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Otetsu / Neru - Cosmos / Abtract Nonsense (Sped Up Ver.)

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Topic Starter
Potatoe751
This beatmap was submitted using in-game submission on Sunday, January 15, 2017 at 4:00:22 PM

Artist: Otetsu / Neru
Title: Cosmos / Abtract Nonsense (Sped Up Ver.)
Tags: Megpoid, Gumi, kagamine, rin
BPM: 270
Filesize: 10327kb
Play Time: 05:14
Difficulties Available:
  1. Black Hole (6.64 stars, 1178 notes)
  2. Cosmos Remap (6.55 stars, 593 notes)
  3. Only Nonsense (6.53 stars, 457 notes)
Download: Otetsu / Neru - Cosmos / Abtract Nonsense (Sped Up Ver.)
Information: Scores/Beatmap Listing
---------------
Songs: Cosmos / Abstract Nonsense
Artists: Otetsu / Neru
Vocals : Gumi / Kagamine Rin

Hitsounds: From Shige's skin
Weriko
Dem nub mod

only diff
-00:11:146 (1) - blanket police I think
00:15:924 (3,4,5) - I think you could make this spacing way bigger
00:12:590 (3,4,5) - same as above
00:19:701 (1,2,3) - just apply it if you want
00:28:368 (1) - I think this rhythm could work here

00:29:368 () - maybe put another circle?
00:31:257 (1,4) - stack?
00:47:035 (2) - this kind of slider feel weird (probly just me)
00:49:924 (2,1) - distances are the same as in 1/2... maybe stack?
01:04:368 (8,1) - change here felt a bit weird
01:15:479 (1) - maybe make sv higher?
01:17:035 (1) - I think this is a circle and next white tick is a ... 1/1 or 2/1
01:20:368 (1) - again.. probly just me
01:24:590 (1,2,3,4,5) - okay ill say it last time..... you don't really make changes between 1/2 and 1/1.... and it feels weird....then again it might be just me
01:29:368 (1) - you eated some beats with this
02:19:924 (1) - ermmm too short I think... not sure tho
02:38:146 (5,6) - too far?
02:50:924 (3) - this should be a 6/4 I think
03:39:479 () - I would love a spinner here?





And I think that's all for now :p
Good luck!!!!!
Topic Starter
Potatoe751
00:15:924 (3,4,5) - I think you could make this spacing way bigger
00:12:590 (3,4,5) - same as above
00:19:701 (1,2,3) - just apply it if you want
01:24:590 (1,2,3,4,5) - okay ill say it last time..... you don't really make changes between 1/2 and 1/1.... and it feels weird....then again it might be just me
I kept it smaller than the 1/2s to differentiate from them so I wouldn't have to stack + I think it feels fine to play.

00:28:368 (1) - I think this rhythm could work here
Changed it so now it's like yours but with a hit (?) slider and no 3. Sounds much better than before.

00:29:368 () - maybe put another circle?

00:31:257 (1,4) - stack?
Fixed

00:47:035 (2) - this kind of slider feel weird (probly just me)
Nah, 4 ticks is weird, but it fits the song so going to leave it in.

00:49:924 (2,1) - distances are the same as in 1/2... maybe stack?
Fixed, rip triangle though.

01:04:368 (8,1) - change here felt a bit weird

01:17:035 (1) - I think this is a circle and next white tick is a ... 1/1 or 2/1
?

01:15:479 (1) - maybe make sv higher?
Eh the song gets really relaxed, think the SV drop is justified

01:29:368 (1) -
Only at 1:29:590, but that's where it changes directions. Idk might look into it more.

02:38:146 (5,6) - too far?
I'd disagree, part is pretty intense.

02:50:924 (3) - this should be a 6/4 I think
''

?

03:39:479 () - I would love a spinner here?
Idk, the spinner feels really weird when there's still singing + clearish notes in the background.
felys
here I go with the mod

[General]
  1. You need a full mapset to make this rankable.
  2. the soft-hitnormal2 is a whistle and should be used as a whistle in my opinion, not as a hitnormal.
  3. the normal-hitnormal2 is pretty also bad to listen as a hitnormal lol, it can confuses and annoy the player by just creating useless noise.
  4. "otetsu" should be written all lowercase.
  5. Combo colors are pretty strong for a b/w bg, consider to try some brighter colors.
  6. You don't need the following tags : "Japanese, Otetsu, Cosmos, Stardust, Black, Hole, Pop, Anime".
  7. you're ignoring all the timing changes, please consider to use something similar as val0108's timing https://osu.ppy.sh/b/123374 since in some parts the timing is pretty much wrong.
[Black Hole]
  1. 00:47:035 (2) - agh, those don't fit very much in a 6* stars. Patterns like those are usually used in normals/hards for making things easy, and well, I don't see the point in trying to make something easy in this kind of map. Try something like : https://osu.ppy.sh/ss/6036340
  2. 00:47:479 (4) - since you're heavily following vocals here, wouldn't be something like http://puu.sh/r2Sc1/6ecfed8471.jpg better?
  3. imo, you either remove this 00:50:257 (2) - or you add something here 00:50:035 - . It feels very random as it is right now
  4. 00:53:146 (6) - changing this to circle + 1/2 slider would emphatize more the vocals
  5. 00:54:146 (3) - oh god, this even lasts for two whole 1/1, please change it
  6. 00:59:479 (1) - since you put a pause after this, it's just better if you remove the slider and place a note on 00:59:479 - instead
  7. 01:04:368 - try something like this, much more flowish imo http://puu.sh/r2StP/8dfdd129e0.jpg
  8. 01:07:701 (2) - same as ^
  9. 01:12:812 (7) - try this instead, would follow the rhythm more http://puu.sh/r2SyZ/f529edc109.jpg
  10. 01:15:479 - WHAT IS THIS HS VOLUME AAAAAAA
  11. 01:16:146 (1,2) - try to ctrl-g this, sounds much better imo
  12. 01:17:257 - skipping an important beat here. I know you're following it with the slider body but it's not the same as a clickable beat
  13. 01:18:146 (4,1) - this spacing seems a bit randomly placed
  14. 01:20:368 (1) - please do not ,_,
  15. 01:27:257 - ok this part is kinda randomly spammed up so lemme try to explain some better rhythms:
    starting from here 01:27:257 - try to do like this http://puu.sh/r2SUP/aec6248054.jpg , it is much more following something
  16. 01:29:368 (1) - aruoghrguihignn It's not a normal god damn it
  17. 01:33:701 (1) - same as the others, you already know what to do
  18. move 01:50:035 (1,2) - to 01:50:146 -
  19. 02:02:812 (1) - just a personal opinion, this wave slider is ugly af imo
  20. 02:31:479 (1,2,3,4,1,2,3,4) - eeeeeeh could be far better, the first four notes doesn't flow with the second four
  21. 02:50:701 - you haven't skipped this beat before, don't do it now too
  22. 02:50:924 (3) - triggered
Topic Starter
Potatoe751
You need a full mapset to make this rankable.
Yeah ik, but wanted to make sure I have one diff right before making more.

the soft-hitnormal2 is a whistle and should be used as a whistle in my opinion, not as a hitnormal.
the normal-hitnormal2 is pretty also bad to listen as a hitnormal lol, it can confuses and annoy the player by just creating useless noise.
"otetsu" should be written all lowercase.
Combo colors are pretty strong for a b/w bg, consider to try some brighter colors.
You don't need the following tags : "Japanese, Otetsu, Cosmos, Stardust, Black, Hole, Pop, Anime".
My first time hitsounding so didn't really know what to do :/ will try to fix though.

00:47:035 (2) - agh, those don't fit very much in a 6* stars. Patterns like those are usually used in normals/hards for making things easy, and well, I don't see the point in trying to make something easy in this kind of map. Try something like : https://osu.ppy.sh/ss/6036340
00:47:479 (4) - since you're heavily following vocals here, wouldn't be something like http://puu.sh/r2Sc1/6ecfed8471.jpg better?
imo, you either remove this 00:50:257 (2) - or you add something here 00:50:035 - . It feels very random as it is right now
00:53:146 (6) - changing this to circle + 1/2 slider would emphatize more the vocals
00:54:146 (3) - oh god, this even lasts for two whole 1/1, please change it
00:59:479 (1) - since you put a pause after this, it's just better if you remove the slider and place a note on 00:59:479 - instead
01:04:368 - try something like this, much more flowish imo http://puu.sh/r2StP/8dfdd129e0.jpg
01:07:701 (2) - same as ^
01:12:812 (7) - try this instead, would follow the rhythm more http://puu.sh/r2SyZ/f529edc109.jpg
Fixed

01:15:479 - WHAT IS THIS HS VOLUME AAAAAAA
;-; Would like 80% be fine or should I put it back to normal>

01:16:146 (1,2) - try to ctrl-g this, sounds much better imo
01:16:146 (1,2) - try to ctrl-g this, sounds much better imo
01:17:257 - skipping an important beat here. I know you're following it with the slider body but it's not the same as a clickable beat
Fixed

01:27:257 - ok this part is kinda randomly spammed up so lemme try to explain some better rhythms:
starting from here 01:27:257 - try to do like this http://puu.sh/r2SUP/aec6248054.jpg , it is much more following something
Fixed through 01:29:257 (7) -

01:29:368 (1) - aruoghrguihignn It's not a normal god damn it
01:33:701 (1) - same as the others, you already know what to do
move 01:50:035 (1,2) - to 01:50:146 -
Fixed. Changed the last one to a 3-note slider though.

02:02:812 (1) - just a personal opinion, this wave slider is ugly af imo
02:31:479 (1,2,3,4,1,2,3,4) - eeeeeeh could be far better, the first four notes doesn't flow with the second four
Meh I'll see if I can find something different

02:50:701 - you haven't skipped this beat before, don't do it now too
02:50:924 (3) - triggered
Fixed
Infinicy
Allo :D Here's the M4M you wanted c:

General thing to be addressed
There are quite a few combos that start either too early or too late. I listed most of them, but I probably missed a few. Bull is a baka.


Black Hole

00:16:146 (4,5)
These jumps should be longer because there is more time between them and the previous and next notes

00:26:812 (4,5)
^

00:52:146 (1)
I feel like this should be a part of this combo 00:51:701 (1,2,3,4)

00:53:257 (7)
NC here instead of 00:53:479 (1)?

00:59:479 - 01:03:035
Is there any particular reason this isn't mapped?

01:05:035 (2,3,4)
I also feel like these jumps should be longer because there is more time between them and the previous and next notes

01:08:146 (1,2)
I feel like these should be a part of this combo 01:07:590 (1,2,3)

01:11:035 (5)
NC? and remove this NC? 01:11:368 (1)

01:18:590 (1)
Instead of the Kiai time starting here, I feel like it should start here 01:18:924 (4)

01:22:479 (4)
NC?

01:32:479 (1)
Maybe make it so this slider isn't blanketed under this one 01:32:257 (2)?

01:52:590 (1)
I don't think there's really a need for this slider to be NCed

02:01:701 (11)
NC here instead of here 02:02:035 (1)?

02:18:590 (7)
NC?

02:23:924 (2)
NC here instead of 02:23:257 (1)?

02:29:257 (2)
NC here instead of 02:28:590 (1)?

02:34:146 (4)
NC?

02:37:479 (1)
This should be a part of this combo 02:35:924 (1,2,3,4,5,6,7)

02:41:146 (1)
^ with this combo 02:39:479 (1,2,3,4,5,6)

02:44:812 (5)
NC here instead of 02:45:479 (1)?

02:48:257 (6)
^ at that time point instead of 02:48:812 (1)

02:57:035 (1)
This slider covers up a possible placement at 02:57:146

I REALLY like this map. The style is new and original (to me anyways), and is really fun to play. Good luck on getting ranked!!!
Topic Starter
Potatoe751
Fixed most of the combos/kiai time

02:44:812 (5)
NC here instead of 02:45:479 (1)?
Would both work?

02:48:257 (6)
^ at that time point instead of 02:48:812 (1)
Would 02:47:924 (1) - work better?

01:32:479 (1)
Maybe make it so this slider isn't blanketed under this one 01:32:257 (2)?


Eh the way it is now you can tell that the timing changed.

02:57:035 (1)
This slider covers up a possible placement at 02:57:146

Fixed

00:59:479 - 01:03:035
Is there any particular reason this isn't mapped?
Well that's how I end after the same sound every time, would be weird to have it different in just one section just because the break would be short.

Also I still disagree with increasing the distance because there's more time in between the notes. The song is less intense + since theyre actually smaller than the 1/2 beats it's relatively easy to notice the timing change.
-NeBu-
Hello, so from M4M, here I go:

one diff

00:13:480 (3) - overlap this on 00:12:813 (4) -
00:21:479 (3) - ctrl+g for better flow
00:48:144 (1,2,3,4,5,6) - make it circle maybe, but not needed
00:55:700 (5,6) - ctrl+g for straight three circles here 00:55:478 (3,4,5)
01:12:811 (1) - NC
01:13:478 (1) - add it to the combo before and keep NC here 01:13:700 (1) -
01:15:033 (7) - missing tick-sound here, just make the slider shorter.
01:17:255 (1) - remove NC
02:12:590 (4,5,6) - kinda random NC between 4/5, just make it triangle
02:31:033 (6) - move this above 02:30:922 (5) to follow the slider flow
02:31:922 (1,2,3,4) - actually just suggestion, but maybe something close to this would be cool: https://osu.ppy.sh/ss/6062396 - weird deltoid that with follow into 02:32:366 (1)
02:36:366 (3) - it will be tricky, I would at least NC this.
02:37:144 (4) - move perfectly between 02:37:255 (5,6) -

Generally? I love this map : o
Great DS and single tap training. I hope you'll make other diffs/search for GD's - song is amazing, map aswell, fun to play.

gl hf!
Topic Starter
Potatoe751
00:13:480 (3) - overlap this on 00:12:813 (4) -
00:21:479 (3) - ctrl+g for better flow

Fixed

00:48:144 (1,2,3,4,5,6) - make it circle maybe, but not needed

Left it :3

00:55:700 (5,6) - ctrl+g for straight three circles here 00:55:478 (3,4,5)
01:12:811 (1) - NC
01:13:478 (1) - add it to the combo before and keep NC here 01:13:700 (1) -

Fixed

01:15:033 (7) - missing tick-sound here, just make the slider shorter.

Fixed, really liked the shape of that slider though ;-;

01:17:255 (1) - remove NC
02:12:590 (4,5,6) - kinda random NC between 4/5, just make it triangle

Fixed

02:31:033 (6) - move this above 02:30:922 (5) to follow the slider flow

It was supposed to make a reflection of the slider with the 4,5, and 6. I'd rather keep it how it is, but can change it if someone else thinks it's ad.

02:31:922 (1,2,3,4) - actually just suggestion, but maybe something close to this would be cool: https://osu.ppy.sh/ss/6062396 - weird deltoid that with follow into 02:32:366 (1)

I really like the pattern as it is, but will look into doing something different since I've gotten a couple comments on it. Will try out a shape like that when I can :D

02:36:366 (3) - it will be tricky, I would at least NC this.
02:37:144 (4) - move perfectly between 02:37:255 (5,6) -

Fixed
BanchoBot
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