 gap thing you mentioned was a simple misread from yourself as I have plenty of such patterns in the map.

ktgster wrote:

Insane
[Insane]

This is awkward...

00:01:688 (1,2,3,4,5,6,7,8) - breaks theme of using only vertical and horizontal movement On purpose though. They are the first objects so I thought making it a little different would be cooler, which is also why it's a perfect circle and not just a curved stream. Hard to explain tbh.
00:02:896 (3,4,5,6,1) - ^ Changed those though.
00:06:522 (1,2,3,4,1) - Unsure why these aren't 1/4. It's also a bit out of place to be using jumps here instead of streams. I was against it as the music is quite different there than usual, but did some changes there.
00:08:133 (1,2,3,4) - Awkward to play and a bit unfitting, just stack 3 on 4 and make these doubles instead of just a triple Well I changed this pattern based on the previous mod, but should more comfortable to play now anyway.
00:12:161 (1,2,3) - Ctrl+G this. Starting with a slider and ending with two notes is a bit annoying to do and honestly, I would also suggest you to use 5 circles instead It used to be like you suggested, but like this it follows the music (or more like vocals) way better, so I keep it for now.
00:13:772 (1,2,3,4,5,6,7,8,1) - space these out from the previous object more due to the swift speed changes on 00:13:369 (3,4) - to this pattern. Spaced them out a little more but still less than usual triplets because it feels way too hard then.
00:19:412 (1) - why a reverse slider, use circles and map the second red tick too while you're at it It's mapped like all the other similar sounds, I don't see a problem there.
00:20:217 (1) - First, the 1/8 ends on the white tick. Second, ending a sliderend on a white tick can have the player slip up pretty easily, especially on an insane I'm aware that the 1/8 ends on the white tick, but having a 1/8 gap between a sliderend and a circle is just a pain in the ass, so I keep a 1/4 gap to make the playability smoother (and the missing 1/8 is not really audible as well).
00:21:828 (1,2,3) - space these farther from the previous object Oops didn't realize they are inconsistent lol.
00:22:433 (6,7,1,2) - For players of this caliber, the doubles here are not very friendly overall and it would be more suitable to use a simple stream despite it fitting less to the song Changed it differently.
00:25:454 (3,4) - not sure why you mapped this as 1/8 when this simiar section is mapped as 1/4 00:24:648 (3,4,5,6,1) - They are actually quite different, but when checking it I realized that I mapped the 1/8 wrongly, so it should be correct now.
Thanks a lot for the mods.
Lasse
https://0paste.com/9267.txt

ktg:
removed that last 1/4 slider, missed it when I applied oko's mod
Feb

Okorin wrote:

i think you asked me to mod this or something?????? lol i am didn't reply but it seems i wrote a answer on my old pc, so the diff looks already more like i added ur suggestions. uhh anyway...

[feb]
  1. ar 9 would be the absolute maximum i would put on a diff with this density and pattern complexity ya
  2. 00:20:217 (1) - pls wiggle at a constant speed the thing you're doing currently is mapping intestines +
  3. 00:03:702 (1,2,3,4,1) - rhythm in this would be way clearer if 00:03:803 (2) - was a passive rhythm because then melody would me more clearly emphasised i tho this way at first too, however maybe its bcs i suck dick or it plays easier as a 5 stream, meh i leave it like this i think
  4. 00:10:248 (2) - blue tick start of this is kind of not suppported by anything, besides i think 00:10:348 - these two 1/4 sounds deserve clicks well it seems i changed it.
  5. 00:10:852 - seems way more worth mapping with a sliderhead than the rest since the song actually supports it here following the basic rhythm here, even tho theres a vocal sound on the blue tick dunno.
  6. 00:11:960 (1,1) - 1/4 slider + 4 circles would be what the song is doing, the problem i have with this is that 00:12:161 - to 00:12:463 - are all repeated vocal sounds and the one which goes offbeat is the one you have to click changed.
  7. 00:17:196 (2,3) - 00:17:599 (5,6) - mapping these out contradicts 1. pacing of the part and the way you followed the melody with 00:14:578 (1,2,3) - making everything unpredictable changed.
  8. 00:24:648 (3,4) - you buffered 00:09:341 (1,2) - but not these? kinda unfair. ^
  9. 00:26:662 (1,1) - tbh just doing http://puu.sh/rft7m/948585a159.jpg would be way easier to interpret
ya
?_? this diff is like a collection of patterns and like half of these patterns don't really try to follow the song for me so the thing becomes way harder to interpret than what the song suggests changed so much in this diff that it might look confusing to ppl dunno. I still think if it plays out fine thooo :/
@ktgster: 00:06:320 (2,3,4,1,2,3,1) - vocal starts to gets stronger there. How is the jump not readable? it's circular flow :/

