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paraoka feat. haru*nya - Rampage

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MrPotato
p/4436602

Skystar's Laziness

  1. 00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumps are too huge. It must be changed to easier more than current.

00:59:424 (1,2,3,4,5) - and then you have this.
Kimitakari
What

Pachiru
Congratz Irre & Kyshiro ! The CS7 is pretty nice :)
unko
Why is this qualified but not scuttlebug
Luel Roseline
gz
Chalwa
Wow... Congratz Irre :D
Spork Lover
Yo, just gonna voice my opinion real quick :)

For Another - The song isn't from beatmania IIDX, so Expert might be more fitting in this case.

For the top diff:
00:59:424 (1,2,3,4,5,6,1,2) - The emphasis should be more evenly distributed instead here. Having a 7+* jump pattern followed by two sliders, which are both the exact same sounds in the song doesn't really follow the song correctly.
Idea for the star jump: https://osu.ppy.sh/ss/7348344
Idea for the part with the two sliders: https://osu.ppy.sh/ss/7348346

^ If you do it in a similar matter to this, the sounds will at least be emphasized the same amount, and the map will still be super hard to aim. :)

01:01:372 (1,2,1,2,3,4,1,2,1,2,1,2,1,2) - For the 8 back n' forths, it's the same story. The focus is fine, but the way you emphasize it isn't imo. 01:03:320 (1) - Some would even argue that this one stronger because it's more defined. I would consider adding your peak points in different areas, and perhaps a little more spread out, so it won't be a matter of "hoping you don't die" on one small 8-note pattern that is basically a 153 BPM stream xd

Ideas in which you can change the emphasis:

01:03:904 (3) - This slider could be emphasized with 2 single taps instead

01:03:320 (1) - do single taps here too

If you don't wanna change the single taps to sliders or mix stuff, then you could make double stacks instead :) https://osu.ppy.sh/ss/7348361 (this concept is flawed, and I know you can probably think of something better, this might help though. (Don't do doubles as well as changing the two small things above too tho, 'cause that's excessive lol)

Other things:
01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - shouldn't the spacing increase? The intensity seems to be increasing, so if the first 5 notes were 0,8x, then 1,0x for the next 5 and then 1,2x / 1,4x for the last two, that might work a little better (That way the triple doesn't surprise people much while still being very difficult)

00:26:891 (2,3,4) - I like the way those triples work, and they flow better than stuff like 00:37:411 (1,2,3,1,2,3,1,2,3) - imo. You could do something similar maybe, but that's obviously a subjective manner.

00:28:060 (1,2,3,4,5,6,7) - The spacing is pretty underwhelming here, i'd consider spacing 2,3 - 4,5 - 6,7 away from each other a bit more so you don't have to force your cursor to stop in order to hit them :)

Conclusion:
I feel like some of the peak sections don't really follow the song properly, and I'd consider looking into that. Best of luck tho with the qualification :)
fartownik
How did this get qualified

00:55:528 (1,2,3,1) - Obviously overmapped/overdone
00:57:865 (1,2,3,4) - Even more
00:59:424 (1,2,3,4) - The most, there's not even any lyrics at (2) and (4) to follow and you also make it the biggest jump of the map for some reason. There should be sliders used here, or 1/2 circles
riktoi
meme magic son
unko
Scuttlebug doesn't have overmapping
diraimur
a section cant be overdone if everything is overdone
Low
i fucking love this map
squirrelpascals
00:55:528 (1,2,3,1) - 00:57:865 (1,2,3,4,1) - 01:00:982 (1,2,3,4) - 320 cs7 bpm jumps, need i say more.

00:59:424 (1,2,3,4) - Same. I don't think this is even necessary

01:02:443 (4,1,2,1,2,1,2,1,2) - the obtuse angle at 01:02:443 (4,1,2) - followed by the repeated back and forth jumps i feel like just doesn't work with this spacing and room for error (because there is none). Followed by an unnecessary 01:03:223 (2,1) -

All of these patterns just sound like the player would have to flick in the general direction of the circle and get lucky. Think about it, these extremely intricate jumps tapping at the same rate of a 160 bpm stream feels like some pretty insane standards, and it just makes the map feel really overdone. That's just my opinion though

**Of course, hard maps aren't a problem. This just feels very overly done
Okoratu
why do you ignore that the melody highlights red ticks in the beginning for the sake of mapping whites?

like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol

can't make too much sense of the kiai of the 8 star diff either it seems to be mapped for the sake of patterns instead of trying to follow the song in a lot of parts especially places like 00:59:424 (1,2,3,4,5,6,1,2) - which have the same vocals repeat twice and two completely different levels of patterning
or 00:56:891 (3,4,1,2,3,4) - which only has 3 distinct vocals but 6 circles
00:54:749 (1,2,3,4,1,2,3,4,1) - and 01:00:982 (1,2,3,4,1,2,1) - are recurring phrases and mapped completely differently in terms of how intense patterning for them is

given the sb i kind of have to assume this map is a joke or intended to be one
are you sure you're being serious with this given how forced the diff in combination with the storyboard seem?
Topic Starter
Irreversible
Hi everyone!

