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paraoka feat. haru*nya - Rampage

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Akiyama Mizuki
where dem original bg at
Topic Starter
Irreversible
I'll put it back asap, i needed to try smth LOL why is everybody wanting that bg
Topic Starter
Irreversible

Sonnyc wrote:

Easy.
-- I'd like you to highly consider setting approach rate 2. 3 is too high compared to your wide spacings, and requires too much reaction level for beginners imo. ok!
00:48:125 (3) - No. Why no?

Normal.
00:46:956 - Sampleset-normal missing. oki
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting. well, i didn't color hax at all

Hard.
00:58:645 - Sampleset-normal missing. oki
00:41:307 (2) - Imo the spaced that got larger relying on the symmetry could be more balanced with other spacings. A change from a followpoint lean back spacing (1.7x) to a followpoint lean front spacing (2.2x) felt too much. i decreased it. however, a slight stress remains because of the vocals.
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting. as aove
01:04:878 (3,4) - 01:06:437 (3,4) - Other 1/4 spacings seem to be around 0.6x. Mind increasing for consistency? yea

Insane.
00:04:099 (1) - Seeming from your combo cycle, this feels inconsistent to be added. yeaaaa
01:03:320 (5) - Add a new combo since most combos in the kiai feels short. yeaaaa

Extra.
00:04:781 (8,1) - 00:05:171 (2,3) - 00:11:015 (8,1) - I see most 1/4 usage to be around 0.4x. I hope these to be consistent with that.
00:04:099 (5) - 00:05:658 (5) - 00:08:774 (5) - 00:10:333 (5) - 00:11:891 (5) - I strongly recommend adding new combo according to other diffs. Or if you want that combo setting, you can at least remove 00:02:541 (1) for consistency.
00:32:054 (1,2,3) - The rhythms here didn't felt to be reflecting the song properly. A major drum beat appears starting 00:32:443, but the pattern changed at 00:32:151 already. Making the rhythm like 00:31:664 (1,2,1) would've reflected the drum beats better than now.
00:51:047 (4,5,6) - The beats are pretty consistent enough. Having such inconsistent spacing felt highly inappropriate.

Extreme.
00:13:839 (3,4,5) - The flow is super werid. It formed a redundant cursor movement that isn't really supported by the music. A ctrl+G form of (4,5) would be much more smoother than this.
00:29:813 (1) - Is this single combo really necessary? no
01:01:762 (1) - Mind dividing into a circle and a 1/4 slider to fit the vocals better?
01:09:261 (4,5,1) - I hope a lot more spacing was placed between (5,1). The rhythms are clearly different as 1/2 and 1/4, but it isn't expressed in the spacing design which can cause confusion.

Ultra.
00:02:930 (3,4,5,6) - (Not a mod) This kind of a zigzag was quite a noticable pattern and this only appearing once while there was a similar music part didn't felt really nice in structures.
00:28:255 - 00:31:372 - 00:32:833 (8) - 00:34:489 - 00:36:437 - 00:46:956 - Normal-sampleset missing.
01:00:495 (1) - Having a note here really weakened the drum emphasis of 01:00:593 (2,3,4,5) nor did it felt nice along the song. Removing this and reworking your patterns is highly recommended.

Dude!
-- Hope something can be done with the diff name? We talked about it, but cowabunga just looks weird to me. It's a form of expressing happyness, and in german it's actually written kawabunga, so both works imo!
I think I've got something to say in game.

Insane, Extra, Kawabunga contains an unsnapped sliderend. fixed
I will rework some bits in the Extra, thanks for the mod that was useful. Will call you after I done the changes!
Kyshiro
Fixed everything
Krfawy
OMG I want to write my real important and comprehensive mod before it goes ranked so you can be helped by the real good modder and human being called Krfawy. L69L

Add Damnae to the tags. They contributed to the mapset with their amazing storyboard.