rest was either changed earlier by myself or done during oko's mod.

readd sound samples. had to take em off for mod.
osu file format v14

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Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Feb's Extra
Source:
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Bearizm
Easy
  1. 00:10:550 (3) - Slider end missing hitsound?
  2. 00:13:772 (3) - ^ & also, you can make it curve the same way like 00:12:967 (2) - so it's consistent with 00:09:744 (2,3) -
  3. 00:19:009 (2) - drum htinormal?
  4. 00:21:023 (1) - ctrl+h? much smoother movement and makes a nice "blanket"
  5. 00:23:037 (3,4) - change it to circle then a slider? the click rhythm feels better that way

Normal
  1. 00:17:800 (1,3) - would be better if this was blanket'd

MrSergio
  1. 00:08:536 (3) - missing a hitsound on head
  2. 00:10:550 (3) - missing a hitsound on tail
  3. 00:13:772 (3) - ^
  4. 00:20:217 (1) - kinda awkward that this lands at a strong downbeat. land it here maybe 00:20:821 - ?

Lasse
  1. Not much to say... pretty straight forward difficulty.

Bonsai
  1. x I don't understand this enough to be able to judge it, sorry xd. I'm trying, and don't take this as an offense lolz

Insane
  1. same case with Bonsai, I don't really know how to mod maps with exact horizontal/vertical patterns so yea.
  2. 00:20:016 - are you going to leave this empty? :c

Feb
  1. 00:08:133 (1,2,1,2,1) - you can make this into something like this for better flow and aesthetics imo
  2. 00:15:283 (5,1) - this type of jumps in the calm part is probably the hardest sections to get through in the map despite being less intense. I think you shouldn't use these patterns at all because even the intense parts doesn't have stream jumps. Or if you want to use it, use it in the second kiai where it might just be suitable instead of here.

Kyshiro
  1. 00:05:112 (2,3,4,5,6) - I don't quite understand the rhythm for this. I'll just assume you're trying to follow the vocal chops or whatever that is. 00:04:910 (1) - you should just change this to a repeat slider and remove 00:05:112 (2) - because it doesn't have anything backing it up. 00:05:212 (3,4,5,6) - is fine because there's the vocal.
  2. 00:20:217 - I feel like this kiai spam is unnecessary...
  3. 00:25:857 (1,2,1,2,1,2,1,2) - idk man.. might be too harsh. this movement is insanely difficult to pull off especially with this CS, no matter who you are or what your rank is. also, what follows up after this is a 1/8 stream burst... x.x

Irredfwygidbfaj
  1. i give up tbh. the real question is, have you gotten any testplays on this? are these kinds of patterns playable with this CS?
  2. 00:20:217 - same with kyshiro's, I feel like this kiai spam is unnecessary...

sorry lol I'm bad at this.
Irreversible
Hii! I've adjusted that pattern everyone was pointing out, restacked the stack and the 1/8 stays cuz it's following the vocals. Kiai spam was removed

Yes, I've gotten testplays (MilhioreF, for example), and we've adjusted the diff accordingly. Thanks!

