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Sally - Remind

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Topic Starter
Nokris
This beatmap was submitted using in-game submission on 23 октября 2017 г. at 10:13:58

Artist: Sally
Title: Remind
Source: 東方神霊廟 ~ Ten Desires.
Tags: Chata yuyuko saigyouji shinreibyou ten desires night sakura of dead spirits c80 ZUN Guitar Bass Programming Mix Wani 東方Project Touhou
BPM: 270
Filesize: 10132kb
Play Time: 05:19
Difficulties Available:
  1. Ghost Girl in the Netherworld Tower (6,01 stars, 1392 notes)
Download: Sally - Remind
Information: Scores/Beatmap Listing
---------------
Remind me later.
Metadata:
http://sally.dojin.com/SA-001.html
___________________________
Sorry for a pretty old map.
Enon
different to chata's one?
Topic Starter
Nokris

Enon wrote:

different to chata's one?
i don't know, ill ask someone to check metadata when i finish
Natteke desu
could work as both
tatemae
[Night Sakura of Dead Spirits]
  • 00:16:108 (3) - сложно прочитать нотку из-за стака, я бы предложил анстакнуть, но это не очень будет соответствовать стилистике карты, так что просто перенеси немного в другое место.
    00:32:775 (2) - опусти красные сладерпоинты немножк http://puu.sh/r7osF/06c3b0c573.png а то слайдер выбивается их общего фона.
    00:34:775 (3) - некрасивый, он такой же, как и другие вейвслайдеры, но когда он лежит горизонтально, смотрится meh
    00:38:330 (3) - бля, а этот почему-то норм :D
    00:54:441 (2) - ну я говорил про такие стаки, их просто не очень удобно играть.
    00:57:219 (4,2) - ^
    01:04:775 (2) - вейвом и так очень много, сделай какой-нибудь другой
    02:55:997 (3) - как и раньше
    04:39:219 (3,1) - подвинь ниже, а то смотрится как кривой бланкет.
    04:42:219 (3,1) - чуть-чуть выше ^
    Еще бы я поставил од 8 или 8.5, не думаю, что кто-то захочет фармить 270 бпм и ар 10, так что од 9 тут просто через чур, да и карта не сложная, что ставить такой од, который прибавит интерес к игре. Второй киай практически состоит из первого киая, но это, видимо, задумка такая. Еще разбавь вейв слайдеры какими-нибудь другими, чтобы однообразненько не было. А так все, удачи и фаст ранка)
Topic Starter
Nokris

SherryCherry wrote:

[Night Sakura of Dead Spirits]
  • 00:16:108 (3) - сложно прочитать нотку из-за стака, я бы предложил анстакнуть, но это не очень будет соответствовать стилистике карты, так что просто перенеси немного в другое место. из за ар10 хорошо читается
    00:32:775 (2) - опусти красные сладерпоинты немножк http://puu.sh/r7osF/06c3b0c573.png а то слайдер выбивается их общего фона. хорошо!
    00:34:775 (3) - некрасивый, он такой же, как и другие вейвслайдеры, но когда он лежит горизонтально, смотрится meh нормальный слайдер xd
    00:38:330 (3) - бля, а этот почему-то норм :D
    00:54:441 (2) - ну я говорил про такие стаки, их просто не очень удобно играть. я очень много просил тестплеить, оно играется нормально
    00:57:219 (4,2) - ^
    01:04:775 (2) - вейвом и так очень много, сделай какой-нибудь другой ну хорошо
    02:55:997 (3) - как и раньше ага
    04:39:219 (3,1) - подвинь ниже, а то смотрится как кривой бланкет. оно и должно так смотреться xd
    04:42:219 (3,1) - чуть-чуть выше ^ поставил повыше
    Еще бы я поставил од 8 или 8.5, не думаю, что кто-то захочет фармить 270 бпм и ар 10, так что од 9 тут просто через чур, да и карта не сложная, что ставить такой од, который прибавит интерес к игре. Второй киай практически состоит из первого киая, но это, видимо, задумка такая. Еще разбавь вейв слайдеры какими-нибудь другими, чтобы однообразненько не было. А так все, удачи и фаст ранка)
Киаи разные, тебе так показалось, потому что сонг однообразный сам по себе, карта не сложная, но 9од тут в самый раз, я бы вообще 10од поставил если бы очень хотел, но лучше уж 9, ар 10 мне посоветовал один из бнов, я ещё одумаю насчёт него.
Спасибо огромное!!!
Natteke desu
нет, не нужен тут 10 ар, а од, как раз, можно
Topic Starter
Nokris

EvilElvis wrote:

нет, не нужен тут 10 ар, а од, как раз, можно
Тогда может 9.7 или 9.8 ар?
а од9 оставить или повысить?
Natteke desu
попробуй 9.5, а од на твое усмотрение
Evil Dread
Couldn't spot much for your map. Almost everything seems in order! Only spotted 2 things.

00:05:664 (4) - I prefer placing the slider straighter! But if you still want a curved slider, something like 01:10:997 (2) or 00:48:330 (4) would be better since it's easier to read. Won't get confused. You did do this at different half beats later on in the song such as at 01:10:997 (2)

01:00:997 (1) - Same as above! This blanket was a bit more obvious than the above.

