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Sta - Shadows in the Light

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Spork Lover


Sup, NM from the Halcyon modding queue ^^

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


I got nothing here, tried to find stuff from the song folder etc but didn't find anything, should be no issues there.

Normal

01:39:056 (1,2,3,4) - this isn't really that chaotic mapping wise. shouldn't 01:40:351 (3,4) - this have more sharp/odd curves?

There's honestly not much to say, I legit tried to find something inconsistent/wrongly hitsounded etc, but I couldn't xd That's a high quality normal right here

Advanced


00:12:977 (1) - two things: 1: I don't feel like the curve of the slider fits with the other stuff you've done (It's "too nice") and 2: aesthetically, the way the first 4 sliders look the start placement look a little meh. Here's a random idea that you can interpret as you want: https://osu.ppy.sh/ss/6133804
I also think the idea I gave would compliment stuff like 00:33:688 (1) - very well.
00:56:987 (4,5,6) - Move these a bit to the left so they (imo) look nicer with 00:58:282 (1) - (https://osu.ppy.sh/ss/6133824)
01:14:462 (3,4,5,1) - I'm not really a big fan of the transition on 5,1 especially. The blanket seems forced as well imo. You could change the slider shape to something like https://osu.ppy.sh/ss/6133848 or completely rework the 4,5,1 part.
01:48:117 (2) - You could make this curvy like 01:47:470 (1) - to make the rotation pattern here a bit more defined. (https://osu.ppy.sh/ss/6133873)
01:51:030 (4,5,1) - Hi xd

Side's Hard


00:44:528 (2) - The slider end feels too strong to not make clickable, and the fact that you use a triple right after doesn't really help either xd (If you don't change the slider end (I assume you don't 'cause you do it intentionally), I'd advice leaving the triple out or doing a kickslider instead.
00:54:884 (2,3,4,5) - same concept here
01:10:902 (3,1) - Spacing feels a little too big here compared to other sections. Maybe like 2x - 2.1x distance instead of 2,3?
01:19:640 (3,4,5) - I'd advice to find some way to define those 1/4 kicksliders better, 'cause this is the first time they are used, and might feel very sudden for "typical hard-diff players" xd
01:46:823 - I know it's intentional, but the 3/4's rhythm makes the transition to the 5 singletaps right after really odd xd

-presence?

00:19:287 (1,2) - I'd switch NC on this, since the sections are in two seperate spots, making the lead-in NC kinda weird to look at
01:31:290 (3) - There's a very nice drumroll in the song that you could do a 1/8 slider from.
01:33:879 - There's a really clear sound here that I'm confused about why you didn't make clickable. Feels a little too strong to leave out :^) I assume it's intentional since you don't do it on 01:43:587 (1,1,1) - either, but might as well throw it out anyway :p
01:41:537 (2) - This could be a 1/6 slider, since this tiny section builds up the note density a fair bit

I think that's what I got, I think it's going to be ready for ranking very soon, feels polished and nice :) Good luck N/A and Side <3
KuroNeko1509
Hi! NM from the queue :3
Good luck with ranking it~



[-presence?]
  1. 00:07:637 (8) - This note feels too off of the stream, move it a bit to the right so that its kinda laid down perfectly lol -> http://osu.ppy.sh/ss/6135470 looks better In my opinion

  2. 00:08:932 - why did you ignore large sound here :? :o

  3. 00:39:836 (4,1) - your overlapping is generally way larger than it is over here

  4. 00:52:700 - http://osu.ppy.sh/ss/6135493 looks weird to me, shouldn't you move this note 6 a little downward so that it will be perfectly laid down with the slider before it?

  5. 01:21:258 (2) - hmm i feel like you could make this slider into a more interesting shape because of the interesting sound it has, like it has some electricity sound so wouldn't it be cool if you gave it some standing out slider shape?

  6. 01:31:290 (3,1,2) - I think this can be done better ; First of all I really think you should add one note over here 01:31:371 - because the large sound is too large to be ignored imo, then In this part 01:31:452 (1) - you should fix the slider a bit so its perfectly 1/4 ; then i also think its better if you have a note before the slider and this section should end with a slider ; so - 01:31:452 (1,2) - select them and ctlr +G to switch their positions, plays better like this and also sounds & looks better, overall your timeline thingy should looks like this -> http://puu.sh/rhbZg/4715b6994a.jpg
    or.... you could alternatively make it into this -> http://osu.ppy.sh/ss/6135538 because this looks even better imo ; I really think making it this way will be better than the way it is currectly

  7. 01:33:231 (1,1,1) - feels too far apart despite the fact that they are so close together on the timeline, I think this is going to be really hard to click when playing.. so I suggest moving it a bit closer together~ Maybe make it look something like this 01:43:587 (1,1,1) -

  8. 01:36:225 - delete this note over here because it doesnt really have any sound to it; Then I'd suggest moving this note 01:36:144 (1) - to the 4 note stream over here 01:35:820 (1,2,3,4) - so that it wont be alone out there, and the ofc 01:36:305 (2,3) - will become a double, which i think looks pretty good and sounds good with this music

  9. 01:35:900 (2) - After listening to this part for awhile i noticed that this note also doesnt have a sound to it, so I think you could make it into note-triple-double section which seems fine to me -> http://puu.sh/rhcsA/491acf43aa.jpg

  10. 01:40:998 (1,1) - I feel like something's off about this section, dont you think it would be better if you make 2 reverse sliders and then one normal slider to follow that cracking sound better ? so something like this maybe - http://osu.ppy.sh/ss/6135581 ?


  11. 01:52:324 (1) - The end feels a little too sudden, what i think you could do is that you could make the last slider into something pretty and long that lasts until here 01:56:531 -

[Side's Hard]

  1. Maybe make AR 8? 7.5 feels too low :o

  2. 00:06:343 (5) - move this note like one square up lol for a better playability and neatness

  3. 00:06:990 (2,3,1) - maybe try to stay consistent with your overlaps? they look different everytime -> 00:10:873 (2,4) - here too, like everywhere

  4. 00:21:229 (2) - move this a little down so its perfectly under the slider cuz currently its not http://puu.sh/rhdi6/fe2e92f93c.jpg

  5. 01:27:164 - I thin you should add a note over here to follow the piano sound better

  6. 01:46:176 (1,2,3) - I think over here you should add one note in between the sliders, so like a note after slider 1 over here 01:46:418 - ; this will ofc move the slider 2 one tic further, making it start over here 01:46:499 - ; same process with the following slider, add 1 note after slider 2 and move slider 3 1 tic later. By the end it will result in deleting this note 01:46:985 (4) - ;

  7. 01:46:985 (4,5,6,1) - I also think this whole part doesn't look too good, because the weird sounds are standing out more than the beat sounds that youre following imo so I think making sliders would be better in this case

  8. Overall try to stay consistent with your overlaps, they look different everywhere, its better not to overlap at all but its nearly impossible so if you do overlap make it consistent so it doesn't look like a mistake ;)
Topic Starter
Nerova Riuz GX

KuroNeko1509 wrote:

Hi! NM from the queue :3
Good luck with ranking it~



[-presence?]
  1. 00:07:637 (8) - This note feels too off of the stream, move it a bit to the right so that its kinda laid down perfectly lol -> http://osu.ppy.sh/ss/6135470 looks better In my opinion actually that's a curvy stream LOL
  2. 00:08:932 - why did you ignore large sound here :? :o good question, the ignorance is intentional. both the guitar/bass guitar play a big role in the first part, so the ignorance can help make the emphasis larger (for 00:09:093 (1) - chord).

  3. 00:39:836 (4,1) - your overlapping is generally way larger than it is over here um so where's the actual problem?

  4. 00:52:700 - http://osu.ppy.sh/ss/6135493 looks weird to me, shouldn't you move this note 6 a little downward so that it will be perfectly laid down with the slider before it? the pattern is not supposed to do in that way

  5. 01:21:258 (2) - hmm i feel like you could make this slider into a more interesting shape because of the interesting sound it has, like it has some electricity sound so wouldn't it be cool if you gave it some standing out slider shape? movement >>> slider shape. also it's quite hard and useless to make such a short slider into an "interesting shape".

  6. 01:31:290 (3,1,2) - I think this can be done better ; First of all I really think you should add one note over here 01:31:371 - because the large sound is too large to be ignored imo, then In this part 01:31:452 (1) - you should fix the slider a bit so its perfectly 1/4 ; then i also think its better if you have a note before the slider and this section should end with a slider ; so - 01:31:452 (1,2) - select them and ctlr +G to switch their positions, plays better like this and also sounds & looks better, overall your timeline thingy should looks like this -> http://puu.sh/rhbZg/4715b6994a.jpg
    or.... you could alternatively make it into this -> http://osu.ppy.sh/ss/6135538 because this looks even better imo ; I really think making it this way will be better than the way it is currectly 1) I took the clearest. 2) the drums here is, strangely, snapped to 1/6 instead of 1/4. should make the minimal difference here.
  7. 01:33:231 (1,1,1) - feels too far apart despite the fact that they are so close together on the timeline, I think this is going to be really hard to click when playing.. so I suggest moving it a bit closer together~ Maybe make it look something like this 01:43:587 (1,1,1) - as the most remarkable part of the whole song, it looks pretty fine for me.

  8. 01:36:225 - delete this note over here because it doesnt really have any sound to it; Then I'd suggest moving this note 01:36:144 (1) - to the 4 note stream over here 01:35:820 (1,2,3,4) - so that it wont be alone out there, and the ofc 01:36:305 (2,3) - will become a double, which i think looks pretty good and sounds good with this music I guess it's pretty clear that there are plenty of continuous 1/4 here. representing the drums with stream jumps is a bad idea since that's totally unpredictable in this map.