Thanks for the feedback, let's see what we got here.

Spork Lover wrote:

Yo, just gonna voice my opinion real quick :) Alright :D

For Another - The song isn't from beatmania IIDX, so Expert might be more fitting in this case. Hmm, what would the rest be like? I'll need to look that up.

For the top diff:
00:59:424 (1,2,3,4,5,6,1,2) - The emphasis should be more evenly distributed instead here. Having a 7+* jump pattern followed by two sliders, which are both the exact same sounds in the song doesn't really follow the song correctly. To be fairly honest, you're not the first one mentioning this. In fact, the slider patterns after were even smaller. 00:59:424 (1,2,3,4,5) - I feel like this should be more emphasized than the second pattern, because the emphasis naturally decreases (from my point of view). I also felt like the next part is indicated better when I'll put sliders, which fit just as well, to give the map a certain kind of flow. I guess I need to re-think the situation, but that were basically my thoughts. I think I'll definitely leave the star and come up with something else for the sliders, although I do think that this part becomes even more difficult.
Idea for the star jump: https://osu.ppy.sh/ss/7348344
Idea for the part with the two sliders: https://osu.ppy.sh/ss/7348346

^ If you do it in a similar matter to this, the sounds will at least be emphasized the same amount, and the map will still be super hard to aim. :)

01:01:372 (1,2,1,2,3,4,1,2,1,2,1,2,1,2) - For the 8 back n' forths, it's the same story. The focus is fine, but the way you emphasize it isn't imo. I clearly disagree with that one. Her vocals go like "gudu gudu gudu" which speak for this pattern.r this pattern.
01:03:320 (1) - Some would even argue that this one stronger because it's more defined. I would consider adding your peak points in different areas, and perhaps a little more spread out, so it won't be a matter of "hoping you don't die" on one small 8-note pattern that is basically a 153 BPM stream xd 01:03:125 - I think I will turn this one into a slider and make this one 01:03:320 (1) - into 3 circles.

Ideas in which you can change the emphasis:

01:03:904 (3) - This slider could be emphasized with 2 single taps instead Alright , cool idea!

01:03:320 (1) - do single taps here too Yeah, will do that.

If you don't wanna change the single taps to sliders or mix stuff, then you could make double stacks instead :) https://osu.ppy.sh/ss/7348361 (this concept is flawed, and I know you can probably think of something better, this might help though. (Don't do doubles as well as changing the two small things above too tho, 'cause that's excessive lol) Mhh, double stacks are not fun to play, it would break this maps intention.

Other things:
01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - shouldn't the spacing increase? The intensity seems to be increasing, so if the first 5 notes were 0,8x, then 1,0x for the next 5 and then 1,2x / 1,4x for the last two, that might work a little better (That way the triple doesn't surprise people much while still being very difficult) The emphasis stays the same within those 4 patterns imo. Funnily enough, people weren't that surprised by the last triplet; I think it was fine to play and fun too.

00:26:891 (2,3,4) - I like the way those triples work, and they flow better than stuff like 00:37:411 (1,2,3,1,2,3,1,2,3) - imo. You could do something similar maybe, but that's obviously a subjective manner. I will leave those, as they were appreciated by many testplayers.

00:28:060 (1,2,3,4,5,6,7) - The spacing is pretty underwhelming here, i'd consider spacing 2,3 - 4,5 - 6,7 away from each other a bit more so you don't have to force your cursor to stop in order to hit them :) Fixed!

Conclusion:
I feel like some of the peak sections don't really follow the song properly, and I'd consider looking into that. Best of luck tho with the qualification :) Thanks, there were some inputs I will make use of!

fartownik wrote:

00:55:528 (1,2,3,1) - Obviously overmapped/overdone If you listened to the music, it'd be obvious that it's not.
00:57:865 (1,2,3,4) - Even more Turn up the volume, maybe?
00:59:424 (1,2,3,4) - The most, there's not even any lyrics at (2) and (4) to follow and you also make it the biggest jump of the map for some reason. There should be sliders used here, or 1/2 circles There are lyrics at (2) and (4), otherwise I wouldn't have put them there. The pattern will get reworked, however.

squirrelpascals wrote:

00:55:528 (1,2,3,1) - 00:57:865 (1,2,3,4,1) - 01:00:982 (1,2,3,4) - 320 cs7 bpm jumps, need i say more.

