Because apparently modhelp is modreqs now
You might want to increase the volume of your snare hitsound or use a different one that stands out more. its actually quite hard to notice the difference when its gone.
00:43:617 (1,2) - rhythm feels off probably due to being over simplified, especially between two not particularly simple sections. I would follow a rhythm like this:
perhaps with SV increases for those sliders.
00:49:687 (4) - This is the same sound as the slider immediately before it. I think replacing it with a 1/2 slider would give the pattern more impact and allow the jump to the next combo be more noticeable.
00:55:149 (5) - Similar to my first point, although here you are ignoring the snare that you have been following for the rest of the intro up until this point. I know a rhythm like this:
may be simpler than what you are perhaps going for, but I think it would represent the song better.
I think you could add a circle here: 00:55:669 (7) - too
01:26:103 (1) - Maybe this spinner should go to the whole or half beat before the drop. It ends in a kinda arbitrary position considering the riser like effects in the song actually get more intense after your spinner stops. Also maybe have three notes before the spinner ( 01:26:016 (1,2,3) - ) instead of the one if you are worried about the spinner being too long.
01:30:178 (1) - I don't agree with using sliders on the downbeat. In the song the only thing that happens here is the kick. I know there is the sweep of noise into the next beat, but it feels very strange to be sliding over silence so frequently. I have to say simply using circles in these instances would be better for creating a more powerful feel to the kick. The times where you did this ( 01:32:952 (1) - for example) with a stack felt great. Perhaps it will be worth the remapping effort for you but I can understand if you wont change it.
01:39:195 (1) - This is again oversimplified. I would use two 3/4 sliders in these instances.
02:52:028 (1) - Maybe Ctrl-G; 02:51:247 (3,4,1,2,1) - angle created by this is slightly awkward
03:30:872 (1,2,3,4,5,6) - This part is following the additional basses that add energy to this buildup, as well as incorporating the rhythms from the first buildup. But then you ignore the additional basses at 03:33:646 (4,5,6) , 03:36:594 (5,6) - etc. I think it makes sense in many ways to add these in throughout the second build.
I think that even if you decide not to enact my earlier point about sliders like this: 04:37:461 (1) - on only kicks, having only a circle for these transitions could help players identify that the rhythm is about to change.
01:50:207 (4) - I changed this slider a bit to make it more circular:
SPOILER307,184,110207,2,0,B|325:178|421:171|434:280|377:333|337:331|271:314|272:227|335:228|343:269,1,299.999990844727,2|0,0:0|0:0,0:0:0:0: