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Asriel - ABYSS

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Topic Starter
Asonate
This beatmap was submitted using in-game submission on Sonntag, 12. November 2017 at 13:12:56

Artist: Asriel
Title: ABYSS
Tags: 黒瀬圭亮 Kurose Keisuke KOKOMI Gothic Lolita j-rock C85 syph
BPM: 215
Filesize: 13163kb
Play Time: 05:03
Difficulties Available:
  1. Uprising (7,34 stars, 1520 notes)
Download: Asriel - ABYSS
Information: Scores/Beatmap Listing
---------------

Asriel/16/2



Twitter Kurose Keisuke

Twitter Kokomi

Official Youtube Video


BG Source


Collab with Syph!

Map Genre: Aim / Stamina

Thanks to gottagof4ast for a better BG
Thanks to Lama Poluna for metadata
Feb
merry christmas!!!

[general]

i don't think the timing is correctly here try -4 or -5ms
your mp3's kbps is to high with 256 currently - it should be 192 at max.
wud maybe cool if you guys cud check together how you overlap either asonate or syph used a lot of overlaps, but the other one more or less stacked the whole time, thats pretty inconsistent if you ask me :s

[map]

00:04:805 (4,5,6) - these are overmapped, the only ones existing on first stream are 00:04:596 (1,2,3) - these. The "trembling" here might be enough to deny that, however how about distinguish the both streams since 00:05:015 (1) - this stream has an actual hearable drumroll with a bit larger spacing?
00:12:968 (5) - should be a 3/4 slider for consistency since you do it 00:21:899 (5) - here on the same exact sound.
00:31:596 (5) - a bit overmapped would still work since its the downbeat but pls can you not skip the actual drums on 00:32:294 - this part? otherwise it just seems as you wanted jumps here for the sake of jumps
00:33:132 (4,6) - these sounds don't exist you could move your jumps here and move taht triplet i mentioned above to the actual thing.
00:46:526 (10,11) - why stop being inconsistent here in the way you map the guitar? :/ these sounds do not exist and shouldn't be mapped, just stay with what you had that was good! :>
00:50:364 (3) - nc these? Would also be clever to have them change slider velocity, since they kinda look like 1/8's visually right now.
01:11:015 (1,1) - ok i see u nc them cuz of the burai slider, however do you really need them to be a burai slider? and just avoid them? they can be unrankable issue after all. Dunno if 1 beat is enough to react :/ Also you don't use them in the second kiai so uhh ya
01:19:945 (5) - 1/2 slider here 03:00:410 (4) - 3/4 slider here :( consistency-wise it would be clever to use either the one or the other.
01:31:387 (1,2,3,4,1,2,3,4,5,6,7,8) - i feel like this entire vocal part lacks heavily emphasizes she basically is on top of her lungs here, so i don't understand the little spacing you choose to do here
01:37:806 (3) - stack slidertail properly
01:57:341 (3,1) - isn't stacked correctly also can you make the gap between 01:57:899 (1,2) - a bit clearer? in terms of spacing it looks like your general 1/2 spacing.
02:02:364 (8) - would work better as two circles i mean you don't have any sounds on the slider end 02:01:945 (6) - here so it makes sense to map the guitar with notes instead.
02:04:178 (2) - following your stacking this should be stacked as well.
02:11:992 (4,5,1) - overmapped like at the first part where the same occurs.
02:12:899 (4,6,7,8) - eee? theres literally nothing here overmapping 4 is fine imo cuz it fits the tone, but overmapping the rest is overemphasizes on nothing lul 02:12:968 (5) - from this sound onwards is a holding sound so it make sense to have an extended slider here aaaa - Also kinda funny you mapped this part 00:32:224 (1,2,3,4,1,2) - here with jumps lul :/
02:13:806 (1,4) - this looks a bit sloppy as overlap
02:20:503 (2) - not following consistency here - you mapped jumps at 00:41:713 (3,4,5,6,7) - this place so why not there.
02:22:736 (1,2) - uh what did you map here? I can't hear what you mapped it to the 1/1 you did earlier did seem more legit.
02:23:992 (1,1) - what are these ncs for? :s
02:27:201 (2,3) - why not stay consistent? I mean i see what you did there, but you have the same exact fading guitar sound earlier at 02:18:271 (2,2) - these sliders as well, so either have it there as well, or don't change at all. Just throws of ppl :/
03:05:643 (2) - the guitar is not existent in this part yes you being consistent here, but the sound you mapped it to, is not here like 01:25:178 (2) - here. Better map this differently or put emphasize on something else.
03:29:294 (3) - soft sampleset on the end.
03:33:899 (5,1) - can you try to stack these? would look pretty cool imo.
03:36:550 (1,2,3,1,1,2,1,2,3,1,2,1,2,3) - uh i think the ncing is wrong here simple 1-2 1-2 1-2 makes more sense with the guitar. like you did 03:35:573 (1,2,1,2) -
03:42:968 (1,2) - looks unpolished
03:42:968 (1) - soft at the end
03:45:410 (2) - can you give this stream here a softer hitsounding? Imo the normal set doesn't fit with guitar solo at this stream. The clapping is just overreaching the point of the guitar which shouldn't happen.
03:47:434 (1) - soft at the end.
03:47:434 (1,1) - they are basically the same guitar sound so having both being 3/4 seems a good idea
04:08:503 (7) - stack properly
04:24:131 (4) - ^
04:11:015 (1) - tbh can't really say much on this slider other than that it doesn't look good especially on the head it looks very edgy
04:26:364 (3,1,2,3,4) - these had no overlaps like these before why now?
04:35:643 (2) - overmap :(
04:37:248 (4,1) - burai slider and you usually never do them in the first part why now :/
04:42:550 (2) - no 1/4 previously, but no all of sudden here uhh
04:58:248 (6,8) - no sounds on these aaaa