00:59:424 (1,2,3,4) - Same. I don't think this is even necessary

01:02:443 (4,1,2,1,2,1,2,1,2) - the obtuse angle at 01:02:443 (4,1,2) - followed by the repeated back and forth jumps i feel like just doesn't work with this spacing and room for error (because there is none). Followed by an unnecessary 01:03:223 (2,1) -

All of these patterns just sound like the player would have to flick in the general direction of the circle and get lucky. Think about it, these extremely intricate jumps tapping at the same rate of a 160 bpm stream feels like some pretty insane standards, and it just makes the map feel really overdone. That's just my opinion though

**Of course, hard maps aren't a problem. This just feels very overly done Well, I don't really know what to say to this mod.. I don't think I can fix any of your concerns (except the star pattern, which was mentioned before). I was working closely with testplayers and used my own knowledge to see what works and whatnot. This was the outcome; funnily enough, people didn't have that much trouble playing those after some time as you might think. But thanks for your concerns nevertheless, much appreciated!

Okorin wrote:

why do you ignore that the melody highlights red ticks in the beginning for the sake of mapping whites? I don't actually see a problem highlighting the red ticks, or what exactly is the concern here?

like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol Would be nice if you elaborated more on that. Right now it sounds like you'd want me to put a circle on everything, which wouldn't really follow the song either.

can't make too much sense of the kiai of the 8 star diff either it seems to be mapped for the sake of patterns instead of trying to follow the song in a lot of parts especially places like 00:59:424 (1,2,3,4,5,6,1,2) - which have the same vocals repeat twice and two completely different levels of patterning I have certainly not mapped this for the sake of patterns only. As explained already, I've used this pattern to emphasize the song, as it peaks there imo. A star was fitting imo, it could've honestly been anything, but a star felt the most fun to me. You're right about the second part of the pattern here, that somehow seems to be flawed. I thought easening it up by having sliders here will help the map keep going, so I will figure something else for that.

or 00:56:891 (3,4,1,2,3,4) - which only has 3 distinct vocals but 6 circles I disagree with that one. 3: i 4: re 1: shi 2: te 3: e (re-emphasis of 2) 00:57:378 (4) - ru

00:54:749 (1,2,3,4,1,2,3,4,1) - and 01:00:982 (1,2,3,4,1,2,1) - are recurring phrases and mapped completely differently in terms of how intense patterning for them is So you would've mapped them completely the same? The second pair of vocals are WAY snappier, explaining the back and forth. The first pair of vocals does certainly not sound like that, explaining the curve, because it's smoother - giving the player a feel of velocity + stress.

given the sb i kind of have to assume this map is a joke or intended to be one
are you sure you're being serious with this given how forced the diff in combination with the storyboard seem? All I can say is that this map is not a joke. If you want to interpret it like this, then go for it.. We've talked about it shortly in discord, but the way the SB was added into this map wasn't the normal way. Damnae decided to randomly do a SB for me, which I have not (explicitely) requested - the translated lyrics were his idea, not mine. I do admit that it's fun, and seeing the map it does fit (for example "Time to miss"; it spikes there). But this wasn't coordinated before hand, which is why I can safely say this is not intended to be a joke.
Thanks! If there are more concerns, please raise them up. The map will get disqualified over the next time, so make sure to bring your input while it's still hot /o/. I will especially look into the peaking pattern. 01:00:008 - and 01:00:106 - will become circles. What I can already say though is, that 01:00:203 - will stay sliders.

Reasoning for peaking pattern (i can't talk japanese so maybe these r the wrong letters): --> Spacing is smaller now!
00:59:424 (1) - A
00:59:521 (2) - i
00:59:619 (3) - Wo
00:59:619 (3) - o (re-emphasis of vocal)
00:59:813 (5) - Soo (important: 00:59:911 - there is no re-emphasis here)
01:00:008 (6,7) - Da + re
01:00:203 (1,2) - Wo + So (There are no re-emphasising vocals either. That's why they stay vocals)
Spork Lover
Yo - Talked a bit with Irre and wrote in some more suggestions :)

00:13:839 (1,2,3,4,5) - spacing is inconsistent xd

00:14:229 (6) - NC? would kinda work the same way as the last note in the map xd

00:36:047 (1,1) - I don't really understand the NC usage in this part - I'd advice just removing the NC on the slider.

00:41:891 (7,8,1) - tiny thing, but the flow wants the cursor to go downward https://osu.ppy.sh/ss/7353134

00:47:736 (5,6,7) - If you moved this up, the slider direction would represent the curve of the triple better (and imo flow a little better too :)) https://osu.ppy.sh/ss/7353153

00:51:632 - Missing finish? :o

00:52:411 (1,2,1) - In terms of emphasis you're doing the same here like on 00:58:255 (1,2,1) - where the transition is a little funny. On the 5-note stream, i'd move it more to the left to make it more intuitive - https://osu.ppy.sh/ss/7353239

00:53:190 (1,2,3) - I'd space those even further apart, the sounds are pretty distinct imo :)

00:58:255 (1,2,1) - transition here should be a lot cleaner, considering the white tick spacing 00:58:450 (2,1) - is lower than 00:58:255 (1,2) - , there should at least be a sharp angle or something here if you don't wanna increase the spacing too much: https://osu.ppy.sh/ss/7353094 <-- this might work, but other options probably exist
Voli
nice
Topic Starter
Irreversible
i'll look into the mod tomorrow, thnks!

applied some things suggested by MillihoreF. Thanks!

Can be dq'd now (unless the map being qualified attracts more mods, which I'd also appreciate)
7ambda
Might as well since this is getting dq'd.
[Kawabunga!]
  1. 00:57:865 (1,2,3,4) - I agree with Fartownik, this is overspaced. Even if you told him to turn the volume up (I did too), I still don't hear anything that calls for this spacing. To be honest, 00:56:989 (4,1,2,3,4) sounds more intense, yet that has lower spacing than this pattern.
  2. 00:58:255 (1,2) - You might want to Ctrl+h each slider so that they are in this angle. A wider obtuse angle from 00:58:158 (4) to 00:58:255 (1) feels more natural than a shorter angle, which feels somewhat jerky (see image below).



  3. 01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Not sure if you changed it, but each five-note combo is getting progressively more intense, so should you increase the spacing for each?
Okoratu
like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol -> Would be nice if you elaborated more on that. Right now it sounds like you'd want me to put a circle on everything, which wouldn't really follow the song either.

Would simply refer to the rhythm Kyshiro does for a lot of these things? he starts a lot of sliders on reds, i didn't really intend to say "make everything a circle" just that following whites only with a few doubles inbetween seems kinda lame: Kyshiro does stuff like http://i.imgur.com/6UcV9ej.png more often

That it wasn't intended to be / look like a joke doesn't really change that it kind of looks like one, btw (as in people don't really tend to read into the history of the set if they see a thing like that, they'll just replicate it and say they're serious). And no I wouldn't have mapped the stuff exactly the same way, just that I wouldn't go for drastically different patterns in terms of difficulty for things that are pretty much recurring because at that point i feel the map loses a lot of relevancy to the song
Rohit6
Really interested in finding out the deeper meaning behind the sb lyrics since you stated that it isn't a joke :)
_handholding

diraimur wrote:

a section cant be overdone if everything is overdone
Interesting way of thinking xd
Mao
Taken down on mapper's request.
Topic Starter
Irreversible

Spork Lover wrote:

Yo - Talked a bit with Irre and wrote in some more suggestions :)

00:13:839 (1,2,3,4,5) - spacing is inconsistent xd Now it is!

00:14:229 (6) - NC? would kinda work the same way as the last note in the map xd Ok

00:36:047 (1,1) - I don't really understand the NC usage in this part - I'd advice just removing the NC on the slider. Hmm, I emphasized the downbeat with one NC and the vocals with the other..

00:41:891 (7,8,1) - tiny thing, but the flow wants the cursor to go downward https://osu.ppy.sh/ss/7353134 Oh lol, nice catch

00:47:736 (5,6,7) - If you moved this up, the slider direction would represent the curve of the triple better (and imo flow a little better too :)) https://osu.ppy.sh/ss/7353153

00:51:632 - Missing finish? :o Mh, no

00:52:411 (1,2,1) - In terms of emphasis you're doing the same here like on 00:58:255 (1,2,1) - where the transition is a little funny. On the 5-note stream, i'd move it more to the left to make it more intuitive - https://osu.ppy.sh/ss/7353239 Hmm, I feel like the current movement fits the song too!

00:53:190 (1,2,3) - I'd space those even further apart, the sounds are pretty distinct imo :) You're right, but thing is that I want to make a progessive movement here.. I don't want the player to go over the whole screen here because well, he does that in the kiai.

00:58:255 (1,2,1) - transition here should be a lot cleaner, considering the white tick spacing 00:58:450 (2,1) - is lower than 00:58:255 (1,2) - , there should at least be a sharp angle or something here if you don't wanna increase the spacing too much: https://osu.ppy.sh/ss/7353094 <-- this might work, but other options probably exist You're right.. changed

F1r3tar wrote:

Might as well since this is getting dq'd.
[Kawabunga!]
  1. 00:57:865 (1,2,3,4) - I agree with Fartownik, this is overspaced. Even if you told him to turn the volume up (I did too), I still don't hear anything that calls for this spacing. To be honest, 00:56:989 (4,1,2,3,4) sounds more intense, yet that has lower spacing than this pattern.

    Imo it's not more intense, at all. Her voice is so damn stressed there, there couldn't be a more fitting pattern for this. Her voice here is pretty calm 00:57:086 (1,2,3,4) - imo.
  2. 00:58:255 (1,2) - You might want to Ctrl+h each slider so that they are in this angle. A wider obtuse angle from 00:58:158 (4) to 00:58:255 (1) feels more natural than a shorter angle, which feels somewhat jerky (see image below).


    The pattern after has changed, so should be better now
  3. 01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Not sure if you changed it, but each five-note combo is getting progressively more intense, so should you increase the spacing for each? I really don't hear it getting more intense... it just stays the same, 3 times a sentence.

Okorin wrote:

like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol -> Would be nice if you elaborated more on that. Right now it sounds like you'd want me to put a circle on everything, which wouldn't really follow the song either.

Would simply refer to the rhythm Kyshiro does for a lot of these things? he starts a lot of sliders on reds, i didn't really intend to say "make everything a circle" just that following whites only with a few doubles inbetween seems kinda lame: Kyshiro does stuff like http://i.imgur.com/6UcV9ej.png more often

That it wasn't intended to be / look like a joke doesn't really change that it kind of looks like one, btw (as in people don't really tend to read into the history of the set if they see a thing like that, they'll just replicate it and say they're serious). And no I wouldn't have mapped the stuff exactly the same way, just that I wouldn't go for drastically different patterns in terms of difficulty for things that are pretty much recurring because at that point i feel the map loses a lot of relevancy to the song I'm sorry Okorin, but I honestly don't understand your concerns. I've tried to follow the song as closely as possible, which imo is actually the case. Having every strongly hitsounded object clickable is an ideology which I don't follow, so there is that. I need that kind of hitsounds to keep the flow going, but also that it makes sense with the song. If you happen to have concrete suggestions, go for them, but as of right now I can't really take your concerns serious because apparently everything is a joke.
Thanks guys for the mods!
milr_
<3
unko
why isn't it od10
Topic Starter
Irreversible

unko wrote:

why isn't it od10
I had Kyshiro test the map, and after we've put OD 9.5 the notelock 01:02:541 (1,2,1,2,1,2) - didn't seem as bad anymore.
Naxess

Irreversible wrote:

but as of right now I can't really take your concerns serious because apparently everything is a joke.
You can't really blame anyone for thinking it's a joke with how the storyboard is expressed.

00:02:443 - I honestly don't see why you would place a circle on a sound of lesser prominence than of that of where the previous slider ended. Would much better reflect what is heard in the song if 00:02:346 - was a 1/2 slider, for example like this. No point in resorting to placing notes where there is no impact when there are clear cues in the music for it to be avoided. This applies to 00:03:904 - 00:05:463 - 00:07:021 - etc.

00:07:119 (4) - Placing a note here seems really strange since there's no direct impact. The above suggestion would help in avoiding this. If you really want this to be as dense as you're making it, why would you ignore 00:07:703 - ? It is quite important that you reflect and follow the song the beatmap is mapped to. Ignoring some parts and adding on to where ones would not exist obviously goes against this.

00:07:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These are just copy-pasted and flipped from 00:01:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , which may not be the best way to approach things. As a mapper you would want to show players what you're capable of, and inspire the community to continue doing this. Copy-paste flipping entire sections would encourage laziness and show very little of what you can do. Not saying it's wrong, but it is something I would recommend you reconsider, both for the sake of your own map as well as future maps in our community.

00:32:930 (1,1,2,3,4,1) - 00:26:697 (1,2,3,4,1,2) - NCing looks a bit mixed up here, might want to keep this consistent.

00:36:047 (1,1) - Similarly here, and I'd agree with what Spork said. It's not really going to emphasize it nor make it easier to read, due to it not being recognizable. If you had the same thing repeating, then it would probably be more familiar and make more sense visually, but as of right now... it doesn't appear to make much sense.