EZ
  1. 00:29:813 (1) - How about you make the transition between notes less dramatic? I think something like *THIS* would work better for newer players.
  2. 00:36:047 (3) - That would also work nicer if you placed it boldly on X256 or if you placed it on the very sliderhead of the first note of this combo.
  3. 01:10:333 - Don't you think the very end of the map deserves a rather normal finish to emphasize how terminal the moment is? This suggestion would be applied in the whole set, obviously. >:3
NM
  1. Believe me but the pace of the sliders and the spacing is quite hard to read with only AR4.5, especially when the SB is put on. Could you, please, use plain AR5 setting or even AR5.3? ;3;
HD
  1. 00:26:891 (2) - Irru o3o, my blonde friend >3<, why don't you make this slider 1/4 so it actually stresses the sounds in the whole music? Now it's only about the rather less important sounds like the simplified percussion samples when the vocal is the main instrument now. It is not favourable during the gameplay and it will troll people, especially when the sliders go sooo slowly after rather faster sliders in the previous timing section. ;3; Same goes to 00:33:125 (2) -
  2. 00:59:424 (1,2,3,1,2,3,1) - Believe me, this is too cancerous to read with spacing like this after such a regular Normal like in this set and with only AR7.5. I am more than sure you can provide a benefitial constructions like here: 01:07:216 (1,2,3,1,2,3,1,2,3,1) - as they are readable and fun to play and readable and non-cancerous at all. :3
KSHVRSBL MX
  1. 01:01:762 (1) - You simply couldn't make it less noticeable, could you?
  2. 00:57:476 (3,4) - Actually, same as above.
BTW I would remove most of the highest difficulties as we rather need Cookiezi, rrtyui and Rafis in the QAT so they can actually moderate and nominate the set themselves. *Krfawy runs

LVU o3o
Mazziv
i question my sexuallty after that storyboard
Kondou-Shinichi
Totally accurate eng sub
Damnae
All this time watching animu finally paid off!
quaternary
Here are some thoughts I had on the highest difficulty. Not a mod, just things I felt while playing

00:57:865 (1,2,3,4) - The two purple sliders right after it have way less spacing, but the song intensity is the same imo, it's kind of weird

00:59:424 (1,2,3,4,5) - WAAAAAAYYYYYYYYYY too fuckin big lmao, especially when 01:00:106 (6,1,2) - is pretty much the exact same pattern in the music but it's mapped a lot smaller

01:00:788 (2,1) - Mmmmm this kinda plays antijump-y, that might just be my preference though.

01:02:541 (1,2,1,2,1,2,1,2) - Not sure about this pattern, maybe some kind of hanzer stream would work better, or sliders. It just seems weird to suddenly pull a Beach Side Bunny here when the music only kind of supports such a high intensity pattern, and when a similar (arguably higher intensity) pattern in the music (the beginning of the kiai) was mapped a lot easier.
Lama Poluna

Kondou-Shinichi wrote:

Totally accurate eng sub
Topic Starter
Irreversible

quaternary wrote:

Here are some thoughts I had on the highest difficulty. Not a mod, just things I felt while playing

00:57:865 (1,2,3,4) - The two purple sliders right after it have way less spacing, but the song intensity is the same imo, it's kind of weird I am aware of that, but unfortunately I don't really know how to fix it at this point. I feel like I need to lower down the intensity slightly by the two sliders, so the player can speed up again 00:58:644 (1,2,3) - . I need to keep 00:58:644 (1,2,3) - circles, because the intensity is way higher. If you can come up with a valid suggestion, then I might reconsider it. I just found a solution which increased the spacing, but i will keep the sliders.

00:59:424 (1,2,3,4,5) - WAAAAAAYYYYYYYYYY too fuckin big lmao, especially when 01:00:106 (6,1,2) - is pretty much the exact same pattern in the music but it's mapped a lot smaller I think the spacing is fine considering how intense the song is. I increased the spacing of the sliders however.

01:00:788 (2,1) - Mmmmm this kinda plays antijump-y, that might just be my preference though. Good catch though, fixed.

01:02:541 (1,2,1,2,1,2,1,2) - Not sure about this pattern, maybe some kind of hanzer stream would work better, or sliders. It just seems weird to suddenly pull a Beach Side Bunny here when the music only kind of supports such a high intensity pattern, and when a similar (arguably higher intensity) pattern in the music (the beginning of the kiai) was mapped a lot easier. Well, but the begin part didn't have vocals.
Thanks for your appreciated opinion.