  9. 01:35:900 (2) - After listening to this part for awhile i noticed that this note also doesnt have a sound to it, so I think you could make it into note-triple-double section which seems fine to me -> http://puu.sh/rhcsA/491acf43aa.jpg same to above.

  10. 01:40:998 (1,1) - I feel like something's off about this section, dont you think it would be better if you make 2 reverse sliders and then one normal slider to follow that cracking sound better ? so something like this maybe - http://osu.ppy.sh/ss/6135581 ? wubs are not well snapped, but drums are snapped to 1/3. I took the drums.


  11. 01:52:324 (1) - The end feels a little too sudden, what i think you could do is that you could make the last slider into something pretty and long that lasts until here 01:56:531 - might be boring. also, a spinner cannot provide me the certain effect I want to use here.
Side

Spork Lover wrote:

Side's Hard



00:44:528 (2) - The slider end feels too strong to not make clickable, and the fact that you use a triple right after doesn't really help either xd (If you don't change the slider end (I assume you don't 'cause you do it intentionally), I'd advice leaving the triple out or doing a kickslider instead.
00:54:884 (2,3,4,5) - same concept here In both of these examples the slider is following the vocal and guitar sound respectively. Most sliders in general follow the vocals but ye this was intentional.
01:10:902 (3,1) - Spacing feels a little too big here compared to other sections. Maybe like 2x - 2.1x distance instead of 2,3? Not really much bigger than the rest imo and lowering by .1 or .2x won't be too noticeable considering its a slider to slider transition so there's more than enough leniency regardless to snap to it. However if this does get mentioned more often in the future I'll reduce this np
01:19:640 (3,4,5) - I'd advice to find some way to define those 1/4 kicksliders better, 'cause this is the first time they are used, and might feel very sudden for "typical hard-diff players" xd Can't really avoid that without sacrificing rhythm.. though from what I've seen, most ppl that are able to play hards can play 1/4 sliders like these pretty well, at least for sure my two irl friends that are good enough to play hards xd
01:46:823 - I know it's intentional, but the 3/4's rhythm makes the transition to the 5 singletaps right after really odd xd didn't think so but I'll look into alternatives if necessary ;/

KuroNeko1509 wrote:

[Side's Hard]

  1. Maybe make AR 8? 7.5 feels too low :o Feels fine to me. I might change this later though :v

  2. 00:06:343 (5) - move this note like one square up lol for a better playability and neatness sure..I think lol

  3. 00:06:990 (2,3,1) - maybe try to stay consistent with your overlaps? they look different everytime -> 00:10:873 (2,4) - here too, like everywhere Full overlaps should be consistent. That note isn't stacked on purpose for better readability and imo plays better than full stack.

  4. 00:21:229 (2) - move this a little down so its perfectly under the slider cuz currently its not http://puu.sh/rhdi6/fe2e92f93c.jpg Tried to manually restack but it must be editor bug.

  5. 01:27:164 - I thin you should add a note over here to follow the piano sound better didn't hear a sound there :o

  6. 01:46:176 (1,2,3) - I think over here you should add one note in between the sliders, so like a note after slider 1 over here 01:46:418 - ; this will ofc move the slider 2 one tic further, making it start over here 01:46:499 - ; same process with the following slider, add 1 note after slider 2 and move slider 3 1 tic later. By the end it will result in deleting this note 01:46:985 (4) - ; That wouldn't make sense rhythmically unless I didn't understand the suggestion correctly. Still I prefer this rhythm personally.

  7. 01:46:985 (4,5,6,1) - I also think this whole part doesn't look too good, because the weird sounds are standing out more than the beat sounds that youre following imo so I think making sliders would be better in this case the rhythm changes to a swing type rhythm after the kiai so I wanted to accentuate that yeah. I suppose it might be a bit weird but definitely not wrong.

  8. Overall try to stay consistent with your overlaps, they look different everywhere, its better not to overlap at all but its nearly impossible so if you do overlap make it consistent so it doesn't look like a mistake ;) Will double check but yeah the full stacks were intentional. Overlaps are pretty minor though.
Thanks! :)

Also rotated 01:44:881 (1) - cuz I didn't like the position that much xd


speedrank inc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3916,14271,24222,24627,34982,45337,55693,66048,76404,81581,86759,91937,102292,112324
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Shadows in the Light
TitleUnicode:Shadows in the Light
Artist:Sta
ArtistUnicode:Sta
Creator:Nerova Riuz GX
Version:Side's Hard
Source:SOUND VOLTEX II -infinite infection-
Tags:Side nofx n/a
BeatmapID:1075415
BeatmapSetID:504690

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"stashadowbg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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PyroBear
Late and crappy mod :?
[Normal]
  1. 01:29:591 Remove break? Kills the atmosphere
Other diffs are fine, didn't mod Presence since I don't like CS 5 + AR 9.2
No kudosu please.
Topic Starter
Nerova Riuz GX

PyroBear wrote:

Late and crappy mod :?
[Normal]
  1. 01:29:591 Remove break? Kills the atmosphere was thinking of reducing unnecessary hp drain but that length seems fine
Other diffs are fine, didn't mod Presence since I don't like CS 5 + AR 9.2
No kudosu please.
Spork Lover
Think you forgot mine N/A lol xd
Topic Starter
Nerova Riuz GX

Spork Lover wrote:

Think you forgot mine N/A lol xd

fml

Spork Lover wrote:



Sup, NM from the Halcyon modding queue ^^

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


I got nothing here, tried to find stuff from the song folder etc but didn't find anything, should be no issues there. ok

Normal

01:39:056 (1,2,3,4) - this isn't really that chaotic mapping wise. shouldn't 01:40:351 (3,4) - this have more sharp/odd curves? there's actually not much space for me to make cool shapes without making them hard to be read

There's honestly not much to say, I legit tried to find something inconsistent/wrongly hitsounded etc, but I couldn't xd That's a high quality normal right here

Advanced


00:12:977 (1) - two things: 1: I don't feel like the curve of the slider fits with the other stuff you've done (It's "too nice") and 2: aesthetically, the way the first 4 sliders look the start placement look a little meh. Here's a random idea that you can interpret as you want: https://osu.ppy.sh/ss/6133804
I also think the idea I gave would compliment stuff like 00:33:688 (1) - very well. but well...personally i prefer simple stuff tbh
00:56:987 (4,5,6) - Move these a bit to the left so they (imo) look nicer with 00:58:282 (1) - (https://osu.ppy.sh/ss/6133824) yea ok
01:14:462 (3,4,5,1) - I'm not really a big fan of the transition on 5,1 especially. The blanket seems forced as well imo. You could change the slider shape to something like https://osu.ppy.sh/ss/6133848 or completely rework the 4,5,1 part. the comcept here is to try to increase the difficulty by time, so i replaced a slider into two stacked circles here. well im actually not confident with my slider but I think it's not necessary to change.
01:48:117 (2) - You could make this curvy like 01:47:470 (1) - to make the rotation pattern here a bit more defined. (https://osu.ppy.sh/ss/6133873) uhh, 01:46:823 (2,1,2,1) - at this point the sliders become sharper/aggressive by time. should not be hard to understand that.
01:51:030 (4,5,1) - Hi xd ye same

-presence?

00:19:287 (1,2) - I'd switch NC on this, since the sections are in two seperate spots, making the lead-in NC kinda weird to look at imo it doesn't seem to work better tbh
01:31:290 (3) - There's a very nice drumroll in the song that you could do a 1/8 slider from. way too complicate at this place
01:33:879 - There's a really clear sound here that I'm confused about why you didn't make clickable. Feels a little too strong to leave out :^) I assume it's intentional since you don't do it on 01:43:587 (1,1,1) - either, but might as well throw it out anyway :p ye intentional
01:41:537 (2) - This could be a 1/6 slider, since this tiny section builds up the note density a fair bit same, it's way too complicate.

I think that's what I got, I think it's going to be ready for ranking very soon, feels polished and nice :) Good luck N/A and Side <3
Kibbyyy
Slide's Hard
00:22:847 (3) - Blanket maybe? Idk if it would mess with the DS tho
00:54:884 (2) - Blanket?
00:58:929 (3,4) - I think these sliders fit. The curve on them makes them look out of place to me. Try less of an arc on the sliders
01:15:757 (3) - The hitsound on the last circle of the reverse slider sounds kinda weird and out of place
01:31:290 (4,5,6) - I think a 1/6 reverse slider would go with the music more

Presence
00:28:510 (1) - I find this slider a bit awkwardly shaped since there are no other sliders like that one around it
01:05:563 (1,2,3) - Try CTRL +G just to see what happens. I think it might flow better??
01:19:963 (1,2) - I kinda wanna say bring these two sliders up just a tad bit.
01:31:452 (1,2) - I think this rhythm/ pattern should be the same thing as 01:05:563 (1,2,3) just to keep a bit more consistency
I really didn't find much to mod in this diff. Well done!

I really enjoyed these maps and the creativity of them! Hope this mod helps! ^3^
Topic Starter
Nerova Riuz GX

Scarlet_Wolf wrote:

Presence
00:28:510 (1) - I find this slider a bit awkwardly shaped since there are no other sliders like that one around it uhh...maybe? might change it if some more people complain want me to change
01:05:563 (1,2,3) - Try CTRL +G just to see what happens. I think it might flow better?? looks weird to me.
01:19:963 (1,2) - I kinda wanna say bring these two sliders up just a tad bit. though I would say move it left but i did both. LOL
01:31:452 (1,2) - I think this rhythm/ pattern should be the same thing as 01:05:563 (1,2,3) just to keep a bit more consistency It doesn't make sense here since the drums are, strangely, snapped to 1/6. you don't want to play a 1/6 stream here, do you?
I really didn't find much to mod in this diff. Well done!