00:41:794 (6,7) - I feel like these could be accented in some way. Perhaps increasing the spacing a bit, for example. Goes for 00:44:911 (6,7) - as well.

00:47:833 (6) - Unlike the ones after 00:48:710 - , or even just the ones surrounding it, 00:47:638 - and 00:48:028 - , there's no impact at this point in time. Could continue your previous pattern here otherwise.

00:59:521 (2) - So I realize you want to have patterns going here and all, but try to at least have your patterns relevant to the song at hand. Filling out missing spaces like this just to finish some unwarranted pattern is probably not a very good idea. The spacing of 00:59:619 (3,4,5) - is also vastly larger than 01:00:008 (1,2,3) - despite what vocals are doing here, not to speak of the spacing to and from 00:59:521 (2) - . Consider keeping your patterns in support of the song.
Tukan4ik
bad modding by bad player D:
SPOILER
00:05:268 (3) - slider start a bit right than start of 00:05:852 (2)
00:07:216 (5) - maybe put note at end of slider to make jump?
00:12:086 (2) - start of slider a bit right than 00:11:502 (3) -
00:51:924 (2) - it closer to end of the 1 slider, than start of 3, move it in the middle between them
00:54:749 (1,2,3,4,1,2,3,4,1,2,3) - not same spacing
00:56:891 (3,4,1,2,3,4) - spacing betwin 3,4,1 a lot bigger than 1,2,3,4
00:59:229 - fix kiai stop untill 00:59:424
01:00:008 - ^
01:00:593 (1,2,3,4) - not sure, but i feel like spacing not same
01:09:846 - maybe put note there?
01:10:138 (6) - new combo
01:10:138 (1,2,3,4,1) - make it 1/8 burst
Topic Starter
Irreversible

Naxess wrote:

Irreversible wrote:

but as of right now I can't really take your concerns serious because apparently everything is a joke.
You can't really blame anyone for thinking it's a joke with how the storyboard is expressed.

00:02:443 - I honestly don't see why you would place a circle on a sound of lesser prominence than of that of where the previous slider ended. Would much better reflect what is heard in the song if 00:02:346 - was a 1/2 slider, for example like this. No point in resorting to placing notes where there is no impact when there are clear cues in the music for it to be avoided. This applies to 00:03:904 - 00:05:463 - 00:07:021 - etc. Hmm.. please refer to the reply I gave Okorin. This follows the song just as well. I do understand where you are coming from, but the thing is, that I don't prominently intend to follow the instrument you were pointing out. I feel like the flow and the movement of the map would heavily suffer then.

00:07:119 (4) - Placing a note here seems really strange since there's no direct impact. The above suggestion would help in avoiding this. If you really want this to be as dense as you're making it, why would you ignore 00:07:703 - ? It is quite important that you reflect and follow the song the beatmap is mapped to. Ignoring some parts and adding on to where ones would not exist obviously goes against this. There is an impact, which is partially given to the velocity of the sliders. If I stacked it or anything, now that would be bad. I ignored it because the part changes, and like this you can build up tension.. But let me ask, what does make you think that this has no impact? Maybe I fail to understand you there already, so it would be nice if you could elaborate on that.

00:07:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These are just copy-pasted and flipped from 00:01:762 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , which may not be the best way to approach things. As a mapper you would want to show players what you're capable of, and inspire the community to continue doing this. Copy-paste flipping entire sections would encourage laziness and show very little of what you can do. Not saying it's wrong, but it is something I would recommend you reconsider, both for the sake of your own map as well as future maps in our community. Hmm, again, I do see your approach. I would just like to point out that the song is literally the same here, and thus a copy pasted pattern does actually make sense, doesn't it? I don't think that this influences mapper in a bad way. If used correctly and especially not overused, this can give the map a nice touch, from my point of view.

00:32:930 (1,1,2,3,4,1) - 00:26:697 (1,2,3,4,1,2) - NCing looks a bit mixed up here, might want to keep this consistent. Fixed.

00:36:047 (1,1) - Similarly here, and I'd agree with what Spork said. It's not really going to emphasize it nor make it easier to read, due to it not being recognizable. If you had the same thing repeating, then it would probably be more familiar and make more sense visually, but as of right now... it doesn't appear to make much sense. I'd like you to compare these NC's with the other NC patterns I have in the map. In this section I've followed the mainbeat as one NC and the vocals for another. I've fixed one of the NCs you've pointed out, so it's more consistent now. It's not about making something more readable, it's solely for the purpose of differencing those two kinds.

00:41:794 (6,7) - I feel like these could be accented in some way. Perhaps increasing the spacing a bit, for example. Goes for 00:44:911 (6,7) - as well. Changed it for now, not sure if I'll keep it.