couldn't say much about the jumps since i can't judge them properly anyways. For hightier players they prolly flow fine uhhh
Went really nitpicky on your map lul

Good Luck!
my map: https://osu.ppy.sh/s/503298 or https://osu.ppy.sh/s/395740
Syph
is this actually happening
Topic Starter
Asonate
It might :o
Topic Starter
Asonate

Feb wrote:

merry christmas!!! super late reply merry christmas!

[general]

i don't think the timing is correctly here try -4 or -5ms thank yolu so much, i felt something was off.
your mp3's kbps is to high with 256 currently - it should be 192 at max. right i forgot to change that my bad
wud maybe cool if you guys cud check together how you overlap either asonate or syph used a lot of overlaps, but the other one more or less stacked the whole time, thats pretty inconsistent if you ask me :s since its a collab i feel our different stacking styles dont necessarily mean something bad, its also a kinda neat indicator of where the parts switch (btw i use the overlaps)

[map]

00:04:805 (4,5,6) - these are overmapped, the only ones existing on first stream are 00:04:596 (1,2,3) - these. The "trembling" here might be enough to deny that, however how about distinguish the both streams since 00:05:015 (1) - this stream has an actual hearable drumroll with a bit larger spacing? Syph
00:12:968 (5) - should be a 3/4 slider for consistency since you do it 00:21:899 (5) - here on the same exact sound. Syph
00:31:596 (5) - a bit overmapped would still work since its the downbeat but pls can you not skip the actual drums on 00:32:294 - this part? otherwise it just seems as you wanted jumps here for the sake of jumps how did i not hear the drums till now wow me
00:33:132 (4,6) - these sounds don't exist you could move your jumps here and move taht triplet i mentioned above to the actual thing. again what is hearing wow
00:46:526 (10,11) - why stop being inconsistent here in the way you map the guitar? :/ these sounds do not exist and shouldn't be mapped, just stay with what you had that was good! :> since the heavy drumbeats stop for these sliders
00:50:364 (3) - nc these? Would also be clever to have them change slider velocity, since they kinda look like 1/8's visually right now. did both
01:11:015 (1,1) - ok i see u nc them cuz of the burai slider, however do you really need them to be a burai slider? and just avoid them? they can be unrankable issue after all. Dunno if 1 beat is enough to react :/ Also you don't use them in the second kiai so uhh ya Syph
01:19:945 (5) - 1/2 slider here 03:00:410 (4) - 3/4 slider here :( consistency-wise it would be clever to use either the one or the other. changed the 3/4
01:31:387 (1,2,3,4,1,2,3,4,5,6,7,8) - i feel like this entire vocal part lacks heavily emphasizes she basically is on top of her lungs here, so i don't understand the little spacing you choose to do here i map heavily on the piano here, and the emphasis you speak of is there, in the stamina. Theres a quite long singletap sequence, which for the "calmness" this part ought to have, is very draining (also the aiming gets kinda complex with 01:32:503 (1,2,3,4,5,6,7,8) -
01:37:806 (3) - stack slidertail properly ye
01:57:341 (3,1) - isn't stacked correctly also can you make the gap between 01:57:899 (1,2) - a bit clearer? in terms of spacing it looks like your general 1/2 spacing. both done
02:02:364 (8) - would work better as two circles i mean you don't have any sounds on the slider end 02:01:945 (6) - here so it makes sense to map the guitar with notes instead. changed it, my intention was to distance the nc from the part before, thats why i wanted a slider before it
02:04:178 (2) - following your stacking this should be stacked as well. not really, i stack like this most of the time, perfect stacks mostly happen when there is a longer timeframe between them and you cant see both objects at once
02:11:992 (4,5,1) - overmapped like at the first part where the same occurs. except that there is an 1/4 there, listen with hitsounds off
02:12:899 (4,6,7,8) - eee? theres literally nothing here overmapping 4 is fine imo cuz it fits the tone, but overmapping the rest is overemphasizes on nothing lul 02:12:968 (5) - from this sound onwards is a holding sound so it make sense to have an extended slider here aaaa - Also kinda funny you mapped this part 00:32:224 (1,2,3,4,1,2) - here with jumps lul :/ because there is 1/4 there... The drums change in theese segments for whatever reason, so it does make sense for them to differ
02:13:806 (1,4) - this looks a bit sloppy as overlap adjusted
02:20:503 (2) - not following consistency here - you mapped jumps at 00:41:713 (3,4,5,6,7) - this place so why not there. 02:22:457 (3) - because theres a held guitar on 02:22:457 (3) -
02:22:736 (1,2) - uh what did you map here? I can't hear what you mapped it to the 1/1 you did earlier did seem more legit. First is sliderjump because the guitar is still stronger there, after that the mapping focuses on the now more noticeable drums, which give of a more sanappy feeling than before
02:23:992 (1,1) - what are these ncs for? :s 02:22:457 (3) - to show this is not the same as 02:23:573 (1,2) -
02:27:201 (2,3) - why not stay consistent? I mean i see what you did there, but you have the same exact fading guitar sound earlier at 02:18:271 (2,2) - these sliders as well, so either have it there as well, or don't change at all. Just throws of ppl :/ to build up to 02:30:271 (1,2,3,4,5,6) - the next section
03:05:643 (2) - the guitar is not existent in this part yes you being consistent here, but the sound you mapped it to, is not here like 01:25:178 (2) - here. Better map this differently or put emphasize on something else. agreed
03:29:294 (3) - soft sampleset on the end. did silence it
03:33:899 (5,1) - can you try to stack these? would look pretty cool imo. gonna be hard but i agree fullheartedly, that really itched me (noones gonna notice that 1.2 sv change lalalala
03:36:550 (1,2,3,1,1,2,1,2,3,1,2,1,2,3) - uh i think the ncing is wrong here simple 1-2 1-2 1-2 makes more sense with the guitar. like you did 03:35:573 (1,2,1,2) - tbh, even with ncs set to 1-2, the 3 paired notes still sound really apparent. Every third note for these is stronger so i think the ncs fit pretty well. the reason it changes later is because the pairings in the guitar change
03:42:968 (1,2) - looks unpolished not anymore
03:42:968 (1) - soft at the end silenced
03:45:410 (2) - can you give this stream here a softer hitsounding? Imo the normal set doesn't fit with guitar solo at this stream. The clapping is just overreaching the point of the guitar which shouldn't happen. reduced the volume and changed the claps to finishes
03:47:434 (1) - soft at the end. silenced
03:47:434 (1,1) - they are basically the same guitar sound so having both being 3/4 seems a good idea 03:48:550 (1) - i assume you meant this one for the second. 03:47:713 (2) - this is a sound,. which is missing for the second one. For that reason second one is 1/1
04:08:503 (7) - stack properly how did i even
04:24:131 (4) - ^ ^
04:11:015 (1) - tbh can't really say much on this slider other than that it doesn't look good especially on the head it looks very edgy fixed the head part that looked off.
04:26:364 (3,1,2,3,4) - these had no overlaps like these before why now? dont quite see why the patterning changing over a map would be an issue. why i mapped these like this? because i like the pattern and it plays nicely
04:35:643 (2) - overmap :( not anymore
04:37:248 (4,1) - burai slider and you usually never do them in the first part why now :/ Syph
04:42:550 (2) - no 1/4 previously, but no all of sudden here uhh Syph
04:58:248 (6,8) - no sounds on these aaaa i hear a 1/$ sound here, albeit it is kinda faint, i give you that