02:25:330 (4) - 02:25:664 (3) Between these 2 timings, I found the continuation a bit confusing since I mistook 02:25:441 (1) as the next circle but then I realised 02:25:330 (4) was already there after the slider. I suggest placing the circle at 02:25:330 (4) just beside the slider at 02:24:997 (3). If you think that'll make the flow easier since the next circle is just beside, then I suggest placing 02:25:441 (1) and the subsequent circles and slider slightly lower so there's some space for a mini jump; to keep the map still difficult.
Then again that's just my preference since my eyes move slower than other players XD

Yeap so that's pretty much it. Your map has a very nice song and very simple circle & slider combos but the AR and occasional blankets added that extra challenge which I like!

Hope this helps a bit! :)
Topic Starter
Nokris

Evil Dread wrote:

Couldn't spot much for your map. Almost everything seems in order! Only spotted 2 things.

00:05:664 (4) - I prefer placing the slider straighter! But if you still want a curved slider, something like 01:10:997 (2) or 00:48:330 (4) would be better since it's easier to read. Won't get confused. You did do this at different half beats later on in the song such as at 01:10:997 (2) strange curves used to emphasis 3/4 sliders

01:00:997 (1) - Same as above! This blanket was a bit more obvious than the above.

02:25:330 (4) - 02:25:664 (3) Between these 2 timings, I found the continuation a bit confusing since I mistook 02:25:441 (1) as the next circle but then I realised 02:25:330 (4) was already there after the slider. I suggest placing the circle at 02:25:330 (4) just beside the slider at 02:24:997 (3). If you think that'll make the flow easier since the next circle is just beside, then I suggest placing 02:25:441 (1) and the subsequent circles and slider slightly lower so there's some space for a mini jump; to keep the map still difficult. hm, ok, ill try to replace this circle, i think now its looks more slighty https://osu.ppy.sh/ss/6078314 but i did extra jumps between parts.
Then again that's just my preference since my eyes move slower than other players XD

Yeap so that's pretty much it. Your map has a very nice song and very simple circle & slider combos but the AR and occasional blankets added that extra challenge which I like!

Hope this helps a bit! :)
thanks!
Natteke desu
убери диффнейм из тегов
Topic Starter
Nokris

EvilElvis wrote:

убери диффнейм из тегов
Но это же вроде название оригинальной песни? Или сойдёт диффнейм за тег?
Natteke desu

Reya wrote:

EvilElvis wrote:

убери диффнейм из тегов
Но это же вроде название оригинальной песни? Или сойдёт диффнейм за тег?
понятия не имею, но это выглядит более чем глупо.

Можешь заюзать одну из кликух ююко для диффнейма, например
Topic Starter
Nokris
ого, офигенно, тогда ориг. название в тегах оставлю, выберу диффнейм из предложенных тобою
Ayyri
Why isn't 東方Project the source? ;w;
Topic Starter
Nokris

Ayyri wrote:

Why isn't 東方Project the source? ;w;
oops, i forgot it. Thanks xd
Stjpa

Reya wrote:

when?
Topic Starter
Nokris

Stjpa wrote:

Reya wrote:

when?
when i got some mods and 12+ sp
/shrug
melon boy
MODMOD
  1. 00:54:108 (1) - random NC xd
  2. 00:54:664 (1) - I'm not fan of skipping the vocal, personally I'd prefer a rhythm like the one at 02:12:775 (4,1,2,3,4) ... but I guess this also works
  3. 03:28:997 (3,4,1,2) - Just a little mention; I find that you're rhythm choice for these guitar-thingy parts vary a little too much for my taste; sometimes you do 3/4 sliders, other times just 1/2 sliders and sometimes even circles. I guess it's cool as it is but having one recognizable rhythm choice every time would be even cooler imo!
  4. 02:44:108 (1) - it looks like you're putting quite a bit of emphasis on the guitar for this part but here you're completely skipping one of the stronger sounds. It'd be nice to at least have it on a slider end.
  5. 02:53:441 (3) - I feel like Ctrl + G flows a bit better here.
  6. 03:14:108 (4) - Unlike the other cases, here I really don't think the vocals drag on long enough to justify a 3/4 slider.
  7. 03:17:664 (4) - Also here kind of, maybe.
  8. 03:42:775 (1,2,3,4) - This part feels a lot more intense than the previous one at 01:20:552 (1,2,3,4) ... You might want to even that out for example by making the second one more flowy or decreasing the spacing a bit.
  9. 04:49:664 - http://puu.sh/rgV0n/770c9755a6.jpg :^) ??
That's it.. it's hard to mod when the map is this polished :>
Good luck!
Topic Starter
Nokris
SPOILER

Fuccho wrote:

MODMOD
  1. 00:54:108 (1) - random NC xd fixed
  2. 00:54:664 (1) - I'm not fan of skipping the vocal, personally I'd prefer a rhythm like the one at 02:12:775 (4,1,2,3,4) ... but I guess this also works ok, changed
  3. 03:28:997 (3,4,1,2) - Just a little mention; I find that you're rhythm choice for these guitar-thingy parts vary a little too much for my taste; sometimes you do 3/4 sliders, other times just 1/2 sliders and sometimes even circles. I guess it's cool as it is but having one recognizable rhythm choice every time would be even cooler imo! idk, im using 3/4 03:28:330 (4,1) - in places, where i can ephase strong guitar start
  4. 02:44:108 (1) - it looks like you're putting quite a bit of emphasis on the guitar for this part but here you're completely skipping one of the stronger sounds. It'd be nice to at least have it on a slider end. fixed
  5. 02:53:441 (3) - I feel like Ctrl + G flows a bit better here. fixed
  6. 03:14:108 (4) - Unlike the other cases, here I really don't think the vocals drag on long enough to justify a 3/4 slider. fixed
  7. 03:17:664 (4) - Also here kind of, maybe. fixed
  8. 03:42:775 (1,2,3,4) - This part feels a lot more intense than the previous one at 01:20:552 (1,2,3,4) ... You might want to even that out for example by making the second one more flowy or decreasing the spacing a bit. yea, slider speed faster, cuz i want to make that part a bit harder then pervious. I make spacing a bit lower here.
  9. 04:49:664 - http://puu.sh/rgV0n/770c9755a6.jpg :^) ?? OK, its cool!
That's it.. it's hard to mod when the map is this polished :>
Good luck!


Thanks, i love u <3
Perklone
00:36:886 (6) - make it not linear with (5) ? like curve/bend it a bit. ( 00:36:108 (1,2) - i see you do this so yea )
01:00:552 (3) - this? look more pleasing to the eye lmao
04:24:330 - add a circle here? it would follow the vocal and the background aswell
04:26:774 (5,6) - CTRL+G? idk
04:47:497 (1) - pls make a sick slider instead of a spinner :(
sick
Bewww
Я честно старался!

00:53:441 (3,4) - x:389 y:46 . может вот так?
01:07:108 (4) - x:321 y:55 . Я долго думал, но изначальное положение меня прям смущает сильно.
03:40:552 (3) - x:407 y:153
04:41:885 (2,3,1) - почему бы не так же как тут 04:27:663 (2,3,1) - ?
04:50:552 (3) - тоже спорное чувство, на твое усмотрение, но можно и нотку засунуть :3

Увы это все...Надеюсь был полезным :|
Topic Starter
Nokris

Bewww wrote:

Я честно старался!

00:53:441 (3,4) - x:389 y:46 . может вот так? ok
01:07:108 (4) - x:321 y:55 . Я долго думал, но изначальное положение меня прям смущает сильно. moved
03:40:552 (3) - x:407 y:153 moved for perfect blanket
04:41:885 (2,3,1) - почему бы не так же как тут 04:27:663 (2,3,1) - ? а зачем
04:50:552 (3) - тоже спорное чувство, на твое усмотрение, но можно и нотку засунуть :3 ok

Увы это все...Надеюсь был полезным :|
Seikatu
Синий и фиолетовый комбоцвета слишком резкие, можешь сделать их немного мягче. А еще, так как в треке ярко выраженые тихие и быстрые парты, то можешь заморочиться и сделать мягкие комбоцвета на тихие парты и более резкие на быстрые. Так же поможет при чтении этих ускорений/замедлений.

  1. 00:23:552 (5) - лучше бы стакнул с четверкой на самом деле.
  2. 00:27:108 (5) - вот прям не особо нравятся эти стакнутые кружки перед даунбитами с нк (в частности стакнутые с 1/1 слайдерами), портят динамичность очень. Про все писать не буду, так как их очень много.
  3. 01:36:552 (1,2,3,4) - потерял джампы, или слайдеры UPD. А нет, ничего не потерял
  4. 02:02:219 (1) - а вот это я бы стакнул, парт тихий да и одно дело не стакать после слайдера, а другое перед ним
  5. 02:37:441 (3) - 164|357, например, чтобы выглядело было треуголненько
  6. 03:05:441 (1) - честно очень раздражают реверс слайдеры в хай-бпм картах, портят динамику и ритм. https://seikatu.s-ul.eu/h606J2uG - такой зашел бы куда лучше, по моему.
  7. 03:42:775 (1) - а вот тут зашло, внезапно
  8. 04:03:441 (2,3,4,5,6,1) - cringy
  9. 04:26:552 (4,5) - поменяй их местами же!
Мне лень
Topic Starter
Nokris
SPOILER

Seikatu wrote:

Синий и фиолетовый комбоцвета слишком резкие, можешь сделать их немного мягче. А еще, так как в треке ярко выраженые тихие и быстрые парты, то можешь заморочиться и сделать мягкие комбоцвета на тихие парты и более резкие на быстрые. Так же поможет при чтении этих ускорений/замедлений. Сделал.

  1. 00:23:552 (5) - лучше бы стакнул с четверкой на самом деле. Сделал
  2. 00:27:108 (5) - вот прям не особо нравятся эти стакнутые кружки перед даунбитами с нк (в частности стакнутые с 1/1 слайдерами), портят динамичность очень. Про все писать не буду, так как их очень много. Тут и правда музыка довольно интенсивная, стак не нужен, переделал.
  3. 01:36:552 (1,2,3,4) - потерял джампы, или слайдеры UPD. А нет, ничего не потерял
  4. 02:02:219 (1) - а вот это я бы стакнул, парт тихий да и одно дело не стакать после слайдера, а другое перед ним Исправил во всех слоу партах
  5. 02:37:441 (3) - 164|357, например, чтобы выглядело было треуголненько Сделал
  6. 03:05:441 (1) - честно очень раздражают реверс слайдеры в хай-бпм картах, портят динамику и ритм. https://seikatu.s-ul.eu/h606J2uG - такой зашел бы куда лучше, по моему. Он гитару фоловит, не буду пока менять.
  7. 03:42:775 (1) - а вот тут зашло, внезапно
  8. 04:03:441 (2,3,4,5,6,1) - cringy NU I CHTO?(
  9. 04:26:552 (4,5) - поменяй их местами же! Сделал
Мне лень

