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Trucks Factory - Lifestyles of the Digital

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Total Posts
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Topic Starter
Silverboxer
This beatmap was submitted using in-game submission on Tuesday, October 29, 2019 at 8:16:48 PM

Artist: Trucks Factory
Title: Lifestyles of the Digital
Tags: Petriform Digimon Theme Pop Radio Bullshit mashcore breakcore speedcore pisscore raggacore gabber mash up mash-up Ghostbusters Smash Mouth All Star DMX Where the Hood At Lady Gaga Paparazzi Kim Wilde Kids in America Run Around Jasan Radford
BPM: 230
Filesize: 10696kb
Play Time: 06:10
Difficulties Available:
  1. Grand Finale (6.31 stars, 1426 notes)
Download: Trucks Factory - Lifestyles of the Digital
Information: Scores/Beatmap Listing
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Thanks for nothing!!!!!
~ ~

Six minutes of breakcore/mashcore TRASH
~ ~
Support the artist!
Mel
so much to do so much to see
Lama Poluna
Hi there. M4m by neilperry and me.

General:

03:08:779 - unsnapped
Wildscreen sup off mby? xd

Map:
00:18:172 (3,4) - this kind of flow can confuse a bit imo
01:15:824 (4) - guess you should nc this to emphaze all jump pattern 01:15:824 (4,5,6,1) -
01:43:346 (1,2) - cntrl+g?
01:51:302 (5,6) - dunno why you stack them. sound dont change. but stuack this is ok 01:51:433 (6,7,1) -
01:54:498 (4) - guess you wanted to emphase vocal by this slider? But rythmic sounds like unconsistency a bit cuz of him
02:14:650 (1,2) - this flow can confuse a bit. Guess problem in slider try do smthing like this xd http://puu.sh/syjOs/bb39208b1a.jpg
02:28:215 (4) - change it into 1\2 slider for consistency like in previous same part
02:33:955 (3) - place a note here for consistency again xd http://puu.sh/syjVu/0097daf45b.jpg smthing like that
02:39:172 (2) - you can emphaze vocal here. wanna advice change into 2 1\2 sliders http://puu.sh/syjZl/1e62374980.jpg
03:25:607 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - you can degrees volume here a bit. like smthing 20-30%
04:02:650 (3,4,5,6,1) - as i told previous. you can emphaze this all pattern by nc
04:11:520 - from here to there 04:19:607 - you can degree volume and add wistles to emphaze background sound which you follow

So hitsounds dont end, cant mod them so. xd

Other looks solid for me. Good luck!
Topic Starter
Silverboxer
neil/lama mod

Lama Poluna wrote:

Hi there. M4m by neilperry and me.

General:

03:08:779 - unsnapped fixed, as well as snapping all inherit points
Wildscreen sup off mby? xd ye

Map:
00:18:172 (3,4) - this kind of flow can confuse a bit imo changed a bit
01:15:824 (4) - guess you should nc this to emphaze all jump pattern 01:15:824 (4,5,6,1) - done
01:43:346 (1,2) - cntrl+g? done, and moved a bit so spacing isn't weird
01:51:302 (5,6) - dunno why you stack them. sound dont change. but stuack this is ok 01:51:433 (6,7,1) - following the vocal, 01:51:302 (5,6,7) sound similar to me, like repeated in the same word. I did not want to make jumps here because it is not intense, just repeat a few times
01:54:498 (4) - guess you wanted to emphase vocal by this slider? But rythmic sounds like unconsistency a bit cuz of him not following vocals anymore
02:14:650 (1,2) - this flow can confuse a bit. Guess problem in slider try do smthing like this xd http://puu.sh/syjOs/bb39208b1a.jpg i rotated slider
02:28:215 (4) - change it into 1\2 slider for consistency like in previous same part done
02:33:955 (3) - place a note here for consistency again xd http://puu.sh/syjVu/0097daf45b.jpg smthing like that made into two 1/2 sliders
02:39:172 (2) - you can emphaze vocal here. wanna advice change into 2 1\2 sliders http://puu.sh/syjZl/1e62374980.jpg done
03:25:607 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - you can degrees volume here a bit. like smthing 20-30% done
04:02:650 (3,4,5,6,1) - as i told previous. you can emphaze this all pattern by nc done
04:11:520 - from here to there 04:19:607 - you can degree volume and add wistles to emphaze background sound which you follow will do it when I finish hitsounds

So hitsounds dont end, cant mod them so. xd

Other looks solid for me. Good luck!

good mod, thank you
Hollow Delta
Doing M4M.

With how often the song stops, I don't think HP7 fits because the player won't immediately fail if they miss a note. A shitmiss in the wrong spot will cause the player to fail seconds later, which is not challenging, just frustrating. High HP prevents most players from enjoying your map to it's full potential! I suggest something between 6-6.5.

