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Но это же вроде название оригинальной песни? Или сойдёт диффнейм за тег?EvilElvis wrote:
убери диффнейм из тегов
понятия не имею, но это выглядит более чем глупо.Reya wrote:
Но это же вроде название оригинальной песни? Или сойдёт диффнейм за тег?EvilElvis wrote:
убери диффнейм из тегов
oops, i forgot it. Thanks xdAyyri wrote:
Why isn't 東方Project the source? ;w;
when i got some mods and 12+ spStjpa wrote:
Reya wrote:
when?
Fuccho wrote:
MODMODThat's it.. it's hard to mod when the map is this polished :>
- 00:54:108 (1) - random NC xd fixed
- 00:54:664 (1) - I'm not fan of skipping the vocal, personally I'd prefer a rhythm like the one at 02:12:775 (4,1,2,3,4) ... but I guess this also works ok, changed
- 03:28:997 (3,4,1,2) - Just a little mention; I find that you're rhythm choice for these guitar-thingy parts vary a little too much for my taste; sometimes you do 3/4 sliders, other times just 1/2 sliders and sometimes even circles. I guess it's cool as it is but having one recognizable rhythm choice every time would be even cooler imo! idk, im using 3/4 03:28:330 (4,1) - in places, where i can ephase strong guitar start
- 02:44:108 (1) - it looks like you're putting quite a bit of emphasis on the guitar for this part but here you're completely skipping one of the stronger sounds. It'd be nice to at least have it on a slider end. fixed
- 02:53:441 (3) - I feel like Ctrl + G flows a bit better here. fixed
- 03:14:108 (4) - Unlike the other cases, here I really don't think the vocals drag on long enough to justify a 3/4 slider. fixed
- 03:17:664 (4) - Also here kind of, maybe. fixed
- 03:42:775 (1,2,3,4) - This part feels a lot more intense than the previous one at 01:20:552 (1,2,3,4) ... You might want to even that out for example by making the second one more flowy or decreasing the spacing a bit. yea, slider speed faster, cuz i want to make that part a bit harder then pervious. I make spacing a bit lower here.
- 04:49:664 - http://puu.sh/rgV0n/770c9755a6.jpg :^) ?? OK, its cool!
Good luck!
Bewww wrote:
Я честно старался!
00:53:441 (3,4) - x:389 y:46 . может вот так? ok
01:07:108 (4) - x:321 y:55 . Я долго думал, но изначальное положение меня прям смущает сильно. moved
03:40:552 (3) - x:407 y:153 moved for perfect blanket
04:41:885 (2,3,1) - почему бы не так же как тут 04:27:663 (2,3,1) - ? а зачем
04:50:552 (3) - тоже спорное чувство, на твое усмотрение, но можно и нотку засунуть :3 ok
Увы это все...Надеюсь был полезным
Seikatu wrote:
Синий и фиолетовый комбоцвета слишком резкие, можешь сделать их немного мягче. А еще, так как в треке ярко выраженые тихие и быстрые парты, то можешь заморочиться и сделать мягкие комбоцвета на тихие парты и более резкие на быстрые. Так же поможет при чтении этих ускорений/замедлений. Сделал.Мне лень
- 00:23:552 (5) - лучше бы стакнул с четверкой на самом деле. Сделал
- 00:27:108 (5) - вот прям не особо нравятся эти стакнутые кружки перед даунбитами с нк (в частности стакнутые с 1/1 слайдерами), портят динамичность очень. Про все писать не буду, так как их очень много. Тут и правда музыка довольно интенсивная, стак не нужен, переделал.
- 01:36:552 (1,2,3,4) - потерял джампы, или слайдеры UPD. А нет, ничего не потерял
- 02:02:219 (1) - а вот это я бы стакнул, парт тихий да и одно дело не стакать после слайдера, а другое перед ним Исправил во всех слоу партах
- 02:37:441 (3) - 164|357, например, чтобы выглядело было треуголненько Сделал
- 03:05:441 (1) - честно очень раздражают реверс слайдеры в хай-бпм картах, портят динамику и ритм. https://seikatu.s-ul.eu/h606J2uG - такой зашел бы куда лучше, по моему. Он гитару фоловит, не буду пока менять.
