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paraoka feat. haru*nya - Rampage

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Ephemeral
sub dq for veto then, basically the same thing at the end of the day (but not really)
WORSTPOLACKEU
I personally find the storyboard funny and amusing. I think it's very obvious that the translation doesn't contain words as PP, DT and other osu terms if you just think about it for a second, atleast I knew it directly and found the idea very cool and amusing.
Kondou-Shinichi
Requalify thanks
Renumi

Kondou-Shinichi wrote:

Requalify thanks
Topic Starter
Irreversible
Thanks for the discussion and arguments. I think having this sorted out now, we can go back to rank it!

I tried adding a white background, but I felt like it was a bit bland.
Exile-
There are actual lyrics and there are creative comments about the map which adds a bit of humor to the storyboard and it works well together.

I'm against using actual translations and making the storyboard normal just because some little jokes are inappropriate for the majority of community which seeks for only mature and serious storybo... oh wait

Seriously, there is no need to limit the creativity.
Skubi
Go go for qualified! :3
MBomb
yo so i know nothing about standard so this comment is probably useless but imo the straightlines at the end are kinda anticlimatic, idk whilst listening to the song i expected some kind of fast snap shape or something (i actually expected a shape similar to the flowers in the sb but bigger)

like i said it's probably like that for a reason and my idea probably doesn't fit well, just coming from some guy who has modded standard like twice and only easy diffs lmao
Topic Starter
Irreversible

- Magic Bomb - wrote:

yo so i know nothing about standard so this comment is probably useless but imo the straightlines at the end are kinda anticlimatic, idk whilst listening to the song i expected some kind of fast snap shape or something (i actually expected a shape similar to the flowers in the sb but bigger)

like i said it's probably like that for a reason and my idea probably doesn't fit well, just coming from some guy who has modded standard like twice and only easy diffs lmao
Heyy, I've considered your suggestion but it didn't really suit after all.. I prefer a straight forward pattern here. Thanks tho!
alacat
fixed unsnapped objects and Tags on highest difficulty.

Good luck re-qualify
unko
01:04:391 (2,3) - nudge those overlapping circles ewwwww
milr_
go goooooooooowwwww

Not gowww :p
allein
DON'T LET YOUR CIRCLE SIZE GET DOWN
Gero
Hello there, as per request.

General

  1. 00:25:138 - For an unexplained reason in some difficulties you've used a manual break, when in others they're not changed at all, would you mind checking them to keep the consistency. AND YOU SHOULD ADD "SASSY" TO TAGS NOW!
Kawabunga!

  1. 00:32:443 (6,1,2,3) - Looks great actually, but don't you think the strong sound start at 00:32:443 - instead of the white tick? the pattern feels a bit forced due that the next 3 circles has exactly the same kind of sound, so I'd like to make them as one straight line from here 00:32:443 - to 00:32:736 - here.
  2. 00:37:897 (2) - I'd like to add a Normal Sampleset here, just as the previous patterns that are basically the same.
  3. 00:48:710 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - This is really creative to be honest, I liked it so much.
Kyshiro's Ultra

  1. This is difficult.
Kyversible's Extra

  1. 00:39:749 (2,2) - Nazi* Could you stack them properly to improve the Quality itself?
  2. 00:53:190 (1,1,1,1) - I love this.
  3. 00:58:255 (5) - How about to add a NC at this section? it's very difficult already due the Stream Stack/Jump, but probably a NC might help just a bit.
Another

  1. 00:59:619 (2,2) - I just have one thing to point out in this difficulty, due that the density at the kiai time is really difficult to notice that there's a overlapped slider here, so I'd like to unstack them manually, like this maybe?
Kyversible's Insane

  • Looks good.
Hard

  1. 00:04:878 (1,2,3,4,1,2,3,4) - Ooh la la, Fancy~
Normal

  1. 00:12:963 - I think feels a bit empty without any custom sound at this part, how about to use a Normal Sampleset here?
  2. 00:37:800 (1,1) - As far as I know the minimum recovery time after a spinner are 2 ticks, so a quick fix for this would be move the next slider more to the center of the grid.
Easy

  1. 00:12:671 (3) - Nazi* What do you think about to make the wave a bit more softer? just like this? it probably will help to improve the aesthetics in this part at the least a little bit.
  2. 00:29:813 (1) - I think you've forgot to add the Normal Sampleset at the head of this slider.
  3. 00:48:515 (1,2,1,2,1) - Seems like the Distance here changed a lot from the previous patterns, could you consider to use 1.20 instead 1.70/1.50?
  4. 00:58:255 - Whistle?
  5. 01:02:541 (1,2) - Same for these two.
Call me back~
Topic Starter
Irreversible
Fixed all! Thanks :3
Gero
~ Qualified ~
Pachiru
Gerito is here to save the day~

Congratz to you Irre and also to Kyshiro ~!
Cryptic
I'm glad you fixed that ghost triplet we talked about but don't you think your solution creates too weird of a start-stop motion for this CS and BPM? The movement here: 00:47:346 (4,5,6,7,1) - seems really awkward because it opposes the slider direction (which you don't do unless you're emphasizing something, and 7 is the same intensity as 6). Also, what happened to making this circles 01:01:372 (1) - due to vocal emphasis? I know you said that her vocals weren't "as spammy" but they're about as spammy as 01:03:320 (1,2,3) - that or the entirety of 00:54:749 (1,2,3,4,1,2,3,4,1,2,3) - that.

Those are really my only concerns on the top diff at this point since I think they don't quite fit what you've been doing. (I still personally disagree with this 00:57:865 (1,2,3,4) - as a pattern due to the fact that it's really the only place in the map where something like this occurs and it doesn't have much of a "tell" at all that it's coming. You basically do a huge obtuse jump into that square and it's appears kind of awkward if I look at the individual movements required to do it.)
Topic Starter
Irreversible

Cryptic wrote:

I'm glad you fixed that ghost triplet we talked about but don't you think your solution creates too weird of a start-stop motion for this CS and BPM? The movement here: 00:47:346 (4,5,6,7,1) - seems really awkward because it opposes the slider direction (which you don't do unless you're emphasizing something, and 7 is the same intensity as 6). Can you elaborate what exactly is wrong with this movement? It's about as simple as it can be.. the vocals are equally emphasized, which explains the equal spacing. There really isn't anything awkward with this movement. If I went for some uber crazy spacing here with tons of directions changes then yeah, it might have got awkward, but here? I highly doubt this.

Also, what happened to making this circles 01:01:372 (1) - due to vocal emphasis? I know you said that her vocals weren't "as spammy" but they're about as spammy as 01:03:320 (1,2,3) - that or the entirety of 00:54:749 (1,2,3,4,1,2,3,4,1,2,3) - that. I decided against it, because I reconsidered how the structure of her vocals appeared to me. It less sounds like 123456 12, but more like 1234 1234, that's why I went for this pattern. I've used circles for the first four to cover up the huge stress on the vocals - they seemed slightly less stressed after, hence why I went for this kind of slider.

Those are really my only concerns on the top diff at this point since I think they don't quite fit what you've been doing. (I still personally disagree with this 00:57:865 (1,2,3,4) - as a pattern due to the fact that it's really the only place in the map where something like this occurs and it doesn't have much of a "tell" at all that it's coming. You basically do a huge obtuse jump into that square and it's appears kind of awkward if I look at the individual movements required to do it.) I think we happen to agree to disagree here. To me, this pairing of vocals is pretty much unique, hence why I went for this pattern. Why would I put it somewhere else with that mindset? You agreed with me that I followed some kind of staccato of her vocals (not quite fluent with musical terms, in all honesty) here 01:00:982 (1,2,3,4) - , hence why the pattern looks slightly different and more close together.
hi-mei
here we go again

please let him rank this
HappyRocket88
This song, this map, this sb!

just wow! >w<

Congratulations Irre and company! :3
Monstrata
iYiyo
SB Lyrics are sick xD Congrats!
Low
:D
MomoPrecil
Well sorry Irre, but are you sure with the gap between two last difficulties ? 6.46* to 8.11*
Xinnoh
<- Art
Yoshimaro
i turned off the map and favorited for the SB
Okoayu
took me a while to figure out Sinnoh's post is a screenshot for ants
Asphyxia
Congrats again :D Fun map
Aurele
@y'all downvoting this
Rapthorn
Saw an 8 star 53 second map and expected the worst shit ever ranked in osu but this is actually really creative and fun to play

somehow one of my favourite maps this year, gj
Curisu
Best storyboard 2017
Enon
dat circle size made my eyes gone
Halliday
Hello! A storyboard mod (?)

Just a thought about the SB

I know there was a little discussion on the SB already. The storyboard itself doesn't bothers me at all; I think it's pretty funny & clever, and that there's no need to put a limit to creativity in a case like this, so all that is fine to me c:

But I do have a problem with it: I don't think some elements of the storyboard should be on every diff.

Here are the elements that I think should be (partially) removed from the mapset:
-The lyrics: In lower diffs, they just don't match with what's being played. A (new) player playing one of the lower diffs and reading the storyboard will not understand the joke OR be able to relate it to the map, and will probably get confused by it; I think this should be avoided.
A person that can play & pass Kawabunga (Or some of the other higher diffs) is already familiarized enough with osu! (In general) to understand the concepts and references, that just isn't the case with newer players.

-The last 4 Miku gifs: On Kawabunga the 4 Mikus drop and fall in a place where they get inside of some sliders, and that's cool, but that doesn't happen anywhere else on the mapset. That makes those gifs unnecesary on the other diffs. Note that I know these don't actually do any harm (Because they can't cause any confussion), so this one is optional.

So, my suggestion is:
-Delete the lyrics on the diffs Easy, Normal, Hard, Kyversible's Insane and Another. I guess the lyrics can be kept on the rest of the diffs, since they use a small cs, and again, I think anyone that can play the 3 diffs above Another is experienced enough to understand the storyboard xD
-Delete the last 4 Miku gifs on every diff but Kawabunga (Optional).

This shouldn't be so hard, if the storyboard was made with scripting, Damnae will only have to delete the textlines on the diff's .osb files that correspond with the things I mentioned (I don't know if it's actually that easy, I'm just guessing here o_o)


Well, that's all I wanted to say, not much, but it's definitely something that should be given some thought before this map goes ranked :D
pw384
favorite for my aching stomach
Victoire
My reading might be shit but has the average reading really gone up so much that ar9.5 on a 8* alternate map is reasonable? I wish I could play this without having to make an edited ar10 version or memorizing it for EZ. That said, if I make it playable for myself I really enjoy it!
Topic Starter
Irreversible

HallidayASR wrote:

Hello! A storyboard mod (?)

Just a thought about the SB

I know there was a little discussion on the SB already. The storyboard itself doesn't bothers me at all; I think it's pretty funny & clever, and that there's no need to put a limit to creativity in a case like this, so all that is fine to me c:

But I do have a problem with it: I don't think some elements of the storyboard should be on every diff.

Here are the elements that I think should be (partially) removed from the mapset:
-The lyrics: In lower diffs, they just don't match with what's being played. A (new) player playing one of the lower diffs and reading the storyboard will not understand the joke OR be able to relate it to the map, and will probably get confused by it; I think this should be avoided.
A person that can play & pass Kawabunga (Or some of the other higher diffs) is already familiarized enough with osu! (In general) to understand the concepts and references, that just isn't the case with newer players.

-The last 4 Miku gifs: On Kawabunga the 4 Mikus drop and fall in a place where they get inside of some sliders, and that's cool, but that doesn't happen anywhere else on the mapset. That makes those gifs unnecesary on the other diffs. Note that I know these don't actually do any harm (Because they can't cause any confussion), so this one is optional.

So, my suggestion is:
-Delete the lyrics on the diffs Easy, Normal, Hard, Kyversible's Insane and Another. I guess the lyrics can be kept on the rest of the diffs, since they use a small cs, and again, I think anyone that can play the 3 diffs above Another is experienced enough to understand the storyboard xD
-Delete the last 4 Miku gifs on every diff but Kawabunga (Optional).

This shouldn't be so hard, if the storyboard was made with scripting, Damnae will only have to delete the textlines on the diff's .osb files that correspond with the things I mentioned (I don't know if it's actually that easy, I'm just guessing here o_o)


Well, that's all I wanted to say, not much, but it's definitely something that should be given some thought before this map goes ranked :D
Thanks for your concerns.. but I feel like that it will be a fun easter egg they will remember later on. I've always enjoyed such situations, and in the end they can be like "oh lol, that's what he meant with ant!!". I'll keep it as is.

Victoire wrote:

My reading might be shit but has the average reading really gone up so much that ar9.5 on a 8* alternate map is reasonable? I wish I could play this without having to make an edited ar10 version or memorizing it for EZ. That said, if I make it playable for myself I really enjoy it!
Interesting, people told me AR10 was way too high. So I went for a middle solution. Thanks for your input though! Hope you can still enjoy it.
Monstrata
The AR is fine imo. Alternating maps generally don't need as high an AR as true double bpm / high bpm maps (think https://osu.ppy.sh/s/332623).
Victoire
This map does have plenty of lower AR-friendly patterns, but for the kiai it's maybe 50-50. For me personally, as someone who (again) sucks at reading, my difference in acc between AR9.5 and AR10 is ~10% and I'm sure there are a lot of people with less-than-stellar reading like me who are affected similarly (double emphasis on high star rating typically being popular with players like me). That said, I think the most important thing to add is that a higher AR certainly wouldn't hurt this map in any way as ALMOST anyone who can play this remotely decently can read AR10 and AR10 is just the high end for this.
Stjpa
Having an even higher AR would make the rest of the map really uncomfortable to play though, so it's pretty much a dilemma

Personally I also think the AR is fine how it is right now
Victoire
While I disagree that AR9.7 or AR9.8 would make the slow parts particularly awkward to play, I don't think it's better to stack the reading difficulty on top of the aim difficulty in the kiai. It should go without saying that it's a lot easier to deal with more difficult reading (from too low or to high AR) on easier parts than it is on hard parts, but here you get the double trouble of crazy spacing and difficult reading in kiai while the rest is pretty readily playable.
unko
this really feels like a cs5 map downsized to be honest
unko
give me kd for that
Miquella
I think it's wise to have the metadata rather be displayed in the long break rather than in the start of the map.

Wouldn't affect ranking process iirc.
fieryrage
can we at least make the od 10 so notelocks arent a thing ty

literally no reason an 8 star map shouldnt be od 10
Topic Starter
Irreversible

fieryrage wrote:

can we at least make the od 10 so notelocks arent a thing ty

literally no reason an 8 star map shouldnt be od 10
I had this tested by people and they said notelock was gone with 9.5
fieryrage
well its ranked now so nothing i can really do about it and it's minor

at this high of bpm though it's kinda necessary to avoid notelocks, least when i played it
Ciyus Miapah
what the hell
Ankanogradiel
what
niyuji
EZ scores lmao


good map
Artymis
omg that storyboard omg i praise you for it
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