Camellia - flying in the flow of deep-sea

posted
Total Posts
6
Topic Starter
Ahntaea
This beatmap was submitted using in-game submission on Tuesday, March 27, 2018 at 1:24:12 AM

Artist: Camellia
Title: flying in the flow of deep-sea
Tags: planet shaper planet//shaper alternative kamel cametek c88 dubstep electronic electro
BPM: 166
Filesize: 10718kb
Play Time: 05:19
Difficulties Available:
  1. wet (6 stars, 1031 notes)


Download: Camellia - flying in the flow of deep-sea
Information: Scores/Beatmap Listing
---------------
hitsounds from handsome's diff
map bad
MikasaSerket
00:16:823 (1,2) - fix overlap you banana
hlanden
Hello! Noob mod inco- woooooah!

I'm really really sorry, I'd really like to help you but I don't have that kind of time to list all the problems this map has because they are too much... I can only give you some suggestions on how to improve your mapping sadly because modding that would take too much time :/ . You probably don't understand the basics of mapping too well. I suggest you to watch pishifat's guides on YouTube as well as tips for mapping for begginers(if you have a friend who maps or you can find anything around here or the subreddit) to better grasp the things that you should do/not do. Maybe in the beggining it will be the best for you to start mapping a Normal/Hard difficulty and you should use DS(Distance Snap) for it (Easy - Hard diffs use that). Study other maps and see what they generally do in them, what other people did consistently, where are your mistakes etc... If you don't know anybody who can help you with the basics message me ingame and I'll lay it out for you :)

The map has got some good ideas though, don't give up! :)
Person
Hi~ fun mod
Note that each point applies to the map as a whole, so if there's something specific listed here and you see another place in the map where this occurs, try to address the issue. Also double quotes means something I mentioned earlier applies here.
General~
Consider using slider tick rate of 1, a lot of ticks don't show on the sliders cause they're too close together to each other.
You want might to space things out to a consistent distance. Overlapping the edges of slider bodies looks a little sloppy and hard to read
There's things that need to be fixed, but I see some good ideas in here. Would recommend mapping and practicing more to execute those ideas better.

