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kamome sano - eclair au chocolat (extended bittersweet mix)

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Topic Starter
lenpai
This beatmap was submitted using in-game submission on Thursday, January 05, 2017 at 5:04:01 PM

Artist: kamome sano
Title: eclair au chocolat (extended bittersweet mix)
Source: SOUND VOLTEX BOOTH
Tags: marathon comiket 84 c84 ultimate tracks legend of floor kac2012 オリジナル楽曲コンテスト original song contest of sdvx reflec beat colette summer event 夏の星空+beta_20130812 II infinite infection
BPM: 182
Filesize: 8349kb
Play Time: 05:27
Difficulties Available:
  1. Gourmet Chocolate - 7Key (5.32 stars, 4877 notes)
Download: kamome sano - eclair au chocolat (extended bittersweet mix)
Information: Scores/Beatmap Listing
---------------
about: its dark and epic
Koibenii
Hi!! Here are some mods :D

Gourmet Chocolate
General:
- Add comiket 84 to the tags
- I prefer disabling the countdown timer if possible :D

Mapset:
- 03:15:385 - I prefer to make this section only be a double note, either remove 03:15:385|5 or remove 03:15:385|7 to be consistent with the previous patterns. But it is also viable to remove 03:15:385|6 if you want.

Overall:
Great map! I liked the patterns throughout the song. It feels like an easier Double Helix and a more enjoyable one. Moreover, there's the feeling of getting a higher score when played again. Good luck on getting this ranked!
Topic Starter
lenpai
applied the non mod

as for the consistency, it may not be consistent with patterning but it is consistent in frequency, had triples consistently for every 2/1
hannanos
You forgot to set a preview point here. Might I suggest 01:03:846 to make it the same as the old mapset?
-SoraGami-
a
Topic Starter
lenpai

hannanos wrote:

You forgot to set a preview point here. Might I suggest 01:03:846 to make it the same as the old mapset?
o right thanks
Rivals_7

You have been noticed

Please go to my spreadsheet and if possible fix the problem i have mentioned in the review.
when you are ready to go, call me back.
Topic Starter
lenpai
dude thanks a lot <3

will take a look once i get on my laptop
Topic Starter
lenpai
Updates and replies and whatnot:

HP was originally 8 long ago but i buffed it up to 8.5 to avoid mash passes. The map is stamina intensive for the lower skilled players so the HP should be fine.

Nerfed x10 SV. Gap between SVs is changed from 1/4 > 1/8

Slowjam should be ok (not edited)

changed up the scratch section. Stairs are still broken but are now more playable also trilled the last few scratches for technicality

Reverted to original BG (ID9 seet)

as for the inconsistency i shielded at 4

i guess that covers everything
Rivals_7
I'm not the best at modding 7K but lets give it a shot lel


what in celestia..........
1366 x 768 pls

1|->|7

[Gourmet chocolate]

00:19:423 (19423|1) - this sounds not really the same as - 00:18:846 (18846|4,18929|4,19011|2,19093|2,19176|5,19258|5) - so i guess delete it might be more appropriate. and also to focusing on 4 noter-chord

00:22:802 (22802|2,22967|5) - end the LN at - 00:23:297 - and then add another two LN starting at - 00:23:462 - . It seems that there's a sound that looks like these two LNs - 00:22:473 (22473|3,22473|6) - was covered . maybe it'll be look like...


00:24:121 (24121|2,24286|4) - end the LN at..... similar thing, as above. you know

00:26:758 (26758|0,26923|5) - Saem

00:29:396 (29396|0,29560|6) - ^

00:40:604 (40604|2,40934|2) - I think this will be appropriate if its LN. following dat long noise

00:59:231 - add note at 7? i think the noise are kind of same as - 00:57:912 (57912|3,57912|5,57912|4,57912|6) -

01:00:550 - same thing i guess

02:12:747 (132747|3) - i think there's 2 noise here, separate into 2 LNs but place them in a same col?

02:23:297 (143297|4) - same ^

04:19:341 (259341|6) - ^

04:29:890 (269890|1) - ^

02:55:110 - I suppose adding a note here, to follow main melody

03:04:753 (184753|4,184794|2,184835|0) - ctrl+Right arrow 1x sounds more appropriate. to avoid this unecessary stacking - 03:04:506 (184506|4,184753|4) -

03:05:659 - add note for melody too i guess

03:30:467 (210467|2) - seems weak sound at here. delete this

04:14:725 (254725|4) - could be change into LN i guess, since most of the LNs follow "that" sounds

04:33:434 (273434|3,273475|4) - uhh whats this?

04:58:901 - should add one more note cuz cymbals i guess

That should be everything. feel free to reject or maybe all :v
HS mod later when i'm home or...... if i have time I made this mod on school lol
Topic Starter
lenpai

Rivals_7 wrote:

I'm not the best at modding 7K but lets give it a shot lel


what in celestia..........
1366 x 768 pls stretching feels off so i went for a lower 16:9 ratio that is 1328 × 747

1|->|7

[Gourmet chocolate]

00:19:423 (19423|1) - this sounds not really the same as - 00:18:846 (18846|4,18929|4,19011|2,19093|2,19176|5,19258|5) - so i guess delete it might be more appropriate. and also to focusing on 4 noter-chord they do sound the same. Really. Try removing all the similar notes and take a good listen to the section. Nothing's different.

00:22:802 (22802|2,22967|5) - end the LN at - 00:23:297 - and then add another two LN starting at - 00:23:462 - . It seems that there's a sound that looks like these two LNs - 00:22:473 (22473|3,22473|6) - was covered . maybe it'll be look like...

yeah i see where you're going with this but a couple of things:
1. If i add that layer, an introductory section like this will be a bit too difficult
2. If i drop the 1/4ths and settled for the LN instead, the section will have considerable mini drops in difficulty
so yeah :c
If you're not convinced ill push the layer consistency


00:24:121 (24121|2,24286|4) - end the LN at..... similar thing, as above. you know

00:26:758 (26758|0,26923|5) - Saem

00:29:396 (29396|0,29560|6) - ^

00:40:604 (40604|2,40934|2) - I think this will be appropriate if its LN. following dat long noise hey that's not bad at all, also LNed 00:40:275 - moving it to 3

00:59:231 - add note at 7? i think the noise are kind of same as - 00:57:912 (57912|3,57912|5,57912|4,57912|6) -

01:00:550 - same thing i guess adding quads to such a section can be very mean :3

02:12:747 (132747|3) - i think there's 2 noise here, separate into 2 LNs but place them in a same col? if an echo sound or something, there is none. If an additional LN layer, also no because its not very noticeable @@

02:23:297 (143297|4) - same ^

04:19:341 (259341|6) - ^

04:29:890 (269890|1) - ^

02:55:110 - I suppose adding a note here, to follow main melody ill keep that for the style. Else, i believe the low volume of the layer doesnt really warrant LNs idk. Also it can be considered as that rest section that one can play mindlessly

03:04:753 (184753|4,184794|2,184835|0) - ctrl+Right arrow 1x sounds more appropriate. to avoid this unecessary stacking - 03:04:506 (184506|4,184753|4) - got this PRed by someone so probably not because PR well unless you can provide reasoning that this isnt PR i can change this up

03:05:659 - add note for melody too i guess melody? if that's a loop sound i dont think its there if its the additional synth well id still consider this to be a rest section so not adding another layer shouldnt be that much of an issue

03:30:467 (210467|2) - seems weak sound at here. delete this agreed

04:14:725 (254725|4) - could be change into LN i guess, since most of the LNs follow "that" sounds wow i never noticed that

04:33:434 (273434|3,273475|4) - uhh whats this? the layer followed by the 1/4 addtion (sounds like 04:32:445 (272445|5,272610|2,272775|4,272940|5,273104|1,273269|4) - ) actually has a 1/8th sound. Becomes very apparent if played at a slower rate then played again at original pace

04:58:901 - should add one more note cuz cymbals i guess oh right!

That should be everything. feel free to reject or maybe all :v
HS mod later when i'm home or...... if i have time I made this mod on school lol
well that was a ton of rejections but one of those suggestions was really cool thanks a ton!

wait i forgot to change the BG aaaa

its ok now
Rivals_7
oke so i randomly went to RC and found this


I was forgot that RC was renewed a little while ago so yeah, current looks good I guess. my bad :v

alright, a really really Minor things So minor



00:37:143 (37143|1,37143|5) - wait, there's a clap there? arent those are the same thing with - 00:36:484 (36484|4,36484|3,36484|6) - ?

00:52:967 (52967|0) - should be C? (not really sure tho but looking at the 3 sequence-clap consistency before - 00:51:319 (51319|5,51648|6,51978|5) - , i think it is)

00:56:923 (56923|4) - should be only one C here, like all the three-noter at this buildup section

00:58:571 - mai gad so many cymbals D:

01:16:703 (76703|2) - I guess 1 clap is enough

01:41:758 (101758|6) - is it just me that i found this weird since it doesnt have F?


Teh rest looks gud enough, hopefully Mr sheep or nivrad could find more :v
Bub soon TM
Topic Starter
lenpai

Rivals_7 wrote:

oke so i randomly went to RC and found this


I was forgot that RC was renewed a little while ago so yeah, current looks good I guess. my bad :v

alright, a really really Minor things So minor



00:37:143 (37143|1,37143|5) - wait, there's a clap there? arent those are the same thing with - 00:36:484 (36484|4,36484|3,36484|6) - ? removed claps

00:52:967 (52967|0) - should be C? (not really sure tho but looking at the 3 sequence-clap consistency before - 00:51:319 (51319|5,51648|6,51978|5) - , i think it is) right!

00:56:923 (56923|4) - should be only one C here, like all the three-noter at this buildup section ok

00:58:571 - mai gad so many cymbals D: hooray! Did some personal edits by replacing most of the stuff to claps while maintaining the F for the white lines

01:16:703 (76703|2) - I guess 1 clap is enough ok

01:41:758 (101758|6) - is it just me that i found this weird since it doesnt have F? actually confused if i should also add another C but i added F


Teh rest looks gud enough, hopefully Mr sheep or nivrad could find more :v
Bub soon TM
These hitsounds are confusing @@

ADDTIONAL: added marathon tag just to be safe
Rivals_7


Good Luck :D

#1
Topic Starter
lenpai
yay <3
Protastic101
Pinkie pie bubble 10/10
Garalulu
I love this.
Maxus
When I thought i passed X icon..



but it's not..
Rivals_7


wut in celestia.........

oh hey 1111th post
Topic Starter
lenpai


: ) )
Protastic101
irrelevant bg is irrelevant rip

col 1->7

*boop*

General


  1. Len, the fact that you didn't use custom hitsounds makes me cry. So can I just like, give you some hitsounds to use instead, cause those claps/crashes are kind of annoying to listen to imo
  2. here's a kick http://puu.sh/sAaS4.wav
  3. snare (named soft-hitfinish so you don't have to redo HS) http://puu.sh/sAaXI.wav
  4. 01:46:044 - You have a random inherited timing point here that does absolutely nothing, so remove it

Hitsounds


01:47:692 (107692|4,108022|5) - Why are these from the drum sampleset? The toms sound pretty out of place imo
02:04:258 (124258|6,125412|4,125742|4) - These notes too. They should be part of the soft sampleset
02:38:791 - for the notes here, rather than the finishes, you could use something like this instead http://puu.sh/sAbiF.wav which I think is more fitting

chocolate


00:19:423 (19423|1) - I'm pretty sure the vocal stutters stopped at 00:19:341 - so I'd consider moving this note to 3 or something.
00:53:956 (53956|3,53956|1,53956|0,53956|2) - tbh, I feel like quads in this section of the music aren't very fitting since this is like a transition period, and I think it should therefore be a bit more like a relaxed part for the player. My suggestion would be to reduce the quads to triples, and the triples like 00:53:626 (53626|1,53626|5,53626|2) - 00:54:286 (54286|2,54286|6,54286|1) - to jumps
01:05:989 (65989|4) - I'd consider moving this to 4, and moving 01:06:154 (66154|3) - to 6 to avoid a 1/2 shield with 01:05:495 (65495|4) -
01:16:786 (76786|5,76786|6,76868|1,76868|0,76951|3,76951|4) - tbh, these sounds are pretty quiet compared to the kicks and other snares in the music, so I'd probably just make them a single note roll like so https://osu.ppy.sh/ss/6699238
01:54:121 - I'd consider adding a 1/2 LN here to represent the burst of the music, if that makes sense?
03:10:934 (190934|2,190934|1) - 03:13:571 (193571|6,193571|5) - 03:16:209 (196209|4,196209|5) - 03:18:846 (198846|0,198846|6) - 03:21:484 (201484|0,201484|3) - 03:24:121 (204121|3,204121|6) - 03:26:758 (206758|1,206758|6) - 03:29:396 (209396|0,209396|2) - I am honestly pretty confused by these LNs since I don't know what they're for. I'm assuming you're using the LNs only to follow the wind like synth sound.
03:38:132 (218132|6,218297|1,218462|4,218626|2,218791|0,218956|3,219121|6,219286|1) - This is just a visual thing, but since this is an 8bit sound, I think it'd be cool to use really short (like 1/8) LNs so that it's played like a short note, but looks like a long note. Like this for example https://osu.ppy.sh/ss/6699281
Will be waiting on your response ^.^
Topic Starter
lenpai
o ok custom hs

goes ahead killing self

btw i stole the hs i didnt work on it muahahaha
Topic Starter
lenpai

Protastic101 wrote:

irrelevant bg is irrelevant rip

col 1->7

*boop*

General


  1. Len, the fact that you didn't use custom hitsounds makes me cry. So can I just like, give you some hitsounds to use instead, cause those claps/crashes are kind of annoying to listen to imo
  2. here's a kick http://puu.sh/sAaS4.wav
  3. snare (named soft-hitfinish so you don't have to redo HS) http://puu.sh/sAaXI.wav
  4. 01:46:044 - You have a random inherited timing point here that does absolutely nothing, so remove it