I really enjoyed these maps and the creativity of them! Hope this mod helps! ^3^
Side
Applied the 1/6 slider suggestion. Thanks! :D





Sonnyc
Normal.
00:42:101 (4,1) - If the spacing of between (4) and head/end of (1) were all consistent, it would be better in visual imo.

Advanced.
01:26:274 (1) - 1/4 feels highly inaccurate.

Hard.
00:14:918 (3,4) - (4) having a stronger jump than (3) while (3) having a stronger sound in the music didn't felt nice along the song. Actually, the placement setting is all inconsisten through 00:16:213 (3,4) - 00:17:507 (3,4) - 00:20:096 (3,4) - 00:21:391 (3,4). Some have a jump on all two, some have an equal spacing, some having a jump at the second object.. way too inconsistent. Choose what element you want to give an emphasis, and express it consistently. I can't see any logic currently. Also take note that unlike other 1/2 sliders, 00:16:698 - 00:21:876 - had a strong beat at the slider end. Think how you can express this difference in your pattern. The current rhythm design or placement design shows no difference on these one.
00:25:597 - The base spacing has reduced from 1.50x to 1.40x starting here with no musical reason. Use a consistent spacing concept, if there isn't any difference in the music that demands such a huge change.
00:34:982 - Um I believe this section could show more improvement. Currently, it only seems to have a rhythm consistency, distance snapping, and some flow. What lacking is technical skills, and visual consistency. Some examples: 00:35:306 (2,5) - Inconsistent curve rate. 00:34:982 (1) - 00:36:276 (1) - Inconsistent curve rate. 00:36:276 (1,2) - 00:41:454 (1,2) - Inconsistent visual concept. (Could've been less random if you made the flow consistent) 00:36:924 (3) - Red anchored slider out of no where which is inconsistent with 00:42:425 (5). 00:35:306 (2,3,4,5) - 00:40:483 (2,3,4,5) - Inconsistent flow. (zigzag vs diamond) 00:46:632 (1) - Comparing with other 3/4 sliders, this was the only linear 3/4 slider. If you wanted a change in this section, making 00:45:337 (1) also linear would've worked better. 00:37:409 (5,1) - 00:42:425 (5,1) - 00:47:603 (5,1) - Inconsistent spacing.
01:02:165 (1,4) - Why did you made this overlap selection? Since this wasn't used consistently, and also this part of the music wasn't so special to demand such abnormal pattern, it feels quite weird.

Insane.
00:03:916 (1,2) - This 1/2 must have a bigger spacing than now so you can properly indicate the difference with the 1/4 of 00:04:563 (3,4). 1.5x for consistency would work nicely.
00:59:091 (5,6,7) - Personally just keeping the same spacing along 00:58:767 (2,3,4) would've been better since there wasn't a major music change to demand a spacing change. The part where the music demands a spacing change was rather 01:05:563 (1,2,3) and you should see the difference.
01:26:274 (2) - Snaps.
01:33:231 (1,1,1,1) - The rhythm is extremely hard to tell in the current design since they are all same comboed and same spaced. Doing something with the combo would work.
01:49:574 (5,6,7) - Nazi-You'll want the follow point heading (7) invisible.

Hard needs much more improvement. Other diffs are good.
Side
Had a bit of free time and went over the mod with energy

RLC
10:39 Side: tell me what you think should be changed
10:39 Nerova Riuz GX: christmas suck balls
10:40 Nerova Riuz GX: 00:14:757 (2,3) -
10:41 Nerova Riuz GX: 00:25:274 (3,1) - i might be triggered because of that overlap
10:41 Side: k I'll change the first
10:42 Side: don't hate on my overlap >:V
10:42 Nerova Riuz GX: 00:39:513 (3,4,5,1) - the zigzag is kinda...weird? at least for me it's not as good as the other ones
10:43 Nerova Riuz GX: 00:40:807 (3,4,5) - dont make the pattern too flat & curve that slider to another side
10:43 Nerova Riuz GX: will get the flow much better for sure
10:44 Side: the zig zag is my favorite ;-;
10:44 Nerova Riuz GX: 00:42:263 (4,5) - 100% natural weird looking for a hard lmao
10:44 Nerova Riuz GX: 00:46:956 (2,3,4,5) - this zigzag is better
10:45 Side: cuz its up and down the others are sideways ;(
10:46 Side: 00:42:101 (3,4,5) - also this one is awesome it's linear af movement from 3>4 and then sharp snap down then up on 5
10:46 Side: compliments vocals imo
10:48 Nerova Riuz GX: 01:00:385 (3,5) - make them closer plez, for both spacing and readability
10:49 Side: 3 closer to 5 or 5 closer to 3
10:49 Nerova Riuz GX: 01:35:820 (1,2,3) - not quite sure about this, maybe add one or more nc around here
10:49 Nerova Riuz GX: 01:41:322 (2) - snaping
10:49 Nerova Riuz GX: 00:15:242 (4,1) - moved back and im worrying about the jump
10:50 Nerova Riuz GX: 5 closer to 3
10:50 Side: NC spam would be weird but I guess I can change it to all NC
10:50 Side: 1:41 is fine
10:51 Side: I nerfed it but it's not so bad
10:51 Side: I took this diff to multis a lot and no one missed that jump tbh
10:51 Side: except the 7 digits :^)
10:52 Side: but still nerfed a bit I guess using 1.5x now instead of 1.6 or 1.7x

Also fixed some inconsistent hitsounds and added a few whistles cuz NRG sucks at using them :^)


@Sonnyc I don't agree with most of your mod I'm sorry. The idea behind the difficulty was for it to be a reading challenge for players of this skill level hence a lot of the stacks. Regarding consistency I'd say it's hardly so. A lot of the patterns are very consistent within each section such as the zig zags you mentioned and the changes in spacing in your first point. I nerfed a few jumps as well as the things mentioned in the IRC but for the most part it's the same. I don't agree with copy/pasting every single slider for "curve rate consistency" because it honestly doesn't matter all that much in play the impact is the same and frankly if that's the reason you think this map needs "a lot of work" then I just feel insulted. Please consider that every mapper has a style even when it comes to something as generic as a normal/hard. It may be different than the norm but it's in no way wrong and I hope you consider this when deciding whether or not to approve of my diff.


Edit 11/23: Okay got more time for a slightly more detailed reply

Sonnyc wrote:

Hard.
00:14:918 (3,4) - (4) having a stronger jump than (3) while (3) having a stronger sound in the music didn't felt nice along the song. Actually, the placement setting is all inconsisten through 00:16:213 (3,4) - 00:17:507 (3,4) - 00:20:096 (3,4) - 00:21:391 (3,4). Some have a jump on all two, some have an equal spacing, some having a jump at the second object.. way too inconsistent. Choose what element you want to give an emphasis, and express it consistently. I can't see any logic currently. Also take note that unlike other 1/2 sliders, 00:16:698 - 00:21:876 - had a strong beat at the slider end. Think how you can express this difference in your pattern. The current rhythm design or placement design shows no difference on these one. I nerfed 00:16:213 (3,4) - Since it was inconsistent with the spacing here. The rest tbh are more or less 1.5x spacing or play like 00:17:831 (4,1) - where the spacing is very high but the snap is super easy because it's opposite direction so you can snap easily to it. Momentum and what not mo made a video about it and pishi's made a lot of points about that as well in his videos and in many mods for his hards as well. Other than that it is consistent. The slider heads follow the vocals in regards to your second point. Some are slightly changing pattern such as 00:30:452 (3,4) - because believe it or not repeating the same pattern for fifteen seconds is boring.
00:25:597 - The base spacing has reduced from 1.50x to 1.40x starting here with no musical reason. Use a consistent spacing concept, if there isn't any difference in the music that demands such a huge change. Changed to 1.4x...not like +.1x spacing was noticeable to begin with but whatever xd
00:34:982 - Um I believe this section could show more improvement. Currently, it only seems to have a rhythm consistency, distance snapping, and some flow. What lacking is technical skills, and visual consistency. Some examples: 00:35:306 (2,5) - Inconsistent curve rate. 00:34:982 (1) - 00:36:276 (1) - Inconsistent curve rate. Unimportant. Not all my sliders are copy/pasted and they shouldn't all be. Same point applies for any similar. 00:36:276 (1,2) - 00:41:454 (1,2) - Inconsistent visual concept. (Could've been less random if you made the flow consistent) Unimportant same reason as before. Also it is consistent this whole section uses a lot of sharper angle jumps (zigzag as you call them later and it is consistent through this more intense section in the music..00:36:924 (3) - Red anchored slider out of no where which is inconsistent with 00:42:425 (5). 00:35:306 (2,3,4,5) - 00:40:483 (2,3,4,5) - Inconsistent flow. (zigzag vs diamond) Both are zigzat wut or more specific sharp angle short jumps. 00:46:632 (1) - Comparing with other 3/4 sliders, this was the only linear 3/4 slider. Also unimportant. No rule or reason to use an exact same slider for similar sections. If all maps were this consistent, this would be a boring as hell game. If you wanted a change in this section, making 00:45:337 (1) also linear would've worked better. 00:37:409 (5,1) - 00:42:425 (5,1) - 00:47:603 (5,1) - Inconsistent spacing. Similar enough in gameplay. Actually I don't really see an issue here the spacing reads as it should this is clearly 1/2...
01:02:165 (1,4) - Why did you made this overlap selection? Since this wasn't used consistently, and also this part of the music wasn't so special to demand such abnormal pattern, it feels quite weird. It doesn't feel weird at all. Many great maps use off-stacks and overlaps to add different distance. If 01:02:650 (4) - was stacked over 01:02:165 (1) - it would ruin the triangle in 01:02:165 (1) - And stacking 01:02:165 (1) - just looks unoriginal. This is not weird this is not abnormal.

