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BABYMETAL - KARATE

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Topic Starter
Hysteria
This beatmap was submitted using in-game submission on den 7 december 2016 at 19:14:20

Artist: BABYMETAL
Title: KARATE
Tags: babymetal karate j-pop kawaii heavy metal resistance su-metal yuimetal moametal yuyoyuppe
BPM: 180
Filesize: 7904kb
Play Time: 05:05
Difficulties Available:
  1. Kyacchi Ni-Ju Ni (6,31 stars, 1124 notes)
Download: BABYMETAL - KARATE
Information: Scores/Beatmap Listing
---------------

「Even if our hearts are broken,
or our tears are falling.
We will fight,
with all of our might.
Even if we are disheartened,
or are unable to stand.
We will fight,
with a fully keen spririt.」



MP3 updated at 16-10-3, redownload if you had the map before that.

Kyacchi Ni-ju Ni
キャッチ=22 or Kyachhi Ni-ju Ni means Catch=22 which is a synonym for an unwinnable situation. However this word got two different meanings depending on where and how you use it.

A man is to be executed, and the executioner asks "How do you want to die? Beheading, hanging or poison." Whichever option the man chooses, the outcome is the same and the man will lose his life, a catch-22. This only works when the one chosing cannot win whatever they choose, the outcome always ends up being something that the one choosing tries to avoid.

Another man is stuck inside a room and the only way to get out is to find the key. He knows that the key is on the other side of the door, but he needs the same key to get to it, a catch-22. This does only work when a requirement that cannot be met until a prerequisite requirement is met, however, the prerequisite cannot be obtained until the original requirement is met.

The origin of this word is from the book with the same name by the author Joseph Heller.

Thanks to
GoldenWolf for hitsounding the map and teaching me the basics of mapping throughout the past two years. (Holy shit you're one hell of a strict teacher).

Liiraye for just being somewhat of a troll and giving me motivation to become better.

Kite for always being more than happy to help in any way shape or form.

Spork Lover for being overly nice and helpful during the start of the modding process.

Lazyboy007 for modding and helping with motivational problems.

Shiirn & Monstrata for map description idea and structure.

eLy for playtesting (On stream though so no personal opinion on the map itself, but it helped me spot some iffy parts).

-MoeYandere- for playtesting.

Tiger Claw for playtesting.

Chronomarly for playtesting.

Worne for playtesting.

Metadata
Explanation for "Yuyoyuppe in tags: He was the composer for some of the songs in the Metal Resistance album (KARATE, Yava!, GJ! & Sis. Anger). Which can be confirmed here & here.
http://www.toysfactory.co.jp/artist/babymetal/disco/1553
http://www.babymetal.com/home/
https://www.youtube.com/watch?v=GvD3CHA48pA
Spork Lover
Yo M4M from Scandi discord <3 (IKEA MEATBALLS ARE THE BEST)
(I'll state the obvious things too btw in the mod as a reminder for you)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


02:16:542 - Unrankable inherited points (There's two inherited points on the same spot, which is not allowed)
03:26:459 - Unrankable inherited points (There's, again, two inherited points on the same spot.)

The background resolution is too high (1734x767!) Resize it to 1366x768, 1080x720, or a 16:10 resolution that is smaller than that one lol xd


Hitsounds, but you know that lol

Is there a reason why the volume is the exact same for the first 4 minutes? xd

Small thing, but about the combo colors, there seems to be a smooth color transition from colors 1-4. But when we get to 5-6 and back to 1, it seems a bit more sudden. Maybe doing a smooth transition like... this (<---) would work?

You could add a special custom hitsound to the spinner if you want so it's like "long held note in the song ish" lol I hope I make any sense lol

Full spread or extend the song, 'cause unrankable alone xd

sick song about martial arts


00:20:792 (4) - Considering that you're going to do a 1/3 stream here, I would highly advice to make the sliderend clickable and NC that note so it's way easier to spot (You do it consistently so I'm not mentioning it for the other similar ones)

01:07:625 (2,4,5) - Because of the vocals, I'd make both a reverse slider tbh

01:20:459 (4) - Like before, nothing really indicates a 1/3 in the spacing, so it becomes really hard to sightread/predict, which doesn't look like is your intention considering the map is really flowy and straight forward. You could change some angle to make the 1/3 a bit more noticeable if you didn't do the clickable thing.

01:30:125 (4,5,6,7,8,9,10,11) - I think the end part of this 1/3 stream would look a LOT better like this: https://osu.ppy.sh/ss/6072297 (10 blankets the stream)

01:42:292 (4) - Because of the different pitch in the song, a ctrl+G on this would be cool (or SOME other aesthetic, doesn't necessarily have to be a ctrl+G) (Could even be 2 singletaps or something lol

01:43:542 (9,10,1,2,3) - This overlap seems too complex for what the map is tbh xd (If you don't wanna remove the overlap completely, make it the same as 01:49:292 (1,2,3,1,2) -.

02:14:292 (2,4,5) - Same thing as in the first chorus. (Vocals consistency = 2 reverses yadda yadda lol)

02:27:792 (5) - sadly, this slider is a burai slider, and is unrankable, even if it looks cool :(

02:43:792 (5) - I think you should add an NC here, because the HP will drain pretty hard with HR if you fuck up the kickslider section before the long slider.

03:02:459 (5) - Same with this one

03:07:625 (8,1,2) - Seems like a tough transition because of the stream angle, but I need to play that part to make sure lol

03:08:958 (7) - The vocals start here :o

03:12:125 (8,9) - I'd buff the spacing on this a bit instead of the blanket tbh because this chorus start is really intense

03:18:292 (2,4,5) - You know the drill lol

03:26:459 (1,2,3,4,5,6,7) - Can you give an explanation as to why this is 1/3? :o (1/8 or 1/2 is more fitting if you're trying to apply a more "sudden" beat)

03:39:625 (2,4,5) - Hi

03:50:458 (9) - I'd HIGHLY recommend NC'ing this because another stream is coming up (also remove the NC on 03:50:625 (1) - )

03:51:125 (1,2,3,4) - You're so rude xD (If you want it to be less rude but higher spacing, you COULD ctrl+g 03:51:459 (3,4) - , but I expect you to deny this xd

03:53:125 (1) - I hate to say that this is unrankable too, 'cause it's so fucking cool


About the 1/3's, there's nothing wrong about them, but expect those to be the choke points in the song.
It's a really cool map, I fucking hate that the burai sliders are unrankable but meh what can you do xd

Good luck <3
Topic Starter
Hysteria

Spork Lover wrote:

Yo M4M from Scandi discord <3 (IKEA MEATBALLS ARE THE BEST)
(I'll state the obvious things too btw in the mod as a reminder for you) Meatballs are love, Meatballs are life!

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


02:16:542 - Unrankable inherited points (There's two inherited points on the same spot, which is not allowed)
03:26:459 - Unrankable inherited points (There's, again, two inherited points on the same spot.)

The background resolution is too high (1734x767!) Resize it to 1366x768, 1080x720, or a 16:10 resolution that is smaller than that one lol xd [/color]
Fixed

Hitsounds, but you know that lolI'm not the one hitsounding, so that's why it's not done.