Hitsounds


01:47:692 (107692|4,108022|5) - Why are these from the drum sampleset? The toms sound pretty out of place imo
02:04:258 (124258|6,125412|4,125742|4) - These notes too. They should be part of the soft sampleset
02:38:791 - for the notes here, rather than the finishes, you could use something like this instead http://puu.sh/sAbiF.wav which I think is more fitting

chocolate


00:19:423 (19423|1) - I'm pretty sure the vocal stutters stopped at 00:19:341 - so I'd consider moving this note to 3 or something. yeah i always mistake that for a stutter had a good listen at it
00:53:956 (53956|3,53956|1,53956|0,53956|2) - tbh, I feel like quads in this section of the music aren't very fitting since this is like a transition period, and I think it should therefore be a bit more like a relaxed part for the player. My suggestion would be to reduce the quads to triples, and the triples like 00:53:626 (53626|1,53626|5,53626|2) - 00:54:286 (54286|2,54286|6,54286|1) - to jumps ok
01:05:989 (65989|4) - I'd consider moving this to 4, and moving 01:06:154 (66154|3) - to 6 to avoid a 1/2 shield with 01:05:495 (65495|4) - inverse shielding intentional. The inverse shield add that jumping motion to the finger on the right making up for the weight in the left. And before you tell me to rearrange the chord instead, no. This arrangement is very nice to play for left hand users even if it is heavy. Pattern is obviously easier for the right handed users so no probs.
01:16:786 (76786|5,76786|6,76868|1,76868|0,76951|3,76951|4) - tbh, these sounds are pretty quiet compared to the kicks and other snares in the music, so I'd probably just make them a single note roll like so https://osu.ppy.sh/ss/6699238 nah that's for section difficulty purposes.
01:54:121 - I'd consider adding a 1/2 LN here to represent the burst of the music, if that makes sense? i guess it does? But it's a ghost alright or you just provided the wrong timestamp.
03:10:934 (190934|2,190934|1) - 03:13:571 (193571|6,193571|5) - 03:16:209 (196209|4,196209|5) - 03:18:846 (198846|0,198846|6) - 03:21:484 (201484|0,201484|3) - 03:24:121 (204121|3,204121|6) - 03:26:758 (206758|1,206758|6) - 03:29:396 (209396|0,209396|2) - I am honestly pretty confused by these LNs since I don't know what they're for. I'm assuming you're using the LNs only to follow the wind like synth sound. yep, the 1/4th LN synth is weirdly hard to detect on a slow playback but is very noticeable on 100%
03:38:132 (218132|6,218297|1,218462|4,218626|2,218791|0,218956|3,219121|6,219286|1) - This is just a visual thing, but since this is an 8bit sound, I think it'd be cool to use really short (like 1/8) LNs so that it's played like a short note, but looks like a long note. Like this for example great idea! used 1/4ths instead because the actual length of the sound is 1/4thhttps://osu.ppy.sh/ss/6699281
Will be waiting on your response ^.^
Will apply hitsounds soon(tm) gonna familiarize myself with custom application

ill poke you once i applied everything at the HS bit

ADDITIONAL: as to the "why is there a green line here it does nothing", i converted the LN section to kiai

Hitsounds applied! Thanks!
Protastic101
I've been avoiding this map because of hitsounds, so here's some examples of how to make it not so CRASH CRASH CRASH CRASH
[Hitsounds]
Set all lines (red and green) to S:C1 (the custom soft sample set). Rename soft-hitfinish to soft-hitwhistle. You'll use the default soft-hitfinish for the crash. The hitwhistle is now your snare, and the clap is your kick.

Control A and then double click the claps and finishes. This removes all your current hitsounding, so you'll be starting off blank.

Important reminder that unless you should be consistent with how many hitsounds you place per note. For example, if you only place 1 clap per kick sound in the music, do that for the entire song. If you decide that one clap is too quiet, you can add two, but be sure to halve the sample volume and consistently use two claps on two separate notes for every kick sound you hear in the music. This also applies to the whistles and finishes.

Examples of claps: 00:00:550 (550|0,879|3,1209|1,1539|0,1868|1,2198|3,2528|0,2857|0,3187|0,3517|0,3846|0,4176|0,4506|0,4835|0,5165|0,5495|3,5824|0) - Basically, every 1/1 beat is a kick that you should place a clap for.

Examples of whistles: Starting from 00:11:099 - is when the snare is added in, so every 2nd and 4th downbeat like 00:11:429 (11429|3,12088|4,12747|2,13407|2,14066|4,14725|5,15385|2,16044|2,16703|2,17363|1,18022|1,18681|0) - is where you should add them.

Examples of Finishes: Section starts and ends/transitions such as 00:21:648 (21648|3) - 00:42:747 (42747|1) - 01:03:846 (63846|0) - 01:06:154 (66154|0,66484|0) - 01:14:396 (74396|3) - and etc are places where finishes would be appropriate.
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