couldn't say much about the jumps since i can't judge them properly anyways. For hightier players they prolly flow fine uhhh should be fine, I went testplay hunting
Went really nitpicky on your map lul i appreciate it! And forgive me for being stubborn on a few things, who knows, maybe i change it in a few mods lul

Good Luck! Thanks you!
my map: https://osu.ppy.sh/s/503298 or https://osu.ppy.sh/s/395740
Done :3

Thank you so much for the time you put into this and my deepest apologies for taking so long to respond!
Syph

Asonate wrote:

Feb wrote:

merry christmas!!! super late reply merry christmas!

[map]

00:04:805 (4,5,6) - these are overmapped, the only ones existing on first stream are 00:04:596 (1,2,3) - these. The "trembling" here might be enough to deny that, however how about distinguish the both streams since 00:05:015 (1) - this stream has an actual hearable drumroll with a bit larger spacing? ya it's on the trembling or whatever not so much the drumroll so ;;
00:12:968 (5) - should be a 3/4 slider for consistency since you do it 00:21:899 (5) - here on the same exact sound. didn't do it there since there's an pretty audible sound on blue tick
01:11:015 (1,1) - ok i see u nc them cuz of the burai slider, however do you really need them to be a burai slider? and just avoid them? they can be unrankable issue after all. Dunno if 1 beat is enough to react :/ Also you don't use them in the second kiai so uhh ya accidental nc lol
04:37:248 (4,1) - burai slider and you usually never do them in the first part why now :/ didn't know what else to do and I did? ^, they're really not that bad
04:42:550 (2) - no 1/4 previously, but no all of sudden here uhh wanted to make the ending a bit similar to the first section I mapped, did the same here 00:18:266 (4,5) -


[/color]

Good Luck!
my map: https://osu.ppy.sh/s/503298 or https://osu.ppy.sh/s/395740
Thank you so much for the time you put into this and my deepest apologies for taking so long to respond!
thanks, but no changes from ur mod sry..

https://sy.phic.al/o/hewffqc.osu update like this cuz too many characters otherwise w
Stack
M4ticketstuffs from #modreqs

Uprising

00:06:959 (2,4) - Would use the same shape to reflect similarity better

00:13:518 (2) - don't really like how the heavier drum sounds are spaced so shortly after the slider when light sounds like 00:13:797 (4) - get more spacing, would atleast make them kind of equal

