LiSA - Brave Freak Out

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Garden
General
  1. set custom combo colours


Hitsounding (based on highest dif):
  1. on many spots like 00:01:540 - 00:06:340 - etc. , a default soft/normal-finish fits actually better imo
  2. 00:44:140 (2,3) - 00:45:340 (2,3) - can add finish too, they sound same as 00:43:690 (1,1) -
  3. 01:15:190 - no need to gradually rise the volume, the music is strong all the way, 30% really lacks feedback here


Hime
  1. 00:11:140 (7,1) - should swap nc like ur similar patterns
  2. 00:43:315 (4) - change this to a 1/2 slider fits the vocal nicely, also make 00:43:315 (4,5) - the 3/4 gap presented in an intuitive way to read
  3. 00:55:390 (8,1) - the anti-jump here feels too close visually, try same spacing as 00:54:190 (5,1) -
  4. 01:07:540 (1,2,3,4) - 01:10:540 (5,1) - 01:12:340 (4,5) - similar thing^
  5. 00:56:890 (1,2,3,4) - i suggest changing this pattern to another, the spacing doesnt fit the rising vocal
  6. 01:05:140 (1,2,3) - ^
  7. 01:04:990 (7,1) - can be spaced more than 01:04:690 (5,6) - actually, that sound is much stronger
  8. 01:08:890 (1,2) - 01:18:490 (1,2) - plz have some mercy on hr player lol, the spacing is ez to die with hp7 hr i guess
  9. 01:24:340 (1,2,3,4) - ye the spacing still doesnt represent vocal well


Extra
  1. 00:30:490 (8,1,2,3) - things get a bit messed here..
  2. 00:35:590 (4,1,2) - position of 2 looks kinda weird, what about space 1 away and stack 2 under 00:34:990 (2) - -> http://osu.ppy.sh/ss/6502139
  3. 00:56:890 (1,2,3) - again the emphasize thing, the vocal here is clearly much stronger than 00:56:290 (1,2,3,4) - where u put much more spacing
  4. 01:14:590 (5) - mayb put somewhere around 375,100 for emphasize on 6
  5. 01:15:190 - same as highest dif


Insane
  1. 00:09:190 (2,3,4,1) - again ur spacing here doesnt fit the intensity of music in this section, even smaller than 00:19:390 (1,2,3,4,5) - as an example
  2. 00:24:790 (7,1) - weird visual spacing compared with previous patterns

    didnt go deep into insane cuz some problems are similar


Hard
  1. 00:11:590 (1,2,3,4) - why larger spacing? i dont feel they worth an extra emphasize
  2. 00:35:890 (1,2,3,4) - ^
  3. 00:36:490 (1,2,3,4) - continuous 1/2 sliders dont represent voal well here, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6502260
  4. 01:11:590 - mayb add a 1/2 slider to make rhythm more consistent here, plays better


in normal u need to fix some ds inconsistency like 00:05:140 (3,4,1) - 00:11:140 (1,2,1) - 00:32:440 (7,1) - etc. rhythm feels ok generally

Sho's Easy
  1. 00:00:490 (1) - drum clap on head drum finish on end, it lacks hitsound now imo
  2. 00:01:540 - 00:50:740 - finish
  3. 00:43:090 (4) - as vocal isnt snapped to 00:43:390 - the reversed slider doesnt work that well, what about simply make it a 1/1 slider
Shunao

Garden wrote:

Sho's Easy
  1. 00:00:490 (1) - drum clap on head drum finish on end, it lacks hitsound now imo fixed
  2. 00:01:540 - 00:50:740 - finish fixed
  3. 00:43:090 (4) - as vocal isnt snapped to 00:43:390 - the reversed slider doesnt work that well, what about simply make it a 1/1 slider i changed a little
Thanks for mod!
osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:lisa brave freak out qualidea code opening op tv size
BeatmapID:1113564
BeatmapSetID:504090

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Gerar14x

Garden wrote:

General
  1. set custom combo colours I will find someone for this, i dont know what colours should i use


Hitsounding (based on highest dif):
  1. on many spots like 00:01:540 - 00:06:340 - etc. , a default soft/normal-finish fits actually better imo Ill leave it like that, the finish sound is most likely for the drums
  2. 00:44:140 (2,3) - 00:45:340 (2,3) - can add finish too, they sound same as 00:43:690 (1,1) - If you hear closely the notes that have the finish have a bit rise in intensity
  3. 01:15:190 - no need to gradually rise the volume, the music is strong all the way, 30% really lacks feedback here Fixed


Hime
  1. 00:11:140 (7,1) - should swap nc like ur similar patterns Fixed
  2. 00:43:315 (4) - change this to a 1/2 slider fits the vocal nicely, also make 00:43:315 (4,5) - the 3/4 gap presented in an intuitive way to read Fixed
  3. 00:55:390 (8,1) - the anti-jump here feels too close visually, try same spacing as 00:54:190 (5,1) - Fixed
  4. 01:07:540 (1,2,3,4) - 01:10:540 (5,1) - 01:12:340 (4,5) - similar thing^ Fixed
  5. 00:56:890 (1,2,3,4) - i suggest changing this pattern to another, the spacing doesnt fit the rising vocal I dont want to change it, but you are right, so i just space them a bit more
  6. 01:05:140 (1,2,3) - ^ I moved some things here
  7. 01:04:990 (7,1) - can be spaced more than 01:04:690 (5,6) - actually, that sound is much stronger Fixed
  8. 01:08:890 (1,2) - 01:18:490 (1,2) - plz have some mercy on hr player lol, the spacing is ez to die with hp7 hr i guess HP decreased to 6.5
  9. 01:24:340 (1,2,3,4) - ye the spacing still doesnt represent vocal well Fixed


Extra
  1. 00:30:490 (8,1,2,3) - things get a bit messed here.. Fixed
  2. 00:35:590 (4,1,2) - position of 2 looks kinda weird, what about space 1 away and stack 2 under 00:34:990 (2) - -> http://osu.ppy.sh/ss/6502139 Fixed
  3. 00:56:890 (1,2,3) - again the emphasize thing, the vocal here is clearly much stronger than 00:56:290 (1,2,3,4) - where u put much more spacing Same, i spaced them more to make it fit in that part
  4. 01:14:590 (5) - mayb put somewhere around 375,100 for emphasize on 6 Fixed
  5. 01:15:190 - same as highest dif Ill leave this one like that, maybe i change it later if i can imagine another pattern for that part