00:47:833 (6) - Unlike the ones after 00:48:710 - , or even just the ones surrounding it, 00:47:638 - and 00:48:028 - , there's no impact at this point in time. Could continue your previous pattern here otherwise. Can you elaborate on why you think there is no impact at this time?

00:59:521 (2) - So I realize you want to have patterns going here and all, but try to at least have your patterns relevant to the song at hand. Filling out missing spaces like this just to finish some unwarranted pattern is probably not a very good idea. The spacing of 00:59:619 (3,4,5) - is also vastly larger than 01:00:008 (1,2,3) - despite what vocals are doing here, not to speak of the spacing to and from 00:59:521 (2) - . Consider keeping your patterns in support of the song. Increased spacing.
Thanks! I hope that you can elaborate on some of the pointed out issues further, so we can maybe find an improvement for this map.

carita07 wrote:

bad modding by bad player D:
SPOILER
00:05:268 (3) - slider start a bit right than start of 00:05:852 (2) Fixed
00:07:216 (5) - maybe put note at end of slider to make jump? No, I don't think it fits.
00:12:086 (2) - start of slider a bit right than 00:11:502 (3) - Fixed
00:51:924 (2) - it closer to end of the 1 slider, than start of 3, move it in the middle between them Fixed
00:54:749 (1,2,3,4,1,2,3,4,1,2,3) - not same spacing That's intended, to follow the vocals.
00:56:891 (3,4,1,2,3,4) - spacing betwin 3,4,1 a lot bigger than 1,2,3,4 Same.
00:59:229 - fix kiai stop untill 00:59:424
01:00:008 - ^ That's intended, to give a kiai burst!
01:00:593 (1,2,3,4) - not sure, but i feel like spacing not same Adjusted.
01:09:846 - maybe put note there?
01:10:138 (6) - new combo
01:10:138 (1,2,3,4,1) - make it 1/8 burst No to all three, I think the rhythm doesn't ask for that.
Thank you :)
ninfia
hey i don't really know all that much about mapping or modding, so sorry if this question seems kinda misplaced or ignorant.

but what's the logic behind making the hardest difficult cs7? i feel as if giving it a larger cs would allow a broader range of players to enjoy the map; hopefully you don't mind answering. :D
Topic Starter
Irreversible

Ninfia wrote:

hey i don't really know all that much about mapping or modding, so sorry if this question seems kinda misplaced or ignorant.

but what's the logic behind making the hardest difficult cs7? i feel as if giving it a larger cs would allow a broader range of players to enjoy the map; hopefully you don't mind answering. :D
Hey there! No, of course not, haha.

I like CS7 a lot because of the different kind of patterns you can create. To me they look cleaner, while also giving the player a new challenge to aim for stuff, and use different aspects of the game, for example precision. I am aware that a larger cs would allow a broader range of players to play and enjoy the map, but there actually are quite some people who enjoy these kind of maps, too.

I hope that helps a bit!
Graffin

Naxess wrote:

You can't really blame anyone for thinking it's a joke with how the storyboard is expressed.
im sorry but what does this have to do with anything? a map is a map, regardless of anything, its not a joke.
Okoratu
just logging here that I'd veto the map from being ranked as it is as a BN for the following reason:

The SB takes a lot of credibility from the project and would set a pretty bad example for people to reference because it takes the song and translates it to something about the highest diff itself, more importantly these lyrics only do make sense there and anyone playing the lower half of the set will just be left wondering what the hell this is talking about or why it is referencing pp in a normal etc.

feel free to proceed if you get BNs to disagree with me vetoing by bubbling as per the BN rules
Topic Starter
Irreversible

Okorin wrote:

just logging here that I'd veto the map from being ranked as it is as a BN for the following reason:

The SB takes a lot of credibility from the project I don't quite understand that. If you mind elaborating more on that, that would be cool - because as of right now I don't understand how some "lyrics with a fun-touch" could "take a lot of credibility" from the project.

and would set a pretty bad example for people to reference because it takes the song and translates it to something about the highest diff itself
, more importantly these lyrics only do make sense there and anyone playing the lower half of the set will just be left wondering what the hell this is talking about or why it is referencing pp in a normal etc. You might got a point there. I can offer to make the SB difficulty specific, and only apply these lyrics solely in the highest difficulty.