00:17:983 (2) - just in general would give this note more spacing

00:31:518 (5) - If there are any sound here then they are barely noticeable so I would not use a triple here

00:35:564 (2) - Would nc this instead of the previous note as that sound is super different

00:41:843 (4) - This should get some more spacing, as it is quite similar to 00:41:983 (5) - but has like no spacing emphasis

00:46:448 (9,10,11,12,1) - Like really wouldn't use a burst here, just ignore the background guitar as it's not that importatnt and make a 1/1 gap

00:50:634 (3) - should also be a 1/4 as it's one of those guitar sounds without drums like 00:50:355 (1,2) -

00:52:866 (5,6,7,8) - why switch the flow direction, the spacing increase alone is enough emphasis on these louder sounds

01:06:401 (3,4,5) - I kinda see why you would want to stack these as they are similar but just keeping jumps should be better as this spacing contradicts the music

01:21:750 (2,3,4,5) - way too tame and doesn't fit beacause you are still emphasizing 01:21:750 (2) - heavily with the spacing while 01:22:029 (4) - gets nearly no importance for being even louder

01:26:913 (1,3) - probably just me but this looks bad imo, and the spots where it overlaps the slider aren't even equal

01:27:471 (4) - place this at x172 y272 to keep your flow and so 01:27:192 (2,4,5) - is one straight line which looks nice

01:29:704 (3) - Don't see why this needs more spacing than the other sliders

01:35:285 (3) - ^, here 01:35:564 (4) - this slider is even louder but gets no spacing

01:36:680 (6) - ctrl+g? also stack police coming by reporting a bad stack for 01:35:843 (1,6) -

01:40:587 (2,3,4,5,6) - the song ramps up in intensity with vocals but these are spaced so low

01:46:448 (1,2,3,4) - woudln't something like https://imgur-archive.ppy.sh/xZyW1qT.png , reflect the repeating nature of the sounds better

01:48:611 (4) - this note really doesn't feel needed, it's not really on a distinct sound

01:57:192 (2,3) - why is the spaing so low, this sound is way louder than 01:57:192 (2) -

02:01:378 (4,1,2,3,4,5) - I really don't like how this plays but I guess testplayers would have said somethign if it was that bad

02:12:262 (2,3,4) - this spacing isn't warranted by the song imo

02:23:146 (1,2,1,2,1,1) - I don't like how this is mapped, you are also missing sounds by doing this like at 02:23:843 where you have a cymbal(?) sound and a vocal

02:24:890 (1,2) - would make this a triple beacause of the piano sound on the red tick tight before this, also play easier as 3/4 gaps are annoying

02:24:890 (1,2,3,1,2,1,2,1,1) - ^^

03:04:029 (1,2,3,4) - This is a bit too much, the rest of the kiai is pretty good though

03:05:704 (2) - sliderhead is a lot weaker than the tail and doesn't seem to have important sounds

03:23:146 (2,4,6,8) - the way all these just overlap doesn't look nice, also the spacing ehre is really low compared to this 03:20:215 (3,4) - where you actually used the entire screen

03:34:448 (1,2,1,2,1,2,1,2,1,2,1,2,1) - oh yeah, so thats why its 7.34
I am not going to mod jumps on this part as I have no way of evaluating them correctly

04:05:425 (1,2,3,4,5,6,7,8) - I really don't undersand why these jumps are spaced and flow like this, feels not that great

04:31:378 (2,3) - I still don't get this pattern, there is no reason why 3 is more important than all the others

04:38:494 (4,4) - would stack the first 4 onto the second 4 so the its not such an awkwardly short jump

04:45:053 (4,5) - ctrl+g to keep circular flow maybe

04:56:773 (1,2,3,4,1,2,3,4) - these are like the exact same sounds as 04:55:657 (1,2,3,4) - so a spacing increase id not needed

wow, this took pretty long but I don't mind as the song is really good
Nice map, it may seem like i pointed out a ton but this map is pretty clean for a 7* diff, probably the best 7 star I've modded up until now :)