Спасибо огромное!
milr_
great map
Topic Starter
Nokris

milr_ wrote:

great map
/w \
Electoz
We did an IRC mod, I suggested mapper a number of things and he fixed them.
chatlog
17:52 Reya: Hello. Sorry for distrub, but can i ask, do you accept m4m or nm request?
17:52 Electoz: not for the moment
17:52 Electoz: I still have mod requests from my modding queue
17:52 Electoz: so yeah
17:52 Reya: oh, okay.
17:52 Reya: of course, that's what i want to hear xd
17:52 Electoz: ??
17:53 Reya: anyway, can you do a overall opinion? not mod
17:53 Electoz: you want me to reject your request or what lol
17:53 Electoz: oh
17:53 Electoz: sure
17:53 Electoz: I can do a quick one
17:54 Reya: lol, no. I asked because i didn't find any info in your profile, sry.
17:54 *Reya is listening to [https://osu.ppy.sh/b/1075888 Chata - Remind]
17:55 Electoz: sec
17:55 Electoz: wow graveyarded
17:55 Reya: yup, i was afk for 2 month
17:56 Reya: want to approve this map, 18 sp already lol
17:56 Reya: xd
17:56 Electoz: pop quiz
17:56 Electoz: how many sp do you think you'll need
17:56 Electoz: to get it ranked
17:57 Reya: no more, im trying to find high quality mods to get it ranked fast as i can
17:58 Reya: that's why i asked you. You're bn, that means i want to hear your opinion and want to get mod from person, who good in modding
17:58 Electoz: aestheics looks fine
17:58 Electoz: that's one thing
17:59 Reya: I apologize if I'm too straightforward.
17:59 Reya: yea, what's wrong? ;w;
17:59 Electoz: though some patterning choices
17:59 Electoz: are questionable
17:59 Electoz: like
18:00 Electoz: 03:09:886 (1,2,3) - this is a pattern, based on vocal, yes?
18:01 Reya: hm
18:01 Reya: no
18:01 Reya: music have three 1/2 beats
18:01 Reya: for every slider
18:02 Electoz: oh
18:02 Electoz: so you're not following vocals right
18:02 Reya: not actually
18:03 Reya: i tried to mix rhythm
18:03 Reya: because it's not fun and good to play
18:03 Reya: 03:09:886 (1,2,3) - i think
18:03 Reya: this patter based on mix of vocal and music
18:04 Reya: it following music and supported by vocal
18:04 Reya: what do you think?
18:05 Electoz: for rhythm stuff it would take me to mod it zz
18:05 Electoz: cuz I'll mostly take my time
18:05 Electoz: with these stuff
18:05 Electoz: if you're asking me from just skimming
18:05 Electoz: yeah it has a potential
18:06 Electoz: 04:49:664 (1,2,3) - not rankable btw
18:06 Electoz: to low volume for something clickalbe
18:06 Reya: oh
18:06 Reya: okay
18:06 Reya: how it feels
18:06 Reya: if i stack with this
18:06 Reya: 04:50:775 (1) -
18:07 Reya: and make volume a bit higher
18:07 Electoz: that's uh, really subjective
18:07 Electoz: it depends on
18:07 Electoz: what kind of movement do you want to have
18:07 Electoz: if you want to stop the movement before the rhythm changes
18:07 Electoz: then yes stack
18:07 Reya: https://osu.ppy.sh/ss/8199497
18:08 Electoz: how do you
18:08 Electoz: spaced objects?
18:08 Electoz: in general
18:09 Reya: if beat a stronger - more spacing
18:09 Reya: if not - regular low
18:09 Electoz: by strong beats
18:09 Electoz: you mean like
18:09 Electoz: cymbals/downbeats?
18:09 Reya: 04:52:330 (4,1) -
18:09 Reya: i do jumps for every new combo
18:10 Reya: because strong beats
18:10 Reya: 04:54:997 (4,1) - but for example
18:10 Reya: this not a jump
18:10 Reya: because music not changed at all
18:11 Electoz: then what about 01:34:553 (4,1,2) - ?
18:11 Reya: 05:04:108 (1,2,3,4,5,6) - i did jumps for every drums
18:11 Reya: because its supported by music
18:11 Reya: sec, let me check
18:11 Reya: hm
18:11 Reya: that's wrong spacing i see
18:11 Reya: must be a bit bigger
18:12 Electoz: like
18:12 Electoz: I could be some nazi person and point out
18:12 Electoz: this spacing is not consistent with [x]
18:12 Electoz: but that would be uh, too nitpicky
18:12 Reya: that's why im looking for good mods, map isn't bad, but not great. Have some issue
18:13 Reya: let me change this pattern
18:15 Reya: http://osu.ppy.sh/ss/8199530
18:16 Electoz: should be fine as long as you didn't break the idea of the pattern before 01:33:886 (1,2,3,4) -
18:16 Reya: must be better i think
18:16 Reya: xd
18:17 Reya: its didn't break
18:17 Reya: https://osu.ppy.sh/ss/8199535
18:17 Reya: 01:34:775 (1) - end of this slider stacked with 01:34:108 (2) -
18:18 Reya: and have a good overlap with 01:34:331 (3) -
18:19 Reya: what do you think?
18:19 Electoz: should be fine
18:19 Electoz: like I just said lol
18:19 Electoz: 04:10:330 (1,2,3,4) -
18:19 Electoz: something like https://puu.sh/w3puJ/1de4833ace.jpg would flow better I think?
18:20 Electoz: 04:10:330 (1) - not sure why you did differently
18:20 Electoz: than other stuff you did with the same pattern
18:22 Reya: fixed
18:23 Reya: did like on your screen
18:23 Electoz: 01:37:330 (6,1) - 1/1 slider instead? ;ole 03:59:552 (1) -
18:23 Electoz: *like 03:59:552 (1) -
18:24 Electoz: 00:30:775 - also could be kiai too I guess?
18:24 Reya: hm
18:24 Reya: sec
18:25 Electoz: 00:59:108 (5,1) - could space these bigger
18:27 Electoz: 03:46:330 (1,2,3,4,1,2,3,4) - flows on slider seems off
18:27 Electoz: cuz
18:27 Reya: 01:37:330 - fixed
18:28 Electoz: you did give 01:24:108 (1,2,3,4) - 01:24:997 (1,2,3,4) - the same flow
18:28 Reya: 00:30:775 - not kiai
18:28 Electoz: but the same thing didn't happen with the timestamp I pointed
18:29 Reya: 00:59:108 (5,1) - fixed
18:31 Reya: 03:46:330 (1,2,3,4,1,2,3,4) - fixed
18:31 Reya: did a same flow for every NC
18:33 Electoz: 03:58:552 (4,1) - should be smaller spacing? considering other stuff with the same rhythm like 01:36:330 (4,1) - 04:12:775 (4,1) -
18:33 Electoz: ^though that one is a bit nitpicky so up to you I guess
18:34 Reya: a do a bit lower i think
18:34 Reya: but not realy low, cuz flow will be wierd here
18:36 Reya: fixed tho
18:37 Electoz: 01:22:330 (1) - you put a cymbal
18:37 Electoz: but 03:44:552 - is not even clickable
18:37 Electoz: regardless of whatever you're going for
18:37 Electoz: they should be more consistent
18:38 Reya: yes
18:39 Reya: this tick must be clickable
18:39 Reya: My mistake
18:40 Electoz: 03:55:108 (5,1) - shouldn't be stacked
18:40 Electoz: it's not like you did stacks on cymbals on other places either
18:41 Reya: fixed clickable object
18:46 Reya: 03:55:108 (5,1) - yes
18:46 Electoz: 04:56:997 (1,2,3,4) - is a pattern
18:46 Electoz: so I expect to see something more organized as a pattern at 05:11:219 (1,2,3,4) -
18:46 Reya: but i can't Think of how it should look like
18:46 Electoz: considering they have the same rhythm
18:46 Reya: xd
18:48 Electoz: 05:18:775 (3) - could be 2 circles then make a pattern or something with 05:18:663 (2,4,1) -
18:48 Electoz: using a slider there kinda kills the intensity of the end
18:50 Reya: hm
18:50 Reya: okay
18:51 Electoz: 04:47:497 (1) - also supposed to end at 04:49:219 - instead
18:51 Electoz: since the stronger sound is there
18:52 Reya: of course
18:52 Reya: 04:49:664 - btw
18:52 Reya: changed volume here to 20%
18:52 Reya: hope its fine?
18:52 Electoz: hm
18:52 Electoz: should be fine
18:52 Electoz: if a BN say something about it then just bump it higher
18:52 Electoz: for now that's it I think
18:52 Electoz: prolly can't find anything more unless I mod it seriously lol
18:53 Electoz: though I'm already serious when I pointed things earlier
18:53 Reya: i fixed all
18:54 Reya: time to revive
18:54 Electoz: wew
18:54 Reya: post logs for 2 kds tho
18:54 Electoz: ooo
18:54 Electoz: not gonna miss that
Topic Starter
Nokris
/me here.
Mir
Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) -
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work?
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent.