- 03:42:775 (1) - а вот тут зашло, внезапно
- 04:03:441 (2,3,4,5,6,1) - cringy NU I CHTO?(
- 04:26:552 (4,5) - поменяй их местами же! Сделал
17:52 Reya: Hello. Sorry for distrub, but can i ask, do you accept m4m or nm request?
17:52 Electoz: not for the moment
17:52 Electoz: I still have mod requests from my modding queue
17:52 Electoz: so yeah
17:52 Reya: oh, okay.
17:52 Reya: of course, that's what i want to hear xd
17:52 Electoz: ??
17:53 Reya: anyway, can you do a overall opinion? not mod
17:53 Electoz: you want me to reject your request or what lol
17:53 Electoz: oh
17:53 Electoz: sure
17:53 Electoz: I can do a quick one
17:54 Reya: lol, no. I asked because i didn't find any info in your profile, sry.
17:54 *Reya is listening to [https://osu.ppy.sh/b/1075888 Chata - Remind]
17:55 Electoz: sec
17:55 Electoz: wow graveyarded
17:55 Reya: yup, i was afk for 2 month
17:56 Reya: want to approve this map, 18 sp already lol
17:56 Reya: xd
17:56 Electoz: pop quiz
17:56 Electoz: how many sp do you think you'll need
17:56 Electoz: to get it ranked
17:57 Reya: no more, im trying to find high quality mods to get it ranked fast as i can
17:58 Reya: that's why i asked you. You're bn, that means i want to hear your opinion and want to get mod from person, who good in modding
17:58 Electoz: aestheics looks fine
17:58 Electoz: that's one thing
17:59 Reya: I apologize if I'm too straightforward.
17:59 Reya: yea, what's wrong? ;w;
17:59 Electoz: though some patterning choices
17:59 Electoz: are questionable
17:59 Electoz: like
18:00 Electoz: 03:09:886 (1,2,3) - this is a pattern, based on vocal, yes?
18:01 Reya: hm
18:01 Reya: no
18:01 Reya: music have three 1/2 beats
18:01 Reya: for every slider
18:02 Electoz: oh
18:02 Electoz: so you're not following vocals right
18:02 Reya: not actually
18:03 Reya: i tried to mix rhythm
18:03 Reya: because it's not fun and good to play
18:03 Reya: 03:09:886 (1,2,3) - i think
18:03 Reya: this patter based on mix of vocal and music
18:04 Reya: it following music and supported by vocal
18:04 Reya: what do you think?
18:05 Electoz: for rhythm stuff it would take me to mod it zz
18:05 Electoz: cuz I'll mostly take my time
18:05 Electoz: with these stuff
18:05 Electoz: if you're asking me from just skimming
18:05 Electoz: yeah it has a potential
18:06 Electoz: 04:49:664 (1,2,3) - not rankable btw
18:06 Electoz: to low volume for something clickalbe
18:06 Reya: oh
18:06 Reya: okay
18:06 Reya: how it feels
18:06 Reya: if i stack with this
18:06 Reya: 04:50:775 (1) -
18:07 Reya: and make volume a bit higher
18:07 Electoz: that's uh, really subjective
18:07 Electoz: it depends on
18:07 Electoz: what kind of movement do you want to have
18:07 Electoz: if you want to stop the movement before the rhythm changes
18:07 Electoz: then yes stack
18:07 Reya: https://osu.ppy.sh/ss/8199497
18:08 Electoz: how do you
18:08 Electoz: spaced objects?
18:08 Electoz: in general
18:09 Reya: if beat a stronger - more spacing
18:09 Reya: if not - regular low
18:09 Electoz: by strong beats
18:09 Electoz: you mean like
18:09 Electoz: cymbals/downbeats?
18:09 Reya: 04:52:330 (4,1) -
18:09 Reya: i do jumps for every new combo
18:10 Reya: because strong beats
18:10 Reya: 04:54:997 (4,1) - but for example
18:10 Reya: this not a jump
18:10 Reya: because music not changed at all
18:11 Electoz: then what about 01:34:553 (4,1,2) - ?