Krfawy wrote:

OMG I want to write my real important and comprehensive mod before it goes ranked so you can be helped by the real good modder and human being called Krfawy. L69L

Add Damnae to the tags. They contributed to the mapset with their amazing storyboard. Yea

EZ
  1. 00:29:813 (1) - How about you make the transition between notes less dramatic? I think something like *THIS* would work better for newer players. no, tf is this XD
  2. 00:36:047 (3) - That would also work nicer if you placed it boldly on X256 or if you placed it on the very sliderhead of the first note of this combo.
  3. 01:10:333 - Don't you think the very end of the map deserves a rather normal finish to emphasize how terminal the moment is? This suggestion would be applied in the whole set, obviously. >:3 fixed both!
NM
  1. Believe me but the pace of the sliders and the spacing is quite hard to read with only AR4.5, especially when the SB is put on. Could you, please, use plain AR5 setting or even AR5.3? ;3; Increased to 4.8
HD
  1. 00:26:891 (2) - Irru o3o, my blonde friend >3<, why don't you make this slider 1/4 so it actually stresses the sounds in the whole music? Now it's only about the rather less important sounds like the simplified percussion samples when the vocal is the main instrument now. It is not favourable during the gameplay and it will troll people, especially when the sliders go sooo slowly after rather faster sliders in the previous timing section. ;3; Same goes to 00:33:125 (2) -
  2. 00:59:424 (1,2,3,1,2,3,1) - Believe me, this is too cancerous to read with spacing like this after such a regular Normal like in this set and with only AR7.5. I am more than sure you can provide a benefitial constructions like here: 01:07:216 (1,2,3,1,2,3,1,2,3,1) - as they are readable and fun to play and readable and non-cancerous at all. :3 yeah.. good concerns. fixed
KSHVRSBL MX
  1. 01:01:762 (1) - You simply couldn't make it less noticeable, could you?
  2. 00:57:476 (3,4) - Actually, same as above. XD fixed
BTW I would remove most of the highest difficulties as we rather need Cookiezi, rrtyui and Rafis in the QAT so they can actually moderate and nominate the set themselves. *Krfawy runs

LVU o3o
Thanks Krwafu!
[Mahua]
hhhhhhhhhhhhhhhhhhhhhhhhhhhhh this sb is so well
Sonnyc
Nominated.
Topic Starter
Irreversible
HUDEGI NO HUEDGI NO EMONOBA SA AIGO SO AIGO SOOO!

Thank you a lot for the recheck!
Kondou-Shinichi
Lyrics:
I'm the ant princess
And I can't read Japanese well
I'm waiting for the king of ants
I'm sure he'll come and map me he did
I don't know if he'll cut my song he did
Or just fade out after the chorus he did
But I'll kick his face if he puts a break he did
I'm not lying
Nobody in this world should speak this fast
So excuse me if this is unplayable agreed
Whatever, whatever let's put some sliders
Time to miss! Time to miss! MISS
They say DT takes no skill,
So let's play it like HR harder
You won't get any pp here not ranked
No matter how hard you try agreed
So...
Don't let
Your Dreams
Your PPs
Your circle size CS7 :thinking:
Get down!

Best lyrics in a SB 2k16/2k17
Zero__wind
fuck that lyric translation lmao ☆
Deppyforce
Topic Starter
Irreversible
alacat
[Metadata]
  1. "麹町養蚕館" is a circle name. If you want to use it in Artist, You should use "Koujimachi Yousankan" in Romanised.
    or If you use "paraoka feat. haru*nya" , You should use "paraoka feat. haru*nya" in Romanised too.
    Both name are official, it's up to you.
    http://soundwing.com/review/doujincd/material.html
    http://curse-words.com/
[General]
  1. How about setting Preview point to 00:54:262 - or 00:54:359 - ?
[Easy]
  1. Approach Rate +1 or +0.5, Approach Rate 2 makes all objects appear less cramped.
[Normal]
  1. 00:57:086 (3) - try to add a normal sound to slider repeat on Sampleset
[Hard]
  1. 01:01:372 (2) - I feel it's too difficult for hard difficulty level, try to reduce spacing
  2. 01:03:125 (4) - missing a normal sound on Sampleset
[Kyversible's Insane]
  1. 00:28:255 (1) - missing a normal sound to slider head on Sampleset
[Another]
  1. 01:00:008 (1,2) - It's better to follow the vocal sound like your previous part 00:59:424 (1,2,3) - How about this?
[Kyversible's Extra]
  1. 00:14:034 (4) - try to add a new combo for 1/4 jumps ? It would be better to reading.
  2. 00:39:749 (2) - missing a whistle ? You added it around here 00:40:138 - ,00:40:528 -
  3. 00:57:865 (1,2,3,4,5,6,7,8,1) - This part is harded than Ultra diff, Please make another pattern
[Kawabunga!]
  1. 01:00:982 (1,2,3,4,1) - I feel this part is not natural for flow, I prefet to make another jumps like your pattern at here 01:02:541 (1,2,1,2,1,2,1,2) -
Ultra diff is good! Call me back~
Topic Starter
Irreversible

alacat wrote:

[Metadata]
  1. "麹町養蚕館" is a circle name. If you want to use it in Artist, You should use "Koujimachi Yousankan" in Romanised.
    or If you use "paraoka feat. haru*nya" , You should use "paraoka feat. haru*nya" in Romanised too.
    Both name are official, it's up to you.
    http://soundwing.com/review/doujincd/material.html
    http://curse-words.com/
Fixed, I decided for paraoka feat. haru*nya!

[General]
  1. How about setting Preview point to 00:54:262 - or 00:54:359 - ?
[Easy]
  1. Approach Rate +1 or +0.5, Approach Rate 2 makes all objects appear less cramped.
[Normal]
  1. 00:57:086 (3) - try to add a normal sound to slider repeat on Sampleset
[Hard]
  1. 01:01:372 (2) - I feel it's too difficult for hard difficulty level, try to reduce spacing
  2. 01:03:125 (4) - missing a normal sound on Sampleset
[Kyversible's Insane]
  1. 00:28:255 (1) - missing a normal sound to slider head on Sampleset
[Another]
  1. 01:00:008 (1,2) - It's better to follow the vocal sound like your previous part 00:59:424 (1,2,3) - How about this?
[Kyversible's Extra]
  1. 00:14:034 (4) - try to add a new combo for 1/4 jumps ? It would be better to reading.
  2. 00:39:749 (2) - missing a whistle ? You added it around here 00:40:138 - ,00:40:528 - Fixed all until here
  3. 00:57:865 (1,2,3,4,5,6,7,8,1) - This part is harded than Ultra diff, Please make another pattern Hmm, I feel like this is easier
[Kawabunga!]
  1. 01:00:982 (1,2,3,4,1) - I feel this part is not natural for flow, I prefet to make another jumps like your pattern at here 01:02:541 (1,2,1,2,1,2,1,2) - Hmm.. I don't know how this pattern can fit >_<
Ultra diff is good! Call me back~
Thank you! Fixed the rest.
alacat
let’s get down :3
Saileach
Waiiiiit what....
Vivyanne
have been waiting for this

congrats irre~~
hi-mei
dude
MrPotato
p/4436602

Skystar's Laziness

  1. 00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumps are too huge. It must be changed to easier more than current.

00:59:424 (1,2,3,4,5) - and then you have this.
Kimitakari
What

Pachiru
Congratz Irre & Kyshiro ! The CS7 is pretty nice :)
unko
Why is this qualified but not scuttlebug
Luel Roseline
gz
Chalwa
Wow... Congratz Irre :D
Spork Lover
Yo, just gonna voice my opinion real quick :)

For Another - The song isn't from beatmania IIDX, so Expert might be more fitting in this case.

For the top diff:
00:59:424 (1,2,3,4,5,6,1,2) - The emphasis should be more evenly distributed instead here. Having a 7+* jump pattern followed by two sliders, which are both the exact same sounds in the song doesn't really follow the song correctly.
Idea for the star jump: https://osu.ppy.sh/ss/7348344
Idea for the part with the two sliders: https://osu.ppy.sh/ss/7348346

^ If you do it in a similar matter to this, the sounds will at least be emphasized the same amount, and the map will still be super hard to aim. :)

01:01:372 (1,2,1,2,3,4,1,2,1,2,1,2,1,2) - For the 8 back n' forths, it's the same story. The focus is fine, but the way you emphasize it isn't imo. 01:03:320 (1) - Some would even argue that this one stronger because it's more defined. I would consider adding your peak points in different areas, and perhaps a little more spread out, so it won't be a matter of "hoping you don't die" on one small 8-note pattern that is basically a 153 BPM stream xd

Ideas in which you can change the emphasis:

01:03:904 (3) - This slider could be emphasized with 2 single taps instead

01:03:320 (1) - do single taps here too

If you don't wanna change the single taps to sliders or mix stuff, then you could make double stacks instead :) https://osu.ppy.sh/ss/7348361 (this concept is flawed, and I know you can probably think of something better, this might help though. (Don't do doubles as well as changing the two small things above too tho, 'cause that's excessive lol)

Other things:
01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - shouldn't the spacing increase? The intensity seems to be increasing, so if the first 5 notes were 0,8x, then 1,0x for the next 5 and then 1,2x / 1,4x for the last two, that might work a little better (That way the triple doesn't surprise people much while still being very difficult)

00:26:891 (2,3,4) - I like the way those triples work, and they flow better than stuff like 00:37:411 (1,2,3,1,2,3,1,2,3) - imo. You could do something similar maybe, but that's obviously a subjective manner.