Is there a reason why the volume is the exact same for the first 4 minutes? xd Same as above. Only reason I change the volume until the spinner is because I wanted the spinner to get lower and lower since that's basically that the music is doing. The volume on the rest of the map is up to the hitsounder.

Small thing, but about the combo colors, there seems to be a smooth color transition from colors 1-4. But when we get to 5-6 and back to 1, it seems a bit more sudden. Maybe doing a smooth transition like... this (<---) would work? Fixed

You could add a special custom hitsound to the spinner if you want so it's like "long held note in the song ish" lol I hope I make any sense lol good idea i' try to think of something

Full spread or extend the song, 'cause unrankable alone xd Gonna extend it!

sick song about martial arts


00:20:792 (4) - Considering that you're going to do a 1/3 stream here, I would highly advice to make the sliderend clickable and NC that note so it's way easier to spot (You do it consistently so I'm not mentioning it for the other similar ones) Would break what I tried to accomplish by not stacking the first 1/3. It would force the player to a halt, to then full speed ahead again due to the spacing of the 1/3's which would imo play worse.

01:07:625 (2,4,5) - Because of the vocals, I'd make both a reverse slider tbh Fixed

01:20:459 (4) - Like before, nothing really indicates a 1/3 in the spacing, so it becomes really hard to sightread/predict, which doesn't look like is your intention considering the map is really flowy and straight forward. You could change some angle to make the 1/3 a bit more noticeable if you didn't do the clickable thing. Same reasoning as earlier

01:30:125 (4,5,6,7,8,9,10,11) - I think the end part of this 1/3 stream would look a LOT better like this: https://osu.ppy.sh/ss/6072297 (10 blankets the stream) Fixed

01:42:292 (4) - Because of the different pitch in the song, a ctrl+G on this would be cool (or SOME other aesthetic, doesn't necessarily have to be a ctrl+G) (Could even be 2 singletaps or something lol fixed

01:43:542 (9,10,1,2,3) - This overlap seems too complex for what the map is tbh xd (If you don't wanna remove the overlap completely, make it the same as 01:49:292 (1,2,3,1,2) -. They are the same?

02:14:292 (2,4,5) - Same thing as in the first chorus. (Vocals consistency = 2 reverses yadda yadda lol) Fixed

02:27:792 (5) - sadly, this slider is a burai slider, and is unrankable, even if it looks cool :( Fixed :(

02:43:792 (5) - I think you should add an NC here, because the HP will drain pretty hard with HR if you fuck up the kickslider section before the long slider. fixed

03:02:459 (5) - Same with this one fixed

03:07:625 (8,1,2) - Seems like a tough transition because of the stream angle, but I need to play that part to make sure lol I personally find it easy to play, I might just be weird

03:08:958 (7) - The vocals start here :o I would be skipping the drum hits if i did that which isn't the intention, the whole slow slider following the vocals used to be a a SUPER spaced stream instead but people whined about it not fitting, and that adding a slow slider at the exact point would be better.

03:12:125 (8,9) - I'd buff the spacing on this a bit instead of the blanket tbh because this chorus start is really intense Fixed

03:18:292 (2,4,5) - You know the drill lol Fixed

03:26:459 (1,2,3,4,5,6,7) - Can you give an explanation as to why this is 1/3? :o (1/8 or 1/2 is more fitting if you're trying to apply a more "sudden" beat) Uhh I dont quite understand what you mean

03:39:625 (2,4,5) - Hi Fixed

03:50:458 (9) - I'd HIGHLY recommend NC'ing this because another stream is coming up (also remove the NC on 03:50:625 (1) - ) Fixed

03:51:125 (1,2,3,4) - You're so rude xD (If you want it to be less rude but higher spacing, you COULD ctrl+g 03:51:459 (3,4) - , but I expect you to deny this xd I made a compromise, so it's no longer a pure square

03:53:125 (1) - I hate to say that this is unrankable too, 'cause it's so fucking cool Fixed :(

About the 1/3's, there's nothing wrong about them, but expect those to be the choke points in the song.
It's a really cool map, I fucking hate that the burai sliders are unrankable but meh what can you do xd Well that in itself was kinda the point, the 1/3s are intense, which requires a high spacing that by default will be harder to hit.

Good luck <3 Thanks!
Spork Lover
We did some more stuff (remember not to give KD!!)

The things we changed:
We changed the title, and found an official source!
We changed the movement on the 2nd kanji slider so the top left part moves in the other direction.
We changed a pattern that had awkward spacing (Is about 3 sliders)
We changed the offset by -8.

After the IRC we also talked about how to extend the song length itself to make it approval length :)