Insane
  1. 00:09:190 (2,3,4,1) - again ur spacing here doesnt fit the intensity of music in this section, even smaller than 00:19:390 (1,2,3,4,5) - as an example Fixed
  2. 00:24:790 (7,1) - weird visual spacing compared with previous patterns Fixed

    didnt go deep into insane cuz some problems are similar Fixed... i think, i dont know if i find all of them


Hard
  1. 00:11:590 (1,2,3,4) - why larger spacing? i dont feel they worth an extra emphasize No change here for now, i dont think its a big problem
  2. 00:35:890 (1,2,3,4) - ^ Same
  3. 00:36:490 (1,2,3,4) - continuous 1/2 sliders dont represent voal well here, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6502260 Fixed
  4. 01:11:590 - mayb add a 1/2 slider to make rhythm more consistent here, plays better Maybe, but there is no sound, so no changes there for now


in normal u need to fix some ds inconsistency like 00:05:140 (3,4,1) - 00:11:140 (1,2,1) - 00:32:440 (7,1) - etc. rhythm feels ok generally Fixed first 2 ones, but in the third i did a kind of change of direction, i think it should be fine now, also, ill find the other ones later
Thanks for the mod!
610Momo
obligatory im new to modding

00:50:440 (2) - try moving this to stack on 00:50:740 (1) - since imo when you big gaps like this it feels better when they're stacked

01:08:890 (1,2,3,4,5,6,7,8,1) - unless this is intended, try making the stream's path more uniform, no point having it irregular especially since the music doesn't change

01:09:640 (2) - change this to a circle, having it be a slider makes no sense since the music doesn't go along with it

01:09:940 (1) - this might be just me but it's confusing to go from the note before to this, try stacking it with the note before and changing around the following jumps like this:

01:16:690 (1,2) - i would change this to follow the direction that the jumps before followed, like this:
The way it's mapped right now is uncomfortable because it suddenly changes movement instead of where the player is expecting the next notes to be if that makes sense
Topic Starter
Gerar14x

610Momo wrote:

obligatory im new to modding

00:50:440 (2) - try moving this to stack on 00:50:740 (1) - since imo when you big gaps like this it feels better when they're stacked I think its fine how it is, its spaced mostly because there's the change to the kiai

01:08:890 (1,2,3,4,5,6,7,8,1) - unless this is intended, try making the stream's path more uniform, no point having it irregular especially since the music doesn't change Its intended, i know it doenst change in intensity, but since its the end of the kiai i wanted to do a irregular shape stream.

01:09:640 (2) - change this to a circle, having it be a slider makes no sense since the music doesn't go along with it Its there because of the cymbals sound

01:09:940 (1) - this might be just me but it's confusing to go from the note before to this, try stacking it with the note before and changing around the following jumps like this: I like how it is now, but i will think how to remap those 5 notes, i had a bit of trouble there

01:16:690 (1,2) - i would change this to follow the direction that the jumps before followed, like this:
The way it's mapped right now is uncomfortable because it suddenly changes movement instead of where the player is expecting the next notes to be if that makes sense Ill work on this, but i need some time, mostly because that part its almost closed to the right side of the play area
Gonna apply some of the suggestions, but i need to think how to map it :? anyway, thanks for the mod :D
Remus
Sorry again for that situation, but anyway hi.

[Normal]
Well, this isn't RC, because Normal is allowed to change only SV, not DS. You should change that places

[Hard]
00:00:490 (1,2,1,2) - What about this? Looks more rhytmical.
00:03:940 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - you use only centre of the playfield, do not do that, it looks crumpled then.
00:13:540 (7,1,2,3) - bad flow, can be improved.
Even here i can say that it's getting bored cause of 1type slider spam and notes for rhytm. I know, it's your choice, but imo better to make that diff more variable.
00:48:190 (5,1,2,3) - here you used low spacing, but if we look at the timeline we can see, that music emphasize 1-2-3, so you can emphasize them by increasing spacing comparing with previous patters.
Try to make aesthetics better by smoothering sliders and making some blankets.

[Insane]
Check AI-mod.
VERY strange hitsounding, try to follow 1 rhytm, do not mix sounds if they don't need to.
00:25:090 (1,2,3,4,1) - bad moment - after 3 notes of linear flow, player will be a little confused to tap down and then up again.
00:57:640 (1,2,3,4,5,6,7,8) - sounds similar, but spacing is different. You need to improve spacing a lot. Try to emphasize loud sounds by spacing's increasing.
01:00:940 (4,5,1,2) - Another example of ^.
01:04:840 (2,3,4) - and again(here should me one of the biggest spacing changing in the map cause of strong vocal)
01:09:640 (7) - very confusing.
Most of spacing problems i will not mention, because i think you will not fix them, cause after 40 post you didn't do that :D

[Extra]
00:02:740 (2,3) - looks offhandedly.
00:36:040 (2,3,4) - music doesn't support that spacing.
01:09:640 (2) - D:

[Hime]
There is no stable structure here. Mostly all jumps aren't described by object standing, so the looks random sometimes. And also playfield is't used at all. Most of objects are in centre, corners are empty, and they looks like were mapped to fill that empty places D:
I'll say in common : check streams. Due to SV that spacing of streams is too big, imo. I am not fan of increasing starrate by using fullscreens, but it's your choice :)

Anyway, good luck !
Topic Starter
Gerar14x

Remus wrote:

Sorry again for that situation, but anyway hi.

[Normal]
Well, this isn't RC, because Normal is allowed to change only SV, not DS. You should change that places Should be fine now

[Hard]
00:00:490 (1,2,1,2) - What about this? Looks more rhytmical. Fixed
00:03:940 (1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - you use only centre of the playfield, do not do that, it looks crumpled then. I dont see a problem with that, there's not overlaps
00:13:540 (7,1,2,3) - bad flow, can be improved. Somehow changed, i dont know if its going to be ok, but ill try
Even here i can say that it's getting bored cause of 1type slider spam and notes for rhytm. I know, it's your choice, but imo better to make that diff more variable. Im not too creative when it comes to mapping below insane diffs, so i wanted to make something simple in hard with a fine rhythm
00:48:190 (5,1,2,3) - here you used low spacing, but if we look at the timeline we can see, that music emphasize 1-2-3, so you can emphasize them by increasing spacing comparing with previous patters. I'll keep it like that
Try to make aesthetics better by smoothering sliders and making some blankets. Ill try to change something, but as i said im not to creative for this kind of diffs, in the worst case ill replace this diff for a good gd

