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Ray - ebb and flow (TV Size) [CatchTheBeat]

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Spaghetti
Discussed some thingies over Discord voice, basically outlining why he placed every object the way he did, and some modding from my side. Since these maps are lower difficulty and I'm able to pass all of them, I am confident that this map is ready and I look forward to getting involved with CtB more in the future.

Bubbled! Good luck.~

Minor last minute IRC: Basically NC mod
2016-09-05 11:26 Spaghetti: soft-slidertick isnt used
2016-09-05 11:26 Spaghetti: delete pls
2016-09-05 11:26 Ascendance: redownload
2016-09-05 11:26 Spaghetti: i did
2016-09-05 11:26 Spaghetti: what thew
2016-09-05 11:26 Spaghetti: HEL
2016-09-05 11:26 Spaghetti: osu
2016-09-05 11:26 Spaghetti: i just deleted and redld
2016-09-05 11:27 Ascendance: yea fuck osu
2016-09-05 11:28 Spaghetti: are hitsounds copied
2016-09-05 11:28 Ascendance: yeah from lust's set
2016-09-05 11:29 Spaghetti: ok so i assume theyre good
2016-09-05 11:29 Ascendance: yea
2016-09-05 11:30 Spaghetti: 00:48:121 (3) - nc?
2016-09-05 11:30 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/1074085 Ray - ebb and flow (TV Size) [Salad]]
2016-09-05 11:30 Spaghetti: 01:26:321 (1) - i assume this nc is intended
2016-09-05 11:30 Ascendance: yeah for fruit splash
2016-09-05 11:30 Ascendance: nc'd the first one
2016-09-05 11:30 Spaghetti: kk
2016-09-05 11:31 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/1074083 Ray - ebb and flow (TV Size) [Cup]]
2016-09-05 11:31 Spaghetti: 00:25:483 (1) - remove nc?
2016-09-05 11:31 Spaghetti: 00:48:121 (1) - remove here too and add one at 00:50:384 (2) -
2016-09-05 11:32 Spaghetti: 00:54:912 (1) - also remove
2016-09-05 11:32 Spaghetti: o wait jk on the last one
2016-09-05 11:32 Spaghetti: 00:59:439 (3) - add one here instead
2016-09-05 11:32 Spaghetti: 01:17:549 (2) - same
2016-09-05 11:33 Ascendance: fixed all except 00:25:483 (1) -
2016-09-05 11:33 Spaghetti: y not that one
2016-09-05 11:33 Spaghetti: itds make stuff consistent
2016-09-05 11:34 Ascendance: 00:23:220 (1,2,3,1,2) - becomes too big of a combo
2016-09-05 11:34 Ascendance: sliders are 2 fruits
2016-09-05 11:34 Spaghetti: mkay
Topic Starter
Ascendance
thanks babe
JBHyperion
Just saw this bubbled and thought I'd take a look - spoke with Ascendance in PM about some hdash patterns:
  1. 00:56:893 (5,1) - and especially 01:09:909 (2,3) - hyper into antiflow is unrankable in Platter diffs and should be switched for a more normal flow. The first is debatable (though personally I would strongly suggest changing it) but the second is way too strong (currently ~ 1.8x the trigger limit, which is unrankable in its own right).

Ranking Criteria wrote:

Platters should serve as an introduction to hyperdashing, meaning strong hypers (e.g. 1.5x above the trigger distance) and hypers combined with antiflow patterns must not be used.
Better to pop now and get these fixed and avoid potential DQ drama later on (:

Chat
20:16 Ascendance: nice map you're takin a look at
20:18 JBHyperion: I know
20:18 JBHyperion: I was just curious since it was bubbled after 3 mod by a std bn
20:19 Ascendance: it's easy enough for a 0 pc player to mod
20:19 JBHyperion: helps if you know the ranking criteria though :/
20:19 JBHyperion: 00:56:893 (5,1) - is unrankable
20:20 JBHyperion: maybs some more I'm eating dinner now lol
20:20 Ascendance: how is it unrankable lol
20:20 JBHyperion: it's a hdash into antiflow in a Platter
20:20 JBHyperion: hello
20:20 JBHyperion: we have had this discussion before
20:20 Ascendance: that rule is subjective and gay
20:21 Ascendance: im just gonna argue that its not antiflow
20:21 JBHyperion: ok
20:21 Ascendance: and say its subjective
20:21 Ascendance: jk ill change it with mbombs mod
20:22 Ascendance: wait lol
20:22 Ascendance: its against the wall
20:22 Ascendance: its fine
20:23 Ascendance: there's more than enough leniency to catch that to make it non-antiflow
20:23 Ascendance: the only thing that you could get me on MAYBE is this 01:09:626 (1,2,3) -
20:23 JBHyperion: ya
20:23 JBHyperion: I just saw that
20:24 JBHyperion: nice 8.21x DS nerd
20:24 Ascendance: =w=
20:24 JBHyperion: and yeah it's at x-16 so it's kk
20:24 Ascendance: ill fix that one at least
20:24 Ascendance: i just dunno how to ddddddddddddddddddddddddddd
20:24 Ascendance: 01:09:909 (2,3) -
20:24 Ascendance: i wanna keep the emphasis but qq
20:24 Ascendance: and 01:10:192 (3,1) -
20:25 JBHyperion: 01:10:192 (3) - ctrl+H and move to x-336?
20:25 JBHyperion: or somewhere thereabouts
20:26 JBHyperion: that still leaves the 01:10:192 (3,1) - hyper distance within limits
20:26 Ascendance: im thinking of just removing the hdash cuz of platter rules with consecutive hdashes
20:26 Ascendance: even tho all of my recent maps have been ranked while breaking that rule
20:27 JBHyperion: as long as your hyperdashes aren't on directly consecutive notes
20:27 JBHyperion: it's allowed
20:28 Ascendance: so a slider is fine?
20:28 JBHyperion: so 3 1/2 sliders with hdash between them is fine
20:28 Ascendance: oh
20:28 JBHyperion: but 3 circles with hdash between them is not
20:28 Ascendance: cool
20:28 Ascendance: ohhhhhhhhhhhhhh
20:28 JBHyperion: because in the slider case you have h, not h, h not h, h
20:28 Ascendance: thanks for clarifying that
20:29 JBHyperion: the different snap rule is separate
20:29 JBHyperion: worded in Rain as "Additionally, hyperdashes of different beat snap (1/2, 1/4, etc.) must not be used between consecutive objects."
20:29 Ascendance: yeah
20:29 JBHyperion: so the 1/4 + 1/2 you have is fine
20:29 Ascendance: i hate that rule :(
20:29 JBHyperion: as long as you have at least one object inbetween
Topic Starter
Ascendance
fixed desu.
dunno how those got through oops
MBomb
more like ebb and antiflow amirite

[Cup]

00:14:165 (1) - Distancing to this feels too small, considering the stronger piano sound on this. Could try a higher distance by moving this to x:160, and then to keep flow, ctrl+H 2 and move it to x:40. (The strong piano after is also good with a higher distance)
00:18:692 (1) - x:424 for more vocal emphasis.
00:23:220 (1) - Distance should be higher to this than next note, as this note is stronger, and also this movement is pretty boring right now. Would fit better and be more interesting at x:316.
00:25:483 (1) - x:336 would feel better on this, because of the switch in the instrument being followed, a higher distance would be nice.
00:27:747 (1,2,3) - You even used a finish hitsound on the head here, the distance shouldn't be so small. Try x:360 instead, on this section, to keep flow and emphasis fitting nicely.
00:32:275 (1,2) - More emphasis for downbeats here please, try x:208.
00:34:538 (4) - x:456, more distance works nicely for vocal emphasis.
00:36:802 (1) - Distance to this is a bit small here considering the strength of this vocal. I think here, for a more interesting pattern, a slightly antiflow slider, such as this would work nicely.
00:39:066 (3) - Really would appreciate more emphasis on this vocal. Try x:408.
00:41:330 (1,2,3) - Ok so, you've got a whistle and a finish on 1 here, so you really should use more emphasis, considering the strength of this sound. I think a really nice pattern to do here would be moving 1 to x:368, and then moving 2 to x:248, and then ctrl+h 3 and move it to x:368.
00:46:423 (2) - Higher distancing here would fit nicely imo with the instruments. Try x:336 on this.
00:52:648 (1) - Start of the kiai time and strong note, really deserves a higher amount of emphasis here, this distance doesn't even come close to the strength of this sound. Try x:224 on this.
00:55:478 (2) - Slightly higher distancing would be nice, try x:152.
00:57:176 (1) - Vocal emphasis here would fit nicely, ctrl+H and then x:376, also makes the pattern feel more interesting considering this is kiai.
01:01:703 (1) - Again, whistle and finish, you really should use a higher distance on stuff like this. x:48 would be good.
01:06:230 (1,2) - Distance to and from this is pretty small, a better thing would be to increase distance by moving this section to x:80.
01:10:758 (1) - Higher distance to this, you used whistle and finish, and this sound is pretty strong anyway so yeah.
01:13:588 (2,3) - Distance to this could be higher because of the chime sound here, but then I also realised distance from this would also be nice as higher for the whistle hitsound used, so maybe just move this section to x:256.
01:18:115 (2,1) - Higher distance to 2 would be nice for vocal intensity, higher distance to 1 would be nice for the clap sound there, try moving 2 to x:224, and 1 to x:32, adds some nicer distance variety here whilst still keeping emphasis accurate with the song.
01:24:340 (1) - More emphasis for both finish and vocal would be really nice on this, try x:256.
01:26:321 (3) - This note is a pretty strong finishing note, a higher distance would be nice. x:48 works well, especially with my previous suggestion.

[Salad]

00:06:242 (3) - Higher distancing to this to make this a dash would be nice, just curve it or something.
00:14:165 (1) - Maybe a bit too strong for a non-dash. x:168 would be nicer.
00:18:126 (3) - Inconsistency here, this wasn't a dash on the previous line, so having it as one here feels weird. x:440 would feel better, and then increasing distance to the next note accordingly, probably curving the slider to keep a similar type of flow though.
00:23:220 (1,2) - Slightly higher distance to this to make sure it's a dash, try x:72.
00:27:747 (1) - Maybe a tad bit too strong of a dash to this, maybe reduce very slightly, like x:456?
00:34:538 (1) - ^, x:376.
00:39:066 (1,2) - ^, x:216.
00:41:330 (1) - I think this slider would fit better as vertical at x:400, because a higher distance would be nice, and I think this is the best way to obtain good flow whilst increasing the distance to it.
00:52:648 (1,2,3) - Increase distance to this to make it a dash. Try x:80.
00:59:156 (3) - Kinda awkward to do without dashing right now, x:176 would feel a lot better in my opinion.
01:03:118 (3) - Again, doesn't really sound like it should be a dash, but it's a bit awkward without dashing how it is now, try x:424.
01:04:816 (3) - ^, x:296 would be better, synth here isn't really strong enough for a dash.
01:24:340 (1) - By far the strongest dash in this difficulty, and it's far too difficult for a salad because of this. Try x:168.

Pretty nice salad, honestly.

[Platter]

00:02:846 (1) - no
00:05:110 (1) - end me
00:07:374 (1) - stop this

So basically for those past 3 points, you've used HDashes when there's basically no reason in the song for them to be there. There is no strong note there, and in comparison in terms of intensity, 00:01:714 (1) - and 00:06:242 (1) - are the strongest notes of the intro, and don't even have dashes to them. I think it's best to change around this intro to better accomadate the sounds there.

00:18:409 (4,1) - Bit of a change in the pattern here would be nicer, this current pattern is a bit odd because the strong vocal pitch at 1 has the same distance as 4, despite the fact it is noticably stronger. Try 4 at x:224, and then make 1 curved like this at x:488.
00:20:956 (1) - x:360, to make non-dashing distance more comfortable here.
00:23:503 (2) - x:200 would be better here considering the antiflow from the hyper at the previous note, this distance is a bit big for a non-dash after that.
00:30:011 (1) - Higher distance like x:368 feels nice to me.
00:42:178 (2) - I think it'd be nicer to avoid having a dash here, try x:256.
00:43:027 (3,1) - Feels odd to have a HDash between them in such a calm part, maybe just ctrl+H 3 and move it back to x:408, plays nicely in my opinion.
00:44:442 (2) - Dashing here feels weird, just do x:256.
00:45:291 (3) - Same as earlier, weird to have a HDash here because the note isn't really that strong, try ctrl+H but then on this one you can have a slightly bigger distance for emphasis on the chimes, so try x:56.
00:48:121 (1) - Maybe put this spinner in the cup and salad too? (Wrong place to say this probably but yeah).
00:50:384 (1) - Place this at x:160 for two reasons, firstly because the spinner ends at the left so it'd be nicer to the player, but more importantly, it creates a nice dash to the next note, to start off the kiai.
00:55:761 (3) - A dash would be nice, try x:32.
00:57:176 (1) - Reduce the strength of this to like, x:48, still plays nicely but makes the antiflow feel a bit less uncomfortable in my eyes, and fits nicely.
00:59:156 (1) - Dash to this could be nice, something like x:432, after a ctrl+H, would be nice, because of the synth here, and would stop the repetitive left-right movement.
01:02:269 (2) - A bit strong for a non-dash movement, try x:328.
01:17:266 (1) - Higher distance to this would be nice, something like x:496 after a ctrl+H, to stop it from feeling repetitive and to better emphasise the synth.
01:20:379 (2) - Strong distancing for non-dash movements, try x:320 instead.

Should be it, call me back when rebubbled or whatever.
Topic Starter
Ascendance

- Magic Bomb - wrote:

more like ebb and antiflow amirite

[Cup]

00:14:165 (1) - Distancing to this feels too small, considering the stronger piano sound on this. Could try a higher distance by moving this to x:160, and then to keep flow, ctrl+H 2 and move it to x:40. (The strong piano after is also good with a higher distance) yea
00:18:692 (1) - x:424 for more vocal emphasis. yea
00:23:220 (1) - Distance should be higher to this than next note, as this note is stronger, and also this movement is pretty boring right now. Would fit better and be more interesting at x:316. disagree here, I don't think it should be that far out after the strong clap noise
00:25:483 (1) - x:336 would feel better on this, because of the switch in the instrument being followed, a higher distance would be nice. yea
00:27:747 (1,2,3) - You even used a finish hitsound on the head here, the distance shouldn't be so small. Try x:360 instead, on this section, to keep flow and emphasis fitting nicely. yea
00:32:275 (1,2) - More emphasis for downbeats here please, try x:208. yea
00:34:538 (4) - x:456, more distance works nicely for vocal emphasis. x:448 instead
00:36:802 (1) - Distance to this is a bit small here considering the strength of this vocal. I think here, for a more interesting pattern, a slightly antiflow slider, such as this would work nicely. cool
00:39:066 (3) - Really would appreciate more emphasis on this vocal. Try x:408. kk
00:41:330 (1,2,3) - Ok so, you've got a whistle and a finish on 1 here, so you really should use more emphasis, considering the strength of this sound. I think a really nice pattern to do here would be moving 1 to x:368, and then moving 2 to x:248, and then ctrl+h 3 and move it to x:368. cool
00:46:423 (2) - Higher distancing here would fit nicely imo with the instruments. Try x:336 on this. k
00:52:648 (1) - Start of the kiai time and strong note, really deserves a higher amount of emphasis here, this distance doesn't even come close to the strength of this sound. Try x:224 on this. yeeeeeeeeeeeeeeeeeea
00:55:478 (2) - Slightly higher distancing would be nice, try x:152. d
00:57:176 (1) - Vocal emphasis here would fit nicely, ctrl+H and then x:376, also makes the pattern feel more interesting considering this is kiai. oko
01:01:703 (1) - Again, whistle and finish, you really should use a higher distance on stuff like this. x:48 would be good. desu
01:06:230 (1,2) - Distance to and from this is pretty small, a better thing would be to increase distance by moving this section to x:80. yea
01:10:758 (1) - Higher distance to this, you used whistle and finish, and this sound is pretty strong anyway so yeah. yea
01:13:588 (2,3) - Distance to this could be higher because of the chime sound here, but then I also realised distance from this would also be nice as higher for the whistle hitsound used, so maybe just move this section to x:256. d
01:18:115 (2,1) - Higher distance to 2 would be nice for vocal intensity, higher distance to 1 would be nice for the clap sound there, try moving 2 to x:224, and 1 to x:32, adds some nicer distance variety here whilst still keeping emphasis accurate with the song. wew
01:24:340 (1) - More emphasis for both finish and vocal would be really nice on this, try x:256. kek
01:26:321 (3) - This note is a pretty strong finishing note, a higher distance would be nice. x:48 works well, especially with my previous suggestion. b8

