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fhana - Wonder Stella

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UndeadCapulet
M4M at your req:

General

uh ur bg is pretty small, even just a quick google search found larger versions of this pic: http://www.zerochan.net/1781200
but like why are you using an IA picture for Ilya song orz

---

Starlight

  1. 00:11:773 (3,1,2,3) - uh well the triple is at 00:11:929 and not at where you mapped it. You do this a lot actually, I think it's weird you skip drum beats but then also use additive rhythming. There's not really anything wrong with it, but when done so close together it's really noticeable, and it feels like you're not really mapping the song anymore.
  2. 00:14:882 (1,2,3,4,5,6,1,2,3) - You should save your big jump patterns for when they really matter, this feels like you just ran out of ideas and put filler jumps in.
  3. 00:56:385 (1) - I think you should change the slidershape to have more impact into the next circle, right now the player stops following the sliderbody halfway through, whereas 00:55:763 (1) - is fully played through and has more power to it.
  4. 00:59:649 (1) - If you change this slidershape to something more simple, the 01:00:271 (3) - tail will have more power. Right now since this slidertail doesn't map to a beat, I don't expect 3's tail to map to a beat either, so it feels really weak.
  5. 01:15:815 (1,2,1,2) - compared to 01:13:328 (1,2) - these really feel like boring filler jumps..
  6. So so disappointed you didn't map the 01:30:271 - beats :<
  7. 02:21:722 (1,2,3) - Using jump pattern here really takes away from the power of the other drums jump patterns, this is just a long guitar hold so I think a 1/1 slider is a lot better
  8. 03:04:312 (2,1) - Compare this huge jump for a weak vocal to the 03:02:758 (1,2,3,4) - pattern. Your emphasis in general is really weird to me.
  9. 03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - ah very nice idea for a jump pattern here, wish more stuff like this was used throughout the map instead of basic safe patterning
  10. 03:25:141 (1,2) - I don't really get why this is so small compared to 03:24:520 (1,2,3,4,5) - when the former is clearly more intense.
  11. 04:16:437 (1,1) - Definitely think you should change this part. This is just two sliderart back to back, so you're mapping two totally different feeling sounds into what plays like the same pattern.
hm well a lot of what i said could apply to other areas of the map as well, so if you agree with anything go through and find similar sections, i just didn't want to keep repeating the sames things so you wouldn't have to keep rejecting the same things

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Topic Starter
toybot

UndeadCapulet wrote:

M4M at your req:

General

uh ur bg is pretty small, even just a quick google search found larger versions of this pic: http://www.zerochan.net/1781200
but like why are you using an IA picture for Ilya song orz

---

Starlight

  1. 00:11:773 (3,1,2,3) - uh well the triple is at 00:11:929 and not at where you mapped it. You do this a lot actually, I think it's weird you skip drum beats but then also use additive rhythming. There's not really anything wrong with it, but when done so close together it's really noticeable, and it feels like you're not really mapping the song anymore.
  2. 00:14:882 (1,2,3,4,5,6,1,2,3) - You should save your big jump patterns for when they really matter, this feels like you just ran out of ideas and put filler jumps in. // this isn't relatively a "big jump pattern", though.. nor are they random or w/o directional idea
  3. 00:56:385 (1) - I think you should change the slidershape to have more impact into the next circle, right now the player stops following the sliderbody halfway through, whereas 00:55:763 (1) - is fully played through and has more power to it. // sounds cool
  4. 00:59:649 (1) - If you change this slidershape to something more simple, the 01:00:271 (3) - tail will have more power. Right now since this slidertail doesn't map to a beat, I don't expect 3's tail to map to a beat either, so it feels really weak.
  5. 01:15:815 (1,2,1,2) - compared to 01:13:328 (1,2) - these really feel like boring filler jumps..
  6. So so disappointed you didn't map the 01:30:271 - beats :< // mostly following strings here
  7. 02:21:722 (1,2,3) - Using jump pattern here really takes away from the power of the other drums jump patterns, this is just a long guitar hold so I think a 1/1 slider is a lot better
  8. 03:04:312 (2,1) - Compare this huge jump for a weak vocal to the 03:02:758 (1,2,3,4) - pattern. Your emphasis in general is really weird to me. // this isn't necessarily a weak vocal, since the vocalist jumps up in pitch by a lot
  9. 03:17:680 (1,2,3,1,2,3,1,2,3,1,2,3) - ah very nice idea for a jump pattern here, wish more stuff like this was used throughout the map instead of basic safe patterning
  10. 03:25:141 (1,2) - I don't really get why this is so small compared to 03:24:520 (1,2,3,4,5) - when the former is clearly more intense.
  11. 04:16:437 (1,1) - Definitely think you should change this part. This is just two sliderart back to back, so you're mapping two totally different feeling sounds into what plays like the same pattern.
hm well a lot of what i said could apply to other areas of the map as well, so if you agree with anything go through and find similar sections, i just didn't want to keep repeating the sames things so you wouldn't have to keep rejecting the same things