Hard needs much more improvement. Other diffs are good. I would have respected the mod a lot more than I did before I read this statement. Maybe its language barriers but this sounds like you're saying "other diffs are good this one is bad good luck" and that's insulting. Especially after reviewing the mod most of it is just "copy paste these two sliders instead" or .1x spacing inconsistency etc... There's nothing wrong with off-stacks, or not using copy paste rotated sliders. I mean no offense but these "inconsistencies" are really small suggestions that almost make no difference no impact in the map at all. That's why its insulting because apparently my diff needs a lot of work aka my diff is holding the set back? please...I hope you meant something else but I just don't see how else to interpret that...
Outside of this I fixed inconsistent hitsounds (not pointed out) and most of NRG's suggestions in the IRC above.

Regardless, thanks for the mod.

thing
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3916,14271,24222,24627,34982,45337,55693,66048,76404,81581,86759,91937,102292,112324
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.999999

[Metadata]
Title:Shadows in the Light
TitleUnicode:Shadows in the Light
Artist:Sta
ArtistUnicode:Sta
Creator:Nerova Riuz GX
Version:Side's Hard
Source:SOUND VOLTEX II -infinite infection-
Tags:Side nofx n/a
BeatmapID:1075415
BeatmapSetID:504690

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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332,240,65239,2,0,P|376:192|329:154,1,140,0|0,0:0|3:0,0:0:0:0:
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306,196,68637,6,0,P|376:180|441:196,1,140,0|0,3:0|3:0,0:0:0:0:
497,285,69123,1,0,0:0:0:0:
497,285,69284,2,0,P|427:301|362:285,1,140,0|0,3:0|3:0,0:0:0:0:
306,196,69770,1,0,0:0:0:0:
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292,92,71226,6,0,P|360:103|399:159,1,140,0|0,3:0|3:0,0:0:0:0:
249,305,71873,2,0,P|181:293|142:237,1,140,0|0,3:0|3:0,0:0:0:0:
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Topic Starter
Nerova Riuz GX

Sonnyc wrote:

Normal.
00:42:101 (4,1) - If the spacing of between (4) and head/end of (1) were all consistent, it would be better in visual imo. sure. my eyes went dumb at that time.

Advanced.
01:26:274 (1) - 1/4 feels highly inaccurate. actually this is quite questionable here - I have to bring the 1/4 up for the following content but it's not CORRECTLY snapped. I believe using 1/6, which is the right snapping, will ruin the readability much more.

Insane.
00:03:916 (1,2) - This 1/2 must have a bigger spacing than now so you can properly indicate the difference with the 1/4 of 00:04:563 (3,4). 1.5x for consistency would work nicely. yes, i agreed. but i think 1.5 is a little bit too high...
00:59:091 (5,6,7) - Personally just keeping the same spacing along 00:58:767 (2,3,4) would've been better since there wasn't a major music change to demand a spacing change. The part where the music demands a spacing change was rather 01:05:563 (1,2,3) and you should see the difference. looking good
01:26:274 (2) - Snaps. my mistake.
01:33:231 (1,1,1,1) - The rhythm is extremely hard to tell in the current design since they are all same comboed and same spaced. Doing something with the combo would work. It's quite tough - as one of the strongest parts in the song, I chose to make them much more outstanding. none of them has ever trapped by the pattern. also, after seeing how different those drums are, the NCs are placed for them with consistency (e.g. 01:43:587 (1,1,1) - )
01:49:574 (5,6,7) - Nazi-You'll want the follow point heading (7) invisible. even though it's just a minor point - still applied. lulz.

Hard needs much more improvement. Other diffs are good.
Thank you for your time and effort.
riffy
Hi.

[General]
  1. Tags are inconsistent, Hard is missing one of the tags. Please keep them consistent for all difficulties.
[Normal]
  1. 00:03:269 (2) - this kind of sliders makes the slidertick unreadable, therefore it can mislead into thinking that it's a speed up slider. Consider using less aggressive curve.
    Note: same applies for every slider of that kind.

    It is actually a pretty decent difficulty, apart from the sliders I have mentioned and rather awkward in my opinion transitions like 00:55:693 (1,2) - or 00:56:987 (3,1) - which feel quite out of context.
[Advanced]
  1. 01:29:186 (3) - in contrast with (4) it feels way too weak. I would rather leave it unmapped.

    It's a pretty decent difficulty, good job!
[Side's Hard]
  1. 00:08:446 - this is the stronger beat and it requires something clickable on it. Basically, a head of a slider or a circle, as they require players to actually press a button, therefore giving more emphasis to the beat.
    Note: 00:09:579 (2) - same here. 00:09:579 (2) - 00:16:698 - and so on.

    I would say that the rhythm you've chosen is the main issue, however, there are also a bunch of things I personally find rather unplesant to the eye, for instnace, 00:37:571 (1,4) - this one, 01:22:876 (1,4) - or this one. I also find transitions like 01:28:620 (2,3,4,1) - rather questionable in terms of flow, but given the nature of the music these sare probably intentional.
[-presence?]
Mnd commenting on the difficulty name? Why does it need a hyphen and a question mark?
  1. 00:52:781 (5,6) - shouldn't (6) have a jump to it as to stress the beat it represents? This would fit well with the song.
    Note: 01:03:136 (5,6) - same.
  2. 01:36:063 (4,1,4,1,1,1) - the only part where you break a 1/4 stream with wide spacing. Perhaps it could be better if you reduced the spacing, example
  3. 01:46:418 (1,1) - you used new combos to colourcode slider velocity/snapping changes. None of these happen here, so you don't need these new combos.
    Note: 01:43:829 (1,1) - same.

    It looks neat.
The sliders in Normal have kind of ruined the set for me, I personally discourage the usage of these sliders in general and especially in easier difficulties. The rest was okay except for the beat emphasis on Hard.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Side

Bakari wrote:

Hi.

[Side's Hard]
  1. 00:08:446 - this is the stronger beat and it requires something clickable on it. Basically, a head of a slider or a circle, as they require players to actually press a button, therefore giving more emphasis to the beat.
    Note: 00:09:579 (2) - same here. 00:09:579 (2) - 00:16:698 - and so on.

    I would say that the rhythm you've chosen is the main issue, however, there are also a bunch of things I personally find rather unplesant to the eye, for instnace, 00:37:571 (1,4) - this one, 01:22:876 (1,4) - or this one. I also find transitions like 01:28:620 (2,3,4,1) - rather questionable in terms of flow, but given the nature of the music these sare probably intentional.
I applied all suggestions except for 00:16:698 -. In this section and the next the sliders focus on the strong tones of the vocals. Also 00:08:284 (2) - Can't ignore this one personally because to me the stronger instrument is the guitar which has this rhythm. It applies to a few other parts later too like after the kiai but I did change others where it wasn't that case. Let me know if I missed any.

Thanks! :)

rip STD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3916
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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[Metadata]
Title:Shadows in the Light
TitleUnicode:Shadows in the Light
Artist:Sta
ArtistUnicode:Sta
Creator:Nerova Riuz GX
Version:Side's Hard
Source:SOUND VOLTEX II -infinite infection-
Tags:Side nofx n/a
BeatmapID:1075415
BeatmapSetID:504690