[Insane]
Check AI-mod. My game crashed every time i wanted to fix those objects, but now its fixed
VERY strange hitsounding, try to follow 1 rhytm, do not mix sounds if they don't need to. I modified it, now follows the rhythm of the higher diffs, should be fine now
00:25:090 (1,2,3,4,1) - bad moment - after 3 notes of linear flow, player will be a little confused to tap down and then up again. I dont see a problem with that
00:57:640 (1,2,3,4,5,6,7,8) - sounds similar, but spacing is different. You need to improve spacing a lot. Try to emphasize loud sounds by spacing's increasing. Its like that because of the tone, of the vocals, not for the volume
01:00:940 (4,5,1,2) - Another example of ^. Same
01:04:840 (2,3,4) - and again(here should me one of the biggest spacing changing in the map cause of strong vocal) Ill think about this one
01:09:640 (7) - very confusing. Sound of the cymbals there
Most of spacing problems i will not mention, because i think you will not fix them, cause after 40 post you didn't do that :Dc:

[Extra]
00:02:740 (2,3) - looks offhandedly. I dont get it, if its because they are too linear i curved them more
00:36:040 (2,3,4) - music doesn't support that spacing. Fixed
01:09:640 (2) - D: Cymbals~

[Hime]
There is no stable structure here. Mostly all jumps aren't described by object standing, so the looks random sometimes. And also playfield is't used at all. Most of objects are in centre, corners are empty, and they looks like were mapped to fill that empty places D: I dont know, i just mapped what i feel like was fine, didnt see that before, i dont think its a necessary thing to use every corner, at least not in this map, but ill consider this for some map in the future~
I'll say in common : check streams. Due to SV that spacing of streams is too big, imo. I am not fan of increasing starrate by using fullscreens, but it's your choice :)I like jumps x) about the streams, the first one is for the end of the kiai, the second is for the end of all the strong sections of the map

Anyway, good luck !
Thanks for the mod :)
iYiyo
#modreqs

random mod incoming xd


  • [general]
  1. maybe increase hp of hime to 6.5 and extra to 7? 6.5 is fine for a 6.34 so people don't die imo
  2. disable widescreen support on easy
  3. I see you have some issues with the NC. They're basically to emphasize the strong sections in the song, and they are normally added in the big white ticks, but also they can be somewhere else in the map to emphasize certain parts. For example 00:06:340 (5) - this is not exactly on a big white tick, it's onda red tick behind, but still can be emphasized with a NC which would be pretty cool. same for 00:07:540 (10) - 00:12:490 (7) - etc etc

    [hime]
  4. 00:04:990 (7) - NC to emphasize the jump and strong beat in the music?
  5. 00:11:140 (1,2,3,4) - this linear flow doesn't fit the actual patterns you were building before + also the transition of 00:11:140 (1,2) - has a very slow DS which might confuse players when playing.
  6. 00:20:890 (1,2) - For this section i guess i'd fit better if you start 00:20:890 - with a 1/2 slider instead of a circle, that's mainly because you tend to follow vocals so that would fit great imo.
  7. 00:26:440 - Skipping this beat doesn't seems to be a good idea since it's clearly in the music, so it tend to confuse players (like me xd). recommend you to add a circle there
  8. 00:43:090 (3,4) - maybe you can decrease distance a bit so they overlap just a little? right now the DS looks similar with 00:39:490 (3,4,5,6,7) -
  9. 00:44:590 (3,1,2) - the DS here is almost the same while 00:44:890 (1,2) - this should have more than the previous sections to make it noticeable the gap in the music
  10. 00:50:740 - for the kiai section you can emphasize it increasing the SV to 1,2~1,3x or so. Would be great!
  11. 00:54:190 (5,1) - I guess you can increase the DS here because 00:54:340 (1) - vocals give a strong emphasis, so you can do it aswell
  12. 01:07:390 (5,1) - same as before, you can give it more emphasis increasing the DS
  13. 01:09:940 (1,2,3,3,4) - You can try to make these a 1/1 slider starting on the red ticks, similar from what you did 01:12:340 (4,1) - so you also keep consistency in this section.

    [extra]
  14. 00:10:840 (5,1) - Maybe increase the distance here to emphasize better 00:11:140 (1) - ?
  15. 00:17:290 (7) - Add NC?
  16. 00:22:840 (3,4,5) - this is the only part where you use this kind of pattern which can be a bit incosistence because you're always building some back n forth + jumpy section and this has such a low DS that makes it a bit weird when playing. Consider doing something else here D:
  17. 00:26:440 - same as in hime, add a note here
  18. 01:11:140 (5,6) - would follow vocals better if you make these a 1/1 slider, try it!
  19. 01:12:190 (3,1) - the stack here don't fit the actual emphasis imo, maybe unstack and emphasize it with more DS?

    [insane]
  20. 00:18:190 (1,2,3,1,2,3) - why different DS since they have similar emphasis in the music? D:
  21. 00:20:740 - would be great if you make a 1/1 slider here and add a circle 00:20:590 - so it follow better the vocals
  22. 00:23:140 (6,1) - same as before ^
  23. 00:46:540 (3,4) - this have less DS while 00:46:090 (1,2) - have a lot more which lead to inconsistency

    [Hard]
  24. 00:43:690 (1,2,3) - you can distance them a bit more since they have similar DS with 00:42:790 (8,1) - for example
  25. 00:48:940 (2,3) - NC both of them? just like what you did on the other diffs

    idk what to say, the diffs is good but the distance is almost always the same which make it a bit boring when playing

    [normal]
  26. 00:19:540 (5) - Why you use this 1/2 slider while 00:21:940 - here you don't use it? I recommend you to do similar like 00:21:190 (2,3) - here since the first one might confuse players
  27. 00:48:490 (2,1) - A 2/1 slider reverse would fit much better here imo. Try it out please!

    [easy]
  28. 00:04:390 (2,3) - Since it's an easy diff i guess i would be better if you make these two into a 1 long slider.
  29. 00:02:740 (3) - NC this and delete 00:03:940 (1) - this NC
  30. 00:38:890 (4) - NC

    not a bad diff but rhythm might confuse sometimes since the gap between notes is always changing from 2/1 to 1/1, 00:33:790 (3,4,5) - this for example etc, just my opinion but you could try to be more consistence with the gaps

Ok that's all from me. Overall I think you should keep and eye on NC and DS so you can emphasize better some sections. Also something that i realized was the hitsounding which doesn't feel too good imo. Anyway, good luck! :)
Topic Starter
Gerar14x

iYiyo wrote:

#modreqs

random mod incoming xd


  • [general]
  1. maybe increase hp of hime to 6.5 and extra to 7? 6.5 is fine for a 6.34 so people don't die imo I think its fine actually, dont want to have a lower diff with higher hp than the top diff
  2. disable widescreen support on easy Setup stuff, ill do it
  3. I see you have some issues with the NC. They're basically to emphasize the strong sections in the song, and they are normally added in the big white ticks, but also they can be somewhere else in the map to emphasize certain parts. For example 00:06:340 (5) - this is not exactly on a big white tick, it's onda red tick behind, but still can be emphasized with a NC which would be pretty cool. same for 00:07:540 (10) - 00:12:490 (7) - etc etc I hate this nc stuff x.x but im working on it

    [hime]
  4. 00:04:990 (7) - NC to emphasize the jump and strong beat in the music? Fixed
  5. 00:11:140 (1,2,3,4) - this linear flow doesn't fit the actual patterns you were building before + also the transition of 00:11:140 (1,2) - has a very slow DS which might confuse players when playing. This was mentioned in a lot of mods before, so i changed that part (finally) for some jumps c:
  6. 00:20:890 (1,2) - For this section i guess i'd fit better if you start 00:20:890 - with a 1/2 slider instead of a circle, that's mainly because you tend to follow vocals so that would fit great imo. Fixed
  7. 00:26:440 - Skipping this beat doesn't seems to be a good idea since it's clearly in the music, so it tend to confuse players (like me xd). recommend you to add a circle there A circle there will look kinda forced, theres no drum or vocal sound there, since its the only section like that i overlapped the following circle to help reading
  8. 00:43:090 (3,4) - maybe you can decrease distance a bit so they overlap just a little? right now the DS looks similar with 00:39:490 (3,4,5,6,7) - Fixed... somehow
  9. 00:44:590 (3,1,2) - the DS here is almost the same while 00:44:890 (1,2) - this should have more than the previous sections to make it noticeable the gap in the music Its a really slow part with almost only vocals and guitar taps, wouldnt seem good to space that part differently
  10. 00:50:740 - for the kiai section you can emphasize it increasing the SV to 1,2~1,3x or so. Would be great! Could be for other kind of songs where there is a huge change in the music (like an instrument going faster than the others) but here is not the case, so ill leave it like that
  11. 00:54:190 (5,1) - I guess you can increase the DS here because 00:54:340 (1) - vocals give a strong emphasis, so you can do it aswell I like the actual pattern, ill keep it
  12. 01:07:390 (5,1) - same as before, you can give it more emphasis increasing the DS Same
  13. 01:09:940 (1,2,3,3,4) - You can try to make these a 1/1 slider starting on the red ticks, similar from what you did 01:12:340 (4,1) - so you also keep consistency in this section. I remapped that part, should be fine now

    [extra]
  14. 00:10:840 (5,1) - Maybe increase the distance here to emphasize better 00:11:140 (1) - ? I like how it is
  15. 00:17:290 (7) - Add NC? Fixed
  16. 00:22:840 (3,4,5) - this is the only part where you use this kind of pattern which can be a bit incosistence because you're always building some back n forth + jumpy section and this has such a low DS that makes it a bit weird when playing. Consider doing something else here D: Fixed
  17. 00:26:440 - same as in hime, add a note here Nope
  18. 01:11:140 (5,6) - would follow vocals better if you make these a 1/1 slider, try it! There's a sound from drums there, ill keep it
  19. 01:12:190 (3,1) - the stack here don't fit the actual emphasis imo, maybe unstack and emphasize it with more DS? I think its fine like that

    [insane]
  20. 00:18:190 (1,2,3,1,2,3) - why different DS since they have similar emphasis in the music? D: Fixed
  21. 00:20:740 - would be great if you make a 1/1 slider here and add a circle 00:20:590 - so it follow better the vocals I wanted to map drums, but there was some inconsistency with rhythm, i think its fine now
  22. 00:23:140 (6,1) - same as before ^ Same
  23. 00:46:540 (3,4) - this have less DS while 00:46:090 (1,2) - have a lot more which lead to inconsistency Its because of vocals, i mapped them spaced when the voice starts/or will start a new word

    [Hard]
  24. 00:43:690 (1,2,3) - you can distance them a bit more since they have similar DS with 00:42:790 (8,1) - for example I'll keep the actual ones
  25. 00:48:940 (2,3) - NC both of them? just like what you did on the other diffs Fixed

    idk what to say, the diffs is good but the distance is almost always the same which make it a bit boring when playing I know, i suck at mapping below extra diffs, as i replied to a mod before, in the worst case ill find some gd to replace this ugly diff c:

    [normal]
  26. 00:19:540 (5) - Why you use this 1/2 slider while 00:21:940 - here you don't use it? I recommend you to do similar like 00:21:190 (2,3) - here since the first one might confuse players Did the opposite of that
  27. 00:48:490 (2,1) - A 2/1 slider reverse would fit much better here imo. Try it out please! Fixed

Ok that's all from me. Overall I think you should keep and eye on NC and DS so you can emphasize better some sections. Also something that i realized was the hitsounding which doesn't feel too good imo. Anyway, good luck! :)I suck at hitsounding too, probably gonna find someone
Thanks for modding :D
Shunao

iYiyo wrote:

#modreqs

random mod incoming xd



  • [easy]
  1. 00:04:390 (2,3) - Since it's an easy diff i guess i would be better if you make these two into a 1 long slider.
  2. 00:02:740 (3) - NC this and delete 00:03:940 (1) - this NC
  3. 00:38:890 (4) - NC

    not a bad diff but rhythm might confuse sometimes since the gap between notes is always changing from 2/1 to 1/1, 00:33:790 (3,4,5) - this for example etc, just my opinion but you could try to be more consistence with the gaps It is make specially these change of rhythm because I map on the vocal for emphazis a little more ^^
All fixed! Thanks for mod!

osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:qualidea code opening op tv size
BeatmapID:1113564
BeatmapSetID:504090

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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Kantzm8
hello :)