---
thanks for the mod !
Battle
so like does the original song sound rly awkward at 01:38:198 - or is it just the edit lo
SnowNiNo_

sry for the super late mod lol

  • [Starlight]
  1. 00:15:504 (6) - should be NC on here for emphasis the instrument
  2. 00:15:815 (2,3) - 00:18:147 (1,2,3) - i expect smaller spacing here tbh, cuz the drum faded
  3. 00:22:343 (3,4) - compare with 00:21:722 (1,2) - , spacing here is similar to 1/2 here, might cause misread, could just do stacking like 00:23:898 (2,1) -
  4. 00:43:017 (4) - i think replaced with 2 notes can express the vocal better, and a 1/4 reverse cant rly express the music well imo since there isnt a obvious drum sound at 00:43:095 -
  5. 00:44:571 (1,2,3) - how about this
  6. well im quite confused of the NC usage u used in kiai..., the HP isnt dat high to used NC spam in kiai, some seems rly unnecessary to me like 01:01:359 (1) - 01:02:447 (1) - 01:04:001 (1) - 01:05:090 (1) - 01:06:333 (1) - 01:07:577 (1) - 01:09:131 (1) - 01:09:753 (1) - 01:11:618 (1) - 01:13:794 (1) - 01:16:126 (1) - 01:17:525 (1) - 01:22:499 (1) - , and some might need to NC for consistent, 01:05:400 (2) - 01:09:442 (6) - 01:25:763 (3) -
  7. 01:06:955 (1) - lol i dont find the red nodes are necessary xd /me runs
  8. 01:07:732 (1,2) - 01:08:043 (1,2) - both jumps should have the same spacing
  9. 01:26:229 (1,2) - i suggest to make the same structure as 01:25:763 (3,4) - cuz this part deserved more impact and emphasis
  10. 01:48:147 (1,2,3) - looks better if the spacing is consist
  11. 02:18:924 (4) - NC for consistent
  12. 02:32:913 (1,2,3) - the spacing 2>3 should be bigger then 1>2 cuz the snare sound at 3 deserved more emphasis then 2. same 02:35:867 (2,3) -
  13. 02:37:266 (4) - NC for emphasis
  14. unnecessary NC in 2nd kiai imo, 02:47:058 (1) -
  15. 03:02:758 (1,2) - deserved larger spacing as 03:02:913 (2,3,4) - 02:48:457 (1) - 02:50:944 (1) - 02:52:033 (1) - 02:53:431 (1) - 02:55:763 (1) - 02:58:250 (1) - 02:59:649 (1) - 03:04:468 (1) - 03:05:867 (1) -
  16. 03:09:131 (4,5) - i would say 1/1 slider here cuz it fit more to the drum and more consist with your structure
  17. 03:24:675 (2,3,4) - make the triplet same as 03:24:208 (2,3,4) - for consist structure, imo is kinda weird
  18. 03:37:266 (5,6,1) - idk if players would misread here cuz the structure usage is different but the gap is the same, player might misread to a 1/4 here
  19. 03:42:240 (3,4) - i expect larger spacing for prominent sound
  20. 04:02:447 (1) - can you make the sliderend looks a bit better xdd
  21. 04:14:260 (1) - i dont think the NC are necessary here cuz you didnt NC 04:13:017 (3) - either, if you NCed here then you prob need to NC 04:13:017 (3) - either since the snare sound are the same
  22. unnecessary NC in 3rd kiai imo, 04:22:810 (1) - 04:24:053 (1) - 04:26:540 (1) - 04:30:426 (1) - 04:32:758 (1) - 04:34:312 (1) - 04:35:090 (1,1) - 04:41:618 (1) - 04:44:105 (1) -
  23. 04:24:520 (3) - stack...? or not
  24. 04:49:545 (1,2,3) - spacing here should be larger then 04:48:924 (1,2,3) - since the music is more and more intense
  25. 04:54:364 (1) - unnecessary NC
  26. 04:57:162 (3) - should NC here instead, and 04:56:851 (1) - 04:57:317 (1) - NC off
  27. 05:02:136 (2) - NC
K good luck, illya best waifu >w<
if you dont mind to m4m can you mod this : https://osu.ppy.sh/s/497482 ?
thx
Topic Starter
toybot

SnowNiNo_ wrote:


sry for the super late mod lol

  • [Starlight]
  1. 00:15:504 (6) - should be NC on here for emphasis the instrument
  2. 00:15:815 (2,3) - 00:18:147 (1,2,3) - i expect smaller spacing here tbh, cuz the drum faded
  3. 00:22:343 (3,4) - compare with 00:21:722 (1,2) - , spacing here is similar to 1/2 here, might cause misread, could just do stacking like 00:23:898 (2,1) -
  4. 00:43:017 (4) - i think replaced with 2 notes can express the vocal better, and a 1/4 reverse cant rly express the music well imo since there isnt a obvious drum sound at 00:43:095 -
  5. 00:44:571 (1,2,3) - how about this // i want to keep this pattern for its layout rn
  6. well im quite confused of the NC usage u used in kiai..., the HP isnt dat high to used NC spam in kiai, some seems rly unnecessary to me like 01:01:359 (1) - 01:02:447 (1) - 01:04:001 (1) - 01:05:090 (1) - 01:06:333 (1) - 01:07:577 (1) - 01:09:131 (1) - 01:09:753 (1) - 01:11:618 (1) - 01:13:794 (1) - 01:16:126 (1) - 01:17:525 (1) - 01:22:499 (1) - , and some might need to NC for consistent, 01:05:400 (2) - 01:09:442 (6) - 01:25:763 (3) - // yeah, i decided on removing the nc patterns in all the kiai
  7. 01:06:955 (1) - lol i dont find the red nodes are necessary xd /me runs // stfu xd
  8. 01:07:732 (1,2) - 01:08:043 (1,2) - both jumps should have the same spacing
  9. 01:26:229 (1,2) - i suggest to make the same structure as 01:25:763 (3,4) - cuz this part deserved more impact and emphasis
  10. 01:48:147 (1,2,3) - looks better if the spacing is consist // i want this section to focus on more on emphasis of whistles
  11. 02:18:924 (4) - NC for consistent // ehh, its part of the triple so i'm more hesitant to nc it..
  12. 02:32:913 (1,2,3) - the spacing 2>3 should be bigger then 1>2 cuz the snare sound at 3 deserved more emphasis then 2. same 02:35:867 (2,3) - // aesthetics tbh
  13. 02:37:266 (4) - NC for emphasis
  14. unnecessary NC in 2nd kiai imo, 02:47:058 (1) - 02:48:457 (1) - 02:50:944 (1) - 02:52:033 (1) - 02:53:431 (1) - 02:55:763 (1) - 02:58:250 (1) - 02:59:649 (1) - 03:04:468 (1) - 03:05:867 (1) - // fixed your mod
  15. 03:02:758 (1,2) - deserved larger spacing as 03:02:913 (2,3,4) - // i can't do much about the spacing w/ the shape i'm trying to get here
  16. 03:09:131 (4,5) - i would say 1/1 slider here cuz it fit more to the drum and more consist with your structure // i changed 03:11:618 (4) - to be consistent instead lol
  17. 03:24:675 (2,3,4) - make the triplet same as 03:24:208 (2,3,4) - for consist structure, imo is kinda weird // musical phrase here is different though
  18. 03:37:266 (5,6,1) - idk if players would misread here cuz the structure usage is different but the gap is the same, player might misread to a 1/4 here // most testplays haven't misread this yet, and the nc makes the rhythm understood
  19. 03:42:240 (3,4) - i expect larger spacing for prominent sound
  20. 04:02:447 (1) - can you make the sliderend looks a bit better xdd
  21. 04:14:260 (1) - i dont think the NC are necessary here cuz you didnt NC 04:13:017 (3) - either, if you NCed here then you prob need to NC 04:13:017 (3) - either since the snare sound are the same
  22. unnecessary NC in 3rd kiai imo, 04:22:810 (1) - 04:24:053 (1) - 04:26:540 (1) - 04:30:426 (1) - 04:32:758 (1) - 04:34:312 (1) - 04:35:090 (1,1) - 04:41:618 (1) - 04:44:105 (1) -
  23. 04:24:520 (3) - stack...? or not
  24. 04:49:545 (1,2,3) - spacing here should be larger then 04:48:924 (1,2,3) - since the music is more and more intense
  25. 04:54:364 (1) - unnecessary NC
  26. 04:57:162 (3) - should NC here instead, and 04:56:851 (1) - 04:57:317 (1) - NC off
  27. 05:02:136 (2) - NC
K good luck, illya best waifu >w<
if you dont mind to m4m can you mod this : https://osu.ppy.sh/s/497482 ?
thx
thx for the mod
Kagetsu

[General]
  1. unused hitsound: soft-slidertick2.wav
  2. not sure about metadata... specially the romanised title, since album front provides some sort of romanisation but i'm not really sure if it should be taken into consideration better ask someone else to confirm lol
[Starlight]
  1. 00:04:934 (1,2) - sounds extremely inconsistent compared with the previous rhythm choice
  2. 00:12:395 (2) - you could use drum sampleset for this beat, so the stack doesn't sound that weird
  3. 00:39:597 (5,1) - i think ctrl+g makes more sense rhythm-wise, mainly because the voice, it will also make 00:40:064 - clickable
  4. 00:44:571 (1,2,3) - visual distance looks kinda weird imo, i think you could balance it a bit
  5. 00:57:473 (1) - i personally think that a circle works better than a slider here, 3/4 works better for the voice imo, but yeah... it will destroy ur 120° pattern so it's fine if you want to keep it
  6. 01:01:981 (1,2) - extending 01:01:981 (1) - doesn't sound that good imo, i believe it is following voice so 1/1 will probably work better
  7. 03:07:732 (1,2,3,4,5,6) - combo looks kinda long, you could probably swap nc on 03:09:131 (4,1) -
  8. 03:32:447 (3,1) - stacking isn't the best idea imo, it kills the emphasis on 03:32:602 (1) -
  9. 03:41:773 (1) - unnecessary nc?
  10. 03:46:903 (4,5) - i think that the clap on their heads doesn't sound good, 03:47:214 - sounds more like a kick rather than a snare, for 03:46:903 (4) - i think the clap should be in its tail
k
Topic Starter
toybot

Kagetsu wrote:


[General]
  1. unused hitsound: soft-slidertick2.wav
  2. not sure about metadata... specially the romanised title, since album front provides some sort of romanisation but i'm not really sure if it should be taken into consideration better ask someone else to confirm lol // it says wonder stella tho, and i think the previous ranked mapsets should be confirmation. if you still want to make sure, i can go ask someone
[Starlight]
  1. 00:04:934 (1,2) - sounds extremely inconsistent compared with the previous rhythm choice
  2. 00:12:395 (2) - you could use drum sampleset for this beat, so the stack doesn't sound that weird
  3. 00:39:597 (5,1) - i think ctrl+g makes more sense rhythm-wise, mainly because the voice, it will also make 00:40:064 - clickable
  4. 00:44:571 (1,2,3) - visual distance looks kinda weird imo, i think you could balance it a bit
  5. 00:57:473 (1) - i personally think that a circle works better than a slider here, 3/4 works better for the voice imo, but yeah... it will destroy ur 120° pattern so it's fine if you want to keep it // ye i want to keep it
  6. 01:01:981 (1,2) - extending 01:01:981 (1) - doesn't sound that good imo, i believe it is following voice so 1/1 will probably work better
  7. 03:07:732 (1,2,3,4,5,6) - combo looks kinda long, you could probably swap nc on 03:09:131 (4,1) - // NC'd 03:08:665 (3) - instead
  8. 03:32:447 (3,1) - stacking isn't the best idea imo, it kills the emphasis on 03:32:602 (1) -
  9. 03:41:773 (1) - unnecessary nc?
  10. 03:46:903 (4,5) - i think that the clap on their heads doesn't sound good, 03:47:214 - sounds more like a kick rather than a snare, for 03:46:903 (4) - i think the clap should be in its tail
k
thank u!
Kagetsu
#1
Sonnyc
02:17:836 (7,1) - Finish feels more appropriate at (7) instead (1) if you listen to the song.
03:57:473 (1) - Uh can this loop slider be improved..? The shape of the hole doesn't feel good.
04:14:416 (4) - Adding Clap would fit the music better.
04:17:369 (1) - Though the song is similar with the chorus, the mood hasn't got high enough imo. Are you sure you want to use the kiai combo colors from here?
04:41:929 (2) - Mind adjusting to a 1/2 slider and adding a note where the original end was at? The current rhythm ignoring the vocal of 04:14:416 (4) didn't felt to reflecting the music nicely.
05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual?

Good map.
Lasse
lots of minor things lol

00:10:374 - new claps make it already stand out, but adding some volume increase, even if it is just 55% would be nice
00:23:898 (2) - yes it fits your visuals, but spacing for 1/2 finish is extremely underwhelming, compared to 00:21:411 (2) - etc. right now it's patterned like much weaker things, see 00:31:048 (1,2) - => more spacing pls
00:36:333 (3) - stack felt unfitting here due to 2 being so much weaker. maybe you can stack 00:36:178 (2) - udner 00:35:867 (1) - or just move it somewhere else. other stacks like 00:40:064 (2,3) - work way better
00:46:281 (2,3,4) - idk if you have stacking enabled or not, but make sure you want it to look like that (really small gap) ingame and not more like http://i.imgur.com/jlSQJ41.jpg cause your other 1/4 gaps all seem a bit bigger
01:06:955 (1) - I like the idea with the bump here, just would be great if could make it more noticeable as I barely noticed it while playing lol
01:15:737 -
01:22:343 (2) - kinda underwhelming spacing, why not http://i.imgur.com/9qFb95w.jpg

01:28:250 - 01:59:649 - would reduce volume overall for these parts by like 5-10%, it's only 3 points so anyways, current seemed a little too loud, then 55% on 01:59:649 - and ke ep 02:00:426 - and following as they are
02:17:836 (7) - yeah the finish should def be here instead (and maybe also the nc). seems weird to hear a cymbal in the music but then one in the hitsounds a note later
03:12:084 (1,2) - transition into stream didn't feel that nice to play due to angles, could try moving 1 (but idk where without changing other things) or maybe try a stream shape like my unpolished example: http://i.imgur.com/m3rUHPK.jpg
03:56:229 (1) - http://i.imgur.com/c1c7Q8Q.jpg ending looks kinda eww without sliderends and overall I think it would look much nicer if you made the curve more even lol http://i.imgur.com/2U3lWEH.jpg
03:57:473 (1) - what sonnyc said. considering these sliders are held for so long, making them as clean as possible actually matters more. also you can save yourself some work next time you make such loops by simply using 2xred nodes (stacked here) http://i.imgur.com/j6sF9E5.jpg
other ones are cute already
04:14:416 (4) - same snare sound as last note, so clap would be good here too
04:14:727 - should be drum sampleset for the noticeable kick?
04:41:929 (2) - you pay quite a lot of attention to vocals so skipping the one on the red tick here felt weird

Sonnyc wrote:

05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual?
disagree with this, since I think the increasing spacing on the last note of this is nice. but I think the whole pattern would be great with a bit more spacing for ending the song

while I didn't like some of the overmaps that much personally, they work fine here so I'll give them a chance
Topic Starter
toybot

Sonnyc wrote:

02:17:836 (7,1) - Finish feels more appropriate at (7) instead (1) if you listen to the song.
03:57:473 (1) - Uh can this loop slider be improved..? The shape of the hole doesn't feel good.
04:14:416 (4) - Adding Clap would fit the music better.
04:17:369 (1) - Though the song is similar with the chorus, the mood hasn't got high enough imo. Are you sure you want to use the kiai combo colors from here?
04:41:929 (2) - Mind adjusting to a 1/2 slider and adding a note where the original end was at? The current rhythm ignoring the vocal of 04:14:416 (4) didn't felt to reflecting the music nicely.
05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual? // i feel like the awkward movement to follow the sliders kinda needs this spacing to work


Good map.

Lasse wrote:

lots of minor things lol

00:10:374 - new claps make it already stand out, but adding some volume increase, even if it is just 55% would be nice
00:23:898 (2) - yes it fits your visuals, but spacing for 1/2 finish is extremely underwhelming, compared to 00:21:411 (2) - etc. right now it's patterned like much weaker things, see 00:31:048 (1,2) - => more spacing pls
00:36:333 (3) - stack felt unfitting here due to 2 being so much weaker. maybe you can stack 00:36:178 (2) - udner 00:35:867 (1) - or just move it somewhere else. other stacks like 00:40:064 (2,3) - work way better
00:46:281 (2,3,4) - idk if you have stacking enabled or not, but make sure you want it to look like that (really small gap) ingame and not more like http://i.imgur.com/jlSQJ41.jpg cause your other 1/4 gaps all seem a bit bigger
01:06:955 (1) - I like the idea with the bump here, just would be great if could make it more noticeable as I barely noticed it while playing lol
01:15:737 -
01:22:343 (2) - kinda underwhelming spacing, why not http://i.imgur.com/9qFb95w.jpg

01:28:250 - 01:59:649 - would reduce volume overall for these parts by like 5-10%, it's only 3 points so anyways, current seemed a little too loud, then 55% on 01:59:649 - and ke ep 02:00:426 - and following as they are
02:17:836 (7) - yeah the finish should def be here instead (and maybe also the nc). seems weird to hear a cymbal in the music but then one in the hitsounds a note later // not changing the NC because the high guitar struts start where i put the NC
03:12:084 (1,2) - transition into stream didn't feel that nice to play due to angles, could try moving 1 (but idk where without changing other things) or maybe try a stream shape like my unpolished example: http://i.imgur.com/m3rUHPK.jpg
03:56:229 (1) - http://i.imgur.com/c1c7Q8Q.jpg ending looks kinda eww without sliderends and overall I think it would look much nicer if you made the curve more even lol http://i.imgur.com/2U3lWEH.jpg
03:57:473 (1) - what sonnyc said. considering these sliders are held for so long, making them as clean as possible actually matters more. also you can save yourself some work next time you make such loops by simply using 2xred nodes (stacked here) http://i.imgur.com/j6sF9E5.jpg
other ones are cute already
04:14:416 (4) - same snare sound as last note, so clap would be good here too
04:14:727 - should be drum sampleset for the noticeable kick?
04:41:929 (2) - you pay quite a lot of attention to vocals so skipping the one on the red tick here felt weird

Sonnyc wrote:

05:00:115 (1,1,1) - Mind making the spacing consistent to make it more organized in visual?
disagree with this, since I think the increasing spacing on the last note of this is nice. but I think the whole pattern would be great with a bit more spacing for ending the song

while I didn't like some of the overmaps that much personally, they work fine here so I'll give them a chance
thanks for the mods!
Lasse

#2
Sonnyc
Nominated.
Meg
graaaaaaaaaaaaaatz
Satellite
Really nice map. Congrats toybot ~
Silky
uooooooooo
gratz
ShiraKai
awesome map 8-)
grats!
Kalibe
grats toybot!
Sotarks
gratzz!!
Topic Starter
toybot
thanks guys!
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