Send help, I can't stop listening to the song q_q
Syph

gottagof4ast wrote:

M4ticketstuffs from #modreqs

Uprising

00:06:959 (2,4) - Would use the same shape to reflect similarity better ok

00:13:518 (2) - don't really like how the heavier drum sounds are spaced so shortly after the slider when light sounds like 00:13:797 (4) - get more spacing, would atleast make them kind of equal there's not that much of a difference really

00:17:983 (2) - just in general would give this note more spacing yep

00:31:518 (5) - If there are any sound here then they are barely noticeable so I would not use a triple here

00:35:564 (2) - Would nc this instead of the previous note as that sound is super different

00:41:843 (4) - This should get some more spacing, as it is quite similar to 00:41:983 (5) - but has like no spacing emphasis

00:46:448 (9,10,11,12,1) - Like really wouldn't use a burst here, just ignore the background guitar as it's not that importatnt and make a 1/1 gap

00:50:634 (3) - should also be a 1/4 as it's one of those guitar sounds without drums like 00:50:355 (1,2) -

00:52:866 (5,6,7,8) - why switch the flow direction, the spacing increase alone is enough emphasis on these louder sounds because of the guitar

01:06:401 (3,4,5) - I kinda see why you would want to stack these as they are similar but just keeping jumps should be better as this spacing contradicts the music okay

01:21:750 (2,3,4,5) - way too tame and doesn't fit beacause you are still emphasizing 01:21:750 (2) - heavily with the spacing while 01:22:029 (4) - gets nearly no importance for being even louder

01:26:913 (1,3) - probably just me but this looks bad imo, and the spots where it overlaps the slider aren't even equal

01:27:471 (4) - place this at x172 y272 to keep your flow and so 01:27:192 (2,4,5) - is one straight line which looks nice

01:29:704 (3) - Don't see why this needs more spacing than the other sliders

01:35:285 (3) - ^, here 01:35:564 (4) - this slider is even louder but gets no spacing

01:36:680 (6) - ctrl+g? also stack police coming by reporting a bad stack for 01:35:843 (1,6) -

01:40:587 (2,3,4,5,6) - the song ramps up in intensity with vocals but these are spaced so low

01:46:448 (1,2,3,4) - woudln't something like https://imgur-archive.ppy.sh/xZyW1qT.png , reflect the repeating nature of the sounds better

01:48:611 (4) - this note really doesn't feel needed, it's not really on a distinct sound

01:57:192 (2,3) - why is the spaing so low, this sound is way louder than 01:57:192 (2) -

02:01:378 (4,1,2,3,4,5) - I really don't like how this plays but I guess testplayers would have said somethign if it was that bad

02:12:262 (2,3,4) - this spacing isn't warranted by the song imo

02:23:146 (1,2,1,2,1,1) - I don't like how this is mapped, you are also missing sounds by doing this like at 02:23:843 where you have a cymbal(?) sound and a vocal

02:24:890 (1,2) - would make this a triple beacause of the piano sound on the red tick tight before this, also play easier as 3/4 gaps are annoying

02:24:890 (1,2,3,1,2,1,2,1,1) - ^^

03:04:029 (1,2,3,4) - This is a bit too much, the rest of the kiai is pretty good though

03:05:704 (2) - sliderhead is a lot weaker than the tail and doesn't seem to have important sounds

03:23:146 (2,4,6,8) - the way all these just overlap doesn't look nice, also the spacing ehre is really low compared to this 03:20:215 (3,4) - where you actually used the entire screen

03:34:448 (1,2,1,2,1,2,1,2,1,2,1,2,1) - oh yeah, so thats why its 7.34
I am not going to mod jumps on this part as I have no way of evaluating them correctly

04:05:425 (1,2,3,4,5,6,7,8) - I really don't undersand why these jumps are spaced and flow like this, feels not that great because both vocal and drums etc are really intense here so it's kinda normal to do this lol

04:31:378 (2,3) - I still don't get this pattern, there is no reason why 3 is more important than all the others