"hi"
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4910,8133,11355,17800,20972,21023,21828,22634,23440,24245,25051,25857,26662,27468
DistanceSpacing: 0.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Irrtgster's Second Heaven
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng stefan mrsergio lasse bonsai feb irreversible ktgster kyshiro
BeatmapID:1077316
BeatmapSetID:506464

[Difficulty]
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OverallDifficulty:8
ApproachRate:9.5
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SliderTickRate:2

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Irreversible
http://puu.sh/rTjCj/1e045dc934.txt

fixed the 1/8 neverthleess
Bonsai

Irreversible wrote:

http://puu.sh/rTjCj/1e045dc934.txt

fixed the 1/8 neverthleess
( ͡° ͜ʖ ͡°)


@Bearizm: I guess I'll take that as a compliment lol
Topic Starter
Stjpa

Bearizm wrote:

Easy
  1. 00:10:550 (3) - Slider end missing hitsound? Adjusted all hitsounds in this diff.
  2. 00:13:772 (3) - ^ & also, you can make it curve the same way like 00:12:967 (2) - so it's consistent with 00:09:744 (2,3) -
  3. 00:19:009 (2) - drum htinormal?
  4. 00:21:023 (1) - ctrl+h? much smoother movement and makes a nice "blanket" I like how it is, doesn't make a big difference because of the break anyway.
  5. 00:23:037 (3,4) - change it to circle then a slider? the click rhythm feels better that way Yes.

Normal
  1. 00:17:800 (1,3) - would be better if this was blanket'd How tho. :v

Insane
  1. same case with Bonsai, I don't really know how to mod maps with exact horizontal/vertical patterns so yea.
  2. 00:20:016 - are you going to leave this empty? :c For emphasis yup.
Karen
m4m as promised in-game

Kyshiro's Extreme
  1. 00:15:081 (3) - this note sounds not necessary as you didn't follow this sound in other parts
  2. 00:20:419 (5) - reduce the length by 1/8 since 00:20:419 (5,6) - this is really easy to choke, and this wouldn't affect much gameplay
  3. 00:25:706 (7) - not a good overmapping choice to me
Feb's Extra
  1. fix tag conflicts
  2. 00:21:627 (4) - NC this to make this more readable? also the combo is too long
  3. 00:25:051 (5) - consider nc
  4. nice
Bonsai's Hyper
  1. 00:03:903 (5,6,7) - i assume you wanted to stack them?
  2. 00:13:772 (5) - it's better to make this slider end 00:14:376 - here instead to follow the vocal thing, i can't hear anything on the slider tail
Normal
  1. 00:15:786 - add circle here for consistency with 00:19:009 (2) -
nothing to complain on other diffs
gl with this xd
Bonsai

Karen wrote:

Bonsai's Hyper
  1. 00:03:903 (5,6,7) - i assume you wanted to stack them? If you enable viewing Stacking in the editor, it doesn't make any difference, but fixed anyways ^^
  2. 00:13:772 (5) - it's better to make this slider end 00:14:376 - here instead to follow the vocal thing, i can't hear anything on the slider tail True, idk what I was thinking there ^^
Thanks :D
Fix Code - Fixed diff
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TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
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Creator:Stjpa
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Monstrata
Iggsters Second Heaven

OD 9 instead? I mean, if you're using CS 7, you're already trying to test player's accuracy.
00:03:299 (5,6,7,1,2,3) - To me, this sounds more like a combo itself. I'd NC on 00:03:299 (5) - and NC again on 00:04:105 (4) - .
00:03:903 (3,4,5) - Also, this pattern seems to blend two different groupings in the music into one combo. I'd try and show some distinction here.
00:09:341 (5,6,7,1) - Go with a different pattern here? It's a noticeably different sound, so a different pattern scheme would make more sense imo. (NC too?)
00:09:744 (1,2) - Make them the same slider design? This pattern seemed really disjointed ;c
00:14:578 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Can you do something more interesting here? :C. Also, I just want to make sure but, with stacking enabled, this pattern looks veeery different. If you aren't planning on changing, confirm its intentional? xD.
00:23:037 (3) - This slider isn't perfectly centered. Used the slider-ball for reference.

