i think you asked me to mod this or something??????
[general]
[Oni]
AAAA Airhorns
[Muzukashii]
[insane]
not modding the diff that i can complete on 40% with NF
[general]
- what the fuck are these airhorns they throw me off so much when playing this ;_______________________;
- I've always wanted to add that Tickrate 2 fits the song best to one of my mods, because for everything up from advanced, it does.
- 00:00:077 (1) - meh the recovery time makes the entire thing so not woth it. with a song this short you may as well just throw a circle into 00:00:077 - for the cymbal and then start mapping from 00:01:688 - because just having song start exploding while playarea is empty is :c
also i think SV 1.0 would fit better. the 1/1 spacing at 0.8x base sv with 1.0 ds is so tiny that i thought it's 1/2 at first and panickhit stuff - 00:14:578 - what kind of rhythm are these 3/1 sliders even following? would suggest to follow the flute the following way:
00:14:578 (1) - 2/1
00:16:189 (2) - 2/1 + circle in 00:17:398 -
00:17:800 (1) - 2/1
00:19:412 (2) - just a circle for rhythm variety maybe - 00:27:468 - maybe map this as a circle? seems kinda underwhelming
- the stuff for easy can be applied to this diff as is (given you agree with the stuff on easy)
- 00:03:500 - since you're mapping to the melody here, i think this should not be left out (+ polarity would be nice if this was mapped), might require just deleting 00:03:098 (2) - or something
- 00:04:105 (3) - would fit melody better if it ended in 00:04:507 - ?
- 00:08:133 (3) - polarity to next circle could be better off if this was an 1/1 slider (may want to swap combos if you do this)
- 00:10:550 (2) - vocals would be better represented if this was a 3/4 repeat, feels kinda weird to be clicking something for 1/1 and hear 3/4 really really clearly. may requrie adjusting next combo if you do this (maybe deletion of 00:11:960 (2) - workds)
- 00:20:217 - idk these kind of kiai toggles work only if there's like stuff that fits the toggles, right now it's just YAY PARTY and no clicking, may just want to adjust this to be one continuous thing, a toggle like http://puu.sh/rfsw5/3ab0df3068.jpg (http://puu.sh/rfswJ/9517ca53e8.jpg ) could work
- 00:27:569 (1) - spinner appears kinda early encouraging people to leave the slider in panick for it, may move the start of it back to the red tick
- ar 9 would be the absolute maximum i would put on a diff with this density and pattern complexity
- 00:20:217 (1) - pls wiggle at a constant speed the thing you're doing currently is mapping intestines
- 00:03:702 (1,2,3,4,1) - rhythm in this would be way clearer if 00:03:803 (2) - was a passive rhythm because then melody would me more clearly emphasised
- 00:10:248 (2) - blue tick start of this is kind of not suppported by anything, besides i think 00:10:348 - these two 1/4 sounds deserve clicks
- 00:10:852 - seems way more worth mapping with a sliderhead than the rest since the song actually supports it here
- 00:11:960 (1,1) - 1/4 slider + 4 circles would be what the song is doing, the problem i have with this is that 00:12:161 - to 00:12:463 - are all repeated vocal sounds and the one which goes offbeat is the one you have to click
- 00:17:196 (2,3) - 00:17:599 (5,6) - mapping these out contradicts 1. pacing of the part and the way you followed the melody with 00:14:578 (1,2,3) - making everything unpredictable
- 00:24:648 (3,4) - you buffered 00:09:341 (1,2) - but not these? kinda unfair.
- 00:26:662 (1,1) - tbh just doing http://puu.sh/rft7m/948585a159.jpg would be way easier to interpret
[Oni]
- Any reason for od 5.4 in particular? i'd just suggest go OD 6 and HP 8 (and hp 8 since since rn a play like this is a legit pass :/)
- 00:03:500 - unlike the other doubles in the entire rest of the diff, vocals don't really support them so i'd suggest going http://puu.sh/rftqg/f3c44c3684.jpg or something like 00:03:702 - ddkdk
- 00:17:800 (84,85) - d d ? then you'd have a A B A structure instead of A B B for 00:14:578 - d d 00:16:189 - k k 00:17:800 - d d or something, or make 00:14:578 - k k to just repeat the same thing (which would be more boring than the other suggestion here)
- Idk if wording of the previous suggestion is understandable at all l o l
- 00:14:578 - may want to toggle off kiai exactly here ??