04:38:494 (4,4) - would stack the first 4 onto the second 4 so the its not such an awkwardly short jump did something else

04:45:053 (4,5) - ctrl+g to keep circular flow maybe circular flow is boring

04:56:773 (1,2,3,4,1,2,3,4) - these are like the exact same sounds as 04:55:657 (1,2,3,4) - so a spacing increase id not needed

wow, this took pretty long but I don't mind as the song is really good
Nice map, it may seem like i pointed out a ton but this map is pretty clean for a 7* diff, probably the best 7 star I've modded up until now :)

Send help, I can't stop listening to the song q_q
thanks~
https://sy.phic.al/o/mcelkls.osu
Lama Poluna
[General]

  1. metadata check:
    title: ABYSS
    tags: 黒瀬圭亮 Kurose Keisuke KOKOMI Gothic Lolita j-rock C85

    links:
    yt offical video
    wiki
    disk
    off website is broken
  2. You must change audio bitrate to 192kb/s
  3. Unused files:
    soft-hitclap.wav
    soft-hitwhistle.wav
    BG.png
Topic Starter
Asonate

Lama Poluna wrote:

[General]

  1. metadata check:
    title: ABYSS
    tags: 黒瀬圭亮 Kurose Keisuke KOKOMI Gothic Lolita j-rock C85

    links:
    yt offical video
    wiki
    disk
    off website is broken
  2. You must change audio bitrate to 192kb/s Gonna fix
  3. Unused files: All fixed
    soft-hitclap.wav
    soft-hitwhistle.wav
    BG.png

Thanks alot!
Topic Starter
Asonate

gottagof4ast wrote:

M4ticketstuffs from #modreqs

Uprising

00:31:518 (5) - If there are any sound here then they are barely noticeable so I would not use a triple here there is a triple in the song,
albeit quite quiet.


00:35:564 (2) - Would nc this instead of the previous note as that sound is super different consider it done for alll iterations as well

00:41:843 (4) - This should get some more spacing, as it is quite similar to 00:41:983 (5) - but has like no spacing emphasis singles are spaced in 2-pairs for the vocals which carry impact in 1/1, and are mapped as 1/2 because of the drums.

00:46:448 (9,10,11,12,1) - Like really wouldn't use a burst here, just ignore the background guitar as it's not that importatnt and make a 1/1 gap I'd disagree on that. this wasnt evenn a burst at first, but it felt lacking, which feels alot better to me now that you have this short burst here.
Also the guitar is quite audible and it woulld feel reallyy weird having a 1/1 there. Might consider going with 2 1/4 sliders in the future.


00:50:634 (3) - should also be a 1/4 as it's one of those guitar sounds without drums like 00:50:355 (1,2) - removedd the 1/4 sliders and made them into jumps. Looking at this again it feels really weird to make these low spacing 1/4 sliders that fuck up flow really hard.

01:21:750 (2,3,4,5) - way too tame and doesn't fit beacause you are still emphasizing 01:21:750 (2) - heavily with the spacing while 01:22:029 (4) - gets nearly no importance for being even louder First off, this pattern is to emphasize the guitar that kicks in while the vocals absolutely fade out for a bit. The pattern itself is still quite challennging and has its emphasis on the vocals still with 01:22:169 (5,6) - . the thing that i want to achieve with this is to make you concentrate your aim during the calmer sections, building pressure due to the higher bpm of the song. any more spacing would kill the following patterns. These are repeating patterns too, so it might make more sense when youve seen all of them.

01:26:913 (1,3) - probably just me but this looks bad imo, and the spots where it overlaps the slider aren't even equal fixed the overlap,
should be better now


01:27:471 (4) - place this at x172 y272 to keep your flow and so 01:27:192 (2,4,5) - is one straight line which looks nice 01:27:471 (4,5) - thsi is 01:27:192 (2,3) - ctrl+j'ed and then positioned to have 2 be equally distanced from 4,5. what you recommended is by no means something bad or stupid, i just prefer my pattern.

