polish is a thing i'm trying to get a hang of with this.. really not a strength of mine. i'll probabl look into keeping simple sliders more similar to each other in a future map, by which i think it can really limit things you can do with patterns. i'll seeAkali wrote:
Overall fun and good rhythms, however design is unclean at times, just sometimes objects overlap and touch in meh ways, and stream shapes/ds choices in streams, sliders are very different from each other (it's nice to have similar curvature for simple sliders) could be done better. Gonna mention those that really throw me off the most, don't wanna super mega blanket mod
D
Not a big fan of perfect stacks in this part, makes thing weird on HD for no reason but increasing reading difficulty, I would move the notes around a bit so there are consistent overlaps, it's technically fine though so will just suggest few NCs
00:08:303 (1) - remove NC (it's done without NC here before) as it's more readable later to NC 00:08:604 (2) - can do. didn't go for anything in specific with those anyway
00:11:010 (1,2) - same, swap fixed
00:12:213 (3) - might as well NC fixed
00:16:273 (3) - NC fixed
00:18:228 (1,2) - 00:18:979 (4,1) - swap fixed
00:22:137 - ghost note on this timing so you can start jump pattern on 00:22:288 - would feel better. Also I would remap 00:22:438 (1,2,3,4,5,6,7,8,9) - just looks messy and weird flows, do some patterns where notes are grouped in 3s i really don't like having ghost notes, so i'll keep the slider tried to fix the flow on the 3on3 patterns.. probably will be having to revisit it again though
00:24:243 (3,4,3,4) - again kinda sucks on hidden but not that bad can stay, avoidable though i'll keep it in mind. i think the testplayer who used hd didn't really have an issue with them though
00:25:446 (1,3) - not nice, move away a bit at least or find different place for (3) i.. don't really see why it's not nice. i like the pattern's visuals and it does it's job with emphasis as well as being playable
00:33:867 (6,7,8) - 304:139? moved 00:32:965 (2,3) - instead to make the suggested structure, so i can preserve the blankets
00:41:687 (8) - just start spinner here, previous doubles represent clean drum rhythms no drums in here, + suddenly stack for no reason (really annoying on hidden) ok. was unsure on this anyway. btw i don't take mods into concideration when mapping. i map for nomod, any mod is just an addition a player adds himself, so i don't arrange things for the sake of the map being simpler for them
00:45:972 (7) - would see this as two notes, piano has more emphasis, could also be 1/4 slider 00:46:362 - here but skipping is ok i like that note as a slider because it is a held note. also the tripple into the next slider emphasizes the second note in it enough imo
the 1/4 i can do. should even as i mapped on the lower pitch piano not long after this too
00:47:141 (7,8,9,10,11) - move 214:158? ok
D
02:10:518 (1,2,3) - move this whole thing up somehow, very awkward, 02:10:031 (5,6) - played better in comparison tried to fix in a different way
02:21:427 (1,2,3,4) - there are some bassy ghostnoes on slider ends but I don't like 1/6 snap in the slightest, it feels weird to play, you would usually expect 1/4 and 1/6 rhythm isn't clear. Also would silence those ends, sounds bad it should play about the same as 1/4 really, which is basically hold as long for as close to the next note as possible. so i prefere to have the ends on something that's at least audible rather than on something non-existent in between the audible made them quieter though
02:23:277 (2,3,4) - if you map vocals this should be a triple, there are clearly 3 syllables there are 3 indeed. somehow i missed that
02:30:193 (8) - use circles, sounds are clearly paired done somehow
02:37:011 (1,2) - very hard to read, especially after very spaced stream before, hard to maintain control and it's not important enough to warrant rhythmical/reading difficulty spike, use standard medium jump here it's not that hard to read due to the nc and imo a stop fits quite well on those spots since the instrument puts a half to the rapid note sequence as well. i'ts one of the most playful parts in the map to me even
02:37:790 (7,8) - at this point it's more readable as player probably 50'd a note before and knows something is wrong, but it needs to be NC'd if you really want to keep this (would still reccomend changing) the argument of it being more readable by now is what i'd use to juristify the missing nc. but i guess i can do that much
02:39:349 (6,7) - again, bad especially considering 02:39:349 (6,7,1) - triad of notes with similar strength, weird to have two of them touching on order to have big jump after one thing is, that it's consisten with the other stops like this, and then the they have crash cymbals on them from the second circle to the slider, which is, what the jump is for
D
03:17:531 (1) - I think piano has one 1/1 or 3/2 note here before it goes with 1/2s, hihat goes in 1/4s so would be weird focus swap, slider would be less ambigous to read considering a stream before this tried to fix
03:21:037 - weak having slider end here not optimal, but i don't see a better way of doing it atm. singles wouldn't capture the held vocal and an extended slider.. for once i don't like the idea of and seconds probably plays even worse anyway
03:23:180 (4) - NC hmm, i don't like have those three notes being a combo on their own as well as the next six notes.. i'll take it for now, but might go back
03:35:453 (5,6,7) - super weird, doesn't happen anywhere else too, at least take the note from top of it (03:35:648 (6,7) - are paired (5) is different thing)
it doesn't occur anythere else because that sound pattern isn't anywhere else in the song. tried to fix nonetheless. might go back to the old one though
D
05:07:790 (6,7) - please no, absolute disaster for HD, + stops the flow, just feels awkward. These perfect stacks aren't the essential part of maps theme (unlike used by fanzhen on his wubmaps for example) so could get rid of them easily tried to fix.. 05:07:985 (7) - is hard to be made working. also i still don't really care about hd players
05:28:050 (8,9) - again, makes some sense musically but eh should be better now
05:29:414 (4) - NC ? to me it sounds like those belong together. if anywhere i'd put it on 3. but that doesn't work very well either
H
05:53:375 (1) - cute
like I wrote at start a lot of stuff just looks very unpolished and a lot of BNs might disregard the map for that , but gl nonetheless
anyway, thanks for the mod as well as the stars~