Kyshiro's Extreme

00:03:702 (3,1) - Stacking here ends up making the square look a bit off. Maybe move these two like 4 grids down and rightward so its more balanced? Or lower stack leniency?
00:15:081 (3) - I would delete this, because when you look at all the 1/4's in this section, this is the only note that doesn't follow the recorder.
00:25:706 (7) - Sounds rather overmapped.

Feb's Extra

00:04:910 (1,2,3) - Make the parallels evenly distributed in terms of the negative space between them.
00:09:341 (1,2,3,4) - This seems really lame considering the sound here. You map larger spaced streams to sounds that are more "normal" in the track lol.
00:12:765 (3,4,1) - Relating to the above point, the 1/4's here sound don't really sound that unique, so the spacing seems kinda mmm unwarranted imo? xp
00:21:828 (8) - Uh NC here? or somewhere, this combo is unnecessarily long
00:25:051 (5) - ^
00:27:367 (1) - I can't really hear anything to justify this note honestly. Placing it on 00:27:468 - makes more sense.

Insane

00:20:016 - Map this, since you've followed the recorder sound so closely up to here.
00:27:468 - How about adding a circle here, and beginning the spinner on a blue tick?

Bonsai's Hyper

00:09:340 (9) - How about NC'ing so theres some visual distinction here? Since the 1/4's here sound quite different from the previous 4. I would recommend a different spacing, but this is a Hyper so ehh.
00:25:454 (7,1) - This just looks too close together. I would move slider 7 down four pixels so the visual spacing is consistent with 00:24:648 (3,4) - .

Normal

HP 3.5? HP 4 felt a bit high for a Normal, maybe its just me though.
00:00:077 (1) - A circle? hmm... I think a slider fits better here.
00:17:800 (1,3) - Okay, first, the slider arrangement just looks really bad cuz of the curves.
00:19:412 (3) - I would turn this into a 1/1 slider instead though, and maybe put a circle on 00:20:217 - instead, since the slider-end currently follows a really different sound compared to the head.

Easy

HP 2 please. HP 3 is pretty high for an Easy of this BPM.
I'd also reduce OD to 2.
00:16:189 (2) - Kinda nazi but make make white nodes in the slider more even? Like put them between the head/red node and rednode/tail.

[]

Do you have metadata somewhere? I'm just curious as to whether "Yamanoted heaven" has some sort of kanji attached to it? Or is that the name in the Japanese title as well? Mainly cuz Yamanote is in kanji for the artist + later part of the title.

Call me when you're ready!
Bonsai

Monstrata wrote:

Bonsai's Hyper

00:09:340 (9) - How about NC'ing so theres some visual distinction here? Since the 1/4's here sound quite different from the previous 4. I would recommend a different spacing, but this is a Hyper so ehh. Ok NCd here but deleted the one at 00:09:744 in order to keep it balanced~
00:25:454 (7,1) - This just looks too close together. I would move slider 7 down four pixels so the visual spacing is consistent with 00:24:648 (3,4) - . hai, moved the circles up instead bc I'm a rebel to keep the directions intact, but also only 3 pixels bc as you can see at 00:01:688 (1,2,3,4) - 00:03:702 (4,5,6,7) - etc I never completely evened out the autostack-shift in order to not make really big spacing to the circle on the top happening
also did some mad colorhaxing bc I didn't want the boring grey colour to appear anywhere except the non-Kiai-part xd
thanks!~
box=box
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Feb
@bearizm changed the slower part (i think, don't even know was a quite long time when I looked at this lol)
no to first i am using hte overlap thingy later on too so ya