some more IRC stuff
22:39 Hysteria: 03:05:125 (5) - this should be nc no?
22:39 Hysteria: on my map
22:39 Hysteria: since you pointed out so many nc it feels weird if you missed something
22:39 Spork Lover: Yeah do that
22:40 Spork Lover: I think that's a good idea
22:41 Spork Lover: 03:18:292 (2,4) - I love that you applied this <3
22:41 Spork Lover: It's so much cooler imo
22:42 Hysteria: haha
22:43 Hysteria: well it fit better
22:43 Hysteria: and it feels more structured as well
22:43 Spork Lover: lemme play through it
22:43 Hysteria: and it lowers the intensity of that section, which fits the song
22:43 *Spork Lover is playing [https://osu.ppy.sh/b/1075714 BABYMETAL - Karate [Kyacchi Ni-ju Ni]] -NoFail
22:48 Spork Lover: I think the offset need around -8
22:48 Spork Lover: needs*
22:49 Spork Lover: Because I purposely hit too late during the song
22:49 Spork Lover: To even out the offset lmfao
22:49 Spork Lover: xd
22:49 Hysteria: ah
22:49 Spork Lover: Also
22:50 Spork Lover: I think it will be so sick when hitsounds are applied
22:50 Hysteria: yea i think so too
22:50 Hysteria: GoldenWolf is gonna hitsound it as well
22:50 Hysteria: which makes it so sick
22:50 Hysteria: bcs 100% custom histounds
22:50 Spork Lover: o shit
22:51 Hysteria: fixed offset
22:51 Spork Lover: Nice
22:51 Spork Lover: Lemme try again
22:56 Spork Lover: I have two small things
22:56 Hysteria: nice run
22:56 Spork Lover: Again
22:56 Spork Lover: And yeah the beginning went super well lol
22:56 Spork Lover: You want the real one or the derpy one first?
22:57 Spork Lover: And derpy one is great
22:57 Spork Lover: :^)
22:57 Hysteria: uuh
22:57 Spork Lover: the*
22:57 Hysteria: derpy
22:57 Spork Lover: 03:53:117 (1) -
22:57 Spork Lover: On this slider right?
22:57 Hysteria: yah
22:57 Spork Lover: The strokes when drawing it
22:57 Spork Lover: Goes up to down in...
22:57 Spork Lover: https://gyazo.com/f24cf4d294e52203f89737bd2c12f071
22:57 Spork Lover: that section
22:57 Spork Lover: iirc
22:57 Spork Lover: xd
22:57 Hysteria: oh yea
22:57 Hysteria: it does
22:58 Hysteria: im gonna change it to go up and then down
22:58 Hysteria: instead of down then up
22:58 Spork Lover: So if you make it go the other way first
22:58 Hysteria: bcs if i do
22:58 Spork Lover: Yeah exactly
22:58 Hysteria: all you have to think of is to turn right every time
22:58 Spork Lover: That's the derpy one
22:58 Spork Lover: lol
22:58 Hysteria: haha
22:58 Spork Lover: (random japanese lessons online op)
22:58 Spork Lover: and erm
22:59 Spork Lover: 03:45:784 (4,5,1) -
22:59 Spork Lover: This flows really weird because of the spacing
22:59 Spork Lover: ^ That's the real one
22:59 Spork Lover: But yeah
22:59 Spork Lover: That's the only playability issues I had
23:05 Spork Lover: But yeah
23:05 Spork Lover: I don't even know why I thought of the kanji one lol
23:05 Spork Lover: I was like "oh yeah stroke order" when I played it
23:05 Spork Lover: Was so weird lmfao
23:06 Hysteria: haha
23:06 Hysteria: i fixed it now
23:06 Hysteria: so it goes the right way
23:06 Hysteria: and yea that spacing issue you pointed out
23:06 Hysteria: after your mod i was thinking of changing it
23:07 Hysteria: even tho you didnt point it out
23:07 Hysteria: it feels o weird bcs its not spaced at all
23:07 Spork Lover: Yeah
23:07 Spork Lover: I'd just move 5 and 6 in some way
23:10 Hysteria: i redit the patterns a bit instead
23:10 Hysteria: looks better now
23:10 Spork Lover: Aight
23:10 Hysteria: and higher spacing, so more pp!! :V
23:10 Spork Lover: LOL it went up 0.02*
23:10 Spork Lover: lmfao
23:10 Hysteria: yea
23:11 Spork Lover: The mod
23:11 Spork Lover: basically made it
23:11 Spork Lover: go up 0.05*
23:11 Hysteria: yah
23:11 Hysteria: haha
23:11 Spork Lover: I'm kinda happy that I didn't nerf anything
23:11 Hysteria: it was 6.5 before tho
23:11 Spork Lover: It's supposed to stay fun
23:11 Hysteria: so it's still nerfed as fuck
23:11 Hysteria: 03:09:117 (1) -
23:11 Spork Lover: The spacing fits well now
23:11 Hysteria: this slider
23:11 Hysteria: was a round 2.0x SV spaced stream
23:11 Spork Lover: It's fine
23:11 Spork Lover: OH
23:11 Spork Lover: LOL
23:11 Hysteria: for 7 notes
23:11 Spork Lover: Yeah
23:12 Spork Lover: That's a pretty crazy stream
23:12 Hysteria: people didnt like it
23:12 Spork Lover: xd
23:12 Hysteria: i was sad
23:12 Spork Lover: The slider fits very well
23:12 Hysteria: yea i thought it
23:21 Hysteria: fixed some more minor issues that you didnt point out, but pointed out similar things
23:21 Hysteria: like when i blanket a slider on a previous one in the last chorus
23:21 Hysteria: that they end up being not spaced enough
23:21 Hysteria: stuff like that
23:21 Hysteria: ty
23:21 Spork Lover: Ah ye
23:21 Spork Lover: Np my friend :D
23:30 Spork Lover: Yo btw
23:30 Spork Lover: considering you only have 8 kudosu total
23:30 Hysteria: ye?
23:30 Spork Lover: The mod was good
23:30 Spork Lover: Especially because you made me rework 3 patterns LOL
23:30 Hysteria: ah thanks
23:30 Spork Lover: :D
23:30 Hysteria: I dont mod often tbf
23:30 Hysteria: and haha
23:31 Hysteria: i feel mean and satisfied with that
23:31 Spork Lover: Haha ye
23:31 Hysteria: But yea as I've said before
23:31 Spork Lover: I try to adapt to other people's mapping style
23:31 Spork Lover: But it's really hard
23:31 Spork Lover: xd
23:31 Hysteria: Having GoldenWolf almost literally beating the crap out of you if you make a mistake have made me improve on mapping fast for the amount of work i've put in
23:32 Hysteria: Like
23:32 Hysteria: I think Karate is my 4th
23:32 Hysteria: finished map
23:32 Hysteria: or something
23:32 Hysteria: nvm 8th
23:32 Hysteria: time flies
23:32 Hysteria: rofl
23:33 Spork Lover: It's a rankable map (except the sliders obviously)
23:33 Spork Lover: lol
23:33 Hysteria: feels good to know
23:33 Hysteria: I'll se if i can even get it ranked with the sliders
23:33 Hysteria: Notch Hell got ranked
23:33 Spork Lover: Notch hell is different lmfao
23:34 Hysteria: And those sliders are even more difficult to follow due to the speed
23:34 Spork Lover: Because the slider is actually readable xD
23:34 Hysteria: barely
23:34 Spork Lover: The 2nd slider needs a rework 100% lol
23:34 Hysteria: yea
23:34 Hysteria: I'll see if there's another Kanji for Life
23:34 Hysteria: that could work
23:34 Spork Lover: Maybe
23:34 Spork Lover: :o
23:36 Spork Lover: I'll try to help
23:36 Spork Lover: 命
23:37 Spork Lover: This is the kanji for spirit
23:37 Spork Lover: "Life spirit"
23:37 Spork Lover: But I think that would be hard to do lmfao
23:37 Hysteria: yea
23:37 Spork Lover: http://www.kanjidamage.com/synonyms/273-life
23:37 Hysteria: how you would follow the slider would be so difficult
23:38 Spork Lover: Nah it would be 4 sliders
23:38 Spork Lover: But it wouldn't really work
23:38 Spork Lover: lol
23:38 Hysteria: true
23:38 Spork Lover: hmm
23:38 Spork Lover: How to make the kanji readable
23:38 Spork Lover: :(
23:39 Spork Lover: http://www.kanjidamage.com/kanji/search ... %93&q=life
23:39 Spork Lover: They don't get closer than this
23:40 Hysteria: damn
23:41 Hysteria: then the one i chose was the best one of the lot
23:41 Spork Lover: Yup
23:41 Spork Lover: It's literally "getting born"
23:41 Spork Lover: btw random question out of curiousity
23:42 Spork Lover: What does Kyacchi Ni-ju Ni mean?
23:42 Spork Lover: :o
23:44 Hysteria: it means
23:44 Hysteria: Catch-22
23:45 Hysteria: Which is an unwinnable situation
23:45 Spork Lover: I should've known the 22 part
23:45 Spork Lover: I hate myself
23:45 Spork Lover: lmfao
23:45 Hysteria: haha
23:45 Hysteria: it's like
23:45 Hysteria: If someone is to be executed
23:45 Hysteria: and the executioner asks them how they want to die
23:46 Hysteria: rope, guillotine or poison
23:46 Hysteria: the one getting executed cant win
23:46 Hysteria: it doesnt matter what he choses
23:46 Hysteria: the outcome is the same
23:46 Spork Lover: Oh
23:46 Spork Lover: That's pretty sick
23:46 Spork Lover: Might throw it in the description
23:46 Spork Lover: btw
23:47 Spork Lover: The explanation for the title
23:47 Hysteria: So as the background pictures two lone samurais against an army of over 100
23:47 Hysteria: how much they even fight
23:47 Hysteria: its gonna be a catch-22
23:47 Hysteria: i'll do that
23:47 Spork Lover: Really thought about
23:47 Spork Lover: I like it
23:47 Hysteria: thanks for pointing it out
23:47 Hysteria: I like small details like this
23:47 Hysteria: have you seen the poem?
23:47 Spork Lover: I appreciate them too lol
23:47 Hysteria: in the description
23:47 Hysteria: haha
23:47 Hysteria: same thing there
23:47 Spork Lover: Yeah xD
23:47 Hysteria: ^^
23:48 Hysteria: it's the lyrics, but modified so it fits better
23:48 Spork Lover: Btw
23:48 Spork Lover: There was a different mapset once
23:48 Spork Lover: Where there was a hardest diff that was "Shi"
23:48 Spork Lover: called "Shi"*
23:48 Spork Lover: And basically
23:48 Spork Lover: It was a song from the "Another" anime
23:48 Spork Lover: And it was the fourth difficulty
23:49 Spork Lover: And Shi both means "Death" and "Four"
23:49 Spork Lover: lmfao
23:49 Spork Lover: It was such a cool wordplay
23:49 Hysteria: oh wow
23:49 Hysteria: perfect
23:49 Spork Lover: And the funny part is
23:49 Spork Lover: The guy that made the mapset
23:49 Spork Lover: Didn't know about the "four" part
23:49 Spork Lover: And I pointed it out to him during the mod LOL
23:49 Hysteria: oh woooow
23:50 Spork Lover: And he was like "WTF I DIDN'T KNOW THAT"
23:50 Hysteria: LOL
23:50 Spork Lover: Was so good lol
23:50 Spork Lover: Lemme find the mapset lmfao
23:51 Spork Lover: https://osu.ppy.sh/b/1026532
23:52 Spork Lover: There are a lot of meanings for shi, two of these are 四, which is the kanji for 4, and 死 for death. It's a really nice wordplay tbh, since the diff is the 4th in the mapset and the anime is (unsurprisingly) surrounded around death xD So yeah, the diff name makes a lot of sense for the mapset ^^ I hope that clears things up :)
23:52 Spork Lover: He didn't know the kanjis lol
23:52 Spork Lover: (page 3) xd
23:53 Hysteria: haha
23:53 Spork Lover: And my mod is on page 2
23:53 Hysteria: fun that you bring up Another
23:53 Hysteria: Used to be my favourite anime
23:53 Hysteria: yah i saw it
23:53 Spork Lover: xd
23:54 Hysteria: added description of the diff name now
23:55 Spork Lover: Nice :D
23:55 Hysteria: funnily enought there's a fully japanese version of it
23:55 Hysteria: キャッチ=22
23:55 Spork Lover: You could add it to the tags maybe
23:55 Spork Lover: :o
23:55 Hysteria: nice thinking
23:55 Hysteria: haha
23:56 Spork Lover: the = won't work tho I think
23:56 Spork Lover: so just the japanese characters and 22
23:56 Spork Lover: xd
23:56 Hysteria: put a - instead
23:56 Spork Lover: ah
23:57 Spork Lover: Is the Karate title english in the original?
23:57 Spork Lover: :O
23:57 Hysteria: yah
23:58 Spork Lover: Oh yeah it is
23:58 Spork Lover: That's surprising to me idk why
23:58 Spork Lover: lol
23:58 Hysteria: it should be all caps tho
23:58 Hysteria: gonna change that
23:58 Spork Lover: Lemme find an official OTC
23:58 Spork Lover: 1 sec
23:58 Hysteria: did you know it's produced by yuyoyuppe?
23:58 Spork Lover: nope :o
23:58 Hysteria: kinda why it's so much heavier than their usual stuff
23:59 Spork Lover: http://www.toysfactory.co.jp/artist/bab ... disco/1553
23:59 Spork Lover: Add this to the desc please as metadata
23:59 Spork Lover: And yes, KARATE is the right title
23:59 Spork Lover: and http://www.toysfactory.co.jp/artist/babymetal
23:59 Spork Lover: Actually no not the 2nd one
00:01 Hysteria: fixedr
00:01 Spork Lover: I feel like a BN rn
00:02 Spork Lover: lmfao
00:02 Spork Lover: Lemme savelog and add it
Spork Lover
You didn't add the metadata LINK that had the ACTUAL name on it mate xD http://www.toysfactory.co.jp/artist/bab ... disco/1553 Just paste in the link in the desc xd
https://gyazo.com/8a3c602b72c80914d9412643d4e06ccf <--- that's the part that we need
Topic Starter
Hysteria