00:28:060 (1,2,3,4,5,6,7) - The spacing is pretty underwhelming here, i'd consider spacing 2,3 - 4,5 - 6,7 away from each other a bit more so you don't have to force your cursor to stop in order to hit them :)

Conclusion:
I feel like some of the peak sections don't really follow the song properly, and I'd consider looking into that. Best of luck tho with the qualification :)
fartownik
How did this get qualified

00:55:528 (1,2,3,1) - Obviously overmapped/overdone
00:57:865 (1,2,3,4) - Even more
00:59:424 (1,2,3,4) - The most, there's not even any lyrics at (2) and (4) to follow and you also make it the biggest jump of the map for some reason. There should be sliders used here, or 1/2 circles
riktoi
meme magic son
unko
Scuttlebug doesn't have overmapping
diraimur
a section cant be overdone if everything is overdone
Low
i fucking love this map
squirrelpascals
00:55:528 (1,2,3,1) - 00:57:865 (1,2,3,4,1) - 01:00:982 (1,2,3,4) - 320 cs7 bpm jumps, need i say more.

00:59:424 (1,2,3,4) - Same. I don't think this is even necessary

01:02:443 (4,1,2,1,2,1,2,1,2) - the obtuse angle at 01:02:443 (4,1,2) - followed by the repeated back and forth jumps i feel like just doesn't work with this spacing and room for error (because there is none). Followed by an unnecessary 01:03:223 (2,1) -

All of these patterns just sound like the player would have to flick in the general direction of the circle and get lucky. Think about it, these extremely intricate jumps tapping at the same rate of a 160 bpm stream feels like some pretty insane standards, and it just makes the map feel really overdone. That's just my opinion though

**Of course, hard maps aren't a problem. This just feels very overly done
Okoratu
why do you ignore that the melody highlights red ticks in the beginning for the sake of mapping whites?

like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol

can't make too much sense of the kiai of the 8 star diff either it seems to be mapped for the sake of patterns instead of trying to follow the song in a lot of parts especially places like 00:59:424 (1,2,3,4,5,6,1,2) - which have the same vocals repeat twice and two completely different levels of patterning
or 00:56:891 (3,4,1,2,3,4) - which only has 3 distinct vocals but 6 circles
00:54:749 (1,2,3,4,1,2,3,4,1) - and 01:00:982 (1,2,3,4,1,2,1) - are recurring phrases and mapped completely differently in terms of how intense patterning for them is

given the sb i kind of have to assume this map is a joke or intended to be one
are you sure you're being serious with this given how forced the diff in combination with the storyboard seem?
Topic Starter
Irreversible
Hi everyone!

Thanks for the feedback, let's see what we got here.

Spork Lover wrote:

Yo, just gonna voice my opinion real quick :) Alright :D

For Another - The song isn't from beatmania IIDX, so Expert might be more fitting in this case. Hmm, what would the rest be like? I'll need to look that up.

For the top diff:
00:59:424 (1,2,3,4,5,6,1,2) - The emphasis should be more evenly distributed instead here. Having a 7+* jump pattern followed by two sliders, which are both the exact same sounds in the song doesn't really follow the song correctly. To be fairly honest, you're not the first one mentioning this. In fact, the slider patterns after were even smaller. 00:59:424 (1,2,3,4,5) - I feel like this should be more emphasized than the second pattern, because the emphasis naturally decreases (from my point of view). I also felt like the next part is indicated better when I'll put sliders, which fit just as well, to give the map a certain kind of flow. I guess I need to re-think the situation, but that were basically my thoughts. I think I'll definitely leave the star and come up with something else for the sliders, although I do think that this part becomes even more difficult.
Idea for the star jump: https://osu.ppy.sh/ss/7348344
Idea for the part with the two sliders: https://osu.ppy.sh/ss/7348346