You need to set another timing point or move the current one to 00:01:540 - since this is the downebeat in the music. Currently a bunch of the heavy hits in the music land on the red tick before the big white one while it should land on the white one (some examples: 00:02:740 (2) - 00:03:940 (1) - 00:32:740 - and so on)
00:06:340 - I think you can turn the htisound volume down here just a notch, it feels overpowering to the music atm.
00:06:340 (1) - This is super heavy in the music yet has no spacing, i dont think it should be stacked on the previous note.
00:13:540 (1) - ^
00:17:140 (5) - There is no sound on this note
00:30:490 (8,2) - More notes that are emphazised in the music but not in the map
00:32:740 (6,7) - The slider should start on the (6) so flip them around so that the slider is first.
00:34:540 (7,3) - More emphazised notes in the music yet not in the map.
I think this is the biggest problem in this map, the notes that are emphazised in the music are not so in the map, it needs improved spacing. I quite like the hitsounding!.
This map feels quite similar to Hime and it has the same problems, 00:08:740 (1,1,1) - notes like these have almost no spacing at all.
00:17:140 (5) - Still no sound here.
I mean i can go on giving you more examples of the spacing thing like this 00:36:490 (1) - but i think you get what i mean. Its consistent throughout these diffs.
Same spacing problems. 01:07:240 (4,5,6) - Is a crystal clear example of it where the (6) has a heavy drum hit and vocal yet it spaced much less than the (5)
Topic Starter
Gerar14x

Kantzm8 wrote:

hello :)

You need to set another timing point or move the current one to 00:01:540 - since this is the downebeat in the music. Currently a bunch of the heavy hits in the music land on the red tick before the big white one while it should land on the white one (some examples: 00:02:740 (2) - 00:03:940 (1) - 00:32:740 - and so on)
00:06:340 - I think you can turn the htisound volume down here just a notch, it feels overpowering to the music atm.
00:06:340 (1) - This is super heavy in the music yet has no spacing, i dont think it should be stacked on the previous note.
00:13:540 (1) - ^
00:17:140 (5) - There is no sound on this note
00:30:490 (8,2) - More notes that are emphazised in the music but not in the map
00:32:740 (6,7) - The slider should start on the (6) so flip them around so that the slider is first.
00:34:540 (7,3) - More emphazised notes in the music yet not in the map.
I think this is the biggest problem in this map, the notes that are emphazised in the music are not so in the map, it needs improved spacing. I quite like the hitsounding!.
This map feels quite similar to Hime and it has the same problems, 00:08:740 (1,1,1) - notes like these have almost no spacing at all.
00:17:140 (5) - Still no sound here.
I mean i can go on giving you more examples of the spacing thing like this 00:36:490 (1) - but i think you get what i mean. Its consistent throughout these diffs.
Same spacing problems. 01:07:240 (4,5,6) - Is a crystal clear example of it where the (6) has a heavy drum hit and vocal yet it spaced much less than the (5)
Okay everything fixed (thats why i didnt write a response) i made a lot of changes following your suggestions and some of the previous mods about spacing, and hopefully... i didnt fucked the map :? anyways, thanks for the mod :D
__Hatsune_Miku
  1. Donfor get add tag GD-creater name


[Sho's Easy]
  1. Remove all (0.9) green line try use SV 0.9


[Normal]
  1. SV 1.5- > 1.0 or 1.1 (to high normal diff)
  2. Remove all (0.5) green line. try use (1.0) if you updown volume (1.0 is basic green tick of setting volume. your map didnt have slow part)


[hard]
  1. Remove all (0.8) green line.
Shunao

_ Hatsune Miku wrote:

[Sho's Easy]
  1. Remove all (0.9) green line try use SV 0.9
I can't remove all the green lines because this is for the hitsounds and for the volume.
Doormat
m4m from my queue

[Sho]
  1. 00:07:690 (3) - should probably be similar to 00:09:940 (1,2) - it's the only rhythm here that doesn't follow vocals
  2. 00:13:690 (1) - i think spinner should start on 00:13:540 - since that's where vocal note starts
  3. 00:20:890 (5) - 00:25:690 (4) - 00:46:090 (4) - 00:48:490 (6) - forget NCs here by chance?
  4. 00:43:690 (5,1) - i think you should reverse NCs here; more emphasis on 00:43:690 -
  5. i think NCs during chorus should probably be every two combos. the NCs feels a little bit random right now


[Normal]
  1. 00:01:990 (1,2,3) - your blankets here could be better tbh
  2. 00:05:440 (4,2) - why not just use the same slider shapes here?
  3. 00:12:490 (1) - you kind of broke your NC combo consistency here. maybe move nc to 00:13:540 (4) - and move 00:14:290 (1) - nc to 00:16:090 (4) - ?
  4. 00:23:290 (6,1) - you broke your NC here too; try doing your NCs every two bars?
  5. 00:33:940 - i don't think you should ignore the strong beat here. maybe try a rhythm like this?
  6. 01:02:740 (4) - i think a 1/1 slider is more appropriate over a 1/2 slider
  7. 01:20:740 (1) - should be a 3/2 slider imo; longer slider fits the guitars more imo
  8. 01:26:290 (1,2) - try two 1/2 sliders instead? double repeat slider is kind of hard to read for beginners at 200 bpm
  9. 01:27:640 (5,1) - try blanketing the (1) around the (5) if you want


[Hard]
  1. jump from Normal to Hard is a bit high imo
  2. 00:00:940 (2) - this is kind of a bad place to put the slider head imo for the sliders here; this beat isn't very emphasized so it plays a little off imo. maybe try something like this?
  3. 00:05:140 (4,1,2) - should have same distance snapping to show that these have 1/1 spacing inbetween notes
  4. 00:07:540 (4,5) - you could blanket these tbh
  5. again, your NCs could use some work. try placing a NC every bar or so, kind of like you did in Insane?
  6. 00:46:090 (1,2,1) - honestly you can make the 00:46:090 (1,2) - blanket the 00:46:990 (1) - for nicer aesthetics. this looks really off right now
  7. 00:59:890 (5) - there are no beats on the blue ticks here. feels kind of overmapped imo
  8. 01:09:940 (1,2,3,4) - feels undermapped compared to the rest of the map. could change some of these to 1/2 sliders, i think
  9. 01:19:090 - streams stop here so everything on the blue ticks after this point feels overmapped imo
  10. 01:27:040 (1,2,3) - again, this feels a bit undermapped


[Insane]
  1. refer to the Hard diff for parts that feel overmapped, cause they also apply here
  2. 00:23:290 (1) - could be curved for a better blanket i think
  3. 00:26:140 (2) - same, actually just look over all your blankets and make sure they're properly fixed
  4. NCs could still use some improvement here i think
  5. 00:54:040 (2) - i think 2->3 should have same spacing to the 1->2; there's no particular emphasis here imo
  6. 00:54:340 (4) - should also have more spacing to emphasize the vocals
  7. 01:09:640 (7) - is the 1/8 slider really necessary? seems a bit excessive for an Insane. you couldn't just make this a circle or something?
  8. 01:25:090 (4,1) - i'd really just recommend using the same slider shape here