wet~
00:02:365 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - Music is too quiet to map a lot of objects, especially hit circles to it. Players want to click/tap on audible beats and sounds so try not to put objects to click/tap on where it's not audible
00:30:919 (1,1) - It's more fitting to have the slider end and start overlap since there's a long silence in the middle
00:42:485 (1) - Try not to make long sliders touch or get too close to themselves unless you are doing a significantly obvious loop/intersection
00:59:835 (1) - Slider ends on strong white tick, more intuitive to have something to tap there
01:05:437 (8,1) - 01:07:606 (6,7) - Spacing not consistent with growing ds
01:08:510 (1) - Same white tick slider end issue
01:11:401 (1,2,3,4,5) - 2 could be spaced away from the slider body so that it's more intuitive to read
01:14:654 (2) - Consider tilting to same angle as 01:15:016 (4,5,1,2,3) -
01:22:967 (1,2,3,4,5,6,1) - No distinct 1/6 sound in music to map stream to. a 1/4 would be more intuitive
01:29:744 (3,4,1) - 4 to 1 doesn't flow as the previous few objects tells the player to snap at a sharp angle, rather than a wide angle
01:38:510 (4,5,6) - Differentiate 1/3 patterns from your 1/4 timed patterns
01:38:871 (7,8) - Generally hard to read perfectly stacked sliders, consider offsetting one
01:46:281 (1) - Start on 01:46:100 -
01:47:003 (2) - Ends hit a distinct beat. More intuitive to click/tap " " "
02:00:016 (2,3,4) - Song doesn't imply a triple
02:01:100 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The kick sounds are more prominent than the hi-hats so stream is counter intuitive. Also, since it is a softer part of the song, you want object density to be less. Mapping to the kicks and snares would represent the music better.
02:10:317 (1) - ^
02:13:329 (1,2,3,4,5) - ^
02:24:895 (1,2,3) - Reduce spacing, soft part of song
02:37:425 (7) - Remove and respace, no sound indicates jumps or an object here
02:41:943 (1,1) - Overlap; silence " " "
02:48:269 (3) - Slowing the sv down to 02:45:377 (1) - would be pretty cools since the sounds match
03:02:546 (1,2,3,4,5,6) - Kinda ugly stream. Also want stream to lead into 6
03:09:586 (1,2,3,4,5) - "
03:11:197 (1,2,3,4,5,6,7) - Stream doesn't map to a distinct sound like 03:09:047 (6,7,8,9,10,1,2,3,4,5) - and 03:10:482 (1,2,3,4,5,6) -
03:15:635 (3) - Kick slider doesn't map to " " "
03:18:450 (7,1,1,2,1,2,1,2) - If you're going to do 1/2 patterns like these, start it on the strong tick
03:19:845 (1,2,1,2,1,2,1,2) - Overlap the 2's like ^
03:29:524 (1,2,3) - Bad flow, angle at which sliders end do not follow into next
03:31:592 (5,1,2,3,4,5,6) - Try not to overlap patterns, especially streams, with slider bodies. Hard to read/unintuitive
03:35:041 (1,1,2,1,2,3,4,1,2,3,4,5,6,7,8,9) - Back and forth jumps for these sounds play better than what's mapped here. Try to map similar to 03:45:041 (1,2,3,1,1,2) - you did it better during this part
03:40:213 (1,2,3,4,5) - Spacing like this works and is pretty nice to play for these kinds of songs, just make sure to keep it consistent with other elements in your maps
03:45:299 (2,3) - Slant 3 more horizontal, better flow
03:46:937 (4,5,6) - Spacing doesn't imply pause
04:08:144 (1,2,3,4,5,6,7,8,9) - End these on 1/4 beats
04:46:765 (1) - Curve the part after the loop, looks and flows weird
04:52:282 (1) - This overlapping end is ok since it's distinct, but use a circle to guide your slider creation if possible

EG: line up slider edge with approach circle to guide you. Won't be a perfect circle unless the edge overlaps with the guide


05:04:006 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,1,2) - Reduce speed, spacing, and object density; soft part " " "
05:16:765 (1) - Kick slider hits no audible sound " " "
I would also take what hlanden said into consideration as they noted some of the ways to get better at mapping.
Pishi's videos and style imitation is definitely a good start.

Hope it helps, gl :D
Topic Starter
Ahntaea

6 digit wrote:

Hi~ fun mod
Note that each point applies to the map as a whole, so if there's something specific listed here and you see another place in the map where this occurs, try to address the issue. Also double quotes means something I mentioned earlier applies here.
General~
Consider using slider tick rate of 1, a lot of ticks don't show on the sliders cause they're too close together to each other.
You want might to space things out to a consistent distance. Overlapping the edges of slider bodies looks a little sloppy and hard to read
There's things that need to be fixed, but I see some good ideas in here. Would recommend mapping and practicing more to execute those ideas better.