^ If you do it in a similar matter to this, the sounds will at least be emphasized the same amount, and the map will still be super hard to aim. :)

01:01:372 (1,2,1,2,3,4,1,2,1,2,1,2,1,2) - For the 8 back n' forths, it's the same story. The focus is fine, but the way you emphasize it isn't imo. I clearly disagree with that one. Her vocals go like "gudu gudu gudu" which speak for this pattern.r this pattern.
01:03:320 (1) - Some would even argue that this one stronger because it's more defined. I would consider adding your peak points in different areas, and perhaps a little more spread out, so it won't be a matter of "hoping you don't die" on one small 8-note pattern that is basically a 153 BPM stream xd 01:03:125 - I think I will turn this one into a slider and make this one 01:03:320 (1) - into 3 circles.

Ideas in which you can change the emphasis:

01:03:904 (3) - This slider could be emphasized with 2 single taps instead Alright , cool idea!

01:03:320 (1) - do single taps here too Yeah, will do that.

If you don't wanna change the single taps to sliders or mix stuff, then you could make double stacks instead :) https://osu.ppy.sh/ss/7348361 (this concept is flawed, and I know you can probably think of something better, this might help though. (Don't do doubles as well as changing the two small things above too tho, 'cause that's excessive lol) Mhh, double stacks are not fun to play, it would break this maps intention.

Other things:
01:07:216 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - shouldn't the spacing increase? The intensity seems to be increasing, so if the first 5 notes were 0,8x, then 1,0x for the next 5 and then 1,2x / 1,4x for the last two, that might work a little better (That way the triple doesn't surprise people much while still being very difficult) The emphasis stays the same within those 4 patterns imo. Funnily enough, people weren't that surprised by the last triplet; I think it was fine to play and fun too.

00:26:891 (2,3,4) - I like the way those triples work, and they flow better than stuff like 00:37:411 (1,2,3,1,2,3,1,2,3) - imo. You could do something similar maybe, but that's obviously a subjective manner. I will leave those, as they were appreciated by many testplayers.

00:28:060 (1,2,3,4,5,6,7) - The spacing is pretty underwhelming here, i'd consider spacing 2,3 - 4,5 - 6,7 away from each other a bit more so you don't have to force your cursor to stop in order to hit them :) Fixed!

Conclusion:
I feel like some of the peak sections don't really follow the song properly, and I'd consider looking into that. Best of luck tho with the qualification :) Thanks, there were some inputs I will make use of!

fartownik wrote:

00:55:528 (1,2,3,1) - Obviously overmapped/overdone If you listened to the music, it'd be obvious that it's not.
00:57:865 (1,2,3,4) - Even more Turn up the volume, maybe?
00:59:424 (1,2,3,4) - The most, there's not even any lyrics at (2) and (4) to follow and you also make it the biggest jump of the map for some reason. There should be sliders used here, or 1/2 circles There are lyrics at (2) and (4), otherwise I wouldn't have put them there. The pattern will get reworked, however.

squirrelpascals wrote:

00:55:528 (1,2,3,1) - 00:57:865 (1,2,3,4,1) - 01:00:982 (1,2,3,4) - 320 cs7 bpm jumps, need i say more.

00:59:424 (1,2,3,4) - Same. I don't think this is even necessary

01:02:443 (4,1,2,1,2,1,2,1,2) - the obtuse angle at 01:02:443 (4,1,2) - followed by the repeated back and forth jumps i feel like just doesn't work with this spacing and room for error (because there is none). Followed by an unnecessary 01:03:223 (2,1) -

All of these patterns just sound like the player would have to flick in the general direction of the circle and get lucky. Think about it, these extremely intricate jumps tapping at the same rate of a 160 bpm stream feels like some pretty insane standards, and it just makes the map feel really overdone. That's just my opinion though

**Of course, hard maps aren't a problem. This just feels very overly done Well, I don't really know what to say to this mod.. I don't think I can fix any of your concerns (except the star pattern, which was mentioned before). I was working closely with testplayers and used my own knowledge to see what works and whatnot. This was the outcome; funnily enough, people didn't have that much trouble playing those after some time as you might think. But thanks for your concerns nevertheless, much appreciated!

