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Sally - Remind

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Mir
Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) -
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work?
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent.

Call me back when you fixed the unrankable patterns.
Topic Starter
Nokris
SPOILER

Mir wrote:

Ghost Girl in the Netherworld Tower
- 00:16:330 (5) - I think you could make this two circles since there's a vocal on the end and you were following drums anyways (which are on both notes). Changed to circles. Flow was changed too. (a bit).
- 00:29:219 (2,3) - These as we spoke about last time, play a liiiiiiiiiittle bit weirdly with how you make the player stop at the end when the song is still going quite strong. I think spacing things like this out would be pretty nice. Pattern changed.
- 02:57:997 (3,4) - I think this played a little bit weird, considering the flow out of 02:57:664 (2) - makes you sort of flow with the same way you'd already ignore the slider end if.. that makes sense. I think if you moved 3,4 downwards more it would play out slightly more intuitively but it's really minor. Same for 04:15:886 (2,3,4) - All patterns changed, I hope the new looks better.
- 03:26:775 (1,2,3,4,1,2,3) - As we already spoke earlier these patterns aren't rankable atm due to the perfect slider overlaps Changed a bit, i think it might be rankable now.
- 03:38:886 - Drum here would normally be mapped wouldn't it? I think circle + slider might work? Changed to slider + circle
- 04:50:552 (3,1) - Manually stacking this would be nice to avoid 3 raising up like that. Enable stack view! https://osu.ppy.sh/ss/9357855 I can't do a perfect stack, changed a bit differently
- 05:04:775 (6) - Could also be two circles cuz drums are still at high intensity? Changed to circles. But idk about new spacing, what do you think?
- 05:15:663 (1,2,3,4) - This part felt really underwhelming to me, the drums are at a really high intensity and before you'd map them with really large jumps and stuff but here it's just 4 1/4 sliders and feels under-representative. I think making these jumps would be a bit more consistent. Uh, that was a bit hard for me, but i changed this part. Hope now it looks and plays better.

Call me back when you fixed the unrankable patterns.

Thank you a lot!
Mir
why did sr increase by 0.3*???????????????????????????????????????????????

Metadata: http://sally.dojin.com/SA-001.html

Catlogs:
SPOILER
20:04 Reya: ehm
20:04 Reya: i have a problem
20:04 Mir: you have a problem
20:04 Reya: 04:50:552 (3) - i can't stack it ;_;
20:05 Reya: im trying, but circle always placing a bit down
20:05 Mir: use ctrl+arrow keys
20:05 Reya: dosen't help
20:06 Reya: idk why
20:06 Reya: circle jump down
20:06 Reya: when im trying to do a perfect stack
20:06 Reya: maybe i can change this overall?
20:06 Mir: do like this with ctrl+arrow keys https://puu.sh/y2Uok/0d79100a89.mp4
20:06 Mir: if the slider moves down a bit it's fine
20:06 Mir: it's more the circles
20:07 Reya: oh
20:07 Reya: ok, ill try
20:08 Reya: dosent work
20:08 Reya: lol
20:08 Mir: dafuq
20:08 Reya: wait
20:08 Reya: maybe i can change this place overall
20:08 Mir: okay
20:10 Reya: http://osu.ppy.sh/ss/9358191
20:10 Reya: could work?
20:11 Mir: yeah that works
20:11 Reya: well, i finish
20:12 Reya: omg, why osu think map in grave
20:12 Reya: WTF
20:15 Mir: 02:57:997 (3,2) - this overloop
20:16 Mir: you could move one of those away a bit
20:16 Mir: 04:16:330 (4) - and if you made this a straight slider it might play a little nicer
20:16 Reya: im idiot, forgot to change one pattern
20:17 Mir: 05:04:663 (1,2,3) - spacing here is a bit high
20:17 Mir: i don't think you changed flow like this in the middle of any jumps of this size either
20:18 Reya: overloop fixed
20:20 Mir: i also think 05:15:886 (2,3,4,5,6,7,1) - is super high spacing compared to the other ones
20:20 Reya: 04:16:330 (4) - changed
20:20 Mir: like it's intense but not so much more intense
20:21 Reya: 05:15:886 (2,3,4,5,6,7,1) - not super high, its a last part in map + strong drums
20:21 Reya: could work, but yea
20:21 Reya: if compare with other jumps
20:21 Reya: looks wierd
20:21 Mir: yeah like 04:17:664 (2,3,4,5,6,7) -
20:21 Mir: this is so low
20:21 Mir: and still difficult
20:22 Mir: 05:15:886 (2,3,4,5,6,7) - is kinda overkill
20:22 Mir: sr went up by 0.3* no doubt cuz of this pattern
20:34 Reya: updated
20:34 Reya: sr still 6*
20:34 Reya: uh
20:34 Mir: uh
20:34 Mir: :blobsweat:
20:34 Mir: it's ok nevermind that
20:35 Mir: uh we can find the issue
20:35 Reya: map isn't hard tbh
20:35 Mir: its not but that's a really weird sr increase
20:36 Mir: 05:04:330 (2,3,4,5,6,7) - what about this jump
20:36 Mir: it's quite snappy uh
20:36 Mir: what do you think
20:36 Reya: spacing isn't high
20:36 Reya: my first idea was
20:36 Mir: hm
20:36 Reya: did the same pattern
20:36 Reya: but with stacks
20:37 Mir: hm
20:37 Reya: hm, maybe
20:37 Reya: wait a second
20:41 Reya: YEA
20:41 Reya: i did it
20:41 Reya: hope now its cool
20:41 Reya: updating
20:44 Reya: yup, check this now
20:44 Reya: what do you think?
20:44 Reya: 05:04:108 (1,2,3,4,5,6,7,1) -
20:44 Mir: that works
20:45 Mir: you can stack 05:03:663 (4,5,6) - on the end of 05:02:997 (4) - though like https://i.imgur.com/Yq5eMkO.png
20:45 Mir: since it looks a bit cluttered now
20:46 Reya: yup
20:46 Reya: fixed
20:47 Mir: then you can move this 05:04:330 (2,3,4,5,6,7,1) -
20:47 Mir: and stack 4 with 05:03:774 (5) -
20:47 Mir: like so: https://i.imgur.com/LIfdSbq.jpg
20:47 Mir: if you want extra clean
20:48 Reya: fixied
20:48 Reya: fixed*
20:49 Mir: okay that should be it
20:49 Mir: update and i'll bubble
20:49 Mir: oh wait
20:49 Mir: do you want to lower the ar?
20:49 Mir: maybe 9.4 would be nice
20:50 Reya: hm
20:50 Reya: minumum 9.5
20:50 Reya: c:
20:50 Reya: idk
20:50 Reya: i tried all possible ar for this map
20:51 Reya: and feel comfort with 9.5-9.7
20:51 Mir: then do try 9.5
20:51 Mir: since 9.6 feels a bit high
20:51 Reya: oki
20:51 Reya: we can do a hardcore mod for nomod players
20:51 Reya: and set 9 ar
20:52 Mir: and let them dt it? xD
20:52 Reya: like previous ranked chata
20:52 Reya: XD
20:52 Reya: DT
20:52 Reya: LOL
20:52 Mir: ar 9 on this would be pretty funny
20:52 Reya: in current meta of mapping
20:52 Reya: ar 9 sometimes really fun to play
20:52 Reya: updated
20:53 Mir: hold on
20:53 Mir: od 9.5?
20:53 Mir: are you sure you need that high od for a map with no streams
20:53 Mir: maybe lower it to like.. 9 or something
20:53 Reya: no pp for players
20:53 Reya: who want to fc that
20:54 Reya: and thats not only reason
20:54 Mir: these kinds of maps don't give that much pp anyways >:
20:54 Mir: 368pp for this
20:54 Reya: my general reason of high od
20:54 Mir: you can get the same from a tv size map with huge jumps :(
20:54 Reya: 1. Map have no streams
20:54 Reya: with low od all can play that with high acc
20:55 Reya: where is a challenge?
20:55 Reya: if player will be technicaly perfect
20:55 Mir: well hitting the notes would be the challenge
20:55 Reya: high risk (od) - high reward (accuracy)
20:55 Mir: okay well
20:55 Mir: 9.5 is really hgih
20:56 Reya: that's the challenge
20:56 Mir: can we come to some sort of compromise at like 9.3
20:56 Mir: or something
20:56 Reya: previously was 10
20:56 Reya: ofc
20:56 Reya: 9+ is fine
20:56 Mir: then 9.3 would be okay
20:56 Reya: ill change to 9.3
20:56 Reya: updating
20:57 Reya: LOOOOOOOOOL
20:57 Reya: mir
20:57 Mir: wha
20:57 Reya: i got a funny msg
20:57 Reya: https://osu.ppy.sh/ss/9358545
20:57 Reya: :^)
20:57 Mir: :eyes:
20:57 Reya: updated btw
20:57 Mir: i'm on stream rn thats why he saw it
20:57 Reya: oh
20:57 Reya: hello kwk
20:57 Reya: no ar 9, sry
20:57 Mir: rip
20:57 Mir: no pp
20:58 Mir: do you have metadata
20:58 Reya: no dt
20:58 Mir: LOL
20:58 Reya: hmmm
20:59 Reya: must be in thread
20:59 Reya: nope
20:59 Mir: yeah we need to look now
20:59 Reya: well, ill find now
21:01 Reya: https://en.touhouwiki.net/wiki/Lyrics:_Remind
21:01 Reya: idk
21:01 Mir: that's not official enough
21:01 Reya: wait a bit
21:01 Mir: wikias are sort of sketchy
21:01 Mir: okay
21:01 Reya: want to ask jounzan
21:01 Reya: he must know
21:01 Mir: alright, i'll wait
21:03 Reya: found it
21:03 Reya: uh
21:03 Reya: why its so hard
21:04 Reya: http://sally.dojin.com/SA-001.html
21:04 Reya: that's it
21:04 Mir: yep, that'll do
21:04 Reya: i need more tags
21:04 Mir: add zun
21:04 Mir: c80
21:05 Mir: you can take stuff from https://i.imgur.com/OvatP41.png
21:05 Reya: maybe add sally?
21:05 Mir: yeah
21:05 Reya: its circle
21:08 Reya: updating
21:08 Reya: updated
21:10 Mir: oki
21:11 Mir: alright
21:11 Mir: ready?
21:12 Mir: i'll take that as a yes
21:12 Reya: ofc
21:12 Reya: OFC
21:12 Reya: OF COURSE
21:13 Reya: My body is ready