[Difficulty]
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OverallDifficulty:6.5
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35,336,77375,2,0,P|75:325|117:328,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
251,348,77698,6,0,P|235:288|267:236,1,125.999996154785,0|0,3:0|0:0,0:0:0:0:
318,215,78022,2,0,P|377:231|406:285,1,125.999996154785,0|0,3:0|0:0,0:0:0:0:
396,338,78345,2,0,B|363:323|331:325|331:325|321:296|321:296|294:278|294:278|311:217|262:161,1,251.999992309571,8|8,0:0|0:0,0:0:0:0:
198,63,78993,6,0,B|193:94|193:94|172:108|172:108|169:135,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
89,210,79316,2,0,B|94:176|94:176|80:149|80:149|91:118|74:90,1,125.999996154785,0|0,3:0|0:0,0:0:0:0:
109,48,79640,2,0,L|158:33,1,41.9999987182618,8|0,0:0|0:0,0:0:0:0:
198,63,79802,2,0,L|238:75,1,41.9999987182618,0|0,0:0|0:0,0:0:0:0:
284,45,79963,2,0,B|313:34|313:34|337:47|337:47|363:47,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
488,44,80287,6,0,B|485:68|485:68|496:103|496:103|493:125,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
492,125,81420,1,0,0:0:0:0:
410,190,81581,6,0,P|346:161|278:168,1,140,0|0,3:0|0:0,0:0:0:0:
210,249,82067,2,0,P|236:304|176:319,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
133,224,82876,6,0,P|122:145|80:88,1,140,0|0,3:0|0:0,0:0:0:0:
61,311,83442,1,0,3:0:0:0:
34,286,83523,2,0,P|19:255|16:220,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,84170,12,0,86436,0:0:0:0:
145,261,86759,6,0,P|215:266|276:236,1,140,0|0,3:0|0:0,0:0:0:0:
312,137,87245,2,0,P|268:94|320:59,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
401,71,88054,6,0,B|451:143|451:143|458:194,1,140,0|0,3:0|0:0,0:0:0:0:
293,331,88620,1,0,3:0:0:0:
261,313,88701,2,0,P|244:281|214:263,1,70,8|0,0:0|0:0,0:0:0:0:
126,248,89024,2,0,P|107:218|105:183,1,70
76,320,89348,5,0,3:0:0:0:
334,56,90642,1,0,0:0:0:0:
433,208,90966,1,0,0:0:0:0:
251,217,91290,2,0,L|208:208,3,23.3333333333333
337,158,91613,1,8,0:0:0:0:
164,275,91937,6,0,P|171:234|192:198,1,83.9999974365235,0|0,3:0|3:0,0:0:0:0:
309,235,92261,2,0,P|330:199|337:158,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
287,87,92503,1,0,0:0:0:0:
287,87,92584,2,0,P|249:105|207:109,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
95,70,92908,1,0,0:0:0:0:
161,166,93070,1,0,0:0:0:0:
81,252,93231,6,0,B|69:295|69:295|83:331,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
142,341,93474,2,0,P|168:309|208:297,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
265,313,93717,2,0,P|284:306|300:292,1,41.9999987182618,0|0,3:0|0:0,0:0:0:0:
309,235,93879,2,0,B|321:192|321:192|306:155,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
163,86,94202,2,0,B|149:123|149:123|161:166,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
296,130,94526,5,0,3:0:0:0:
399,186,94688,2,0,L|409:226,2,41.9999987182618,0|0|0,0:0|0:0|0:0,0:0:0:0:
456,83,95011,1,0,0:0:0:0:
351,29,95173,1,8,0:0:0:0:
403,149,95335,2,0,L|426:229,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
371,333,95658,2,0,L|318:328,1,41.9999987182618,0|0,0:0|0:0,0:0:0:0:
273,326,95820,6,0,L|232:291,2,41.9999987182618,0|0|0,3:0|0:0|0:0,0:0:0:0:
218,336,96063,2,0,L|177:301,2,41.9999987182618,0|0|0,3:0|0:0|0:0,0:0:0:0:
163,346,96306,2,0,L|122:311,1,41.9999987182618,0|0,3:0|0:0,0:0:0:0:
107,278,96467,2,0,P|108:236|93:197,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
188,142,96791,2,0,P|214:174|251:194,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
362,235,97115,6,0,P|393:158|465:117,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
486,241,97600,2,0,P|479:282|459:318,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
341,366,97924,2,0,B|329:319|329:319|286:272|286:272|279:217,1,167.999994873047,0|0,0:0|3:0,0:0:0:0:
210,142,98328,1,0,0:0:0:0:
210,142,98409,6,0,L|156:206,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
99,310,98733,2,0,P|67:286|45:245,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
90,138,99056,1,8,0:0:0:0:
195,191,99218,1,0,0:0:0:0:
257,91,99380,2,0,B|287:77|287:77|312:93|312:93|333:92,1,83.9999974365235,0|8,0:0|0:0,0:0:0:0:
456,32,99703,6,0,B|465:60|465:60|458:90|458:90|482:114|481:153,1,125.999996154785,0|0,3:0|0:0,0:0:0:0:
443,194,100027,2,0,B|407:199|407:199|376:183|376:183|342:226,1,125.999996154785,0|0,3:0|0:0,0:0:0:0:
332,285,100351,1,8,0:0:0:0:
214,293,100513,1,0,0:0:0:0:
309,358,100674,2,0,P|370:352|407:303,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
397,244,100998,6,0,L|362:199,2,55.9999982910157,0|0|0,3:0|0:0|3:0,0:0:0:0:
451,265,101322,2,0,P|504:235|512:175,1,125.999996154785,0|0,3:0|0:0,0:0:0:0:
482,129,101645,2,0,P|419:115|508:85,1,251.999992309571,0|0,3:0|0:0,0:0:0:0:
480,167,102292,6,0,L|341:189,1,140,0|0,3:0|0:0,0:0:0:0:
276,271,102778,1,0,0:0:0:0:
276,271,102940,2,0,P|249:248|215:238,1,70,8|0,0:0|3:0,0:0:0:0:
170,143,103263,2,0,P|196:120|230:110,1,70,2|0,0:0|0:0,0:0:0:0:
353,49,103587,6,0,P|318:46|284:36,1,70,0|0,3:0|0:0,0:0:0:0:
236,13,103829,2,0,P|202:13|166:18,1,70,0|0,3:0|0:0,0:0:0:0:
126,53,104072,1,0,3:0:0:0:
65,154,104234,2,0,B|67:122|67:122|54:86,1,70,8|0,0:0|3:0,0:0:0:0:
159,210,104558,2,0,B|156:178|156:178|169:142,1,70,2|0,0:0|0:0,0:0:0:0:
70,289,104881,6,0,B|60:237|60:237|74:204|74:204|64:153,1,140,0|0,3:0|0:0,0:0:0:0:
165,128,105367,1,2,0:0:0:0:
165,128,105528,2,0,P|199:121|233:128,1,70,8|0,0:0|0:0,0:0:0:0:
287,219,105852,2,0,L|327:155,1,70,2|0,0:0|0:0,0:0:0:0:
459,146,106176,6,0,L|419:210,1,70,0|0,3:0|0:0,0:0:0:0:
421,257,106418,2,0,P|386:269|354:292,1,70,0|0,3:0|0:0,0:0:0:0:
331,333,106661,2,0,P|299:323|264:327,1,70,0|8,3:0|0:0,0:0:0:0:
167,369,106985,1,0,0:0:0:0:
203,247,107146,1,2,0:0:0:0:
92,308,107308,1,0,0:0:0:0:
239,325,107470,5,0,3:0:0:0:
239,325,107794,1,0,3:0:0:0:
194,163,108117,1,0,3:0:0:0:
194,163,108441,1,0,3:0:0:0:
92,308,108764,5,0,3:0:0:0:
92,308,109088,1,0,3:0:0:0:
175,256,109250,1,2,0:0:0:0:
175,256,109331,1,0,3:0:0:0:
175,256,109412,2,0,L|261:234,1,70,0|0,3:0|3:0,0:0:0:0:
274,138,109735,2,0,L|359:161,1,70,0|0,3:0|3:0,0:0:0:0:
418,85,110059,5,0,3:0:0:0:
418,85,110221,1,0,3:0:0:0:
483,167,110383,1,0,3:0:0:0:
483,167,110544,1,0,3:0:0:0:
388,214,110706,1,0,3:0:0:0:
388,214,110868,1,0,3:0:0:0:
453,296,111030,1,0,3:0:0:0:
453,296,111191,1,0,3:0:0:0:
358,343,111353,6,0,L|324:334,3,35,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
277,308,111677,2,0,L|243:316,3,35,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
198,345,112001,2,0,L|164:336,3,35,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
127,298,112324,5,2,0:0:0:0:
Topic Starter
Nerova Riuz GX
Sorry for the late.
looks like my reply was gone due to internet disconnection...welp, I'll do it again then.

Bakari wrote:

Hi.

[General]
  1. Tags are inconsistent, Hard is missing one of the tags. Please keep them consistent for all difficulties.
Fixed. Mr side please update thanks

[Normal]
  1. 00:03:269 (2) - this kind of sliders makes the slidertick unreadable, therefore it can mislead into thinking that it's a speed up slider. Consider using less aggressive curve.
    Note: same applies for every slider of that kind.
    I was trying to use aggressive curves for emphasizing, but I do agree that making sliderticks visible is quite important. I changed some of the sliders, they should be better now.

    It is actually a pretty decent difficulty, apart from the sliders I have mentioned and rather awkward in my opinion transitions like 00:55:693 (1,2) - or 00:56:987 (3,1) - which feel quite out of context.
    tried to make some changes, I hope they're good.
[Advanced]
  1. 01:29:186 (3) - in contrast with (4) it feels way too weak. I would rather leave it unmapped. extended the previous slider and deleted that circle.

    It's a pretty decent difficulty, good job!
[-presence?]
Mnd commenting on the difficulty name? Why does it need a hyphen and a question mark?
The hyphen is a mark to represent that there are something "before the presence"
And the question mark is trying to say the presence is questionable.

I hope that's a good way to represent the song cuz I did some little research on lyrics (though they are quite hard to be heard.)
Also that was discussed before, I can agree if they should be removed since my points are kinda weak...

  1. 00:52:781 (5,6) - shouldn't (6) have a jump to it as to stress the beat it represents? This would fit well with the song.
    Note: 01:03:136 (5,6) - same.

    Same to 00:42:101 (3,4,5,6) - , the circles are placed with equaled spacings. They all have clear guitar sounds in the background, and vocals around these places are quite low or compressed. (you can clearly see the difference on vocal's pitch through places like 00:52:457 (3,5,1) - )

  2. 01:36:063 (4,1,4,1,1,1) - the only part where you break a 1/4 stream with wide spacing. Perhaps it could be better if you reduced the spacing, example
    did some minor reduction. I feel like I still want them to be apart with one another to keep the uniqueness.
  3. 01:46:418 (1,1) - you used new combos to colourcode slider velocity/snapping changes. None of these happen here, so you don't need these new combos.
    Note: 01:43:829 (1,1) - same.
    NCs are added for beats which are not 1/1, 1/2, or 1/4. those are added for 3/4's (only count slider heads.)
    ALSO, the 1/4 spacing between each sliders here are quite big compared to the normal ones. In this case I decided to follow the NC rules on 01:33:231 (1,1,1) - so they can instantly know they work with the same beats.