Spork Lover wrote:

You didn't add the metadata LINK that had the ACTUAL name on it mate xD http://www.toysfactory.co.jp/artist/bab ... disco/1553 Just paste in the link in the desc xd
https://gyazo.com/8a3c602b72c80914d9412643d4e06ccf <--- that's the part that we need
ooops, fixed!
lazygirl
Gday m8 I'm definitely not here for NM

00:00:367 (1) - this is fun af to see :p
00:39:569 (4) - this ends on the first beat of the measure, which isn't an issue, but i feel like you should NC 00:39:985 (5) - instead of 00:40:235 (1) - as a consequence
00:43:902 (1) - you can getter better blanketting if you do this S shape with a red tick in the middle
00:44:902 (4) - same story as two above (applias to a few other patterns later in the map too)
00:54:569 (4) - this should be an NC, first beat of a measure
01:00:569 (6) - you're ignoring a snare in the middle, looks on purpose though so i'll just point it out :p (since you did it a few times later I guess it's fine but still that snare's relatively strong)
02:51:902 (1) - rip burai sliders, 2016-2016
The end gets a little repetitive, so I suggest mapping the "oh-oh" of the vocals, break the repetitiveness a bit

Also, I may have missed some stuff as I'm not used to mapping high difficulty maps. Also, most of what I pointed out repeats a few times in the map, and I have nothing else to add ^^

Great map doe, hope you get it approved.
Topic Starter
Hysteria

lazyboy007 wrote:

Gday m8 I'm definitely not here for NM

00:00:367 (1) - this is fun af to see :p Uuh,I don't know if that's good or bad
00:39:569 (4) - this ends on the first beat of the measure, which isn't an issue, but i feel like you should NC 00:39:985 (5) - instead of 00:40:235 (1) - as a consequence fixed
00:43:902 (1) - you can getter better blanketting if you do this S shape with a red tick in the middle I find S-shapes with red anchors to be way uglier than just without so that's why i never use it. Shouldn't be a rankable issue either so i'll keep it as it is.
00:44:902 (4) - same story as two above (applias to a few other patterns later in the map too) fixed
00:54:569 (4) - this should be an NC, first beat of a measure fixed
01:00:569 (6) - you're ignoring a snare in the middle, looks on purpose though so i'll just point it out :p (since you did it a few times later I guess it's fine but still that snare's relatively strong) Yea it's on purpose. Mapping the vocals solely and decided that the snare isnt as important as the rythm i was going for. 1/2 and next time its a stream and repeat. I like the structure and find it fun to play.
02:51:902 (1) - rip burai sliders, 2016-2016 Rip in piece my old friend
The end gets a little repetitive, so I suggest mapping the "oh-oh" of the vocals, break the repetitiveness a bit That means I would have to end the long slider before that section on a different beat, since now it lines up with the piano. But I decided to map both at the same time instead.
[/color]
Also, I may have missed some stuff as I'm not used to mapping high difficulty maps. Also, most of what I pointed out repeats a few times in the map, and I have nothing else to add ^^ It's fine, you found some NC issues which is a big help since i hate to check that myself.