[Extra]
  1. read previous mods about NCs and blankets cause they also apply here
  2. 00:00:490 (1,2,3,1,2,3) - read the thing i mentioned in the Hard because thata can also apply to here too
  3. 00:21:940 (6) - i think 5->6 should have more spacing then 4->5 like 00:19:390 (6,7) - to emphasize the finish
  4. 00:28:540 (4) - spacing from 3->4 seems a bit excessive in comparison to the 1->2. i think they should have similar spacing
  5. 00:43:690 (1) - i think you should space this out instead of stacking it to give it more emphasis
  6. 01:19:165 (4) - no beat here; i'd delete this note


[Hime]
  1. you couldn't have grabbed a better bg than an episode screenshot? :/
  2. something something blankets
  3. 00:00:490 (1,2,3,4,5,1,2,3,4,5) - same thing that i mentioned a bunch of times before. why not try something like this?
  4. 00:43:540 (5,1) - same thing i mentioned in Extra; i think spacing here gives it nicer emphasis
  5. 01:13:240 (7,1,2) - the (1) and (2) should have same spacing around the (7)
  6. 01:17:440 (1,2,1,2,1,2) - these 1-2 jumps feel forced; doesn't really suit the music imo, given that the vocals and drums are a bit calmer than 01:15:190 (1,2,1,2,1,2,1,2,1,2,1,2) -
  7. 01:19:165 (4) - same thing i mentioned in Extra
  8. 01:27:040 (1,2,1,2,1,2) - these 1-2 jumps also feel a bit forced; same reason as before about the vocals and drums being a bit calmer than what is mapped


hope this helps!
Shunao

Doormat wrote:

m4m from my queue

[Sho]
  1. 00:07:690 (3) - should probably be similar to 00:09:940 (1,2) - it's the only rhythm here that doesn't follow vocals I think it's fine
  2. 00:13:690 (1) - i think spinner should start on 00:13:540 - since that's where vocal note starts fixed
  3. 00:20:890 (5) - 00:25:690 (4) - 00:46:090 (4) - 00:48:490 (6) - forget NCs here by chance? fixed
  4. 00:43:690 (5,1) - i think you should reverse NCs here; more emphasis on 00:43:690 - fixed
  5. i think NCs during chorus should probably be every two combos. the NCs feels a little bit random right now
Thanks for modding!

osu file format v14

[General]
AudioFilename: Brave Freak Out.mp3
AudioLeadIn: 0
PreviewTime: 50290
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Brave Freak Out
TitleUnicode:Brave Freak Out
Artist:LiSA
ArtistUnicode:LiSA
Creator:Gerar14x
Version:Sho's Easy
Source:クオリディア・コード
Tags:qualidea code opening op tv size
BeatmapID:1113564
BeatmapSetID:504090

