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penoreri - Preserved Valkyria

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Total Posts
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Topic Starter
mithew
This beatmap was submitted using in-game submission on Friday, October 28, 2016 at 1:03:48 PM

Artist: penoreri
Title: Preserved Valkyria
Source: SOUND VOLTEX III GRAVITY WARS
Tags: SDVX Ortlinde=NBLG=Valkyria gravitational radar episode 06 konami
BPM: 155
Filesize: 8963kb
Play Time: 02:02
Difficulties Available:
  1. Final Battle with the Embodiment of Evil (6.92 stars, 633 notes)
Download: penoreri - Preserved Valkyria
Information: Scores/Beatmap Listing
---------------
shit map don't play
Mazzerin
00:14:173 (2) - looks better if you copy paste 00:13:786 (1) - and ctrl+> it
00:20:367 (7) - change into 2 sliders and 1 circle? feels weird having such long reverse sliders on something like this
00:33:141 (1) - this looks meh just saying
00:33:915 (2) - sharper curve on 2nd last grey node would look better, something more similar to the big circular curve to be exact
00:35:463 (1) - move first curve to the middle so it's circular and actually blankets that next thing 00:38:560 (2) -
00:39:334 (1) - sharper curve on 2nd grey node again
00:39:334 (1) - also the sliderend doesn't have to be silenced, there are drums and you can make a double on 00:40:109 (2) - too with them (they're 1/8)
00:45:528 (1,2) - could think of something prettier for this or just use circles,
00:46:299 (5) - also not a very standard slider
00:51:639 (4) - this is way too close compared to what was happening before also you swapped to red nodes on these 2 last measures but then randomly use a grey node here again next to the 3 last sliders which were red noded and it really stands out (I would just not use grey nodes for this introduction to the kiai to be honest, it's smooth and music isn't that aggressive yet)
00:56:821 (1) - this looks too unrelated to 00:57:230 (3) - or vice versa, pretty sure ctrl+h+j on (1) would be way better
01:00:639 (1) - these jumps look too unrelated to each other and also simply not clean visually, try to use more similar angles, spacing changes and absolute spacing (ok the rest of the jump sections have the same problems)
also I'd say these shouldn't be that spaced 01:00:639 (1,2,3,4) - 01:02:412 (1,2) -
these should be more spaced 01:01:184 (1,2,3) - 01:02:003 (1,2,3) -
01:00:367 (4,2) - also overlaps like these look bad, overlaps look best when almost everything is overlapping, not half or almost nothing of the 2 objects
01:09:912 (1,2,3,4,5,6,7,8) - would be a better effect if they had like 0.1-0.2 DS between them
01:15:230 (2,3) - it's not properly stacked lol few pixels off
Topic Starter
mithew

Mazzerin wrote:

00:14:173 (2) - looks better if you copy paste 00:13:786 (1) - and ctrl+> it fixed
00:20:367 (7) - change into 2 sliders and 1 circle? feels weird having such long reverse sliders on something like this made the last circle clickable instead
00:33:141 (1) - this looks meh just saying
00:33:915 (2) - sharper curve on 2nd last grey node would look better, something more similar to the big circular curve to be exact i tried
00:35:463 (1) - move first curve to the middle so it's circular and actually blankets that next thing 00:38:560 (2) - ok
00:39:334 (1) - sharper curve on 2nd grey node again d
00:39:334 (1) - also the sliderend doesn't have to be silenced, there are drums and you can make a double on 00:40:109 (2) - too with them (they're 1/8) didnt' catch that, cool thanks
00:45:528 (1,2) - could think of something prettier for this or just use circles, can't think of anything better
00:46:299 (5) - also not a very standard slider
00:51:639 (4) - this is way too close compared to what was happening before also you swapped to red nodes on these 2 last measures but then randomly use a grey node here again next to the 3 last sliders which were red noded and it really stands out (I would just not use grey nodes for this introduction to the kiai to be honest, it's smooth and music isn't that aggressive yet) alright, changed everything to a red node to be consistent and changed the spacing of the slider
00:56:821 (1) - this looks too unrelated to 00:57:230 (3) - or vice versa, pretty sure ctrl+h+j on (1) would be way better yeah i agree, fixed
01:00:639 (1) - these jumps look too unrelated to each other and also simply not clean visually, try to use more similar angles, spacing changes and absolute spacing (ok the rest of the jump sections have the same problems) think i made them a bit better now
also I'd say these shouldn't be that spaced 01:00:639 (1,2,3,4) - 01:02:412 (1,2) -
these should be more spaced 01:01:184 (1,2,3) - 01:02:003 (1,2,3) -
01:00:367 (4,2) - also overlaps like these look bad, overlaps look best when almost everything is overlapping, not half or almost nothing of the 2 objects made it all overlap
01:09:912 (1,2,3,4,5,6,7,8) - would be a better effect if they had like 0.1-0.2 DS between them k
01:15:230 (2,3) - it's not properly stacked lol few pixels off this is hard to fix but i tried
Axarious
Final Battle with the Embodiment of Evil
  1. 00:29:947 (2,3,4) - these 1/8 triples, although not overmapped, feel too quick to play
  2. 00:44:367 (5,6,7,8,9,1) - feels a bit weird (fast) to play, considering the slow down here 00:43:205 (1,2,3,4)
  3. 00:46:205 (3,4,5) - this triple also feels a bit weird bc of how quiet the music gets here
  4. 01:07:639 (1) - with the ds prior to this slider 01:06:912 (1,2,3), it's a bit weird to hit this 1/2 after 01:07:457 (3) - , and bc it's a 1/8 reverse slider, there's a high chance to break as well
  5. 01:25:730 (3,2) - may need someone else's opinion but i think it's a bit hard to see circle (2) under this slider
  6. 01:39:366 (1,1) - only a little bit awkward to play these, possibly change direction on the NC instead of the note before for emphasis
Topic Starter
mithew

Axarious wrote:

Final Battle with the Embodiment of Evil
  1. 00:29:947 (2,3,4) - these 1/8 triples, although not overmapped, feel too quick to play i wouldn't know how else to map it, i don't want to ignore the melody by using repeat sliders alone ;
  2. 00:44:367 (5,6,7,8,9,1) - feels a bit weird (fast) to play, considering the slow down here 00:43:205 (1,2,3,4) ok changed
  3. 00:46:205 (3,4,5) - this triple also feels a bit weird bc of how quiet the music gets here i like the emphasis!
  4. 01:07:639 (1) - with the ds prior to this slider 01:06:912 (1,2,3), it's a bit weird to hit this 1/2 after 01:07:457 (3) - , and bc it's a 1/8 reverse slider, there's a high chance to break as well yeah you're right, i increased spacing to maybe help for sightreading it,
  5. 01:25:730 (3,2) - may need someone else's opinion but i think it's a bit hard to see circle (2) under this slider changed it anyways!
  6. 01:39:366 (1,1) - only a little bit awkward to play these, possibly change direction on the NC instead of the note before for emphasisi think it fits better the way it is now
ty for mod friend!
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