Great map doe, hope you get it approved.
Liiraye
http://puu.sh/rlNaM/d805b71325.txt

did a mod during a skype call, didnt write all of it in irc

might do this another time too
Topic Starter
Hysteria

Liiraye wrote:

http://puu.sh/rlNaM/d805b71325.txt

did a mod during a skype call, didnt write all of it in irc

might do this another time too
All of the things Liiraye pointed out in IRC were things that I changed/fixed, so even tho there weren't that much they still had a big impact overall. Also a lot of stuff were said via voice, but I still asked Liiraye to post it as a mod since I felt like it was justified due to the amount of help it gave me.
Akali
m4m

General

128kbps is sort of meh quality but I understand this is extended and edited out. If you have audacity/fl project file still, maybe export in higher quality, if it would require doing the edit again don't bother

I see this is not hitsounded, use higher volume on average though (65% at least) + I wouldn't reccomend drum set on everything,


osu!

00:09:783 (1,1,1) - this doesn't sounds like 3 circles material at all, especially a stack that's totally undreadable on hidden (irregular rhythm) make it one slider that turns when the sound hits or something

00:11:283 (1) - same for this tbh, just start spinner earlier, it's hard to time without rhythmical context of any sort and with sounds being so feint

00:28:902 - if you decide to follow kick - snare in this stanza should map this

00:39:569 (4) - I think it would be ok to make this slider 1/2 (there is a hihat on red tick so the end wouldn't be overmapped) just for the sake of starting 00:39:902 - triple here and making it clickable, not passive. Could make 3/4 slider with muted end but that plays a bit awkward

00:44:902 (4) - similar thing here, a bit different because it's 1/3, but I don't think this helps readability at all. +sound on redtick again so 1/2 slider would be fine

00:57:235 (1) - can be 1/4 repeat, guitar djents 3 times here

01:00:569 (6) - would be better as 1/2 for the reason like before + vocals don't last for that long (syllables are short and sort of "rapped") so would fit them better too, also 01:00:735 - is quite audible. Rest time isn't an issue and there is no real long and standing out 1/1 sound to make those, slidertick is too passive and not enough to represent music here

01:03:235 (4) - like before, just feels weak and kills rhythmical flow of the song on this part

01:05:902 (6) - 01:08:569 (6) -

01:44:569 (4) - like before, 01:45:013 (5,6) - would feel better if first of the sequence wasn't passive. if you don't want to change this, NC 01:45:013 (5) -

01:48:902 (4) -

01:54:235 (4) - 01:54:235 (4) -

01:59:569 (4,5,1) - you mapped this without using a slider before, would do the same here

02:06:402 (4) - should be 2 notes

02:09:736 (5,6,7,8,9) - weird ds change, sounds are the same keep it consistent

02:10:402 (2,3,4) - a bit different spot than before, but would use 3/4 here

02:15:069 (5,6,7,8,9) - like before, it doesn't make sense

02:21:569 (5) - could use 1/2 but vocal is longer here so understandable

02:26:569 (1) - pretty hard to hit and maintain control on stream (it's in the corner too) , don't think music is hype enough at this point to put it so far away

03:02:235 (1) - remove NC (you don't do this later and doesn't help much reading in any way)

03:17:235 - skipping some mappable 1/4s in this section, return sliders would be nice for variety but it's ok

03:44:402 (1,2,3) - turn the stacking on and move to 316:212, 323:219 with stacking off

04:11:902 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this really seems like an overkill for what's happening in the music (it's kinda epic crescendo but on the other hand it's pretty chill) + doesn't fit the maps structure, even if you can play rest of the song comfortably well this might be a failing point. I would say to keep 04:12:569 (1,2,3,4,5,6,7,8) - spacing throughout the stream and increase it on 04:14:735 (2,3,4,5,6,7,1) - and 04:15:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as drums play differently.

04:17:235 (1) - this is too much offgrid (http://puu.sh/rtZLv.jpg shouldn't go further than this sliderbody) + initial direction after super spaced stream (if you decide to keep it) is awkward to play especially with SV change, at least make it follow the streams direction OR make it sharp, 90 degrees is the worst possible one.

gl
Topic Starter
Hysteria

Akali wrote:

m4m

General

128kbps is sort of meh quality but I understand this is extended and edited out. If you have audacity/fl project file still, maybe export in higher quality, if it would require doing the edit again don't bother Fixed

I see this is not hitsounded, use higher volume on average though (65% at least) + I wouldn't reccomend drum set on everything, Hitsounding will be done by someone else as soon as that person feel motivated enough, so it will eventually be fixed.


osu!

00:09:783 (1,1,1) - this doesn't sounds like 3 circles material at all, especially a stack that's totally undreadable on hidden (irregular rhythm) make it one slider that turns when the sound hits or something I don't think a long slider fixes it either, so I ended the spinner on the first note, 1/2 slider on the next two notes and started the spinner on the last. Should be a good enough compromise.

00:11:283 (1) - same for this tbh, just start spinner earlier, it's hard to time without rhythmical context of any sort and with sounds being so feint Fixed

00:28:902 - if you decide to follow kick - snare in this stanza should map this Fixed

00:39:569 (4) - I think it would be ok to make this slider 1/2 (there is a hihat on red tick so the end wouldn't be overmapped) just for the sake of starting 00:39:902 - triple here and making it clickable, not passive. Could make 3/4 slider with muted end but that plays a bit awkward I see where you're coming from and I would agree if the map wasn't intentionally going for the passive start of the triples. It's also consistently like that throughout the map so ultimately it should be fine.

00:44:902 (4) - similar thing here, a bit different because it's 1/3, but I don't think this helps readability at all. +sound on redtick again so 1/2 slider would be fine Tried this on the first version of the map but ended up not liking it at all, it didnt fit with how the prior sliders are done consistently and broke the structure.

00:57:235 (1) - can be 1/4 repeat, guitar djents 3 times here Fixed

01:00:569 (6) - would be better as 1/2 for the reason like before + vocals don't last for that long (syllables are short and sort of "rapped") so would fit them better too, also 01:00:735 - is quite audible. Rest time isn't an issue and there is no real long and standing out 1/1 sound to make those, slidertick is too passive and not enough to represent music here It's the last "rap" of the vocal sentence with a break before the next vocal section starts. The 1/1 slider is there to be overly explicit of that pause.

