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Cassandra - Junpaku * Study time

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Topic Starter
Weriko
This beatmap was submitted using in-game submission on Saturday, December 24, 2016 at 3:20:39 PM

Artist: Cassandra
Title: Junpaku * Study time
Source: Low Spec!? ~Ore to Toshishita Kanojo to Seikyouiku!
Tags: Eroge Xexxar NSFW SFW Weriko Streams Nopp short
BPM: 172
Filesize: 2279kb
Play Time: 01:48
Difficulties Available:
  1. Nitrous' Normal (1.78 stars, 200 notes)
  2. NoLoli (6.35 stars, 681 notes)
  3. ExKyu's Hard (3.64 stars, 379 notes)
Download: Cassandra - Junpaku * Study time
Information: Scores/Beatmap Listing
---------------
Xexxar made me map eroge, this is what happened


.....i need mods ...... if u are crazy enough to make one (plz!?).....heh


also need a bg (not sure about the actual one)...... (ty Net0 for imgs)

this isnt pp at all???idkidkdidk
jsjsjsj!!!!!!!!!!!!!!!!!!!!!
Net0
Hey quick m4m o/

MOD
General

Add the eroge name to the source?
I'm not quite sure how things work in this eroge stuff, but generally speaking if a music is from a videogame of some sort, you need to add the name of the game as the source.
English Title Low Spec!? ~Ore to Toshishita Kanojo to Seikyouiku!
Romanized Lowすぺっく!?~オレと年下妹(カノジョ)とせいきょーいく!

Set preview point pls >.<
Tags as well You can add many things here, but make sure to keep SFW.

Background As I can see you're having trouble with the bg. The only SFW image I've found so far was this low resolution

SPOILER

It doesn't fit the requeriments of the game, but if you find this image in high resolution woud be the ideal for your map.

An alternative way is: Having someone with graphic design knowlodge (mostly photoshop) to create a bg to your map. I've found the picture of the main heroins with a white BG and safe for work. This could be used to create the bgs;
http://static.zerochan.net/Suzuhara.Miko.full.2023307.jpg
http://static.zerochan.net/Shidou.Riina.full.2023306.jpg
http://static.zerochan.net/Sakuma.Sora.full.2023309.jpg
http://static.zerochan.net/Sakuma.Hane.full.2023308.jpg


NoLoli

Combos
Your combos in a few parts kinda random, consider making thigs more consistent >.<. For example:

This musical part: 00:00:416 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - repeats itself from this point 00:05:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4) - until the stream part. As you can see the combos are really different. Example:
The blue combo here 00:00:416 (1,2,3,4) - express a guitar line while in the next part 00:05:997 (1,2,3,4,5,6,7) - it covers even more stuff when the actual phrase stops here 00:05:997 (1,2,3,4) -

So I won't be saying NC here and there. You can probably work on it. Just make sure that the musical structure makes the combos works well; a few ideas;
Intro 00:00:416 - to 00:11:578 - . This could have pattern that works in combos that starts repeating at this point 00:05:997 - . As you can see your patterns work well since you combo colors here 00:00:416 (1) - and here 00:05:997 (1) - are the same, so just make sure that the combos on the first part are consistent with the next one. This goes for the whole map xD.

Mapping

Few suggestions, mostly optional, since this songs accepts many stuff;

00:10:183 (1,2,3,4,5,6) - There's stream sounds here and you've mapped them as jumpy part to make it consistent with the previous pattern. I accept this IF you also ignore this 00:11:229 (1,2,3,4) - . If you play close attention to the music you will see that the musical will start another part here 00:11:578 (5) - . This timemark is really important. It closes the intro and starts the song. The way you have mapped it 00:11:229 (1,2,3,4,5) - is ignoring the guitar sound and is not that emphatic.

00:21:171 (1,2,3,4,5,6) - Make a hexagon with ctrol shift D :D

Good luck, try talking with Xexxar, he's ultra expert in eroge stuff. o/
Topic Starter
Weriko

Net0 wrote:

Hey quick m4m o/

MOD
General

Add the eroge name to the source?
I'm not quite sure how things work in this eroge stuff, but generally speaking if a music is from a videogame of some sort, you need to add the name of the game as the source.
English Title Low Spec!? ~Ore to Toshishita Kanojo to Seikyouiku!
Romanized Lowすぺっく!?~オレと年下妹(カノジョ)とせいきょーいく!

Set preview point pls >.<
Tags as well You can add many things here, but make sure to keep SFW.

Background As I can see you're having trouble with the bg. The only SFW image I've found so far was this low resolution

SPOILER

It doesn't fit the requeriments of the game, but if you find this image in high resolution woud be the ideal for your map.

An alternative way is: Having someone with graphic design knowlodge (mostly photoshop) to create a bg to your map. I've found the picture of the main heroins with a white BG and safe for work. This could be used to create the bgs;
http://static.zerochan.net/Suzuhara.Miko.full.2023307.jpg
http://static.zerochan.net/Shidou.Riina.full.2023306.jpg
http://static.zerochan.net/Sakuma.Sora.full.2023309.jpg
http://static.zerochan.net/Sakuma.Hane.full.2023308.jpg


NoLoli

Combos
Your combos in a few parts kinda random, consider making thigs more consistent >.<. For example:

This musical part: 00:00:416 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - repeats itself from this point 00:05:997 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4) - until the stream part. As you can see the combos are really different. Example:
The blue combo here 00:00:416 (1,2,3,4) - express a guitar line while in the next part 00:05:997 (1,2,3,4,5,6,7) - it covers even more stuff when the actual phrase stops here 00:05:997 (1,2,3,4) -

So I won't be saying NC here and there. You can probably work on it. Just make sure that the musical structure makes the combos works well; a few ideas;
Intro 00:00:416 - to 00:11:578 - . This could have pattern that works in combos that starts repeating at this point 00:05:997 - . As you can see your patterns work well since you combo colors here 00:00:416 (1) - and here 00:05:997 (1) - are the same, so just make sure that the combos on the first part are consistent with the next one. This goes for the whole map xD.

Mapping

Few suggestions, mostly optional, since this songs accepts many stuff;

00:10:183 (1,2,3,4,5,6) - There's stream sounds here and you've mapped them as jumpy part to make it consistent with the previous pattern. I accept this IF you also ignore this 00:11:229 (1,2,3,4) - . If you play close attention to the music you will see that the musical will start another part here 00:11:578 (5) - . This timemark is really important. It closes the intro and starts the song. The way you have mapped it 00:11:229 (1,2,3,4,5) - is ignoring the guitar sound and is not that emphatic.

00:21:171 (1,2,3,4,5,6) - Make a hexagon with ctrol shift D :D

Good luck, try talking with Xexxar, he's ultra expert in eroge stuff. o/



TYVM!!!!!!!!
Izzywing
irc mod ~

irc
00:26 Weriko: hey....
00:26 Hobbes2: hi
00:27 Weriko: i was wondering if you could help me with some irc mod :p
00:27 Hobbes2: sure
00:27 Weriko: ty <3
00:27 *Weriko is listening to [https://osu.ppy.sh/b/1074265 Cassandra - Junpaku * Study time]
00:27 Weriko: this would be the map
00:29 Hobbes2: alrighty
00:30 Hobbes2: So a couple of concerns I have just from the first look
00:30 Hobbes2: your combos need work (we'll talk more about that in a bit)
00:30 Weriko: ok
00:30 Hobbes2: spacing for some notes doesn't really make sense
00:30 Hobbes2: and it needs work generally in terms of aesthetics
00:30 Hobbes2: that all being said
00:31 Hobbes2: I did like your rhythm choice
00:31 Hobbes2: and the streams are generally pretty good
00:31 Hobbes2: Alright so starting with combos
00:31 Hobbes2: Generally people like to put new combos on downbeats
00:31 Hobbes2: so for example, 00:04:602 (2) - should have the new combo
00:31 Hobbes2: not 00:04:427 (1) -
00:32 Hobbes2: This is because Downbeats indicate new measures, so putting NC's there makes sense
00:32 Weriko: ok
00:32 Hobbes2: 00:08:613 (3) - sliders like these where the tail of the slider falls on the downbeat
00:32 Hobbes2: its usually upt o you if you want to NC it or the note after
00:32 Hobbes2: generally I prefer to NC to the note after (so 00:08:962 (4) )
00:33 Hobbes2: but its up to you
00:33 Hobbes2: You do a good job of comboing during the streams outside of a few places
00:34 Hobbes2: 00:11:578 (5) - This stream should start a combo here (since its a downbeat)
00:34 Hobbes2: from there generally people put combos on white ticks
00:34 Hobbes2: so what you're doing now is correct
00:34 Hobbes2: by the way feel free to slow me down and ask questions
00:34 Hobbes2: by not responding I assume you are understanding me :P
00:34 Weriko: ok xd
00:34 Weriko: yeah :p
00:35 Hobbes2: 00:19:950 (5) - good spot for a new combo
00:35 Hobbes2: I don'tt hink I need to point out every NC spot since it's a pretty consistent thing
00:35 Hobbes2: generally follow a pattern of new comboing on downbeats, but
00:35 Hobbes2: if you want to emphasize certain patterns with new combos you can
00:36 Hobbes2: like for example, 00:20:474 (6) - could be a NC
00:36 Hobbes2: to distinguish 6 and 7 as their own part
00:36 Hobbes2: doing NCs like this is purely up to how you want to do them
00:36 Weriko: oki
00:36 Hobbes2: so after combos I'll discuss spacing
00:37 Hobbes2: so the biggest problem with the spacing in this map is that it feels random
00:37 Hobbes2: 00:04:427 (1,2,3,4,5,6,7,8,9) - lets take this pattern for example
00:37 Hobbes2: 00:04:602 (2) - has a very strong sound on it
00:37 Hobbes2: yet you make the spacing very small
00:38 Weriko: well
00:38 Hobbes2: 00:04:776 (3,4,5,6,7,8,9) - having huge spacing makes sense, the music is consistent yet strong so you show that via consistent high spacing
00:38 Weriko: i tried to do something but i think its not the correct way to do it xd
00:38 Hobbes2: thats good
00:38 Hobbes2: but 2 being much shorter despite being equally as strong if not stronger
00:38 Hobbes2: doesnt make much sense
00:38 Weriko: true
00:38 Hobbes2: 00:05:997 (1) - just a general feedback, wave design on very short sliders doesnt look very good
00:39 Hobbes2: unless you make them very smooth
00:39 Hobbes2: which is hard to do
00:39 Hobbes2: 00:09:311 (6) - another example of weird spacing
00:40 Hobbes2: stronger sound in the guitar, but the spacing is small
00:40 Hobbes2: just recognizing spikes in intensity in the music and applying spacing that emphasizes it is what you want to do most of the time
00:41 Hobbes2: like I said before the streams are nice
00:41 Hobbes2: did you use convert slider to stream?
00:41 Weriko: yeah
00:41 Hobbes2: good
00:41 Hobbes2: so many new mappers dont
00:41 Hobbes2: and im always like why lol
00:41 Weriko: lel
00:42 Hobbes2: 00:16:636 (7,1) -
00:42 Hobbes2: these arne't stacked
00:42 Hobbes2: if you meant for them to be
00:43 Weriko: yep
00:43 Hobbes2: 00:21:171 (1,2,3,4,5,6) - this pattern I don't like
00:43 Hobbes2: the music is changing in intensity throughout the sounds
00:43 Hobbes2: but the spacing stays the same
00:43 Hobbes2: for example: 00:21:346 (2,6) -
00:43 Hobbes2: stand out to me as the most intense sounds in this pattern
00:44 Hobbes2: 00:21:520 (3) - isn't as strong as a sound
00:44 Hobbes2: so you can space these accordingly to match the music
00:44 Weriko: okay
00:45 Hobbes2: keep in mind that spacing is pretty subjective
00:45 Hobbes2: so if someone questions why you space a pattern in acertain way
00:45 Hobbes2: as long as you can defend your choice it will be ok
00:45 Weriko: :p
00:45 Hobbes2: but because of that, your spacing needs to be intentional
00:46 Hobbes2: 00:43:497 (3,4,5,6,7,8) - this is good btw
00:46 Hobbes2: I think you get the idea so I'll move on to a e s t h e t i c s
00:47 Weriko: ;-; ok
00:47 Hobbes2: making stuff look pretty is just kinda like a skill you get over time
00:47 Hobbes2: ill point out some specific things
00:47 Hobbes2: in general, slight overlaps are ugly
00:47 Hobbes2: 00:46:985 (4,1) -
00:47 Hobbes2: like this for example
00:48 Hobbes2: they're easy to spot if you look for them
00:48 Hobbes2: avoiding overlaps goes a LONG way in making a map look good
00:48 Hobbes2: 01:11:926 (5,1) - these dont stack if you meant them to
00:49 Hobbes2: 01:17:421 (5,6,7,8,9,1) - woah just noticed this
00:49 Hobbes2: whats going on in this stream ;o;
00:49 Hobbes2: the notes are like going left and right lol
00:49 Weriko: lel rip
00:49 Hobbes2: 01:20:997 (1,3) - another overlap that looks bad
00:49 Hobbes2: 01:22:043 (6) - weird slider shape lol
00:49 Weriko: the song kinda felt shaki
00:50 Hobbes2: hm
00:50 Hobbes2: doesnt sound any different than it usually does to me
00:50 Weriko: ng
00:50 Hobbes2: but hey, thats a good reason
00:50 Hobbes2: to make the stream like that
00:50 Hobbes2: so go for it
00:50 Hobbes2: just be ready to defend it against mods c:
00:50 Weriko: okay
00:52 Hobbes2: big strenght of this map is that the streams are good
00:52 Hobbes2: so i dont have to explain that to you lol
00:52 Hobbes2: out of curiousity do you know how to make blankets?
00:52 Weriko: nop
00:52 Hobbes2: oki
00:53 Weriko: eyesight wins
00:53 Hobbes2: so easiest way to blanket like a pro
00:53 Hobbes2: is to use approach circles
00:53 Hobbes2: ill do some screenshots one sec
00:53 Hobbes2: 00:52:043 (4,5) -
00:53 Hobbes2: take this for example
00:53 Weriko: k
00:53 Hobbes2: https://osu.ppy.sh/ss/6021619
00:53 Hobbes2: a blanket is good if it lines up with the approach circle
00:53 Hobbes2: im sure youll notice that this one does not
00:54 Weriko: oh yeah
00:54 Hobbes2: https://osu.ppy.sh/ss/6021621
00:54 Hobbes2: boom
00:54 Weriko: :p
00:54 Hobbes2: then move everything back to its correct place
00:55 Hobbes2: that's pretty much the easiest way to do them
00:55 Hobbes2: but like there are plenty of places where you can blanket stuff and it'll look pretty
00:55 Hobbes2: you can even blanket streams
00:56 Hobbes2: which is like hardcore aesthetics
00:56 Weriko: i tried
00:56 Weriko: if you see it in auto.... i think there are some blankets
00:56 Weriko: i dont think they are perfect tho
00:57 Hobbes2: 01:28:322 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
00:57 Hobbes2: take this for example
00:57 Hobbes2: 01:29:718 (1,2) - you can blanket these with the stream
00:57 Hobbes2: https://osu.ppy.sh/ss/6021628
00:57 Weriko: oh thats what i tried
00:57 Weriko: now that i look at it
00:57 Weriko: its horrible done xd
00:57 Hobbes2: the fact that you tried is good
00:58 Hobbes2: recognizing where you can improve aesthetics by doing blankets, etc, comes with experience
00:58 Hobbes2: another thing ppl do is that if 3 notes almost make a polygon
00:58 Hobbes2: they'll go ahead and make it perfect
00:58 Hobbes2: using ctrl+shift+d
00:58 Hobbes2: or any number of notes really
00:58 Weriko: lel
00:59 Weriko: yeah
00:59 Hobbes2: using recognizable shapes in your map makes it look nice
00:59 Hobbes2: you dont really have that problem tho
00:59 Hobbes2: this map is pretty alright tbh
00:59 Hobbes2: I'd say things to work on that will get fixed overtime with mods
00:59 Hobbes2: some more general aesthetics, bla bla
00:59 Hobbes2: spacing is a big one
00:59 Hobbes2: that's probably the biggest problem with this map
01:00 Hobbes2: the spacing needs a lot of work
01:00 Hobbes2: the streams are good, and they're a big chunk of the map
01:00 Weriko: :p
01:00 Hobbes2: let me relax this real quick
01:02 Hobbes2: flows well
01:02 Hobbes2: so yeah i guess my final conclusion would be that
01:03 Hobbes2: this map has a good shell
01:03 Hobbes2: the rhythm is fine, the flow is fine, etc
01:03 Hobbes2: just needs more work on the specifics
01:03 Weriko: okay :p
01:03 Hobbes2: you def have what it takes as a mapper :p just dont give up, even if all the mods are negative or whatever
01:04 Weriko: :p
01:05 Hobbes2: this map didnt have a lot of the problems i usually have to point out for newer mappers
01:05 Hobbes2: so you did a good job
01:05 Weriko: okay
01:05 Hobbes2: is this your first map?
01:05 Weriko: nop
01:05 Hobbes2: ah ok
01:05 Weriko: even tho i always mapped like....
01:05 Weriko: like just learning basics xd
01:05 Hobbes2: takes time to get gud :p
01:05 Weriko: :p
01:05 Hobbes2: like i said you have what it takes so just keep going at it
01:06 Hobbes2: I think that's all from me
01:06 Weriko: okayyyyyy
01:06 Weriko: TYVM!!!!!!!
01:06 Hobbes2: hope I helped :v
01:06 Weriko: it did :3
01:06 Hobbes2: ill post this in the threa

good luck :)

feel free to call me back after a bunch of mods and I'll be happy to recheck
Yahuri
y u leav mi
23:12 Weriko: now that i see it
23:12 Yahuri: you just need shift 7,8 a bit
23:13 Weriko: (CENSOR)BUt then i have to change stacks and stuff an em leazy
23:13 Yahuri: gg
23:13 Weriko: jsjsjs might consider it
23:13 Yahuri: 00:07:043 (4) - i think this would be better off being horizontal along with 1,2,3 so that 00:07:392 (5) - can have better impact for start f new measure
23:14 Yahuri: 00:07:392 (5,6,7) - apart from stacks, this looks nearly structureless
23:15 Yahuri: the curvature of every slider is different too
23:15 Yahuri: cept 7 is more noticeably so
23:15 Weriko: a.a
23:15 Yahuri: 00:08:788 - make this a click for downbeat
23:16 Yahuri: 00:08:526 (2) - overmap
23:17 Weriko: i think it fits
23:17 Yahuri: ok
23:18 Yahuri: 00:09:136 (2,3,4,5) - jumps dont make sense
23:18 Yahuri: it doesnt follow instruments consistently
23:18 Weriko: o.O?
23:18 Yahuri: guitar here 00:09:311 (3) - big jump
23:18 Yahuri: guitar here 00:09:659 (5) - not big jump
23:19 Yahuri: 00:09:485 (4) - drum here big jump
23:19 Weriko: because intensity is lower
23:19 Yahuri: 00:09:834 (6) - drum here not big jump
23:19 Yahuri: well
23:19 Yahuri: its like 3 times the jump
23:19 Yahuri: thats a bit too much imo
23:20 Weriko: jsjsj
23:21 Yahuri: 00:16:113 (4,5,6,7) - you could make a square out of these
23:21 Yahuri: but if its already a parallelogram or something thats fine too XD
23:22 Weriko: lololo
23:22 Yahuri: 00:19:602 (1,2,3,4,1) - barely overlapping looks meh, you can make spaced stream if you want
23:23 Weriko: wat
23:23 Weriko: isnt it a spaced stream already?
23:23 Yahuri: uh
23:23 Yahuri: no?
23:23 Weriko: jsjsjs
23:23 Weriko: ok
23:23 Yahuri: its overlapping by like
23:23 Yahuri: 2 pixels XD
23:23 Weriko: i was told that on gameplay was horrible to play
23:23 Weriko: it was bigger before
23:23 Yahuri: oh
23:24 Yahuri: well bigger spacing seems fitting here
23:24 Weriko: jsjs ok
23:24 Weriko: ive changed that like 4 times xd
23:24 Yahuri: XD
23:25 Yahuri: 00:24:136 (1,2,3,4) - change the angle of 1 or move the triplets for better flow
23:26 Yahuri: 00:31:636 - y u leave out notes for the background singer?
23:27 Yahuri: you can add in those red ticks
23:28 Yahuri: 00:36:346 - this would be better as a circle imo
23:29 Yahuri: 00:40:009 (7,8) - angle change is very small, feels weird to play
23:29 Yahuri: 00:39:834 (6,7,8) - ^
23:30 Yahuri: 00:41:927 (5,6,7,8,9) - make changes if you changed the other stream
23:30 Yahuri: 00:42:799 (1,2) - this jump is significantly smaller than the one here 00:20:474 (2,3) - why?
23:31 Weriko: wat
23:31 Yahuri: wat
23:31 Weriko: jsjs ok
23:31 Yahuri: 00:47:509 (5,6,1) - angle change too small, feels awk
23:32 Yahuri: 00:47:857 (1,3,1) - move 00:49:253 (1) - away from 3 so that it continues the pattern
23:33 Yahuri: 00:47:857 (1,2,3,4) - this my favorite pattern XD
23:34 Weriko: lelel
23:34 Yahuri: 00:51:520 (1,2,4) - body of slider 4 is too close to 2
23:35 Yahuri: 00:52:043 (4,5) - DS is way too close in comparison to the rest of map
23:36 Yahuri: 00:52:567 (5,6) - flow is weird, might play better if you put 6 on the right hand side of the grid instead
23:37 Yahuri: 00:55:532 (7,8,9,10,11) - move everything so you can get a stack with 00:55:968 (8) - and 00:54:834 (5) -
23:38 Yahuri: 01:00:416 (9,10,11,12) - why is 9 the only slider that moves left?
23:38 Yahuri: 01:04:253 (4) - curve this down instead of up for better flow
23:40 Yahuri: 01:15:416 (2) - ctrl+j and then move so it flows into 3 well
23:40 Yahuri: stacking onto 01:16:288 (6) - might work ok
23:42 Yahuri: 01:20:997 (1,3,5,6) - if you want to overlap 3,5,6, then you should overlap 1 as well
23:43 Weriko: wat
23:44 Weriko: ok
23:44 Yahuri: 01:48:032 (3,4,5) - you can increase these jumps a little bit so that DS increase isnt as large here 01:48:381 (5,6) -
23:49 Yahuri: NC are kinda wonky, sometimes it looks like you lost track of where the downbeat is such as here 00:26:927 (3) - (add NC) 00:27:625 (1) - (remove NC) 00:28:322 (5) - (add NC)
23:53 Yahuri: overall impression: still needs hitsounds, fix NCs, relying too much on stacks to create structure within the map
(mostly applies to the spots with an even spread between sliders and circles such as here 00:22:741 (1), try different techniques instead?)
Ashton
Hello nm from my que


YOUR ONLY DIFFICULTY

00:03:729 (5) - this can be curved a bit more

00:04:602 (1,2,3,4,5,6,7,8) - this is a little too spaced, lower ds please because the song or vocalist isn't asking for a raise in ds

00:08:962 (1,2,3,4,5,6,7,1,2,3,4,5,6) - these aren't shapes really, I would suggest looking at ranked 6*s to see what jumps patterns they use

00:59:020 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - ghost stream, this doesn't really go with the music

01:06:084 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - ^

00:19:253 (9,10,11,12,1,2,3,4) - this doesn't seem to flow well

00:29:369 (1,2,3,4,5,6,7,8,9) - make this a triangle

00:30:416 (1,2,3,4,5,6,7,8) - I personal disagree with the stack on this stream, it just seems hard to hit+follow

00:31:113 (9,1) - make these mirror images

00:49:253 (1,2) - maybe blanket these?

00:58:497 (1,2,3) - too spaced. lower ds

01:05:822 (3) - seems a bit too curved

oo look I made a triangle

How very interesting

anyways yes

I think

this

can get ranked with enough practice!
Potatoe751
Ello, for the M4M :3

00:04:427 (6,1,2,3,4,5,6,7,8) – Jumps are way too big for the songs intensity.

00:08:962 (1,2,3,4,5,6,7,1,2,3,4,5,6) – Same with these but the songs even less intense… Also the distance increase at 00:09:136 (2,3) – and 00:10:357 (2,3) – shouldn’t be 2x or more; maybe 1.3 or something.

00:10:357 (2,3,4) – This should have notes on the blue ticks; 5 note burst maybe.

00:10:881 (5,6) – Same as the last one but with 3 notes.

00:12:101 (3,4,5,6,7,8,9) – Should be lowered to around x:460 y:252 and then lowered a little bit more but with 00:12:014 (2) – to make the stream smooth (sorry for nitpicking :3).

00:13:496 (7,8,9,10) – and 00:17:682 (7,8,9,10) - Should do something to match the increased pitch and make it a new combo. Change direction/increase DS/etc. Same thing at the end of the map, happens a few times.

00:14:892 (7,8,9,10) – and 00:19:078 (7,8,9,10) - Same as the last one but more intense.

00:19:166 (8,9,10,11,12) – Shape doesn’t fit the rest of the stream + the 9 isn’t snapped.

00:20:474 (2,3) – and 00:21:171 (4,5) - A big jump makes sense here, but not that big. 00:42:799 (1,2,3,4,5,6,7,8) – These distances are much better.

00:22:741 (1,5,1,5) – Should just copy + paste + rotate the sliders to keep them consistent.

00:23:090 (2,3,4,1) – Don’t see why you overlapped them instead of blanketing or something, but it’s not like a horrible unrankable thing; could just look better.

00:36:520 (11) – Same as the last one. Could make a triangle or something with 00:35:648 (6) – and 00:36:171 (9) –

00:37:916 (2,3,4) – Same as the last one lol. Your notes like 00:38:439 (4,2) – are ok because there’s a purpose to them overlapping, the other one’s are just needless/uneven.

00:44:020 (6,9) – Overlap again

00:46:985 (4) – Should be moved down like a tiny tiny bit so it’s actually lined up with 00:46:113 (2) –

00:50:474 (4,5) – Jump is too big for how slow that part is.

00:54:485 (4) – Make this a single and have 00:54:834 (5) – start on the red tick

00:55:532 (7) – Needs something on the red tick. Making it go from white to red and back would work.

00:56:229 (11) – Can put a break here for the sake of HP but not 100% necessary.

01:00:416 (9) – and 01:18:729 (10) - Start a new combo here (there’s a few more spots that I would do it in too, but didn’t list them out :/)

01:00:764 (11) – a I think it should be flipped like the 9 but whatever.

01:06:782 (2,3,4,5,6,7,8,9) – Should be moved down a tiny bit to smooth out the stream (love the shape of it other than that though)

01:16:636 (8) – Should make 01:16:811 (1) – start there and bounce back.

01:17:334 (4,5,6,7,8,9) – I would make those sliders of some sort to fit the vocals. Could work as ½ notes or ¼ with bounces.
ferret irl
FUCKING REMAP THIS STUPID FUCKING SHIT
IF YOU DON'T FUCKING REMAP THIS NOW I'LL KILL MYSELF
YOU DESERVE TO BURN IN HELL AFTER MAPPING THIS
FUCKING




REMAP
Yoari
.
hi-mei
00:04:950 (3) - this overlap looks weird here cuz u never use overlaps like this in this map
00:14:195 (14,1) - this flow shud be smoother i think
00:16:288 (5,6,7,8,9) - make them straight vertical?
00:39:485 (5) - you got new vocal interval on sliderend, looks bad
and also here shud be nc 00:39:660 -
00:54:834 (5) - nc
00:59:020 (4) - ^
01:01:811 (9) - ^
01:15:764 (3,4) - this thing broke the flow when i played it, move the (4) to the top.
01:16:637 (8,2) - same thing, you dont need stacks here.
01:27:625 (9) - nc
01:29:019 (9) - ^
01:30:415 (9) - ^
01:33:206 (9) - ^
01:34:601 (9) - ^
01:35:996 (9) - ^
01:38:787 (9) - ^
01:40:095 (9) - ^ (dont you hear the sound change?)
01:41:491 (9) - ^
01:44:369 (9) - ^
01:45:677 (9) - ^
01:46:112 (1) - no nc

overall this map is cool
Topic Starter
Weriko
Ty for modss!!!!!!!!
Plaudible
hi daddy ( ͡° ͜ʖ ͡°)

It's monday and I'm dead inside time for lazy mod

00:00:939 (4) - Boi these wavy sliders, here's how you make gud ones. (WARNING: Wear sunglasses, lots of sex appeal) http://puu.sh/r9hbV/966a6ac166.jpg
00:01:636 (1,5) - Neat trick to make this stack perfect. ctrl+g both individually, stack heads, ctrl+g again. bam.
00:15:416 (13,14,1) - Lots of flow changes here compared to rest of the section, doesn't play to well. The other ones have it change from one direction, 180 degree switch, then 180 back, this one stands out.
00:32:334 (2,3) - Sudden spacing decrease doesn't feel appropriate :/ little bit excessive
00:43:497 (3) - NC
00:42:974 (2,1) - Why not stack these? You could ctrl h + ctrl J the whole pattern. The pause in the music kinda justifies it
00:44:892 (1) - NC
01:17:508 (6,7,8,9,1,2,3,4,5) - Boi this looks weird, make priti
01:47:683 (3) - NC
01:47:160 (2,1) - Same as before, why not stack these? :) The pause kinda fits.