Call me back when you fixed the unrankable patterns.
Topic Starter
Nokris
SPOILER

Mir wrote:

Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes). Changed to circles. Flow was changed too. (a bit).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice. Pattern changed.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) - All patterns changed, I hope the new looks better.
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps Changed a bit, i think it might be rankable now.
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work? Changed to slider + circle
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855 I can't do a perfect stack, changed a bit differently
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity? Changed to circles. But idk about new spacing, what do you think?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent. Uh, that was a bit hard for me, but i changed this part. Hope now it looks and plays better.

Call me back when you fixed the unrankable patterns.

Thank you a lot!
Mir
why did sr increase by 0.3*???????????????????????????????????????????????

Metadata: http://sally.dojin.com/SA-001.html

Catlogs:
SPOILER
20:04 Reya: ehm
20:04 Reya: i have a problem
20:04 Mir: you have a problem
20:04 Reya: 04:50:552 (3) - i can't stack it ;_;
20:05 Reya: im trying, but circle always placing a bit down
20:05 Mir: use ctrl+arrow keys
20:05 Reya: dosen't help
20:06 Reya: idk why
20:06 Reya: circle jump down
20:06 Reya: when im trying to do a perfect stack
20:06 Reya: maybe i can change this overall?
20:06 Mir: do like this with ctrl+arrow keys https://puu.sh/y2Uok/0d79100a89.mp4
20:06 Mir: if the slider moves down a bit it's fine
20:06 Mir: it's more the circles
20:07 Reya: oh
20:07 Reya: ok, ill try
20:08 Reya: dosent work
20:08 Reya: lol
20:08 Mir: dafuq
20:08 Reya: wait
20:08 Reya: maybe i can change this place overall
20:08 Mir: okay
20:10 Reya: http://osu.ppy.sh/ss/9358191
20:10 Reya: could work?
20:11 Mir: yeah that works
20:11 Reya: well, i finish
20:12 Reya: omg, why osu think map in grave
20:12 Reya: WTF
20:15 Mir: 02:57:997 (3,2) - this overloop
20:16 Mir: you could move one of those away a bit
20:16 Mir: 04:16:330 (4) - and if you made this a straight slider it might play a little nicer
20:16 Reya: im idiot, forgot to change one pattern
20:17 Mir: 05:04:663 (1,2,3) - spacing here is a bit high
20:17 Mir: i don't think you changed flow like this in the middle of any jumps of this size either
20:18 Reya: overloop fixed
20:20 Mir: i also think 05:15:886 (2,3,4,5,6,7,1) - is super high spacing compared to the other ones
20:20 Reya: 04:16:330 (4) - changed
20:20 Mir: like it's intense but not so much more intense
20:21 Reya: 05:15:886 (2,3,4,5,6,7,1) - not super high, its a last part in map + strong drums
20:21 Reya: could work, but yea
20:21 Reya: if compare with other jumps
20:21 Reya: looks wierd
20:21 Mir: yeah like 04:17:664 (2,3,4,5,6,7) -
20:21 Mir: this is so low
20:21 Mir: and still difficult
20:22 Mir: 05:15:886 (2,3,4,5,6,7) - is kinda overkill
20:22 Mir: sr went up by 0.3* no doubt cuz of this pattern
20:34 Reya: updated
20:34 Reya: sr still 6*
20:34 Reya: uh
20:34 Mir: uh
20:34 Mir: :blobsweat:
20:34 Mir: it's ok nevermind that
20:35 Mir: uh we can find the issue
20:35 Reya: map isn't hard tbh
20:35 Mir: its not but that's a really weird sr increase
20:36 Mir: 05:04:330 (2,3,4,5,6,7) - what about this jump
20:36 Mir: it's quite snappy uh
20:36 Mir: what do you think
20:36 Reya: spacing isn't high
20:36 Reya: my first idea was
20:36 Mir: hm
20:36 Reya: did the same pattern
20:36 Reya: but with stacks
20:37 Mir: hm
20:37 Reya: hm, maybe
20:37 Reya: wait a second
20:41 Reya: YEA
20:41 Reya: i did it
20:41 Reya: hope now its cool
20:41 Reya: updating