01:03:235 (4) - like before, just feels weak and kills rhythmical flow of the song on this part ^ and to make the section more rythmically complex when it's one of the middle ground intense parts of the song would make it feel overly done imo.

01:05:902 (6) - 01:08:569 (6) - ^

01:44:569 (4) - like before, 01:45:013 (5,6) - would feel better if first of the sequence wasn't passive. if you don't want to change this, NC 01:45:013 (5) - NC'd, so fixed

01:48:902 (4) - ^

01:54:235 (4) - 01:54:235 (4) - ^

01:59:569 (4,5,1) - you mapped this without using a slider before, would do the same here Fixed

02:06:402 (4) - should be 2 notes Fixed, but it may have ended up being too gimmicky.

02:09:736 (5,6,7,8,9) - weird ds change, sounds are the same keep it consistent Fixed

02:10:402 (2,3,4) - a bit different spot than before, but would use 3/4 here Wouldn't accomplish much if you view the map as a whole, the passive start of the triple is as intentional as the others.

02:15:069 (5,6,7,8,9) - like before, it doesn't make sense Fixed

02:21:569 (5) - could use 1/2 but vocal is longer here so understandable Either one works as you said. Gonna keep it as it is for now.

02:26:569 (1) - pretty hard to hit and maintain control on stream (it's in the corner too) , don't think music is hype enough at this point to put it so far away Fixed it by changing the spacing of the three notes beforehand, should now be easier to hit.

03:02:235 (1) - remove NC (you don't do this later and doesn't help much reading in any way) Wasn't supposed to be a NC, fixed.

03:17:235 - skipping some mappable 1/4s in this section, return sliders would be nice for variety but it's ok 1/4's were ignored since I thought they would add unnecessary complexity to such a slow and relaxing part of the song. Might check into it later though.

03:44:402 (1,2,3) - turn the stacking on and move to 316:212, 323:219 with stacking off Fixed on all choruses so that it's also consistent.

04:11:902 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this really seems like an overkill for what's happening in the music (it's kinda epic crescendo but on the other hand it's pretty chill) + doesn't fit the maps structure, even if you can play rest of the song comfortably well this might be a failing point. I would say to keep 04:12:569 (1,2,3,4,5,6,7,8) - spacing throughout the stream and increase it on 04:14:735 (2,3,4,5,6,7,1) - and 04:15:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as drums play differently. -The vocals are chill, but the stream isn't following the vocals at all. The intensity of the guitar, and the extreme pitch really begs for extreme spacing imo. Have had some playtesters even fc it sightread with hidden, which I didnt even expect would be possible except for the top of the top. So playability-wise it's fine, and the thoughtprocess behind why it is like it is should be enough to justify it. Also tbf all other longer streams throughout the map that is before or after the chorus are all similar to eachother. How the spacing changes, the sharp turns etc, so it's a consistent trend in the map. First stream of the entire map is a good example. And I would never dumb down something for the sole reason of making it easer, ever. I find that to be a flawed way of mapping. It is the most intense part of the entire song, it's reflected by being the most difficult part. If it fits, it sticks.

04:17:235 (1) - this is too much offgrid (http://puu.sh/rtZLv.jpg shouldn't go further than this sliderbody) + initial direction after super spaced stream (if you decide to keep it) is awkward to play especially with SV change, at least make it follow the streams direction OR make it sharp, 90 degrees is the worst possible one. Fixed the slider being out of bounds by moving the entire stream. Ended up with a less sharp angle as well, which makes the stream flow nicer into the last slider.

gl Thanks! Solid mod, appreciate it a lot!
Kite
SPOILER
10:23 Kite: okay
10:29 Kite: first of all i think you need a slidertick hitsound
10:29 Kite: the regular one is too obnoxious
10:29 Kite: especially since you go with tickrate 2
10:30 Hysteria: tickrate can be changed, it's only 2 since it's easier to make fancy sliders for me by using the tick in the middle of the slider for judging distance n shizz
10:30 Kite: nah i think it fits
10:30 Hysteria: aigh
10:31 Kite: 00:37:902 (6,7) - this is underwhelming
10:31 Kite: could either make a slight speed up or higher spacing on them
10:31 Hysteria: and Gowo is boss over hitsounding on it when he get's motivated enough
10:31 Hysteria: can increase spacing of
10:31 Hysteria: 00:38:235 (7) -
10:32 Kite: 00:43:235 (6,7) - this is better compared to before
10:33 Hysteria: https://osu.ppy.sh/ss/6227703
10:33 Hysteria: would this be any better?
10:34 Hysteria: still low spacing
10:34 Hysteria: but intentional awkward movement makes it equally difficult as the later one
10:34 Kite: https://osu.ppy.sh/ss/6227707
10:34 Kite: maybe this
10:35 Hysteria: combo 6 slider end isn't blanket by combo 5
10:35 Hysteria: D:
10:36 Kite: 01:26:402 (2,3) - ctrl g and move 01:26:902 (5) - to x469 y192
10:38 Hysteria: You sure? That would make it quite repetetive due to how the next pattern looks like
10:38 Kite: 01:45:013 (5) - x319 y40 01:45:124 (6) - x223 y74 cuz right now it feels too jagged to play comfortably
10:38 Hysteria: would basically be the same movement twice in a row
10:38 Kite: yea atm it feels sorta stiff to play and the sharp angle from 4 to 5 is weird
10:40 Hysteria: hmm
10:40 Kite: 02:06:402 (4) - should probably make 2 1/8 sliders here to keep it consistent to the sound
10:41 Kite: https://osu.ppy.sh/ss/6227738
10:42 Hysteria: Yea Akali pointed that out too, but I didnt agree with changing it to two active objects solely bcs it adds too much complexity for what it is
10:42 Kite: 02:41:069 (6) - should move this further away, feels cramped especially for what you are mapping to
10:43 Kite: idk it just sticks out because there are 2 sounds that land on the slider
10:43 Kite: compared to the rest where its only one
10:45 Hysteria: Yea, but they are all mapped to the guitar tbf
10:45 Hysteria: so even tho it's a snare on the last one
10:45 Hysteria: it follows the patter of the rest
10:46 Hysteria: while changing it up due to the increase in pitch
10:46 Hysteria: on the guitar
10:46 Hysteria: should be fine imo
10:46 Kite: thats all
Topic Starter
Hysteria

Kite wrote:

SPOILER
10:23 Kite: okay
10:29 Kite: first of all i think you need a slidertick hitsound
10:29 Kite: the regular one is too obnoxious
10:29 Kite: especially since you go with tickrate 2
10:30 Hysteria: tickrate can be changed, it's only 2 since it's easier to make fancy sliders for me by using the tick in the middle of the slider for judging distance n shizz
10:30 Kite: nah i think it fits
10:30 Hysteria: aigh
10:31 Kite: 00:37:902 (6,7) - this is underwhelming
10:31 Kite: could either make a slight speed up or higher spacing on them
10:31 Hysteria: and Gowo is boss over hitsounding on it when he get's motivated enough
10:31 Hysteria: can increase spacing of
10:31 Hysteria: 00:38:235 (7) -
10:32 Kite: 00:43:235 (6,7) - this is better compared to before
10:33 Hysteria: https://osu.ppy.sh/ss/6227703
10:33 Hysteria: would this be any better?
10:34 Hysteria: still low spacing
10:34 Hysteria: but intentional awkward movement makes it equally difficult as the later one
10:34 Kite: https://osu.ppy.sh/ss/6227707
10:34 Kite: maybe this
10:35 Hysteria: combo 6 slider end isn't blanket by combo 5
10:35 Hysteria: D:
10:36 Kite: 01:26:402 (2,3) - ctrl g and move 01:26:902 (5) - to x469 y192
10:38 Hysteria: You sure? That would make it quite repetetive due to how the next pattern looks like
10:38 Kite: 01:45:013 (5) - x319 y40 01:45:124 (6) - x223 y74 cuz right now it feels too jagged to play comfortably
10:38 Hysteria: would basically be the same movement twice in a row
10:38 Kite: yea atm it feels sorta stiff to play and the sharp angle from 4 to 5 is weird
10:40 Hysteria: hmm
10:40 Kite: 02:06:402 (4) - should probably make 2 1/8 sliders here to keep it consistent to the sound
10:41 Kite: https://osu.ppy.sh/ss/6227738
10:42 Hysteria: Yea Akali pointed that out too, but I didnt agree with changing it to two active objects solely bcs it adds too much complexity for what it is
10:42 Kite: 02:41:069 (6) - should move this further away, feels cramped especially for what you are mapping to
10:43 Kite: idk it just sticks out because there are 2 sounds that land on the slider
10:43 Kite: compared to the rest where its only one
10:45 Hysteria: Yea, but they are all mapped to the guitar tbf
10:45 Hysteria: so even tho it's a snare on the last one
10:45 Hysteria: it follows the patter of the rest
10:46 Hysteria: while changing it up due to the increase in pitch
10:46 Hysteria: on the guitar
10:46 Hysteria: should be fine imo
10:46 Kite: thats all
All things Kite pointed out were either changed in the way he suggested or I tried to find a compromise, which still ultimately ended up with the section changed.
Naxess
Saw this on the offline #modreqs thread
Some people from the Scandinavian discord server have wanted me to mod this as well, so thought I'd address some issues shortly.

General


  1. The song folder is exceeding 10 MB, and this is not recommended for maps without storyboards or videos. This is mostly because of the bitrate on your mp3.

    1. Your audio bitrate is too high. Bitrates should be within a range of 128 kbps and 192 kbps, this is for the sake of filesize and also partly to respect the composer of the song due to the way distribution works. I think what Akali meant was that you should use 192 kbps instead if possible. Consider compressing it or finding another version with a more fitting bitrate. Otherwise I could compress it for you if the need arises.

      Ranking Criteria - Audio wrote:

      The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
  2. Your usage of kiai is not rankable. Refer to 02:50:485 - . You'll notice a lot of on and offs in a very short interval of time.

    Ranking Criteria - General wrote:

    Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.


  3. Your tags can be expanded upon slightly.

    1. resistance (album is "METAL RESISTANCE", but you already have metal in your tags)
    2. j-pop kawaii (genre) sources: wikipedia, biography, kawaii metal
  4. Perhaps you could clarify where you got some of your tags from, for example "yuyouppe". Then add them to your metadata box in the description.
    Some additional official sources you could add are http://www.babymetal.com/home/ and https://www.youtube.com/watch?v=GvD3CHA48pA

  5. You must hitsound your map. This is for the sake of audio feedback to the player. Simply using hit-normals for everything won't do. Add some claps, whistles and finishes where they fit. If you need help with hitsounding, consider asking someone to hitsound it for you.

    Ranking Criteria - Audio wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

    Hysteria wrote:

    Hitsounding will be done by someone else as soon as that person feel motivated enough, so it will eventually be fixed.
    This must be addressed before you call BNs, and preferably as soon as possible so people can mod them.


  6. I'd have silenced the sliderslide with a blank 44 byte wav file in order to prevent it from disrupting the song at any point.

Kyacchi Ni-Ju Ni



  • Hit Objects
  1. Consider reducing the volume on your timing sections to match the song's own volume. This is to ensure that nothing disrupts the song itself too much, especially if a part of the song is very quiet. The beginning, 00:00:771 - , is really quiet for example, but your volume is still quite high. Things like sliderticks and sliderslides can really destroy the mood that the song is trying to bring forth. I've suggested you to silence the sliderslides. Then for sliderticks, reduce the volume to 5%. Do not silence sliderticks with blank wav files as well, because it's unrankable. Only one of the two can be completely silenced.

  2. There are many NCs I feel are a bit unnecessary. Keep in mind that this is a 6 SR difficulty, not an insane of 4 stars. Players at this skill level would likely be able to handle most streams fine without an additional NC every 4 notes. This applies to most streams where this occurs throughout the map.

    An example would be 00:54:902 (1) - and 00:55:234 (1) - . Consider removing these two and NCing 00:55:069 - instead in order to follow the guitar as well. This way there are more circles for each combo and things would be somewhat more pleasant to look at. Do the same for 00:56:236 (1,1) - 00:56:402 - etc.


  3. 02:32:902 (1,2,3,4) - Right-angle jumps like these are generally very awkward to snap to due to the circular acceleration it causes. Try sharpening some of the angles and avoid going above 70 or 80 degree angles.

  4. 03:33:902 (1,2,3,4) - These jumps are a bit too large in my opinion. It would better reflect this transition is they were spaced less, since there are no beats, and then when the beats kick in the spacing would be larger in comparison. Would emphasize things nicely I think.

  5. 04:38:548 - This pattern has been going for quite a while and... 04:49:193 - This is not normal. The song shouldn't be this repetitive. It's very likely that the mp3 has been edited to reach above 5 minutes like this, and it's really noticeable. There's even inherited sections where parts were pasted together.

    I'm aware that making your map over 5 minutes might be hard, but please, don't ruin the playing experience and overall quality as sacrifice to it. Get someone to edit the mp3 in a way that doesn't make parts overly repetitive, and preferably without another inherited section. You're very likely going to have to remap the part after 04:23:902 - , but it'll be well worth it to improve the quality of the mapset, as long as the mp3 is cut well.
    It's most definitely easier said than done, but for the sake of your mapset, do all that you can to make it the best it can be.

    To the person doing the editing, try using the sound at 02:51:902 - to fade out of the inevitable slow-down from 04:17:235 - in order to speed up the song for just a bit longer. Then, right before the beat at 03:13:235 - , or some place around 03:07:902 - , fade (will probably need a bit more editing here though to make it sound smooth, assuming you went with the beat part) into the part that was copied previously, 04:38:548 - , but only one instance of it, not three. Follow it up with the fade out at 04:59:859 - . After that it's pretty much done. Try to make sure you cut with the exact BPM positions to avoid having to use more inherited sections. I believe one of the BNs has a tutorial on how to do this in Audacity.