wet~
00:02:365 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - Music is too quiet to map a lot of objects, especially hit circles to it. Players want to click/tap on audible beats and sounds so try not to put objects to click/tap on where it's not audible (im going to remap this whole first part so its deleted for now)
00:30:919 (1,1) - It's more fitting to have the slider end and start overlap since there's a long silence in the middle (added something in the middle)
00:42:485 (1) - Try not to make long sliders touch or get too close to themselves unless you are doing a significantly obvious loop/intersection (changed slider)
00:59:835 (1) - Slider ends on strong white tick, more intuitive to have something to tap there alright
01:05:437 (8,1) - 01:07:606 (6,7) - Spacing not consistent with growing ds fixed
01:08:510 (1) - Same white tick slider end issue (fixed)
01:11:401 (1,2,3,4,5) - 2 could be spaced away from the slider body so that it's more intuitive to read (fixed)
01:14:654 (2) - Consider tilting to same angle as 01:15:016 (4,5,1,2,3) - fixeded
01:22:967 (1,2,3,4,5,6,1) - No distinct 1/6 sound in music to map stream to. a 1/4 would be more intuitive (changed to 1/6 sliders)
01:29:744 (3,4,1) - 4 to 1 doesn't flow as the previous few objects tells the player to snap at a sharp angle, rather than a wide angle changed
01:38:510 (4,5,6) - Differentiate 1/3 patterns from your 1/4 timed patternssomething was attempted
01:38:871 (7,8) - Generally hard to read perfectly stacked sliders, consider offsetting onedone
01:46:281 (1) - Start on 01:46:100 - fixed
01:47:003 (2) - Ends hit a distinct beat. More intuitive to click/tap " " " changed
02:00:016 (2,3,4) - Song doesn't imply a triplechanged
02:01:100 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The kick sounds are more prominent than the hi-hats so stream is counter intuitive. Also, since it is a softer part of the song, you want object density to be less. Mapping to the kicks and snares would represent the music better.changed a bit
02:10:317 (1) - ^ yes
02:13:329 (1,2,3,4,5) - ^ yes
02:24:895 (1,2,3) - Reduce spacing, soft part of song reduced a bit
02:37:425 (7) - Remove and respace, no sound indicates jumps or an object here just respaced a bit
02:41:943 (1,1) - Overlap; silence " " " reduced spacing and made hs quieter
02:48:269 (3) - Slowing the sv down to 02:45:377 (1) - would be pretty cools since the sounds match
03:02:546 (1,2,3,4,5,6) - Kinda ugly stream. Also want stream to lead into 6 changed
03:09:586 (1,2,3,4,5) - " ima keep this one
03:11:197 (1,2,3,4,5,6,7) - Stream doesn't map to a distinct sound like 03:09:047 (6,7,8,9,10,1,2,3,4,5) - and 03:10:482 (1,2,3,4,5,6) - changed some rhythm
03:15:635 (3) - Kick slider doesn't map to " " " changed
03:18:450 (7,1,1,2,1,2,1,2) - If you're going to do 1/2 patterns like these, start it on the strong tick i think these 2 are fine
03:19:845 (1,2,1,2,1,2,1,2) - Overlap the 2's like ^
03:29:524 (1,2,3) - Bad flow, angle at which sliders end do not follow into next changed
03:31:592 (5,1,2,3,4,5,6) - Try not to overlap patterns, especially streams, with slider bodies. Hard to read/unintuitivechanged
03:35:041 (1,1,2,1,2,3,4,1,2,3,4,5,6,7,8,9) - Back and forth jumps for these sounds play better than what's mapped here. Try to map similar to 03:45:041 (1,2,3,1,1,2) - you did it better during this part changed
03:40:213 (1,2,3,4,5) - Spacing like this works and is pretty nice to play for these kinds of songs, just make sure to keep it consistent with other elements in your maps changed
03:45:299 (2,3) - Slant 3 more horizontal, better flowchanged
03:46:937 (4,5,6) - Spacing doesn't imply pausetried a different thing
04:08:144 (1,2,3,4,5,6,7,8,9) - End these on 1/4 beatsfixed
04:46:765 (1) - Curve the part after the loop, looks and flows weirdchanged
04:52:282 (1) - This overlapping end is ok since it's distinct, but use a circle to guide your slider creation if possible done

EG: line up slider edge with approach circle to guide you. Won't be a perfect circle unless the edge overlaps with the guide


05:04:006 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,1,2) - Reduce speed, spacing, and object density; soft part " " " reduced spacing
05:16:765 (1) - Kick slider hits no audible sound " " "
not a kickslider, but changed
I would also take what hlanden said into consideration as they noted some of the ways to get better at mapping.
Pishi's videos and style imitation is definitely a good start.

Hope it helps, gl :D
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