00:29:259 (1,2) - While the stopping motion could be intuitive, I don't think it's the most complimentary. Try moving 1 to x:377 y:71 (Under the slider)
00:33:172 (5) - ^ (I can see your original idea working, so I'll stop mentioning similar scenarios and let you decide whether it works or not.)
00:50:389 (2,1) - These 2 sliders are forcing the player into counter-clockwise motion, so I think flipping 00:50:911 (2,3) - (So the circle and the start of the slider are at the bottom) will allow it to play better.
01:05:781 (1,2,3,4) - This part doesn't sound any more intense than the rest. Maybe shrink the spacing down a bit?
01:09:694 (4,5) - These are both the same if not, similar distance from 3, so I think it would make more sense to hit the bottom note first since you've built up strong circular motion. ctrl+g.
01:32:650 (2,3) - Same concept as 00:50:389 (2,1) -
01:49:346 (2,3) - I think this clock-wise dip contradicts the direction 01:48:563 (1,2,3,4) - this is going, but on a weak note. I suggest moving 3 up so it's angled upwards a bit.
02:08:911 (1,2,3,4) - I think as a neat little gimmick you could make these kick-sliders stacked on each other.
02:13:085 (1,2,3,4) - ^ (I think you get what parts I think this belongs in, hopefully?)
02:45:302 (2) - I think it would play better if this was blanketed by the curve on the other side instead, because the shorter snap makes the jump to 3 play better.
03:43:085 (4,5) - I suggest ctrl+g so it plays better. It contradicts the circular motion you established with 1,2,3.
05:55:215 (2,3,4) - I'm not seeing any circular motion going on here. I suggest bringing down 3 and raising 4.

Good luck on the map. Very interesting to see exaggeration through patterns instead of distance.
Topic Starter
Silverboxer
Bubblun mod

Bubblun wrote:

Doing M4M.

With how often the song stops, I don't think HP7 fits because the player won't immediately fail if they miss a note. A shitmiss in the wrong spot will cause the player to fail seconds later, which is not challenging, just frustrating. High HP prevents most players from enjoying your map to it's full potential! I suggest something between 6-6.5. made it 6.3

00:29:259 (1,2) - While the stopping motion could be intuitive, I don't think it's the most complimentary. Try moving 1 to x:377 y:71 (Under the slider) I like the effect that the sudden stop has, especially so that both circles are stacked on next slider
00:33:172 (5) - ^ (I can see your original idea working, so I'll stop mentioning similar scenarios and let you decide whether it works or not.)
00:50:389 (2,1) - These 2 sliders are forcing the player into counter-clockwise motion, so I think flipping 00:50:911 (2,3) - (So the circle and the start of the slider are at the bottom) will allow it to play better. done
01:05:781 (1,2,3,4) - This part doesn't sound any more intense than the rest. Maybe shrink the spacing down a bit? done
01:09:694 (4,5) - These are both the same if not, similar distance from 3, so I think it would make more sense to hit the bottom note first since you've built up strong circular motion. ctrl+g. done
01:32:650 (2,3) - Same concept as 00:50:389 (2,1) - done
01:49:346 (2,3) - I think this clock-wise dip contradicts the direction 01:48:563 (1,2,3,4) - this is going, but on a weak note. I suggest moving 3 up so it's angled upwards a bit. moved a little but I don't think it's a problem to break the flow here. it's not on a weak note either I think
02:08:911 (1,2,3,4) - I think as a neat little gimmick you could make these kick-sliders stacked on each other. done, the effect seems better than circles
02:13:085 (1,2,3,4) - ^ (I think you get what parts I think this belongs in, hopefully?)
02:45:302 (2) - I think it would play better if this was blanketed by the curve on the other side instead, because the shorter snap makes the jump to 3 play better. I think the way it is plays slightly better. might change pattern entirely
03:43:085 (4,5) - I suggest ctrl+g so it plays better. It contradicts the circular motion you established with 1,2,3. done
05:55:215 (2,3,4) - I'm not seeing any circular motion going on here. I suggest bringing down 3 and raising 4. not supposed to be circular, supposed to be back and forth pattern

Good luck on the map. Very interesting to see exaggeration through patterns instead of distance.

thanks for the mod, very helpful
Hollow Delta
Call me if you want to push this forward still.
Hollow Delta
Fixed some aimod snapping stuff and confirmed metadata. Set looks good to go.
Izzywing
02:05:654 - this chorus is missing hitsounds other than finishes

overall the hitsounding seems pretty bare bones but i guess its like the minimum of rankability
Topic Starter
Silverboxer

Hobbes2 wrote:

02:05:654 - this chorus is missing hitsounds other than finishes

overall the hitsounding seems pretty bare bones but i guess its like the minimum of rankability
For that Ghostbusters section, i tried adding claps and it just sounded awful. While that section has bass, it doesn't have the same bass as other sections that I follow with claps. In other sections (like near the beginning) I leave out the clap hitsounds following the bass because it is just 1 long bass sound that is drowned out by the rest of the song, and the claps do not sound fitting here at all.

Also thank you for the offset help!
Unpredictable

tags wrote:

pisscore
Topic Starter
Silverboxer
It's a real thing, I swear! https://bandcamp.com/tag/pisscore
Unpredictable
I know it is. AND IM FUCKING EXCITED TO SEE SOME PISSCORE IN THE RANKED SECTION hopefully

edit: rank some $44,000 while you're at it :^)
Topic Starter
Silverboxer
Weird glitch is just ruining my sliders... this was a normal curved slider when I placed it, came back and it looks like this:



fixed everything (slider issue, hitsounds, offset), updated again for re-bubble!
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