- 00:01:285 - could end the first spinner here to map the downbeat which kind of seems worth mapping
- 00:14:578 - to not lower spacing hereat least or sv even is kinda
- 00:14:578 (1,2,3,4) - you're mixxing too many layers here. With the instruments you mapped you'd expect a triple on 00:15:988 - instead of just blank. if you're following the main flute like 00:16:189 (1,2,3) - then 00:15:383 (3) - would be better off as 3/2 slider
- 00:17:800 (1,2,3,4,5,1) - no idea what this is prioritising, rhythm is all over the place between both instruments.
http://puu.sh/rfu72/9487e639dd.jpg would be way clearer with what's being followed - how about a 3/2 slider for 00:20:217 (1) - to map 00:21:023 - ? also about the kiai flashes, may want to have a look at what i said about them on lyawi's diff
- 00:26:662 (2) - somehow downwards movement woudl make for more of a difference i guess.
AAAA Airhorns
- i dont get the system to when stuff stacks upwards and when it just does customs downwards, besides i don't really find the custom stacks all over the place aesthetically pleasing to look at, to be honest.
- 00:01:688 (1) - starting your map with a 3/4 slider right off may feel super weird, try taking off one reverse and see if that feels better.
- 00:03:903 (4) - i feel like these should be circles
- 00:21:023 - doing the same thing for the melody hereafter is just really really boring to play. the song offers so many more batshit sounds and even gets more intense than the first half and you throwing jsut the exact same concept at it is kind of underwhelming
[Muzukashii]
- just go with od 5??? HP 8 or 8.5 for similar reasons as oni
- 00:05:917 - 00:12:362 - i feel like this would be way more interesting if you mapped these out
- 00:17:800 - is there any reason to suddenly go away from the concept you had for the past 2 measures? would rather delete 00:19:009 - for the rest moment instead of forcing one in that spot.
- YAY, NO AIRHORN
- 00:03:702 (5) - idk maybe rhythm might be clearer if you deleted this
- 00:07:327 (6,7,8,9) - i think 00:13:369 (3,4,5) - and 00:26:763 (5) - is so much cooler for the backghround sound
- 00:08:938 (5,6,7,8,9,10,11,12,1) - are you sure you wanna throw like 4 different things into one stream? i just think there's better ways to reflect this
- 00:21:627 (4,5) - this is a pain in the ass to comprehend, maybe if the first one wasnt an 1/8 repeat, this would be way easier?
[insane]
- 00:03:299 (1,2) - i think these should get the same kind of objects since the melody doesn't change much
- 00:10:550 - Baumi's rhythm in this point is way easier to comprehend and arguably more fitting, you jsut throw 2 layers together and emphasise clicks while the song would suggest 3/4 rhythm for these really dominant vocals
- 00:12:564 - somehow would represent better if this was a click instead of 00:12:765 (4) -
- 00:20:922 - kinda weird that you didn't map this but the sounds before, also may want to buffer your 1/8 sliders
- 00:26:259 (4,1) - nothing on that blue tick really calls for this jump, so maybe don't map the blue tick as the focus of attention?
- 00:03:299 (1,2,3,4,5,6) - this rhythm, especially the jump from 2 - 3 doesn't feel representative of what's going on in the song melody-wise, i think 00:03:803 (4) - should have the bigger spacing
- 00:07:327 (1,2,3,4,5,6) - kinda anticlimactic to have loud hitsound and baybspacing like 00:14:981 (2,3,4,5) - going on here
- 00:10:550 (1,2,3,4) - a rhythm like http://puu.sh/rfvE5/10afe50863.jpg would reflect what vocals are doing better, this matters because you decide to map them just before in 00:08:938 (1,2,3,4,5,6) - so vocal focus is kind of expected
- 00:15:081 (3) - might either delete or have this as a sliderend, would fit the instrument you focus in this part way better
- 00:26:662 (1,2,3,4,5,1) - i don't hear any 1/8 drumroll here, are you sure there is even anything that suggests 1/8?
not modding the diff that i can complete on 40% with NF