Bubbled!
tatemae
сделал за день
пособирал моды еще денек
закинул на год
получает бабл
в этом весь лунар блоссом
Net0
Before you get second BN I think there's a point that could be improved, even tho is entirelly optional, and also serves as a nice tribute to Patchouli's version.

[Ghost Girl in the Netherworld Tower]
  1. Your current combo colors are really flat and doesn't add much to the map;
    Since they're just appear in the order default by the editor.
    In Patchouli there's a constrast between sections that are strong with based pink colors in comparision to not strong sections with blue oriented colors. So I think that with your current colors (in case you don't want to add any others to the map)
  2. You could use color 1 and 4 to all the non-emphasized parts;
    00:44:997 - ~ 01:27:552 -
    01:41:886 - ~ 02:52:886 -
    03:07:219 - ~ 03:49:775 -
    04:18:330 - ~ 04:50:552 -

    And use combo colors 2 and 3 for the emphasized parts

    00:02:330 - ~ 00:44:886 -
    01:27:664 - ~ 01:41:775 -
    02:52:997 - ~ 03:07:108 -
    03:49:886 - ~ 04:18:219 -
  3. I also think you should consider adding at least two more colors;
    And make the split with the current combo colors 1,3,4 for the non-emphasized parts and 2,5,6 (two new ones) for the emphasized sections. But you need to check if the blending level is acceptable or not in this third suggestion
  4. Mute the sliderend on the 3/4 sliders? In those cases there's a sound on the red tick not being mapped, so having a hitnormal on the sliderend is a bit off, even tho it's not something that makes the map unrankable, you could improve it ^^
    01:01:164 -
    01:06:275 -
    01:09:830 -
    01:11:164 -
    02:22:941 -
    02:29:386 -
    02:31:608 -
    etc.

Pretty safe map, but I think it still adds a different experienced compared to the other version, so I'm already waiting for this to get ranked :)
Plaudible
Ghost Girl in the Netherworld Tower
  1. 00:03:441 (2,3) - This spacing kinda jumps out at you at the beginning really suddenly after an intro of mostly smaller spacing. I'd suggest nerfing the spacing from 3 to 4 a bit.
  2. 00:16:219 (4,3) - Stack?
  3. A lot of your rhythms at the end of the map like 05:04:330 (2,3,4,5,6,7) - use a lot of dense circle rhythms to represent the drum rolls, though I feel you could do this more throughout. 00:44:219 (2,3,4,5,6) - is another great spot for something like this. Introducing more circle heavy rhythms would make them feel less infrequent and give emphasis to transitions between sections like here.
  4. 03:41:886 (1,2,3,4) - I like how you focused on vocals here like at 01:19:664 (1,2,3,4) - , the small slider spacing makes the buildup stronger.
  5. 04:42:219 (3,1) - Wat happen to stack
  6. Just my opinion but the huge jumps at the end just feel a bit too much, easily the hardest part of the map. It's cool to end on an intense note though nerfing it a bit would be more reasonable.
super duper cool map i love it call me bak asap
also dont forget net0
Topic Starter
Nokris
SPOILER

Plaudible wrote:

Ghost Girl in the Netherworld Tower
  1. 00:03:441 (2,3) - This spacing kinda jumps out at you at the beginning really suddenly after an intro of mostly smaller spacing. I'd suggest nerfing the spacing from 3 to 4 a bit. Nerfed a bit
  2. 00:16:219 (4,3) - Stack? fixed
  3. A lot of your rhythms at the end of the map like 05:04:330 (2,3,4,5,6,7) - use a lot of dense circle rhythms to represent the drum rolls, though I feel you could do this more throughout. 00:44:219 (2,3,4,5,6) - is another great spot for something like this. Introducing more circle heavy rhythms would make them feel less infrequent and give emphasis to transitions between sections like here. Yea, i see. I changed this 00:44:108 (1,2,3,4,5,6,7)
  4. 03:41:886 (1,2,3,4) - I like how you focused on vocals here like at 01:19:664 (1,2,3,4) - , the small slider spacing makes the buildup stronger. I missunderstand what i must do xd. Changed 01:19:664 (1,2,3,4) - with smaller spacing between sliders
  5. 04:42:219 (3,1) - Wat happen to stack fixed
  6. Just my opinion but the huge jumps at the end just feel a bit too much, easily the hardest part of the map. It's cool to end on an intense note though nerfing it a bit would be more reasonable. All jumps in map have a pretty similiar spacing which supported by strong drums. End of song contains more parts with drums + last part of this song a really intensive. I think it's good that jumps are increasing where music is more powerful than them. After all, jumps increase gradually towards the end of the song.
super duper cool map i love it call me bak asap
also dont forget net0
Thanks a lot.
SPOILER

Net0 wrote:

Before you get second BN I think there's a point that could be improved, even tho is entirelly optional, and also serves as a nice tribute to Patchouli's version.

[Ghost Girl in the Netherworld Tower]
  1. Your current combo colors are really flat and doesn't add much to the map;
    Since they're just appear in the order default by the editor.
    In Patchouli there's a constrast between sections that are strong with based pink colors in comparision to not strong sections with blue oriented colors. So I think that with your current colors (in case you don't want to add any others to the map)
  2. You could use color 1 and 4 to all the non-emphasized parts;
    00:44:997 - ~ 01:27:552 -
    01:41:886 - ~ 02:52:886 -
    03:07:219 - ~ 03:49:775 -
    04:18:330 - ~ 04:50:552 -

    And use combo colors 2 and 3 for the emphasized parts

    00:02:330 - ~ 00:44:886 -
    01:27:664 - ~ 01:41:775 -
    02:52:997 - ~ 03:07:108 -
    03:49:886 - ~ 04:18:219 -
  3. I also think you should consider adding at least two more colors;
    And make the split with the current combo colors 1,3,4 for the non-emphasized parts and 2,5,6 (two new ones) for the emphasized sections. But you need to check if the blending level is acceptable or not in this third suggestion
  4. Mute the sliderend on the 3/4 sliders? In those cases there's a sound on the red tick not being mapped, so having a hitnormal on the sliderend is a bit off, even tho it's not something that makes the map unrankable, you could improve it ^^
    01:01:164 -
    01:06:275 -
    01:09:830 -
    01:11:164 -
    02:22:941 -
    02:29:386 -
    02:31:608 -
    etc.

Pretty safe map, but I think it still adds a different experienced compared to the other version, so I'm already waiting for this to get ranked :)
All 3/4 sliderends have a silence rn.
New combocolors with music emphasized added.
Thanks!


+ BY THE WAY
Circle changed from "Chata" to "サリー" & "Sally".
Source changed from "東方Project" to more specific "東方神霊廟 ~ Ten Desires."
Add new tags "東方Project" & "Touhou"
Plaudible
curious, what spurred meta changes?
Topic Starter
Nokris

Plaudible wrote:

curious, what spurred meta changes?
The source was not accurate and right.
1. 東方神霊廟 ~ Ten Desires.
This is a concrete game where playing theme of this song. (ex. https://osu.ppy.sh/s/406217)
2. I still don't understand why mappers must use vocalist as circle. Its not right.
http://sally.dojin.com/SA-001.html
"Sally" is a dōjin music circle, where Chata singing. I think this is more correct.
Topic Starter
Nokris

Plaudible wrote:

curious, what spurred meta changes?
Doubleposting, lyl.
So, RC allowing to use "Sally" as circle.
https://osu.ppy.sh/wiki/Ranking_Criteria
>Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.

Sally & Chata works both.
Mir
plaudible wants to heart so here's a rebubble
Plaudible
you had to REMIND me so many times to check this
*slaps knee*
lets go for a heartuuu
Topic Starter
Nokris
I got heartuuu omege...
Namki
ок
Shmiklak
Грац
Lama Poluna
ура чата
Mint
gratz!!
Topic Starter
Nokris

appleeaterx wrote:

gratz!!
thanks ☆⌒ヽ(*'、^*)chu
PandaHero
Поздравляшки \о/
Kaine
where is gayporn diff??
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