    It looks neat.
The sliders in Normal have kind of ruined the set for me, I personally discourage the usage of these sliders in general and especially in easier difficulties. The rest was okay except for the beat emphasis on Hard.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you, Bakari!

Was trying to make something different in Normal and Advanced, but seems like it didn't turn out that well as I thought.
I guess I'll try to improve then xd
Affirmation
Q

[precense]
00:19:287 (1,2) - swap NC
00:24:465 - can be added a beat.
01:31:452 (1,2) - avoid overlap for emphasize?
01:50:706 (1,5) - stack?

GL
Topic Starter
Nerova Riuz GX

Neoskylove wrote:

Q

[precense]
00:19:287 (1,2) - swap NC would not do that cuz it splits two different time gaps
00:24:465 - can be added a beat. not a good idea imo.
01:31:452 (1,2) - avoid overlap for emphasize? err...it's optional, i guess? though i doubt that it can do emphasizing well...
01:50:706 (1,5) - stack? not necessary but w/e

GL
Topic Starter
Nerova Riuz GX
did a small irc in modhelp with pecegiant and loneth-chan.

log1
14:58 *Nerova Riuz GX is editing [https://osu.ppy.sh/b/1304667 Sta - Shadows in the Light [Hard]]
14:59 pecegiant: Nerova
15:00 pecegiant: the hard diff?
15:00 Nerova Riuz GX: yeap
15:00 pecegiant: lets talk about complexity
15:00 pecegiant: what actually makes complexity
15:00 pecegiant: rhythm density, distance spacing, flow
15:00 pecegiant: etc
15:00 pecegiant: 00:03:269 (1,2,3,1) - look at this part
15:00 pecegiant: the player has to hold the slider
15:01 pecegiant: stop to click 2 circles (rhythm density)
15:01 pecegiant: and follow to the second slider in a quick period of time, while the spacing is high
15:01 pecegiant: 00:04:563 (3,4,5,6,1) - same goes here
15:01 Nerova Riuz GX: wat
15:02 pecegiant: what i am saying, the difficulty is a bit complex to be called hard
15:02 pecegiant: hyper would do the job, but i think nerfing this is a better idea
15:03 Nerova Riuz GX: diff name shouldnt be a problem tho
15:03 pecegiant: i mean hyper represents this diff more then hard does :^)
15:03 pecegiant: when it comes to visuals i really like this map
15:03 Nerova Riuz GX: but pleaz
15:04 Nerova Riuz GX: normal > adv > hyper
15:04 pecegiant: another thing with spacing
15:04 pecegiant: 00:15:241 (4,5) - spacing here, is almost equivalent with 00:15:566 (1,2) -
15:04 pecegiant: and look at that time gap
15:05 Nerova Riuz GX: legit, nerfed
15:06 pecegiant: i think for better rhythm density nerova, you might wanna do smthing like [https://osu.ppy.sh/ss/8562479 this]
15:06 pecegiant: ofcourse because structure, you have to redo those triplets
15:07 pecegiant: 00:20:420 (5,6) - same goes here 00:20:743 (1,2) -
15:08 pecegiant: 00:34:982 (1) - after this part, this is how a hard should look like
15:08 pecegiant: this represents it P E R F E C T L Y
15:09 Nerova Riuz GX: it goes easier because the background bass starts there
15:09 pecegiant: spinner at the end?
15:10 Nerova Riuz GX: nop, consistency between all diffs
15:10 pecegiant: add spinner at the end on all difs :^)
15:10 Nerova Riuz GX: no plez it doesnt fit for the highest dif
15:10 Nerova Riuz GX: :^)
15:11 pecegiant: lol

log2
15:03 Ioneth-chan: 00:29:157 (2,1) - whenever this happens i dont think you should stack them
15:03 Nerova Riuz GX: erm
15:03 Nerova Riuz GX: what should i do then
15:03 Ioneth-chan: but at the same time if you spaced them it would be hard, and if you made it into a slider it would be too easy
15:04 Ioneth-chan: idk m8 movin on
15:04 Ioneth-chan: 01:00:709 (2) - you should stack this one on top of 01:00:871 (1) - instead of at the end of the slider its on now
15:07 Ioneth-chan: 01:26:112 (1,2) - this bothers me for some reason. maybe unstack? o3o
15:07 Nerova Riuz GX: sounds gud
15:08 Ioneth-chan: 01:30:642 (1,2) - i just thought this was cool lmao
15:09 Nerova Riuz GX: wat lol
15:10 Ioneth-chan: xD
15:11 Ioneth-chan: back to 00:29:157 (2,1) - yknow what never mind its fine bc its consistent
15:12 Ioneth-chan: overall 10/10 would play
15:12 Ioneth-chan: want a mod on another diff?
15:13 Nerova Riuz GX: not necessary but ok if you want
15:19 Ioneth-chan: presence is out of my league, advanced and normal look great :D
15:20 Ioneth-chan: good luck with rank UuU
15:20 Nerova Riuz GX: ayy
15:20 Nerova Riuz GX: thx
peaceGiant
| Normal |


00:03:269 (2) - Not a smart idea to end this slider on the white tick, because the sound is very strong, make the slider 1/2, and put a 1/2 slider on the white tick
00:23:332 (2) - Nazi, stack it with 00:21:714 (4) - because im a perfectionist :LP
00:58:282 (1,2,3) - not that big of a deal, but i think a player would get confuzled here

| Advanced |


01:14:786 (4,5) - Please no, Nothing in the music changed to suggest this, and you are just f***** up flow with this, like a lot of players of new players would drop acc there.
01:18:345 (6) - NC?
01:36:467 (2,3) - Same here, big intensity spike for no real reason (gonna stop with this now, you get the point)

| Hype...Hard i mean|


Oh boi, here we go
00:04:563 (3,4,5,6,1) - big rhythm difficulty spike for no real reason
00:06:505 (1,2,3,4,5,1) -^ (and every other simmilar pattern)
----------------
00:03:269 (1,2,3,1) - big gap between the triplet and the next slider
What I was talking in game with you about this difficulty is its very rhythmicaly dense and no where near what a new player could SS or play for that matter, i was talking about naming it hyper because i think it was more apropriate for the difficulty spike, and there is nothing weird with normal>adv>hyper>insane, your normal difficulty is easy for new players to play, the advanced acts like a hard difficulty, and hyper would be great for the more improved players, because the name HARD doesnt represent this diff imo,
----------------
00:53:751 (3) - wouldn't two 1/2 sliders represent this better?
00:58:929 (3) - ^
01:17:698 (1,1) - Any real reason why this is stacked?
01:20:368 (1) - You are ignoring the white tick with the spinner!!!
01:28:054 (1) - i dont get this slider art, the song is more calmer in that section so maybe a normal curvy slider would do?

| -presence? |


00:55:693 (1,2) - 1/2 slider?
00:59:253 (7) - Why the repeat?
Please rethink the 5 circle streams, they seem highly inconsistent
I've got nothing here :I

No off-screen issues :D
GL ranking this!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
Nerova Riuz GX

peaceGiant wrote:

| Normal |


00:03:269 (2) - Not a smart idea to end this slider on the white tick, because the sound is very strong, make the slider 1/2, and put a 1/2 slider on the white tick imo 1/2 doesnt fit here
00:23:332 (2) - Nazi, stack it with 00:21:714 (4) - because im a perfectionist :LP it might look better but i hope separating them wont make player misread them
00:58:282 (1,2,3) - not that big of a deal, but i think a player would get confuzled here we'll see

| Advanced |


01:14:786 (4,5) - Please no, Nothing in the music changed to suggest this, and you are just f***** up flow with this, like a lot of players of new players would drop acc there. the stack is placed for two reason: 1) implement a 2-circle stack earlier so that people can follow up the next ones 2) stacking them so the next slider could have a emphasis
01:18:345 (6) - NC? yes
01:36:467 (2,3) - Same here, big intensity spike for no real reason (gonna stop with this now, you get the point) the overall intensity is increasing through time though, like how the 3/4 slider shows up and 1/4 repeats. intensity is intentionally increased in the last half part.

| Hype...Hard i mean|


Oh boi, here we go expect a rage battle here
00:04:563 (3,4,5,6,1) - big rhythm difficulty spike for no real reason errrr didn't feel that
00:06:505 (1,2,3,4,5,1) -^ (and every other simmilar pattern)
----------------
00:03:269 (1,2,3,1) - big gap between the triplet and the next slider fix
What I was talking in game with you about this difficulty is its very rhythmicaly dense and no where near what a new player could SS or play for that matter, i was talking about naming it hyper because i think it was more apropriate for the difficulty spike, and there is nothing weird with normal>adv>hyper>insane, your normal difficulty is easy for new players to play, the advanced acts like a hard difficulty, and hyper would be great for the more improved players, because the name HARD doesnt represent this diff imo, it might work but i don't think changing a diff name will do much work since there are some hard diffs have the similar difficulty as this one
----------------
00:53:751 (3) - wouldn't two 1/2 sliders represent this better? yes
00:58:929 (3) - ^ not this one, a repeated one fits the vocal better imo
01:17:698 (1,1) - Any real reason why this is stacked? same reason as the top diff
01:20:368 (1) - You are ignoring the white tick with the spinner!!! uhhh......did I?
01:28:054 (1) - i dont get this slider art, the song is more calmer in that section so maybe a normal curvy slider would do? i was trying to implement some sliderart on some longer sliders around here (e.g. 01:22:876 (1) - )

| -presence? |


00:55:693 (1,2) - 1/2 slider? there are some changes on guitar so i might stick to the current ones
00:59:253 (7) - Why the repeat? because...there are something that i'm following? yea im sure they are audible
Please rethink the 5 circle streams, they seem highly inconsistent
I've got nothing here :I

No off-screen issues :D
GL ranking this!!!!!!!!!!!!!!!!!!!!!!thanks
Mir
on request

[Advanced]
- 01:19:316 (2,3) - Turning on stack view shows the actual overlap here and it doesn't look too nice so maybe more it.