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"op.mp4"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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348,84,10690,1,0,0:0:0:0:
252,154,11140,2,0,B|206:146|206:146|173:156|173:156|125:149,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
86,100,11890,1,0,0:0:0:0:
31,205,12340,2,0,P|10:265|36:322,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
89,261,13090,1,0,0:0:0:0:
256,192,13540,12,0,15940,0:0:0:0:
402,55,18490,6,0,P|421:124|396:190,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
337,242,19390,1,0,0:0:0:0:
270,199,19690,2,0,P|236:193|191:199,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
155,262,20290,2,0,P|112:266|79:262,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
28,203,20890,6,0,P|3:271|38:329,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
83,262,21790,1,0,0:0:0:0:
121,192,22090,2,0,B|123:140|123:140|144:108|144:108|147:51,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
207,3,22990,1,4,0:0:0:0:
257,64,23290,6,0,P|310:94|402:45,2,143.999995605469,4|0|4,0:0|0:0|0:0,0:0:0:0:
207,3,24790,1,0,0:0:0:0:
162,68,25090,2,0,P|150:115|162:165,1,71.9999978027344
98,195,25690,6,0,P|164:216|229:152,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
270,113,26590,2,0,B|321:107|321:107|366:117|366:117|424:110,2,143.999995605469,0|4|0,0:0|0:0|0:0,0:0:0:0:
224,177,28090,2,0,P|192:115|234:44,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
365,118,29290,6,0,P|398:181|361:260,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
311,293,30190,1,0,0:0:0:0:
248,244,30490,2,0,B|195:235|195:235|158:252|158:252|101:242,1,143.999995605469,0|4,0:0|0:0,0:0:0:0:
46,142,31540,6,0,P|30:93|53:38,2,107.999996704102,0|4|0,0:0|0:0|0:0,0:0:0:0:
111,96,32740,2,0,B|160:113|208:86|208:86|295:107,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:
357,137,33790,1,0,0:0:0:0:
408,76,34090,2,0,P|429:106|397:206,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
323,291,35140,2,0,B|253:280|253:280|207:295|207:295|147:287,1,179.999994506836
77,247,36190,1,0,0:0:0:0:
30,183,36490,6,0,P|17:136|46:78,2,107.999996704102,4|0|0,0:0|0:0|0:0,0:0:0:0:
97,141,37690,2,0,P|164:163|235:138,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
275,74,38590,1,4,0:0:0:0:
313,143,38890,6,0,B|308:200|308:200|315:241|315:241|311:288,2,143.999995605469,2|0|0,0:0|0:0|0:0,0:0:0:0:
275,74,40390,1,0,0:0:0:0:
200,100,40690,2,0,P|160:104|126:96,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
97,24,41290,6,0,P|53:79|68:147,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
125,200,42190,1,2,0:0:0:0:
195,235,42490,2,0,P|235:242|272:235,1,71.9999978027344
323,182,43090,2,0,P|333:138|321:95,2,71.9999978027344,4|0|4,0:0|0:0|0:0,0:0:0:0:
210,141,44140,6,0,P|153:130|92:144,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
37,95,44890,2,0,P|27:163|61:206,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
146,257,45790,1,0,0:0:0:0:
221,232,46090,6,0,B|259:237|259:237|293:230|293:230|347:236,2,107.999996704102,4|0|0,0:0|0:0|0:0,0:0:0:0:
161,179,47290,2,0,P|147:126|184:66,2,107.999996704102,4|0|0,0:0|0:0|0:0,0:0:0:0:
221,232,48490,1,2,0:0:0:0:
303,144,48940,2,0,P|357:132|422:149,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
60,60,50740,6,0,P|47:118|58:176,1,107.999996704102,4|4,0:0|0:0,0:0:0:0:
108,222,51490,1,0,0:0:0:0:
173,175,51790,2,0,B|235:147|281:175|281:175|333:156,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
369,111,52690,2,0,P|407:100|459:124,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
486,170,53290,2,0,P|493:241|480:322,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
413,350,54190,1,0,0:0:0:0:
356,293,54490,6,0,B|284:286|284:286|240:295|240:295|193:287,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
137,269,55390,1,4,0:0:0:0:
83,327,55690,2,0,P|59:262|106:195,1,143.999995605469,0|4,0:0|0:0,0:0:0:0:
210,93,56890,6,0,P|268:73|318:95,2,107.999996704102,0|0|4,0:0|0:0|0:0,0:0:0:0:
263,151,58090,1,0,0:0:0:0:
300,221,58390,2,0,P|335:229|393:219,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
439,187,58990,1,4,0:0:0:0:
485,122,59290,2,0,P|492:81|473:26,2,71.9999978027344,0|4|0,0:0|0:0|0:0,0:0:0:0:
371,87,60340,6,0,P|319:63|249:95,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
231,142,61090,2,0,P|227:185|241:225,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
312,224,61690,2,0,P|284:275|230:290,1,107.999996704102,0|4,0:0|0:0,0:0:0:0:
160,303,62440,1,0,0:0:0:0:
89,267,62740,6,0,B|86:215|86:215|95:159|95:159|91:78,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:
104,9,63790,1,4,0:0:0:0:
163,60,64090,2,0,P|224:96|297:53,1,143.999995605469
343,14,64990,1,4,0:0:0:0:
388,78,65290,2,0,B|383:149|383:149|403:221|403:221|398:304,1,215.999993408203,0|4,0:0|0:0,0:0:0:0:
333,334,66490,2,0,P|295:329|239:337,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
181,296,67090,2,0,P|139:298|93:291,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
41,336,67690,6,0,P|33:269|97:215,1,143.999995605469,4|4,0:0|0:0,0:0:0:0:
152,178,68590,1,4,0:0:0:0:
202,116,68890,2,0,P|208:70|186:20,2,71.9999978027344,4|0|4,0:0|0:0|0:0,0:0:0:0:
228,232,69940,2,0,P|296:256|388:197,1,179.999994506836,4|4,0:0|0:0,0:0:0:0:
428,139,70990,1,4,0:0:0:0:
363,92,71290,2,0,P|329:85|288:92,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
226,134,71890,2,0,P|188:142|141:132,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
137,60,72490,6,0,P|81:110|93:189,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
107,249,73390,1,4,0:0:0:0:
183,225,73690,2,0,B|232:235|232:235|281:220|281:220|350:233,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
399,249,74590,1,4,0:0:0:0:
457,195,74890,2,0,P|460:148|452:115,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
416,54,75490,2,0,P|382:47|338:52,1,71.9999978027344,0|4,0:0|0:0,0:0:0:0:
273,84,76090,6,0,P|248:148|279:219,1,143.999995605469,0|4,0:0|0:0,0:0:0:0:
324,276,76990,1,0,0:0:0:0:
259,321,77290,2,0,B|210:349|161:320|161:320|107:320,1,143.999995605469,0|4,0:0|0:0,0:0:0:0:
53,276,78190,1,0,0:0:0:0:
108,219,78490,6,0,P|115:181|102:135,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
40,106,79090,2,0,P|33:72|41:29,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
111,67,79690,2,0,B|159:75|159:75|204:59|204:59|273:66,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
336,147,80740,2,0,P|356:201|339:252,2,107.999996704102,4|4|4,0:0|0:0|0:0,0:0:0:0:
260,121,81940,2,0,P|299:76|366:74,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
419,95,82690,1,0,0:0:0:0:
362,199,83140,2,0,B|292:212|292:212|221:198|221:198|170:206,1,179.999994506836,4|4,0:0|0:0,0:0:0:0:
105,211,84190,1,0,0:0:0:0:
41,258,84490,6,0,P|28:189|146:142,1,215.999993408203
221,144,85690,2,0,P|259:149|311:141,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
351,93,86290,2,0,P|389:87|437:96,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
476,148,86890,2,0,P|482:220|474:268,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
421,311,87640,1,0,0:0:0:0:
355,265,87940,2,0,B|284:258|284:258|237:269|237:269|161:263,1,179.999994506836,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Gerar14x

_ Hatsune Miku wrote:

  1. Donfor get add tag GD-creater name fixed


[Normal]
  1. SV 1.5- > 1.0 or 1.1 (to high normal diff)
  2. Remove all (0.5) green line. try use (1.0) if you updown volume (1.0 is basic green tick of setting volume. your map didnt have slow part)


[hard]
  1. Remove all (0.8) green line.
^Same thing as Shogun said about greenlines

Doormat wrote:

m4m from my queue

[Normal]
  1. 00:01:990 (1,2,3) - your blankets here could be better tbh Fixed
  2. 00:05:440 (4,2) - why not just use the same slider shapes here? Fixed
  3. 00:12:490 (1) - you kind of broke your NC combo consistency here. maybe move nc to 00:13:540 (4) - and move 00:14:290 (1) - nc to 00:16:090 (4) - ? Fixed
  4. 00:23:290 (6,1) - you broke your NC here too; try doing your NCs every two bars? Fixed
  5. 00:33:940 - i don't think you should ignore the strong beat here. maybe try a rhythm like this? Fixed
  6. 01:02:740 (4) - i think a 1/1 slider is more appropriate over a 1/2 slider Fixed
  7. 01:20:740 (1) - should be a 3/2 slider imo; longer slider fits the guitars more imo Fixed
  8. 01:26:290 (1,2) - try two 1/2 sliders instead? double repeat slider is kind of hard to read for beginners at 200 bpm Fixed
  9. 01:27:640 (5,1) - try blanketing the (1) around the (5) if you want Fixed