18:11 Reya: 05:04:108 (1,2,3,4,5,6) - i did jumps for every drums
18:11 Reya: because its supported by music
18:11 Reya: sec, let me check
18:11 Reya: hm
18:11 Reya: that's wrong spacing i see
18:11 Reya: must be a bit bigger
18:12 Electoz: like
18:12 Electoz: I could be some nazi person and point out
18:12 Electoz: this spacing is not consistent with [x]
18:12 Electoz: but that would be uh, too nitpicky
18:12 Reya: that's why im looking for good mods, map isn't bad, but not great. Have some issue
18:13 Reya: let me change this pattern
18:15 Reya: http://osu.ppy.sh/ss/8199530
18:16 Electoz: should be fine as long as you didn't break the idea of the pattern before 01:33:886 (1,2,3,4) -
18:16 Reya: must be better i think
18:16 Reya: xd
18:17 Reya: its didn't break
18:17 Reya: https://osu.ppy.sh/ss/8199535
18:17 Reya: 01:34:775 (1) - end of this slider stacked with 01:34:108 (2) -
18:18 Reya: and have a good overlap with 01:34:331 (3) -
18:19 Reya: what do you think?
18:19 Electoz: should be fine
18:19 Electoz: like I just said lol
18:19 Electoz: 04:10:330 (1,2,3,4) -
18:19 Electoz: something like https://puu.sh/w3puJ/1de4833ace.jpg would flow better I think?
18:20 Electoz: 04:10:330 (1) - not sure why you did differently
18:20 Electoz: than other stuff you did with the same pattern
18:22 Reya: fixed
18:23 Reya: did like on your screen
18:23 Electoz: 01:37:330 (6,1) - 1/1 slider instead? ;ole 03:59:552 (1) -
18:23 Electoz: *like 03:59:552 (1) -
18:24 Electoz: 00:30:775 - also could be kiai too I guess?
18:24 Reya: hm
18:24 Reya: sec
18:25 Electoz: 00:59:108 (5,1) - could space these bigger
18:27 Electoz: 03:46:330 (1,2,3,4,1,2,3,4) - flows on slider seems off
18:27 Electoz: cuz
18:27 Reya: 01:37:330 - fixed
18:28 Electoz: you did give 01:24:108 (1,2,3,4) - 01:24:997 (1,2,3,4) - the same flow
18:28 Reya: 00:30:775 - not kiai
18:28 Electoz: but the same thing didn't happen with the timestamp I pointed
18:29 Reya: 00:59:108 (5,1) - fixed
18:31 Reya: 03:46:330 (1,2,3,4,1,2,3,4) - fixed
18:31 Reya: did a same flow for every NC
18:33 Electoz: 03:58:552 (4,1) - should be smaller spacing? considering other stuff with the same rhythm like 01:36:330 (4,1) - 04:12:775 (4,1) -
18:33 Electoz: ^though that one is a bit nitpicky so up to you I guess
18:34 Reya: a do a bit lower i think
18:34 Reya: but not realy low, cuz flow will be wierd here
18:36 Reya: fixed tho
18:37 Electoz: 01:22:330 (1) - you put a cymbal
18:37 Electoz: but 03:44:552 - is not even clickable
18:37 Electoz: regardless of whatever you're going for
18:37 Electoz: they should be more consistent
18:38 Reya: yes
18:39 Reya: this tick must be clickable
18:39 Reya: My mistake
18:40 Electoz: 03:55:108 (5,1) - shouldn't be stacked
18:40 Electoz: it's not like you did stacks on cymbals on other places either
18:41 Reya: fixed clickable object
18:46 Reya: 03:55:108 (5,1) - yes
18:46 Electoz: 04:56:997 (1,2,3,4) - is a pattern
18:46 Electoz: so I expect to see something more organized as a pattern at 05:11:219 (1,2,3,4) -
18:46 Reya: but i can't Think of how it should look like
18:46 Electoz: considering they have the same rhythm
18:46 Reya: xd
18:48 Electoz: 05:18:775 (3) - could be 2 circles then make a pattern or something with 05:18:663 (2,4,1) -
18:48 Electoz: using a slider there kinda kills the intensity of the end
18:50 Reya: hm
18:50 Reya: okay
18:51 Electoz: 04:47:497 (1) - also supposed to end at 04:49:219 - instead
18:51 Electoz: since the stronger sound is there
18:52 Reya: of course
18:52 Reya: 04:49:664 - btw
18:52 Reya: changed volume here to 20%
18:52 Reya: hope its fine?