  6. 05:05:193 - Stop the spinner here. It's time to stop. It doesn't reflect the music at all by spinning 400 spins per minute to complete silence. Even without editing the mp3, you can still cut here to have above 5 minutes of drain time.

  7. 05:07:859 - Silence the end of the spinner. Basically make it the regular soft sampleset and just reduce volume to 5%.

  • Hitsounds
  1. No hitsounds, so can't mod them.

Good luck!
GoldenWolf

Naxess wrote:

No hitsounds, so can't mod them.
Not YET.

cough
Topic Starter
Hysteria

GoldenWolf wrote:

Naxess wrote:

No hitsounds, so can't mod them.
Not YET.

cough
The year is now 2077 and GoldenWolf have yet to start hitsounding.
Topic Starter
Hysteria

Naxess wrote:

Saw this on the offline #modreqs thread
Some people from the Scandinavian discord server have wanted me to mod this as well, so thought I'd address some issues shortly.

General


  1. The song folder is exceeding 10 MB, and this is not recommended for maps without storyboards or videos. This is mostly because of the bitrate on your mp3.

    1. Your audio bitrate is too high. Bitrates should be within a range of 128 kbps and 192 kbps, this is for the sake of filesize and also partly to respect the composer of the song due to the way distribution works. I think what Akali meant was that you should use 192 kbps instead if possible. Consider compressing it or finding another version with a more fitting bitrate. Otherwise I could compress it for you if the need arises. Fixed

      Ranking Criteria - Audio wrote:

      The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
  2. Your usage of kiai is not rankable. Refer to 02:50:485 - . You'll notice a lot of on and offs in a very short interval of time. It was more of an experiment and I knew it was unrankable due to the fountain-spam. It is now fixed in a way that should keep it rankable, while still keeping the idea.

    Ranking Criteria - General wrote:

    Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.


  3. Your tags can be expanded upon slightly. Fixed

    1. resistance (album is "METAL RESISTANCE", but you already have metal in your tags)
    2. j-pop kawaii (genre) sources: wikipedia, biography, kawaii metal
  4. Perhaps you could clarify where you got some of your tags from, for example "yuyouppe". Then add them to your metadata box in the description.
    Some additional official sources you could add are http://www.babymetal.com/home/ and https://www.youtube.com/watch?v=GvD3CHA48pA Fixed

  5. You must hitsound your map. This is for the sake of audio feedback to the player. Simply using hit-normals for everything won't do. Add some claps, whistles and finishes where they fit. If you need help with hitsounding, consider asking someone to hitsound it for you.

    Ranking Criteria - Audio wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

    Hysteria wrote:

    Hitsounding will be done by someone else as soon as that person feel motivated enough, so it will eventually be fixed.
    This must be addressed before you call BNs, and preferably as soon as possible so people can mod them. This is on it's way of being done. GoldenWolf is starting to realize that hitsounding is soon the last thing on the chopping block, and hopefully that will be enough to motivate him to finish it.


  6. I'd have silenced the sliderslide with a blank 44 byte wav file in order to prevent it from disrupting the song at any point.Will be fixed when hitsounding is getting done.

Kyacchi Ni-Ju Ni



  • Hit Objects
  1. Consider reducing the volume on your timing sections to match the song's own volume. This is to ensure that nothing disrupts the song itself too much, especially if a part of the song is very quiet. The beginning, 00:00:771 - , is really quiet for example, but your volume is still quite high. Things like sliderticks and sliderslides can really destroy the mood that the song is trying to bring forth. I've suggested you to silence the sliderslides. Then for sliderticks, reduce the volume to 5%. Do not silence sliderticks with blank wav files as well, because it's unrankable. Only one of the two can be completely silenced. Will be fixed when hitsounding is getting done.

  2. There are many NCs I feel are a bit unnecessary. Keep in mind that this is a 6 SR difficulty, not an insane of 4 stars. Players at this skill level would likely be able to handle most streams fine without an additional NC every 4 notes. This applies to most streams where this occurs throughout the map.

    An example would be 00:54:902 (1) - and 00:55:234 (1) - . Consider removing these two and NCing 00:55:069 - instead in order to follow the guitar as well. This way there are more circles for each combo and things would be somewhat more pleasant to look at. Do the same for 00:56:236 (1,1) - 00:56:402 - etc.
    I'll just NC every two snare's instead of all of them, should fix the issue.

  3. 02:32:902 (1,2,3,4) - Right-angle jumps like these are generally very awkward to snap to due to the circular acceleration it causes. Try sharpening some of the angles and avoid going above 70 or 80 degree angles. Fixed by CTRL+G 3 & 4

  4. 03:33:902 (1,2,3,4) - These jumps are a bit too large in my opinion. It would better reflect this transition is they were spaced less, since there are no beats, and then when the beats kick in the spacing would be larger in comparison. Would emphasize things nicely I think. Dissagree, due to how the buildup is done the vocals are the final part before the chorus. Just by being a part of the buildup warrants a bigger spacing especially since it's the last beats in the buildup itself. I see your point though and it's reasonable to do that normally, but I feel like it wouldn't end up making it any better than it is now./color]

  5. 04:38:548 - This pattern has been going for quite a while and... 04:49:193 - This is not normal. The song shouldn't be this repetitive. It's very likely that the mp3 has been edited to reach above 5 minutes like this, and it's really noticeable. There's even inherited sections where parts were pasted together.

    I'm aware that making your map over 5 minutes might be hard, but please, don't ruin the playing experience and overall quality as sacrifice to it. Get someone to edit the mp3 in a way that doesn't make parts overly repetitive, and preferably without another inherited section. You're very likely going to have to remap the part after 04:23:902 - , but it'll be well worth it to improve the quality of the mapset, as long as the mp3 is cut well.
    It's most definitely easier said than done, but for the sake of your mapset, do all that you can to make it the best it can be.

    To the person doing the editing, try using the sound at 02:51:902 - to fade out of the inevitable slow-down from 04:17:235 - in order to speed up the song for just a bit longer. Then, right before the beat at 03:13:235 - , or some place around 03:07:902 - , fade (will probably need a bit more editing here though to make it sound smooth, assuming you went with the beat part) into the part that was copied previously, 04:38:548 - , but only one instance of it, not three. Follow it up with the fade out at 04:59:859 - . After that it's pretty much done. Try to make sure you cut with the exact BPM positions to avoid having to use more inherited sections. I believe one of the BNs has a tutorial on how to do this in Audacity.


  6. 05:05:193 - Stop the spinner here. It's time to stop. It doesn't reflect the music at all by spinning 400 spins per minute to complete silence. Even without editing the mp3, you can still cut here to have above 5 minutes of drain time.Fixed, but to be completely fair the guitar is still going on in the background if you blast 100% volume!

  7. 05:07:859 - Silence the end of the spinner. Basically make it the regular soft sampleset and just reduce volume to 5%.
Fixed


  • Hitsounds
  1. No hitsounds, so can't mod them. *Cough cough blame Gowo cough cough*

Good luck! Thanks!
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