[Hard]
  1. jump from Normal to Hard is a bit high imo
  2. 00:00:940 (2) - this is kind of a bad place to put the slider head imo for the sliders here; this beat isn't very emphasized so it plays a little off imo. maybe try something like this?
  3. 00:05:140 (4,1,2) - should have same distance snapping to show that these have 1/1 spacing inbetween notes
  4. 00:07:540 (4,5) - you could blanket these tbh
  5. again, your NCs could use some work. try placing a NC every bar or so, kind of like you did in Insane?
  6. 00:46:090 (1,2,1) - honestly you can make the 00:46:090 (1,2) - blanket the 00:46:990 (1) - for nicer aesthetics. this looks really off right now
  7. 00:59:890 (5) - there are no beats on the blue ticks here. feels kind of overmapped imo
  8. 01:09:940 (1,2,3,4) - feels undermapped compared to the rest of the map. could change some of these to 1/2 sliders, i think
  9. 01:19:090 - streams stop here so everything on the blue ticks after this point feels overmapped imo
  10. 01:27:040 (1,2,3) - again, this feels a bit undermapped
Will edit the Hard mod later, im planning to remap or replace it for a gd

[Insane]
  1. refer to the Hard diff for parts that feel overmapped, cause they also apply here Will think how to fix it, until that ill leave it like that
  2. 00:23:290 (1) - could be curved for a better blanket i think Fixed
  3. 00:26:140 (2) - same, actually just look over all your blankets and make sure they're properly fixed On progress~
  4. NCs could still use some improvement here i think On progress too
  5. 00:54:040 (2) - i think 2->3 should have same spacing to the 1->2; there's no particular emphasis here imo Fixed
  6. 00:54:340 (4) - should also have more spacing to emphasize the vocals Fixed
  7. 01:09:640 (7) - is the 1/8 slider really necessary? seems a bit excessive for an Insane. you couldn't just make this a circle or something? Fixed
  8. 01:25:090 (4,1) - i'd really just recommend using the same slider shape here Fixed


[Extra]
  1. read previous mods about NCs and blankets cause they also apply here kinda fixed, this nc theme got hard to learn :s
  2. 00:00:490 (1,2,3,1,2,3) - read the thing i mentioned in the Hard because thata can also apply to here too Fixed... kinda
  3. 00:21:940 (6) - i think 5->6 should have more spacing then 4->5 like 00:19:390 (6,7) - to emphasize the finish Fixed
  4. 00:28:540 (4) - spacing from 3->4 seems a bit excessive in comparison to the 1->2. i think they should have similar spacing Fixed
  5. 00:43:690 (1) - i think you should space this out instead of stacking it to give it more emphasis Fixed
  6. 01:19:165 (4) - no beat here; i'd delete this note I always thought the stream were 11 notes :s fixed


[Hime]
  1. you couldn't have grabbed a better bg than an episode screenshot? :/ Sadly no :C i wanted to replace it for something better but didnt found anything
  2. something something blankets Checking~ there are some that are not intended to be blankets
  3. 00:00:490 (1,2,3,4,5,1,2,3,4,5) - same thing that i mentioned a bunch of times before. why not try something like this? I remapped the second stream, should be fine now, there are strong sounds every 1/1 from drums
  4. 00:43:540 (5,1) - same thing i mentioned in Extra; i think spacing here gives it nicer emphasis Fixed
  5. 01:13:240 (7,1,2) - the (1) and (2) should have same spacing around the (7) Fixed
  6. 01:17:440 (1,2,1,2,1,2) - these 1-2 jumps feel forced; doesn't really suit the music imo, given that the vocals and drums are a bit calmer than 01:15:190 (1,2,1,2,1,2,1,2,1,2,1,2) - Now they decrease in spacing instead of increasing, should be fine now
  7. 01:19:165 (4) - same thing i mentioned in Extra Fixed
  8. 01:27:040 (1,2,1,2,1,2) - these 1-2 jumps also feel a bit forced; same reason as before about the vocals and drums being a bit calmer than what is mapped Nerf inc


hope this helps!
Thanks for modding~
Osu FLagstar
M4M from #modreqs

[Insane]

00:03:190 (3,4) - Make these two blankets

00:05:140 (5,1,1) - Should be equally spaced

00:06:340 (1) - Not the prettiest slider

00:06:790 (3) - Blanket

00:09:190 (2,3) - ^

00:01:390 (1) - Remove NC

00:01:540 (2) - NC

00:05:140 (5) - NC

00:15:490 (1,2) - Remove NC

00:31:240 (1) - ^

00:31:690 (4) - NC

00:36:490 (5) - ^

I didn't include every single blanket, so be sure to fix them. Also your NC choices are very weird at times. This probably applies to all your diffs so check them.

[Extra]

00:46:090 (1,2,1,2,1) - This feels weird to me. Try to come up with something more smooth.

01:02:440 (3,4,1) - Doesn't flow well.

01:20:740 (1) - Maybe change the slider angle to match the pattern.

[Hime]

00:51:940 (2) - Try an overlap here. Hard to see otherwise.

[General]

Your map would look a LOT prettier if you make proper blankets and nicer patterns. Some of your patterns are good, other's have weird angles which don't make much sense. That also applies to some of your streams. It's not wrong to do it this way but you will reduce your chances of it getting bubbled.
Mordred
Saw this passing by in #modreqs

Hime:

00:01:990 (2) - I'd probably move this x254y141 or stack with 00:01:315 (4,2) -

00:03:340 (4,5) - could move this to x188y292 to make it shape a triangle with 00:03:190 (3,4) - and 00:02:740 (2) -

00:16:390 (2,3) - pls blanket with the stream ._.

00:23:740 (2,3,4,5,6,7) - no star?

00:26:440 - why skip this?

00:28:690 (1,2,3,4,5) - could be more polished idk

00:29:590 (3) - could stack with 00:29:065 (6) - ; also 00:29:890 (5) - doesn't blanket nicely with the stream so if you stack you can move that a little to make it blanket better

00:33:040 (7) - everything in this section has at least some spacing, so why not move it to something like this

00:43:090 (3,4) - I personally think these sliders should be faster

00:54:040 (4) - maybe move a little bit to the right so it doesn't overlap with 00:53:140 (1) - and blankets with it instead?

00:54:190 (5,1) - you sure about this spacing?

00:56:890 (1) - kinda lacking emphasis imo :/

01:08:890 (1,2,3,4,5,6,7,8,1) - can you pls fix this shape lmao

01:27:940 (1) - touching the hp bar

I also didn't quite understand your NCs, try to get some sort of consistent NC pattern in there 8-)

Gonna stop here cuz it's 2am and I should go to bed lol

gl with the map
Shunao
Hi! :)
Idk if it's a nice bg but I have one of Hime~

Hime!!
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