01:29:704 (3) - Don't see why this needs more spacing than the other sliders not quite sure i get you there, all 2pairs are spaced further apart and this one is the same spacing as 01:30:820 (3) - too

01:35:285 (3) - ^, here 01:35:564 (4) - this slider is even louder but gets no spacing this one i absolutely agree with, consider it fixed

01:36:680 (6) - ctrl+g? also stack police coming by reporting a bad stack for 01:35:843 (1,6) - look again :^)

01:40:587 (2,3,4,5,6) - the song ramps up in intensity with vocals but these are spaced so low while you could argue that the held vocals could demand higher spacinn, this is again a case of intensity by smaller patterns. to lead into the kiai i have the played focus on smaller movements, then release these into bigger jumps for the kiai.

01:46:448 (1,2,3,4) - woudln't something like https://imgur-archive.ppy.sh/xZyW1qT.png , reflect the repeating nature of the sounds better would leead to 01:48:680 (1,2,3,4) - this being better stacked as well, which i dont want to do for the 1/4 sliderss

01:48:611 (4) - this note really doesn't feel needed, it's not really on a distinct sound its kind of a filler note because a stacked 1/2 felt awkward. thats the main reason i wanted to add it in. also gives the 1/4 sliders after a bit more pressure

01:57:192 (2,3) - why is the spaing so low, this sound is way louder than 01:57:192 (2) - did something

02:01:378 (4,1,2,3,4,5) - I really don't like how this plays but I guess testplayers would have said somethign if it was that bad will keep watch on that, for now no change

02:12:262 (2,3,4) - this spacing isn't warranted by the song imo changed

02:23:146 (1,2,1,2,1,1) - I don't like how this is mapped, you are also missing sounds by doing this like at 02:23:843 where you have a cymbal(?) sound and a vocal i have, as in the previous iteration of this only mapped the drums here.

02:24:890 (1,2) - would make this a triple beacause of the piano sound on the red tick tight before this, also play easier as 3/4 gaps are annoying did something, repeated for the other doubles as well

02:24:890 (1,2,3,1,2,1,2,1,1) - ^^ ^^

03:04:029 (1,2,3,4) - This is a bit too much, the rest of the kiai is pretty good though reduced spacing a bit

03:05:704 (2) - sliderhead is a lot weaker than the tail and doesn't seem to have important sounds rolled back to how i had it before, should be good now

03:23:146 (2,4,6,8) - the way all these just overlap doesn't look nice, also the spacing ehre is really low compared to this 03:20:215 (3,4) - where you actually used the entire screen same scenario as before, also made the overlap a tiny bit smoother.

03:34:448 (1,2,1,2,1,2,1,2,1,2,1,2,1) - oh yeah, so thats why its 7.34 ya xd
I am not going to mod jumps on this part as I have no way of evaluating them correctly theyre good to play, got enough feedback on these :)

04:31:378 (2,3) - I still don't get this pattern, there is no reason why 3 is more important than all the others because its not that 3 is more important, its that every 1 and 3 are more important since vocals fall on these

04:56:773 (1,2,3,4,1,2,3,4) - these are like the exact same sounds as 04:55:657 (1,2,3,4) - so a spacing increase id not needed made the spacing increase a bit less sudden, the increase is because the music still builds up intensity there

wow, this took pretty long but I don't mind as the song is really good agreed!
Nice map, it may seem like i pointed out a ton but this map is pretty clean for a 7* diff, probably the best 7 star I've modded up until now :) thanks alot man! sorry for being stubborn on a few things ^^

Send help, I can't stop listening to the song q_qYou're welcome!
Thanks for your time, appreciate it a lot!
Hippo
hey did you know about this? https://osu.ppy.sh/s/635910 it's your map someone blatantly reuploaded
Syph
aDD m e to TAGS
Topic Starter
Asonate
Wow.

Thanks for letting me know bud!

Ill try to get that taken care of asap.

@syph remind me ingame, ill come online today
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