@monstrata applied everything
@karen ^

@stjpa pls change the tags as karen mentioned and add the hitsounds again :/ thx

dd
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TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
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ArtistUnicode:山手線
Creator:Stjpa
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Irreversible

Monstrata wrote:

Iggsters Second Heaven

OD 9 instead? I mean, if you're using CS 7, you're already trying to test player's accuracy.
00:03:299 (5,6,7,1,2,3) - To me, this sounds more like a combo itself. I'd NC on 00:03:299 (5) - and NC again on 00:04:105 (4) - . Adjusted
00:03:903 (3,4,5) - Also, this pattern seems to blend two different groupings in the music into one combo. I'd try and show some distinction here. [b]Her vocal is stressed 00:04:105 (4) - so I feel like that jump is justified.

00:09:341 (5,6,7,1) - Go with a different pattern here? It's a noticeably different sound, so a different pattern scheme would make more sense imo. (NC too?) I added the NC - so I feel like now the new pattern shines through!
00:09:744 (1,2) - Make them the same slider design? This pattern seemed really disjointed ;c good!
00:14:578 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Can you do something more interesting here? :C. Also, I just want to make sure but, with stacking enabled, this pattern looks veeery different. If you aren't planning on changing, confirm its intentional? xD. Confirmed! I really feel like this let's the monotone instrument shine. Well, I mean stacking is enabled (because it's the reality), I couldn't even have a only stack..
00:23:037 (3) - This slider isn't perfectly centered. Used the slider-ball for reference. oki
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4910,8133,11355,17800,20972,21023,21828,22634,23440,24245,25051,25857,26662,27468
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999

[Metadata]
Title:Yamanoted heaven [Yamanote Line x Second_heaven]
TitleUnicode:Yamanoted heaven 【山手線× Second_heaven】
Artist:Yamanote Line
ArtistUnicode:山手線
Creator:Stjpa
Version:Irrtgster's Second Heaven
Source:
Tags:sm14002704 nico douga ryu second trains thenutritiousguy tng stefan mrsergio lasse bonsai feb irreversible ktgster kyshiro
BeatmapID:1077316
BeatmapSetID:506464

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.81
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thx Mr Memestrata!
Bonsai
Maybe someone should tell Kyshiro about this map bc he hasn't responded to anything yet lol
Irreversible
Hi, I'm applying for Kyshiro

Shmiklak: No fix, I think this should help keeping the difficulty appropriate.
Underforest: No fix, these hitsounds aren't fitting.
Lama Poluma: Fixed 00:14:376 (5) -, rest doesn't really fit with his concept.
Okorin:
00:03:299 (1,2,3,4,5,6) - this rhythm, especially the jump from 2 - 3 doesn't feel representative of what's going on in the song melody-wise, i think 00:03:803 (4) - should have the bigger spacing fixed
00:07:327 (1,2,3,4,5,6) - kinda anticlimactic to have loud hitsound and baybspacing like 00:14:981 (2,3,4,5) - going on here removed hitsound
00:10:550 (1,2,3,4) - a rhythm like http://puu.sh/rfvE5/10afe50863.jpg would reflect what vocals are doing better, this matters because you decide to map them just before in 00:08:938 (1,2,3,4,5,6) - so vocal focus is kind of expected I don't think you can compare those two. The background also overlaps with the vocals in the first example stated - so it's fine to keep the rhythm clean in the second pattern.
00:15:081 (3) - might either delete or have this as a sliderend, would fit the instrument you focus in this part way better fixed + silenced all sliders because it sounded horrible
00:26:662 (1,2,3,4,5,1) - i don't hear any 1/8 drumroll here, are you sure there is even anything that suggests 1/8? fixed with irre style LOL am i badass yet

omg so many mods ill fix the rest later

http://puu.sh/sU1IZ/bd4c7b0d02.txt
Kyouren

Lust wrote:

for metadata concerns, direct yourselves to http://www.nicovideo.jp/watch/sm14002704
When ranked? I want ranked it too :<
BanchoBot
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