20:44 Reya: yup, check this now
20:44 Reya: what do you think?
20:44 Reya: 05:04:108 (1,2,3,4,5,6,7,1) -
20:44 Mir: that works
20:45 Mir: you can stack 05:03:663 (4,5,6) - on the end of 05:02:997 (4) - though like https://i.imgur.com/Yq5eMkO.png
20:45 Mir: since it looks a bit cluttered now
20:46 Reya: yup
20:46 Reya: fixed
20:47 Mir: then you can move this 05:04:330 (2,3,4,5,6,7,1) -
20:47 Mir: and stack 4 with 05:03:774 (5) -
20:47 Mir: like so: https://i.imgur.com/LIfdSbq.jpg
20:47 Mir: if you want extra clean
20:48 Reya: fixied
20:48 Reya: fixed*
20:49 Mir: okay that should be it
20:49 Mir: update and i'll bubble
20:49 Mir: oh wait
20:49 Mir: do you want to lower the ar?
20:49 Mir: maybe 9.4 would be nice
20:50 Reya: hm
20:50 Reya: minumum 9.5
20:50 Reya: c:
20:50 Reya: idk
20:50 Reya: i tried all possible ar for this map
20:51 Reya: and feel comfort with 9.5-9.7
20:51 Mir: then do try 9.5
20:51 Mir: since 9.6 feels a bit high
20:51 Reya: oki
20:51 Reya: we can do a hardcore mod for nomod players
20:51 Reya: and set 9 ar
20:52 Mir: and let them dt it? xD
20:52 Reya: like previous ranked chata
20:52 Reya: XD
20:52 Reya: DT
20:52 Reya: LOL
20:52 Mir: ar 9 on this would be pretty funny
20:52 Reya: in current meta of mapping
20:52 Reya: ar 9 sometimes really fun to play
20:52 Reya: updated
20:53 Mir: hold on
20:53 Mir: od 9.5?
20:53 Mir: are you sure you need that high od for a map with no streams
20:53 Mir: maybe lower it to like.. 9 or something
20:53 Reya: no pp for players
20:53 Reya: who want to fc that
20:54 Reya: and thats not only reason
20:54 Mir: these kinds of maps don't give that much pp anyways >:
20:54 Mir: 368pp for this
20:54 Reya: my general reason of high od
20:54 Mir: you can get the same from a tv size map with huge jumps :(
20:54 Reya: 1. Map have no streams
20:54 Reya: with low od all can play that with high acc
20:55 Reya: where is a challenge?
20:55 Reya: if player will be technicaly perfect
20:55 Mir: well hitting the notes would be the challenge
20:55 Reya: high risk (od) - high reward (accuracy)
20:55 Mir: okay well
20:55 Mir: 9.5 is really hgih
20:56 Reya: that's the challenge
20:56 Mir: can we come to some sort of compromise at like 9.3
20:56 Mir: or something
20:56 Reya: previously was 10
20:56 Reya: ofc
20:56 Reya: 9+ is fine
20:56 Mir: then 9.3 would be okay
20:56 Reya: ill change to 9.3
20:56 Reya: updating
20:57 Reya: LOOOOOOOOOL
20:57 Reya: mir
20:57 Mir: wha
20:57 Reya: i got a funny msg
20:57 Reya: https://osu.ppy.sh/ss/9358545
20:57 Reya: :^)
20:57 Mir: :eyes:
20:57 Reya: updated btw
20:57 Mir: i'm on stream rn thats why he saw it
20:57 Reya: oh
20:57 Reya: hello kwk
20:57 Reya: no ar 9, sry
20:57 Mir: rip
20:57 Mir: no pp
20:58 Mir: do you have metadata
20:58 Reya: no dt
20:58 Mir: LOL
20:58 Reya: hmmm
20:59 Reya: must be in thread
20:59 Reya: nope
20:59 Mir: yeah we need to look now
20:59 Reya: well, ill find now
21:01 Reya: https://en.touhouwiki.net/wiki/Lyrics:_Remind
21:01 Reya: idk
21:01 Mir: that's not official enough
21:01 Reya: wait a bit
21:01 Mir: wikias are sort of sketchy
21:01 Mir: okay
21:01 Reya: want to ask jounzan
21:01 Reya: he must know
21:01 Mir: alright, i'll wait
21:03 Reya: found it
21:03 Reya: uh
21:03 Reya: why its so hard
21:04 Reya: http://sally.dojin.com/SA-001.html
21:04 Reya: that's it
21:04 Mir: yep, that'll do
21:04 Reya: i need more tags
21:04 Mir: add zun
21:04 Mir: c80
21:05 Mir: you can take stuff from https://i.imgur.com/OvatP41.png
21:05 Reya: maybe add sally?
21:05 Mir: yeah
21:05 Reya: its circle
21:08 Reya: updating
21:08 Reya: updated
21:10 Mir: oki
21:11 Mir: alright
21:11 Mir: ready?
21:12 Mir: i'll take that as a yes
21:12 Reya: ofc
21:12 Reya: OFC
21:12 Reya: OF COURSE
21:13 Reya: My body is ready