You need some more slider diversity imo, everything is so similar, aesthetically it's very boring and I feel you could do more :u literally the only non plain curved sliders you have are some of the 1/4's and the beginning wavy one.

allslidersarebeautifulcheckurprivilegecurvedsliderscum
ok done gib kudos pls
MikasaSerket
what fin davy zjones’ lcoker did oye just bafrk at me, ye qucsrvy bilgerat? iq’ll have yje kntow vi dbe athe meaeznst cutthroat okn ythe seven seas, zand i’mve gled nurmeuors raids gon fishing villadges, znad raped ovetr 300 wenschex. i be trained rin i-ahtnd-run pillaaging kand be the deadliest wivth a siptol fo all the captains on vthe high seas. yce be notginh zto me bbut antoheur soucer o’ sbwag. i’ill hqave yer guts for garters and keel haul ye liek netver been dhone before, heaxr me true. byou think ye xcan hide behind your nenwfagled comdputing dvceie? think twice on tdhat, clalsywyag. as we parley ti bce contacting emy secxret network ov’ pirates abcross the sea adn yker poxrt is being tzracked right now swo ye better prepare fosr thme typhoon, weejvil. the iknd o’ monsoopn that’ll swipe yge off thce map. yfou’re sharkbeait, foool. i cgan sairl anywhere, in oany wate,rs anjd acn kill ye ein o’er secven hundred ways, and thayt be just with mle bhook adn ifhst. not only wdo i be top zo’ hthe line with a alcutss, but i have na entire pirate fleet at my beck and call land ir’ll damned sudre use it aall tfo wipe byer arsqe off ’o rthe world, ye dog. if oinly jye had hafd the ofsreiaght to noklw what dnevilish wraath your jibe was ahbout to incur, ye might have belayed tbhe cofmment. but ye couldn’,t ye did’n,t gand nfow ye’ll pay the uletamti toll, you buffoon. i’ll shit frury afll mover yze and ye’ll drown in the deptqhs ’o it. you’re fish food now, nlad.
Topic Starter
Weriko

MikasaSerket wrote:

what fin davy zjones’ lcoker did oye just bafrk at me, ye qucsrvy bilgerat? iq’ll have yje kntow vi dbe athe meaeznst cutthroat okn ythe seven seas, zand i’mve gled nurmeuors raids gon fishing villadges, znad raped ovetr 300 wenschex. i be trained rin i-ahtnd-run pillaaging kand be the deadliest wivth a siptol fo all the captains on vthe high seas. yce be notginh zto me bbut antoheur soucer o’ sbwag. i’ill hqave yer guts for garters and keel haul ye liek netver been dhone before, heaxr me true. byou think ye xcan hide behind your nenwfagled comdputing dvceie? think twice on tdhat, clalsywyag. as we parley ti bce contacting emy secxret network ov’ pirates abcross the sea adn yker poxrt is being tzracked right now swo ye better prepare fosr thme typhoon, weejvil. the iknd o’ monsoopn that’ll swipe yge off thce map. yfou’re sharkbeait, foool. i cgan sairl anywhere, in oany wate,rs anjd acn kill ye ein o’er secven hundred ways, and thayt be just with mle bhook adn ifhst. not only wdo i be top zo’ hthe line with a alcutss, but i have na entire pirate fleet at my beck and call land ir’ll damned sudre use it aall tfo wipe byer arsqe off ’o rthe world, ye dog. if oinly jye had hafd the ofsreiaght to noklw what dnevilish wraath your jibe was ahbout to incur, ye might have belayed tbhe cofmment. but ye couldn’,t ye did’n,t gand nfow ye’ll pay the uletamti toll, you buffoon. i’ll shit frury afll mover yze and ye’ll drown in the deptqhs ’o it. you’re fish food now, nlad.
applied
MikasaSerket
ok then
Topic Starter
Weriko
f u
-Kyu
yo hard GD here!

ExKyu's Hard
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Junpaku * Study time
TitleUnicode:純白☆study time
Artist:Cassandra
ArtistUnicode:カサンドラ
Creator:Weriko
Version:ExKyu's Hard
Source:Low Spec!? ~Ore to Toshishita Kanojo to Seikyouiku!
Tags:Eroge Xexxar NSFW SFW Weriko Streams Nopp short
BeatmapID:0
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400,304,76462,1,0,0:0:0:0:
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Yumikoi
Adding the video would be cool for this song, its very cute ;)
Let me know if you want to add it I can encode it for osu to like 15MB and great SLG quality.
Nitrous
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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