The spread between this diff and the normal looks too wide, there's a lot of 1/2 rhythm here and barely any in the normal diff. I suggest either buffing the normal diff or nerfing this one.

[Hard]
- 01:20:368 (1) - I don't think this spinner fits at all. The sound fades out and back in but with the spinner you're having constant movement, which implies that the sound it's mapped to should be a constant sound - but it isn't. Instead, you can make some sliders here that are really slow to fill the break and keep the pause in the middle here an actual pause?

[-prescence?]
- 01:33:879 - Not a fan of a lot of these being unclickable.. especially when the drums sounds there are really strong and the wub that was being followed actually ended a bit earlier for that drum. I recommend 1/4 slider+ circle but I could see why you wouldn't want to add that.

Honestly the set is already very polished, I just don't agree with some of the rhythm in the topdiff (which is subjective so I didn't point it out) and the spread in the lower diffs is very questionable. I can't really find much wrong here.

Good luck!
Topic Starter
Nerova Riuz GX

Mir wrote:

on request

[Advanced]
- 01:19:316 (2,3) - Turning on stack view shows the actual overlap here and it doesn't look too nice so maybe more it. ok.

The spread between this diff and the normal looks too wide, there's a lot of 1/2 rhythm here and barely any in the normal diff. I suggest either buffing the normal diff or nerfing this one. this was pointed out once before so i did buffed the normal diff. added some 1/2 notes so it wont be that weird on diff gap

[Hard]
- 01:20:368 (1) - I don't think this spinner fits at all. The sound fades out and back in but with the spinner you're having constant movement, which implies that the sound it's mapped to should be a constant sound - but it isn't. Instead, you can make some sliders here that are really slow to fill the break and keep the pause in the middle here an actual pause? not quite sure about what you suggest but yes, spinner sucks. did something here.

[-prescence?]
- 01:33:879 - Not a fan of a lot of these being unclickable.. especially when the drums sounds there are really strong and the wub that was being followed actually ended a bit earlier for that drum. I recommend 1/4 slider+ circle but I could see why you wouldn't want to add that. yes, i won't change that. not only because of the wubs but also the way Sta uses drums in kiai is totally different. that's the main reason why I want to make it that unique and can stand out from all the other patterns - it "should" be significant.

Honestly the set is already very polished, I just don't agree with some of the rhythm in the topdiff (which is subjective so I didn't point it out) and the spread in the lower diffs is very questionable. I can't really find much wrong here.

Good luck!
thanks for your modding
Plaudible
ok finally

Sta - Shadows in the Light


Normal

  1. Still agree with Mir's sentiments here, there could definitely be more usage of 1/2 still. Areas like 00:12:815 - for example, etc. We're still going from sparse 1/2 to complete 1/2 so it'd be better to bridge this gap a little more. 1/2 sliders are also completely valid, throw some in!
  2. 00:21:714 (4,2) - Why not just stack these?
  3. 00:58:282 (1) - Re-DS this
  4. 01:15:109 (2) - Just my opinion but sliders like this with a sharp kink can be a little weird to read for newer players, if this path could be more clear that 'd be better imo.


Advanced

  1. 00:33:688 (1) - Would be a little cuter if you blanket it in itself :) http://puu.sh/wZfEK/a65edbce7d.jpg
  2. 00:36:276 (4,5,6,1,2,3,4) - Density here feels significantly lower than the rest of this section, maybe toss in another circle at like 00:38:704 - to make it fit in more.
  3. 01:14:786 (4,5,1) - Stacking causes a pretty unsightly overlap here. http://puu.sh/wZfAR/98e0967e46.jpg
  4. Same ordeal at 01:51:030 (4,5,1) -
  5. 01:25:788 - it'd be nicer if this was clickable, strong wub
  6. 01:26:274 (1) - The white tick here just sorta falls on silence, doesn't really fit well imo.
  7. Personally I feel like the use of 1/4 sliders is a bit out of place here, they only suddenly start appearing halfway into the map. If you could incorporate some more earlier into the map that would be better, or just undermap instead and not use them.



Hard

  1. 00:40:807 (3) - Given the really low rhythm density in this little bit with like 4 breaks incorporating a triple here to keep intensity high would be better imo.
  2. 00:53:751 (3) - It'd be nice to add a triple here since you haven't in a few repetitions.
  3. 01:16:404 (1,2,3,4,5) - rip hitsounds
  4. 01:22:876 (1) - Bit of an offputting slidershape, why so complex?


presents <3

  1. 00:08:832 - why not have a note here? Make 00:08:446 (4) - a reverse then add a circle, the strong beat there needs some clickability. If not, maybe put the break on the weaker sound at 00:08:770.
  2. 00:24:465 - same thing here, strong sound feels under-represented with no note.
  3. 00:52:781 (5,6) - There is a hihat here so this could be a triple maybe? If not, consider spacing 6 more since the strong beat could justify some more emphasis.
  4. 01:06:048 (1,2,3,4) - This feels like it's building up to something because of the 1/1 kicks but then suddenly the gaps at 01:07:828 - sorta downplay that since you have the 1/2 gaps. Prsonally, I think using more sliders to keep that growing tension going into the stream upcoming would be cooler.
  5. 01:13:168 (4) - NC
  6. 01:15:999 (4,5) - It'd be cool if you could make these two beats stand out a bit, maybe with spacing or a direction change since they're significantly stronger than the previous beats. Right now they feel like just more 1/4 kicks as the other notes in the stream do.
  7. 01:33:879 - I agree with what Mir says about these, whilst it would affect a lot of your patterning in this difficulty it's really not appropriate to have a strong sound like that on a sliderend imo, and it really downplays its intensity, please reconsider changing this.
  8. 01:26:220 - really odd but there's a 1/6 synth here, if there's any way you could feasibly incorporate it give it a go, though your simplification seems to work fine.
  9. 01:31:344 and 01:31:398 both have 1/6 rhythms, maybe a 1/6 reverse could be used to cover these? Feels pretty downplayed rn.
  10. 01:35:820 (1,2,3,4,1,2,3,4) - So the rhythm you're using here is really finicky imo. You're mapping to the 1/4 guitar sounds I'm presuming, right? Assuming that, it feels weird that you don't map it out at 01:34:849 (2,3,1,2) - in some manner too. If you base it off of the wubs/drums, 01:36:224 (2) - doesn't need to be mapped. What I suggest is that you use this rhythm starting at 01:34:526 (1) - : http://i.imgur.com/ZoZmaO1.png to better incorporate that 1/4 spam and give that stream a buildup in intensity to match it.
  11. Going off of that, 01:36:791 (3) - will need a bit of a rhythm change. The guitar sounds are still going strong with the 1/4 sounds, so if you make this 1/4 instead and move it to 01:36:872 - then put circles on 01:36:791 - and 01:37:034 it'd keep the emphasis on that going whilst focusing on the strong sounds here.
  12. 01:49:412 (4) - NC
  13. Aesthetic nitpick with 01:50:706 (1,1,2,3,4,5,6,7,8,1,2,3,4,1) - , could be nicer to make stream stack onto that note.
call me back, will see from there! :)
Topic Starter
Nerova Riuz GX

Plaudible wrote:

ok finally

Sta - Shadows in the Light


Normal

  1. Still agree with Mir's sentiments here, there could definitely be more usage of 1/2 still. Areas like 00:12:815 - for example, etc. We're still going from sparse 1/2 to complete 1/2 so it'd be better to bridge this gap a little more. 1/2 sliders are also completely valid, throw some in! did something on that.
  2. 00:21:714 (4,2) - Why not just stack these? okay
  3. 00:58:282 (1) - Re-DS this adjusted. should be better.
  4. 01:15:109 (2) - Just my opinion but sliders like this with a sharp kink can be a little weird to read for newer players, if this path could be more clear that 'd be better imo.changed


Advanced

  1. 00:33:688 (1) - Would be a little cuter if you blanket it in itself :) http://puu.sh/wZfEK/a65edbce7d.jpg I TRIED SO HARD
  2. 00:36:276 (4,5,6,1,2,3,4) - Density here feels significantly lower than the rest of this section, maybe toss in another circle at like 00:38:704 - to make it fit in more. did something again, but not that point cuz it's not good for vocal
  3. 01:14:786 (4,5,1) - Stacking causes a pretty unsightly overlap here. http://puu.sh/wZfAR/98e0967e46.jpg didn't think it's causing any problem but still, i stretched the ds by like 0.1x and prevented the overlap
  4. Same ordeal at 01:51:030 (4,5,1) -
  5. 01:25:788 - it'd be nicer if this was clickable, strong wub I'm a bit disagree with it since 01:25:465 (5) - is covering all the noises. also on that spot the wub is not that dense, so I want to keep it unclickable.
  6. 01:26:274 (1) - The white tick here just sorta falls on silence, doesn't really fit well imo. don't really want to change it since the current one can definitely reflect the sample change
  7. Personally I feel like the use of 1/4 sliders is a bit out of place here, they only suddenly start appearing halfway into the map. If you could incorporate some more earlier into the map that would be better, or just undermap instead and not use them. it doesn't really fit in the first half, but I added one in the very beginning. I think that helps.



Hard

  1. 00:40:807 (3) - Given the really low rhythm density in this little bit with like 4 breaks incorporating a triple here to keep intensity high would be better imo. tru
  2. 00:53:751 (3) - It'd be nice to add a triple here since you haven't in a few repetitions. did one, but not on the spot you suggested
  3. 01:16:404 (1,2,3,4,5) - rip hitsounds rip me
  4. 01:22:876 (1) - Bit of an offputting slidershape, why so complex? It might be weird since all the other sliders are normally shaped, but on this slider it represents a different thing - when all the other ones are mapped to vocal/guitar/drums, it was mapped to the long background effects. also, though the sound itself is not a wub, it still feel kinda "unstable." I made it different because it should stand out from the others, but yea there might be too much. I'm going to keep the complex shaping but decrease some wub on that.


presents <3

  1. 00:08:832 - why not have a note here? Make 00:08:446 (4) - a reverse then add a circle, the strong beat there needs some clickability. If not, maybe put the break on the weaker sound at 00:08:770. maybe it's strong but not the point I want to express here. This is the only part which has guitar but no vocal. I tend to use some tricks to represent the guitar when there's something significant (e.g. 00:04:887 (5) - I did a 1/4 slider when I could just do streams as usual), and in this case, I think the guitar stop is quite "significant". Having a note there won't make it stand out in any way.
  2. 00:24:465 - same thing here, strong sound feels under-represented with no note. basically just the same reason as above, but this time it's the wub that being represented.
  3. 00:52:781 (5,6) - There is a hihat here so this could be a triple maybe? If not, consider spacing 6 more since the strong beat could justify some more emphasis. not a thing that should be changed. Consistently, there are guitar quads being expressed with constant DS circles (e.g. 00:42:101 (3,4,5,6) - ). adding a triple will ruin that for sure.
  4. 01:06:048 (1,2,3,4) - This feels like it's building up to something because of the 1/1 kicks but then suddenly the gaps at 01:07:828 - sorta downplay that since you have the 1/2 gaps. Prsonally, I think using more sliders to keep that growing tension going into the stream upcoming would be cooler. That might be a good idea, but i think the current one is fine. having more sliders can possibly make the part a bit boring, even though it's for the build up.
  5. 01:13:168 (4) - NC yeah.
  6. 01:15:999 (4,5) - It'd be cool if you could make these two beats stand out a bit, maybe with spacing or a direction change since they're significantly stronger than the previous beats. Right now they feel like just more 1/4 kicks as the other notes in the stream do. I kinda want to just stick to the stream shape, but that's right. make a stream kink around there, I think it helps.
  7. 01:33:879 - I agree with what Mir says about these, whilst it would affect a lot of your patterning in this difficulty it's really not appropriate to have a strong sound like that on a sliderend imo, and it really downplays its intensity, please reconsider changing this. This is what I disagree with the most - the intensity won't always be downgraded even if you make a drum unclickable. the pattern turns out having speed changes and twists, which already fulfills the intensity since the change is bigger than all the things before. I may agree if you said that it can be unreadable and cause misplays, but with all the testplays from different level of players, I'm pretty confident with it.
  8. 01:26:220 - really odd but there's a 1/6 synth here, if there's any way you could feasibly incorporate it give it a go, though your simplification seems to work fine. already tried. I think the current one could be the best since sliders could give you much more tolerance.
  9. 01:31:344 and 01:31:398 both have 1/6 rhythms, maybe a 1/6 reverse could be used to cover these? Feels pretty downplayed rn. i actually kinda want to keep those three circles just like what i did on 01:04:754 (1,2,3) - . that looks nicer to me.
  10. 01:35:820 (1,2,3,4,1,2,3,4) - So the rhythm you're using here is really finicky imo. You're mapping to the 1/4 guitar sounds I'm presuming, right? Assuming that, it feels weird that you don't map it out at 01:34:849 (2,3,1,2) - in some manner too. If you base it off of the wubs/drums, 01:36:224 (2) - doesn't need to be mapped. What I suggest is that you use this rhythm starting at 01:34:526 (1) - : http://i.imgur.com/ZoZmaO1.png to better incorporate that 1/4 spam and give that stream a buildup in intensity to match it. I might suggest you to separate them first. Let's see this again before and after this spot: 01:35:820 - . Since the 1/4 goes louder by time, the first half is lighter, and the last half is clearer. Before that timestamp, I decided to map to the significant sounds on 01:34:849 (2,1) - . And after the timestamp, 1/4 goes much clearer and louder than before, so I did streams into quads. Though the growls sound pretty cool, 1/4 feels more noticeable. The pattern is a bit combined since I picked the most significant/noticeable sound i've heard.
  11. Going off of that, 01:36:791 (3) - will need a bit of a rhythm change. The guitar sounds are still going strong with the 1/4 sounds, so if you make this 1/4 instead and move it to 01:36:872 - then put circles on 01:36:791 - and 01:37:034 it'd keep the emphasis on that going whilst focusing on the strong sounds here. I have two clear intentional reasons for doing that. First, the cymbal. There's a quite loud cymbal right on that place, which is much louder than all the other ones like 01:35:497 - . Second, to separate two different samples. the sample on note 01:37:034 (4) - has already been replaced by another wub noise sample. Just doing some DS trick on separating them will end up being a mess.
  12. 01:49:412 (4) - NC yes
  13. Aesthetic nitpick with 01:50:706 (1,1,2,3,4,5,6,7,8,1,2,3,4,1) - , could be nicer to make stream stack onto that note. ok
call me back, will see from there! :)
Fursum
ded
ailv
General

Timing seems to start getting 2-3 ms early towards to end of the song, bpm might work better as something like 185.40, im not too sure though.

presence

01:13:168 (1,2,3,4) - perhaps larger spacing here? imo this part could use a little more emphasis to distinguish the unique noisy kick compared to 01:13:815 (1,2,3,4,1,2,3,4) -
01:49:418 (1,2,3,4) - same here as well.

01:15:109 (1,2) - maybe 1/8th reverses or kicksliders here to catch the drums instead?
01:51:359 (1,2) - ^

01:31:290 (3) - 1/6th repeat for the drums instead? it doesn't have the rim hit's like 01:30:642 (1,2) - so i think changing it to be reflective of the snare roll is better.

01:26:274 (2) - Pretty sure this isn't snapped properly it sounds like it begins on the 1/6th not the 1/2

Normal
01:51:192 - perhaps add a 1/2? i think it works well here, since there is a long reverse, helps to bring up the density a bit for this build up
01:13:815 (1,2) - same here.
Topic Starter
Nerova Riuz GX

ailv wrote:

General

Timing seems to start getting 2-3 ms early towards to end of the song, bpm might work better as something like 185.40, im not too sure though.
I'm not so sure about that either, but I did double check the timing with timing tools. It should be fine, i guess?

presence

01:13:168 (1,2,3,4) - perhaps larger spacing here? imo this part could use a little more emphasis to distinguish the unique noisy kick compared to 01:13:815 (1,2,3,4,1,2,3,4) -
01:49:418 (1,2,3,4) - same here as well.
There are some constant noise in the background, so the spacings should be better constant imo. I actually did think about DECREASING the spacing here, but changes like that didn't work out nicely to me. Having constant spacing is much stable and fits the momentum, I think.


01:15:109 (1,2) - maybe 1/8th reverses or kicksliders here to catch the drums instead?
01:51:359 (1,2) - ^
That's correct, but having 1/8 there can be super weird - deploying a 1/8 in the middle of this song without any warning or similar examples before can be fatal. I didn't do that for the reason.

(also the first stream 00:12:978 (1,2) - didn't have 1/8 so adding that is super weird because of inconsistency)


01:31:290 (3) - 1/6th repeat for the drums instead? it doesn't have the rim hit's like 01:30:642 (1,2) - so i think changing it to be reflective of the snare roll is better. to be more consistent with 01:04:754 (1,2,3,1,2,3) - , adding that doesn't work out for me. whille having 01:31:452 (1,2) - emphasized, keeping it as a circle feels better.

01:26:274 (2) - Pretty sure this isn't snapped properly it sounds like it begins on the 1/6th not the 1/2
yes, I agree with you that the whole sound begins on 1/6.
There are three sounds around this place, which are 01:26:220 - 01:26:274 - and 01:26:382 - .
Second one is louder than the first, so I took the second instead. Was thinking of adding a circle on the first one, but a sudden 1/6 can be harsh.
currently keep the pattern as it is, but I might consider adding a circle 1/6 earlier because it really fits there.


Normal
01:51:192 - perhaps add a 1/2? i think it works well here, since there is a long reverse, helps to bring up the density a bit for this build up Yes, that's better.
01:13:815 (1,2) - same here. it's actually too close with 01:12:520 (3,4,5) - so I tend not to change that for density's sake.
ailv
v1 is better than v2
Arutsuki
words of true wisdom
Plaudible
hi bb im here glad ur bringing it back, looks good just have a smidge on top diff:
00:08:932 - note here? maybe a slider on the circle before, the kick feels really underwhelming here

covered everything else last time, not much else to say. call me back :D
BOUYAAA

Plaudible wrote:

call me back :D
what are you waiting for :x :x :x :x :x :x
Topic Starter
Nerova Riuz GX

Plaudible wrote:

00:08:932 - note here? maybe a slider on the circle before, the kick feels really underwhelming here
I was thinking of not changing anything on that place, but after some tries I decided to go with a slider.
The gap there was kinda sudden even though it fits for me. Having a slider might be able to fix the problem here.
Plaudible
woo
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