Bubbled!
tatemae
сделал за день
пособирал моды еще денек
закинул на год
получает бабл
в этом весь лунар блоссом
Net0
Before you get second BN I think there's a point that could be improved, even tho is entirelly optional, and also serves as a nice tribute to Patchouli's version.

[Ghost Girl in the Netherworld Tower]
  1. Your current combo colors are really flat and doesn't add much to the map;
    Since they're just appear in the order default by the editor.
    In Patchouli there's a constrast between sections that are strong with based pink colors in comparision to not strong sections with blue oriented colors. So I think that with your current colors (in case you don't want to add any others to the map)
  2. You could use color 1 and 4 to all the non-emphasized parts;
    00:44:997 - ~ 01:27:552 -
    01:41:886 - ~ 02:52:886 -
    03:07:219 - ~ 03:49:775 -
    04:18:330 - ~ 04:50:552 -

    And use combo colors 2 and 3 for the emphasized parts

    00:02:330 - ~ 00:44:886 -
    01:27:664 - ~ 01:41:775 -
    02:52:997 - ~ 03:07:108 -
    03:49:886 - ~ 04:18:219 -
  3. I also think you should consider adding at least two more colors;
    And make the split with the current combo colors 1,3,4 for the non-emphasized parts and 2,5,6 (two new ones) for the emphasized sections. But you need to check if the blending level is acceptable or not in this third suggestion
  4. Mute the sliderend on the 3/4 sliders? In those cases there's a sound on the red tick not being mapped, so having a hitnormal on the sliderend is a bit off, even tho it's not something that makes the map unrankable, you could improve it ^^
    01:01:164 -
    01:06:275 -
    01:09:830 -
    01:11:164 -
    02:22:941 -
    02:29:386 -
    02:31:608 -
    etc.