[Salad]

00:06:242 (3) - Higher distancing to this to make this a dash would be nice, just curve it or something. moved it as far over as i could and tilted it a bit instead
00:14:165 (1) - Maybe a bit too strong for a non-dash. x:168 would be nicer. agree
00:18:126 (3) - Inconsistency here, this wasn't a dash on the previous line, so having it as one here feels weird. x:440 would feel better, and then increasing distance to the next note accordingly, probably curving the slider to keep a similar type of flow though. did x440 and then changed the next note around a bit
00:23:220 (1,2) - Slightly higher distance to this to make sure it's a dash, try x:72. yea xd
00:27:747 (1) - Maybe a tad bit too strong of a dash to this, maybe reduce very slightly, like x:456? 1 grid and a dream
00:34:538 (1) - ^, x:376. ^
00:39:066 (1,2) - ^, x:216. ^
00:41:330 (1) - I think this slider would fit better as vertical at x:400, because a higher distance would be nice, and I think this is the best way to obtain good flow whilst increasing the distance to it. I don't like it.. but I'll have to go along with it.
00:52:648 (1,2,3) - Increase distance to this to make it a dash. Try x:80. x:64 instead
00:59:156 (3) - Kinda awkward to do without dashing right now, x:176 would feel a lot better in my opinion. kk
01:03:118 (3) - Again, doesn't really sound like it should be a dash, but it's a bit awkward without dashing how it is now, try x:424. I want to keep the vocal dashes so yea thats why they are.
01:04:816 (3) - ^, x:296 would be better, synth here isn't really strong enough for a dash. kk
01:24:340 (1) - By far the strongest dash in this difficulty, and it's far too difficult for a salad because of this. Try x:168. whoops

Pretty nice salad, honestly. hell yea.

[Platter]

00:02:846 (1) - no
00:05:110 (1) - end me
00:07:374 (1) - stop this

So basically for those past 3 points, you've used HDashes when there's basically no reason in the song for them to be there. There is no strong note there, and in comparison in terms of intensity, 00:01:714 (1) - and 00:06:242 (1) - are the strongest notes of the intro, and don't even have dashes to them. I think it's best to change around this intro to better accomadate the sounds there. fixed all except the last one, I think the strong note deserves an hdash.

00:18:409 (4,1) - Bit of a change in the pattern here would be nicer, this current pattern is a bit odd because the strong vocal pitch at 1 has the same distance as 4, despite the fact it is noticably stronger. Try 4 at x:224, and then make 1 curved like this at x:488. Changed a bit differently
00:20:956 (1) - x:360, to make non-dashing distance more comfortable here. yup
00:23:503 (2) - x:200 would be better here considering the antiflow from the hyper at the previous note, this distance is a bit big for a non-dash after that. yea
00:30:011 (1) - Higher distance like x:368 feels nice to me. ok!
00:42:178 (2) - I think it'd be nicer to avoid having a dash here, try x:256. agree
00:43:027 (3,1) - Feels odd to have a HDash between them in such a calm part, maybe just ctrl+H 3 and move it back to x:408, plays nicely in my opinion.
00:44:442 (2) - Dashing here feels weird, just do x:256. agree
00:45:291 (3) - Same as earlier, weird to have a HDash here because the note isn't really that strong, try ctrl+H but then on this one you can have a slightly bigger distance for emphasis on the chimes, so try x:56. I disagree, I think the hdash is fine for the bass (?) sounds which have been done before.
00:48:121 (1) - Maybe put this spinner in the cup and salad too? (Wrong place to say this probably but yeah). We discussed this over voice, but I'd like to keep the other two without spinners because I find notes to be a better buildup. Since this was Fii's part, she must've found the spinner better here.
00:50:384 (1) - Place this at x:160 for two reasons, firstly because the spinner ends at the left so it'd be nicer to the player, but more importantly, it creates a nice dash to the next note, to start off the kiai. <3
00:55:761 (3) - A dash would be nice, try x:32. ok!
00:57:176 (1) - Reduce the strength of this to like, x:48, still plays nicely but makes the antiflow feel a bit less uncomfortable in my eyes, and fits nicely. sure
00:59:156 (1) - Dash to this could be nice, something like x:432, after a ctrl+H, would be nice, because of the synth here, and would stop the repetitive left-right movement. sure
01:02:269 (2) - A bit strong for a non-dash movement, try x:328.changed this whole pattern just a touch since i didnt really like it
01:17:266 (1) - Higher distance to this would be nice, something like x:496 after a ctrl+H, to stop it from feeling repetitive and to better emphasise the synth. kk
01:20:379 (2) - Strong distancing for non-dash movements, try x:320 instead. changed a bit differently cause of the above

Should be it, call me back when rebubbled or whatever.
Liyac
maybe I can finish a mod for once

[Misc.]
  1. for the khai section, maybe add another khai at 01:10:758 for the second part of the refrain? or is that too flashy
  2. 00:50:101 - any reason for this green line to be here?
  3. 00:50:420 - set the preview point over here maybe? (1/16), I can hear some parts of the buildup before the vocal on the song selection if I pay attention to it enough. if the website preview is perfectly fine then ignore this
[Cup]
  1. 00:00:583 (1,2,1) - it feels slightly bland using the same slider for 00:00:583 (1) and use it again with the slidertail instead. move 00:05:110 (1) over to x22 for a little bit more movement, it won't affect other patterns either due to spinner
  2. 00:25:483 (1,2,1,2) - you're telling me that the distance between 00:25:483 (1,2) - should be longer than 00:27:181 (2,1) because a finish has less emphasis? i'm dying a little. stack 00:27:747 (1) to the sliderend of 00:25:483 (1) and stack 00:28:313 (2) to the sliderend of 00:28:879 (3). (Jokes aside, if you feel like the equal distance between the patterns are better or the pattern seems too hard on beginners, ignore this then)
  3. 00:50:384 (1,2,3) - it might be better if you deleted these notes and added a break here instead. since this is a cup, it might be easier on beginners plus the warning to the khai is nice
  4. 00:50:384 - if you're planning to apply the previous bullet, make sure to delete this green line as well
[Salad]
  1. 00:10:203 (1,2,3) - The (3) feels way too off at the side and the dash from (3) to 00:11:901 (1) seems a bit much, rotate 00:10:769 (2) - to 180 and check off selection centre, and move the (3) to x152
  2. 01:03:118 (3) - I feel like you can spice up 01:02:269 (2,3) and 01:20:379 (2,3) so they both don't have the same right left, right left pattern. I know it fits the song, but it gets pretty bland the second time through. So maybe ctrl+g 01:03:118 (3) - and bring it over to x324 instead
  3. 01:04:816 (3) - Minor distance problems, move the slider over to x248 so players know to dash there better
gonna try checking on platter and maybe more on the other diffs later oh hi school didn't see you there i'm posting this for now since I gotta eat lunch soon and in case I delay my mods to the point where you never see it and the map gets qual'd. I don't want a repeat of symphony aaaa
Topic Starter
Ascendance

DarknessOfBlue wrote:

maybe I can finish a mod for once

[Misc.]
  1. for the khai section, maybe add another khai at 01:10:758 for the second part of the refrain? or is that too flashy Sure!
  2. 00:50:101 - any reason for this green line to be here? The spinner, I just had it unsnapped for some reason lol. Removed it in the lower diffs tho!
  3. 00:50:420 - set the preview point over here maybe? (1/16), I can hear some parts of the buildup before the vocal on the song selection if I pay attention to it enough. if the website preview is perfectly fine then ignore this It's already on 1/16 but for some reason it hasn't changed on the site yet :/
[Cup]
  1. 00:00:583 (1,2,1) - it feels slightly bland using the same slider for 00:00:583 (1) and use it again with the slidertail instead. move 00:05:110 (1) over to x22 for a little bit more movement, it won't affect other patterns either due to spinner I don't really wanna change the way the slider pattern is now because the way they're arranged is intuitive movement(even tho yeah its kinda boring :<)
  2. 00:25:483 (1,2,1,2) - you're telling me that the distance between 00:25:483 (1,2) - should be longer than 00:27:181 (2,1) because a finish has less emphasis? i'm dying a little. stack 00:27:747 (1) to the sliderend of 00:25:483 (1) and stack 00:28:313 (2) to the sliderend of 00:28:879 (3). (Jokes aside, if you feel like the equal distance between the patterns are better or the pattern seems too hard on beginners, ignore this then) changed abit differently but yeah nice catch
  3. 00:50:384 (1,2,3) - it might be better if you deleted these notes and added a break here instead. since this is a cup, it might be easier on beginners plus the warning to the khai is nice Explained a bit in a reply to mbomb, but I like using these notes as a leadup to the kiai. They fit quite well imo!
  4. 00:50:384 - if you're planning to apply the previous bullet, make sure to delete this green line as well d.
[Salad]
  1. 00:10:203 (1,2,3) - The (3) feels way too off at the side and the dash from (3) to 00:11:901 (1) seems a bit much, rotate 00:10:769 (2) - to 180 and check off selection centre, and move the (3) to x152 changed it a bit differently, just evened it out a bit.
  2. 01:03:118 (3) - I feel like you can spice up 01:02:269 (2,3) and 01:20:379 (2,3) so they both don't have the same right left, right left pattern. I know it fits the song, but it gets pretty bland the second time through. So maybe ctrl+g 01:03:118 (3) - and bring it over to x324 instead That removes the dash though and I wouldn't want that :<
  3. 01:04:816 (3) - Minor distance problems, move the slider over to x248 so players know to dash there better removed the dash completely instead.
gonna try checking on platter and maybe more on the other diffs later, i'm posting this for now since I gotta eat lunch soon and in case I delay my mods to the point where you never see it and the map gets qual'd. I don't want a repeat of symphony aaaa
Thank you!
JBHyperion

- Magic Bomb - wrote:

more like ebb and antiflow amirite
I'm still crying xd

Actual mod time I guess lol

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: Could you replace the hitnormals with something offering a bit more feedback like a soft cymbal for contrast? Or bump the volume up throughout, I found a lot of the intro to be under-emphasised due to how quiet they are, and the fact that they are basically I quiet version of the whistles
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 01:18:115 (2) - Finish on the tail seems unnecessary given 01:19:813 (1) - which is much stronger anyway. Clap only here feels less overbearing. If you agree, make sure to change on the other diffs

Salad
  1. 00:05:110 (1) - I don't hear a sound hear similar to 00:02:563 (4) -, so should consider removing this
  2. 00:18:692 (1,2) - Walkable with good timing, but a little tight for your average Salad player. I'd reduce this by moving (2) to x-312 and making it less curved to keep spacing to 00:20:673 (3)
  3. 00:26:898 (2,1) - Strong dash combined with the antiflow will be a challenge for players at this difficulty. Reverse the direction of (2) and/or reduce the distance to (1) for a more fitting pattern
  4. 00:38:783 (3,1,2) - Both these are a little tight for sounds that aren't really all that strong. (1) at x-256 would play better
  5. 00:51:516 (3,4) - Odd that this pairing encourages a dash when the sounds are almost identical to the walkable spacings mapped previously. Putting (4) on x-416 or so would be easier to read
  6. 01:00:288 (2,3,1) - Antiflow coupled with strong dash will be tough for Salad players. I'd either remove the antiflow or reduce (3,1) considerably, e.g. 01:00:288 (2,3) to x-336
  7. 01:09:343 (2,3,4) - Strange that (3) has the dash when there's no vocal or clap sound here as there are on the other notes in this combo. If you want to include a 1/2 dash here, switching to drums would be the best option, e.g. https://osu.ppy.sh/ss/6026940 (or jump between (2,3), either option would work)

Platter
  1. 00:01:714 (1,2) - Wasn't expecting a dash here at all, and considering you have 00:03:978 (1,2) - 00:06:242 (1,2) - walkable, I feel this one should be too
  2. 00:02:563 (3,1) - 00:04:827 (3,1) - 00:07:091 (3,1) - On Salad the head of (1) was (and should be in the second case) skipped completely, yet in this diff you put sharp 1/4 dashes and a hdash? Doesn't make sense to me, as I said there is such little sound there so a jumps of this size are unnecessary. If you want to keep the 1/2 sliders, please make them walkable, but simply replacing the sliders with a circle on the tail position in each of the first two cases plays pretty well already.
  3. 00:23:220 (1,2) - Would prefer if this distance was reduced slightly to make the transition easier after the hyper between 00:22:654 (3,1) -
  4. 00:44:442 (2) - Would try curving this one a bit more, droplet formation looks very squashed relative to 00:43:593 (1) - which produces a weird visual to me
Ok.
Topic Starter
Ascendance

JBHyperion wrote:

- Magic Bomb - wrote:

more like ebb and antiflow amirite
I'm still crying xd

Actual mod time I guess lol

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: Could you replace the hitnormals with something offering a bit more feedback like a soft cymbal for contrast? Or bump the volume up throughout, I found a lot of the intro to be under-emphasised due to how quiet they are, and the fact that they are basically I quiet version of the whistles Swapped em by your request
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 01:18:115 (2) - Finish on the tail seems unnecessary given 01:19:813 (1) - which is much stronger anyway. Clap only here feels less overbearing. If you agree, make sure to change on the other diffs yea

Salad
  1. 00:05:110 (1) - I don't hear a sound hear similar to 00:02:563 (4) -, so should consider removing this oop sure
  2. 00:18:692 (1,2) - Walkable with good timing, but a little tight for your average Salad player. I'd reduce this by moving (2) to x-312 and making it less curved to keep spacing to 00:20:673 (3) okkkkkkkkk
  3. 00:26:898 (2,1) - Strong dash combined with the antiflow will be a challenge for players at this difficulty. Reverse the direction of (2) and/or reduce the distance to (1) for a more fitting pattern reduced the distance since i like the antiflow
  4. 00:38:783 (3,1,2) - Both these are a little tight for sounds that aren't really all that strong. (1) at x-256 would play better yup
  5. 00:51:516 (3,4) - Odd that this pairing encourages a dash when the sounds are almost identical to the walkable spacings mapped previously. Putting (4) on x-416 or so would be easier to read I want the higher distance here for the leadin to the kiai, and also I think the higher vocal pitch kinda reinforces it imo.
  6. 01:00:288 (2,3,1) - Antiflow coupled with strong dash will be tough for Salad players. I'd either remove the antiflow or reduce (3,1) considerably, e.g. 01:00:288 (2,3) to x-336 second option
  7. 01:09:343 (2,3,4) - Strange that (3) has the dash when there's no vocal or clap sound here as there are on the other notes in this combo. If you want to include a 1/2 dash here, switching to drums would be the best option, e.g. https://osu.ppy.sh/ss/6026940 (or jump between (2,3), either option would work) sure thing

Platter
  1. 00:01:714 (1,2) - Wasn't expecting a dash here at all, and considering you have 00:03:978 (1,2) - 00:06:242 (1,2) - walkable, I feel this one should be too
  2. 00:02:563 (3,1) - 00:04:827 (3,1) - 00:07:091 (3,1) - On Salad the head of (1) was (and should be in the second case) skipped completely, yet in this diff you put sharp 1/4 dashes and a hdash? Doesn't make sense to me, as I said there is such little sound there so a jumps of this size are unnecessary. If you want to keep the 1/2 sliders, please make them walkable, but simply replacing the sliders with a circle on the tail position in each of the first two cases plays pretty well already.Yeah I adjusted the distances to make them a bit more comfortable to play. I explained above, but I want to emphasize the extended piano a bit more here, so it's a bit more dense.
  3. 00:23:220 (1,2) - Would prefer if this distance was reduced slightly to make the transition easier after the hyper between 00:22:654 (3,1) - yeah sure thing
  4. 00:44:442 (2) - Would try curving this one a bit more, droplet formation looks very squashed relative to 00:43:593 (1) - which produces a weird visual to me Fii is gonna be mad, I killed her aesthetic..
Ok.
Thanks gramps
JBHyperion
We nerfed one more pattern on the Salad - 00:56:610 (3,1,2,3) - balanced jumps with a little respacing

Looking much better now so let's try again

Rebubbled~
Topic Starter
Ascendance
MBomb
ebb and flow
Topic Starter
Ascendance
where's darkness
MBomb
hello darkness my old friend
JBHyperion

Ascendance wrote:

Hey it's not my fault there was an unrankable pattern lol, would you rather I had done nothing and DQ'd it later? (^:
Topic Starter
Ascendance
every time someone posts here i think it's darkness with my mod and each time i'm met with disappointment.
Liyac
no kds since I got one from modding the cup/salad


here's the irc chat we did over the platter diff, posting for reference

hey im modding wo
2016-09-05 18:18 Ascendance: ive been ready 8)
2016-09-05 18:18 DarknessOfBlue: o
2016-09-05 18:19 Ascendance: xd
2016-09-05 18:21 Ascendance: whenever you're ready :P
2016-09-05 18:21 DarknessOfBlue: here goes
2016-09-05 18:21 DarknessOfBlue: ACTION is editing [http://osu.ppy.sh/b/1074084 Ray - ebb and flow (TV Size) [Fiance's Flow]]
2016-09-05 18:22 Ascendance: ACTION is editing [https://osu.ppy.sh/b/1074084 Ray - ebb and flow (TV Size) [Fiance's Flow]]
2016-09-05 18:23 DarknessOfBlue: 00:07:657 (2) - maybe space out this note over to x256?
2016-09-05 18:23 DarknessOfBlue: because 00:07:091 (3) - is a hyperdash going into (1)
2016-09-05 18:24 DarknessOfBlue: it might confuse players whether to dash or not there
2016-09-05 18:24 Ascendance: x:248 instead since 256 seems a bit too high
2016-09-05 18:26 DarknessOfBlue: yeah, seems like the right length
2016-09-05 18:26 Ascendance: cool cool
2016-09-05 18:27 DarknessOfBlue: 00:11:335 (6,1) - not sure why there isnt a dash between these two notes due to drum beat and stronger vocal
2016-09-05 18:27 DarknessOfBlue: moving 00:11:335 (6) - to x288 might work
2016-09-05 18:29 Ascendance: because im lazy and i dont wanna rearrange patterns, I moved 00:11:335 (6) - to x:352 and 00:11:901 (1) - to x:488
2016-09-05 18:29 Ascendance: gives roughly the same effect, just not an hdash
2016-09-05 18:31 DarknessOfBlue: looks like the pattern works both dashing and regular movement but I guess thats fine
2016-09-05 18:32 Ascendance: hmmmmmmmmmmmmmmmmmmmmmmm
2016-09-05 18:32 Ascendance: let me try to play around with it a bit
2016-09-05 18:32 Ascendance: you can keep going
2016-09-05 18:32 DarknessOfBlue: aight
2016-09-05 18:32 DarknessOfBlue: 00:13:599 (3) - I was thinking of nerfing the distance of this pattern to x224 instead of x256
2016-09-05 18:33 Ascendance: sure, fixed
2016-09-05 18:35 DarknessOfBlue: 00:39:915 (2) - maybe change the third slider node over to x56 y368
2016-09-05 18:36 DarknessOfBlue: the guitar seems to stop around here, and causes the player to dash at 00:41:330 (1) instead of regular movement
2016-09-05 18:36 Ascendance: done
2016-09-05 18:36 Ascendance: kait is super edge about her aesthetic so I had to make it look pretty lol\
2016-09-05 18:37 DarknessOfBlue: I dont know what to call fii at this point
2016-09-05 18:37 DarknessOfBlue: she went from global to affinity to kaitlin to fii
2016-09-05 18:37 DarknessOfBlue: anyway
2016-09-05 18:37 Ascendance: yeaaaaaaaaaaa
2016-09-05 18:37 Ascendance: I only knew her as fii but
2016-09-05 18:38 Ascendance: I guess we're on first name basis >w>..
2016-09-05 18:38 DarknessOfBlue: ive met her long long ago
2016-09-05 18:38 DarknessOfBlue: heck she was the one who brought me over to this game
2016-09-05 18:38 DarknessOfBlue: we havent talked much but tell her I said hello
2016-09-05 18:38 DarknessOfBlue: anyway
2016-09-05 18:38 Ascendance: sure, will do :)
2016-09-05 18:39 DarknessOfBlue: 00:54:629 (1,2,3) - I wasnt able to find a proper solution to this pattern
2016-09-05 18:39 DarknessOfBlue: but I have a struggle dashing to a straight slider at times
2016-09-05 18:39 Ascendance: I'll curve it a bit so there's more leniency
2016-09-05 18:39 DarknessOfBlue: like either I overshot or tap multiple times to get all the fruit drops
2016-09-05 18:39 DarknessOfBlue: ah okay
2016-09-05 18:40 DarknessOfBlue: theres a few other sliders like that on the khai part so
2016-09-05 18:41 Ascendance: I'll adjust them as we go
2016-09-05 18:42 DarknessOfBlue: 01:11:607 (2) - I feel like this slider needs a bit more emphasis, especially since theres a finisher in this note too
2016-09-05 18:42 DarknessOfBlue: would x272 work
2016-09-05 18:42 Ascendance: sure, did that
2016-09-05 18:43 DarknessOfBlue: welp thats about it
2016-09-05 18:43 Ascendance: awesome
2016-09-05 18:43 Ascendance: if you wanna post these logs just for reference, that'd be cool
2016-09-05 18:43 DarknessOfBlue: sure
2016-09-05 18:44 Ascendance: Thank you again!
2016-09-05 18:44 DarknessOfBlue: not a problem at all
2016-09-05 18:45 DarknessOfBlue: :)
2016-09-05 18:45 Ascendance: <3
MBomb
Discussed some thingies over Discord voice, basically outlining why he placed every object the way he did, and some modding from my side. Since these maps are lower difficulty and I'm able to pass all of them, I am confident that this map is ready and I look forward to getting involved with CtB more in the future.

i hate memes

Qualified <3

second log because i did have quite a bit of discussion here before qualification

2016-09-06 02:47 - Magic Bomb -: 00:23:220 (1) - 
2016-09-06 02:47 - Magic Bomb -: doesn't have to be as far as i originally said but still
2016-09-06 02:47 - Magic Bomb -: something like
2016-09-06 02:47 - Magic Bomb -: x:304
2016-09-06 02:49 - Magic Bomb -: 00:36:802 (1) - x:400 please
2016-09-06 02:49 - Magic Bomb -: want a bit more emphasis on that vocal
2016-09-06 02:49 Ascendance: k
2016-09-06 02:51 - Magic Bomb -: ACTION is editing [https://osu.ppy.sh/b/1074085 Ray - ebb and flow (TV Size) [Salad]]
2016-09-06 02:51 - Magic Bomb -: 00:32:275 (1) - x:272, current distance is a bit strong for a non-dash imo
2016-09-06 02:52 - Magic Bomb -: 00:39:066 (1) - x:240 to make sure dashes are here
2016-09-06 02:53 - Magic Bomb -: 01:03:118 (3) - you said you wanted to keep vocal dashes but this vocal really isn't strong enough to imply a dash
2016-09-06 02:54 - Magic Bomb -: 01:21:228 (3) -
2016-09-06 02:55 Ascendance: 01:20:379 (2,3) -
2016-09-06 02:55 Ascendance: 01:21:228 (3,1) -
2016-09-06 02:57 - Magic Bomb -: ACTION is editing [https://osu.ppy.sh/b/1074084 Ray - ebb and flow (TV Size) [Fiance's Flow]]
2016-09-06 02:57 - Magic Bomb -: 00:02:846 (1) - reduce this to like x:280, current distance feels too strong
2016-09-06 02:58 - Magic Bomb -: 00:05:110 (1) - same with this to like x:288
2016-09-06 02:58 Ascendance: 00:03:412 (2) -
2016-09-06 02:58 - Magic Bomb -: 00:07:374 (1) - just make it a normal dash xd
2016-09-06 02:59 - Magic Bomb -: x:104 then
2016-09-06 02:59 - Magic Bomb -: still a hdash
2016-09-06 02:59 - Magic Bomb -: just weaker
2016-09-06 03:01 - Magic Bomb -: 00:44:442 (2) - x:256
2016-09-06 03:01 - Magic Bomb -: awkward for a non-dash as it is now
2016-09-06 03:06 - Magic Bomb -: 01:18:115 (2) - have this face left instead
2016-09-06 03:06 - Magic Bomb -: because movement around this section is too repetitive rn
2016-09-06 03:06 - Magic Bomb -: ACTION is editing [https://osu.ppy.sh/b/1074083 Ray - ebb and flow (TV Size) [Cup]]
2016-09-06 03:10 - Magic Bomb -: 01:03:118 (3) - vertical slider at x:392 would be fine imo
2016-09-06 03:14 Ascendance: sheeeeeeeeit
2016-09-06 03:14 Ascendance: come back
2016-09-06 03:14 - Magic Bomb -: wat
2016-09-06 03:14 - Magic Bomb -: oh did i dc
2016-09-06 03:14 Ascendance: you left discord
2016-09-06 03:14 - Magic Bomb -: rip
2016-09-06 03:14 - Magic Bomb -: either way everything in platter is fine
2016-09-06 03:14 Ascendance: kk
2016-09-06 03:14 Ascendance: updating
2016-09-06 03:15 Ascendance: we can hear you lol
2016-09-06 03:15 Ascendance: i updated btw
Topic Starter
Ascendance
doushite
shoutout to my boy spaghetti

PlasticMemor
looks fine to me
congrats
Underforest
congratz ascendance
Topic Starter
Ascendance
Thanks you two!
Mun
\:D/
fieryrage
wiggle sliderz
Kimitakari
How...
DeletedUser_6709840
Good stuff
Topic Starter
Ascendance

Nelly wrote:

How...
how what
Sotarks
not even fast! xd
Topic Starter
Ascendance

Sotarks wrote:

not even fast! xd
Could have been faster! Blame dark 2016
Xinely
dafuq fast
Topic Starter
Ascendance
guineaq the unsung hero of this map

11 stars<3
-Kyu
new record?
-Sh1n1-
Gratz bro
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