feel free to proceed if you get BNs to disagree with me vetoing by bubbling as per the BN rules
I do disagree, and I don't find your argumentation quite logic. You basically only say that my mapset gets discredited, but why exactly? If you could come up with more arguments (or especially reasonings to help my understanding of your way of thinking) as of why exactly this SB should be gone, I'll gladly read through your comment. I offer you to what's written up there in green, and maybe a spoiler at the begin which says that the lyrics shouldn't be taken too seriously. I would just like to underline that only because the wrongly translated lyrics are joking about the situation in some way it does not mean that the map is affected in any way by that.
Voli
Lol what? Are we seriously gonna veto 50% of bubbles for ''personal'' subjective reasons in 2k17? To be honest, the SB is of good quality and plenty of effort was put into it. Effects synchronize perfectly with the music etc. so having the sb only adds more ''credibility'' to the project. The only part you can consider being a joke/meme is the English translation for the lyrics. So what? As far as I know the Japanese lyrics (because the song is in Japanese..) are accurately portrayed. Anyways, if ''not being 100% accurate and serious" is a reason to not rank a map, I hereby declare an immediate disqualify on the following maps:

https://osu.ppy.sh/s/224283 (clearly discredits osu! as a game)
https://osu.ppy.sh/s/219929 (sb contains too many funny elements D:)
https://osu.ppy.sh/s/314211
etc.

In all seriousness though, if the SB contained excessive strobing or other things that'd actually be harmful in some way or another.. sure. But a few harmless jokes in the SB shouldn't be an issue at all.
Okoratu
the sb would add more credibility to the project if its lyrics were actual lyrics and wouldn't just make puns on the map at hand?
the point is that it takes a song and adds something that seems out of place for the sake of amusement, the songs you mentioned do that the other way around where the song is just that and the maps are just that too.

I'm vetoing this because i believe this set would be of higher quality if the lyrics were about the song and not about the map

different point i think the sb would also look better if you faded the actual map bg in the sb out and replaced it with a white image in whichever diff you decide to have the SB play depending on the outcome of this discussion.
I think you once replaced the actual bg with a white image but you could just do that and it'd still make as much sense imo.
Topic Starter
Irreversible

Okorin wrote:

the sb would add more credibility to the project if its lyrics were actual lyrics and wouldn't just make puns on the map at hand?
the point is that it takes a song and adds something that seems out of place for the sake of amusement, the songs you mentioned do that the other way around where the song is just that and the maps are just that too.

I'm vetoing this because i believe this set would be of higher quality if the lyrics were about the song and not about the map
You're avoiding my question; why is it taking away credibility? You first said that it's not credible to have lyrics like this. I don't really understand how adding actual lyrics would add more credibility.. yeah, it would be a possibility but it's not funny - the song is fun, the map is fun (i hope), so should be the SB from my point of view. Why should I not be allowed to laugh about my map? Let's take probably the main example "Time to miss, time to miss!" Yup, that part is really difficult, I agree there. But that does not make it less credible just because it's actually the truth? I don't see what the fuzz is about..

the songs you mentioned do that the other way around where the song is just that and the maps are just that too. How is this an argument? Low quality map allows a low quality SB / BG (haven't checked whatsoever), but if the map is in a good state, then fun is not allowed? where does that exactly come from?

Removing the Lyrics is not an option for me at this moment, as I don't see why exactly I should be doing that apart from just having the normal lyrics for the sake of it. My suggestion still stands, but you didn't answer to that

different point i think the sb would also look better if you faded the actual map bg in the sb out and replaced it with a white image in whichever diff you decide to have the SB play depending on the outcome of this discussion.
I think you once replaced the actual bg with a white image but you could just do that and it'd still make as much sense imo.
Hm, that the SB will be removed wasn't really a point being brought up right now, was it? I can, yes, but how does make the SB any better in terms of the "problem"? I would like to solve that first.
Okoratu
i was referring to voli's examples being meme songs with meme sbs and maps, not to you irre lol what

maybe i'm being too conservative about this, though. i'll ask around before either retracting the above veto or keeping it up with elaborating because right now it just seems like a thing that you seem to disagree with with me and i find your reasons kinda lol and you find my reasons kinda lol and we both just stand here saying the other is dodging the issue

i even labeled the different point as a different point not related to the problem to make clear that that is a suggestion whew
diraimur
just throwing my 2 cents here

imo vetoing on a such murky situation is kinda unnecessary, could've just created a discussion over it and if achieved an agreement everyone would be happy, and if you couldn't then maybe vetoing would be an option.

i would say that sb doesnt really take away credibility from the set because its pretty hilarious and probably anyone who played irre cs7 maps before will understand, but i can do see the concern on lower difficulties where people might not know about this and sb would maybe confuse them, that is if they are playing with it enabled in the first place. even then, its still arguable that a veto was not necessary.
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