Pretty safe map, but I think it still adds a different experienced compared to the other version, so I'm already waiting for this to get ranked :)
Plaudible
Ghost Girl in the Netherworld Tower
  1. 00:03:441 (2,3) - This spacing kinda jumps out at you at the beginning really suddenly after an intro of mostly smaller spacing. I'd suggest nerfing the spacing from 3 to 4 a bit.
  2. 00:16:219 (4,3) - Stack?
  3. A lot of your rhythms at the end of the map like 05:04:330 (2,3,4,5,6,7) - use a lot of dense circle rhythms to represent the drum rolls, though I feel you could do this more throughout. 00:44:219 (2,3,4,5,6) - is another great spot for something like this. Introducing more circle heavy rhythms would make them feel less infrequent and give emphasis to transitions between sections like here.
  4. 03:41:886 (1,2,3,4) - I like how you focused on vocals here like at 01:19:664 (1,2,3,4) - , the small slider spacing makes the buildup stronger.
  5. 04:42:219 (3,1) - Wat happen to stack
  6. Just my opinion but the huge jumps at the end just feel a bit too much, easily the hardest part of the map. It's cool to end on an intense note though nerfing it a bit would be more reasonable.
super duper cool map i love it call me bak asap
also dont forget net0
Topic Starter
Nokris
SPOILER

Plaudible wrote:

Ghost Girl in the Netherworld Tower
  1. 00:03:441 (2,3) - This spacing kinda jumps out at you at the beginning really suddenly after an intro of mostly smaller spacing. I'd suggest nerfing the spacing from 3 to 4 a bit. Nerfed a bit
  2. 00:16:219 (4,3) - Stack? fixed
  3. A lot of your rhythms at the end of the map like 05:04:330 (2,3,4,5,6,7) - use a lot of dense circle rhythms to represent the drum rolls, though I feel you could do this more throughout. 00:44:219 (2,3,4,5,6) - is another great spot for something like this. Introducing more circle heavy rhythms would make them feel less infrequent and give emphasis to transitions between sections like here. Yea, i see. I changed this 00:44:108 (1,2,3,4,5,6,7)
  4. 03:41:886 (1,2,3,4) - I like how you focused on vocals here like at 01:19:664 (1,2,3,4) - , the small slider spacing makes the buildup stronger. I missunderstand what i must do xd. Changed 01:19:664 (1,2,3,4) - with smaller spacing between sliders
  5. 04:42:219 (3,1) - Wat happen to stack fixed
  6. Just my opinion but the huge jumps at the end just feel a bit too much, easily the hardest part of the map. It's cool to end on an intense note though nerfing it a bit would be more reasonable. All jumps in map have a pretty similiar spacing which supported by strong drums. End of song contains more parts with drums + last part of this song a really intensive. I think it's good that jumps are increasing where music is more powerful than them. After all, jumps increase gradually towards the end of the song.
super duper cool map i love it call me bak asap
also dont forget net0
Thanks a lot.
SPOILER

Net0 wrote:

Before you get second BN I think there's a point that could be improved, even tho is entirelly optional, and also serves as a nice tribute to Patchouli's version.

[Ghost Girl in the Netherworld Tower]
  1. Your current combo colors are really flat and doesn't add much to the map;
    Since they're just appear in the order default by the editor.
    In Patchouli there's a constrast between sections that are strong with based pink colors in comparision to not strong sections with blue oriented colors. So I think that with your current colors (in case you don't want to add any others to the map)
  2. You could use color 1 and 4 to all the non-emphasized parts;
    00:44:997 - ~ 01:27:552 -
    01:41:886 - ~ 02:52:886 -
    03:07:219 - ~ 03:49:775 -
    04:18:330 - ~ 04:50:552 -

    And use combo colors 2 and 3 for the emphasized parts

    00:02:330 - ~ 00:44:886 -
    01:27:664 - ~ 01:41:775 -
    02:52:997 - ~ 03:07:108 -
    03:49:886 - ~ 04:18:219 -
  3. I also think you should consider adding at least two more colors;
    And make the split with the current combo colors 1,3,4 for the non-emphasized parts and 2,5,6 (two new ones) for the emphasized sections. But you need to check if the blending level is acceptable or not in this third suggestion
  4. Mute the sliderend on the 3/4 sliders? In those cases there's a sound on the red tick not being mapped, so having a hitnormal on the sliderend is a bit off, even tho it's not something that makes the map unrankable, you could improve it ^^
    01:01:164 -
    01:06:275 -
    01:09:830 -
    01:11:164 -
    02:22:941 -
    02:29:386 -
    02:31:608 -
    etc.

Pretty safe map, but I think it still adds a different experienced compared to the other version, so I'm already waiting for this to get ranked :)
All 3/4 sliderends have a silence rn.
New combocolors with music emphasized added.
Thanks!


+ BY THE WAY
Circle changed from "Chata" to "サリー" & "Sally".
Source changed from "東方Project" to more specific "東方神霊廟 ~ Ten Desires."
Add new tags "東方Project" & "Touhou"
Plaudible
curious, what spurred meta changes?
Topic Starter
Nokris

Plaudible wrote:

curious, what spurred meta changes?
The source was not accurate and right.
1. 東方神霊廟 ~ Ten Desires.
This is a concrete game where playing theme of this song. (ex. https://osu.ppy.sh/s/406217)
2. I still don't understand why mappers must use vocalist as circle. Its not right.
http://sally.dojin.com/SA-001.html
"Sally" is a dōjin music circle, where Chata singing. I think this is more correct.
Topic Starter
Nokris

Plaudible wrote:

curious, what spurred meta changes?
Doubleposting, lyl.
So, RC allowing to use "Sally" as circle.
https://osu.ppy.sh/wiki/Ranking_Criteria
>Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.

Sally & Chata works both.
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