Okorin wrote:

why do you ignore that the melody highlights red ticks in the beginning for the sake of mapping whites? I don't actually see a problem highlighting the red ticks, or what exactly is the concern here?

like 00:02:346 - 00:03:904 - 00:05:463 - 00:07:021 - etc are hitsounded like they're supposed to be clickable but you just follow whites for reasons i don't understand lol Would be nice if you elaborated more on that. Right now it sounds like you'd want me to put a circle on everything, which wouldn't really follow the song either.

can't make too much sense of the kiai of the 8 star diff either it seems to be mapped for the sake of patterns instead of trying to follow the song in a lot of parts especially places like 00:59:424 (1,2,3,4,5,6,1,2) - which have the same vocals repeat twice and two completely different levels of patterning I have certainly not mapped this for the sake of patterns only. As explained already, I've used this pattern to emphasize the song, as it peaks there imo. A star was fitting imo, it could've honestly been anything, but a star felt the most fun to me. You're right about the second part of the pattern here, that somehow seems to be flawed. I thought easening it up by having sliders here will help the map keep going, so I will figure something else for that.

or 00:56:891 (3,4,1,2,3,4) - which only has 3 distinct vocals but 6 circles I disagree with that one. 3: i 4: re 1: shi 2: te 3: e (re-emphasis of 2) 00:57:378 (4) - ru

00:54:749 (1,2,3,4,1,2,3,4,1) - and 01:00:982 (1,2,3,4,1,2,1) - are recurring phrases and mapped completely differently in terms of how intense patterning for them is So you would've mapped them completely the same? The second pair of vocals are WAY snappier, explaining the back and forth. The first pair of vocals does certainly not sound like that, explaining the curve, because it's smoother - giving the player a feel of velocity + stress.

given the sb i kind of have to assume this map is a joke or intended to be one
are you sure you're being serious with this given how forced the diff in combination with the storyboard seem? All I can say is that this map is not a joke. If you want to interpret it like this, then go for it.. We've talked about it shortly in discord, but the way the SB was added into this map wasn't the normal way. Damnae decided to randomly do a SB for me, which I have not (explicitely) requested - the translated lyrics were his idea, not mine. I do admit that it's fun, and seeing the map it does fit (for example "Time to miss"; it spikes there). But this wasn't coordinated before hand, which is why I can safely say this is not intended to be a joke.
Thanks! If there are more concerns, please raise them up. The map will get disqualified over the next time, so make sure to bring your input while it's still hot /o/. I will especially look into the peaking pattern. 01:00:008 - and 01:00:106 - will become circles. What I can already say though is, that 01:00:203 - will stay sliders.

Reasoning for peaking pattern (i can't talk japanese so maybe these r the wrong letters): --> Spacing is smaller now!
00:59:424 (1) - A
00:59:521 (2) - i
00:59:619 (3) - Wo
00:59:619 (3) - o (re-emphasis of vocal)
00:59:813 (5) - Soo (important: 00:59:911 - there is no re-emphasis here)
01:00:008 (6,7) - Da + re
01:00:203 (1,2) - Wo + So (There are no re-emphasising vocals either. That's why they stay vocals)
Spork Lover
Yo - Talked a bit with Irre and wrote in some more suggestions :)

00:13:839 (1,2,3,4,5) - spacing is inconsistent xd

00:14:229 (6) - NC? would kinda work the same way as the last note in the map xd

00:36:047 (1,1) - I don't really understand the NC usage in this part - I'd advice just removing the NC on the slider.

00:41:891 (7,8,1) - tiny thing, but the flow wants the cursor to go downward https://osu.ppy.sh/ss/7353134

00:47:736 (5,6,7) - If you moved this up, the slider direction would represent the curve of the triple better (and imo flow a little better too :)) https://osu.ppy.sh/ss/7353153

00:51:632 - Missing finish? :o

00:52:411 (1,2,1) - In terms of emphasis you're doing the same here like on 00:58:255 (1,2,1) - where the transition is a little funny. On the 5-note stream, i'd move it more to the left to make it more intuitive - https://osu.ppy.sh/ss/7353239

00:53:190 (1,2,3) - I'd space those even further apart, the sounds are pretty distinct imo :)

00:58:255 (1,2,1) - transition here should be a lot cleaner, considering the white tick spacing 00:58:450 (2,1) - is lower than 00:58:255 (1,2) - , there should at least be a sharp angle or something here if you don't wanna increase the spacing too much: https://osu.ppy.sh/ss/7353094 <-- this might work, but other options probably exist
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