Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) -
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work?
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent.
Call me back when you fixed the unrankable patterns.
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) -
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work?
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent.
Call me back when you fixed the unrankable patterns.