18:52 Electoz: hm
18:52 Electoz: should be fine
18:52 Electoz: if a BN say something about it then just bump it higher
18:52 Electoz: for now that's it I think
18:52 Electoz: prolly can't find anything more unless I mod it seriously lol
18:53 Electoz: though I'm already serious when I pointed things earlier
18:53 Reya: i fixed all
18:54 Reya: time to revive
18:54 Electoz: wew
18:54 Reya: post logs for 2 kds tho
18:54 Electoz: ooo
18:54 Electoz: not gonna miss that
Mir wrote:
Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes). Changed to circles. Flow was changed too. (a bit).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice. Pattern changed.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) - All patterns changed, I hope the new looks better.
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps Changed a bit, i think it might be rankable now.
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work? Changed to slider + circle
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855 I can't do a perfect stack, changed a bit differently
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity? Changed to circles. But idk about new spacing, what do you think?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent. Uh, that was a bit hard for me, but i changed this part. Hope now it looks and plays better.
Call me back when you fixed the unrankable patterns.
Plaudible wrote:
Ghost Girl in the Netherworld Towersuper duper cool map i love it call me bak asap
- 00:03:441 (2,3) - This spacing kinda jumps out at you at the beginning really suddenly after an intro of mostly smaller spacing. I'd suggest nerfing the spacing from 3 to 4 a bit. Nerfed a bit
- 00:16:219 (4,3) - Stack? fixed
- A lot of your rhythms at the end of the map like 05:04:330 (2,3,4,5,6,7) - use a lot of dense circle rhythms to represent the drum rolls, though I feel you could do this more throughout. 00:44:219 (2,3,4,5,6) - is another great spot for something like this. Introducing more circle heavy rhythms would make them feel less infrequent and give emphasis to transitions between sections like here. Yea, i see. I changed this 00:44:108 (1,2,3,4,5,6,7)
- 03:41:886 (1,2,3,4) - I like how you focused on vocals here like at 01:19:664 (1,2,3,4) - , the small slider spacing makes the buildup stronger. I missunderstand what i must do xd. Changed 01:19:664 (1,2,3,4) - with smaller spacing between sliders
- 04:42:219 (3,1) - Wat happen to stack fixed
- Just my opinion but the huge jumps at the end just feel a bit too much, easily the hardest part of the map. It's cool to end on an intense note though nerfing it a bit would be more reasonable. All jumps in map have a pretty similiar spacing which supported by strong drums. End of song contains more parts with drums + last part of this song a really intensive. I think it's good that jumps are increasing where music is more powerful than them. After all, jumps increase gradually towards the end of the song.
also dont forget net0
Net0 wrote:
Before you get second BN I think there's a point that could be improved, even tho is entirelly optional, and also serves as a nice tribute to Patchouli's version.[Ghost Girl in the Netherworld Tower]
- Your current combo colors are really flat and doesn't add much to the map;
Since they're just appear in the order default by the editor.
In Patchouli there's a constrast between sections that are strong with based pink colors in comparision to not strong sections with blue oriented colors. So I think that with your current colors (in case you don't want to add any others to the map)- You could use color 1 and 4 to all the non-emphasized parts;
00:44:997 - ~ 01:27:552 -
01:41:886 - ~ 02:52:886 -
03:07:219 - ~ 03:49:775 -
04:18:330 - ~ 04:50:552 -
And use combo colors 2 and 3 for the emphasized parts
00:02:330 - ~ 00:44:886 -
01:27:664 - ~ 01:41:775 -
02:52:997 - ~ 03:07:108 -
03:49:886 - ~ 04:18:219 -- I also think you should consider adding at least two more colors;
And make the split with the current combo colors 1,3,4 for the non-emphasized parts and 2,5,6 (two new ones) for the emphasized sections. But you need to check if the blending level is acceptable or not in this third suggestion- Mute the sliderend on the 3/4 sliders? In those cases there's a sound on the red tick not being mapped, so having a hitnormal on the sliderend is a bit off, even tho it's not something that makes the map unrankable, you could improve it ^^
01:01:164 -
01:06:275 -
01:09:830 -
01:11:164 -
02:22:941 -
02:29:386 -
02:31:608 -
etc.
Pretty safe map, but I think it still adds a different experienced compared to the other version, so I'm already waiting for this to get ranked
The source was not accurate and right.Plaudible wrote:
curious, what spurred meta changes?
Doubleposting, lyl.Plaudible wrote:
curious, what spurred meta changes?
thanks ☆⌒ヽ(*'、^*)chuappleeaterx wrote:
gratz!!